Update carbon_defense.dm
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@@ -275,7 +275,7 @@
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if(health >= 0 && !(HAS_TRAIT(src, TRAIT_FAKEDEATH)))
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var/friendly_check = FALSE
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if(check_shields(M, 0, M.name, attack_type = UNARMED_ATTACK))
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if(run_block(M, 0, M.name, ATTACK_TYPE_UNARMED))
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return
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if(lying)
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if(buckled)
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