Synthetic and RNG blood
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@@ -6,7 +6,9 @@
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layer = BELOW_MOB_LAYER
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var/splatter_type = "splatter"
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/obj/effect/temp_visual/dir_setting/bloodsplatter/Initialize(mapload, set_dir)
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/obj/effect/temp_visual/dir_setting/bloodsplatter/Initialize(mapload, set_dir, new_color)
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if(new_color)
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color = new_color
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if(set_dir in GLOB.diagonals)
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icon_state = "[splatter_type][pick(1, 2, 6)]"
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else
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