Synthetic and RNG blood
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@@ -485,3 +485,18 @@ It's fairly easy to fix if dealing with single letters but not so much with comp
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/mob/proc/can_hear()
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. = TRUE
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/proc/bloodtype_to_color(var/type)
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. = BLOOD_COLOR_HUMAN
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switch(type)
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if("U")//Universal blood; a bit orange
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. = "#DB3300"
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if("SY")//Synthetics blood; blue
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. = BLOOD_COLOR_SYNTHETIC
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if("L")//lizard, a bit pink/purple
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. = "#DB004D"
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if("X*")//xeno blood; not actually used in many spots
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. = BLOOD_COLOR_XENO
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if("OI")// Oil blood. something something why not
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. = BLOOD_COLOR_OIL
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//add more stuff to the switch if you have more blood colors for different types
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