refactoring this whole thing again
This commit is contained in:
@@ -121,7 +121,7 @@
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if(damage && !P.nodamage && (P.damage_type != STAMINA) && prob(15))
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owner.visible_message("<span class='danger'>[attack_text] hits [owner]'s [src], setting it off! What a shot!</span>")
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prime()
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return BLOCK_SUCCESS | BLOCK_PHYSICAL_EXTERNAL | BLOCK_INTERRUPT_CHAIN
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return BLOCK_SUCCESS | BLOCK_PHYSICAL_EXTERNAL
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return ..()
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/obj/item/proc/grenade_prime_react(obj/item/grenade/nade)
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@@ -755,7 +755,7 @@
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if(real_attack && (attack_type & ATTACK_TYPE_PROJECTILE))
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owner.visible_message("<span class='danger'>Ranged attacks just make [owner] angrier!</span>")
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playsound(src, pick('sound/weapons/bulletflyby.ogg', 'sound/weapons/bulletflyby2.ogg', 'sound/weapons/bulletflyby3.ogg'), 75, 1)
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return BLOCK_SUCCESS | BLOCK_INTERRUPT_CHAIN | BLOCK_PHYSICAL_EXTERNAL
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return BLOCK_SUCCESS | BLOCK_PHYSICAL_EXTERNAL
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return ..()
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//GREY TIDE
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@@ -908,7 +908,7 @@
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return BLOCK_SUCCESS | BLOCK_REDIRECTED | BLOCK_SHOULD_REDIRECT | BLOCK_PHYSICAL_EXTERNAL
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else
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owner.visible_message("<span class='danger'>[owner] parries [attack_text] with [src]!</span>")
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return BLOCK_SUCCESS | BLOCK_PARRY
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return BLOCK_SUCCESS | BLOCK_PHYSICAL_EXTERNAL
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return NONE
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/obj/item/twohanded/vibro_weapon/update_icon_state()
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@@ -157,7 +157,7 @@ for further reading, please see: https://github.com/tgstation/tgstation/pull/301
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/obj/item/claymore/highlander/run_block(mob/living/owner, real_attack, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return)
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if((attack_type & ATTACK_TYPE_PROJECTILE) && is_energy_reflectable_projectile(object))
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return BLOCK_SUCCESS | BLOCK_SHOULD_REDIRECT | BLOCK_PHYSICAL_EXTERNAL | BLOCK_REDIRECT
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return BLOCK_SUCCESS | BLOCK_SHOULD_REDIRECT | BLOCK_PHYSICAL_EXTERNAL | BLOCK_REDIRECTED
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return ..()
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/obj/item/claymore/highlander/proc/add_notch(mob/living/user) //DYNAMIC CLAYMORE PROGRESSION SYSTEM - THIS IS THE FUTURE
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@@ -583,14 +583,13 @@ for further reading, please see: https://github.com/tgstation/tgstation/pull/301
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force = 12
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throwforce = 15
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/obj/item/melee/baseball_bat/ablative/IsReflect()//some day this will reflect thrown items instead of lasers
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var/picksound = rand(1,2)
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var/turf = get_turf(src)
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if(picksound == 1)
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playsound(turf, 'sound/weapons/effects/batreflect1.ogg', 50, 1)
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if(picksound == 2)
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playsound(turf, 'sound/weapons/effects/batreflect2.ogg', 50, 1)
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return 1
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/obj/item/melee/baseball_bat/ablative/run_block(mob/living/owner, real_attack, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return)
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//some day this will reflect thrown items instead of lasers
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if(is_energy_reflectable_projectile(object) && (attack_type == ATTACK_TYPE_PROJECTILE))
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var/turf = get_turf(src)
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playsound(turf, pick('sound/weapons/effects/batreflect1.ogg', 'sound/weapons/effects/batreflect2.ogg'), 50, 1)
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return BLOCK_SUCESS | BLOCK_SHOULD_REDIRECT | BLOCK_PHYSICAL_EXTERNAL | BLOCK_REDIRECTED
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return ..()
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/obj/item/melee/baseball_bat/ablative/syndi
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name = "syndicate major league bat"
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