refactoring this whole thing again

This commit is contained in:
kevinz000
2020-03-16 04:56:32 -07:00
parent c35ffacf50
commit a77be038b8
15 changed files with 64 additions and 43 deletions
+7 -3
View File
@@ -757,7 +757,11 @@
if(!allowed)
allowed = GLOB.advanced_hardsuit_allowed
/obj/item/clothing/suit/space/hardsuit/shielded/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
/obj/item/clothing/suit/space/hardsuit/shielded/run_block(mob/living/owner, real_attack, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return)
if(!real_attack)
if(current_charges > 0)
return BLOCK_SUCCESS | BLOCK_PHYSICAL_EXTERNAL
return BLOCK_NONE
recharge_cooldown = world.time + recharge_delay
if(current_charges > 0)
var/datum/effect_system/spark_spread/s = new
@@ -771,8 +775,8 @@
owner.visible_message("[owner]'s shield overloads!")
shield_state = "broken"
owner.update_inv_wear_suit()
return 1
return 0
return BLOCK_SUCCESS | BLOCK_PHYSICAL_EXTERNAL
return BLOCK_NONE
/obj/item/clothing/suit/space/hardsuit/shielded/Destroy()
STOP_PROCESSING(SSobj, src)
@@ -4,7 +4,6 @@
icon_state = "reactiveoff"
icon = 'icons/obj/clothing/suits.dmi'
w_class = WEIGHT_CLASS_BULKY
var/hit_reaction_chance = 50
/obj/item/reactive_armour_shell/attackby(obj/item/I, mob/user, params)
..()
@@ -39,6 +38,7 @@
resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | ACID_PROOF
hit_reaction_chance = 50 // Only on the chest yet blocks all attacks?
rad_flags = RAD_PROTECT_CONTENTS | RAD_NO_CONTAMINATE
var/hit_reaction_chance = 50
/obj/item/clothing/suit/armor/reactive/attack_self(mob/user)
active = !(active)
+3 -2
View File
@@ -81,8 +81,9 @@
/obj/item/clothing/under/color/grey/glorf/run_block(mob/living/owner, real_attack, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return)
. = ..()
if(real_attack)
owner.forcesay(GLOB.hit_appends)
if(real_attack && ishuman(owner))
var/mob/living/human/H = owner
H.forcesay(GLOB.hit_appends)
/obj/item/clothing/under/color/blue
name = "blue jumpsuit"