refactoring this whole thing again

This commit is contained in:
kevinz000
2020-03-16 04:56:32 -07:00
parent c35ffacf50
commit a77be038b8
15 changed files with 64 additions and 43 deletions
+7 -3
View File
@@ -757,7 +757,11 @@
if(!allowed)
allowed = GLOB.advanced_hardsuit_allowed
/obj/item/clothing/suit/space/hardsuit/shielded/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
/obj/item/clothing/suit/space/hardsuit/shielded/run_block(mob/living/owner, real_attack, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return)
if(!real_attack)
if(current_charges > 0)
return BLOCK_SUCCESS | BLOCK_PHYSICAL_EXTERNAL
return BLOCK_NONE
recharge_cooldown = world.time + recharge_delay
if(current_charges > 0)
var/datum/effect_system/spark_spread/s = new
@@ -771,8 +775,8 @@
owner.visible_message("[owner]'s shield overloads!")
shield_state = "broken"
owner.update_inv_wear_suit()
return 1
return 0
return BLOCK_SUCCESS | BLOCK_PHYSICAL_EXTERNAL
return BLOCK_NONE
/obj/item/clothing/suit/space/hardsuit/shielded/Destroy()
STOP_PROCESSING(SSobj, src)