refactoring this whole thing again
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@@ -4,7 +4,6 @@
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icon_state = "reactiveoff"
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icon = 'icons/obj/clothing/suits.dmi'
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w_class = WEIGHT_CLASS_BULKY
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var/hit_reaction_chance = 50
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/obj/item/reactive_armour_shell/attackby(obj/item/I, mob/user, params)
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..()
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@@ -39,6 +38,7 @@
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resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | ACID_PROOF
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hit_reaction_chance = 50 // Only on the chest yet blocks all attacks?
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rad_flags = RAD_PROTECT_CONTENTS | RAD_NO_CONTAMINATE
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var/hit_reaction_chance = 50
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/obj/item/clothing/suit/armor/reactive/attack_self(mob/user)
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active = !(active)
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