refactoring this whole thing again
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@@ -81,8 +81,9 @@
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/obj/item/clothing/under/color/grey/glorf/run_block(mob/living/owner, real_attack, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return)
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. = ..()
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if(real_attack)
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owner.forcesay(GLOB.hit_appends)
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if(real_attack && ishuman(owner))
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var/mob/living/human/H = owner
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H.forcesay(GLOB.hit_appends)
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/obj/item/clothing/under/color/blue
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name = "blue jumpsuit"
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