refactoring this whole thing again
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@@ -835,9 +835,9 @@
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force = CLAMP((ghost_counter * 4), 0, 75)
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user.visible_message("<span class='danger'>[user] strikes with the force of [ghost_counter] vengeful spirits!</span>")
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..()
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return ..()
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/obj/item/melee/ghost_sword/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
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/obj/item/melee/ghost_sword/run_block(mob/living/owner, real_attack, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return)
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var/ghost_counter = ghost_check()
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final_block_chance += CLAMP((ghost_counter * 5), 0, 75)
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owner.visible_message("<span class='danger'>[owner] is protected by a ring of [ghost_counter] ghosts!</span>")
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