refactoring this whole thing again
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@@ -76,9 +76,15 @@
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/// Block priority, higher means we check this higher in the "chain".
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var/block_priority = BLOCK_PRIORITY_DEFAULT
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/// Runs block and returns flag for do_run_block to process.
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/obj/item/proc/run_block(mob/living/owner, real_attack, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return)
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SEND_SIGNAL(src, COMSIG_ITEM_RUN_BLOCK, args)
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if(prob(final_block_chance))
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owner.visible_message("<span class='danger'>[owner] blocks [attack_text] with [src]!</span>")
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return BLOCK_SUCCESS | BLOCK_PHYSICAL_EXTERNAL
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return BLOCK_NONE
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/// Returns block information using list/block_return. Used for check_block() on mobs.
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/obj/item/proc/check_block(mob/living/owner, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return)
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SEND_SIGNAL(src, COMSIG_ITEM_CHECK_BLOCK, args)
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block_return[BLOCK_RETURN_NORMAL_BLOCK_CHANCE] = final_block_chance
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