Merge remote-tracking branch 'citadel/master' into mobility_flags

This commit is contained in:
kevinz000
2020-02-21 13:35:26 -07:00
180 changed files with 4392 additions and 2132 deletions
+6 -3
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@@ -197,13 +197,13 @@
// #define SPEECH_FORCED 7
// /mob/living signals
#define COMSIG_LIVING_FULLY_HEAL "living_fully_healed" //from base of /mob/living/fully_heal(): (admin_revive)
#define COMSIG_LIVING_REGENERATE_LIMBS "living_regenerate_limbs" //from base of /mob/living/regenerate_limbs(): (noheal, excluded_limbs)
#define COMSIG_LIVING_RESIST "living_resist" //from base of mob/living/resist() (/mob/living)
#define COMSIG_LIVING_IGNITED "living_ignite" //from base of mob/living/IgniteMob() (/mob/living)
#define COMSIG_LIVING_EXTINGUISHED "living_extinguished" //from base of mob/living/ExtinguishMob() (/mob/living)
#define COMSIG_LIVING_ELECTROCUTE_ACT "living_electrocute_act" //from base of mob/living/electrocute_act(): (shock_damage)
#define COMSIG_LIVING_MINOR_SHOCK "living_minor_shock" //sent by stuff like stunbatons and tasers: ()
#define COMSIG_LIVING_REVIVE "living_revive" //from base of mob/living/revive() (full_heal, admin_revive)
#define COMSIG_MOB_CLIENT_LOGIN "comsig_mob_client_login" //sent when a mob/login() finishes: (client)
#define COMSIG_LIVING_GUN_PROCESS_FIRE "living_gun_process_fire" //from base of /obj/item/gun/proc/process_fire(): (atom/target, params, zone_override)
@@ -309,11 +309,14 @@
//Nanites
#define COMSIG_HAS_NANITES "has_nanites" //() returns TRUE if nanites are found
#define COMSIG_NANITE_IS_STEALTHY "nanite_is_stealthy" //() returns TRUE if nanites have stealth
#define COMSIG_NANITE_DELETE "nanite_delete" //() deletes the nanite component
#define COMSIG_NANITE_GET_PROGRAMS "nanite_get_programs" //(list/nanite_programs) - makes the input list a copy the nanites' program list
#define COMSIG_NANITE_GET_VOLUME "nanite_get_volume" //(amount) Returns nanite amount
#define COMSIG_NANITE_SET_VOLUME "nanite_set_volume" //(amount) Sets current nanite volume to the given amount
#define COMSIG_NANITE_ADJUST_VOLUME "nanite_adjust" //(amount) Adjusts nanite volume by the given amount
#define COMSIG_NANITE_SET_MAX_VOLUME "nanite_set_max_volume" //(amount) Sets maximum nanite volume to the given amount
#define COMSIG_NANITE_SET_CLOUD "nanite_set_cloud" //(amount(0-100)) Sets cloud ID to the given amount
#define COMSIG_NANITE_SET_CLOUD_SYNC "nanite_set_cloud_sync" //(method) Modify cloud sync status. Method can be toggle, enable or disable
#define COMSIG_NANITE_SET_SAFETY "nanite_set_safety" //(amount) Sets safety threshold to the given amount
#define COMSIG_NANITE_SET_REGEN "nanite_set_regen" //(amount) Sets regeneration rate to the given amount
#define COMSIG_NANITE_SIGNAL "nanite_signal" //(code(1-9999)) Called when sending a nanite signal to a mob.
@@ -321,8 +324,8 @@
#define COMSIG_NANITE_SCAN "nanite_scan" //(mob/user, full_scan) - sends to chat a scan of the nanites to the user, returns TRUE if nanites are detected
#define COMSIG_NANITE_UI_DATA "nanite_ui_data" //(list/data, scan_level) - adds nanite data to the given data list - made for ui_data procs
#define COMSIG_NANITE_ADD_PROGRAM "nanite_add_program" //(datum/nanite_program/new_program, datum/nanite_program/source_program) Called when adding a program to a nanite component
#define COMPONENT_PROGRAM_INSTALLED 1 //Installation successful
#define COMPONENT_PROGRAM_NOT_INSTALLED 2 //Installation failed, but there are still nanites
#define COMPONENT_PROGRAM_INSTALLED 1 //Installation successful
#define COMPONENT_PROGRAM_NOT_INSTALLED 2 //Installation failed, but there are still nanites
#define COMSIG_NANITE_SYNC "nanite_sync" //(datum/component/nanites, full_overwrite, copy_activation) Called to sync the target's nanites to a given nanite component
// /datum/component/storage signals
+1 -1
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@@ -276,4 +276,4 @@
#define HUMAN_FIRE_STACK_ICON_NUM 3
#define PULL_PRONE_SLOWDOWN 0.6
#define HUMAN_CARRY_SLOWDOWN 0
#define HUMAN_CARRY_SLOWDOWN 0
+1 -1
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@@ -17,4 +17,4 @@
#define MOVE_FORCE_NORMAL MOVE_FORCE_DEFAULT
#define MOVE_FORCE_WEAK (MOVE_FORCE_DEFAULT / 2)
#define MOVE_FORCE_VERY_WEAK ((MOVE_FORCE_DEFAULT / MOVE_FORCE_CRUSH_RATIO) + 1)
#define MOVE_FORCE_EXTREMELY_WEAK (MOVE_FORCE_DEFAULT / (MOVE_FORCE_CRUSH_RATIO * 3))
#define MOVE_FORCE_EXTREMELY_WEAK (MOVE_FORCE_DEFAULT / (MOVE_FORCE_CRUSH_RATIO * 3))
+39 -6
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@@ -1,11 +1,44 @@
#define NANITE_TIMER_DEACTIVATE 1
#define NANITE_TIMER_SELFDELETE 2
#define NANITE_TIMER_TRIGGER 3
#define NANITE_TIMER_RESET 4
#define NANITE_SYNC_DELAY 300
#define NANITE_SHOCK_IMMUNE 1
#define NANITE_EMP_IMMUNE 2
#define NANITE_PROGRAM_LIMIT 20
#define NANITE_PROGRAM_LIMIT 20
#define NANITE_BASE_RESEARCH 3.5
#define NANITE_CLOUD_TOGGLE 1
#define NANITE_CLOUD_DISABLE 2
#define NANITE_CLOUD_ENABLE 3
///Nanite extra settings types: used to help uis know what type an extra setting is
#define NESTYPE_TEXT "text"
#define NESTYPE_NUMBER "number"
#define NESTYPE_TYPE "type"
#define NESTYPE_BOOLEAN "boolean"
///Nanite Extra Settings - Note that these will also be the names displayed in the UI
#define NES_SENT_CODE "Sent Code"
#define NES_DELAY "Delay"
#define NES_MODE "Mode"
#define NES_COMM_CODE "Comm Code"
#define NES_RELAY_CHANNEL "Relay Channel"
#define NES_HEALTH_PERCENT "Health Percent"
#define NES_DIRECTION "Direction"
#define NES_NANITE_PERCENT "Nanite Percent"
#define NES_DAMAGE_TYPE "Damage Type"
#define NES_DAMAGE "Damage"
#define NES_SENTENCE "Sentence"
#define NES_MESSAGE "Message"
#define NES_DIRECTIVE "Directive"
#define NES_INCLUSIVE_MODE "Inclusive Mode"
#define NES_HALLUCINATION_TYPE "Hallucination Type"
#define NES_HALLUCINATION_DETAIL "Hallucination Detail"
#define NES_MOOD_MESSAGE "Mood Message"
#define NES_PROGRAM_OVERWRITE "Program Overwrite"
#define NES_CLOUD_OVERWRITE "Cloud Overwrite"
#define NES_SCAN_TYPE "Scan Type"
#define NES_BUTTON_NAME "Button Name"
#define NES_ICON "Icon"
#define NES_COLOR "Color"
+13
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@@ -0,0 +1,13 @@
//TODO: move these to their own file
#define POOL_FRIGID 1
#define POOL_COOL 2
#define POOL_NORMAL 3
#define POOL_WARM 4
#define POOL_SCALDING 5
GLOBAL_LIST_INIT(blacklisted_pool_reagents, list(
/datum/reagent/toxin/plasma, /datum/reagent/oxygen, /datum/reagent/nitrous_oxide, /datum/reagent/nitrogen, //gases
/datum/reagent/fermi, //blanket fermichem ban sorry. this also covers mkultra, genital enlargers, etc etc.
/datum/reagent/drug/aphrodisiac, /datum/reagent/drug/anaphrodisiac, /datum/reagent/drug/aphrodisiacplus, /datum/reagent/drug/anaphrodisiacplus, //literally asking for prefbreaks
/datum/reagent/consumable/femcum, /datum/reagent/consumable/semen //NO.
))
+2
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@@ -61,6 +61,7 @@
} while (0)
#define HAS_TRAIT(target, trait) (target.status_traits ? (target.status_traits[trait] ? TRUE : FALSE) : FALSE)
#define HAS_TRAIT_FROM(target, trait, source) (target.status_traits ? (target.status_traits[trait] ? (source in target.status_traits[trait]) : FALSE) : FALSE)
#define HAS_TRAIT_NOT_FROM(target, trait, source) (target.status_traits ? (target.status_traits[trait] ? (length(target.status_traits[trait] - source) > 0) : FALSE) : FALSE)
//mob traits
#define TRAIT_BLIND "blind"
@@ -155,6 +156,7 @@
/// Disallow item use
#define TRAIT_MOBILITY_NOUSE "mobility_nouse"
#define TRAIT_SWIMMING "swimming" //only applied by /datum/element/swimming, for checking
//non-mob traits
#define TRAIT_PARALYSIS "paralysis" //Used for limb-based paralysis, where replacing the limb will fix it