loadout loading

This commit is contained in:
Timothy Teakettle
2020-08-23 21:48:38 +01:00
parent 0f9c34415b
commit a7a6489f58
3 changed files with 13 additions and 7 deletions
@@ -24,7 +24,8 @@
features = random_features(pref_species?.id, gender)
age = rand(AGE_MIN,AGE_MAX)
/datum/preferences/proc/update_preview_icon(equip_job = TRUE)
/datum/preferences/proc/update_preview_icon(current_tab)
var/equip_job = (current_tab != 2)
// Determine what job is marked as 'High' priority, and dress them up as such.
var/datum/job/previewJob = get_highest_job()
@@ -43,9 +44,13 @@
mannequin.add_overlay(mutable_appearance('modular_citadel/icons/ui/backgrounds.dmi', bgstate, layer = SPACE_LAYER))
copy_to(mannequin)
if(previewJob && equip_job)
mannequin.job = previewJob.title
previewJob.equip(mannequin, TRUE, preference_source = parent)
if(current_tab == 3)
//give it its loadout if not on the appearance tab
SSjob.equip_loadout(parent.mob, mannequin, FALSE, bypass_prereqs = TRUE, force_equip = TRUE)
else
if(previewJob && equip_job)
mannequin.job = previewJob.title
previewJob.equip(mannequin, TRUE, preference_source = parent)
COMPILE_OVERLAYS(mannequin)
parent.show_character_previews(new /mutable_appearance(mannequin))