Refactors butchering to a component - item-based butchering effectiveness, speed, and chances (#35744)

* Butchering component

* auto-butchering based on toolspeed

* Gives drills their butchering back

* redoes toggles
This commit is contained in:
Ashe Higgs
2018-02-25 15:50:16 -05:00
committed by CitadelStationBot
parent 0589c06507
commit a7d5e4cdcf
29 changed files with 207 additions and 30 deletions
+13 -1
View File
@@ -197,6 +197,10 @@
sharpness = IS_SHARP
attack_verb = list("chopped", "sliced", "cut", "reaped")
/obj/item/nullrod/scythe/Initialize()
. = ..()
AddComponent(/datum/component/butchering, 70, 110) //the harvest gives a high bonus chance
/obj/item/nullrod/scythe/vibro
icon_state = "hfrequency0"
item_state = "hfrequency1"
@@ -290,6 +294,10 @@
attack_verb = list("sawed", "torn", "cut", "chopped", "diced")
hitsound = 'sound/weapons/chainsawhit.ogg'
/obj/item/nullrod/chainsaw/Initialize()
. = ..()
AddComponent(/datum/component/butchering, 30, 100, 0, hitsound)
/obj/item/nullrod/clown
icon = 'icons/obj/wizard.dmi'
icon_state = "clownrender"
@@ -356,6 +364,10 @@
w_class = WEIGHT_CLASS_HUGE
sharpness = IS_SHARP
/obj/item/nullrod/armblade/Initialize()
. = ..()
AddComponent(/datum/component/butchering, 80, 70)
/obj/item/nullrod/armblade/tentacle
name = "unholy blessing"
icon_state = "tentacle"
@@ -414,7 +426,7 @@
/obj/item/nullrod/tribal_knife/Initialize(mapload)
. = ..()
START_PROCESSING(SSobj, src)
AddComponent(/datum/component/butchering, 50, 100)
/obj/item/nullrod/tribal_knife/Destroy()
STOP_PROCESSING(SSobj, src)