Refactors butchering to a component - item-based butchering effectiveness, speed, and chances (#35744)
* Butchering component * auto-butchering based on toolspeed * Gives drills their butchering back * redoes toggles
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CitadelStationBot
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a7d5e4cdcf
@@ -1,4 +1,4 @@
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/obj/item/melee/transforming //TODO: make transforming energy weapons a subtype of this
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/obj/item/melee/transforming
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var/active = FALSE
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var/force_on = 30 //force when active
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var/faction_bonus_force = 0 //Bonus force dealt against certain factions
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@@ -21,6 +21,8 @@
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else
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if(attack_verb_off.len)
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attack_verb = attack_verb_off
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if(is_sharp())
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AddComponent(/datum/component/butchering, 50, 100, 0, hitsound, active)
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/obj/item/melee/transforming/attack_self(mob/living/carbon/user)
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if(transform_weapon(user))
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@@ -59,6 +61,8 @@
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attack_verb = attack_verb_off
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icon_state = initial(icon_state)
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w_class = initial(w_class)
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GET_COMPONENT_FROM(butchering, /datum/component/butchering, src)
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butchering.butchering_enabled = active
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transform_messages(user, supress_message_text)
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add_fingerprint(user)
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return TRUE
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