Refactors butchering to a component - item-based butchering effectiveness, speed, and chances (#35744)

* Butchering component

* auto-butchering based on toolspeed

* Gives drills their butchering back

* redoes toggles
This commit is contained in:
Ashe Higgs
2018-02-25 14:50:29 -06:00
committed by CitadelStationBot
parent 0589c06507
commit a7d5e4cdcf
29 changed files with 207 additions and 30 deletions
@@ -129,6 +129,10 @@
var/icon/broken_outline = icon('icons/obj/drinks.dmi', "broken")
sharpness = IS_SHARP
/obj/item/broken_bottle/Initialize()
. = ..()
AddComponent(/datum/component/butchering, 200, 55)
/obj/item/reagent_containers/food/drinks/bottle/gin
name = "Griffeater gin"
desc = "A bottle of high quality gin, produced in the New London Space Station."