Refactors butchering to a component - item-based butchering effectiveness, speed, and chances (#35744)

* Butchering component

* auto-butchering based on toolspeed

* Gives drills their butchering back

* redoes toggles
This commit is contained in:
Ashe Higgs
2018-02-25 15:50:16 -05:00
committed by CitadelStationBot
parent 0589c06507
commit a7d5e4cdcf
29 changed files with 207 additions and 30 deletions

View File

@@ -28,6 +28,10 @@
var/detonation_damage = 50
var/backstab_bonus = 30
/obj/item/twohanded/required/kinetic_crusher/Initialize()
. = ..()
AddComponent(/datum/component/butchering, 60, 110) //technically it's huge and bulky, but this provides an incentive to use it
/obj/item/twohanded/required/kinetic_crusher/Destroy()
QDEL_LIST(trophies)
return ..()

View File

@@ -105,6 +105,10 @@
attack_verb = list("bashed", "bludgeoned", "thrashed", "whacked")
sharpness = IS_SHARP
/obj/item/shovel/Initialize()
. = ..()
AddComponent(/datum/component/butchering, 150, 40) //it's sharp, so it works, but barely.
/obj/item/shovel/suicide_act(mob/living/user)
user.visible_message("<span class='suicide'>[user] begins digging their own grave! It looks like [user.p_theyre()] trying to commit suicide!</span>")
if(use_tool(user, user, 30, volume=50))

View File

@@ -671,6 +671,7 @@
spirits = list()
START_PROCESSING(SSobj, src)
GLOB.poi_list |= src
AddComponent(/datum/component/butchering, 150, 90)
/obj/item/melee/ghost_sword/Destroy()
for(var/mob/dead/observer/G in spirits)