Refactors butchering to a component - item-based butchering effectiveness, speed, and chances (#35744)
* Butchering component * auto-butchering based on toolspeed * Gives drills their butchering back * redoes toggles
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CitadelStationBot
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@@ -105,6 +105,10 @@
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attack_verb = list("bashed", "bludgeoned", "thrashed", "whacked")
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sharpness = IS_SHARP
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/obj/item/shovel/Initialize()
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. = ..()
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AddComponent(/datum/component/butchering, 150, 40) //it's sharp, so it works, but barely.
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/obj/item/shovel/suicide_act(mob/living/user)
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user.visible_message("<span class='suicide'>[user] begins digging their own grave! It looks like [user.p_theyre()] trying to commit suicide!</span>")
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if(use_tool(user, user, 30, volume=50))
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