Refactors butchering to a component - item-based butchering effectiveness, speed, and chances (#35744)
* Butchering component * auto-butchering based on toolspeed * Gives drills their butchering back * redoes toggles
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CitadelStationBot
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a7d5e4cdcf
@@ -90,6 +90,10 @@
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"Command Blue" = "pen-fountain-cb"
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)
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/obj/item/pen/fountain/captain/Initialize()
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. = ..()
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AddComponent(/datum/component/butchering, 200, 115) //the pen is mightier than the sword
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/obj/item/pen/fountain/captain/reskin_obj(mob/M)
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..()
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if(current_skin)
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@@ -178,6 +182,10 @@
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attack_verb = list("slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut") //these wont show up if the pen is off
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var/on = FALSE
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/obj/item/pen/edagger/Initialize()
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. = ..()
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AddComponent(/datum/component/butchering, 60, 100, 0, 'sound/weapons/blade1.ogg', TRUE)
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/obj/item/pen/edagger/attack_self(mob/living/user)
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if(on)
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on = FALSE
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@@ -199,6 +207,8 @@
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throwforce = 35
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playsound(user, 'sound/weapons/saberon.ogg', 5, 1)
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to_chat(user, "<span class='warning'>[src] is now active.</span>")
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GET_COMPONENT_FROM(butchering, /datum/component/butchering, src)
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butchering.butchering_enabled = on
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update_icon()
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/obj/item/pen/edagger/update_icon()
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