From 30188359c69562f61c949e453d2246052cfaca49 Mon Sep 17 00:00:00 2001 From: kevinz000 <2003111+kevinz000@users.noreply.github.com> Date: Fri, 24 Jan 2020 21:51:26 -0700 Subject: [PATCH] Update combat.dm --- code/__DEFINES/combat.dm | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/code/__DEFINES/combat.dm b/code/__DEFINES/combat.dm index cc1b474c49..4304af77f3 100644 --- a/code/__DEFINES/combat.dm +++ b/code/__DEFINES/combat.dm @@ -184,7 +184,7 @@ GLOBAL_LIST_INIT(shove_disarming_types, typecacheof(list( #define BODY_ZONE_PRECISE_R_FOOT "r_foot" //We will round to this value in damage calculations. -#define DAMAGE_PRECISION 0.1 +#define DAMAGE_PRECISION 0.01 //items total mass, used to calculate their attacks' stamina costs. If not defined, the cost will be (w_class * 1.25) #define TOTAL_MASS_TINY_ITEM 1.25 @@ -202,4 +202,4 @@ GLOBAL_LIST_INIT(shove_disarming_types, typecacheof(list( #define BULLET_ACT_HIT "HIT" //It's a successful hit, whatever that means in the context of the thing it's hitting. #define BULLET_ACT_BLOCK "BLOCK" //It's a blocked hit, whatever that means in the context of the thing it's hitting. #define BULLET_ACT_FORCE_PIERCE "PIERCE" //It pierces through the object regardless of the bullet being piercing by default. -#define BULLET_ACT_TURF "TURF" //It hit us but it should hit something on the same turf too. Usually used for turfs. \ No newline at end of file +#define BULLET_ACT_TURF "TURF" //It hit us but it should hit something on the same turf too. Usually used for turfs.