diff --git a/code/modules/admin/sql_message_system.dm b/code/modules/admin/sql_message_system.dm index 38316c904f..83b3d48380 100644 --- a/code/modules/admin/sql_message_system.dm +++ b/code/modules/admin/sql_message_system.dm @@ -335,7 +335,7 @@ proc/get_message_output(type, target_ckey) if(!query_message_read.warn_execute()) return if("watchlist entry") - message_admins("Notice: [key_name_admin(target_ckey)] is on the watchlist and has just connected - Reason: [text]") + message_admins("Notice: [key_name_admin(target_ckey)] has been on the watchlist since [timestamp] and has just connected - Reason: [text]") send2irc_adminless_only("Watchlist", "[key_name(target_ckey)] is on the watchlist and has just connected - Reason: [text]") if("memo") output += "Memo by [admin_ckey] on [timestamp]" diff --git a/code/modules/antagonists/abductor/equipment/abduction_gear.dm b/code/modules/antagonists/abductor/equipment/abduction_gear.dm index e74f0c00d7..0bcb6f967e 100644 --- a/code/modules/antagonists/abductor/equipment/abduction_gear.dm +++ b/code/modules/antagonists/abductor/equipment/abduction_gear.dm @@ -558,7 +558,10 @@ Congratulations! You are now trained for invasive xenobiology research!"} if(temp) helptext = "Experimental gland detected!" else - helptext = "Subject suitable for experiments." + if (L.getorganslot(ORGAN_SLOT_HEART)) + helptext = "Subject suitable for experiments." + else + helptext = "Subject unsuitable for experiments." to_chat(user, "Probing result:[species]") to_chat(user, "[helptext]") diff --git a/code/modules/antagonists/abductor/equipment/abduction_surgery.dm b/code/modules/antagonists/abductor/equipment/abduction_surgery.dm index 5b5bafdd21..ffce85e435 100644 --- a/code/modules/antagonists/abductor/equipment/abduction_surgery.dm +++ b/code/modules/antagonists/abductor/equipment/abduction_surgery.dm @@ -53,3 +53,48 @@ var/obj/item/organ/heart/gland/gland = tool gland.Insert(target, 2) return 1 + +/datum/surgery/pacify + name = "violence neutralization" + steps = list(/datum/surgery_step/incise, + /datum/surgery_step/retract_skin, + /datum/surgery_step/saw, + /datum/surgery_step/clamp_bleeders, + /datum/surgery_step/pacify, + /datum/surgery_step/close) + + species = list(/mob/living/carbon/human, /mob/living/carbon/monkey) + possible_locs = list("head") + requires_bodypart_type = 0 + +/datum/surgery/pacify/can_start(mob/user, mob/living/carbon/target) + if(!ishuman(user)) + return FALSE + var/mob/living/carbon/human/H = user + . = FALSE + if(!(H.dna.species.id == "abductor")) + . = TRUE + for(var/obj/item/implant/abductor/A in H.implants) + . = TRUE + var/obj/item/organ/brain/B = target.getorganslot(ORGAN_SLOT_BRAIN) + if(!B) + to_chat(user, "It's hard to do surgery on someone's brain when they don't have one.") + return FALSE + +/datum/surgery_step/pacify + name = "rewire brain" + implements = list(/obj/item/hemostat = 100, /obj/item/screwdriver = 35, /obj/item/pen = 15) + time = 40 + +/datum/surgery_step/pacify/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery) + user.visible_message("[user] begins to reshape [target]'s brain.", "You begin to reshape [target]'s brain...") + +/datum/surgery_step/pacify/success(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery) + user.visible_message("[user] successfully reshapes [target]'s brain!", "You succeed in reshaping [target]'s brain.") + target.gain_trauma(/datum/brain_trauma/severe/pacifism) + return TRUE + +/datum/surgery_step/pacify/failure(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery) + user.visible_message("[user] successfully reshapes [target]'s brain!", "You screwed up, and rewired [target]'s brain the wrong way around...") + target.gain_trauma_type(BRAIN_TRAUMA_SEVERE) + return FALSE \ No newline at end of file diff --git a/code/modules/antagonists/abductor/equipment/gland.dm b/code/modules/antagonists/abductor/equipment/gland.dm index 7e49415834..6eba723756 100644 --- a/code/modules/antagonists/abductor/equipment/gland.dm +++ b/code/modules/antagonists/abductor/equipment/gland.dm @@ -8,7 +8,7 @@ var/cooldown_low = 300 var/cooldown_high = 300 var/next_activation = 0 - var/uses // -1 For inifinite + var/uses // -1 For infinite var/human_only = 0 var/active = 0 @@ -104,9 +104,9 @@ /obj/item/organ/heart/gland/heals/activate() to_chat(owner, "You feel curiously revitalized.") - owner.adjustBruteLoss(-20) + owner.adjustToxLoss(-20, FALSE, TRUE) + owner.heal_bodypart_damage(20, 20, TRUE) owner.adjustOxyLoss(-20) - owner.adjustFireLoss(-20) /obj/item/organ/heart/gland/slime cooldown_low = 600 @@ -116,18 +116,22 @@ mind_control_uses = 1 mind_control_duration = 2400 +/obj/item/organ/heart/gland/slime/Insert(mob/living/carbon/M, special = 0) + ..() + owner.faction |= "slime" + owner.grant_language(/datum/language/slime) + /obj/item/organ/heart/gland/slime/activate() to_chat(owner, "You feel nauseous!") owner.vomit(20) - var/mob/living/simple_animal/slime/Slime - Slime = new(get_turf(owner), "grey") + var/mob/living/simple_animal/slime/Slime = new(get_turf(owner), "grey") Slime.Friends = list(owner) Slime.Leader = owner /obj/item/organ/heart/gland/mindshock - cooldown_low = 300 - cooldown_high = 300 + cooldown_low = 400 + cooldown_high = 700 uses = -1 icon_state = "mindshock" mind_control_uses = 1 @@ -140,21 +144,30 @@ for(var/mob/living/carbon/H in orange(4,T)) if(H == owner) continue - to_chat(H, "You hear a buzz in your head.") - H.confused += 20 + switch(pick(1,3)) + if(1) + to_chat(H, "You hear a loud buzz in your head, silencing your thoughts!") + H.Stun(50) + if(2) + to_chat(H, "You hear an annoying buzz in your head.") + H.confused += 15 + H.adjustBrainLoss(10, 160) + if(3) + H.hallucination += 80 /obj/item/organ/heart/gland/pop cooldown_low = 900 cooldown_high = 1800 uses = -1 - human_only = 1 + human_only = TRUE icon_state = "species" mind_control_uses = 5 mind_control_duration = 300 /obj/item/organ/heart/gland/pop/activate() to_chat(owner, "You feel unlike yourself.") - var/species = pick(list(/datum/species/lizard, /datum/species/jelly/slime, /datum/species/pod, /datum/species/fly, /datum/species/jelly)) + randomize_human(owner) + var/species = pick(list(/datum/species/human, /datum/species/lizard, /datum/species/moth, /datum/species/fly)) owner.set_species(species) /obj/item/organ/heart/gland/ventcrawling @@ -169,7 +182,6 @@ to_chat(owner, "You feel very stretchy.") owner.ventcrawler = VENTCRAWLER_ALWAYS - /obj/item/organ/heart/gland/viral cooldown_low = 1800 cooldown_high = 2400 @@ -180,30 +192,55 @@ /obj/item/organ/heart/gland/viral/activate() to_chat(owner, "You feel sick.") - var/virus_type = pick(/datum/disease/beesease, /datum/disease/brainrot, /datum/disease/magnitis) - var/datum/disease/D = new virus_type() - D.carrier = TRUE - owner.viruses += D - D.affected_mob = owner + var/datum/disease/advance/A = random_virus(pick(2,6),6) + A.carrier = TRUE + owner.viruses += A + A.affected_mob = owner owner.med_hud_set_status() +/obj/item/organ/heart/gland/viral/proc/random_virus(max_symptoms, max_level) + if(max_symptoms > SYMPTOM_LIMIT) + max_symptoms = SYMPTOM_LIMIT + var/datum/disease/advance/A = new(FALSE, null) + A.symptoms = list() + var/list/datum/symptom/possible_symptoms = list() + for(var/symptom in subtypesof(/datum/symptom)) + var/datum/symptom/S = symptom + if(initial(S.level) > max_level) + continue + if(initial(S.level) <= 0) //unobtainable symptoms + continue + possible_symptoms += S + for(var/i in 1 to max_symptoms) + var/datum/symptom/chosen_symptom = pick_n_take(possible_symptoms) + if(chosen_symptom) + var/datum/symptom/S = new chosen_symptom + A.symptoms += S + A.Refresh() //just in case someone already made and named the same disease + return A -/obj/item/organ/heart/gland/emp //TODO : Replace with something more interesting - cooldown_low = 900 - cooldown_high = 1600 - uses = 10 +/obj/item/organ/heart/gland/trauma //TODO : Replace with something more interesting + cooldown_low = 800 + cooldown_high = 1200 + uses = 5 icon_state = "emp" - mind_control_uses = 1 + mind_control_uses = 3 mind_control_duration = 1800 -/obj/item/organ/heart/gland/emp/activate() +/obj/item/organ/heart/gland/trauma/activate() to_chat(owner, "You feel a spike of pain in your head.") - empulse(get_turf(owner), 2, 5, 1) + if(prob(33)) + owner.gain_trauma_type(BRAIN_TRAUMA_SPECIAL, TRUE) + else + if(prob(20)) + owner.gain_trauma_type(BRAIN_TRAUMA_SEVERE, TRUE) + else + owner.gain_trauma_type(BRAIN_TRAUMA_MILD, TRUE) /obj/item/organ/heart/gland/spiderman cooldown_low = 450 cooldown_high = 900 - uses = 10 + uses = -1 icon_state = "spider" mind_control_uses = 2 mind_control_duration = 2400 @@ -211,7 +248,8 @@ /obj/item/organ/heart/gland/spiderman/activate() to_chat(owner, "You feel something crawling in your skin.") owner.faction |= "spiders" - new /obj/structure/spider/spiderling(owner.loc) + var/obj/structure/spider/spiderling/S = new(owner.drop_location()) + S.directive = "Protect your nest inside [owner.real_name]." /obj/item/organ/heart/gland/egg cooldown_low = 300 @@ -225,71 +263,60 @@ /obj/item/organ/heart/gland/egg/activate() to_chat(owner, "You lay an egg!") - var/obj/item/reagent_containers/food/snacks/egg/egg = new(owner.loc) + var/obj/item/reagent_containers/food/snacks/egg/egg = new(owner.drop_location()) egg.reagents.add_reagent("sacid",20) egg.desc += " It smells bad." -/obj/item/organ/heart/gland/bloody - cooldown_low = 200 - cooldown_high = 400 +/obj/item/organ/heart/gland/electric + cooldown_low = 800 + cooldown_high = 1200 uses = -1 - mind_control_uses = 1 - mind_control_duration = 450 + mind_control_uses = 2 + mind_control_duration = 900 -/obj/item/organ/heart/gland/bloody/activate() - owner.blood_volume -= 20 - owner.visible_message("[owner]'s skin erupts with blood!",\ - "Blood pours from your skin!") +/obj/item/organ/heart/gland/electric/Insert(mob/living/carbon/M, special = 0) + ..() + owner.add_trait(TRAIT_SHOCKIMMUNE, "abductor_gland") - for(var/turf/T in oview(3,owner)) //Make this respect walls and such - owner.add_splatter_floor(T) - for(var/mob/living/carbon/human/H in oview(3,owner)) //Blood decals for simple animals would be neat. aka Carp with blood on it. - H.add_mob_blood(owner) +/obj/item/organ/heart/gland/electric/Remove(mob/living/carbon/M, special = 0) + owner.remove_trait(TRAIT_SHOCKIMMUNE, "abductor_gland") + ..() +/obj/item/organ/heart/gland/electric/activate() + owner.visible_message("[owner]'s skin starts emitting electric arcs!",\ + "You feel electric energy building up inside you!") + playsound(get_turf(owner), "sparks", 100, 1, -1) + addtimer(CALLBACK(src, .proc/zap), rand(30, 100)) -/obj/item/organ/heart/gland/bodysnatch - cooldown_low = 600 - cooldown_high = 600 - human_only = 1 - uses = 1 - mind_control_uses = 1 - mind_control_duration = 600 +/obj/item/organ/heart/gland/electric/proc/zap() + tesla_zap(owner, 4, 8000, FALSE, TRUE) + playsound(get_turf(owner), 'sound/magic/lightningshock.ogg', 50, 1) -/obj/item/organ/heart/gland/bodysnatch/activate() - to_chat(owner, "You feel something moving around inside you...") - //spawn cocoon with clone greytide snpc inside - if(ishuman(owner)) - var/obj/structure/spider/cocoon/abductor/C = new (get_turf(owner)) - C.Copy(owner) - C.Start() - owner.adjustBruteLoss(40) - owner.add_splatter_floor() +/obj/item/organ/heart/gland/chem + cooldown_low = 50 + cooldown_high = 50 + uses = -1 + mind_control_uses = 3 + mind_control_duration = 1200 + var/list/possible_reagents = list() -/obj/structure/spider/cocoon/abductor - name = "slimy cocoon" - desc = "Something is moving inside." - icon = 'icons/effects/effects.dmi' - icon_state = "cocoon_large3" - color = rgb(10,120,10) - density = TRUE - var/hatch_time = 0 - -/obj/structure/spider/cocoon/abductor/proc/Copy(mob/living/carbon/human/H) - var/mob/living/carbon/human/interactive/greytide/clone = new(src) - clone.hardset_dna(H.dna.uni_identity,H.dna.struc_enzymes,H.real_name, H.dna.blood_type, H.dna.species, H.dna.features) - -/obj/structure/spider/cocoon/abductor/proc/Start() - hatch_time = world.time + 600 - START_PROCESSING(SSobj, src) - -/obj/structure/spider/cocoon/abductor/process() - if(world.time > hatch_time) - STOP_PROCESSING(SSobj, src) - for(var/mob/M in contents) - src.visible_message("[src] hatches!") - M.forceMove(drop_location()) - qdel(src) +/obj/item/organ/heart/gland/chem/Initialize() + ..() + for(var/X in subtypesof(/datum/reagent/drug)) + var/datum/reagent/R = X + possible_reagents += initial(R.id) + for(var/X in subtypesof(/datum/reagent/medicine)) + var/datum/reagent/R = X + possible_reagents += initial(R.id) + for(var/X in typesof(/datum/reagent/toxin)) + var/datum/reagent/R = X + possible_reagents += initial(R.id) +/obj/item/organ/heart/gland/chem/activate() + var/chem_to_add = pick(possible_reagents) + owner.reagents.add_reagent(chem_to_add, 2) + owner.adjustToxLoss(-2, TRUE, TRUE) + ..() /obj/item/organ/heart/gland/plasma cooldown_low = 1200 diff --git a/code/modules/antagonists/changeling/powers/hivemind.dm b/code/modules/antagonists/changeling/powers/hivemind.dm index 0e9763d2a3..c84adc6e8f 100644 --- a/code/modules/antagonists/changeling/powers/hivemind.dm +++ b/code/modules/antagonists/changeling/powers/hivemind.dm @@ -27,7 +27,10 @@ GLOBAL_LIST_EMPTY(hivemind_bank) chemical_cost = 10 dna_cost = -1 -/obj/effect/proc_holder/changeling/hivemind_upload/sting_action(var/mob/user) +/obj/effect/proc_holder/changeling/hivemind_upload/sting_action(var/mob/living/user) + if (user.has_trait(CHANGELING_HIVEMIND_MUTE)) + to_chat(user, "The poison in the air hinders our ability to interact with the hivemind.") + return var/datum/antagonist/changeling/changeling = user.mind.has_antag_datum(/datum/antagonist/changeling) var/list/names = list() for(var/datum/changelingprofile/prof in changeling.stored_profiles) @@ -61,6 +64,9 @@ GLOBAL_LIST_EMPTY(hivemind_bank) /obj/effect/proc_holder/changeling/hivemind_download/can_sting(mob/living/carbon/user) if(!..()) return + if (user.has_trait(CHANGELING_HIVEMIND_MUTE)) + to_chat(user, "The poison in the air hinders our ability to interact with the hivemind.") + return var/datum/antagonist/changeling/changeling = user.mind.has_antag_datum(/datum/antagonist/changeling) var/datum/changelingprofile/first_prof = changeling.stored_profiles[1] if(first_prof.name == user.real_name)//If our current DNA is the stalest, we gotta ditch it. diff --git a/code/modules/antagonists/clockcult/clock_effect.dm b/code/modules/antagonists/clockcult/clock_effect.dm index 10abf4e68b..b9de95b030 100644 --- a/code/modules/antagonists/clockcult/clock_effect.dm +++ b/code/modules/antagonists/clockcult/clock_effect.dm @@ -8,7 +8,7 @@ anchored = TRUE density = FALSE opacity = 0 - resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | UNACIDABLE | ACID_PROOF + resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | UNACIDABLE | ACID_PROOF | FREEZE_PROOF /obj/effect/clockwork/Initialize() . = ..() diff --git a/code/modules/antagonists/clockcult/clock_effects/servant_blocker.dm b/code/modules/antagonists/clockcult/clock_effects/servant_blocker.dm index ee49c0e2c1..86ca217dda 100644 --- a/code/modules/antagonists/clockcult/clock_effects/servant_blocker.dm +++ b/code/modules/antagonists/clockcult/clock_effects/servant_blocker.dm @@ -39,3 +39,6 @@ /obj/effect/clockwork/servant_blocker/singularity_pull() return + +/obj/effect/clockwork/servant_blocker/ex_act(severity, target) + return diff --git a/code/modules/antagonists/clockcult/clock_helpers/power_helpers.dm b/code/modules/antagonists/clockcult/clock_helpers/power_helpers.dm index c2479460c7..37f09b405f 100644 --- a/code/modules/antagonists/clockcult/clock_helpers/power_helpers.dm +++ b/code/modules/antagonists/clockcult/clock_helpers/power_helpers.dm @@ -7,6 +7,7 @@ if(GLOB.ratvar_approaches) amount *= 0.75 //The herald's beacon reduces power costs by 25% across the board! GLOB.clockwork_power = GLOB.ratvar_awakens ? INFINITY : max(0, GLOB.clockwork_power + amount) + GLOB.clockwork_power = CLAMP(GLOB.clockwork_power, 0, MAX_CLOCKWORK_POWER) for(var/obj/effect/clockwork/sigil/transmission/T in GLOB.all_clockwork_objects) T.update_icon() var/power_overwhelming = GLOB.clockwork_power diff --git a/code/modules/antagonists/clockcult/clock_items/clockwork_slab.dm b/code/modules/antagonists/clockcult/clock_items/clockwork_slab.dm index 0111567122..d0553e263b 100644 --- a/code/modules/antagonists/clockcult/clock_items/clockwork_slab.dm +++ b/code/modules/antagonists/clockcult/clock_items/clockwork_slab.dm @@ -43,8 +43,7 @@ /obj/item/clockwork/slab/cyborg //three scriptures, plus a spear and fabricator clockwork_desc = "A divine link to the Celestial Derelict, allowing for limited recital of scripture." - quickbound = list(/datum/clockwork_scripture/ranged_ability/judicial_marker, /datum/clockwork_scripture/ranged_ability/linked_vanguard, \ - /datum/clockwork_scripture/create_object/stargazer) + quickbound = list(/datum/clockwork_scripture/ranged_ability/judicial_marker, /datum/clockwork_scripture/ranged_ability/linked_vanguard) maximum_quickbound = 6 //we usually have one or two unique scriptures, so if ratvar is up let us bind one more actions_types = list() @@ -63,10 +62,10 @@ /obj/item/clockwork/slab/cyborg/janitor //five scriptures, plus a fabricator quickbound = list(/datum/clockwork_scripture/abscond, /datum/clockwork_scripture/create_object/replicant, /datum/clockwork_scripture/create_object/sigil_of_transgression, \ - /datum/clockwork_scripture/create_object/ocular_warden, /datum/clockwork_scripture/create_object/mania_motor, /datum/clockwork_scripture/create_object/stargazer) + /datum/clockwork_scripture/create_object/ocular_warden, /datum/clockwork_scripture/create_object/mania_motor) /obj/item/clockwork/slab/cyborg/service //five scriptures, plus xray vision - quickbound = list(/datum/clockwork_scripture/abscond, /datum/clockwork_scripture/create_object/replicant, /datum/clockwork_scripture/create_object/stargazer, \ + quickbound = list(/datum/clockwork_scripture/abscond, /datum/clockwork_scripture/create_object/replicant, \ /datum/clockwork_scripture/spatial_gateway, /datum/clockwork_scripture/create_object/clockwork_obelisk) /obj/item/clockwork/slab/cyborg/miner //two scriptures, plus a spear and xray vision @@ -425,7 +424,8 @@ data["scripturecolors"] = "Scriptures in yellow are related to construction and building.
\ Scriptures in red are related to attacking and offense.
\ Scriptures in blue are related to healing and defense.
\ - Scriptures in purple are niche but still important!" + Scriptures in purple are niche but still important!
\ + Scriptures with italicized names are important to success." generate_all_scripture() data["scripture"] = list() @@ -439,6 +439,8 @@ "required" = "([DisplayPower(S.power_cost)][S.special_power_text ? "+ [replacetext(S.special_power_text, "POWERCOST", "[DisplayPower(S.special_power_cost)]")]" : ""])", "type" = "[S.type]", "quickbind" = S.quickbind) + if(S.important) + temp_info["name"] = "[temp_info["name"]]" var/found = quickbound.Find(S.type) if(found) temp_info["bound"] = "[found]" diff --git a/code/modules/antagonists/clockcult/clock_items/integration_cog.dm b/code/modules/antagonists/clockcult/clock_items/integration_cog.dm index 866458b4f6..41473270d3 100644 --- a/code/modules/antagonists/clockcult/clock_items/integration_cog.dm +++ b/code/modules/antagonists/clockcult/clock_items/integration_cog.dm @@ -30,6 +30,6 @@ var/obj/item/stock_parts/cell/cell = apc.cell if(cell && (cell.charge / cell.maxcharge > COG_MAX_SIPHON_THRESHOLD)) cell.use(1) - adjust_clockwork_power(1) //Power is shared, so only do it once; this runs very quickly so it's about 1W/second + adjust_clockwork_power( ) //Power is shared, so only do it once; this runs very quickly so it's about 5 W/second #undef COG_MAX_SIPHON_THRESHOLD diff --git a/code/modules/antagonists/clockcult/clock_scripture.dm b/code/modules/antagonists/clockcult/clock_scripture.dm index 046196f03a..67a8ba1ca3 100644 --- a/code/modules/antagonists/clockcult/clock_scripture.dm +++ b/code/modules/antagonists/clockcult/clock_scripture.dm @@ -28,6 +28,7 @@ Applications: 8 servants, 3 caches, and 100 CV var/quickbind = FALSE //if this scripture can be quickbound to a clockwork slab var/quickbind_desc = "This shouldn't be quickbindable. File a bug report!" var/primary_component + var/important = FALSE //important scripture will be italicized in the slab's interface var/sort_priority = 1 //what position the scripture should have in a list of scripture. Should be based off of component costs/reqs, but you can't initial() lists. //messages for offstation scripture recital, courtesy ratvar's generals(and neovgre) diff --git a/code/modules/antagonists/clockcult/clock_scriptures/scripture_applications.dm b/code/modules/antagonists/clockcult/clock_scriptures/scripture_applications.dm index c06bb5395e..89b533f079 100644 --- a/code/modules/antagonists/clockcult/clock_scriptures/scripture_applications.dm +++ b/code/modules/antagonists/clockcult/clock_scriptures/scripture_applications.dm @@ -5,7 +5,7 @@ //Sigil of Transmission: Creates a sigil of transmission that can drain and store power for clockwork structures. /datum/clockwork_scripture/create_object/sigil_of_transmission - descname = "Powers Nearby Structures - Important!" + descname = "Powers Nearby Structures" name = "Sigil of Transmission" desc = "Places a sigil that can drain and will store energy to power clockwork structures." invocations = list("Divinity...", "...power our creations!") @@ -19,6 +19,7 @@ one_per_tile = TRUE primary_component = HIEROPHANT_ANSIBLE sort_priority = 1 + important = TRUE quickbind = TRUE quickbind_desc = "Creates a Sigil of Transmission, which can drain and will store power for clockwork structures." @@ -98,7 +99,7 @@ if(ishuman(L) && L.stat != DEAD) human_servants++ construct_limit = human_servants / 4 //1 per 4 human servants, and a maximum of 3 marauders - construct_limit = CLAMP(construct_limit - recent_marauders, 1, 3) + construct_limit = CLAMP(construct_limit - recent_marauders, 1, 3) if(recent_marauders) to_chat(invoker, "The Hierophant Network needs [MARAUDER_SCRIPTURE_SCALING_THRESHOLD / 10] seconds to recover from marauder summoning; recent summoning has limited the number of available marauders by [recent_marauders]!") diff --git a/code/modules/antagonists/clockcult/clock_scriptures/scripture_drivers.dm b/code/modules/antagonists/clockcult/clock_scriptures/scripture_drivers.dm index 7e05e6a187..28ce2ccf60 100644 --- a/code/modules/antagonists/clockcult/clock_scriptures/scripture_drivers.dm +++ b/code/modules/antagonists/clockcult/clock_scriptures/scripture_drivers.dm @@ -3,36 +3,9 @@ ///////////// -//Stargazer: Creates a stargazer, a cheap power generator that utilizes starlight. -/datum/clockwork_scripture/create_object/stargazer - descname = "Generates Power From Starlight - Important!" - name = "Stargazer" - desc = "Forms a weak structure that generates power every second while within three tiles of starlight." - invocations = list("Capture their inferior light for us!") - channel_time = 50 - power_cost = 50 - object_path = /obj/structure/destructible/clockwork/stargazer - creator_message = "You form a stargazer, which will generate power near starlight." - observer_message = "A large lantern-shaped machine forms!" - usage_tip = "For obvious reasons, make sure to place this near a window or somewhere else that can see space!" - tier = SCRIPTURE_DRIVER - one_per_tile = TRUE - primary_component = HIEROPHANT_ANSIBLE - sort_priority = 1 - quickbind = TRUE - quickbind_desc = "Creates a stargazer, which generates power when near starlight." - -/datum/clockwork_scripture/create_object/stargazer/check_special_requirements() - var/area/A = get_area(invoker) - if(A.outdoors || A.map_name == "Space" || !A.blob_allowed) - to_chat(invoker, "Stargazers can't be built off-station.") - return - return ..() - - //Integration Cog: Creates an integration cog that can be inserted into APCs to passively siphon power. /datum/clockwork_scripture/create_object/integration_cog - descname = "APC Power Siphoner" + descname = "Power Generation" name = "Integration Cog" desc = "Fabricates an integration cog, which can be used on an open APC to replace its innards and passively siphon its power." invocations = list("Take that which sustains them!") @@ -41,11 +14,12 @@ whispered = TRUE object_path = /obj/item/clockwork/integration_cog creator_message = "You form an integration cog, which can be inserted into an open APC to passively siphon power." - usage_tip = "Tampering isn't visible unless the APC is opened." + usage_tip = "Tampering isn't visible unless the APC is opened. You can use the cog on a locked APC to unlock it." tier = SCRIPTURE_DRIVER space_allowed = TRUE primary_component = HIEROPHANT_ANSIBLE - sort_priority = 2 + sort_priority = 1 + important = TRUE quickbind = TRUE quickbind_desc = "Creates an integration cog, which can be used to siphon power from an open APC." @@ -65,7 +39,7 @@ tier = SCRIPTURE_DRIVER one_per_tile = TRUE primary_component = HIEROPHANT_ANSIBLE - sort_priority = 3 + sort_priority = 2 quickbind = TRUE quickbind_desc = "Creates a Sigil of Transgression, which will briefly stun and slow the next non-Servant to cross it." @@ -85,7 +59,7 @@ tier = SCRIPTURE_DRIVER one_per_tile = TRUE primary_component = HIEROPHANT_ANSIBLE - sort_priority = 4 + sort_priority = 3 quickbind = TRUE quickbind_desc = "Creates a Sigil of Submission, which will convert non-Servants that remain on it." @@ -102,13 +76,14 @@ usage_tip = "The light can be used from up to two tiles away. Damage taken will GREATLY REDUCE the stun's duration." tier = SCRIPTURE_DRIVER primary_component = BELLIGERENT_EYE - sort_priority = 5 + sort_priority = 4 slab_overlay = "volt" ranged_type = /obj/effect/proc_holder/slab/kindle ranged_message = "You charge the clockwork slab with divine energy.\n\ Left-click a target within melee range to stun!\n\ Click your slab to cancel." timeout_time = 150 + important = TRUE quickbind = TRUE quickbind_desc = "Stuns and mutes a target from a short range." @@ -125,13 +100,14 @@ usage_tip = "The manacles are about as strong as zipties, and break when removed." tier = SCRIPTURE_DRIVER primary_component = BELLIGERENT_EYE - sort_priority = 6 + sort_priority = 5 ranged_type = /obj/effect/proc_holder/slab/hateful_manacles slab_overlay = "hateful_manacles" ranged_message = "You charge the clockwork slab with divine energy.\n\ Left-click a target within melee range to shackle!\n\ Click your slab to cancel." timeout_time = 200 + important = TRUE quickbind = TRUE quickbind_desc = "Applies handcuffs to a struck target." @@ -148,7 +124,7 @@ usage_tip = "You cannot reactivate Vanguard while still shielded by it." tier = SCRIPTURE_DRIVER primary_component = VANGUARD_COGWHEEL - sort_priority = 7 + sort_priority = 6 quickbind = TRUE quickbind_desc = "Allows you to temporarily absorb stuns. All stuns absorbed will affect you when disabled." @@ -180,7 +156,7 @@ usage_tip = "The Compromise is very fast to invoke, and will remove holy water from the target Servant." tier = SCRIPTURE_DRIVER primary_component = VANGUARD_COGWHEEL - sort_priority = 8 + sort_priority = 7 quickbind = TRUE quickbind_desc = "Allows you to convert a Servant's brute, burn, and oxygen damage to half toxin damage.
Click your slab to disable." slab_overlay = "compromise" @@ -192,7 +168,7 @@ //Abscond: Used to return to Reebe. /datum/clockwork_scripture/abscond - descname = "Return to Reebe - Important!" + descname = "Return to Reebe" name = "Abscond" desc = "Yanks you through space, returning you to home base." invocations = list("As we bid farewell, and return to the stars...", "...we shall find our way home.") @@ -204,7 +180,8 @@ usage_tip = "This can't be used while on Reebe, for obvious reasons." tier = SCRIPTURE_DRIVER primary_component = GEIS_CAPACITOR - sort_priority = 9 + sort_priority = 8 + important = TRUE quickbind = TRUE quickbind_desc = "Returns you to Reebe." @@ -246,7 +223,7 @@ //Replicant: Creates a new clockwork slab. /datum/clockwork_scripture/create_object/replicant - descname = "New Clockwork Slab - Important!" + descname = "New Clockwork Slab" name = "Replicant" desc = "Creates a new clockwork slab." invocations = list("Metal, become greater!") @@ -259,7 +236,8 @@ tier = SCRIPTURE_DRIVER space_allowed = TRUE primary_component = GEIS_CAPACITOR - sort_priority = 10 + sort_priority = 9 + important = TRUE quickbind = TRUE quickbind_desc = "Creates a new Clockwork Slab." @@ -279,6 +257,6 @@ tier = SCRIPTURE_DRIVER space_allowed = TRUE primary_component = GEIS_CAPACITOR - sort_priority = 11 + sort_priority = 10 quickbind = TRUE quickbind_desc = "Creates a pair of Wraith Spectacles, which grant true sight but cause gradual vision loss." diff --git a/code/modules/antagonists/clockcult/clock_scriptures/scripture_scripts.dm b/code/modules/antagonists/clockcult/clock_scriptures/scripture_scripts.dm index c86ff59b5f..9a78c64942 100644 --- a/code/modules/antagonists/clockcult/clock_scriptures/scripture_scripts.dm +++ b/code/modules/antagonists/clockcult/clock_scriptures/scripture_scripts.dm @@ -5,7 +5,7 @@ //Replica Fabricator: Creates a replica fabricator, used to convert objects and repair clockwork structures. /datum/clockwork_scripture/create_object/replica_fabricator - descname = "Creates Brass and Converts Objects - Important!" + descname = "Creates Brass and Converts Objects" name = "Replica Fabricator" desc = "Forms a device that, when used on certain objects, replaces them with their Ratvarian equivalents. It requires power to function." invocations = list("With this device...", "...his presence shall be made known.") @@ -19,6 +19,7 @@ space_allowed = TRUE primary_component = HIEROPHANT_ANSIBLE sort_priority = 1 + important = TRUE quickbind = TRUE quickbind_desc = "Creates a Replica Fabricator, which can convert various objects to Ratvarian variants." @@ -99,7 +100,7 @@ //Clockwork Armaments: Grants the invoker the ability to call forth a Ratvarian spear and clockwork armor. /datum/clockwork_scripture/clockwork_armaments - descname = "Summonable Armor and Weapons - Important!" + descname = "Summonable Armor and Weapons" name = "Clockwork Armaments" desc = "Allows the invoker to summon clockwork armor and a Ratvarian spear at will. The spear's attacks will generate Vitality, used for healing." invocations = list("Grant me armaments...", "...from the forge of Armorer!") @@ -110,6 +111,7 @@ tier = SCRIPTURE_SCRIPT primary_component = VANGUARD_COGWHEEL sort_priority = 5 + important = TRUE quickbind = TRUE quickbind_desc = "Permanently binds clockwork armor and a Ratvarian spear to you." diff --git a/code/modules/antagonists/cult/cult.dm b/code/modules/antagonists/cult/cult.dm index 3b9fa7b8c4..1c90834cbd 100644 --- a/code/modules/antagonists/cult/cult.dm +++ b/code/modules/antagonists/cult/cult.dm @@ -6,6 +6,7 @@ antagpanel_category = "Cult" var/datum/action/innate/cult/comm/communion = new var/datum/action/innate/cult/mastervote/vote = new + var/datum/action/innate/cult/blood_magic/magic = new job_rank = ROLE_CULTIST var/ignore_implant = FALSE var/give_equipment = FALSE @@ -58,7 +59,7 @@ var/mob/living/current = owner.current add_objectives() if(give_equipment) - equip_cultist() + equip_cultist(TRUE) SSticker.mode.cult += owner // Only add after they've been given objectives SSticker.mode.update_cult_icons_added(owner) current.log_message("Has been converted to the cult of Nar'Sie!", INDIVIDUAL_ATTACK_LOG) @@ -67,18 +68,16 @@ current.client.images += cult_team.blood_target_image -/datum/antagonist/cult/proc/equip_cultist(tome=FALSE) +/datum/antagonist/cult/proc/equip_cultist(metal=TRUE) var/mob/living/carbon/H = owner.current if(!istype(H)) return if (owner.assigned_role == "Clown") to_chat(owner, "Your training has allowed you to overcome your clownish nature, allowing you to wield weapons without harming yourself.") H.dna.remove_mutation(CLOWNMUT) - - if(tome) - . += cult_give_item(/obj/item/tome, H) - else - . += cult_give_item(/obj/item/paper/talisman/supply, H) + . += cult_give_item(/obj/item/melee/cultblade/dagger, H) + if(metal) + . += cult_give_item(/obj/item/stack/sheet/runed_metal/ten, H) to_chat(owner, "These will help you start the cult on this station. Use them well, and remember - you are not the only one.
") @@ -110,10 +109,11 @@ current = mob_override current.faction |= "cult" current.grant_language(/datum/language/narsie) - current.verbs += /mob/living/proc/cult_help - if(!cult_team.cult_mastered) + if(!cult_team.cult_master) vote.Grant(current) communion.Grant(current) + if(ishuman(current)) + magic.Grant(current) current.throw_alert("bloodsense", /obj/screen/alert/bloodsense) /datum/antagonist/cult/remove_innate_effects(mob/living/mob_override) @@ -123,9 +123,9 @@ current = mob_override current.faction -= "cult" current.remove_language(/datum/language/narsie) - current.verbs -= /mob/living/proc/cult_help vote.Remove(current) communion.Remove(current) + magic.Remove(current) current.clear_alert("bloodsense") /datum/antagonist/cult/on_removal() @@ -153,16 +153,16 @@ /datum/antagonist/cult/get_admin_commands() . = ..() - .["Tome"] = CALLBACK(src,.proc/admin_give_tome) - .["Amulet"] = CALLBACK(src,.proc/admin_give_amulet) + .["Dagger"] = CALLBACK(src,.proc/admin_give_dagger) + .["Dagger and Metal"] = CALLBACK(src,.proc/admin_give_metal) -/datum/antagonist/cult/proc/admin_give_tome(mob/admin) - if(equip_cultist(owner.current,1)) - to_chat(admin, "Spawning tome failed!") +/datum/antagonist/cult/proc/admin_give_dagger(mob/admin) + if(!equip_cultist(FALSE)) + to_chat(admin, "Spawning dagger failed!") -/datum/antagonist/cult/proc/admin_give_amulet(mob/admin) - if (equip_cultist(owner.current)) - to_chat(admin, "Spawning amulet failed!") +/datum/antagonist/cult/proc/admin_give_metal(mob/admin) + if (!equip_cultist(TRUE)) + to_chat(admin, "Spawning runed metal failed!") /datum/antagonist/cult/master ignore_implant = TRUE @@ -218,7 +218,7 @@ var/blood_target_reset_timer var/cult_vote_called = FALSE - var/cult_mastered = FALSE + var/mob/living/cult_master var/reckoning_complete = FALSE @@ -326,4 +326,4 @@ return "
[parts.Join("
")]
" /datum/team/cult/is_gamemode_hero() - return SSticker.mode.name == "cult" \ No newline at end of file + return SSticker.mode.name == "cult" diff --git a/code/modules/antagonists/cult/cult_comms.dm b/code/modules/antagonists/cult/cult_comms.dm index c73a77c95b..bedb7dc9bc 100644 --- a/code/modules/antagonists/cult/cult_comms.dm +++ b/code/modules/antagonists/cult/cult_comms.dm @@ -14,6 +14,7 @@ /datum/action/innate/cult/comm name = "Communion" + desc = "Whispered words that all cultists can hear.
Warning:Nearby non-cultists can still hear you." button_icon_state = "cult_comms" /datum/action/innate/cult/comm/Activate() @@ -23,7 +24,7 @@ cultist_commune(usr, input) -/proc/cultist_commune(mob/living/user, message) +/datum/action/innate/cult/comm/proc/cultist_commune(mob/living/user, message) var/my_message if(!message) return @@ -33,10 +34,7 @@ var/span = "cult italic" if(user.mind && user.mind.has_antag_datum(/datum/antagonist/cult/master)) span = "cultlarge" - if(ishuman(user)) - title = "Master" - else - title = "Lord" + title = "Master" else if(!ishuman(user)) title = "Construct" my_message = "[title] [findtextEx(user.name, user.real_name) ? user.name : "[user.real_name] (as [user.name])"]: [message]" @@ -50,38 +48,26 @@ log_talk(user,"CULT:[key_name(user)] : [message]",LOGSAY) -/mob/living/proc/cult_help() - set category = "Cultist" - set name = "How to Play Cult" - var/text = "" - text += "
Tenets of the Dark One



" +/datum/action/innate/cult/comm/spirit + name = "Spiritual Communion" + desc = "Conveys a message from the spirit realm that all cultists can hear." - text += "I. SECRECY
Your cult is a SECRET organization. Your success DEPENDS on keeping your cult's members and locations SECRET for as long as possible. This means that your tome should be hidden \ - in your bag and never brought out in public. You should never create runes where other crew might find them, and you should avoid using talismans or other cult magic with witnesses around.

" +/datum/action/innate/cult/comm/spirit/IsAvailable() + if(iscultist(owner.mind.current)) + return TRUE - text += "II. TOME
You start with a unique talisman in your bag. This supply talisman can be used 3 times, and creates starter equipment for your cult. The most critical of the talisman's functions is \ - the power to create a tome. This tome is your most important item and summoning one (in secret) is your FIRST PRIORITY. It lets you talk to fellow cultists and create runes, which in turn is essential to growing the cult's power.

" - - text += "III. RUNES
Runes are powerful sources of cult magic. Your tome will allow you to draw runes with your blood. Those runes, when hit with an empty hand, will attempt to \ - trigger the rune's magic. Runes are essential for the cult to convert new members, create powerful minions, or call upon incredibly powerful magic. Some runes require more than one cultist to use.

" - - text += "IV. TALISMANS
Talismans are a mobile source of cult magic that are NECESSARY to achieve success as a cult. Your starting talisman can produce certain talismans, but you will need \ - to use the -create talisman- rune (with ordinary paper on top) to get more talismans. Talismans are EXTREMELY powerful, therefore creating more talismans in a HIDDEN location should be one of your TOP PRIORITIES.

" - - text += "V. GROW THE CULT
There are certain basic strategies that all cultists should master. STUN talismans are the foundation of a successful cult. If you intend to convert the stunned person \ - you should use cuffs or a talisman of shackling on them and remove their headset before they recover (it takes about 10 seconds to recover). If you intend to sacrifice the victim, striking them quickly and repeatedly with your tome \ - will knock them out before they can recover. Sacrificed victims will their soul behind in a shard, these shards can be used on construct shells to make powerful servants for the cult. Remember you need TWO cultists standing near a \ - conversion rune to convert someone. Your construct minions cannot trigger most runes, but they will count as cultists in helping you trigger more powerful runes like conversion or blood boil.

" - - text += "VI. VICTORY
You have two ultimate goals as a cultist, sacrifice your target, and summon Nar-Sie. Sacrificing the target involves killing that individual and then placing \ - their corpse on a sacrifice rune and triggering that rune with THREE cultists. Do NOT lose the target's corpse! Only once the target is sacrificed can Nar-Sie be summoned. Summoning Nar-Sie will take nearly one minute \ - just to draw the massive rune needed. Do not create the rune until your cult is ready, the crew will receive the NAME and LOCATION of anyone who attempts to create the Nar-Sie rune. Once the Nar-Sie rune is drawn \ - you must gathered 9 cultists (or constructs) over the rune and then click it to bring the Dark One into this world!

" - - var/datum/browser/popup = new(usr, "mind", "", 800, 600) - popup.set_content(text) - popup.open() - return 1 +/datum/action/innate/cult/comm/spirit/cultist_commune(mob/living/user, message) + var/my_message + if(!message) + return + my_message = "The [user.name]: [message]" + for(var/i in GLOB.player_list) + var/mob/M = i + if(iscultist(M)) + to_chat(M, my_message) + else if(M in GLOB.dead_mob_list) + var/link = FOLLOW_LINK(M, user) + to_chat(M, "[link] [my_message]") /datum/action/innate/cult/mastervote name = "Assert Leadership" @@ -139,7 +125,7 @@ if(!B.current.incapacitated()) to_chat(B.current, "[Nominee] could not win the cult's support and shall continue to serve as an acolyte.") return FALSE - team.cult_mastered = TRUE + team.cult_master = Nominee SSticker.mode.remove_cultist(Nominee.mind, TRUE) Nominee.mind.add_antag_datum(/datum/antagonist/cult/master) for(var/datum/mind/B in team.members) @@ -171,7 +157,7 @@ if(!is_blocked_turf(T, TRUE)) destinations += T if(!LAZYLEN(destinations)) - to_chat(owner, "You need more space to summon the cult!") + to_chat(owner, "You need more space to summon your cult!") return if(do_after(owner, 30, target = owner)) for(var/datum/mind/B in antag.cult_team.members) @@ -234,8 +220,6 @@ ..() /datum/action/innate/cult/master/cultmark/IsAvailable() - if(!owner.mind || !owner.mind.has_antag_datum(/datum/antagonist/cult/master)) - return FALSE if(cooldown > world.time) if(!CM.active) to_chat(owner, "You need to wait [DisplayTimeText(cooldown - world.time)] before you can mark another target!") @@ -278,6 +262,9 @@ var/datum/antagonist/cult/C = caller.mind.has_antag_datum(/datum/antagonist/cult,TRUE) if(target in view(7, get_turf(ranged_ability_user))) + if(C.cult_team.blood_target) + to_chat(ranged_ability_user, "The cult has already designated a target!") + return FALSE C.cult_team.blood_target = target var/area/A = get_area(target) attached_action.cooldown = world.time + attached_action.base_cooldown @@ -288,7 +275,7 @@ C.cult_team.blood_target_image.pixel_y = -target.pixel_y for(var/datum/mind/B in SSticker.mode.cult) if(B.current && B.current.stat != DEAD && B.current.client) - to_chat(B.current, "Master [ranged_ability_user] has marked [C.cult_team.blood_target] in the [A.name] as the cult's top priority, get there immediately!") + to_chat(B.current, "[ranged_ability_user] has marked [C.cult_team.blood_target] in the [A.name] as the cult's top priority, get there immediately!") SEND_SOUND(B.current, sound(pick('sound/hallucinations/over_here2.ogg','sound/hallucinations/over_here3.ogg'),0,1,75)) B.current.client.images += C.cult_team.blood_target_image attached_action.owner.update_action_buttons_icon() @@ -307,6 +294,82 @@ team.blood_target = null +/datum/action/innate/cult/master/cultmark/ghost + name = "Mark a Blood Target for the Cult" + desc = "Marks a target for the entire cult to track." + +/datum/action/innate/cult/master/cultmark/IsAvailable() + if(istype(owner, /mob/dead/observer) && iscultist(owner.mind.current)) + return TRUE + else + qdel(src) + +/datum/action/innate/cult/ghostmark //Ghost version + name = "Blood Mark your Target" + desc = "Marks whatever you are orbitting - for the entire cult to track." + button_icon_state = "cult_mark" + var/tracking = FALSE + var/cooldown = 0 + var/base_cooldown = 600 + +/datum/action/innate/cult/ghostmark/IsAvailable() + if(istype(owner, /mob/dead/observer) && iscultist(owner.mind.current)) + return TRUE + else + qdel(src) + +/datum/action/innate/cult/ghostmark/proc/reset_button() + if(owner) + name = "Blood Mark your Target" + desc = "Marks whatever you are orbitting - for the entire cult to track." + button_icon_state = "cult_mark" + owner.update_action_buttons_icon() + SEND_SOUND(owner, 'sound/magic/enter_blood.ogg') + to_chat(owner,"Your previous mark is gone - you are now ready to create a new blood mark.") + +/datum/action/innate/cult/ghostmark/Activate() + var/datum/antagonist/cult/C = owner.mind.has_antag_datum(/datum/antagonist/cult,TRUE) + if(C.cult_team.blood_target) + if(cooldown>world.time) + reset_blood_target(C.cult_team) + to_chat(owner, "You have cleared the cult's blood target!") + qdel(C.cult_team.blood_target_reset_timer) + return + else + to_chat(owner, "The cult has already designated a target!") + return + if(cooldown>world.time) + to_chat(owner, "You aren't ready to place another blood mark yet!") + return + if(owner.orbiting && owner.orbiting.orbiting) + target = owner.orbiting.orbiting + else + target = get_turf(owner) + if(!target) + return + C.cult_team.blood_target = target + var/area/A = get_area(target) + cooldown = world.time + base_cooldown + addtimer(CALLBACK(owner, /mob.proc/update_action_buttons_icon), base_cooldown) + C.cult_team.blood_target_image = image('icons/effects/cult_target.dmi', target, "glow", ABOVE_MOB_LAYER) + C.cult_team.blood_target_image.appearance_flags = RESET_COLOR + C.cult_team.blood_target_image.pixel_x = -target.pixel_x + C.cult_team.blood_target_image.pixel_y = -target.pixel_y + SEND_SOUND(owner, sound(pick('sound/hallucinations/over_here2.ogg','sound/hallucinations/over_here3.ogg'),0,1,75)) + owner.client.images += C.cult_team.blood_target_image + for(var/datum/mind/B in SSticker.mode.cult) + if(B.current && B.current.stat != DEAD && B.current.client) + to_chat(B.current, "[owner] has marked [C.cult_team.blood_target] in the [A.name] as the cult's top priority, get there immediately!") + SEND_SOUND(B.current, sound(pick('sound/hallucinations/over_here2.ogg','sound/hallucinations/over_here3.ogg'),0,1,75)) + B.current.client.images += C.cult_team.blood_target_image + to_chat(owner,"You have marked the [target] for the cult! It will last for [base_cooldown/10] seconds.") + name = "Clear the Blood Mark" + desc = "Remove the Blood Mark you previously set." + button_icon_state = "emp" + owner.update_action_buttons_icon() + C.cult_team.blood_target_reset_timer = addtimer(CALLBACK(GLOBAL_PROC, .proc/reset_blood_target,C.cult_team), base_cooldown, TIMER_STOPPABLE) + addtimer(CALLBACK(src, .proc/reset_button), base_cooldown) + //////// ELDRITCH PULSE ///////// @@ -342,6 +405,7 @@ QDEL_NULL(PM) return ..() + /datum/action/innate/cult/master/pulse/Activate() PM.toggle(owner) //the important bit return TRUE @@ -352,9 +416,10 @@ var/datum/action/innate/cult/master/pulse/attached_action /obj/effect/proc_holder/pulse/Destroy() - QDEL_NULL(attached_action) + attached_action = null return ..() + /obj/effect/proc_holder/pulse/proc/toggle(mob/user) if(active) remove_ranged_ability("You cease your preparations...") diff --git a/code/modules/antagonists/cult/cult_items.dm b/code/modules/antagonists/cult/cult_items.dm index 1f4a84afd2..6bf65fa234 100644 --- a/code/modules/antagonists/cult/cult_items.dm +++ b/code/modules/antagonists/cult/cult_items.dm @@ -1,3 +1,33 @@ +/obj/item/tome + name = "arcane tome" + desc = "An old, dusty tome with frayed edges and a sinister-looking cover." + icon_state ="tome" + throw_speed = 2 + throw_range = 5 + w_class = WEIGHT_CLASS_SMALL + +/obj/item/melee/cultblade/dagger + name = "ritual dagger" + desc = "A strange dagger said to be used by sinister groups for \"preparing\" a corpse before sacrificing it to their dark gods." + icon = 'icons/obj/wizard.dmi' + icon_state = "render" + item_state = "cultdagger" + lefthand_file = 'icons/mob/inhands/weapons/swords_lefthand.dmi' + righthand_file = 'icons/mob/inhands/weapons/swords_righthand.dmi' + inhand_x_dimension = 32 + inhand_y_dimension = 32 + w_class = WEIGHT_CLASS_SMALL + force = 15 + throwforce = 25 + armour_penetration = 35 + actions_types = list(/datum/action/item_action/cult_dagger) + +/obj/item/melee/cultblade/dagger/Initialize() + ..() + var/image/I = image(icon = 'icons/effects/blood.dmi' , icon_state = null, loc = src) + I.override = TRUE + add_alt_appearance(/datum/atom_hud/alternate_appearance/basic/silicons, "cult_dagger", I) + /obj/item/melee/cultblade name = "eldritch longsword" desc = "A sword humming with unholy energy. It glows with a dim red light." @@ -49,29 +79,6 @@ user.apply_damage(30, BRUTE, pick("l_arm", "r_arm")) user.dropItemToGround(src) -/obj/item/melee/cultblade/dagger - name = "sacrificial dagger" - desc = "A strange dagger said to be used by sinister groups for \"preparing\" a corpse before sacrificing it to their dark gods." - icon = 'icons/obj/wizard.dmi' - icon_state = "render" - item_state = "knife" - lefthand_file = 'icons/mob/inhands/equipment/kitchen_lefthand.dmi' - righthand_file = 'icons/mob/inhands/equipment/kitchen_righthand.dmi' - inhand_x_dimension = 32 - inhand_y_dimension = 32 - w_class = WEIGHT_CLASS_SMALL - force = 15 - throwforce = 25 - embedding = list("embed_chance" = 75) - -/obj/item/melee/cultblade/dagger/attack(mob/living/target, mob/living/carbon/human/user) - ..() - if(iscarbon(target)) - var/mob/living/carbon/C = target - C.bleed(50) - if(is_servant_of_ratvar(C) && C.reagents) - C.reagents.add_reagent("heparin", 1) - /obj/item/twohanded/required/cult_bastard name = "bloody bastard sword" desc = "An enormous sword used by Nar-Sien cultists to rapidly harvest the souls of non-believers." @@ -106,6 +113,12 @@ jaunt = new(src) linked_action = new(src) +/obj/item/twohanded/required/cult_bastard/examine(mob/user) + if(contents.len) + desc+="
There are [contents.len] souls trapped within the sword's core." + else + desc+="
The sword appears to be quite lifeless." + /obj/item/twohanded/required/cult_bastard/can_be_pulled(user) return FALSE @@ -146,7 +159,7 @@ /obj/item/twohanded/required/cult_bastard/IsReflect() if(spinning) - playsound(src, pick('sound/weapons/bulletflyby.ogg', 'sound/weapons/bulletflyby2.ogg', 'sound/weapons/bulletflyby3.ogg'), 75, 1) + playsound(src, pick('sound/weapons/effects/ric1.ogg', 'sound/weapons/effects/ric2.ogg', 'sound/weapons/effects/ric3.ogg', 'sound/weapons/effects/ric4.ogg', 'sound/weapons/effects/ric5.ogg'), 100, 1) return TRUE else ..() @@ -155,7 +168,7 @@ if(prob(final_block_chance)) if(attack_type == PROJECTILE_ATTACK) owner.visible_message("[owner] deflects [attack_text] with [src]!") - playsound(src, pick('sound/weapons/bulletflyby.ogg', 'sound/weapons/bulletflyby2.ogg', 'sound/weapons/bulletflyby3.ogg'), 100, 1) + playsound(src, pick('sound/weapons/effects/ric1.ogg', 'sound/weapons/effects/ric2.ogg', 'sound/weapons/effects/ric3.ogg', 'sound/weapons/effects/ric4.ogg', 'sound/weapons/effects/ric5.ogg'), 100, 1) return TRUE else playsound(src, 'sound/weapons/parry.ogg', 75, 1) @@ -165,23 +178,22 @@ /obj/item/twohanded/required/cult_bastard/afterattack(atom/target, mob/user, proximity, click_parameters) . = ..() - if(dash_toggled) + if(dash_toggled && !proximity) jaunt.Teleport(user, target) return - if(!proximity) - return - if(ishuman(target)) - var/mob/living/carbon/human/H = target - if(H.stat != CONSCIOUS) - var/obj/item/device/soulstone/SS = new /obj/item/device/soulstone(src) - SS.attack(H, user) - if(!LAZYLEN(SS.contents)) + if(proximity) + if(ishuman(target)) + var/mob/living/carbon/human/H = target + if(H.stat != CONSCIOUS) + var/obj/item/device/soulstone/SS = new /obj/item/device/soulstone(src) + SS.attack(H, user) + if(!LAZYLEN(SS.contents)) + qdel(SS) + if(istype(target, /obj/structure/constructshell) && contents.len) + var/obj/item/device/soulstone/SS = contents[1] + if(istype(SS)) + SS.transfer_soul("CONSTRUCT",target,user) qdel(SS) - if(istype(target, /obj/structure/constructshell) && contents.len) - var/obj/item/device/soulstone/SS = contents[1] - if(istype(SS)) - SS.transfer_soul("CONSTRUCT",target,user) - qdel(SS) /datum/action/innate/dash/cult name = "Rend the Veil" @@ -241,10 +253,20 @@ /obj/item/restraints/legcuffs/bola/cult name = "nar'sien bola" - desc = "A strong bola, bound with dark magic. Throw it to trip and slow your victim." + desc = "A strong bola, bound with dark magic that allows it to pass harmlessly through Nar'sien cultists. Throw it to trip and slow your victim." icon_state = "bola_cult" - breakouttime = 45 - knockdown = 10 + breakouttime = 60 + knockdown = 20 + +/obj/item/restraints/legcuffs/bola/cult/pickup(mob/living/user) + if(!iscultist(user)) + to_chat(user, "The bola seems to take on a life of its own!") + throw_impact(user) + +/obj/item/restraints/legcuffs/bola/cult/throw_impact(atom/hit_atom) + if(iscultist(hit_atom)) + return + . = ..() /obj/item/clothing/head/culthood @@ -253,7 +275,7 @@ desc = "A torn, dust-caked hood. Strange letters line the inside." flags_inv = HIDEFACE|HIDEHAIR|HIDEEARS flags_cover = HEADCOVERSEYES - armor = list(melee = 30, bullet = 10, laser = 5,energy = 5, bomb = 0, bio = 0, rad = 0, fire = 10, acid = 10) + armor = list(melee = 40, bullet = 30, laser = 40,energy = 20, bomb = 25, bio = 10, rad = 0, fire = 10, acid = 10) cold_protection = HEAD min_cold_protection_temperature = HELMET_MIN_TEMP_PROTECT heat_protection = HEAD @@ -266,7 +288,7 @@ item_state = "cultrobes" body_parts_covered = CHEST|GROIN|LEGS|ARMS allowed = list(/obj/item/tome, /obj/item/melee/cultblade) - armor = list(melee = 50, bullet = 30, laser = 50,energy = 20, bomb = 25, bio = 10, rad = 0, fire = 10, acid = 10) + armor = list(melee = 40, bullet = 30, laser = 40,energy = 20, bomb = 25, bio = 10, rad = 0, fire = 10, acid = 10) flags_inv = HIDEJUMPSUIT cold_protection = CHEST|GROIN|LEGS|ARMS min_cold_protection_temperature = ARMOR_MIN_TEMP_PROTECT @@ -341,7 +363,10 @@ prefix = "darkened" /obj/item/sharpener/cult/update_icon() + var/old_state = icon_state icon_state = "cult_sharpener[used ? "_used" : ""]" + if(old_state != icon_state) + playsound(get_turf(src), 'sound/items/unsheath.ogg', 25, 1) /obj/item/clothing/suit/hooded/cultrobes/cult_shield name = "empowered cultist armor" @@ -431,12 +456,11 @@ user.adjustBruteLoss(25) user.dropItemToGround(src, TRUE) -/obj/item/clothing/glasses/night/cultblind - desc = "May nar-sie guide you through the darkness and shield you from the light." +/obj/item/clothing/glasses/hud/health/night/cultblind + desc = "may Nar-Sie guide you through the darkness and shield you from the light." name = "zealot's blindfold" icon_state = "blindfold" item_state = "blindfold" - darkness_view = 8 flash_protect = 1 /obj/item/clothing/glasses/night/cultblind/equipped(mob/living/user, slot) @@ -448,12 +472,13 @@ user.Knockdown(100) user.blind_eyes(30) -/obj/item/reagent_containers/food/drinks/bottle/unholywater +/obj/item/reagent_containers/glass/beaker/unholywater name = "flask of unholy water" desc = "Toxic to nonbelievers; reinvigorating to the faithful - this flask may be sipped or thrown." + icon = 'icons/obj/drinks.dmi' icon_state = "holyflask" color = "#333333" - list_reagents = list("unholywater" = 40) + list_reagents = list("unholywater" = 50) /obj/item/device/shuttle_curse name = "cursed orb" @@ -604,3 +629,348 @@ ..() to_chat(user, "\The [src] can only transport items!") + +/obj/item/twohanded/cult_spear + name = "blood halberd" + desc = "A sickening spear composed entirely of crystallized blood." + icon_state = "bloodspear0" + lefthand_file = 'icons/mob/inhands/weapons/polearms_lefthand.dmi' + righthand_file = 'icons/mob/inhands/weapons/polearms_righthand.dmi' + slot_flags = 0 + force = 17 + force_wielded = 24 + throwforce = 40 + throw_speed = 2 + armour_penetration = 30 + block_chance = 30 + attack_verb = list("attacked", "impaled", "stabbed", "torn", "gored") + sharpness = IS_SHARP + hitsound = 'sound/weapons/bladeslice.ogg' + var/datum/action/innate/cult/spear/spear_act + +/obj/item/twohanded/cult_spear/Destroy() + if(spear_act) + qdel(spear_act) + ..() + +/obj/item/twohanded/cult_spear/update_icon() + icon_state = "bloodspear[wielded]" + +/obj/item/twohanded/cult_spear/throw_impact(atom/target) + var/turf/T = get_turf(target) + if(isliving(target)) + var/mob/living/L = target + if(iscultist(L)) + playsound(src, 'sound/weapons/throwtap.ogg', 50) + if(L.put_in_active_hand(src)) + L.visible_message("[L] catches [src] out of the air!") + else + L.visible_message("[src] bounces off of [L], as if repelled by an unseen force!") + else if(!..()) + if(!L.null_rod_check()) + if(is_servant_of_ratvar(L)) + L.Knockdown(100) + else + L.Knockdown(50) + break_spear(T) + else + ..() + +/obj/item/twohanded/cult_spear/proc/break_spear(turf/T) + if(src) + if(!T) + T = get_turf(src) + if(T) + T.visible_message("[src] shatters and melts back into blood!") + new /obj/effect/temp_visual/cult/sparks(T) + new /obj/effect/decal/cleanable/blood/splatter(T) + playsound(T, 'sound/effects/glassbr3.ogg', 100) + qdel(src) + +/obj/item/twohanded/cult_spear/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK) + if(wielded) + final_block_chance *= 2 + if(prob(final_block_chance)) + if(attack_type == PROJECTILE_ATTACK) + owner.visible_message("[owner] deflects [attack_text] with [src]!") + playsound(src, pick('sound/weapons/effects/ric1.ogg', 'sound/weapons/effects/ric2.ogg', 'sound/weapons/effects/ric3.ogg', 'sound/weapons/effects/ric4.ogg', 'sound/weapons/effects/ric5.ogg'), 100, 1) + return TRUE + else + playsound(src, 'sound/weapons/parry.ogg', 100, 1) + owner.visible_message("[owner] parries [attack_text] with [src]!") + return TRUE + return FALSE + +/datum/action/innate/cult/spear + name = "Bloody Bond" + desc = "Call the blood spear back to your hand!" + background_icon_state = "bg_demon" + button_icon_state = "bloodspear" + var/obj/item/twohanded/cult_spear/spear + var/cooldown = 0 + +/datum/action/innate/cult/spear/Grant(mob/user, obj/blood_spear) + . = ..() + spear = blood_spear + button.screen_loc = "6:157,4:-2" + button.moved = "6:157,4:-2" + +/datum/action/innate/cult/spear/Activate() + if(owner == spear.loc || cooldown > world.time) + return + var/ST = get_turf(spear) + var/OT = get_turf(owner) + if(get_dist(OT, ST) > 10) + to_chat(owner,"The spear is too far away!") + else + cooldown = world.time + 20 + if(isliving(spear.loc)) + var/mob/living/L = spear.loc + L.dropItemToGround(spear) + L.visible_message("An unseen force pulls the blood spear from [L]'s hands!") + spear.throw_at(owner, 10, 2, owner) + + +/obj/item/gun/ballistic/shotgun/boltaction/enchanted/arcane_barrage/blood + name = "blood bolt barrage" + desc = "Blood for blood." + color = "#ff0000" + guns_left = 24 + mag_type = /obj/item/ammo_box/magazine/internal/boltaction/enchanted/arcane_barrage/blood + fire_sound = 'sound/magic/wand_teleport.ogg' + flags_1 = NOBLUDGEON_1 | DROPDEL_1 + + +/obj/item/ammo_box/magazine/internal/boltaction/enchanted/arcane_barrage/blood + ammo_type = /obj/item/ammo_casing/magic/arcane_barrage/blood + +/obj/item/ammo_casing/magic/arcane_barrage/blood + projectile_type = /obj/item/projectile/magic/arcane_barrage/blood + +/obj/item/projectile/magic/arcane_barrage/blood + name = "blood bolt" + icon_state = "mini_leaper" + damage_type = BRUTE + impact_effect_type = /obj/effect/temp_visual/dir_setting/bloodsplatter + +/obj/item/projectile/magic/arcane_barrage/blood/Collide(atom/target) + colliding = TRUE + var/turf/T = get_turf(target) + playsound(T, 'sound/effects/splat.ogg', 50, TRUE) + if(iscultist(target)) + if(ishuman(target)) + var/mob/living/carbon/human/H = target + if(H.stat != DEAD) + H.reagents.add_reagent("unholywater", 4) + if(isshade(target) || isconstruct(target)) + var/mob/living/simple_animal/M = target + if(M.health+5 < M.maxHealth) + M.adjustHealth(-5) + new /obj/effect/temp_visual/cult/sparks(T) + qdel(src) + colliding = FALSE + else + ..() + +/obj/item/blood_beam + name = "\improper magical aura" + desc = "Sinister looking aura that distorts the flow of reality around it." + icon = 'icons/obj/items_and_weapons.dmi' + icon_state = "disintegrate" + item_state = null + flags_1 = ABSTRACT_1 | NODROP_1 | DROPDEL_1 + w_class = WEIGHT_CLASS_HUGE + throwforce = 0 + throw_range = 0 + throw_speed = 0 + var/charging = FALSE + var/firing = FALSE + var/angle + + +/obj/item/blood_beam/afterattack(atom/A, mob/living/user, flag, params) + if(firing || charging) + return + var/C = user.client + if(ishuman(user) && C) + angle = mouse_angle_from_client(C) + else + qdel(src) + return + charging = TRUE + INVOKE_ASYNC(src, .proc/charge, user) + if(do_after(user, 90, target = user)) + firing = TRUE + INVOKE_ASYNC(src, .proc/pewpew, user, params) + var/obj/structure/emergency_shield/invoker/N = new(user.loc) + if(do_after(user, 90, target = user)) + user.Knockdown(40) + to_chat(user, "You have exhausted the power of this spell!") + firing = FALSE + if(N) + qdel(N) + qdel(src) + charging = FALSE + +/obj/item/blood_beam/proc/charge(mob/user) + var/obj/O + playsound(src, 'sound/magic/lightning_chargeup.ogg', 100, 1) + for(var/i in 1 to 12) + if(!charging) + break + if(i > 1) + sleep(15) + if(i < 4) + O = new /obj/effect/temp_visual/cult/rune_spawn/rune1/inner(user.loc, 30, "#ff0000") + else + O = new /obj/effect/temp_visual/cult/rune_spawn/rune5(user.loc, 30, "#ff0000") + new /obj/effect/temp_visual/dir_setting/cult/phase/out(user.loc, user.dir) + if(O) + qdel(O) + +/obj/item/blood_beam/proc/pewpew(mob/user, params) + var/turf/targets_from = get_turf(src) + var/spread = 40 + var/second = FALSE + var/set_angle = angle + for(var/i in 1 to 12) + if(second) + set_angle = angle - spread + spread -= 8 + else + sleep(15) + set_angle = angle + spread + second = !second //Handles beam firing in pairs + if(!firing) + break + playsound(src, 'sound/magic/exit_blood.ogg', 75, 1) + new /obj/effect/temp_visual/dir_setting/cult/phase(user.loc, user.dir) + var/turf/temp_target = get_turf_in_angle(set_angle, targets_from, 40) + for(var/turf/T in getline(targets_from,temp_target)) + if (locate(/obj/effect/blessing, T)) + temp_target = T + playsound(T, 'sound/machines/clockcult/ark_damage.ogg', 50, 1) + new /obj/effect/temp_visual/at_shield(T, T) + break + T.narsie_act(TRUE, TRUE) + for(var/mob/living/target in T.contents) + if(iscultist(target)) + new /obj/effect/temp_visual/cult/sparks(T) + if(ishuman(target)) + var/mob/living/carbon/human/H = target + if(H.stat != DEAD) + H.reagents.add_reagent("unholywater", 7) + if(isshade(target) || isconstruct(target)) + var/mob/living/simple_animal/M = target + if(M.health+15 < M.maxHealth) + M.adjustHealth(-15) + else + M.health = M.maxHealth + else + var/mob/living/L = target + if(L.density) + L.Knockdown(20) + L.adjustBruteLoss(45) + playsound(L, 'sound/hallucinations/wail.ogg', 50, 1) + L.emote("scream") + var/datum/beam/current_beam = new(user,temp_target,time=7,beam_icon_state="blood_beam",btype=/obj/effect/ebeam/blood) + INVOKE_ASYNC(current_beam, /datum/beam.proc/Start) + + +/obj/effect/ebeam/blood + name = "blood beam" + +/obj/item/shield/mirror + name = "mirror shield" + desc = "An infamous shield used by Nar'sien sects to confuse and disorient their enemies. Its edges are weighted for use as a throwing weapon - capable of disabling multiple foes with preternatural accuracy." + icon = 'icons/obj/items_and_weapons.dmi' + icon_state = "mirror_shield" // eshield1 for expanded + lefthand_file = 'icons/mob/inhands/equipment/shields_lefthand.dmi' + righthand_file = 'icons/mob/inhands/equipment/shields_righthand.dmi' + force = 5 + throwforce = 15 + throw_speed = 1 + throw_range = 6 + w_class = WEIGHT_CLASS_BULKY + attack_verb = list("bumped", "prodded") + hitsound = 'sound/weapons/smash.ogg' + var/illusions = 3 + +/obj/item/shield/mirror/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK) + if(iscultist(owner)) + if(istype(hitby, /obj/item/projectile)) + var/obj/item/projectile/P = hitby + if(P.damage >= 35) + var/turf/T = get_turf(owner) + T.visible_message("The sheer force from [P] shatters the mirror shield!") + new /obj/effect/temp_visual/cult/sparks(T) + playsound(T, 'sound/effects/glassbr3.ogg', 100) + owner.Knockdown(20) + qdel(src) + return FALSE + if(P.is_reflectable) + return FALSE //To avoid reflection chance double-dipping with block chance + . = ..() + if(.) + playsound(src, 'sound/weapons/parry.ogg', 100, 1) + if(illusions > 0) + illusions-- + addtimer(CALLBACK(src, /obj/item/shield/mirror.proc/readd), 450) + if(prob(60)) + var/mob/living/simple_animal/hostile/illusion/M = new(owner.loc) + M.faction = list("cult") + M.Copy_Parent(owner, 70, 10, 5) + M.move_to_delay = owner.movement_delay() + else + var/mob/living/simple_animal/hostile/illusion/escape/E = new(owner.loc) + E.Copy_Parent(owner, 70, 10) + E.GiveTarget(owner) + E.Goto(owner, owner.movement_delay(), E.minimum_distance) + return TRUE + else + if(prob(50)) + var/mob/living/simple_animal/hostile/illusion/H = new(owner.loc) + H.Copy_Parent(owner, 100, 20, 5) + H.faction = list("cult") + H.GiveTarget(owner) + H.move_to_delay = owner.movement_delay() + to_chat(owner, "[src] betrays you!") + return FALSE + +/obj/item/shield/mirror/proc/readd() + illusions++ + if(illusions == initial(illusions) && isliving(loc)) + var/mob/living/holder = loc + to_chat(holder, "The shield's illusions are back at full strength!") + +/obj/item/shield/mirror/IsReflect() + if(prob(block_chance)) + return TRUE + return FALSE + +/obj/item/shield/mirror/throw_impact(atom/target, throwingdatum) + var/turf/T = get_turf(target) + var/datum/thrownthing/D = throwingdatum + if(isliving(target)) + var/mob/living/L = target + if(iscultist(L)) + playsound(src, 'sound/weapons/throwtap.ogg', 50) + if(L.put_in_active_hand(src)) + L.visible_message("[L] catches [src] out of the air!") + else + L.visible_message("[src] bounces off of [L], as if repelled by an unseen force!") + else if(!..()) + if(!L.null_rod_check()) + if(is_servant_of_ratvar(L)) + L.Knockdown(60) + else + L.Knockdown(30) + if(D.thrower) + for(var/mob/living/Next in orange(2, T)) + if(!Next.density || iscultist(Next)) + continue + throw_at(Next, 3, 1, D.thrower) + return + throw_at(D.thrower, 7, 1, D.thrower) + else + ..() \ No newline at end of file diff --git a/code/modules/antagonists/cult/cult_structures.dm b/code/modules/antagonists/cult/cult_structures.dm index a921868f22..efe94afb88 100644 --- a/code/modules/antagonists/cult/cult_structures.dm +++ b/code/modules/antagonists/cult/cult_structures.dm @@ -2,10 +2,32 @@ density = TRUE anchored = TRUE icon = 'icons/obj/cult.dmi' + light_power = 2 var/cooldowntime = 0 break_sound = 'sound/hallucinations/veryfar_noise.ogg' debris = list(/obj/item/stack/sheet/runed_metal = 1) +/obj/structure/destructible/cult/proc/conceal() //for spells that hide cult presence + density = FALSE + visible_message("[src] fades away.") + invisibility = INVISIBILITY_OBSERVER + alpha = 100 //To help ghosts distinguish hidden runes + light_range = 0 + light_power = 0 + update_light() + STOP_PROCESSING(SSfastprocess, src) + +/obj/structure/destructible/cult/proc/reveal() //for spells that reveal cult presence + density = initial(density) + invisibility = 0 + visible_message("[src] suddenly appears!") + alpha = initial(alpha) + light_range = initial(light_range) + light_power = initial(light_power) + update_light() + START_PROCESSING(SSfastprocess, src) + + /obj/structure/destructible/cult/examine(mob/user) ..() to_chat(user, "\The [src] is [anchored ? "":"not "]secured to the floor.") @@ -33,7 +55,7 @@ ..() /obj/structure/destructible/cult/attackby(obj/I, mob/user, params) - if(istype(I, /obj/item/tome) && iscultist(user)) + if(istype(I, /obj/item/melee/cultblade/dagger) && iscultist(user)) anchored = !anchored to_chat(user, "You [anchored ? "":"un"]secure \the [src] [anchored ? "to":"from"] the floor.") if(!anchored) @@ -62,31 +84,32 @@ to_chat(user, "You're pretty sure you know exactly what this is used for and you can't seem to touch it.") return if(!anchored) - to_chat(user, "You need to anchor [src] to the floor with a tome first.") + to_chat(user, "You need to anchor [src] to the floor with your dagger first.") return if(cooldowntime > world.time) to_chat(user, "The magic in [src] is weak, it will be ready to use again in [DisplayTimeText(cooldowntime - world.time)].") return - var/choice = alert(user,"You study the schematics etched into the forge...",,"Eldritch Whetstone","Zealot's Blindfold","Flask of Unholy Water") - var/pickedtype + var/choice = alert(user,"You study the schematics etched into the altar...",,"Eldritch Whetstone","Construct Shells","Flask of Unholy Water") + var/list/pickedtype = list() switch(choice) if("Eldritch Whetstone") - pickedtype = /obj/item/sharpener/cult - if("Zealot's Blindfold") - pickedtype = /obj/item/clothing/glasses/night/cultblind + pickedtype += /obj/item/sharpener/cult + if("Construct Shells") + pickedtype += /obj/structure/constructshell + pickedtype += /obj/structure/constructshell if("Flask of Unholy Water") - pickedtype = /obj/item/reagent_containers/food/drinks/bottle/unholywater + pickedtype += /obj/item/reagent_containers/glass/beaker/unholywater if(src && !QDELETED(src) && anchored && pickedtype && Adjacent(user) && !user.incapacitated() && iscultist(user) && cooldowntime <= world.time) cooldowntime = world.time + 2400 - var/obj/item/N = new pickedtype(get_turf(src)) - to_chat(user, "You kneel before the altar and your faith is rewarded with an [N]!") - + for(var/N in pickedtype) + new N(get_turf(src)) + to_chat(user, "You kneel before the altar and your faith is rewarded with the [choice]!") /obj/structure/destructible/cult/forge name = "daemon forge" desc = "A forge used in crafting the unholy weapons used by the armies of Nar-Sie." icon_state = "forge" - light_range = 3 + light_range = 2 light_color = LIGHT_COLOR_LAVA break_message = "The force breaks apart into shards with a howling scream!" @@ -95,30 +118,35 @@ to_chat(user, "The heat radiating from [src] pushes you back.") return if(!anchored) - to_chat(user, "You need to anchor [src] to the floor with a tome first.") + to_chat(user, "You need to anchor [src] to the floor with your dagger first.") return if(cooldowntime > world.time) to_chat(user, "The magic in [src] is weak, it will be ready to use again in [DisplayTimeText(cooldowntime - world.time)].") return - var/choice = alert(user,"You study the schematics etched into the forge...",,"Shielded Robe","Flagellant's Robe","Bastard Sword") - var/pickedtype + var/choice = alert(user,"You study the schematics etched into the forge...",,"Shielded Robe","Flagellant's Robe","Mirror Shield") + if(user.mind.has_antag_datum(/datum/antagonist/cult/master)) + choice = alert(user,"You study the schematics etched into the forge...",,"Shielded Robe","Flagellant's Robe","Bastard Sword") + var/list/pickedtype = list() switch(choice) if("Shielded Robe") - pickedtype = /obj/item/clothing/suit/hooded/cultrobes/cult_shield + pickedtype += /obj/item/clothing/suit/hooded/cultrobes/cult_shield if("Flagellant's Robe") - pickedtype = /obj/item/clothing/suit/hooded/cultrobes/berserker + pickedtype += /obj/item/clothing/suit/hooded/cultrobes/berserker if("Bastard Sword") if((world.time - SSticker.round_start_time) >= 12000) - pickedtype = /obj/item/twohanded/required/cult_bastard + pickedtype += /obj/item/twohanded/required/cult_bastard else cooldowntime = 12000 - (world.time - SSticker.round_start_time) to_chat(user, "The forge fires are not yet hot enough for this weapon, give it another [DisplayTimeText(cooldowntime)].") cooldowntime = 0 return + if("Mirror Shield") + pickedtype += /obj/item/shield/mirror if(src && !QDELETED(src) && anchored && pickedtype && Adjacent(user) && !user.incapacitated() && iscultist(user) && cooldowntime <= world.time) cooldowntime = world.time + 2400 - var/obj/item/N = new pickedtype(get_turf(src)) - to_chat(user, "You work the forge as dark knowledge guides your hands, creating [N]!") + for(var/N in pickedtype) + new N(get_turf(src)) + to_chat(user, "You work the forge as dark knowledge guides your hands, creating the [choice]!") @@ -126,7 +154,7 @@ name = "pylon" desc = "A floating crystal that slowly heals those faithful to Nar'Sie." icon_state = "pylon" - light_range = 5 + light_range = 1.5 light_color = LIGHT_COLOR_RED break_sound = 'sound/effects/glassbr2.ogg' break_message = "The blood-red crystal falls to the floor and shatters!" @@ -159,7 +187,7 @@ if(isshade(L) || isconstruct(L)) var/mob/living/simple_animal/M = L if(M.health < M.maxHealth) - M.adjustHealth(-1) + M.adjustHealth(-3) if(ishuman(L) && L.blood_volume < BLOOD_VOLUME_NORMAL) L.blood_volume += 1.0 CHECK_TICK @@ -199,7 +227,7 @@ name = "archives" desc = "A desk covered in arcane manuscripts and tomes in unknown languages. Looking at the text makes your skin crawl." icon_state = "tomealtar" - light_range = 1.4 + light_range = 1.5 light_color = LIGHT_COLOR_FIRE break_message = "The books and tomes of the archives burn into ash as the desk shatters!" @@ -208,16 +236,16 @@ to_chat(user, "All of these books seem to be gibberish.") return if(!anchored) - to_chat(user, "You need to anchor [src] to the floor with a tome first.") + to_chat(user, "You need to anchor [src] to the floor with your dagger first.") return if(cooldowntime > world.time) to_chat(user, "The magic in [src] is weak, it will be ready to use again in [DisplayTimeText(cooldowntime - world.time)].") return - var/choice = alert(user,"You flip through the black pages of the archives...",,"Supply Talisman","Shuttle Curse","Veil Walker Set") + var/choice = alert(user,"You flip through the black pages of the archives...",,"Zealot's Blindfold","Shuttle Curse","Veil Walker Set") var/list/pickedtype = list() switch(choice) - if("Supply Talisman") - pickedtype += /obj/item/paper/talisman/supply/weak + if("Zealot's Blindfold") + pickedtype += /obj/item/clothing/glasses/hud/health/night/cultblind if("Shuttle Curse") pickedtype += /obj/item/device/shuttle_curse if("Veil Walker Set") @@ -226,8 +254,8 @@ if(src && !QDELETED(src) && anchored && pickedtype.len && Adjacent(user) && !user.incapacitated() && iscultist(user) && cooldowntime <= world.time) cooldowntime = world.time + 2400 for(var/N in pickedtype) - var/obj/item/D = new N(get_turf(src)) - to_chat(user, "You summon [D] from the archives!") + new N(get_turf(src)) + to_chat(user, "You summon the [choice] from the archives!") /obj/effect/gateway name = "gateway" diff --git a/code/modules/antagonists/cult/ritual.dm b/code/modules/antagonists/cult/ritual.dm index 93ed9bfdd1..00ec291755 100644 --- a/code/modules/antagonists/cult/ritual.dm +++ b/code/modules/antagonists/cult/ritual.dm @@ -1,19 +1,11 @@ /* -This file contains the arcane tome files. +This file contains the cult dagger and rune list code */ -/obj/item/tome - name = "arcane tome" - desc = "An old, dusty tome with frayed edges and a sinister-looking cover." - icon_state ="tome" - throw_speed = 2 - throw_range = 5 - w_class = WEIGHT_CLASS_SMALL - -/obj/item/tome/Initialize() +/obj/item/melee/cultblade/dagger/Initialize() . = ..() if(!LAZYLEN(GLOB.rune_types)) GLOB.rune_types = list() @@ -22,19 +14,15 @@ This file contains the arcane tome files. var/obj/effect/rune/R = i_can_do_loops_now_thanks_remie GLOB.rune_types[initial(R.cultist_name)] = R //Uses the cultist name for displaying purposes -/obj/item/tome/examine(mob/user) +/obj/item/melee/cultblade/dagger/examine(mob/user) ..() if(iscultist(user) || isobserver(user)) to_chat(user, "The scriptures of the Geometer. Allows the scribing of runes and access to the knowledge archives of the cult of Nar-Sie.") to_chat(user, "Striking a cult structure will unanchor or reanchor it.") to_chat(user, "Striking another cultist with it will purge holy water from them.") - to_chat(user, "Striking a noncultist, however, will sear their flesh.") + to_chat(user, "Striking a noncultist, however, will tear their flesh.") -/obj/item/tome/attack(mob/living/M, mob/living/user) - if(!istype(M)) - return - if(!iscultist(user)) - return ..() +/obj/item/melee/cultblade/dagger/attack(mob/living/M, mob/living/user) if(iscultist(M)) if(M.reagents && M.reagents.has_reagent("holywater")) //allows cultists to be rescued from the clutches of ordained religion to_chat(user, "You remove the taint from [M]." ) @@ -42,136 +30,16 @@ This file contains the arcane tome files. M.reagents.del_reagent("holywater") M.reagents.add_reagent("unholywater",holy2unholy) add_logs(user, M, "smacked", src, " removing the holy water from them") - return - M.take_bodypart_damage(0, 15) //Used to be a random between 5 and 20 - playsound(M, 'sound/weapons/sear.ogg', 50, 1) - M.visible_message("[user] strikes [M] with the arcane tome!", \ - "[user] strikes you with the tome, searing your flesh!") - flick("tome_attack", src) - user.do_attack_animation(M) - add_logs(user, M, "smacked", src) + return FALSE + . = ..() -/obj/item/tome/attack_self(mob/user) +/obj/item/melee/cultblade/dagger/attack_self(mob/user) if(!iscultist(user)) - to_chat(user, "[src] seems full of unintelligible shapes, scribbles, and notes. Is this some sort of joke?") + to_chat(user, "[src] is covered in unintelligible shapes and markings.") return - open_tome(user) + scribe_rune(user) -/obj/item/tome/proc/open_tome(mob/user) - var/choice = alert(user,"You open the tome...",,"Scribe Rune","More Information","Cancel") - switch(choice) - if("More Information") - read_tome(user) - if("Scribe Rune") - scribe_rune(user) - if("Cancel") - return - -/obj/item/tome/proc/read_tome(mob/user) - var/text = "" - text += "
Archives of the Dark One



" - text += "A rune's name and effects can be revealed by examining the rune.

" - - text += "Create Talisman
This rune is one of the most important runes the cult has, being the only way to create new talismans. A blank sheet of paper must be on top of the rune. After \ - invoking it and choosing which talisman you desire, the paper will be converted, after some delay into a talisman.

" - - text += "Teleport
This rune is unique in that it requires a keyword before the scribing can begin. When invoked, it will find any other Teleport runes; \ - If any are found, the user can choose which rune to send to. Upon activation, the rune teleports everything above it to the selected rune, provided the selected rune is unblocked.

" - - text += "Offer
This rune is necessary to achieve your goals. Placing a noncultist above it will convert them if it can and sacrifice them otherwise. \ - It requires two invokers to convert a target and three to sacrifice a living target or the sacrifice target.
\ - Successful conversions will produce a tome for the new cultist, in addition to healing them.
\ - Successful sacrifices will please the Geometer, can complete your objective if it sacrificed the sacrifice target, and will attempt to place the target into a soulstone.

" - - text += "Raise Dead
This rune requires the corpse of a cultist placed upon the rune, and one person sacrificed for each revival you wish to do.\ - Provided there are remaining revivals from those sacrificed, invoking the rune will revive the cultist placed upon it.

" - - text += "Electromagnetic Disruption
Robotic lifeforms have time and time again been the downfall of fledgling cults. This rune may allow you to gain the upper \ - hand against these pests. By using the rune, a large electromagnetic pulse will be emitted from the rune's location. The size of the EMP will grow significantly for each additional adjacent cultist when the \ - rune is activated.

" - - text += "Astral Communion
This rune is perhaps the most ingenious rune that is usable by a single person. Upon invoking the rune, the \ - user's spirit will be ripped from their body. In this state, the user's physical body will be locked in place to the rune itself - any attempts to move it will result in the rune pulling it back. \ - The body will also take constant damage while in this form, and may even die. The user's spirit will contain their consciousness, and will allow them to freely wander the station as a ghost. This may \ - also be used to commune with the dead.

" - - text += "Form Barrier
While simple, this rune serves an important purpose in defense and hindering passage. When invoked, the rune will draw a small amount of blood from the user \ - and make the space above the rune completely dense, rendering it impassable for about a minute and a half. This effect will spread to other nearby Barrier Runes. \ - The rune may be invoked again to undo this effect and allow passage again.

" - - text += "Summon Cultist
This rune allows the cult to free other cultists with ease. When invoked, it will allow the user to summon a single cultist to the rune from \ - any location. It requires two invokers, and will damage each invoker slightly.

" - - text += "Blood Boil
When invoked, this rune will rapidly do a massive amount of damage to all non-cultist viewers, but it will also emit a burst of flame once it finishes. \ - It requires three invokers.

" - - text += "Drain Life
This rune will drain the life of every living creature above the rune, healing the invoker for each creature drained by it.

" - - text += "Manifest Spirit
This rune allows you to summon spirits as humanoid fighters. When invoked, a spirit above the rune will be brought to life as a human, wearing nothing, that seeks only to serve you and the Geometer. \ - However, the spirit's link to reality is fragile - you must remain on top of the rune, and you will slowly take damage. Upon stepping off the rune, all summoned spirits will dissipate, dropping their items to the ground. You may manifest \ - multiple spirits with one rune, but you will rapidly take damage in doing so.

" - - text += "Summon Nar-Sie
This rune is necessary to achieve your goals. On attempting to scribe it, it will produce shields around you and alert everyone you are attempting to scribe it; it takes a very long time to scribe, \ - and does massive damage to the one attempting to scribe it.
Invoking it requires 9 invokers and the sacrifice of a specific crewmember, and once invoked, will summon the Geometer, Nar-Sie herself. \ - This will complete your objectives.


" - - text += "Talisman of Teleportation
The talisman form of the Teleport rune will transport the invoker to a selected Teleport rune once.

" - - text += "Talisman of Construction
This talisman is the main way of creating construct shells. To use it, one must strike 25 sheets of metal with the talisman. The sheets will then be twisted into a construct shell, ready to receive a soul to occupy it.

" - - text += "Talisman of Tome Summoning
This talisman will produce a single tome at your feet.

" - - text += "Talisman of Veiling/Revealing
This talisman will hide runes on its first use, and on the second, will reveal runes.

" - - text += "Talisman of Disguising
This talisman will permanently disguise all nearby runes as crayon runes.

" - - text += "Talisman of Electromagnetic Pulse
This talisman will EMP anything else nearby. It disappears after one use.

" - - text += "Talisman of Stunning
Attacking a target will knock them down for a long duration in addition to inhibiting their speech. \ - Robotic lifeforms will suffer the effects of a heavy electromagnetic pulse instead.

" - - text += "Talisman of Armaments
The Talisman of Arming will equip the user with armored robes, a backpack, an eldritch longsword, an empowered bola, and a pair of boots. Any items that cannot \ - be equipped will not be summoned. Attacking a fellow cultist with it will instead equip them.

" - - text += "Talisman of Horrors
The Talisman of Horror, unlike other talismans, can be applied at range, without the victim noticing. It will cause the victim to have severe hallucinations after a short while.

" - - text += "Talisman of Shackling
The Talisman of Shackling must be applied directly to the victim, it has 4 uses and cuffs victims with magic shackles that disappear when removed.

" - - text += "In addition to these runes, the cult has a small selection of equipment and constructs.

" - - text += "Equipment:

" - - text += "Cult Blade
Cult blades are sharp weapons that, notably, cannot be used by noncultists. These blades are produced by the Talisman of Arming.

" - - text += "Cult Bola
Cult bolas are strong bolas, useful for snaring targets. These bolas are produced by the Talisman of Arming.

" - - text += "Cult Robes
Cult robes are heavily armored robes. These robes are produced by the Talisman of Arming.

" - - text += "Soulstone
A soulstone is a simple piece of magic, produced either via the starter talisman or by sacrificing humans. Using it on an unconscious or dead human, or on a Shade, will trap their soul in the stone, allowing its use in construct shells. \ -
The soul within can also be released as a Shade by using it in-hand.

" - - text += "Construct Shell
A construct shell is useless on its own, but placing a filled soulstone within it allows you to produce your choice of a Wraith, a Juggernaut, or an Artificer. \ -
Each construct has uses, detailed below in Constructs. Construct shells can be produced via the starter talisman or the Rite of Fabrication.

" - - text += "Constructs:

" - - text += "Shade
While technically not a construct, the Shade is produced when released from a soulstone. It is quite fragile and has weak melee attacks, but is fully healed when recaptured by a soulstone.

" - - text += "Wraith
The Wraith is a fast, lethal melee attacker which can jaunt through walls. However, it is only slightly more durable than a shade.

" - - text += "Juggernaut
The Juggernaut is a slow, but durable, melee attacker which can produce temporary forcewalls. It will also reflect most lethal energy weapons.

" - - text += "Artificer
The Artificer is a weak and fragile construct, able to heal other constructs, shades, or itself, produce more soulstones and construct shells, \ - construct fortifying cult walls and flooring, and finally, it can release a few indiscriminate stunning missiles.

" - - text += "Harvester
If you see one, know that you have done all you can and your life is void.

" - - var/datum/browser/popup = new(user, "tome", "", 800, 600) - popup.set_content(text) - popup.open() - return 1 - -/obj/item/tome/proc/scribe_rune(mob/living/user) +/obj/item/melee/cultblade/dagger/proc/scribe_rune(mob/living/user) var/turf/Turf = get_turf(user) var/chosen_keyword var/obj/effect/rune/rune_to_scribe @@ -183,9 +51,6 @@ This file contains the arcane tome files. if(!user_antag) return - var/datum/objective/eldergod/summon_objective = locate() in user_antag.cult_team.objectives - var/datum/objective/sacrifice/sac_objective = locate() in user_antag.cult_team.objectives - if(!check_rune_turf(Turf, user)) return entered_rune_name = input(user, "Choose a rite to scribe.", "Sigils of Power") as null|anything in GLOB.rune_types @@ -203,9 +68,21 @@ This file contains the arcane tome files. A = get_area(src) if(!src || QDELETED(src) || !Adjacent(user) || user.incapacitated() || !check_rune_turf(Turf, user)) return - - //AAAAAAAAAAAAAAAH, i'm rewriting enough for now so TODO: remove this shit + if(ispath(rune_to_scribe, /obj/effect/rune/apocalypse)) + if((world.time - SSticker.round_start_time) <= 6000) + var/wait = 6000 - (world.time - SSticker.round_start_time) + to_chat(user, "The veil is not yet weak enough for this rune - it will be available in [DisplayTimeText(wait)].") + return + var/datum/objective/eldergod/summon_objective = locate() in user_antag.cult_team.objectives + if(!(A in summon_objective.summon_spots)) + to_chat(user, "The Apocalypse rune will remove a ritual site (where Nar-sie can be summoned), it can only be scribed in [english_list(summon_objective.summon_spots)]!") + return + if(summon_objective.summon_spots.len < 2) + to_chat(user, "Only one ritual site remains - it must be reserved for the final summoning!") + return if(ispath(rune_to_scribe, /obj/effect/rune/narsie)) + var/datum/objective/eldergod/summon_objective = locate() in user_antag.cult_team.objectives + var/datum/objective/sacrifice/sac_objective = locate() in user_antag.cult_team.objectives if(!summon_objective) to_chat(user, "Nar-Sie does not wish to be summoned!") return @@ -257,7 +134,7 @@ This file contains the arcane tome files. to_chat(user, "The [lowertext(R.cultist_name)] rune [R.cultist_desc]") SSblackbox.record_feedback("tally", "cult_runes_scribed", 1, R.cultist_name) -/obj/item/tome/proc/check_rune_turf(turf/T, mob/user) +/obj/item/melee/cultblade/dagger/proc/check_rune_turf(turf/T, mob/user) if(isspaceturf(T)) to_chat(user, "You cannot scribe runes in space!") return FALSE @@ -266,14 +143,16 @@ This file contains the arcane tome files. to_chat(user, "There is already a rune here.") return FALSE + if(!is_station_level(T.z) && !is_mining_level(T.z)) to_chat(user, "The veil is not weak enough here.") + return FALSE - + var/area/A = get_area(T) if(A && !A.blob_allowed) to_chat(user, "There's a passage in [src] specifically forbidding oyster consumption, triple-frying, and building outside of designated cult zones.") return FALSE - + return TRUE diff --git a/code/modules/antagonists/cult/rune_spawn_action.dm b/code/modules/antagonists/cult/rune_spawn_action.dm index 119d507a5e..60a8527860 100644 --- a/code/modules/antagonists/cult/rune_spawn_action.dm +++ b/code/modules/antagonists/cult/rune_spawn_action.dm @@ -1,10 +1,12 @@ //after a delay, creates a rune below you. for constructs creating runes. /datum/action/innate/cult/create_rune - background_icon_state = "bg_cult" + name = "Summon Rune" + desc = "Summons a rune" + background_icon_state = "bg_demon" var/obj/effect/rune/rune_type var/cooldown = 0 - var/base_cooldown = 900 - var/scribe_time = 100 + var/base_cooldown = 1800 + var/scribe_time = 60 var/damage_interrupt = TRUE var/action_interrupt = TRUE var/obj/effect/temp_visual/cult/rune_spawn/rune_word_type @@ -17,57 +19,100 @@ return FALSE return ..() -/datum/action/innate/cult/create_rune/Activate() - var/chosen_keyword - if(!isturf(owner.loc)) - to_chat(owner, "You cannot scribe runes in space!") + return FALSE + if(locate(/obj/effect/rune) in T) + to_chat(owner, "There is already a rune here.") + return FALSE + if(!is_station_level(T.z) && !is_mining_level(T.z)) + to_chat(owner, "The veil is not weak enough here.") + return FALSE + return TRUE - cooldown = base_cooldown + world.time - owner.update_action_buttons_icon() - addtimer(CALLBACK(owner, /mob.proc/update_action_buttons_icon), base_cooldown) - var/list/health - if(damage_interrupt && isliving(owner)) - var/mob/living/L = owner - health = list("health" = L.health) - var/scribe_mod = scribe_time - if(istype(get_turf(owner), /turf/open/floor/engine/cult)) - scribe_mod *= 0.5 - if(do_after(owner, scribe_mod, target = owner, extra_checks = CALLBACK(owner, /mob.proc/break_do_after_checks, health, action_interrupt))) - var/obj/effect/rune/new_rune = new rune_type(owner.loc) - new_rune.keyword = chosen_keyword - else - qdel(R1) - if(R2) - qdel(R2) - if(R3) - qdel(R3) - if(R4) - qdel(R4) - cooldown = 0 + +/datum/action/innate/cult/create_rune/Activate() + var/turf/T = get_turf(owner) + if(turf_check(T)) + var/chosen_keyword + if(initial(rune_type.req_keyword)) + chosen_keyword = stripped_input(owner, "Enter a keyword for the new rune.", "Words of Power") + if(!chosen_keyword) + return + //the outer ring is always the same across all runes + var/obj/effect/temp_visual/cult/rune_spawn/R1 = new(T, scribe_time, rune_color) + //the rest are not always the same, so we need types for em + var/obj/effect/temp_visual/cult/rune_spawn/R2 + if(rune_word_type) + R2 = new rune_word_type(T, scribe_time, rune_color) + var/obj/effect/temp_visual/cult/rune_spawn/R3 + if(rune_innerring_type) + R3 = new rune_innerring_type(T, scribe_time, rune_color) + var/obj/effect/temp_visual/cult/rune_spawn/R4 + if(rune_center_type) + R4 = new rune_center_type(T, scribe_time, rune_color) + + cooldown = base_cooldown + world.time owner.update_action_buttons_icon() + addtimer(CALLBACK(owner, /mob.proc/update_action_buttons_icon), base_cooldown) + var/list/health + if(damage_interrupt && isliving(owner)) + var/mob/living/L = owner + health = list("health" = L.health) + var/scribe_mod = scribe_time + if(istype(T, /turf/open/floor/engine/cult)) + scribe_mod *= 0.5 + playsound(T, 'sound/magic/enter_blood.ogg', 100, FALSE) + if(do_after(owner, scribe_mod, target = owner, extra_checks = CALLBACK(owner, /mob.proc/break_do_after_checks, health, action_interrupt))) + var/obj/effect/rune/new_rune = new rune_type(owner.loc) + new_rune.keyword = chosen_keyword + else + qdel(R1) + if(R2) + qdel(R2) + if(R3) + qdel(R3) + if(R4) + qdel(R4) + cooldown = 0 + owner.update_action_buttons_icon() //teleport rune /datum/action/innate/cult/create_rune/tele + name = "Summon Teleport Rune" + desc = "Summons a teleport rune to your location, as though it has been there all along..." button_icon_state = "telerune" rune_type = /obj/effect/rune/teleport rune_word_type = /obj/effect/temp_visual/cult/rune_spawn/rune2 rune_innerring_type = /obj/effect/temp_visual/cult/rune_spawn/rune2/inner rune_center_type = /obj/effect/temp_visual/cult/rune_spawn/rune2/center rune_color = RUNE_COLOR_TELEPORT + +/datum/action/innate/cult/create_rune/wall + name = "Summon Barrier Rune" + desc = "Summons an active barrier rune to your location, as though it has been there all along..." + button_icon_state = "barrier" + rune_type = /obj/effect/rune/wall + rune_word_type = /obj/effect/temp_visual/cult/rune_spawn/rune4 + rune_innerring_type = /obj/effect/temp_visual/cult/rune_spawn/rune4/inner + rune_center_type = /obj/effect/temp_visual/cult/rune_spawn/rune4/center + rune_color = RUNE_COLOR_DARKRED + +/datum/action/innate/cult/create_rune/wall/Activate() + . = ..() + var/obj/effect/rune/wall/W = locate(/obj/effect/rune/wall) in owner.loc + if(W) + W.spread_density() + +/datum/action/innate/cult/create_rune/revive + name = "Summon Revive Rune" + desc = "Summons a revive rune to your location, as though it has been there all along..." + button_icon_state = "revive" + rune_type = /obj/effect/rune/raise_dead + rune_word_type = /obj/effect/temp_visual/cult/rune_spawn/rune1 + rune_innerring_type = /obj/effect/temp_visual/cult/rune_spawn/rune1/inner + rune_center_type = /obj/effect/temp_visual/cult/rune_spawn/rune1/center + rune_color = RUNE_COLOR_MEDIUMRED \ No newline at end of file diff --git a/code/modules/antagonists/cult/runes.dm b/code/modules/antagonists/cult/runes.dm index a0de57ea22..1bcb9ef63c 100644 --- a/code/modules/antagonists/cult/runes.dm +++ b/code/modules/antagonists/cult/runes.dm @@ -1,16 +1,15 @@ GLOBAL_LIST_EMPTY(sacrificed) //a mixed list of minds and mobs -GLOBAL_LIST(rune_types) //Every rune that can be drawn by tomes +GLOBAL_LIST(rune_types) //Every rune that can be drawn by ritual daggers GLOBAL_LIST_EMPTY(teleport_runes) GLOBAL_LIST_EMPTY(wall_runes) /* This file contains runes. Runes are used by the cult to cause many different effects and are paramount to their success. -They are drawn with an arcane tome in blood, and are distinguishable to cultists and normal crew by examining. +They are drawn with a ritual dagger in blood, and are distinguishable to cultists and normal crew by examining. Fake runes can be drawn in crayon to fool people. Runes can either be invoked by one's self or with many different cultists. Each rune has a specific incantation that the cultists will say when invoking it. -To draw a rune, use an arcane tome. */ @@ -31,7 +30,7 @@ To draw a rune, use an arcane tome. var/req_cultists_text //if we have a description override for required cultists to invoke var/rune_in_use = FALSE // Used for some runes, this is for when you want a rune to not be usable when in use. - var/scribe_delay = 50 //how long the rune takes to create + var/scribe_delay = 40 //how long the rune takes to create var/scribe_damage = 0.1 //how much damage you take doing it var/allow_excess_invokers = FALSE //if we allow excess invokers when being invoked @@ -45,6 +44,9 @@ To draw a rune, use an arcane tome. . = ..() if(set_keyword) keyword = set_keyword + var/image/I = image(icon = 'icons/effects/blood.dmi', icon_state = null, loc = src) + I.override = TRUE + add_alt_appearance(/datum/atom_hud/alternate_appearance/basic/silicons, "cult_runes", I) /obj/effect/rune/examine(mob/user) ..() @@ -56,9 +58,11 @@ To draw a rune, use an arcane tome. to_chat(user, "Keyword: [keyword]") /obj/effect/rune/attackby(obj/I, mob/user, params) - if(istype(I, /obj/item/tome) && iscultist(user)) - to_chat(user, "You carefully erase the [lowertext(cultist_name)] rune.") - qdel(src) + if(istype(I, /obj/item/melee/cultblade/dagger) && iscultist(user)) + SEND_SOUND(user,'sound/items/sheath.ogg') + if(do_after(user, 15, target = src)) + to_chat(user, "You carefully erase the [lowertext(cultist_name)] rune.") + qdel(src) else if(istype(I, /obj/item/nullrod)) user.say("BEGONE FOUL MAGIKS!!") to_chat(user, "You disrupt the magic of [src] with [I].") @@ -72,6 +76,7 @@ To draw a rune, use an arcane tome. if(invokers.len >= req_cultists) invoke(invokers) else + to_chat(user, "You need [req_cultists - invokers.len] more adjacent cultists to use this rune in such a manner.") fail_invoke() /obj/effect/rune/attack_animal(mob/living/simple_animal/M) @@ -81,12 +86,12 @@ To draw a rune, use an arcane tome. else to_chat(M, "You are unable to invoke the rune!") -/obj/effect/rune/proc/talismanhide() //for talisman of revealing/hiding +/obj/effect/rune/proc/conceal() //for talisman of revealing/hiding visible_message("[src] fades away.") invisibility = INVISIBILITY_OBSERVER alpha = 100 //To help ghosts distinguish hidden runes -/obj/effect/rune/proc/talismanreveal() //for talisman of revealing/hiding +/obj/effect/rune/proc/reveal() //for talisman of revealing/hiding invisibility = 0 visible_message("[src] suddenly appears!") alpha = initial(alpha) @@ -186,136 +191,6 @@ structure_check() searches for nearby cultist structures required for the invoca return B return 0 -//Rite of Binding: A paper on top of the rune to a talisman. -/obj/effect/rune/imbue - cultist_name = "Create Talisman" - cultist_desc = "transforms paper into powerful magic talismans." - invocation = "H'drak v'loso, mir'kanas verbot!" - icon_state = "3" - color = RUNE_COLOR_TALISMAN - -/obj/effect/rune/imbue/invoke(var/list/invokers) - var/mob/living/user = invokers[1] //the first invoker is always the user - var/list/papers_on_rune = checkpapers() - var/entered_talisman_name - var/obj/item/paper/talisman/talisman_type - var/list/possible_talismans = list() - if(!papers_on_rune.len) - to_chat(user, "There must be a blank paper on top of [src]!") - fail_invoke() - log_game("Talisman Creation rune failed - no blank papers on rune") - return - if(rune_in_use) - to_chat(user, "[src] can only support one ritual at a time!") - fail_invoke() - log_game("Talisman Creation rune failed - already in use") - return - - for(var/I in subtypesof(/obj/item/paper/talisman) - /obj/item/paper/talisman/malformed - /obj/item/paper/talisman/supply - /obj/item/paper/talisman/supply/weak - /obj/item/paper/talisman/summon_tome) - var/obj/item/paper/talisman/J = I - var/talisman_cult_name = initial(J.cultist_name) - if(talisman_cult_name) - possible_talismans[talisman_cult_name] = J //This is to allow the menu to let cultists select talismans by name - entered_talisman_name = input(user, "Choose a talisman to imbue.", "Talisman Choices") as null|anything in possible_talismans - talisman_type = possible_talismans[entered_talisman_name] - if(!Adjacent(user) || !src || QDELETED(src) || user.incapacitated() || rune_in_use || !talisman_type) - return - papers_on_rune = checkpapers() - if(!papers_on_rune.len) - to_chat(user, "There must be a blank paper on top of [src]!") - fail_invoke() - log_game("Talisman Creation rune failed - no blank papers on rune") - return - var/obj/item/paper/paper_to_imbue = papers_on_rune[1] - ..() - visible_message("Dark power begins to channel into the paper!") - rune_in_use = TRUE - if(do_after(user, initial(talisman_type.creation_time), target = paper_to_imbue)) - new talisman_type(get_turf(src)) - visible_message("[src] glows with power, and bloody images form themselves on [paper_to_imbue].") - qdel(paper_to_imbue) - rune_in_use = FALSE - -/obj/effect/rune/imbue/proc/checkpapers() - . = list() - for(var/obj/item/paper/P in get_turf(src)) - if(!P.info && !istype(P, /obj/item/paper/talisman)) - . |= P - -/obj/effect/rune/teleport - cultist_name = "Teleport" - cultist_desc = "warps everything above it to another chosen teleport rune." - invocation = "Sas'so c'arta forbici!" - icon_state = "2" - color = RUNE_COLOR_TELEPORT - req_keyword = TRUE - var/listkey - -/obj/effect/rune/teleport/Initialize(mapload, set_keyword) - . = ..() - var/area/A = get_area(src) - var/locname = initial(A.name) - listkey = set_keyword ? "[set_keyword] [locname]":"[locname]" - GLOB.teleport_runes += src - -/obj/effect/rune/teleport/Destroy() - GLOB.teleport_runes -= src - return ..() - -/obj/effect/rune/teleport/invoke(var/list/invokers) - var/mob/living/user = invokers[1] //the first invoker is always the user - var/list/potential_runes = list() - var/list/teleportnames = list() - for(var/R in GLOB.teleport_runes) - var/obj/effect/rune/teleport/T = R - if(T != src && !is_away_level(T.z)) - potential_runes[avoid_assoc_duplicate_keys(T.listkey, teleportnames)] = T - - if(!potential_runes.len) - to_chat(user, "There are no valid runes to teleport to!") - log_game("Teleport rune failed - no other teleport runes") - fail_invoke() - return - - var/turf/T = get_turf(src) - if(is_away_level(T.z)) - to_chat(user, "You are not in the right dimension!") - log_game("Teleport rune failed - user in away mission") - fail_invoke() - return - - var/input_rune_key = input(user, "Choose a rune to teleport to.", "Rune to Teleport to") as null|anything in potential_runes //we know what key they picked - var/obj/effect/rune/teleport/actual_selected_rune = potential_runes[input_rune_key] //what rune does that key correspond to? - if(!Adjacent(user) || !src || QDELETED(src) || user.incapacitated() || !actual_selected_rune) - fail_invoke() - return - - var/turf/target = get_turf(actual_selected_rune) - if(is_blocked_turf(target, TRUE)) - to_chat(user, "The target rune is blocked. Attempting to teleport to it would be massively unwise.") - fail_invoke() - return - var/movedsomething = FALSE - var/moveuserlater = FALSE - for(var/atom/movable/A in T) - if(A == user) - moveuserlater = TRUE - movedsomething = TRUE - continue - if(!A.anchored) - movedsomething = TRUE - A.forceMove(target) - if(movedsomething) - ..() - visible_message("There is a sharp crack of inrushing air, and everything above the rune disappears!", null, "You hear a sharp crack.") - to_chat(user, "You[moveuserlater ? "r vision blurs, and you suddenly appear somewhere else":" send everything above the rune away"].") - if(moveuserlater) - user.forceMove(target) - target.visible_message("There is a boom of outrushing air as something appears above the rune!", null, "You hear a boom.") - else - fail_invoke() - - //Rite of Offering: Converts or sacrifices a target. /obj/effect/rune/convert cultist_name = "Offer" @@ -392,12 +267,17 @@ structure_check() searches for nearby cultist structures required for the invoca [brutedamage || burndamage ? "even as [convertee.p_their()] wounds heal and close" : "as the markings below [convertee.p_them()] glow a bloody red"]!", \ "AAAAAAAAAAAAAA-") SSticker.mode.add_cultist(convertee.mind, 1) - new /obj/item/tome(get_turf(src)) + new /obj/item/melee/cultblade/dagger(get_turf(src)) convertee.mind.special_role = "Cultist" to_chat(convertee, "Your blood pulses. Your head throbs. The world goes red. All at once you are aware of a horrible, horrible, truth. The veil of reality has been ripped away \ and something evil takes root.") to_chat(convertee, "Assist your new compatriots in their dark dealings. Your goal is theirs, and theirs is yours. You serve the Geometer above all else. Bring it back.\ ") + if(ishuman(convertee)) + var/mob/living/carbon/human/H = convertee + H.uncuff() + H.stuttering = 0 + H.cultslurring = 0 return 1 /obj/effect/rune/convert/proc/do_sacrifice(mob/living/sacrificial, list/invokers) @@ -450,9 +330,135 @@ structure_check() searches for nearby cultist structures required for the invoca sacrificial.gib() return TRUE + +/obj/effect/rune/empower + cultist_name = "Empower" + cultist_desc = "allows cultists to prepare greater amounts of blood magic at far less of a cost." + invocation = "H'drak v'loso, mir'kanas verbot!" + icon_state = "3" + color = RUNE_COLOR_TALISMAN + construct_invoke = FALSE + +/obj/effect/rune/empower/invoke(var/list/invokers) + . = ..() + var/mob/living/user = invokers[1] //the first invoker is always the user + for(var/datum/action/innate/cult/blood_magic/BM in user.actions) + BM.Activate() + +/obj/effect/rune/teleport + cultist_name = "Teleport" + cultist_desc = "warps everything above it to another chosen teleport rune." + invocation = "Sas'so c'arta forbici!" + icon_state = "2" + color = RUNE_COLOR_TELEPORT + req_keyword = TRUE + light_power = 4 + var/obj/effect/temp_visual/cult/portal/inner_portal //The portal "hint" for off-station teleportations + var/obj/effect/temp_visual/cult/rune_spawn/rune2/outer_portal + var/listkey + + +/obj/effect/rune/teleport/Initialize(mapload, set_keyword) + . = ..() + var/area/A = get_area(src) + var/locname = initial(A.name) + listkey = set_keyword ? "[set_keyword] [locname]":"[locname]" + GLOB.teleport_runes += src + +/obj/effect/rune/teleport/Destroy() + GLOB.teleport_runes -= src + return ..() + +/obj/effect/rune/teleport/invoke(var/list/invokers) + var/mob/living/user = invokers[1] //the first invoker is always the user + var/list/potential_runes = list() + var/list/teleportnames = list() + for(var/R in GLOB.teleport_runes) + var/obj/effect/rune/teleport/T = R + if(T != src && !is_away_level(T.z)) + potential_runes[avoid_assoc_duplicate_keys(T.listkey, teleportnames)] = T + + if(!potential_runes.len) + to_chat(user, "There are no valid runes to teleport to!") + log_game("Teleport rune failed - no other teleport runes") + fail_invoke() + return + + var/turf/T = get_turf(src) + if(is_away_level(T.z)) + to_chat(user, "You are not in the right dimension!") + log_game("Teleport rune failed - user in away mission") + fail_invoke() + return + + var/input_rune_key = input(user, "Choose a rune to teleport to.", "Rune to Teleport to") as null|anything in potential_runes //we know what key they picked + var/obj/effect/rune/teleport/actual_selected_rune = potential_runes[input_rune_key] //what rune does that key correspond to? + if(!Adjacent(user) || !src || QDELETED(src) || user.incapacitated() || !actual_selected_rune) + fail_invoke() + return + + var/turf/target = get_turf(actual_selected_rune) + if(is_blocked_turf(target, TRUE)) + to_chat(user, "The target rune is blocked. Attempting to teleport to it would be massively unwise.") + fail_invoke() + return + var/movedsomething = FALSE + var/moveuserlater = FALSE + for(var/atom/movable/A in T) + if(ishuman(A)) + new /obj/effect/temp_visual/dir_setting/cult/phase/out(T, A.dir) + new /obj/effect/temp_visual/dir_setting/cult/phase(target, A.dir) + if(A == user) + moveuserlater = TRUE + movedsomething = TRUE + continue + if(!A.anchored) + movedsomething = TRUE + A.forceMove(target) + if(movedsomething) + ..() + visible_message("There is a sharp crack of inrushing air, and everything above the rune disappears!", null, "You hear a sharp crack.") + to_chat(user, "You[moveuserlater ? "r vision blurs, and you suddenly appear somewhere else":" send everything above the rune away"].") + if(moveuserlater) + user.forceMove(target) + if(is_mining_level(z) && !is_mining_level(target.z)) //No effect if you stay on lavaland + actual_selected_rune.handle_portal("lava") + else + var/area/A = get_area(T) + if(A.map_name == "Space") + actual_selected_rune.handle_portal("space") + target.visible_message("There is a boom of outrushing air as something appears above the rune!", null, "You hear a boom.") + else + fail_invoke() + +/obj/effect/rune/teleport/proc/handle_portal(portal_type) + var/turf/T = get_turf(src) + if(inner_portal) + qdel(inner_portal) //We need fresh effects/animations + if(outer_portal) + qdel(outer_portal) + playsound(T, pick('sound/effects/sparks1.ogg', 'sound/effects/sparks2.ogg', 'sound/effects/sparks3.ogg', 'sound/effects/sparks4.ogg'), 100, TRUE, 14) + inner_portal = new /obj/effect/temp_visual/cult/portal(T) + if(portal_type == "space") + light_color = RUNE_COLOR_TELEPORT + desc += "
A tear in reality reveals a black void interspersed with dots of light... something recently teleported here from space!" + else + inner_portal.icon_state = "lava" + light_color = LIGHT_COLOR_FIRE + desc += "
A tear in reality reveals a coursing river of lava... something recently teleported here from the Lavaland Mines!" + outer_portal = new(T, 600, color) + light_range = 4 + update_light() + addtimer(CALLBACK(src, .proc/close_portal), 600, TIMER_UNIQUE) + +/obj/effect/rune/teleport/proc/close_portal() + desc = initial(desc) + light_range = 0 + update_light() + //Ritual of Dimensional Rending: Calls forth the avatar of Nar-Sie upon the station. /obj/effect/rune/narsie - cultist_name = "Summon Nar-Sie" + cultist_name = "Nar-Sie" cultist_desc = "tears apart dimensional barriers, calling forth the Geometer. Requires 9 invokers." invocation = "TOK-LYR RQA-NAP G'OLT-ULOFT!!" req_cultists = 9 @@ -473,7 +479,7 @@ structure_check() searches for nearby cultist structures required for the invoca GLOB.poi_list -= src . = ..() -/obj/effect/rune/narsie/talismanhide() //can't hide this, and you wouldn't want to +/obj/effect/rune/narsie/conceal() //can't hide this, and you wouldn't want to return /obj/effect/rune/narsie/invoke(var/list/invokers) @@ -481,12 +487,17 @@ structure_check() searches for nearby cultist structures required for the invoca return if(!is_station_level(z)) return - + var/mob/living/user = invokers[1] + var/datum/antagonist/cult/user_antag = user.mind.has_antag_datum(/datum/antagonist/cult,TRUE) + var/datum/objective/eldergod/summon_objective = locate() in user_antag.cult_team.objectives + var/area/place = get_area(src) + if(!(place in summon_objective.summon_spots)) + to_chat(user, "The Geometer can only be summoned where the veil is weak - in [english_list(summon_objective.summon_spots)]!") + return if(locate(/obj/singularity/narsie) in GLOB.poi_list) for(var/M in invokers) - to_chat(M, "[src] fizzles uselessly, Nar-Sie is already on this plane!") - playsound(src, 'sound/items/welder.ogg', 50, 1) - log_game("Summon Nar-Sie rune at [COORD(src)] failed - already summoned") + to_chat(M, "Nar-Sie is already on this plane!") + log_game("Nar-Sie rune failed - already summoned") return //BEGIN THE SUMMONING used = TRUE @@ -494,20 +505,16 @@ structure_check() searches for nearby cultist structures required for the invoca sound_to_playing_players('sound/effects/dimensional_rend.ogg') var/turf/T = get_turf(src) sleep(40) - if(locate(/obj/singularity/narsie) in GLOB.poi_list) - T.visible_message("A faint fizzle could be heard echoing along with a soft chorus of screams and chanting...") - playsound(T, 'sound/items/welder.ogg', 25, 1) - return if(src) color = RUNE_COLOR_RED new /obj/singularity/narsie/large/cult(T) //Causes Nar-Sie to spawn even if the rune has been removed /obj/effect/rune/narsie/attackby(obj/I, mob/user, params) //Since the narsie rune takes a long time to make, add logging to removal. - if((istype(I, /obj/item/tome) && iscultist(user))) + if((istype(I, /obj/item/melee/cultblade/dagger) && iscultist(user))) user.visible_message("[user.name] begins erasing [src]...", "You begin erasing [src]...") if(do_after(user, 50, target = src)) //Prevents accidental erasures. - log_game("Summon Narsie rune erased by [user.mind.key] (ckey) with a tome") - message_admins("[key_name_admin(user)] erased a Narsie rune with a tome") + log_game("Summon Narsie rune erased by [user.mind.key] (ckey) with [I.name]") + message_admins("[key_name_admin(user)] erased a Narsie rune with [I.name]") ..() else if(istype(I, /obj/item/nullrod)) //Begone foul magiks. You cannot hinder me. @@ -517,7 +524,7 @@ structure_check() searches for nearby cultist structures required for the invoca //Rite of Resurrection: Requires a dead or inactive cultist. When reviving the dead, you can only perform one revival for every sacrifice your cult has carried out. /obj/effect/rune/raise_dead - cultist_name = "Revive Cultist" + cultist_name = "Revive" cultist_desc = "requires a dead, mindless, or inactive cultist placed upon the rune. Provided there have been sufficient sacrifices, they will be given a new life." invocation = "Pasnar val'keriam usinar. Savrae ines amutan. Yam'toth remium il'tarat!" //Depends on the name of the user - see below icon_state = "1" @@ -545,14 +552,13 @@ structure_check() searches for nearby cultist structures required for the invoca to_chat(user, "There are no dead cultists on the rune!") log_game("Raise Dead rune failed - no cultists to revive") fail_invoke() - rune_in_use = FALSE return if(potential_revive_mobs.len > 1) mob_to_revive = input(user, "Choose a cultist to revive.", "Cultist to Revive") as null|anything in potential_revive_mobs else mob_to_revive = potential_revive_mobs[1] if(QDELETED(src) || !validness_checks(mob_to_revive, user)) - rune_in_use = FALSE + fail_invoke() return if(user.name == "Herbert West") invocation = "To life, to life, I bring them!" @@ -563,12 +569,11 @@ structure_check() searches for nearby cultist structures required for the invoca if(LAZYLEN(GLOB.sacrificed) <= revives_used) to_chat(user, "Your cult must carry out another sacrifice before it can revive a cultist!") fail_invoke() - rune_in_use = FALSE return revives_used++ mob_to_revive.revive(1, 1) //This does remove traits and such, but the rune might actually see some use because of it! mob_to_revive.grab_ghost() - else if(!mob_to_revive.client || mob_to_revive.client.is_afk()) + if(!mob_to_revive.client || mob_to_revive.client.is_afk()) set waitfor = FALSE var/list/mob/dead/observer/candidates = pollCandidatesForMob("Do you want to play as a [mob_to_revive.name], an inactive blood cultist?", ROLE_CULTIST, null, ROLE_CULTIST, 50, mob_to_revive) var/mob/dead/observer/theghost = null @@ -578,6 +583,10 @@ structure_check() searches for nearby cultist structures required for the invoca message_admins("[key_name_admin(theghost)] has taken control of ([key_name_admin(mob_to_revive)]) to replace an AFK player.") mob_to_revive.ghostize(0) mob_to_revive.key = theghost.key + else + fail_invoke() + return + SEND_SOUND(mob_to_revive, 'sound/ambience/antag/bloodcult.ogg') to_chat(mob_to_revive, "\"PASNAR SAVRAE YAM'TOTH. Arise.\"") mob_to_revive.visible_message("[mob_to_revive] draws in a huge breath, red light shining from [mob_to_revive.p_their()] eyes.", \ "You awaken suddenly from the void. You're alive!") @@ -590,140 +599,29 @@ structure_check() searches for nearby cultist structures required for the invoca if(!Adjacent(user) || user.incapacitated()) return FALSE if(QDELETED(target_mob)) - fail_invoke() return FALSE if(!(target_mob in T.contents)) to_chat(user, "The cultist to revive has been moved!") - fail_invoke() log_game("Raise Dead rune failed - revival target moved") return FALSE - var/mob/dead/observer/ghost = target_mob.get_ghost(TRUE) - if(!ghost && (!target_mob.mind || !target_mob.mind.active)) - to_chat(user, "The corpse to revive has no spirit!") - fail_invoke() - log_game("Raise Dead rune failed - revival target has no ghost") - return FALSE - if(!GLOB.sacrificed.len || GLOB.sacrificed.len <= revives_used) - to_chat(user, "You have sacrificed too few people to revive a cultist!") - fail_invoke() - log_game("Raise Dead rune failed - too few sacrificed") - return FALSE return TRUE /obj/effect/rune/raise_dead/fail_invoke() ..() + rune_in_use = FALSE for(var/mob/living/M in range(1,src)) if(iscultist(M) && M.stat == DEAD) M.visible_message("[M] twitches.") - -//Rite of Disruption: Emits an EMP blast. -/obj/effect/rune/emp - cultist_name = "Electromagnetic Disruption" - cultist_desc = "emits a large electromagnetic pulse, increasing in size for each cultist invoking it, hindering electronics and disabling silicons." - invocation = "Ta'gh fara'qha fel d'amar det!" - icon_state = "5" - allow_excess_invokers = TRUE - color = RUNE_COLOR_EMP - -/obj/effect/rune/emp/invoke(var/list/invokers) - var/turf/E = get_turf(src) - ..() - visible_message("[src] glows blue for a moment before vanishing.") - switch(invokers.len) - if(1 to 2) - playsound(E, 'sound/items/welder2.ogg', 25, 1) - for(var/M in invokers) - to_chat(M, "You feel a minute vibration pass through you...") - if(3 to 6) - playsound(E, 'sound/magic/disable_tech.ogg', 50, 1) - for(var/M in invokers) - to_chat(M, "Your hair stands on end as a shockwave emanates from the rune!") - if(7 to INFINITY) - playsound(E, 'sound/magic/disable_tech.ogg', 100, 1) - for(var/M in invokers) - var/mob/living/L = M - to_chat(L, "You chant in unison and a colossal burst of energy knocks you backward!") - L.Knockdown(40) - qdel(src) //delete before pulsing because it's a delay reee - empulse(E, 9*invokers.len, 12*invokers.len) // Scales now, from a single room to most of the station depending on # of chanters - -//Rite of Spirit Sight: Separates one's spirit from their body. They will take damage while it is active. -/obj/effect/rune/spirit - cultist_name = "Spirit Sight" - cultist_desc = "severs the link between one's spirit and body. This effect is taxing and one's physical body will take damage while this is active." - invocation = "Fwe'sh mah erl nyag r'ya!" - icon_state = "7" - color = RUNE_COLOR_DARKRED - rune_in_use = FALSE //One at a time, please! - construct_invoke = FALSE - var/mob/living/affecting = null - -/obj/effect/rune/spirit/Destroy() - affecting = null - return ..() - -/obj/effect/rune/spirit/examine(mob/user) - ..() - if(affecting) - to_chat(user, "A translucent field encases [affecting] above the rune!") - -/obj/effect/rune/spirit/can_invoke(mob/living/user) - if(rune_in_use) - to_chat(user, "[src] cannot support more than one body!") - log_game("Spirit Sight rune failed - more than one user") - return list() - var/turf/T = get_turf(src) - if(!(user in T)) - to_chat(user, "You must be standing on top of [src]!") - log_game("Spirit Sight rune failed - user not standing on rune") - return list() - return ..() - -/obj/effect/rune/spirit/invoke(var/list/invokers) - var/mob/living/user = invokers[1] - ..() - var/turf/T = get_turf(src) - rune_in_use = TRUE - affecting = user - affecting.add_atom_colour(RUNE_COLOR_DARKRED, ADMIN_COLOUR_PRIORITY) - affecting.visible_message("[affecting] freezes statue-still, glowing an unearthly red.", \ - "You see what lies beyond. All is revealed. While this is a wondrous experience, your physical form will waste away in this state. Hurry...") - affecting.ghostize(1) - while(!QDELETED(affecting)) - affecting.apply_damage(0.1, BRUTE) - if(!(affecting in T)) - user.visible_message("A spectral tendril wraps around [affecting] and pulls [affecting.p_them()] back to the rune!") - Beam(affecting, icon_state="drainbeam", time=2) - affecting.forceMove(get_turf(src)) //NO ESCAPE :^) - if(affecting.key) - affecting.visible_message("[affecting] slowly relaxes, the glow around [affecting.p_them()] dimming.", \ - "You are re-united with your physical form. [src] releases its hold over you.") - affecting.remove_atom_colour(ADMIN_COLOUR_PRIORITY, RUNE_COLOR_DARKRED) - affecting.Knockdown(60) - break - if(affecting.stat == UNCONSCIOUS) - if(prob(1)) - var/mob/dead/observer/G = affecting.get_ghost() - to_chat(G, "You feel the link between you and your body weakening... you must hurry!") - else if(affecting.stat == DEAD) - affecting.remove_atom_colour(ADMIN_COLOUR_PRIORITY, RUNE_COLOR_DARKRED) - var/mob/dead/observer/G = affecting.get_ghost() - to_chat(G, "You suddenly feel your physical form pass on. [src]'s exertion has killed you!") - break - sleep(1) - affecting = null - rune_in_use = FALSE - //Rite of the Corporeal Shield: When invoked, becomes solid and cannot be passed. Invoke again to undo. /obj/effect/rune/wall - cultist_name = "Form Barrier" + cultist_name = "Barrier" cultist_desc = "when invoked, makes a temporary invisible wall to block passage. Can be invoked again to reverse this." invocation = "Khari'd! Eske'te tannin!" - icon_state = "1" - color = RUNE_COLOR_MEDIUMRED + icon_state = "4" + color = RUNE_COLOR_DARKRED CanAtmosPass = ATMOS_PASS_DENSITY - var/density_timer + var/datum/timedevent/density_timer var/recharging = FALSE /obj/effect/rune/wall/Initialize(mapload, set_keyword) @@ -732,8 +630,10 @@ structure_check() searches for nearby cultist structures required for the invoca /obj/effect/rune/wall/examine(mob/user) ..() - if(density) - to_chat(user, "There is a barely perceptible shimmering of the air above [src].") + if(density && iscultist(user)) + var/datum/timedevent/TMR = active_timers[1] + if(TMR) + to_chat(user, "The air above this rune has hardened into a barrier that will last [DisplayTimeText(TMR.timeToRun - world.time)].") /obj/effect/rune/wall/Destroy() density = FALSE @@ -767,7 +667,7 @@ structure_check() searches for nearby cultist structures required for the invoca W.density = TRUE W.update_state() W.spread_density() - density_timer = addtimer(CALLBACK(src, .proc/lose_density), 900, TIMER_STOPPABLE) + density_timer = addtimer(CALLBACK(src, .proc/lose_density), 3000, TIMER_STOPPABLE) /obj/effect/rune/wall/proc/lose_density() if(density) @@ -804,7 +704,7 @@ structure_check() searches for nearby cultist structures required for the invoca invocation = "N'ath reth sh'yro eth d'rekkathnor!" req_cultists = 2 invoke_damage = 10 - icon_state = "5" + icon_state = "3" color = RUNE_COLOR_SUMMON /obj/effect/rune/summon/invoke(var/list/invokers) @@ -849,7 +749,7 @@ structure_check() searches for nearby cultist structures required for the invoca cultist_desc = "boils the blood of non-believers who can see the rune, rapidly dealing extreme amounts of damage. Requires 3 invokers." invocation = "Dedo ol'btoh!" icon_state = "4" - color = RUNE_COLOR_MEDIUMRED + color = RUNE_COLOR_BURNTORANGE light_color = LIGHT_COLOR_LAVA req_cultists = 3 invoke_damage = 10 @@ -909,19 +809,20 @@ structure_check() searches for nearby cultist structures required for the invoca //Rite of Spectral Manifestation: Summons a ghost on top of the rune as a cultist human with no items. User must stand on the rune at all times, and takes damage for each summoned ghost. /obj/effect/rune/manifest - cultist_name = "Manifest Spirit" - cultist_desc = "manifests a spirit as a servant of the Geometer. The invoker must not move from atop the rune, and will take damage for each summoned spirit." + cultist_name = "Spirit Realm" + cultist_desc = "manifests a spirit servant of the Geometer and allows you to ascend as a spirit yourself. The invoker must not move from atop the rune, and will take damage for each summoned spirit." invocation = "Gal'h'rfikk harfrandid mud'gib!" //how the fuck do you pronounce this - icon_state = "6" + icon_state = "7" invoke_damage = 10 construct_invoke = FALSE - color = RUNE_COLOR_MEDIUMRED - var/ghost_limit = 5 + color = RUNE_COLOR_DARKRED + var/mob/living/affecting = null + var/ghost_limit = 4 var/ghosts = 0 /obj/effect/rune/manifest/Initialize() . = ..() - notify_ghosts("Manifest rune created in [get_area(src)].", 'sound/effects/ghost2.ogg', source = src) + /obj/effect/rune/manifest/can_invoke(mob/living/user) if(!(user in get_turf(src))) @@ -934,60 +835,91 @@ structure_check() searches for nearby cultist structures required for the invoca fail_invoke() log_game("Manifest rune failed - user is a ghost") return list() - if(ghosts >= ghost_limit) - to_chat(user, "You are sustaining too many ghosts to summon more!") - fail_invoke() - log_game("Manifest rune failed - too many summoned ghosts") - return list() - var/list/ghosts_on_rune = list() - for(var/mob/dead/observer/O in get_turf(src)) - if(O.client && !jobban_isbanned(O, ROLE_CULTIST)) - ghosts_on_rune += O - if(!ghosts_on_rune.len) - to_chat(user, "There are no spirits near [src]!") - fail_invoke() - log_game("Manifest rune failed - no nearby ghosts") - return list() return ..() /obj/effect/rune/manifest/invoke(var/list/invokers) + . = ..() var/mob/living/user = invokers[1] - var/list/ghosts_on_rune = list() - for(var/mob/dead/observer/O in get_turf(src)) - if(O.client && !jobban_isbanned(O, ROLE_CULTIST)) - ghosts_on_rune += O - var/mob/dead/observer/ghost_to_spawn = pick(ghosts_on_rune) - var/mob/living/carbon/human/cult_ghost/new_human = new(get_turf(src)) - new_human.real_name = ghost_to_spawn.real_name - new_human.alpha = 150 //Makes them translucent - new_human.equipOutfit(/datum/outfit/ghost_cultist) //give them armor - new_human.apply_status_effect(STATUS_EFFECT_SUMMONEDGHOST) //ghosts can't summon more ghosts - ..() - ghosts++ - playsound(src, 'sound/magic/exit_blood.ogg', 50, 1) - visible_message("A cloud of red mist forms above [src], and from within steps... a [new_human.gender == FEMALE ? "wo":""]man.") - to_chat(user, "Your blood begins flowing into [src]. You must remain in place and conscious to maintain the forms of those summoned. This will hurt you slowly but surely...") var/turf/T = get_turf(src) - var/obj/structure/emergency_shield/invoker/N = new(T) + var/choice = alert(user,"You tear open a connection to the spirit realm...",,"Summon a Cult Ghost","Ascend as a Dark Spirit","Cancel") + if(choice == "Summon a Cult Ghost") + notify_ghosts("Manifest rune invoked in [get_area(src)].", 'sound/effects/ghost2.ogg', source = src) + var/list/ghosts_on_rune = list() + for(var/mob/dead/observer/O in get_turf(src)) + if(O.client && !jobban_isbanned(O, ROLE_CULTIST)) + ghosts_on_rune += O + if(!ghosts_on_rune.len) + to_chat(user, "There are no spirits near [src]!") + fail_invoke() + log_game("Manifest rune failed - no nearby ghosts") + return list() + var/mob/dead/observer/ghost_to_spawn = pick(ghosts_on_rune) + var/mob/living/carbon/human/cult_ghost/new_human = new(get_turf(src)) + new_human.real_name = ghost_to_spawn.real_name + new_human.alpha = 150 //Makes them translucent + new_human.equipOutfit(/datum/outfit/ghost_cultist) //give them armor + new_human.apply_status_effect(STATUS_EFFECT_SUMMONEDGHOST) //ghosts can't summon more ghosts + new_human.see_invisible = SEE_INVISIBLE_OBSERVER + ghosts++ + if(ghosts >= ghost_limit) + to_chat(user, "You are sustaining too many ghosts to summon more!") + fail_invoke() + log_game("Manifest rune failed - too many summoned ghosts") + return list() + playsound(src, 'sound/magic/exit_blood.ogg', 50, 1) + visible_message("A cloud of red mist forms above [src], and from within steps... a [new_human.gender == FEMALE ? "wo":""]man.") + to_chat(user, "Your blood begins flowing into [src]. You must remain in place and conscious to maintain the forms of those summoned. This will hurt you slowly but surely...") + var/obj/structure/emergency_shield/invoker/N = new(T) + new_human.key = ghost_to_spawn.key + SSticker.mode.add_cultist(new_human.mind, 0) + to_chat(new_human, "You are a servant of the Geometer. You have been made semi-corporeal by the cult of Nar-Sie, and you are to serve them at all costs.") - new_human.key = ghost_to_spawn.key - SSticker.mode.add_cultist(new_human.mind, 0) - to_chat(new_human, "You are a servant of the Geometer. You have been made semi-corporeal by the cult of Nar-Sie, and you are to serve them at all costs.") + while(!QDELETED(src) && !QDELETED(user) && !QDELETED(new_human) && (user in T)) + if(user.stat || new_human.InCritical()) + break + user.apply_damage(0.1, BRUTE) + sleep(1) - while(!QDELETED(src) && !QDELETED(user) && !QDELETED(new_human) && (user in T)) - if(user.stat || new_human.InCritical()) - break - user.apply_damage(0.1, BRUTE) - sleep(1) - - qdel(N) - ghosts-- - if(new_human) - new_human.visible_message("[new_human] suddenly dissolves into bones and ashes.", \ - "Your link to the world fades. Your form breaks apart.") - for(var/obj/I in new_human) - new_human.dropItemToGround(I, TRUE) - new_human.dust() + qdel(N) + ghosts-- + if(new_human) + new_human.visible_message("[new_human] suddenly dissolves into bones and ashes.", \ + "Your link to the world fades. Your form breaks apart.") + for(var/obj/I in new_human) + new_human.dropItemToGround(I, TRUE) + new_human.dust() + else if(choice == "Ascend as a Dark Spirit") + affecting = user + affecting.add_atom_colour(RUNE_COLOR_DARKRED, ADMIN_COLOUR_PRIORITY) + affecting.visible_message("[affecting] freezes statue-still, glowing an unearthly red.", \ + "You see what lies beyond. All is revealed. In this form you find that your voice booms louder and you can mark targets for the entire cult") + var/mob/dead/observer/G = affecting.ghostize(1) + var/datum/action/innate/cult/comm/spirit/CM = new + var/datum/action/innate/cult/ghostmark/GM = new + G.name = "Dark Spirit of [G.name]" + G.color = "red" + CM.Grant(G) + GM.Grant(G) + while(!QDELETED(affecting)) + if(!(affecting in T)) + user.visible_message("A spectral tendril wraps around [affecting] and pulls [affecting.p_them()] back to the rune!") + Beam(affecting, icon_state="drainbeam", time=2) + affecting.forceMove(get_turf(src)) //NO ESCAPE :^) + if(affecting.key) + affecting.visible_message("[affecting] slowly relaxes, the glow around [affecting.p_them()] dimming.", \ + "You are re-united with your physical form. [src] releases its hold over you.") + affecting.Knockdown(40) + break + if(affecting.health <= 10) + to_chat(G, "Your body can no longer sustain the connection!") + break + sleep(5) + CM.Remove(G) + GM.Remove(G) + affecting.remove_atom_colour(ADMIN_COLOUR_PRIORITY, RUNE_COLOR_DARKRED) + affecting.grab_ghost() + affecting = null + rune_in_use = FALSE /mob/living/carbon/human/cult_ghost/spill_organs(no_brain, no_organs, no_bodyparts) //cult ghosts never drop a brain no_brain = TRUE @@ -997,3 +929,149 @@ structure_check() searches for nearby cultist structures required for the invoca . = ..() for(var/obj/item/organ/brain/B in .) //they're not that smart, really . -= B + + +/obj/effect/rune/apocalypse + cultist_name = "Apocalypse" + cultist_desc = "a harbinger of the end times. Grows in strength with the cult's desperation - but at the risk of... side effects." + invocation = "Ta'gh fara'qha fel d'amar det!" + icon = 'icons/effects/96x96.dmi' + icon_state = "apoc" + pixel_x = -32 + pixel_y = -32 + allow_excess_invokers = TRUE + color = RUNE_COLOR_DARKRED + req_cultists = 3 + scribe_delay = 100 + +/obj/effect/rune/apocalypse/invoke(var/list/invokers) + if(rune_in_use) + return + . = ..() + var/area/place = get_area(src) + var/mob/living/user = invokers[1] + var/datum/antagonist/cult/user_antag = user.mind.has_antag_datum(/datum/antagonist/cult,TRUE) + var/datum/objective/eldergod/summon_objective = locate() in user_antag.cult_team.objectives + if(summon_objective.summon_spots.len <= 1) + to_chat(user, "Only one ritual site remains - it must be reserved for the final summoning!") + return + if(!(place in summon_objective.summon_spots)) + to_chat(user, "The Apocalypse rune will remove a ritual site, where Nar-sie can be summoned, it can only be scribed in [english_list(summon_objective.summon_spots)]!") + return + summon_objective.summon_spots -= place + rune_in_use = TRUE + var/turf/T = get_turf(src) + new /obj/effect/temp_visual/dir_setting/curse/grasp_portal/fading(T) + var/intensity = 0 + for(var/mob/living/M in GLOB.player_list) + if(iscultist(M)) + intensity++ + intensity = max(60, 360 - (360*(intensity/GLOB.player_list.len + 0.3)**2)) //significantly lower intensity for "winning" cults + var/duration = intensity*10 + playsound(T, 'sound/magic/enter_blood.ogg', 100, 1) + visible_message("A colossal shockwave of energy bursts from the rune, disintegrating it in the process!") + for(var/mob/living/L in range(src, 3)) + L.Knockdown(30) + empulse(T, 0.42*(intensity), 1) + var/list/images = list() + var/zmatch = T.z + var/datum/atom_hud/AH = GLOB.huds[DATA_HUD_SECURITY_ADVANCED] + for(var/mob/living/M in GLOB.alive_mob_list) + if(M.z != zmatch) + continue + if(ishuman(M)) + if(!iscultist(M)) + AH.remove_hud_from(M) + addtimer(CALLBACK(GLOBAL_PROC, .proc/hudFix, M), duration) + var/image/A = image('icons/mob/mob.dmi',M,"cultist", ABOVE_MOB_LAYER) + A.override = 1 + add_alt_appearance(/datum/atom_hud/alternate_appearance/basic/noncult, "human_apoc", A, FALSE) + addtimer(CALLBACK(M,/atom/.proc/remove_alt_appearance,"human_apoc",TRUE), duration) + images += A + SEND_SOUND(M, pick(sound('sound/ambience/antag/bloodcult.ogg'),sound('sound/spookoween/ghost_whisper.ogg'),sound('sound/spookoween/ghosty_wind.ogg'))) + else + var/construct = pick("floater","artificer","behemoth") + var/image/B = image('icons/mob/mob.dmi',M,construct, ABOVE_MOB_LAYER) + B.override = 1 + add_alt_appearance(/datum/atom_hud/alternate_appearance/basic/noncult, "mob_apoc", B, FALSE) + addtimer(CALLBACK(M,/atom/.proc/remove_alt_appearance,"mob_apoc",TRUE), duration) + images += B + if(!iscultist(M)) + if(M.client) + var/image/C = image('icons/effects/cult_effects.dmi',M,"bloodsparkles", ABOVE_MOB_LAYER) + add_alt_appearance(/datum/atom_hud/alternate_appearance/basic/cult, "cult_apoc", C, FALSE) + addtimer(CALLBACK(M,/atom/.proc/remove_alt_appearance,"cult_apoc",TRUE), duration) + images += C + else + to_chat(M, "An Apocalypse Rune was invoked in the [place.name], it is no longer available as a summoning site!") + SEND_SOUND(M, 'sound/effects/pope_entry.ogg') + image_handler(images, duration) + if(intensity>=285) // Based on the prior formula, this means the cult makes up <15% of current players + var/outcome = rand(1,100) + switch(outcome) + if(1 to 10) + var/datum/round_event_control/disease_outbreak/D = new() + var/datum/round_event_control/mice_migration/M = new() + D.runEvent() + M.runEvent() + if(11 to 20) + var/datum/round_event_control/radiation_storm/RS = new() + RS.runEvent() + if(21 to 30) + var/datum/round_event_control/brand_intelligence/BI = new() + BI.runEvent() + if(31 to 40) + var/datum/round_event_control/immovable_rod/R = new() + R.runEvent() + R.runEvent() + R.runEvent() + if(41 to 50) + var/datum/round_event_control/meteor_wave/MW = new() + MW.runEvent() + if(51 to 60) + var/datum/round_event_control/spider_infestation/SI = new() + SI.runEvent() + if(61 to 70) + var/datum/round_event_control/anomaly/anomaly_flux/AF + var/datum/round_event_control/anomaly/anomaly_grav/AG + var/datum/round_event_control/anomaly/anomaly_pyro/AP + var/datum/round_event_control/anomaly/anomaly_vortex/AV + AF.runEvent() + AG.runEvent() + AP.runEvent() + AV.runEvent() + if(71 to 80) + var/datum/round_event_control/spacevine/SV = new() + var/datum/round_event_control/grey_tide/GT = new() + SV.runEvent() + GT.runEvent() + if(81 to 100) + var/datum/round_event_control/portal_storm_narsie/N = new() + N.runEvent() + qdel(src) + +/obj/effect/rune/apocalypse/proc/image_handler(var/list/images, duration) + var/end = world.time + duration + set waitfor = 0 + while(end>world.time) + for(var/image/I in images) + I.override = FALSE + animate(I, alpha = 0, time = 25, flags = ANIMATION_PARALLEL) + sleep(35) + for(var/image/I in images) + animate(I, alpha = 255, time = 25, flags = ANIMATION_PARALLEL) + sleep(25) + for(var/image/I in images) + if(I.icon_state != "bloodsparkles") + I.override = TRUE + sleep(190) + + + +/proc/hudFix(mob/living/carbon/human/target) + if(!target || !target.client) + return + var/obj/O = target.get_item_by_slot(slot_glasses) + if(istype(O, /obj/item/clothing/glasses/hud/security)) + var/datum/atom_hud/AH = GLOB.huds[DATA_HUD_SECURITY_ADVANCED] + AH.add_hud_to(target) \ No newline at end of file diff --git a/code/modules/antagonists/swarmer/swarmer_event.dm b/code/modules/antagonists/swarmer/swarmer_event.dm index 37dcbf4221..15ae0a7fe1 100644 --- a/code/modules/antagonists/swarmer/swarmer_event.dm +++ b/code/modules/antagonists/swarmer/swarmer_event.dm @@ -2,7 +2,7 @@ name = "Spawn Swarmer Shell" typepath = /datum/round_event/spawn_swarmer weight = 7 - max_occurrences = 0 //nononononono + max_occurrences = 1 //Only once okay fam earliest_start = 18000 //30 minutes min_players = 15 diff --git a/code/modules/atmospherics/environmental/LINDA_turf_tile.dm b/code/modules/atmospherics/environmental/LINDA_turf_tile.dm index f2d1a241f2..7c4ca2c85f 100644 --- a/code/modules/atmospherics/environmental/LINDA_turf_tile.dm +++ b/code/modules/atmospherics/environmental/LINDA_turf_tile.dm @@ -98,11 +98,11 @@ var/list/new_overlay_types = tile_graphic() var/list/atmos_overlay_types = src.atmos_overlay_types // Cache for free performance - #if DM_VERSION >= 513 + /*#if DM_VERSION >= 513 #warning 512 is stable now for sure, remove the old code - #endif + #endif*/ - #if DM_VERSION >= 512 + /*#if DM_VERSION >= 512 if (atmos_overlay_types) for(var/overlay in atmos_overlay_types-new_overlay_types) //doesn't remove overlays that would only be added vars["vis_contents"] -= overlay @@ -112,7 +112,7 @@ vars["vis_contents"] += new_overlay_types - atmos_overlay_types //don't add overlays that already exist else vars["vis_contents"] += new_overlay_types - #else + #else*/ if (atmos_overlay_types) for(var/overlay in atmos_overlay_types-new_overlay_types) //doesn't remove overlays that would only be added cut_overlay(overlay) @@ -122,7 +122,7 @@ add_overlay(new_overlay_types - atmos_overlay_types) //don't add overlays that already exist else add_overlay(new_overlay_types) - #endif + //#endif UNSETEMPTY(new_overlay_types) src.atmos_overlay_types = new_overlay_types diff --git a/code/modules/atmospherics/machinery/airalarm.dm b/code/modules/atmospherics/machinery/airalarm.dm index f83164a409..9880d0ba46 100644 --- a/code/modules/atmospherics/machinery/airalarm.dm +++ b/code/modules/atmospherics/machinery/airalarm.dm @@ -98,7 +98,7 @@ /datum/gas/tritium = new/datum/tlv/dangerous, /datum/gas/stimulum = new/datum/tlv/dangerous, /datum/gas/nitryl = new/datum/tlv/dangerous, - /datum/gas/pluoxium = new/datum/tlv/dangerous + /datum/gas/pluoxium = new/datum/tlv(-1, -1, 135, 140) // Partial pressure, kpa ) /obj/machinery/airalarm/server // No checks here. @@ -134,7 +134,7 @@ /datum/gas/tritium = new/datum/tlv/dangerous, /datum/gas/stimulum = new/datum/tlv/dangerous, /datum/gas/nitryl = new/datum/tlv/dangerous, - /datum/gas/pluoxium = new/datum/tlv/dangerous + /datum/gas/pluoxium = new/datum/tlv(-1, -1, 135, 140) // Partial pressure, kpa ) /obj/machinery/airalarm/engine diff --git a/code/modules/atmospherics/machinery/datum_pipeline.dm b/code/modules/atmospherics/machinery/datum_pipeline.dm index 9191916d10..f4d8d54805 100644 --- a/code/modules/atmospherics/machinery/datum_pipeline.dm +++ b/code/modules/atmospherics/machinery/datum_pipeline.dm @@ -88,6 +88,8 @@ /datum/pipeline/proc/addMember(obj/machinery/atmospherics/A, obj/machinery/atmospherics/N) if(istype(A, /obj/machinery/atmospherics/pipe)) var/obj/machinery/atmospherics/pipe/P = A + if(P.parent) + merge(P.parent) P.parent = src var/list/adjacent = P.pipeline_expansion() for(var/obj/machinery/atmospherics/pipe/I in adjacent) diff --git a/code/modules/client/asset_cache.dm b/code/modules/client/asset_cache.dm index f1eba2dac4..5e21f3736a 100644 --- a/code/modules/client/asset_cache.dm +++ b/code/modules/client/asset_cache.dm @@ -17,6 +17,9 @@ You can set verify to TRUE if you want send() to sleep until the client has the //When sending mutiple assets, how many before we give the client a quaint little sending resources message #define ASSET_CACHE_TELL_CLIENT_AMOUNT 8 +//When passively preloading assets, how many to send at once? Too high creates noticable lag where as too low can flood the client's cache with "verify" files +#define ASSET_CACHE_PRELOAD_CONCURRENT 3 + /client var/list/cache = list() // List of all assets sent to this client by the asset cache. var/list/completed_asset_jobs = list() // List of all completed jobs, awaiting acknowledgement. @@ -42,12 +45,9 @@ You can set verify to TRUE if you want send() to sleep until the client has the return 0 client << browse_rsc(SSassets.cache[asset_name], asset_name) - if(!verify || !winexists(client, "asset_cache_browser")) // Can't access the asset cache browser, rip. - if (client) - client.cache += asset_name + if(!verify) + client.cache += asset_name return 1 - if (!client) - return 0 client.sending |= asset_name var/job = ++client.last_asset_job @@ -94,12 +94,10 @@ You can set verify to TRUE if you want send() to sleep until the client has the if (asset in SSassets.cache) client << browse_rsc(SSassets.cache[asset], asset) - if(!verify || !winexists(client, "asset_cache_browser")) // Can't access the asset cache browser, rip. - if (client) - client.cache += unreceived + if(!verify) // Can't access the asset cache browser, rip. + client.cache += unreceived return 1 - if (!client) - return 0 + client.sending |= unreceived var/job = ++client.last_asset_job @@ -125,12 +123,19 @@ You can set verify to TRUE if you want send() to sleep until the client has the //This proc will download the files without clogging up the browse() queue, used for passively sending files on connection start. //The proc calls procs that sleep for long times. /proc/getFilesSlow(var/client/client, var/list/files, var/register_asset = TRUE) + var/concurrent_tracker = 1 for(var/file in files) if (!client) break if (register_asset) - register_asset(file,files[file]) - send_asset(client,file) + register_asset(file, files[file]) + if (concurrent_tracker >= ASSET_CACHE_PRELOAD_CONCURRENT) + concurrent_tracker = 1 + send_asset(client, file) + else + concurrent_tracker++ + send_asset(client, file, verify=FALSE) + stoplag(0) //queuing calls like this too quickly can cause issues in some client versions //This proc "registers" an asset, it adds it to the cache for further use, you cannot touch it from this point on or you'll fuck things up. diff --git a/code/modules/clothing/chameleon.dm b/code/modules/clothing/chameleon.dm index fabd8c1fd1..60595220d7 100644 --- a/code/modules/clothing/chameleon.dm +++ b/code/modules/clothing/chameleon.dm @@ -409,11 +409,11 @@ item_color = "black" desc = "A pair of black shoes." flags_1 = NOSLIP_1 - + /obj/item/clothing/shoes/chameleon/noslip/broken/Initialize() . = ..() - chameleon_action.emp_randomise(INFINITY) - + chameleon_action.emp_randomise(INFINITY) + /obj/item/gun/energy/laser/chameleon name = "practice laser gun" desc = "A modified version of the basic laser gun, this one fires less concentrated energy bolts designed for target practice." @@ -431,6 +431,8 @@ var/list/ammo_copy_vars var/list/gun_copy_vars var/badmin_mode = FALSE + var/can_hitscan = FALSE + var/hitscan_mode = FALSE var/static/list/blacklisted_vars = list("locs", "loc", "contents", "x", "y", "z") /obj/item/gun/energy/laser/chameleon/Initialize() @@ -441,7 +443,7 @@ chameleon_action.chameleon_blacklist = typecacheof(/obj/item/gun/magic, ignore_root_path = FALSE) chameleon_action.initialize_disguises() - projectile_copy_vars = list("name", "icon", "icon_state", "item_state", "speed", "color", "hitsound", "forcedodge", "impact_effect_type", "range", "suppressed", "hitsound_wall", "impact_effect_type", "pass_flags") + projectile_copy_vars = list("name", "icon", "icon_state", "item_state", "speed", "color", "hitsound", "forcedodge", "impact_effect_type", "range", "suppressed", "hitsound_wall", "impact_effect_type", "pass_flags", "tracer_type", "muzzle_type", "impact_type") chameleon_projectile_vars = list("name" = "practice laser", "icon" = 'icons/obj/projectiles.dmi', "icon_state" = "laser") gun_copy_vars = list("fire_sound", "burst_size", "fire_delay") chameleon_gun_vars = list() @@ -493,6 +495,11 @@ if(istype(chambered, /obj/item/ammo_casing/energy/chameleon)) var/obj/item/ammo_casing/energy/chameleon/AC = chambered AC.projectile_vars = chameleon_projectile_vars.Copy() + if(!P.tracer_type) + can_hitscan = FALSE + set_hitscan(FALSE) + else + can_hitscan = TRUE if(badmin_mode) qdel(chambered.BB) chambered.projectile_type = P.type @@ -529,6 +536,22 @@ var/obj/item/ammo_casing/AC = new /obj/item/ammo_casing/syringegun(src) set_chameleon_ammo(AC) +/obj/item/gun/energy/laser/chameleon/attack_self(mob/user) + . = ..() + if(!can_hitscan) + to_chat(user, "[src]'s current disguised gun does not allow it to enable high velocity mode!") + return + if(!chambered) + to_chat(user, "Unknown error in energy lens: Please reset chameleon disguise and try again.") + return + set_hitscan(!hitscan_mode) + to_chat(user, "You toggle [src]'s high velocity beam mode to [hitscan_mode? "on" : "off"].") + +/obj/item/gun/energy/laser/chameleon/proc/set_hitscan(hitscan) + var/obj/item/ammo_casing/energy/chameleon/AC = chambered + AC.hitscan_mode = hitscan + hitscan_mode = hitscan + /obj/item/gun/energy/laser/chameleon/proc/get_chameleon_projectile(guntype) reset_chameleon_vars() var/obj/item/gun/G = new guntype(src) diff --git a/code/modules/crafting/recipes.dm b/code/modules/crafting/recipes.dm index 86eddf3d2a..c68e5c2722 100644 --- a/code/modules/crafting/recipes.dm +++ b/code/modules/crafting/recipes.dm @@ -422,6 +422,11 @@ result = /obj/structure/curtain category = CAT_MISC +/datum/crafting_recipe/extendohand + name = "Extendo-Hand" + reqs = list(/obj/item/bodypart/r_arm/robot = 1, /obj/item/clothing/gloves/boxing = 1) + result = /obj/item/extendohand + category = CAT_MISC /datum/crafting_recipe/chemical_payload name = "Chemical Payload (C4)" diff --git a/code/modules/goonchat/browserassets/css/browserOutput.css b/code/modules/goonchat/browserassets/css/browserOutput.css index f766491d02..5e070fdbfe 100644 --- a/code/modules/goonchat/browserassets/css/browserOutput.css +++ b/code/modules/goonchat/browserassets/css/browserOutput.css @@ -318,6 +318,11 @@ h1.alert, h2.alert {color: #000000;} .green {color: #03ff39;} .shadowling {color: #3b2769;} .cult {color: #960000;} + +.cultitalic {color: #960000; font-style: italic;} +.cultbold {color: #960000; font-style: italic; font-weight: bold;} +.cultboldtalic {color: #960000; font-weight: bold; font-size: 24px;} + .cultlarge {color: #960000; font-weight: bold; font-size: 24px;} .narsie {color: #960000; font-weight: bold; font-size: 120px;} .narsiesmall {color: #960000; font-weight: bold; font-size: 48px;} diff --git a/code/modules/hydroponics/plant_genes.dm b/code/modules/hydroponics/plant_genes.dm index 0dab5048ad..e5c5f89ab5 100644 --- a/code/modules/hydroponics/plant_genes.dm +++ b/code/modules/hydroponics/plant_genes.dm @@ -212,7 +212,7 @@ // Cell recharging trait. Charges all mob's power cells to (potency*rate)% mark when eaten. // Generates sparks on squash. // Small (potency*rate*5) chance to shock squish or slip target for (potency*rate*5) damage. - // Multiplies max charge by (rate*1000) when used in potato power cells. + // Also affects plant batteries see capatative cell production datum name = "Electrical Activity" rate = 0.2 @@ -355,8 +355,8 @@ // The secret of potato supercells! var/datum/plant_gene/trait/cell_charge/CG = G.seed.get_gene(/datum/plant_gene/trait/cell_charge) - if(CG) // 10x charge for deafult cell charge gene - 20 000 with 100 potency. - pocell.maxcharge *= CG.rate*1000 + if(CG) // Cell charge max is now 40MJ or otherwise known as 400KJ (Same as bluespace powercells) + pocell.maxcharge *= CG.rate*100 pocell.charge = pocell.maxcharge pocell.name = "[G.name] battery" pocell.desc = "A rechargeable plant-based power cell. This one has a rating of [DisplayEnergy(pocell.maxcharge)], and you should not swallow it." diff --git a/code/modules/integrated_electronics/core/wirer.dm b/code/modules/integrated_electronics/core/wirer.dm index bfbbfa4864..bd54a7d8e6 100644 --- a/code/modules/integrated_electronics/core/wirer.dm +++ b/code/modules/integrated_electronics/core/wirer.dm @@ -22,59 +22,60 @@ if(!io.holder.assembly) to_chat(user, "\The [io.holder] needs to be secured inside an assembly first.") return - if(mode == WIRE) - selected_io = io - to_chat(user, "You attach a data wire to \the [selected_io.holder]'s [selected_io.name] data channel.") - mode = WIRING - update_icon() - else if(mode == WIRING) - if(io == selected_io) - to_chat(user, "Wiring \the [selected_io.holder]'s [selected_io.name] into itself is rather pointless.") - return - if(io.io_type != selected_io.io_type) - to_chat(user, "Those two types of channels are incompatable. The first is a [selected_io.io_type], \ - while the second is a [io.io_type].") - return - if(io.holder.assembly && io.holder.assembly != selected_io.holder.assembly) - to_chat(user, "Both \the [io.holder] and \the [selected_io.holder] need to be inside the same assembly.") - return - selected_io.connect_pin(io) + switch(mode) + if(WIRE) + selected_io = io + to_chat(user, "You attach a data wire to \the [selected_io.holder]'s [selected_io.name] data channel.") + mode = WIRING + update_icon() + if(WIRING) + if(io == selected_io) + to_chat(user, "Wiring \the [selected_io.holder]'s [selected_io.name] into itself is rather pointless.") + return + if(io.io_type != selected_io.io_type) + to_chat(user, "Those two types of channels are incompatible. The first is a [selected_io.io_type], \ + while the second is a [io.io_type].") + return + if(io.holder.assembly && io.holder.assembly != selected_io.holder.assembly) + to_chat(user, "Both \the [io.holder] and \the [selected_io.holder] need to be inside the same assembly.") + return + selected_io.connect_pin(io) - to_chat(user, "You connect \the [selected_io.holder]'s [selected_io.name] to \the [io.holder]'s [io.name].") - mode = WIRE - update_icon() - selected_io.holder.interact(user) // This is to update the UI. - selected_io = null - - else if(mode == UNWIRE) - selected_io = io - if(!io.linked.len) - to_chat(user, "There is nothing connected to \the [selected_io] data channel.") - selected_io = null - return - to_chat(user, "You prepare to detach a data wire from \the [selected_io.holder]'s [selected_io.name] data channel.") - mode = UNWIRING - update_icon() - return - - else if(mode == UNWIRING) - if(io == selected_io) - to_chat(user, "You can't wire a pin into each other, so unwiring \the [selected_io.holder] from \ - the same pin is rather moot.") - return - if(selected_io in io.linked) - selected_io.disconnect_pin(io) - to_chat(user, "You disconnect \the [selected_io.holder]'s [selected_io.name] from \ - \the [io.holder]'s [io.name].") + to_chat(user, "You connect \the [selected_io.holder]'s [selected_io.name] to \the [io.holder]'s [io.name].") + mode = WIRE + update_icon() selected_io.holder.interact(user) // This is to update the UI. selected_io = null - mode = UNWIRE + + if(UNWIRE) + selected_io = io + if(!io.linked.len) + to_chat(user, "There is nothing connected to \the [selected_io] data channel.") + selected_io = null + return + to_chat(user, "You prepare to detach a data wire from \the [selected_io.holder]'s [selected_io.name] data channel.") + mode = UNWIRING update_icon() - else - to_chat(user, "\The [selected_io.holder]'s [selected_io.name] and \the [io.holder]'s \ - [io.name] are not connected.") return + if(UNWIRING) + if(io == selected_io) + to_chat(user, "You can't wire a pin into each other, so unwiring \the [selected_io.holder] from \ + the same pin is rather moot.") + return + if(selected_io in io.linked) + selected_io.disconnect_pin(io) + to_chat(user, "You disconnect \the [selected_io.holder]'s [selected_io.name] from \ + \the [io.holder]'s [io.name].") + selected_io.holder.interact(user) // This is to update the UI. + selected_io = null + mode = UNWIRE + update_icon() + else + to_chat(user, "\The [selected_io.holder]'s [selected_io.name] and \the [io.holder]'s \ + [io.name] are not connected.") + return + /obj/item/device/integrated_electronics/wirer/attack_self(mob/user) switch(mode) if(WIRE) @@ -97,4 +98,4 @@ #undef WIRE #undef WIRING #undef UNWIRE -#undef UNWIRING \ No newline at end of file +#undef UNWIRING diff --git a/code/modules/keybindings/bindings_client.dm b/code/modules/keybindings/bindings_client.dm index 42febe5428..548a734f74 100644 --- a/code/modules/keybindings/bindings_client.dm +++ b/code/modules/keybindings/bindings_client.dm @@ -6,7 +6,7 @@ keys_held[_key] = world.time var/movement = SSinput.movement_keys[_key] - if(!(next_move_dir_sub & movement)) + if(!(next_move_dir_sub & movement) && !keys_held["Ctrl"]) next_move_dir_add |= movement // Client-level keybindings are ones anyone should be able to do at any time diff --git a/code/modules/library/lib_machines.dm b/code/modules/library/lib_machines.dm index f0b881c9e2..269c6ad13f 100644 --- a/code/modules/library/lib_machines.dm +++ b/code/modules/library/lib_machines.dm @@ -304,7 +304,7 @@ GLOBAL_LIST(cachedbooks) // List of our cached book datums dat += "(Return to main menu)
" if(8) dat += "

Accessing Forbidden Lore Vault v 1.3

" - dat += "Are you absolutely sure you want to proceed? EldritchTomes Inc. takes no responsibilities for loss of sanity resulting from this action.

" + dat += "Are you absolutely sure you want to proceed? EldritchRelics Inc. takes no responsibilities for loss of sanity resulting from this action.

" dat += "Yes.
" dat += "No.
" @@ -322,11 +322,11 @@ GLOBAL_LIST(cachedbooks) // List of our cached book datums var/spook = pick("blood", "brass") var/turf/T = get_turf(src) if(spook == "blood") - new /obj/item/tome(T) + new /obj/item/melee/cultblade/dagger(T) else new /obj/item/clockwork/slab(T) - to_chat(user, "Your sanity barely endures the seconds spent in the vault's browsing window. The only thing to remind you of this when you stop browsing is a [spook == "blood" ? "dusty old tome" : "strange metal tablet"] sitting on the desk. You don't really remember printing it.[spook == "brass" ? " And how did it print something made of metal?" : ""]") + to_chat(user, "Your sanity barely endures the seconds spent in the vault's browsing window. The only thing to remind you of this when you stop browsing is a [spook == "blood" ? "sinister dagger" : "strange metal tablet"] sitting on the desk. You don't even remember where it came from...") user.visible_message("[user] stares at the blank screen for a few moments, [user.p_their()] expression frozen in fear. When [user.p_they()] finally awaken[user.p_s()] from it, [user.p_they()] look[user.p_s()] a lot older.", 2) /obj/machinery/computer/libraryconsole/bookmanagement/attackby(obj/item/W, mob/user, params) diff --git a/code/modules/mapping/mapping_helpers.dm b/code/modules/mapping/mapping_helpers.dm index 7178ab3314..842373dbad 100644 --- a/code/modules/mapping/mapping_helpers.dm +++ b/code/modules/mapping/mapping_helpers.dm @@ -4,8 +4,8 @@ /obj/effect/baseturf_helper //Set the baseturfs of every turf in the /area/ it is placed. name = "baseturf editor" - icon = 'icons/obj/items_and_weapons.dmi' - icon_state = "syndballoon" + icon = 'icons/effects/mapping_helpers.dmi' + icon_state = "" var/baseturf = null layer = POINT_LAYER @@ -72,7 +72,7 @@ return ..() whitelist = typecacheof(whitelist) return ..() - + /obj/effect/baseturf_helper/picky/replace_baseturf(turf/thing) if(!whitelist[thing.type]) return @@ -86,18 +86,35 @@ name = "picky lavaland basalt baseturf helper" baseturf = /turf/open/floor/plating/asteroid/basalt/lava_land_surface + +/obj/effect/mapping_helpers + icon = 'icons/effects/mapping_helpers.dmi' + icon_state = "" + +/obj/effect/mapping_helpers/Initialize() + ..() + return INITIALIZE_HINT_QDEL + +//needs to do its thing before spawn_rivers() is called +INITIALIZE_IMMEDIATE(/obj/effect/mapping_helpers/no_lava) + +/obj/effect/mapping_helpers/no_lava + icon_state = "no_lava" + +/obj/effect/mapping_helpers/no_lava/Initialize() + . = ..() + var/turf/T = get_turf(src) + T.flags_1 |= NO_LAVA_GEN_1 + //Contains the list of planetary z-levels defined by the planet_z helper. GLOBAL_LIST_EMPTY(z_is_planet) /obj/effect/mapping_helpers/planet_z //adds the map it is on to the z_is_planet list name = "planet z helper" - icon = 'icons/obj/items_and_weapons.dmi' - icon_state = "syndballoon" layer = POINT_LAYER /obj/effect/mapping_helpers/planet_z/Initialize() . = ..() var/turf/T = get_turf(src) GLOB.z_is_planet["[T.z]"] = TRUE - return INITIALIZE_HINT_QDEL diff --git a/code/modules/mining/lavaland/necropolis_chests.dm b/code/modules/mining/lavaland/necropolis_chests.dm index 0e20420e2a..2ef83c54b7 100644 --- a/code/modules/mining/lavaland/necropolis_chests.dm +++ b/code/modules/mining/lavaland/necropolis_chests.dm @@ -910,7 +910,18 @@ if(used) return used = TRUE - var/choice = input(user,"Who do you want dead?","Choose Your Victim") as null|anything in GLOB.player_list + + var/list/da_list = list() + for(var/I in GLOB.alive_mob_list & GLOB.player_list) + var/mob/living/L = I + da_list[L.real_name] = L + + var/choice = input(user,"Who do you want dead?","Choose Your Victim") as null|anything in da_list + + choice = da_list[choice] + + if(!choice) + return if(!(isliving(choice))) to_chat(user, "[choice] is already dead!") diff --git a/code/modules/mining/machine_vending.dm b/code/modules/mining/machine_vending.dm index c872756872..71574104c6 100644 --- a/code/modules/mining/machine_vending.dm +++ b/code/modules/mining/machine_vending.dm @@ -55,7 +55,7 @@ new /datum/data/mining_equipment("Drone Melee Upgrade", /obj/item/device/mine_bot_ugprade, 400), new /datum/data/mining_equipment("Drone Health Upgrade", /obj/item/device/mine_bot_ugprade/health, 400), new /datum/data/mining_equipment("Drone Ranged Upgrade", /obj/item/device/mine_bot_ugprade/cooldown, 600), - new /datum/data/mining_equipment("Drone AI Upgrade", /obj/item/slimepotion/sentience/mining, 1000), + new /datum/data/mining_equipment("Drone AI Upgrade", /obj/item/slimepotion/slime/sentience/mining, 1000), new /datum/data/mining_equipment("Jump Boots", /obj/item/clothing/shoes/bhop, 2500), ) diff --git a/code/modules/mining/minebot.dm b/code/modules/mining/minebot.dm index 7caf57b0a6..3c33441561 100644 --- a/code/modules/mining/minebot.dm +++ b/code/modules/mining/minebot.dm @@ -255,7 +255,7 @@ //AI -/obj/item/slimepotion/sentience/mining +/obj/item/slimepotion/slime/sentience/mining name = "minebot AI upgrade" desc = "Can be used to grant sentience to minebots." icon_state = "door_electronics" diff --git a/code/modules/mob/living/brain/MMI.dm b/code/modules/mob/living/brain/MMI.dm index 5d51024adc..8f831d3f9d 100644 --- a/code/modules/mob/living/brain/MMI.dm +++ b/code/modules/mob/living/brain/MMI.dm @@ -2,7 +2,7 @@ name = "Man-Machine Interface" desc = "The Warrior's bland acronym, MMI, obscures the true horror of this monstrosity, that nevertheless has become standard-issue on Nanotrasen stations." icon = 'icons/obj/assemblies.dmi' - icon_state = "mmi_empty" + icon_state = "mmi_off" w_class = WEIGHT_CLASS_NORMAL var/braintype = "Cyborg" var/obj/item/device/radio/radio = null //Let's give it a radio. @@ -15,21 +15,19 @@ var/overrides_aicore_laws = FALSE // Whether the laws on the MMI, if any, override possible pre-existing laws loaded on the AI core. /obj/item/device/mmi/update_icon() - if(brain) - if(istype(brain, /obj/item/organ/brain/alien)) - if(brainmob && brainmob.stat == DEAD) - icon_state = "mmi_alien_dead" - else - icon_state = "mmi_alien" - braintype = "Xenoborg" //HISS....Beep. - else - if(brainmob && brainmob.stat == DEAD) - icon_state = "mmi_dead" - else - icon_state = "mmi_full" - braintype = "Cyborg" + if(!brain) + icon_state = "mmi_off" + return + if(istype(brain, /obj/item/organ/brain/alien)) + icon_state = "mmi_brain_alien" + braintype = "Xenoborg" //HISS....Beep. else - icon_state = "mmi_empty" + icon_state = "mmi_brain" + braintype = "Cyborg" + if(brainmob && brainmob.stat != DEAD) + add_overlay("mmi_alive") + else + add_overlay("mmi_dead") /obj/item/device/mmi/Initialize() . = ..() diff --git a/code/modules/mob/living/carbon/carbon_defense.dm b/code/modules/mob/living/carbon/carbon_defense.dm index 277305343f..81f64d1d26 100644 --- a/code/modules/mob/living/carbon/carbon_defense.dm +++ b/code/modules/mob/living/carbon/carbon_defense.dm @@ -213,6 +213,8 @@ /mob/living/carbon/electrocute_act(shock_damage, obj/source, siemens_coeff = 1, safety = 0, override = 0, tesla_shock = 0, illusion = 0, stun = TRUE) if(tesla_shock && (flags_2 & TESLA_IGNORE_2)) return FALSE + if(has_trait(TRAIT_SHOCKIMMUNE)) + return FALSE shock_damage *= siemens_coeff if(dna && dna.species) shock_damage *= dna.species.siemens_coeff diff --git a/code/modules/mob/living/carbon/human/species_types/jellypeople.dm b/code/modules/mob/living/carbon/human/species_types/jellypeople.dm index 3d76f28750..38f692bdb1 100644 --- a/code/modules/mob/living/carbon/human/species_types/jellypeople.dm +++ b/code/modules/mob/living/carbon/human/species_types/jellypeople.dm @@ -121,13 +121,13 @@ var/datum/action/innate/swap_body/swap_body /datum/species/jelly/slime/on_species_loss(mob/living/carbon/C) - if(slime_split) +/* if(slime_split) slime_split.Remove(C) if(swap_body) swap_body.Remove(C) bodies -= C // This means that the other bodies maintain a link // so if someone mindswapped into them, they'd still be shared. - bodies = null + bodies = null */ C.blood_volume = min(C.blood_volume, BLOOD_VOLUME_NORMAL) ..() @@ -146,26 +146,28 @@ /datum/species/jelly/slime/spec_death(gibbed, mob/living/carbon/human/H) if(slime_split) - var/datum/mind/M - for(var/mob/living/L in bodies) - if(L.mind && L.mind.active) - M = L.mind - if(!M || M != H.mind) + if(!H.mind || !H.mind.active) return + var/list/available_bodies = (bodies - H) + for(var/mob/living/L in available_bodies) + if(!swap_body.can_swap(L)) + available_bodies -= L + if(!LAZYLEN(available_bodies)) return - swap_body.swap_to_dupe(M, pick(available_bodies)) + + swap_body.swap_to_dupe(H.mind, pick(available_bodies)) //If you're cloned you get your body pool back /datum/species/jelly/slime/copy_properties_from(datum/species/jelly/slime/old_species) bodies = old_species.bodies /datum/species/jelly/slime/spec_life(mob/living/carbon/human/H) -/* if(H.blood_volume >= BLOOD_VOLUME_SLIME_SPLIT) + if(H.blood_volume >= BLOOD_VOLUME_SLIME_SPLIT) if(prob(5)) - to_chat(H, "You feel very bloated!")*/ - if(H.nutrition >= NUTRITION_LEVEL_WELL_FED) + to_chat(H, "You feel very bloated!") + else if(H.nutrition >= NUTRITION_LEVEL_WELL_FED) H.blood_volume += 3 H.nutrition -= 2.5 @@ -222,7 +224,7 @@ spare.domutcheck() spare.Move(get_step(H.loc, pick(NORTH,SOUTH,EAST,WEST))) - H.blood_volume = BLOOD_VOLUME_SAFE + H.blood_volume *= 0.45 H.notransform = 0 var/datum/species/jelly/slime/origin_datum = H.dna.species @@ -286,24 +288,31 @@ stat = "Unconscious" if(DEAD) stat = "Dead" - var/current = body.mind - var/is_conscious = (body.stat == CONSCIOUS) + var/occupied + if(body == H) + occupied = "owner" + else if(body.mind && body.mind.active) + occupied = "stranger" + else + occupied = "available" L["status"] = stat L["exoticblood"] = body.blood_volume L["name"] = body.name L["ref"] = "[REF(body)]" - L["is_current"] = current + L["occupied"] = occupied var/button - if(current) + if(occupied == "owner") button = "selected" - else if(is_conscious) + else if(occupied == "stranger") + button = "danger" + else if(can_swap(body)) button = null else button = "disabled" L["swap_button_state"] = button - L["swappable"] = !current && is_conscious + L["swappable"] = (occupied == "available") && can_swap(body) data["bodies"] += list(L) @@ -315,32 +324,47 @@ var/mob/living/carbon/human/H = owner if(!isslimeperson(owner)) return - var/datum/species/jelly/slime/SS = H.dna.species - - var/datum/mind/M - for(var/mob/living/L in SS.bodies) - if(L.mind && L.mind.active) - M = L.mind - if(!M) + if(!H.mind || !H.mind.active) return - if(!isslimeperson(M.current)) - return - switch(action) if("swap") var/mob/living/carbon/human/selected = locate(params["ref"]) - if(!(selected in SS.bodies)) + if(!can_swap(selected)) return - if(!selected || QDELETED(selected) || !isslimeperson(selected)) - SS.bodies -= selected - return - if(M.current == selected) - return - if(selected.stat != CONSCIOUS) - return - swap_to_dupe(M, selected) + SStgui.close_uis(src) + swap_to_dupe(H.mind, selected) + +/datum/action/innate/swap_body/proc/can_swap(mob/living/carbon/human/dupe) + var/mob/living/carbon/human/H = owner + if(!isslimeperson(H)) + return FALSE + var/datum/species/jelly/slime/SS = H.dna.species + + if(QDELETED(dupe)) //Is there a body? + SS.bodies -= dupe + return FALSE + + if(!isslimeperson(dupe)) //Is it a slimeperson? + SS.bodies -= dupe + return FALSE + + if(dupe.stat == DEAD) //Is it alive? + return FALSE + + if(dupe.stat != CONSCIOUS) //Is it awake? + return FALSE + + if(dupe.mind && dupe.mind.active) //Is it unoccupied? + return FALSE + + if(!(dupe in SS.bodies)) //Do we actually own it? + return FALSE + + return TRUE /datum/action/innate/swap_body/proc/swap_to_dupe(datum/mind/M, mob/living/carbon/human/dupe) + if(!can_swap(dupe)) //sanity check + return if(M.current.stat == CONSCIOUS) M.current.visible_message("[M.current] \ stops moving and starts staring vacantly into space.", diff --git a/code/modules/mob/living/carbon/human/species_types/plasmamen.dm b/code/modules/mob/living/carbon/human/species_types/plasmamen.dm index c4f85501d0..a5c6720db5 100644 --- a/code/modules/mob/living/carbon/human/species_types/plasmamen.dm +++ b/code/modules/mob/living/carbon/human/species_types/plasmamen.dm @@ -17,8 +17,8 @@ speedmod = 1 damage_overlay_type = ""//let's not show bloody wounds or burns over bones. var/internal_fire = FALSE //If the bones themselves are burning clothes won't help you much - disliked_food = NONE - liked_food = NONE + disliked_food = FRUIT + liked_food = VEGETABLES /datum/species/plasmaman/spec_life(mob/living/carbon/human/H) var/datum/gas_mixture/environment = H.loc.return_air() diff --git a/code/modules/mob/living/carbon/human/species_types/podpeople.dm b/code/modules/mob/living/carbon/human/species_types/podpeople.dm index 6bd77b908c..f3360e47fb 100644 --- a/code/modules/mob/living/carbon/human/species_types/podpeople.dm +++ b/code/modules/mob/living/carbon/human/species_types/podpeople.dm @@ -8,12 +8,10 @@ attack_sound = 'sound/weapons/slice.ogg' miss_sound = 'sound/weapons/slashmiss.ogg' burnmod = 1.25 - heatmod = 1.55 + heatmod = 1.5 meat = /obj/item/reagent_containers/food/snacks/meat/slab/human/mutant/plant - disliked_food = NONE - liked_food = NONE - toxic_food = NONE - + disliked_food = MEAT | DAIRY + liked_food = VEGETABLES | FRUIT | GRAIN /datum/species/pod/on_species_gain(mob/living/carbon/C, datum/species/old_species) . = ..() @@ -36,21 +34,18 @@ if(H.nutrition > NUTRITION_LEVEL_FULL) H.nutrition = NUTRITION_LEVEL_FULL if(light_amount > 0.2) //if there's enough light, heal - H.heal_overall_damage(0.75,0) - H.adjustOxyLoss(-0.5) - - if(H.nutrition < NUTRITION_LEVEL_STARVING + 55) - H.adjustOxyLoss(5) //can eat to negate this unfortunately - H.adjustToxLoss(3) + H.heal_overall_damage(1,1) + H.adjustToxLoss(-1) + H.adjustOxyLoss(-1) + if(H.nutrition < NUTRITION_LEVEL_STARVING + 50) + H.take_overall_damage(2,0) /datum/species/pod/handle_chemicals(datum/reagent/chem, mob/living/carbon/human/H) if(chem.id == "plantbgone") - H.adjustToxLoss(5) + H.adjustToxLoss(3) H.reagents.remove_reagent(chem.id, REAGENTS_METABOLISM) - H.confused = max(H.confused, 1) - return TRUE - + return 1 /datum/species/pod/on_hit(obj/item/projectile/P, mob/living/carbon/human/H) switch(P.type) diff --git a/code/modules/mob/living/living_defense.dm b/code/modules/mob/living/living_defense.dm index 2304502c40..6450c13bb7 100644 --- a/code/modules/mob/living/living_defense.dm +++ b/code/modules/mob/living/living_defense.dm @@ -303,6 +303,8 @@ /mob/living/proc/electrocute_act(shock_damage, obj/source, siemens_coeff = 1, safety = 0, tesla_shock = 0, illusion = 0, stun = TRUE) if(tesla_shock && (flags_2 & TESLA_IGNORE_2)) return FALSE + if(has_trait(TRAIT_SHOCKIMMUNE)) + return FALSE if(shock_damage > 0) if(!illusion) adjustFireLoss(shock_damage) diff --git a/code/modules/mob/living/say.dm b/code/modules/mob/living/say.dm index 650ac3e1a6..737069a44d 100644 --- a/code/modules/mob/living/say.dm +++ b/code/modules/mob/living/say.dm @@ -381,4 +381,4 @@ GLOBAL_LIST_INIT(department_radio_keys, list( if(.) return . - . = ..() + . = ..() \ No newline at end of file diff --git a/code/modules/mob/living/silicon/robot/robot_modules.dm b/code/modules/mob/living/silicon/robot/robot_modules.dm index 84f90a0c6d..1d48c56556 100644 --- a/code/modules/mob/living/silicon/robot/robot_modules.dm +++ b/code/modules/mob/living/silicon/robot/robot_modules.dm @@ -552,6 +552,16 @@ can_be_pushed = FALSE hat_offset = 3 +/obj/item/robot_module/syndicate/rebuild_modules() + ..() + var/mob/living/silicon/robot/Syndi = loc + Syndi.faction -= "silicon" //ai turrets + +/obj/item/robot_module/syndicate/remove_module(obj/item/I, delete_after) + ..() + var/mob/living/silicon/robot/Syndi = loc + Syndi.faction += "silicon" //ai is your bff now! + /obj/item/robot_module/syndicate_medical name = "Syndicate Medical" basic_modules = list( diff --git a/code/modules/mob/living/silicon/silicon.dm b/code/modules/mob/living/silicon/silicon.dm index bc34c15e2b..5ed5bf5eb0 100644 --- a/code/modules/mob/living/silicon/silicon.dm +++ b/code/modules/mob/living/silicon/silicon.dm @@ -41,6 +41,7 @@ /mob/living/silicon/Initialize() . = ..() GLOB.silicon_mobs += src + faction += "silicon" for(var/datum/atom_hud/data/diagnostic/diag_hud in GLOB.huds) diag_hud.add_to_hud(src) diag_hud_set_status() diff --git a/code/modules/mob/living/simple_animal/constructs.dm b/code/modules/mob/living/simple_animal/constructs.dm index 0a3061cacc..6c6f39ffc1 100644 --- a/code/modules/mob/living/simple_animal/constructs.dm +++ b/code/modules/mob/living/simple_animal/constructs.dm @@ -37,12 +37,28 @@ var/seeking = FALSE var/can_repair_constructs = FALSE var/can_repair_self = FALSE + var/runetype /mob/living/simple_animal/hostile/construct/Initialize() . = ..() update_health_hud() + var/spellnum = 1 for(var/spell in construct_spells) - AddSpell(new spell(null)) + var/the_spell = new spell(null) + AddSpell(the_spell) + var/obj/effect/proc_holder/spell/S = mob_spell_list[spellnum] + var/pos = 2+spellnum*31 + if(construct_spells.len >= 4) + pos -= 31*(construct_spells.len - 4) + S.action.button.screen_loc = "6:[pos],4:-2" + S.action.button.moved = "6:[pos],4:-2" + spellnum++ + if(runetype) + var/datum/action/innate/cult/create_rune/CR = new runetype(src) + CR.Grant(src) + var/pos = 2+spellnum*31 + CR.button.screen_loc = "6:[pos],4:-2" + CR.button.moved = "6:[pos],4:-2" /mob/living/simple_animal/hostile/construct/Login() ..() @@ -104,22 +120,24 @@ desc = "A massive, armored construct built to spearhead attacks and soak up enemy fire." icon_state = "behemoth" icon_living = "behemoth" - maxHealth = 250 - health = 250 + maxHealth = 200 + health = 200 response_harm = "harmlessly punches" harm_intent_damage = 0 obj_damage = 90 melee_damage_lower = 30 melee_damage_upper = 30 attacktext = "smashes their armored gauntlet into" - speed = 3 + speed = 2.5 environment_smash = ENVIRONMENT_SMASH_WALLS attack_sound = 'sound/weapons/punch3.ogg' status_flags = 0 mob_size = MOB_SIZE_LARGE force_threshold = 11 - construct_spells = list(/obj/effect/proc_holder/spell/aoe_turf/conjure/lesserforcewall) - playstyle_string = "You are a Juggernaut. Though slow, your shell can withstand extreme punishment, \ + construct_spells = list(/obj/effect/proc_holder/spell/targeted/forcewall/cult, + /obj/effect/proc_holder/spell/dumbfire/juggernaut) + runetype = /datum/action/innate/cult/create_rune/wall + playstyle_string = "You are a Juggernaut. Though slow, your shell can withstand extreme punishment, \ create shield walls, rip apart enemies and walls alike, and even deflect energy weapons." /mob/living/simple_animal/hostile/construct/armored/hostile //actually hostile, will move around, hit things @@ -164,15 +182,17 @@ desc = "A wicked, clawed shell constructed to assassinate enemies and sow chaos behind enemy lines." icon_state = "floating" icon_living = "floating" - maxHealth = 75 - health = 75 + maxHealth = 65 + health = 65 melee_damage_lower = 25 melee_damage_upper = 25 retreat_distance = 2 //AI wraiths will move in and out of combat attacktext = "slashes" attack_sound = 'sound/weapons/bladeslice.ogg' construct_spells = list(/obj/effect/proc_holder/spell/targeted/ethereal_jaunt/shift) - playstyle_string = "You are a Wraith. Though relatively fragile, you are fast, deadly, can phase through walls, and your attacks will lower the cooldown on phasing." + runetype = /datum/action/innate/cult/create_rune/tele + playstyle_string = "You are a Wraith. Though relatively fragile, you are fast, deadly, can phase through walls, and your attacks will lower the cooldown on phasing." + var/attack_refund = 10 //1 second per attack var/crit_refund = 50 //5 seconds when putting a target into critical var/kill_refund = 250 //full refund on kills @@ -226,7 +246,9 @@ /obj/effect/proc_holder/spell/aoe_turf/conjure/soulstone, /obj/effect/proc_holder/spell/aoe_turf/conjure/construct/lesser, /obj/effect/proc_holder/spell/targeted/projectile/magic_missile/lesser) - playstyle_string = "You are an Artificer. You are incredibly weak and fragile, but you are able to construct fortifications, \ + runetype = /datum/action/innate/cult/create_rune/revive + playstyle_string = "You are an Artificer. You are incredibly weak and fragile, but you are able to construct fortifications, \ + use magic missile, repair allied constructs, shades, and yourself (by clicking on them), \ and, most important of all, create new constructs by producing soulstones to capture souls, \ and shells to place those soulstones into." @@ -299,9 +321,9 @@ attacktext = "butchers" attack_sound = 'sound/weapons/bladeslice.ogg' construct_spells = list(/obj/effect/proc_holder/spell/aoe_turf/area_conversion, - /obj/effect/proc_holder/spell/aoe_turf/conjure/lesserforcewall) - playstyle_string = "You are a Harvester. You are incapable of directly killing humans, but your attacks will remove their limbs: \ - Bring those who still cling to this world of illusion back to the Geometer so they may know Truth. Your form and any you are pulling can pass through runed walls effortlessly." + /obj/effect/proc_holder/spell/targeted/forcewall/cult) + playstyle_string = "You are a Harvester. You are incapable of directly killing humans, but your attacks will remove their limbs: \ + Bring those who still cling to this world of illusion back to the Geometer so they may know Truth. Your form and any you are pulling can pass through runed walls effortlessly." can_repair_constructs = TRUE @@ -376,7 +398,7 @@ if(summon_objective.check_completion()) the_construct.master = C.cult_team.blood_target - + if(!the_construct.master) to_chat(the_construct, "You have no master to seek!") the_construct.seeking = FALSE diff --git a/code/modules/mob/living/simple_animal/friendly/mouse.dm b/code/modules/mob/living/simple_animal/friendly/mouse.dm index 4915ee8bec..ff9363ef64 100644 --- a/code/modules/mob/living/simple_animal/friendly/mouse.dm +++ b/code/modules/mob/living/simple_animal/friendly/mouse.dm @@ -43,12 +43,13 @@ /mob/living/simple_animal/mouse/death(gibbed, toast) if(!ckey) ..(1) - var/obj/item/reagent_containers/food/snacks/deadmouse/M = new(loc) - M.icon_state = icon_dead - M.name = name - if(toast) - M.add_atom_colour("#3A3A3A", FIXED_COLOUR_PRIORITY) - M.desc = "It's toast." + if(!gibbed) + var/obj/item/reagent_containers/food/snacks/deadmouse/M = new(loc) + M.icon_state = icon_dead + M.name = name + if(toast) + M.add_atom_colour("#3A3A3A", FIXED_COLOUR_PRIORITY) + M.desc = "It's toast." qdel(src) else ..(gibbed) diff --git a/code/modules/mob/living/simple_animal/hostile/megafauna/bubblegum.dm b/code/modules/mob/living/simple_animal/hostile/megafauna/bubblegum.dm index c6f0f6a91c..62b66464eb 100644 --- a/code/modules/mob/living/simple_animal/hostile/megafauna/bubblegum.dm +++ b/code/modules/mob/living/simple_animal/hostile/megafauna/bubblegum.dm @@ -14,7 +14,7 @@ If it fails to warp to a target, it may summon up to 6 slaughterlings from the b If it does not summon all 6 slaughterlings, it will instead charge at its target, dealing massive damage to anything it hits and spraying a stream of blood. At half health, it will either charge three times or warp, then charge, instead of doing a single charge. -When Bubblegum dies, it leaves behind a chest that can contain three things: +When Bubblegum dies, it leaves behind a H.E.C.K. mining suit as well as a chest that can contain three things: 1. A bottle that, when activated, drives everyone nearby into a frenzy 2. A contract that marks for death the chosen target 3. A spellblade that can slice off limbs at range @@ -25,7 +25,7 @@ Difficulty: Hard /mob/living/simple_animal/hostile/megafauna/bubblegum name = "bubblegum" - desc = "In what passes for a heirarchy among slaughter demons, this one is king." + desc = "In what passes for a hierarchy among slaughter demons, this one is king." health = 2500 maxHealth = 2500 attacktext = "rends" diff --git a/code/modules/mob/living/simple_animal/hostile/mining_mobs/hivelord.dm b/code/modules/mob/living/simple_animal/hostile/mining_mobs/hivelord.dm index d2980bbdaf..5cb5bbe165 100644 --- a/code/modules/mob/living/simple_animal/hostile/mining_mobs/hivelord.dm +++ b/code/modules/mob/living/simple_animal/hostile/mining_mobs/hivelord.dm @@ -366,7 +366,7 @@ r_pocket = /obj/item/restraints/legcuffs/bola/cult l_pocket = /obj/item/melee/cultblade/dagger glasses = /obj/item/clothing/glasses/night/cultblind - backpack_contents = list(/obj/item/reagent_containers/food/drinks/bottle/unholywater = 1, /obj/item/device/cult_shift = 1, /obj/item/device/flashlight/flare/culttorch = 1, /obj/item/stack/sheet/runed_metal = 15) + backpack_contents = list(/obj/item/reagent_containers/glass/beaker/unholywater = 1, /obj/item/device/cult_shift = 1, /obj/item/device/flashlight/flare/culttorch = 1, /obj/item/stack/sheet/runed_metal = 15) . = ..() diff --git a/code/modules/mob/living/simple_animal/slime/slime.dm b/code/modules/mob/living/simple_animal/slime/slime.dm index f9fee7369e..e7f6d3e49f 100644 --- a/code/modules/mob/living/simple_animal/slime/slime.dm +++ b/code/modules/mob/living/simple_animal/slime/slime.dm @@ -27,8 +27,6 @@ healable = 0 gender = NEUTER - nutrition = 700 - see_in_dark = 8 verb_say = "blorbles" @@ -93,6 +91,7 @@ create_reagents(100) set_colour(new_colour) . = ..() + nutrition = 700 /mob/living/simple_animal/slime/Destroy() for (var/A in actions) diff --git a/code/modules/mob/status_procs.dm b/code/modules/mob/status_procs.dm index 53095045f6..87eddde125 100644 --- a/code/modules/mob/status_procs.dm +++ b/code/modules/mob/status_procs.dm @@ -68,32 +68,35 @@ return S.duration - world.time return 0 -/mob/living/proc/Sleeping(amount, updating = TRUE) //Can't go below remaining duration - var/datum/status_effect/incapacitating/sleeping/S = IsSleeping() - if(S) - S.duration = max(world.time + amount, S.duration) - else if(amount > 0) - S = apply_status_effect(STATUS_EFFECT_SLEEPING, amount, updating) - return S - -/mob/living/proc/SetSleeping(amount, updating = TRUE) //Sets remaining duration - var/datum/status_effect/incapacitating/sleeping/S = IsSleeping() - if(amount <= 0) +/mob/living/proc/Sleeping(amount, updating = TRUE, ignore_sleepimmune = FALSE) //Can't go below remaining duration + if((!has_trait(TRAIT_SLEEPIMMUNE)) || ignore_sleepimmune) + var/datum/status_effect/incapacitating/sleeping/S = IsSleeping() if(S) - qdel(S) - else if(S) - S.duration = world.time + amount - else - S = apply_status_effect(STATUS_EFFECT_SLEEPING, amount, updating) - return S + S.duration = max(world.time + amount, S.duration) + else if(amount > 0) + S = apply_status_effect(STATUS_EFFECT_SLEEPING, amount, updating) + return S -/mob/living/proc/AdjustSleeping(amount, updating = TRUE) //Adds to remaining duration - var/datum/status_effect/incapacitating/sleeping/S = IsSleeping() - if(S) - S.duration += amount - else if(amount > 0) - S = apply_status_effect(STATUS_EFFECT_SLEEPING, amount, updating) - return S +/mob/living/proc/SetSleeping(amount, updating = TRUE, ignore_sleepimmune = FALSE) //Sets remaining duration + if((!has_trait(TRAIT_SLEEPIMMUNE)) || ignore_sleepimmune) + var/datum/status_effect/incapacitating/sleeping/S = IsSleeping() + if(amount <= 0) + if(S) + qdel(S) + else if(S) + S.duration = world.time + amount + else + S = apply_status_effect(STATUS_EFFECT_SLEEPING, amount, updating) + return S + +/mob/living/proc/AdjustSleeping(amount, updating = TRUE, ignore_sleepimmune = FALSE) //Adds to remaining duration + if((!has_trait(TRAIT_SLEEPIMMUNE)) || ignore_sleepimmune) + var/datum/status_effect/incapacitating/sleeping/S = IsSleeping() + if(S) + S.duration += amount + else if(amount > 0) + S = apply_status_effect(STATUS_EFFECT_SLEEPING, amount, updating) + return S /////////////////////////////////// RESTING //////////////////////////////////// diff --git a/code/modules/paperwork/paper.dm b/code/modules/paperwork/paper.dm index 35ec667027..312c789f07 100644 --- a/code/modules/paperwork/paper.dm +++ b/code/modules/paperwork/paper.dm @@ -69,10 +69,6 @@ var/datum/asset/assets = get_asset_datum(/datum/asset/simple/paper) assets.send(user) - if(istype(src, /obj/item/paper/talisman)) //Talismans cannot be read - if(!iscultist(user) && !user.stat) - to_chat(user, "There are indecipherable images scrawled on the paper in what looks to be... blood?") - return if(in_range(user, src) || isobserver(user)) if(user.is_literate()) user << browse("[name][info]


[stamps]", "window=[name]") @@ -297,9 +293,6 @@ else to_chat(user, "You don't know how to read or write.") return - if(istype(src, /obj/item/paper/talisman/)) - to_chat(user, "[P]'s ink fades away shortly after it is written.") - return else if(istype(P, /obj/item/stamp)) diff --git a/code/modules/power/singularity/narsie.dm b/code/modules/power/singularity/narsie.dm index 0fa1439796..2293fb2fb2 100644 --- a/code/modules/power/singularity/narsie.dm +++ b/code/modules/power/singularity/narsie.dm @@ -77,7 +77,7 @@ set_security_level("delta") SSshuttle.registerHostileEnvironment(src) SSshuttle.lockdown = TRUE - sleep(1150) + sleep(850) if(resolved == FALSE) resolved = TRUE sound_to_playing_players('sound/machines/alarm.ogg') diff --git a/code/modules/projectiles/ammunition/energy.dm b/code/modules/projectiles/ammunition/energy.dm index d4d09595af..96d0fd2e29 100644 --- a/code/modules/projectiles/ammunition/energy.dm +++ b/code/modules/projectiles/ammunition/energy.dm @@ -12,6 +12,7 @@ /obj/item/ammo_casing/energy/chameleon projectile_type = /obj/item/projectile/energy/chameleon e_cost = 0 + var/hitscan_mode = FALSE var/list/projectile_vars = list() /obj/item/ammo_casing/energy/chameleon/ready_proj(atom/target, mob/living/user, quiet, zone_override = "") @@ -19,8 +20,10 @@ if(!BB) newshot() for(var/V in projectile_vars) - if(BB.vars[V]) + if(BB.vars.Find(V)) BB.vars[V] = projectile_vars[V] + if(hitscan_mode) + BB.hitscan = TRUE /obj/item/ammo_casing/energy/laser projectile_type = /obj/item/projectile/beam/laser @@ -69,10 +72,16 @@ projectile_type = /obj/item/projectile/beam/lasertag/bluetag select_name = "bluetag" +/obj/item/ammo_casing/energy/laser/bluetag/hitscan + projectile_type = /obj/item/projectile/beam/lasertag/bluetag/hitscan + /obj/item/ammo_casing/energy/laser/redtag projectile_type = /obj/item/projectile/beam/lasertag/redtag select_name = "redtag" +/obj/item/ammo_casing/energy/laser/redtag/hitscan + projectile_type = /obj/item/projectile/beam/lasertag/redtag/hitscan + /obj/item/ammo_casing/energy/xray projectile_type = /obj/item/projectile/beam/xray e_cost = 50 diff --git a/code/modules/projectiles/guns/beam_rifle.dm b/code/modules/projectiles/guns/beam_rifle.dm index fc00079d35..702079e72c 100644 --- a/code/modules/projectiles/guns/beam_rifle.dm +++ b/code/modules/projectiles/guns/beam_rifle.dm @@ -42,7 +42,7 @@ var/lastangle = 0 var/aiming_lastangle = 0 var/mob/current_user = null - var/list/obj/effect/projectile_beam/current_tracers + var/list/obj/effect/projectile/tracer/current_tracers var/structure_piercing = 2 //Amount * 2. For some reason structures aren't respecting this unless you have it doubled. Probably with the objects in question's Bump() code instead of this but I'll deal with this later. var/structure_bleed_coeff = 0.7 @@ -546,93 +546,28 @@ /obj/item/projectile/beam/beam_rifle/hitscan icon_state = "" - var/tracer_type = /obj/effect/projectile_beam/tracer - var/list/beam_segments //assoc list of datum/point or datum/point/vector, start = end. + hitscan = TRUE + tracer_type = /obj/effect/projectile/tracer/tracer/beam_rifle var/constant_tracer = FALSE - var/beam_index -/obj/item/projectile/beam/beam_rifle/hitscan/Destroy() - if(loc) - var/datum/point/pcache = trajectory.copy_to() - beam_segments[beam_index] = pcache - generate_tracers(constant_tracer) - return ..() - -/obj/item/projectile/beam/beam_rifle/hitscan/Collide(atom/target) - var/datum/point/pcache = trajectory.copy_to() - . = ..() - if(. && !QDELETED(src)) //successful touch and not destroyed. - beam_segments[beam_index] = pcache - beam_index = pcache - beam_segments[beam_index] = null - -/obj/item/projectile/beam/beam_rifle/hitscan/before_z_change(turf/oldloc, turf/newloc) - var/datum/point/pcache = trajectory.copy_to() - beam_segments[beam_index] = pcache - beam_index = RETURN_PRECISE_POINT(newloc) - beam_segments[beam_index] = null - return ..() - -/obj/item/projectile/beam/beam_rifle/hitscan/proc/generate_tracers(highlander = FALSE, cleanup = TRUE) +/obj/item/projectile/beam/beam_rifle/hitscan/generate_hitscan_tracers(cleanup = TRUE, duration = 5, highlander) set waitfor = FALSE + if(isnull(highlander)) + highlander = constant_tracer if(highlander && istype(gun)) QDEL_LIST(gun.current_tracers) for(var/datum/point/p in beam_segments) - gun.current_tracers += generate_projectile_beam_between_points(p, beam_segments[p], tracer_type, color, 0) + gun.current_tracers += generate_tracer_between_points(p, beam_segments[p], tracer_type, color, 0) else for(var/datum/point/p in beam_segments) - generate_projectile_beam_between_points(p, beam_segments[p], tracer_type, color, 5) + generate_tracer_between_points(p, beam_segments[p], tracer_type, color, duration) if(cleanup) QDEL_LIST(beam_segments) beam_segments = null QDEL_NULL(beam_index) -/obj/item/projectile/beam/beam_rifle/hitscan/fire(setAngle, atom/direct_target) //oranges didn't let me make this a var the first time around so copypasta time - set waitfor = FALSE - var/turf/starting = get_turf(src) - trajectory = new(starting.x, starting.y, starting.z, 0, 0, setAngle? setAngle : Angle, 33) - if(!log_override && firer && original) - add_logs(firer, original, "fired at", src, " [get_area(src)]") - fired = TRUE - if(setAngle) - Angle = setAngle - var/safety = 0 //The code works fine, but... just in case... - var/turf/c2 - beam_segments = list() //initialize segment list with the list for the first segment - beam_index = RETURN_PRECISE_POINT(src) - beam_segments[beam_index] = null //record start. - if(spread) - Angle += (rand() - 0.5) * spread - while(loc) - if(paused || QDELETED(src)) - return - if(++safety > (range * 3)) //If it's looping for way, way too long... - qdel(src) - stack_trace("WARNING: [type] projectile encountered infinite recursion in [__FILE__]/[__LINE__]!") - return //Kill! - var/matrix/M = new - M.Turn(Angle) - transform = M - trajectory.increment() - var/turf/T = trajectory.return_turf() - if(T.z != loc.z) - before_z_change(loc, T) - trajectory_ignore_forcemove = TRUE - forceMove(T) - trajectory_ignore_forcemove = FALSE - else - step_towards(src, T) - animate(src, pixel_x = trajectory.return_px(), pixel_y = trajectory.return_py(), time = 1, flags = ANIMATION_END_NOW) - - if(can_hit_target(original, permutated)) - Collide(original) - Range() - c2 = get_turf(src) - if(istype(c2)) - cached = c2 - /obj/item/projectile/beam/beam_rifle/hitscan/aiming_beam - tracer_type = /obj/effect/projectile_beam/tracer/aiming + tracer_type = /obj/effect/projectile/tracer/tracer/aiming name = "aiming beam" hitsound = null hitsound_wall = null diff --git a/code/modules/projectiles/guns/energy/laser.dm b/code/modules/projectiles/guns/energy/laser.dm index cad3512766..29d0ee0958 100644 --- a/code/modules/projectiles/guns/energy/laser.dm +++ b/code/modules/projectiles/guns/energy/laser.dm @@ -116,19 +116,25 @@ icon_state = "bluetag" desc = "A retro laser gun modified to fire harmless blue beams of light. Sound effects included!" ammo_type = list(/obj/item/ammo_casing/energy/laser/bluetag) - clumsy_check = 0 item_flags = NONE + clumsy_check = FALSE pin = /obj/item/device/firing_pin/tag/blue ammo_x_offset = 2 - selfcharge = 1 + selfcharge = TRUE + +/obj/item/gun/energy/laser/bluetag/hitscan + ammo_type = list(/obj/item/ammo_casing/energy/laser/bluetag/hitscan) /obj/item/gun/energy/laser/redtag name = "laser tag gun" icon_state = "redtag" desc = "A retro laser gun modified to fire harmless beams red of light. Sound effects included!" ammo_type = list(/obj/item/ammo_casing/energy/laser/redtag) - clumsy_check = 0 item_flags = NONE + clumsy_check = FALSE pin = /obj/item/device/firing_pin/tag/red ammo_x_offset = 2 - selfcharge = 1 + selfcharge = TRUE + +/obj/item/gun/energy/laser/redtag/hitscan + ammo_type = list(/obj/item/ammo_casing/energy/laser/redtag/hitscan) diff --git a/code/modules/projectiles/projectile.dm b/code/modules/projectiles/projectile.dm index d3b6063824..3c8092307a 100644 --- a/code/modules/projectiles/projectile.dm +++ b/code/modules/projectiles/projectile.dm @@ -1,5 +1,6 @@ -#define MOVES_HITSCAN -1 //Not actually hitscan but close as we get. +#define MOVES_HITSCAN -1 //Not actually hitscan but close as we get without actual hitscan. +#define MUZZLE_EFFECT_PIXEL_INCREMENT 17 //How many pixels to move the muzzle flash up so your character doesn't look like they're shitting out lasers. /obj/item/projectile name = "projectile" @@ -37,6 +38,7 @@ var/speed = 0.8 //Amount of deciseconds it takes for projectile to travel var/pixel_speed = 33 //pixels per move - DO NOT FUCK WITH THIS UNLESS YOU ABSOLUTELY KNOW WHAT YOU ARE DOING OR UNEXPECTED THINGS /WILL/ HAPPEN! var/Angle = 0 + var/original_angle = 0 //Angle at firing var/nondirectional_sprite = FALSE //Set TRUE to prevent projectiles from having their sprites rotated based on firing angle var/spread = 0 //amount (in degrees) of projectile spread animate_movement = 0 //Use SLIDE_STEPS in conjunction with legacy @@ -46,6 +48,15 @@ var/colliding = FALSE //pause processing.. + //Hitscan + var/hitscan = FALSE //Whether this is hitscan. If it is, speed is basically ignored. + var/list/beam_segments //assoc list of datum/point or datum/point/vector, start = end. Used for hitscan effect generation. + var/datum/point/beam_index + var/turf/hitscan_last //last turf touched during hitscanning. + var/tracer_type + var/muzzle_type + var/impact_type + var/ignore_source_check = FALSE var/damage = 10 @@ -53,7 +64,7 @@ var/nodamage = 0 //Determines if the projectile will skip any damage inflictions var/flag = "bullet" //Defines what armor to use when it hits things. Must be set to bullet, laser, energy,or bomb var/projectile_type = /obj/item/projectile - var/range = 50 //This will de-increment every step. When 0, it will delete the projectile. + var/range = 50 //This will de-increment every step. When 0, it will deletze the projectile. var/is_reflectable = FALSE // Can it be reflected or not? //Effects var/stun = 0 @@ -111,7 +122,7 @@ if(!nodamage && (damage_type == BRUTE || damage_type == BURN) && iswallturf(target_loca) && prob(75)) var/turf/closed/wall/W = target_loca - if(impact_effect_type) + if(impact_effect_type && !hitscan) new impact_effect_type(target_loca, hitx, hity) W.add_dent(WALL_DENT_SHOT, hitx, hity) @@ -119,7 +130,7 @@ return 0 if(!isliving(target)) - if(impact_effect_type) + if(impact_effect_type && !hitscan) new impact_effect_type(target_loca, hitx, hity) return 0 @@ -136,7 +147,7 @@ new /obj/effect/temp_visual/dir_setting/bloodsplatter(target_loca, splatter_dir) if(prob(33)) L.add_splatter_floor(target_loca) - else if(impact_effect_type) + else if(impact_effect_type && !hitscan) new impact_effect_type(target_loca, hitx, hity) var/organ_hit_text = "" @@ -173,14 +184,22 @@ /obj/item/projectile/proc/on_ricochet(atom/A) return +/obj/item/projectile/proc/store_hitscan_collision(datum/point/pcache) + beam_segments[beam_index] = pcache + beam_index = pcache + beam_segments[beam_index] = null + /obj/item/projectile/Collide(atom/A) colliding = TRUE + var/datum/point/pcache = trajectory.copy_to() if(check_ricochet(A) && check_ricochet_flag(A) && ricochets < ricochets_max) ricochets++ if(A.handle_ricochet(src)) on_ricochet(A) ignore_source_check = TRUE range = initial(range) + if(hitscan) + store_hitscan_collision(pcache) return TRUE if(firer && !ignore_source_check) if(A == firer || (A == firer.loc && ismecha(A))) //cannot shoot yourself or your mech @@ -275,7 +294,9 @@ return getline(current, ending) /obj/item/projectile/proc/before_z_change(turf/oldloc, turf/newloc) - return + var/datum/point/pcache = trajectory.copy_to() + if(hitscan) + store_hitscan_collision(pcache) /obj/item/projectile/Process_Spacemove(var/movement_dir = 0) return TRUE //Bullets don't drift in space @@ -324,13 +345,17 @@ return var/turf/target = locate(CLAMP(starting + xo, 1, world.maxx), CLAMP(starting + yo, 1, world.maxy), starting.z) setAngle(Get_Angle(src, target)) + original_angle = Angle if(!nondirectional_sprite) var/matrix/M = new M.Turn(Angle) transform = M + forceMove(starting) trajectory = new(starting.x, starting.y, starting.z, 0, 0, Angle, pixel_speed) last_projectile_move = world.time fired = TRUE + if(hitscan) + process_hitscan() if(!isprocessing) START_PROCESSING(SSprojectiles, src) pixel_move(1) //move it now! @@ -350,11 +375,29 @@ if(trajectory && !trajectory_ignore_forcemove && isturf(target)) trajectory.initialize_location(target.x, target.y, target.z, 0, 0) -/obj/item/projectile/proc/pixel_move(moves, trajectory_multiplier = 1) +/obj/item/projectile/proc/record_hitscan_start(datum/point/pcache) + beam_segments = list() //initialize segment list with the list for the first segment + beam_index = pcache + beam_segments[beam_index] = null //record start. + +/obj/item/projectile/proc/process_hitscan() + var/safety = range * 3 + record_hitscan_start(RETURN_POINT_VECTOR_INCREMENT(src, Angle, MUZZLE_EFFECT_PIXEL_INCREMENT, 1)) + while(loc && !QDELETED(src)) + if(paused) + stoplag(1) + continue + if(safety-- <= 0) + qdel(src) + stack_trace("WARNING: [type] projectile encountered infinite recursion during hitscanning in [__FILE__]/[__LINE__]!") + return //Kill! + pixel_move(1, 1, TRUE) + +/obj/item/projectile/proc/pixel_move(moves, trajectory_multiplier = 1, hitscanning = FALSE) if(!loc || !trajectory) return last_projectile_move = world.time - if(!nondirectional_sprite) + if(!nondirectional_sprite && !hitscanning) var/matrix/M = new M.Turn(Angle) transform = M @@ -365,14 +408,18 @@ trajectory_ignore_forcemove = TRUE forceMove(T) trajectory_ignore_forcemove = FALSE - pixel_x = trajectory.return_px() - pixel_y = trajectory.return_py() + if(!hitscanning) + pixel_x = trajectory.return_px() + pixel_y = trajectory.return_py() else step_towards(src, T) - pixel_x = trajectory.return_px() - trajectory.mpx * trajectory_multiplier - pixel_y = trajectory.return_py() - trajectory.mpy * trajectory_multiplier - animate(src, pixel_x = trajectory.return_px(), pixel_y = trajectory.return_py(), time = 1, flags = ANIMATION_END_NOW) - + if(!hitscanning) + pixel_x = trajectory.return_px() - trajectory.mpx * trajectory_multiplier + pixel_y = trajectory.return_py() - trajectory.mpy * trajectory_multiplier + if(!hitscanning) + animate(src, pixel_x = trajectory.return_px(), pixel_y = trajectory.return_py(), time = 1, flags = ANIMATION_END_NOW) + if(isturf(loc)) + hitscan_last = loc if(can_hit_target(original, permutated)) Collide(original) Range() @@ -446,8 +493,40 @@ Collide(AM) /obj/item/projectile/Destroy() + if(hitscan) + if(loc) + var/datum/point/pcache = trajectory.copy_to() + beam_segments[beam_index] = pcache + generate_hitscan_tracers() STOP_PROCESSING(SSprojectiles, src) return ..() +/obj/item/projectile/proc/generate_hitscan_tracers(cleanup = TRUE, duration = 3) + if(!length(beam_segments)) + return + if(tracer_type) + for(var/datum/point/p in beam_segments) + generate_tracer_between_points(p, beam_segments[p], tracer_type, color, duration) + if(muzzle_type && duration > 0) + var/datum/point/p = beam_segments[1] + var/atom/movable/thing = new muzzle_type + p.move_atom_to_src(thing) + var/matrix/M = new + M.Turn(original_angle) + thing.transform = M + QDEL_IN(thing, duration) + if(impact_type && duration > 0) + var/datum/point/p = beam_segments[beam_segments[beam_segments.len]] + var/atom/movable/thing = new impact_type + p.move_atom_to_src(thing) + var/matrix/M = new + M.Turn(Angle) + thing.transform = M + QDEL_IN(thing, duration) + if(cleanup) + QDEL_LIST(beam_segments) + beam_segments = null + QDEL_NULL(beam_index) + /obj/item/projectile/experience_pressure_difference() return diff --git a/code/modules/projectiles/projectile/beams.dm b/code/modules/projectiles/projectile/beams.dm index ef00c35563..3ba0d092c5 100644 --- a/code/modules/projectiles/projectile/beams.dm +++ b/code/modules/projectiles/projectile/beams.dm @@ -16,11 +16,17 @@ is_reflectable = TRUE /obj/item/projectile/beam/laser + tracer_type = /obj/effect/projectile/tracer/laser + muzzle_type = /obj/effect/projectile/muzzle/laser + impact_type = /obj/effect/projectile/impact/laser /obj/item/projectile/beam/laser/heavylaser name = "heavy laser" icon_state = "heavylaser" damage = 40 + tracer_type = /obj/effect/projectile/tracer/heavy_laser + muzzle_type = /obj/effect/projectile/muzzle/heavy_laser + impact_type = /obj/effect/projectile/impact/heavy_laser /obj/item/projectile/beam/laser/on_hit(atom/target, blocked = FALSE) . = ..() @@ -54,6 +60,9 @@ impact_effect_type = /obj/effect/temp_visual/impact_effect/green_laser light_color = LIGHT_COLOR_GREEN + tracer_type = /obj/effect/projectile/tracer/xray + muzzle_type = /obj/effect/projectile/muzzle/xray + impact_type = /obj/effect/projectile/impact/xray /obj/item/projectile/beam/disabler name = "disabler beam" @@ -65,6 +74,9 @@ eyeblur = 0 impact_effect_type = /obj/effect/temp_visual/impact_effect/blue_laser light_color = LIGHT_COLOR_BLUE + tracer_type = /obj/effect/projectile/tracer/disabler + muzzle_type = /obj/effect/projectile/muzzle/disabler + impact_type = /obj/effect/projectile/impact/disabler /obj/item/projectile/beam/pulse name = "pulse" @@ -72,6 +84,9 @@ damage = 50 impact_effect_type = /obj/effect/temp_visual/impact_effect/blue_laser light_color = LIGHT_COLOR_BLUE + tracer_type = /obj/effect/projectile/tracer/pulse + muzzle_type = /obj/effect/projectile/muzzle/pulse + impact_type = /obj/effect/projectile/impact/pulse /obj/item/projectile/beam/pulse/on_hit(atom/target, blocked = FALSE) . = ..() @@ -126,10 +141,22 @@ suit_types = list(/obj/item/clothing/suit/bluetag) impact_effect_type = /obj/effect/temp_visual/impact_effect/red_laser light_color = LIGHT_COLOR_RED + tracer_type = /obj/effect/projectile/tracer/laser + muzzle_type = /obj/effect/projectile/muzzle/laser + impact_type = /obj/effect/projectile/impact/laser + +/obj/item/projectile/beam/lasertag/redtag/hitscan + hitscan = TRUE /obj/item/projectile/beam/lasertag/bluetag icon_state = "bluelaser" suit_types = list(/obj/item/clothing/suit/redtag) + tracer_type = /obj/effect/projectile/tracer/laser/blue + muzzle_type = /obj/effect/projectile/muzzle/laser/blue + impact_type = /obj/effect/projectile/impact/laser/blue + +/obj/item/projectile/beam/lasertag/bluetag/hitscan + hitscan = TRUE /obj/item/projectile/beam/instakill name = "instagib laser" diff --git a/code/modules/projectiles/projectile/energy.dm b/code/modules/projectiles/projectile/energy.dm index b5c966f03f..2d7f8f5cce 100644 --- a/code/modules/projectiles/projectile/energy.dm +++ b/code/modules/projectiles/projectile/energy.dm @@ -19,6 +19,9 @@ jitter = 20 hitsound = 'sound/weapons/taserhit.ogg' range = 7 + tracer_type = /obj/effect/projectile/tracer/stun + muzzle_type = /obj/effect/projectile/muzzle/stun + impact_type = /obj/effect/projectile/impact/stun /obj/item/projectile/energy/electrode/on_hit(atom/target, blocked = FALSE) . = ..() diff --git a/code/modules/projectiles/projectile/special.dm b/code/modules/projectiles/projectile/special.dm index af21066dc4..e8f309309a 100644 --- a/code/modules/projectiles/projectile/special.dm +++ b/code/modules/projectiles/projectile/special.dm @@ -184,6 +184,9 @@ var/pressure_decrease_active = FALSE var/pressure_decrease = 0.25 var/mine_range = 3 //mines this many additional tiles of rock + tracer_type = /obj/effect/projectile/tracer/plasma_cutter + muzzle_type = /obj/effect/projectile/muzzle/plasma_cutter + impact_type = /obj/effect/projectile/impact/plasma_cutter /obj/item/projectile/plasma/Initialize() . = ..() diff --git a/code/modules/reagents/chemistry/reagents/drug_reagents.dm b/code/modules/reagents/chemistry/reagents/drug_reagents.dm index 5e5493df18..0886aacb06 100644 --- a/code/modules/reagents/chemistry/reagents/drug_reagents.dm +++ b/code/modules/reagents/chemistry/reagents/drug_reagents.dm @@ -245,21 +245,31 @@ /datum/reagent/drug/bath_salts name = "Bath Salts" id = "bath_salts" - description = "Makes you nearly impervious to stuns and grants a stamina regeneration buff, but you will be a nearly uncontrollable tramp-bearded raving lunatic." + description = "Makes you impervious to stuns and grants a stamina regeneration buff, but you will be a nearly uncontrollable tramp-bearded raving lunatic." reagent_state = LIQUID color = "#FAFAFA" overdose_threshold = 20 addiction_threshold = 10 taste_description = "salt" // because they're bathsalts? +/datum/reagent/drug/bath_salts/on_mob_add(mob/M) + ..() + if(isliving(M)) + var/mob/living/L = M + L.add_trait(TRAIT_STUNIMMUNE, id) + L.add_trait(TRAIT_SLEEPIMMUNE, id) + +/datum/reagent/drug/bath_salts/on_mob_delete(mob/M) + if(isliving(M)) + var/mob/living/L = M + L.remove_trait(TRAIT_STUNIMMUNE, id) + L.remove_trait(TRAIT_SLEEPIMMUNE, id) + ..() /datum/reagent/drug/bath_salts/on_mob_life(mob/living/M) var/high_message = pick("You feel amped up.", "You feel ready.", "You feel like you can push it to the limit.") if(prob(5)) to_chat(M, "[high_message]") - M.AdjustStun(-60, 0) - M.AdjustKnockdown(-60, 0) - M.AdjustUnconscious(-60, 0) M.adjustStaminaLoss(-5, 0) M.adjustBrainLoss(0.5) M.adjustToxLoss(0.1, 0) @@ -333,7 +343,7 @@ /datum/reagent/drug/aranesp name = "Aranesp" id = "aranesp" - description = "Amps you up and gets you going, fixes all stamina damage you might have but can cause toxin and oxygen damage.." + description = "Amps you up and gets you going, fixes all stamina damage you might have but can cause toxin and oxygen damage." reagent_state = LIQUID color = "#78FFF0" diff --git a/code/modules/reagents/chemistry/reagents/medicine_reagents.dm b/code/modules/reagents/chemistry/reagents/medicine_reagents.dm index ae396f4ea4..8fc9134b4a 100644 --- a/code/modules/reagents/chemistry/reagents/medicine_reagents.dm +++ b/code/modules/reagents/chemistry/reagents/medicine_reagents.dm @@ -1205,6 +1205,22 @@ overdose_threshold = 20 addiction_threshold = 5 +/datum/reagent/medicine/ketrazine/on_mob_add(mob/M) + ..() + if(isliving(M)) + var/mob/living/L = M + L.add_trait(TRAIT_SLEEPIMMUNE, id) + L.add_trait(TRAIT_IGNORESLOWDOWN, id) + L.add_trait(TRAIT_GOTTAGOFAST, id) + +/datum/reagent/medicine/ketrazine/on_mob_delete(mob/M) + if(isliving(M)) + var/mob/living/L = M + L.remove_trait(TRAIT_SLEEPIMMUNE, id) + L.remove_trait(TRAIT_IGNORESLOWDOWN, id) + L.remove_trait(TRAIT_GOTTAGOFAST, id) + ..() + /datum/reagent/medicine/ketrazine/on_mob_life(mob/living/M) M.adjustToxLoss(-3*REM, 0) M.adjustBruteLoss(-5*REM, 0) diff --git a/code/modules/reagents/chemistry/reagents/other_reagents.dm b/code/modules/reagents/chemistry/reagents/other_reagents.dm index 309273900d..d80e43b8a4 100644 --- a/code/modules/reagents/chemistry/reagents/other_reagents.dm +++ b/code/modules/reagents/chemistry/reagents/other_reagents.dm @@ -200,6 +200,11 @@ data = 1 data++ M.jitteriness = min(M.jitteriness+4,10) + if(iscultist(M)) + for(var/datum/action/innate/cult/blood_magic/BM in M.actions) + to_chat(M, "Your blood rites falter as holy water scours your body!") + for(var/datum/action/innate/cult/blood_spell/BS in BM.spells) + qdel(BS) if(data >= 30) // 12 units, 54 seconds @ metabolism 0.4 units & tick rate 1.8 sec if(!M.stuttering) M.stuttering = 1 @@ -216,7 +221,7 @@ "You can't save him. Nothing can save him now", "It seems that Nar-Sie will triumph after all")].") if("emote") M.visible_message("[M] [pick("whimpers quietly", "shivers as though cold", "glances around in paranoia")].") - if(data >= 75) // 30 units, 135 seconds + if(data >= 60) // 30 units, 135 seconds if(iscultist(M) || is_servant_of_ratvar(M)) if(iscultist(M)) SSticker.mode.remove_cultist(M.mind, FALSE, TRUE) @@ -245,7 +250,7 @@ /datum/reagent/fuel/unholywater/reaction_mob(mob/living/M, method=TOUCH, reac_volume) if(method == TOUCH || method == VAPOR) - M.reagents.add_reagent("unholywater", (reac_volume/4)) + M.reagents.add_reagent(id,reac_volume/4) return return ..() @@ -255,17 +260,20 @@ M.AdjustUnconscious(-20, 0) M.AdjustStun(-40, 0) M.AdjustKnockdown(-40, 0) + M.adjustStaminaLoss(-10, 0) M.adjustToxLoss(-2, 0) M.adjustOxyLoss(-2, 0) M.adjustBruteLoss(-2, 0) M.adjustFireLoss(-2, 0) - else + if(ishuman(M) && M.blood_volume < BLOOD_VOLUME_NORMAL) + M.blood_volume += 3 + else // Will deal about 90 damage when 50 units are thrown M.adjustBrainLoss(3, 150) - M.adjustToxLoss(1, 0) + M.adjustToxLoss(2, 0) M.adjustFireLoss(2, 0) M.adjustOxyLoss(2, 0) M.adjustBruteLoss(2, 0) - holder.remove_reagent(src.id, 1) + holder.remove_reagent(id, 1) . = 1 /datum/reagent/hellwater //if someone has this in their system they've really pissed off an eldrich god @@ -1763,3 +1771,32 @@ var/mob/living/L = M L.remove_trait(TRAIT_PACIFISM, id) ..() + +/datum/reagent/pax/borg + name = "synth-pax" + id = "synthpax" + description = "A colorless liquid that suppresses violence on the subjects. Cheaper to synthetize, but wears out faster than normal Pax." + metabolization_rate = 1.5 * REAGENTS_METABOLISM + +/datum/reagent/bz_metabolites + name = "BZ metabolites" + id = "bz_metabolites" + description = "A harmless metabolite of BZ gas" + color = "#FAFF00" + taste_description = "acrid cinnamon" + metabolization_rate = 0.2 * REAGENTS_METABOLISM + +/datum/reagent/bz_metabolites/on_mob_add(mob/living/L) + ..() + L.add_trait(CHANGELING_HIVEMIND_MUTE, id) + +/datum/reagent/bz_metabolites/on_mob_delete(mob/living/L) + ..() + L.remove_trait(CHANGELING_HIVEMIND_MUTE, id) + +/datum/reagent/bz_metabolites/on_mob_life(mob/living/L) + if(L.mind) + var/datum/antagonist/changeling/changeling = L.mind.has_antag_datum(/datum/antagonist/changeling) + if(changeling) + changeling.chem_charges = max(changeling.chem_charges-2, 0) + return ..() \ No newline at end of file diff --git a/code/modules/reagents/chemistry/recipes/slime_extracts.dm b/code/modules/reagents/chemistry/recipes/slime_extracts.dm index 44f904b0a7..11d41ea20f 100644 --- a/code/modules/reagents/chemistry/recipes/slime_extracts.dm +++ b/code/modules/reagents/chemistry/recipes/slime_extracts.dm @@ -194,7 +194,7 @@ required_other = 1 /datum/chemical_reaction/slime/slimestabilizer/on_reaction(datum/reagents/holder) - new /obj/item/slimepotion/stabilizer(get_turf(holder.my_atom)) + new /obj/item/slimepotion/slime/stabilizer(get_turf(holder.my_atom)) ..() /datum/chemical_reaction/slime/slimefoam @@ -326,7 +326,7 @@ required_other = 1 /datum/chemical_reaction/slime/slimepsteroid/on_reaction(datum/reagents/holder) - new /obj/item/slimepotion/steroid(get_turf(holder.my_atom)) + new /obj/item/slimepotion/slime/steroid(get_turf(holder.my_atom)) ..() /datum/chemical_reaction/slime/slimeregen @@ -358,7 +358,7 @@ required_other = 1 /datum/chemical_reaction/slime/slimemutator/on_reaction(datum/reagents/holder) - new /obj/item/slimepotion/mutator(get_turf(holder.my_atom)) + new /obj/item/slimepotion/slime/mutator(get_turf(holder.my_atom)) ..() /datum/chemical_reaction/slime/slimebloodlust @@ -394,7 +394,7 @@ required_other = 1 /datum/chemical_reaction/slime/docility/on_reaction(datum/reagents/holder) - new /obj/item/slimepotion/docility(get_turf(holder.my_atom)) + new /obj/item/slimepotion/slime/docility(get_turf(holder.my_atom)) ..() /datum/chemical_reaction/slime/gender @@ -465,7 +465,7 @@ required_other = 1 /datum/chemical_reaction/slime/slimepotion2/on_reaction(datum/reagents/holder) - new /obj/item/slimepotion/sentience(get_turf(holder.my_atom)) + new /obj/item/slimepotion/slime/sentience(get_turf(holder.my_atom)) ..() //Adamantine diff --git a/code/modules/reagents/reagent_containers/blood_pack.dm b/code/modules/reagents/reagent_containers/blood_pack.dm index bc92521b93..98bac76ab8 100644 --- a/code/modules/reagents/reagent_containers/blood_pack.dm +++ b/code/modules/reagents/reagent_containers/blood_pack.dm @@ -2,7 +2,7 @@ name = "blood pack" desc = "Contains blood used for transfusion. Must be attached to an IV drip." icon = 'icons/obj/bloodpack.dmi' - icon_state = "empty" + icon_state = "bloodpack" volume = 200 var/blood_type = null var/labelled = 0 @@ -31,14 +31,14 @@ name = "blood pack" /obj/item/reagent_containers/blood/update_icon() - var/percent = round((reagents.total_volume / volume) * 100) - switch(percent) - if(0 to 9) - icon_state = "empty" - if(10 to 50) - icon_state = "half" - if(51 to INFINITY) - icon_state = "full" + cut_overlays() + + var/v = min(round(reagents.total_volume / volume * 10), 10) + if(v > 0) + var/mutable_appearance/filling = mutable_appearance('icons/obj/reagentfillings.dmi', "bloodpack1") + filling.icon_state = "bloodpack[v]" + filling.color = mix_color_from_reagents(reagents.reagent_list) + add_overlay(filling) /obj/item/reagent_containers/blood/random icon_state = "random_bloodpack" diff --git a/code/modules/reagents/reagent_containers/borghydro.dm b/code/modules/reagents/reagent_containers/borghydro.dm index faa56c4fba..0dec687f68 100644 --- a/code/modules/reagents/reagent_containers/borghydro.dm +++ b/code/modules/reagents/reagent_containers/borghydro.dm @@ -225,13 +225,13 @@ Borg Shaker /obj/item/reagent_containers/borghypo/peace name = "Peace Hypospray" - reagent_ids = list("dizzysolution","tiresolution","pax") + reagent_ids = list("dizzysolution","tiresolution","synthpax") accepts_reagent_upgrades = FALSE /obj/item/reagent_containers/borghypo/peace/hacked desc = "Everything's peaceful in death!" icon_state = "borghypo_s" - reagent_ids = list("dizzysolution","tiresolution","pax","tirizene","sulfonal","sodium_thiopental","cyanide","neurotoxin2") + reagent_ids = list("dizzysolution","tiresolution","synthpax","tirizene","sulfonal","sodium_thiopental","cyanide","neurotoxin2") accepts_reagent_upgrades = FALSE /obj/item/reagent_containers/borghypo/epi diff --git a/code/modules/research/designs.dm b/code/modules/research/designs.dm index b3b0f8df99..1268b2be87 100644 --- a/code/modules/research/designs.dm +++ b/code/modules/research/designs.dm @@ -19,14 +19,14 @@ The currently supporting non-reagent materials. All material amounts are set as Don't add new keyword/IDs if they are made from an existing one (such as rods which are made from metal). Only add raw materials. -Design Guidlines +Design Guidelines - When adding new designs, check rdreadme.dm to see what kind of things have already been made and where new stuff is needed. - A single sheet of anything is 2000 units of material. Materials besides metal/glass require help from other jobs (mining for other types of metals and chemistry for reagents). - Add the AUTOLATHE tag to */ -//DESIGNS ARE GLOBAL. DO NOT CREATE OR DESTROY THEM AT RUNTIME OUTSIDE OF INIT, JUST REFERENCE THEM TO WHATEVER YOU'RE DOING! +//DESIGNS ARE GLOBAL. DO NOT CREATE OR DESTROY THEM AT RUNTIME OUTSIDE OF INIT, JUST REFERENCE THEM TO WHATEVER YOU'RE DOING! //why are you yelling? /datum/design //Datum for object designs, used in construction var/name = "Name" //Name of the created object. diff --git a/code/modules/research/designs/medical_designs.dm b/code/modules/research/designs/medical_designs.dm index 02e4d89bad..57d0397819 100644 --- a/code/modules/research/designs/medical_designs.dm +++ b/code/modules/research/designs/medical_designs.dm @@ -104,6 +104,16 @@ category = list("Medical Designs") departmental_flags = DEPARTMENTAL_FLAG_ALL +/datum/design/defibrillator_mount + name = "Defibrillator Wall Mount" + desc = "An all-in-one mounted frame for holding defibrillators, complete with ID-locked clamps and recharging cables." + id = "defibmount" + build_type = PROTOLATHE + materials = list(MAT_METAL = 2000, MAT_GLASS = 1000) + build_path = /obj/item/wallframe/defib_mount + category = list("Medical Designs") + departmental_flags = DEPARTMENTAL_FLAG_MEDICAL + /datum/design/alienscalpel name = "Alien Scalpel" desc = "An advanced scalpel obtained through Abductor technology." diff --git a/code/modules/research/techweb/all_nodes.dm b/code/modules/research/techweb/all_nodes.dm index a5545f3e9a..3d48e814e9 100644 --- a/code/modules/research/techweb/all_nodes.dm +++ b/code/modules/research/techweb/all_nodes.dm @@ -17,7 +17,7 @@ display_name = "Biological Technology" description = "What makes us tick." //the MC, silly! prereq_ids = list("base") - design_ids = list("chem_heater", "chem_master", "chem_dispenser", "sleeper", "pandemic") + design_ids = list("chem_heater", "chem_master", "chem_dispenser", "sleeper", "pandemic", "defibmount") research_cost = 2500 export_price = 5000 diff --git a/code/modules/research/xenobiology/xenobio_camera.dm b/code/modules/research/xenobiology/xenobio_camera.dm index ca929e5e9a..45460eccbd 100644 --- a/code/modules/research/xenobiology/xenobio_camera.dm +++ b/code/modules/research/xenobiology/xenobio_camera.dm @@ -26,8 +26,11 @@ var/datum/action/innate/slime_pick_up/slime_up_action = new var/datum/action/innate/feed_slime/feed_slime_action = new var/datum/action/innate/monkey_recycle/monkey_recycle_action = new + var/datum/action/innate/slime_scan/scan_action = new + var/datum/action/innate/feed_potion/potion_action = new var/list/stored_slimes = list() + var/obj/item/slimepotion/slime/current_potion var/max_slimes = 5 var/monkeys = 0 @@ -66,6 +69,16 @@ monkey_recycle_action.Grant(user) actions += monkey_recycle_action + if(scan_action) + scan_action.target = src + scan_action.Grant(user) + actions += scan_action + + if(potion_action) + potion_action.target = src + potion_action.Grant(user) + actions += potion_action + /obj/machinery/computer/camera_advanced/xenobio/attackby(obj/item/O, mob/user, params) if(istype(O, /obj/item/reagent_containers/food/snacks/monkeycube)) monkeys++ @@ -83,6 +96,16 @@ if (loaded) to_chat(user, "You fill [src] with the monkey cubes stored in [O]. [src] now has [monkeys] monkey cubes stored.") return + else if(istype(O, /obj/item/slimepotion/slime)) + var/replaced = FALSE + if(user && !user.transferItemToLoc(O, src)) + return + if(!QDELETED(current_potion)) + current_potion.forceMove(drop_location()) + replaced = TRUE + current_potion = O + to_chat(user, "You load [O] in the console's potion slot[replaced ? ", replacing the one that was there before" : ""].") + return ..() /datum/action/innate/slime_place @@ -173,3 +196,44 @@ qdel(M) else to_chat(owner, "Target is not near a camera. Cannot proceed.") + +/datum/action/innate/slime_scan + name = "Scan Slime" + icon_icon = 'icons/mob/actions/actions_silicon.dmi' + button_icon_state = "slime_scan" + +/datum/action/innate/slime_scan/Activate() + if(!target || !isliving(owner)) + return + var/mob/living/C = owner + var/mob/camera/aiEye/remote/xenobio/remote_eye = C.remote_control + + if(GLOB.cameranet.checkTurfVis(remote_eye.loc)) + for(var/mob/living/simple_animal/slime/S in remote_eye.loc) + slime_scan(S, C) + else + to_chat(owner, "Target is not near a camera. Cannot proceed.") + +/datum/action/innate/feed_potion + name = "Apply Potion" + icon_icon = 'icons/mob/actions/actions_silicon.dmi' + button_icon_state = "slime_potion" + +/datum/action/innate/feed_potion/Activate() + if(!target || !isliving(owner)) + return + + var/mob/living/C = owner + var/mob/camera/aiEye/remote/xenobio/remote_eye = C.remote_control + var/obj/machinery/computer/camera_advanced/xenobio/X = target + + if(QDELETED(X.current_potion)) + to_chat(owner, "No potion loaded.") + return + + if(GLOB.cameranet.checkTurfVis(remote_eye.loc)) + for(var/mob/living/simple_animal/slime/S in remote_eye.loc) + X.current_potion.attack(S, C) + break + else + to_chat(owner, "Target is not near a camera. Cannot proceed.") diff --git a/code/modules/research/xenobiology/xenobiology.dm b/code/modules/research/xenobiology/xenobiology.dm index a072e16059..77f5a04c88 100644 --- a/code/modules/research/xenobiology/xenobiology.dm +++ b/code/modules/research/xenobiology/xenobiology.dm @@ -327,7 +327,7 @@ /obj/item/slime_extract/lightpink/activate(mob/living/carbon/human/user, datum/species/jelly/luminescent/species, activation_type) switch(activation_type) if(SLIME_ACTIVATE_MINOR) - var/obj/item/slimepotion/docility/O = new(null, 1) + var/obj/item/slimepotion/slime/docility/O = new(null, 1) if(!user.put_in_active_hand(O)) O.forceMove(user.drop_location()) playsound(user, 'sound/effects/splat.ogg', 50, 1) @@ -335,7 +335,7 @@ return 150 if(SLIME_ACTIVATE_MAJOR) - var/obj/item/slimepotion/sentience/O = new(null, 1) + var/obj/item/slimepotion/slime/sentience/O = new(null, 1) if(!user.put_in_active_hand(O)) O.forceMove(user.drop_location()) playsound(user, 'sound/effects/splat.ogg', 50, 1) @@ -539,19 +539,19 @@ to_chat(user, "You cannot transfer [src] to [target]! It appears the potion must be given directly to a slime to absorb." ) return -/obj/item/slimepotion/docility +/obj/item/slimepotion/slime/docility name = "docility potion" desc = "A potent chemical mix that nullifies a slime's hunger, causing it to become docile and tame." icon = 'icons/obj/chemical.dmi' icon_state = "potsilver" -/obj/item/slimepotion/docility/attack(mob/living/simple_animal/slime/M, mob/user) +/obj/item/slimepotion/slime/docility/attack(mob/living/simple_animal/slime/M, mob/user) if(!isslime(M)) to_chat(user, "The potion only works on slimes!") return ..() if(M.stat) to_chat(user, "The slime is dead!") - return ..() + return M.docile = 1 M.nutrition = 700 @@ -565,33 +565,31 @@ M.real_name = newname qdel(src) -/obj/item/slimepotion/sentience +/obj/item/slimepotion/slime/sentience name = "intelligence potion" desc = "A miraculous chemical mix that grants human like intelligence to living beings." icon = 'icons/obj/chemical.dmi' icon_state = "potpink" var/list/not_interested = list() - var/being_used = 0 + var/being_used = FALSE var/sentience_type = SENTIENCE_ORGANIC -/obj/item/slimepotion/sentience/afterattack(mob/living/M, mob/user) - if(being_used || !ismob(M) || !user.Adjacent(M)) +/obj/item/slimepotion/slime/sentience/attack(mob/living/M, mob/user) + if(being_used || !ismob(M)) return if(!isanimal(M) || M.ckey) //only works on animals that aren't player controlled to_chat(user, "[M] is already too intelligent for this to work!") - return ..() + return if(M.stat) to_chat(user, "[M] is dead!") - return ..() + return var/mob/living/simple_animal/SM = M if(SM.sentience_type != sentience_type) to_chat(user, "[src] won't work on [SM].") - return ..() - - + return to_chat(user, "You offer [src] to [SM]...") - being_used = 1 + being_used = TRUE var/list/candidates = pollCandidatesForMob("Do you want to play as [SM.name]?", ROLE_ALIEN, null, ROLE_ALIEN, 50, SM, POLL_IGNORE_SENTIENCE_POTION) // see poll_ignore.dm var/mob/dead/observer/theghost = null @@ -608,17 +606,17 @@ qdel(src) else to_chat(user, "[SM] looks interested for a moment, but then looks back down. Maybe you should try again later.") - being_used = 0 + being_used = FALSE ..() -/obj/item/slimepotion/sentience/proc/after_success(mob/living/user, mob/living/simple_animal/SM) +/obj/item/slimepotion/slime/sentience/proc/after_success(mob/living/user, mob/living/simple_animal/SM) return -/obj/item/slimepotion/sentience/nuclear +/obj/item/slimepotion/slime/sentience/nuclear name = "syndicate intelligence potion" desc = "A miraculous chemical mix that grants human like intelligence to living beings. It has been modified with Syndicate technology to also grant an internal radio implant to the target and authenticate with identification systems." -/obj/item/slimepotion/sentience/nuclear/after_success(mob/living/user, mob/living/simple_animal/SM) +/obj/item/slimepotion/slime/sentience/nuclear/after_success(mob/living/user, mob/living/simple_animal/SM) var/obj/item/implant/radio/imp = new(src) imp.implant(SM, user) @@ -667,25 +665,25 @@ SM.name = "[SM.name] as [user.real_name]" qdel(src) -/obj/item/slimepotion/steroid +/obj/item/slimepotion/slime/steroid name = "slime steroid" desc = "A potent chemical mix that will cause a baby slime to generate more extract." icon = 'icons/obj/chemical.dmi' icon_state = "potred" -/obj/item/slimepotion/steroid/attack(mob/living/simple_animal/slime/M, mob/user) +/obj/item/slimepotion/slime/steroid/attack(mob/living/simple_animal/slime/M, mob/user) if(!isslime(M))//If target is not a slime. to_chat(user, "The steroid only works on baby slimes!") return ..() if(M.is_adult) //Can't steroidify adults to_chat(user, "Only baby slimes can use the steroid!") - return ..() + return if(M.stat) to_chat(user, "The slime is dead!") - return ..() + return if(M.cores >= 5) to_chat(user, "The slime already has the maximum amount of extract!") - return ..() + return to_chat(user, "You feed the slime the steroid. It will now produce one more extract.") M.cores++ @@ -697,46 +695,46 @@ icon = 'icons/obj/chemical.dmi' icon_state = "potpurple" -/obj/item/slimepotion/stabilizer +/obj/item/slimepotion/slime/stabilizer name = "slime stabilizer" desc = "A potent chemical mix that will reduce the chance of a slime mutating." icon = 'icons/obj/chemical.dmi' icon_state = "potcyan" -/obj/item/slimepotion/stabilizer/attack(mob/living/simple_animal/slime/M, mob/user) +/obj/item/slimepotion/slime/stabilizer/attack(mob/living/simple_animal/slime/M, mob/user) if(!isslime(M)) to_chat(user, "The stabilizer only works on slimes!") return ..() if(M.stat) to_chat(user, "The slime is dead!") - return ..() + return if(M.mutation_chance == 0) to_chat(user, "The slime already has no chance of mutating!") - return ..() + return to_chat(user, "You feed the slime the stabilizer. It is now less likely to mutate.") M.mutation_chance = CLAMP(M.mutation_chance-15,0,100) qdel(src) -/obj/item/slimepotion/mutator +/obj/item/slimepotion/slime/mutator name = "slime mutator" desc = "A potent chemical mix that will increase the chance of a slime mutating." icon = 'icons/obj/chemical.dmi' icon_state = "potgreen" -/obj/item/slimepotion/mutator/attack(mob/living/simple_animal/slime/M, mob/user) +/obj/item/slimepotion/slime/mutator/attack(mob/living/simple_animal/slime/M, mob/user) if(!isslime(M)) to_chat(user, "The mutator only works on slimes!") return ..() if(M.stat) to_chat(user, "The slime is dead!") - return ..() + return if(M.mutator_used) to_chat(user, "This slime has already consumed a mutator, any more would be far too unstable!") - return ..() + return if(M.mutation_chance == 100) to_chat(user, "The slime is already guaranteed to mutate!") - return ..() + return to_chat(user, "You feed the slime the mutator. It is now more likely to mutate.") M.mutation_chance = CLAMP(M.mutation_chance+12,0,100) diff --git a/code/modules/spells/spell.dm b/code/modules/spells/spell.dm index 2d6d1ed75f..19162d5259 100644 --- a/code/modules/spells/spell.dm +++ b/code/modules/spells/spell.dm @@ -104,7 +104,6 @@ GLOBAL_LIST_INIT(spells, typesof(/obj/effect/proc_holder/spell)) //needed for th pass_flags = PASSTABLE density = FALSE opacity = 0 - base_action = /datum/action/spell_action/spell var/school = "evocation" //not relevant at now, but may be important later if there are changes to how spells work. the ones I used for now will probably be changed... maybe spell presets? lacking flexibility but with some other benefit? @@ -151,6 +150,7 @@ GLOBAL_LIST_INIT(spells, typesof(/obj/effect/proc_holder/spell)) //needed for th action_icon = 'icons/mob/actions/actions_spells.dmi' action_icon_state = "spell_default" action_background_icon_state = "bg_spell" + base_action = /datum/action/spell_action/spell /obj/effect/proc_holder/spell/proc/cast_check(skipcharge = 0,mob/user = usr) //checks if the spell can be cast based on its settings; skipcharge is used when an additional cast_check is called inside the spell diff --git a/code/modules/spells/spell_types/construct_spells.dm b/code/modules/spells/spell_types/construct_spells.dm index 69a8ab07b7..07e75002bc 100644 --- a/code/modules/spells/spell_types/construct_spells.dm +++ b/code/modules/spells/spell_types/construct_spells.dm @@ -82,7 +82,7 @@ desc = "This spell reaches into Nar-Sie's realm, summoning one of the legendary fragments across time and space." school = "conjuration" - charge_max = 3000 + charge_max = 2400 clothes_req = 0 invocation = "none" invocation_type = "none" @@ -95,30 +95,26 @@ /obj/effect/proc_holder/spell/aoe_turf/conjure/soulstone/cult cult_req = 1 - charge_max = 4000 + charge_max = 3600 /obj/effect/proc_holder/spell/aoe_turf/conjure/soulstone/noncult summon_type = list(/obj/item/device/soulstone/anybody) - - -/obj/effect/proc_holder/spell/aoe_turf/conjure/lesserforcewall +/obj/effect/proc_holder/spell/targeted/forcewall/cult name = "Shield" desc = "This spell creates a temporary forcefield to shield yourself and allies from incoming fire." - school = "transmutation" - charge_max = 300 - clothes_req = 0 + charge_max = 400 + clothes_req = FALSE invocation = "none" invocation_type = "none" - range = 0 - summon_type = list(/obj/effect/forcefield/cult) - summon_lifespan = 200 + wall_type = /obj/effect/forcefield/cult action_icon = 'icons/mob/actions/actions_cult.dmi' action_icon_state = "cultforcewall" action_background_icon_state = "bg_demon" + /obj/effect/proc_holder/spell/targeted/ethereal_jaunt/shift name = "Phase Shift" desc = "This spell allows you to pass through walls." @@ -279,4 +275,38 @@ /obj/effect/proc_holder/spell/targeted/ethereal_jaunt/shift/golem charge_max = 800 jaunt_in_type = /obj/effect/temp_visual/dir_setting/cult/phase - jaunt_out_type = /obj/effect/temp_visual/dir_setting/cult/phase/out \ No newline at end of file + jaunt_out_type = /obj/effect/temp_visual/dir_setting/cult/phase/out + + +/obj/effect/proc_holder/spell/dumbfire/juggernaut + name = "Gauntlet Echo" + desc = "Channels energy into your gauntlet - firing its essence forward in a slow-moving but devastating blow." + proj_icon_state = "cursehand0" + proj_name = "Shadowfist" + proj_type = "/obj/effect/proc_holder/spell/targeted/inflict_handler/juggernaut" //IMPORTANT use only subtypes of this + proj_lifespan = 15 + proj_step_delay = 7 + charge_max = 350 + clothes_req = FALSE + action_icon = 'icons/mob/actions/actions_cult.dmi' + action_icon_state = "cultfist" + action_background_icon_state = "bg_demon" + sound = 'sound/weapons/resonator_blast.ogg' + proj_trigger_range = 0 + ignore_factions = list("cult") + +/obj/effect/proc_holder/spell/targeted/inflict_handler/juggernaut + name = "Gauntlet Echo" + amt_dam_brute = 30 + amt_knockdown = 50 + sound = 'sound/weapons/punch3.ogg' + +/obj/effect/proc_holder/spell/targeted/inflict_handler/juggernaut/cast(list/targets,mob/user = usr) + var/turf/T = get_turf(src) + playsound(T, 'sound/weapons/resonator_blast.ogg', 100, FALSE) + new /obj/effect/temp_visual/cult/sac(T) + for(var/obj/O in range(src,1)) + if(O.density && !istype(O, /obj/structure/destructible/cult)) + O.take_damage(90, BRUTE, "gauntlet echo", 0) + new /obj/effect/temp_visual/cult/turf/floor + ..() diff --git a/code/modules/spells/spell_types/dumbfire.dm b/code/modules/spells/spell_types/dumbfire.dm index f86c29fdc2..f4a56fc466 100644 --- a/code/modules/spells/spell_types/dumbfire.dm +++ b/code/modules/spells/spell_types/dumbfire.dm @@ -22,6 +22,7 @@ var/proj_lifespan = 100 //in deciseconds * proj_step_delay var/proj_step_delay = 1 //lower = faster + var/list/ignore_factions = list() //Faction types that will be ignored /obj/effect/proc_holder/spell/dumbfire/choose_targets(mob/user = usr) @@ -74,8 +75,18 @@ var/mob/living/L = locate(/mob/living) in range(projectile, proj_trigger_range) - user if(L && L.stat != DEAD) - projectile.cast(L.loc,user=user) - break + if(!ignore_factions.len) + projectile.cast(L.loc,user=user) + break + else + var/faction_check = FALSE + for(var/faction in L.faction) + if(ignore_factions.Find(faction)) + faction_check = TRUE + break + if(!faction_check) + projectile.cast(L.loc,user=user) + break if(proj_trail && projectile) proj_trail(projectile) diff --git a/code/modules/spells/spell_types/forcewall.dm b/code/modules/spells/spell_types/forcewall.dm index a9d13728a3..9efbbdf875 100644 --- a/code/modules/spells/spell_types/forcewall.dm +++ b/code/modules/spells/spell_types/forcewall.dm @@ -29,7 +29,6 @@ /obj/effect/forcefield/wizard/Initialize(mapload, mob/summoner) . = ..() wizard = summoner - QDEL_IN(src, 300) /obj/effect/forcefield/wizard/CanPass(atom/movable/mover, turf/target) if(mover == wizard) diff --git a/code/modules/surgery/organs/lungs.dm b/code/modules/surgery/organs/lungs.dm index 0afa4f225b..42f5adfeca 100644 --- a/code/modules/surgery/organs/lungs.dm +++ b/code/modules/surgery/organs/lungs.dm @@ -249,10 +249,13 @@ var/bz_pp = breath.get_breath_partial_pressure(breath_gases[/datum/gas/bz][MOLES]) if(bz_pp > BZ_trip_balls_min) H.hallucination += 20 + H.reagents.add_reagent("bz_metabolites",5) if(prob(33)) H.adjustBrainLoss(3, 150) + else if(bz_pp > 0.01) H.hallucination += 5//Removed at 2 per tick so this will slowly build up + H.reagents.add_reagent("bz_metabolites",1) // Tritium diff --git a/code/modules/uplink/uplink_items.dm b/code/modules/uplink/uplink_items.dm index 4c4137d52c..3e7e026ef4 100644 --- a/code/modules/uplink/uplink_items.dm +++ b/code/modules/uplink/uplink_items.dm @@ -1061,7 +1061,7 @@ GLOBAL_LIST_EMPTY(uplink_items) // Global list so we only initialize this once. /datum/uplink_item/device_tools/potion name = "Syndicate Sentience Potion" - item = /obj/item/slimepotion/sentience/nuclear + item = /obj/item/slimepotion/slime/sentience/nuclear desc = "A potion recovered at great risk by undercover syndicate operatives and then subsequently modified with syndicate technology. Using it will make any animal sentient, and bound to serve you, as well as implanting an internal radio for communication and an internal ID card for opening doors." cost = 4 include_modes = list(/datum/game_mode/nuclear) @@ -1211,6 +1211,15 @@ GLOBAL_LIST_EMPTY(uplink_items) // Global list so we only initialize this once. item = /obj/item/storage/box/hug/reverse_revolver restricted_roles = list("Clown") +/datum/uplink_item/role_restricted/reverse_bear_trap + name = "Reverse Bear Trap" + desc = "An ingenious execution device worn on (or forced onto) the head. Arming it starts a 1-minute kitchen timer mounted on the bear trap. When it goes off, the trap's jaws will \ + violently open, instantly killing anyone wearing it by tearing their jaws in half. To arm, attack someone with it while they're not wearing headgear, and you will force it onto their \ + head after three seconds uninterrupted." + cost = 5 + item = /obj/item/device/reverse_bear_trap + restricted_roles = list("Clown") + /datum/uplink_item/role_restricted/mimery name = "Guide to Advanced Mimery Series" desc = "The classical two part series on how to further hone your mime skills. Upon studying the series, the user should be able to make 3x1 invisible walls, and shoot bullets out of their fingers. Obviously only works for Mimes." @@ -1372,7 +1381,7 @@ GLOBAL_LIST_EMPTY(uplink_items) // Global list so we only initialize this once. exclude_modes = list(/datum/game_mode/nuclear) cant_discount = TRUE var/starting_crate_value = 50 - + /datum/uplink_item/badass/surplus/super name = "Super Surplus Crate" desc = "A dusty SUPER-SIZED from the back of the Syndicate warehouse. Rumored to contain a valuable assortment of items, \