ASYNC EVERYTHING!

This commit is contained in:
Letter N
2020-12-21 16:24:51 +08:00
parent cf692e8426
commit a808f805d4
63 changed files with 1009 additions and 574 deletions
+36 -2
View File
@@ -57,6 +57,7 @@ SUBSYSTEM_DEF(throwing)
var/dx
var/dy
var/force = MOVE_FORCE_DEFAULT
var/gentle = FALSE
var/pure_diagonal
var/diagonal_error
var/datum/callback/callback
@@ -64,15 +65,42 @@ SUBSYSTEM_DEF(throwing)
var/delayed_time = 0
var/last_move = 0
/datum/thrownthing/New(thrownthing, target, target_turf, init_dir, maxrange, speed, thrower, diagonals_first, force, gentle, callback, target_zone)
. = ..()
src.thrownthing = thrownthing
RegisterSignal(thrownthing, COMSIG_PARENT_QDELETING, .proc/on_thrownthing_qdel)
src.target = target
src.target_turf = target_turf
src.init_dir = init_dir
src.maxrange = maxrange
src.speed = speed
src.thrower = thrower
src.diagonals_first = diagonals_first
src.force = force
src.gentle = gentle
src.callback = callback
src.target_zone = target_zone
/datum/thrownthing/Destroy()
SSthrowing.processing -= thrownthing
thrownthing.throwing = null
thrownthing = null
target = null
thrower = null
callback = null
if(callback)
QDEL_NULL(callback) //It stores a reference to the thrownthing, its source. Let's clean that.
return ..()
///Defines the datum behavior on the thrownthing's qdeletion event.
/datum/thrownthing/proc/on_thrownthing_qdel(atom/movable/source, force)
SIGNAL_HANDLER
qdel(src)
/datum/thrownthing/proc/tick()
var/atom/movable/AM = thrownthing
if (!isturf(AM.loc) || !AM.throwing)
@@ -112,7 +140,7 @@ SUBSYSTEM_DEF(throwing)
finalize()
return
AM.Move(step, get_dir(AM, step))
AM.Move(step, get_dir(AM, step), DELAY_TO_GLIDE_SIZE(1 / speed))
if (!AM.throwing) // we hit something during our move
finalize(hit = TRUE)
@@ -136,15 +164,21 @@ SUBSYSTEM_DEF(throwing)
if (A == target)
hit = TRUE
thrownthing.throw_impact(A, src)
if(QDELETED(thrownthing)) //throw_impact can delete things, such as glasses smashing
return //deletion should already be handled by on_thrownthing_qdel()
break
if (!hit)
thrownthing.throw_impact(get_turf(thrownthing), src) // we haven't hit something yet and we still must, let's hit the ground.
if(QDELETED(thrownthing)) //throw_impact can delete things, such as glasses smashing
return //deletion should already be handled by on_thrownthing_qdel()
thrownthing.newtonian_move(init_dir)
else
thrownthing.newtonian_move(init_dir)
if(target)
thrownthing.throw_impact(target, src)
if(QDELETED(thrownthing)) //throw_impact can delete things, such as glasses smashing
return //deletion should already be handled by on_thrownthing_qdel()
if (callback)
callback.Invoke()