ASYNC EVERYTHING!
This commit is contained in:
@@ -7,6 +7,8 @@
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#define AMMO_DROP_LIFETIME 300
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#define CTF_REQUIRED_PLAYERS 4
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/obj/item/ctf
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name = "banner"
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icon = 'icons/obj/items_and_weapons.dmi'
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@@ -16,13 +18,13 @@
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righthand_file = 'icons/mob/inhands/equipment/banners_righthand.dmi'
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desc = "A banner with Nanotrasen's logo on it."
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slowdown = 2
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item_flags = SLOWS_WHILE_IN_HAND
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throw_speed = 0
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throw_range = 1
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force = 200
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armour_penetration = 1000
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resistance_flags = INDESTRUCTIBLE
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anchored = TRUE
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item_flags = SLOWS_WHILE_IN_HAND
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var/team = WHITE_TEAM
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var/reset_cooldown = 0
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var/anyonecanpickup = TRUE
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@@ -53,12 +55,13 @@
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to_chat(M, "<span class='userdanger'>\The [src] has been returned to base!</span>")
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STOP_PROCESSING(SSobj, src)
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/obj/item/ctf/on_attack_hand(mob/living/user, act_intent = user.a_intent, unarmed_attack_flags)
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//ATTACK HAND IGNORING PARENT RETURN VALUE
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/obj/item/ctf/on_attack_hand(mob/living/user)
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if(!is_ctf_target(user) && !anyonecanpickup)
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to_chat(user, "Non players shouldn't be moving the flag!")
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to_chat(user, "<span class='warning'>Non-players shouldn't be moving the flag!</span>")
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return
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if(team in user.faction)
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to_chat(user, "You can't move your own flag!")
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to_chat(user, "<span class='warning'>You can't move your own flag!</span>")
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return
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if(loc == user)
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if(!user.dropItemToGround(src))
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@@ -68,7 +71,7 @@
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if(!user.put_in_active_hand(src))
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dropped(user)
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return
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user.anchored = TRUE
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user.set_anchored(TRUE)
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user.status_flags &= ~CANPUSH
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for(var/mob/M in GLOB.player_list)
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var/area/mob_area = get_area(M)
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@@ -79,7 +82,7 @@
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/obj/item/ctf/dropped(mob/user)
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..()
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user.anchored = FALSE
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user.set_anchored(FALSE)
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user.status_flags |= CANPUSH
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reset_cooldown = world.time + 200 //20 seconds
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START_PROCESSING(SSobj, src)
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@@ -172,20 +175,20 @@
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GLOB.poi_list.Remove(src)
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..()
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/obj/machinery/capture_the_flag/process()
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/obj/machinery/capture_the_flag/process(delta_time)
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for(var/i in spawned_mobs)
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if(!i)
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spawned_mobs -= i
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continue
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// Anyone in crit, automatically reap
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var/mob/living/M = i
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if(M.InCritical() || M.stat == DEAD)
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ctf_dust_old(M)
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var/mob/living/living_participant = i
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if(living_participant.InCritical() || living_participant.stat == DEAD)
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ctf_dust_old(living_participant)
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else
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// The changes that you've been hit with no shield but not
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// instantly critted are low, but have some healing.
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M.adjustBruteLoss(-5)
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M.adjustFireLoss(-5)
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living_participant.adjustBruteLoss(-2.5 * delta_time)
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living_participant.adjustFireLoss(-2.5 * delta_time)
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/obj/machinery/capture_the_flag/red
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name = "Red CTF Controller"
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@@ -212,6 +215,10 @@
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toggle_all_ctf(user)
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return
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// if(!(GLOB.ghost_role_flags & GHOSTROLE_MINIGAME))
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// to_chat(user, "<span class='warning'>CTF has been temporarily disabled by admins.</span>")
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// return
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people_who_want_to_play |= user.ckey
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var/num = people_who_want_to_play.len
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var/remaining = CTF_REQUIRED_PLAYERS - num
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@@ -227,7 +234,7 @@
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return
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if(user.ckey in team_members)
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if(user.ckey in recently_dead_ckeys)
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to_chat(user, "It must be more than [DisplayTimeText(respawn_cooldown)] from your last death to respawn!")
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to_chat(user, "<span class='warning'>It must be more than [DisplayTimeText(respawn_cooldown)] from your last death to respawn!</span>")
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return
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var/client/new_team_member = user.client
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if(user.mind && user.mind.current)
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@@ -239,10 +246,10 @@
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if(CTF == src || CTF.ctf_enabled == FALSE)
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continue
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if(user.ckey in CTF.team_members)
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to_chat(user, "No switching teams while the round is going!")
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to_chat(user, "<span class='warning'>No switching teams while the round is going!</span>")
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return
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if(CTF.team_members.len < src.team_members.len)
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to_chat(user, "[src.team] has more team members than [CTF.team]. Try joining [CTF.team] team to even things up.")
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to_chat(user, "<span class='warning'>[src.team] has more team members than [CTF.team]! Try joining [CTF.team] team to even things up.</span>")
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return
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team_members |= user.ckey
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var/client/new_team_member = user.client
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@@ -258,7 +265,7 @@
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addtimer(CALLBACK(src, .proc/clear_cooldown, body.ckey), respawn_cooldown, TIMER_UNIQUE)
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body.dust()
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/obj/machinery/capture_the_flag/proc/clear_cooldown(var/ckey)
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/obj/machinery/capture_the_flag/proc/clear_cooldown(ckey)
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recently_dead_ckeys -= ckey
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/obj/machinery/capture_the_flag/proc/spawn_team_member(client/new_team_member)
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@@ -270,7 +277,7 @@
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M.equipOutfit(ctf_gear)
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M.dna.species.punchdamagehigh = 25
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M.dna.species.punchdamagelow = 25
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M.AddElement(/datum/element/ghost_role_eligibility)
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M.AddElement(/datum/element/ghost_role_eligibility) //??
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spawned_mobs += M
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/obj/machinery/capture_the_flag/Topic(href, href_list)
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@@ -293,14 +300,15 @@
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victory()
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/obj/machinery/capture_the_flag/proc/victory()
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for(var/mob/M in GLOB.mob_list)
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var/area/mob_area = get_area(M)
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for(var/mob/_competitor in GLOB.mob_living_list)
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var/mob/living/competitor = _competitor
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var/area/mob_area = get_area(competitor)
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if(istype(mob_area, /area/ctf))
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to_chat(M, "<span class='narsie [team_span]'>[team] team wins!</span>")
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to_chat(M, "<span class='userdanger'>Teams have been cleared. Click on the machines to vote to begin another round.</span>")
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for(var/obj/item/ctf/W in M)
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M.dropItemToGround(W)
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M.dust()
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to_chat(competitor, "<span class='narsie [team_span]'>[team] team wins!</span>")
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to_chat(competitor, "<span class='userdanger'>Teams have been cleared. Click on the machines to vote to begin another round.</span>")
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for(var/obj/item/ctf/W in competitor)
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competitor.dropItemToGround(W)
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competitor.dust()
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for(var/obj/machinery/control_point/control in GLOB.machines)
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control.icon_state = "dominator"
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control.controlling = null
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@@ -328,7 +336,7 @@
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dead_barricades.Cut()
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notify_ghosts("[name] has been activated!", enter_link="<a href=?src=[REF(src)];join=1>(Click to join the [team] team!)</a> or click on the controller directly!", source = src, action=NOTIFY_ATTACK)
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notify_ghosts("[name] has been activated!", enter_link="<a href=?src=[REF(src)];join=1>(Click to join the [team] team!)</a> or click on the controller directly!", source = src, action=NOTIFY_ATTACK, header = "CTF has been activated")
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if(!arena_reset)
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reset_the_arena()
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@@ -355,10 +363,10 @@
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ctf_enabled = FALSE
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arena_reset = FALSE
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var/area/A = get_area(src)
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for(var/i in GLOB.mob_list)
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var/mob/M = i
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if((get_area(A) == A) && (M.ckey in team_members))
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M.dust()
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for(var/_competitor in GLOB.mob_living_list)
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var/mob/living/competitor = _competitor
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if((get_area(A) == A) && (competitor.ckey in team_members))
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competitor.dust()
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team_members.Cut()
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spawned_mobs.Cut()
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recently_dead_ckeys.Cut()
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@@ -375,18 +383,18 @@
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CTF.ctf_gear = initial(ctf_gear)
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CTF.respawn_cooldown = DEFAULT_RESPAWN
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/proc/ctf_floor_vanish(atom/target)
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if(isturf(target.loc))
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qdel(target)
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/obj/item/gun/ballistic/automatic/pistol/deagle/ctf
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desc = "This looks like it could really hurt in melee."
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force = 75
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mag_type = /obj/item/ammo_box/magazine/m50/ctf
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/obj/item/gun/ballistic/automatic/pistol/deagle/ctf/dropped(mob/user)
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/obj/item/gun/ballistic/automatic/pistol/deagle/ctf/dropped()
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. = ..()
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addtimer(CALLBACK(GLOBAL_PROC, /proc/ctf_floor_vanish, src), 1)
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addtimer(CALLBACK(src, .proc/floor_vanish), 1)
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/obj/item/gun/ballistic/automatic/pistol/deagle/ctf/proc/floor_vanish()
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if(isturf(loc))
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qdel(src)
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/obj/item/ammo_box/magazine/m50/ctf
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ammo_type = /obj/item/ammo_casing/a50/ctf
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@@ -400,6 +408,7 @@
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/obj/item/projectile/bullet/ctf/prehit(atom/target)
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if(is_ctf_target(target))
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damage = 60
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return //PROJECTILE_PIERCE_NONE /// hey uhh don't hit anyone behind them
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. = ..()
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/obj/item/gun/ballistic/automatic/laser/ctf
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@@ -407,16 +416,24 @@
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desc = "This looks like it could really hurt in melee."
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force = 50
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/obj/item/gun/ballistic/automatic/laser/ctf/dropped(mob/user)
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/obj/item/gun/ballistic/automatic/laser/ctf/dropped()
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. = ..()
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addtimer(CALLBACK(GLOBAL_PROC, /proc/ctf_floor_vanish, src), 1)
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addtimer(CALLBACK(src, .proc/floor_vanish), 1)
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/obj/item/gun/ballistic/automatic/laser/ctf/proc/floor_vanish()
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if(isturf(loc))
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qdel(src)
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/obj/item/ammo_box/magazine/recharge/ctf
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ammo_type = /obj/item/ammo_casing/caseless/laser/ctf
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/obj/item/ammo_box/magazine/recharge/ctf/dropped(mob/user)
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/obj/item/ammo_box/magazine/recharge/ctf/dropped()
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. = ..()
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addtimer(CALLBACK(GLOBAL_PROC, /proc/ctf_floor_vanish, src), 1)
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addtimer(CALLBACK(src, .proc/floor_vanish), 1)
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/obj/item/ammo_box/magazine/recharge/ctf/proc/floor_vanish()
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if(isturf(loc))
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qdel(src)
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/obj/item/ammo_casing/caseless/laser/ctf
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projectile_type = /obj/item/projectile/beam/ctf
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@@ -428,15 +445,16 @@
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/obj/item/projectile/beam/ctf/prehit(atom/target)
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if(is_ctf_target(target))
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damage = 150
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return //PROJECTILE_PIERCE_NONE /// hey uhhh don't hit anyone behind them
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. = ..()
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/proc/is_ctf_target(atom/target)
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. = FALSE
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if(istype(target, /obj/structure/barricade/security/ctf))
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. = TRUE
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if(isliving(target))
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var/mob/living/H = target
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if((RED_TEAM in H.faction) || (BLUE_TEAM in H.faction))
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if(ishuman(target))
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var/mob/living/carbon/human/H = target
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if(istype(H.wear_suit, /obj/item/clothing/suit/space/hardsuit/shielded/ctf))
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. = TRUE
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// RED TEAM GUNS
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@@ -482,7 +500,11 @@
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/obj/item/claymore/ctf/dropped(mob/user)
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. = ..()
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addtimer(CALLBACK(GLOBAL_PROC, /proc/ctf_floor_vanish, src), 1)
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addtimer(CALLBACK(src, .proc/floor_vanish), 1)
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/obj/item/claymore/ctf/proc/floor_vanish()
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if(isturf(loc))
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qdel(src)
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/datum/outfit/ctf
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name = "CTF"
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@@ -491,27 +513,28 @@
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suit = /obj/item/clothing/suit/space/hardsuit/shielded/ctf
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toggle_helmet = FALSE // see the whites of their eyes
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shoes = /obj/item/clothing/shoes/combat
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gloves = /obj/item/clothing/gloves/tackler/combat
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gloves = /obj/item/clothing/gloves/combat
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id = /obj/item/card/id/away
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belt = /obj/item/gun/ballistic/automatic/pistol/deagle/ctf
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l_pocket = /obj/item/ammo_box/magazine/recharge/ctf
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r_pocket = /obj/item/ammo_box/magazine/recharge/ctf
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r_hand = /obj/item/gun/ballistic/automatic/laser/ctf
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back = /obj/item/claymore/ctf
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/datum/outfit/ctf/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE, client/preference_source)
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/datum/outfit/ctf/post_equip(mob/living/carbon/human/H, visualsOnly=FALSE)
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if(visualsOnly)
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return
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var/list/no_drops = list()
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var/obj/item/card/id/W = H.wear_id
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no_drops += W
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W.registered_name = H.real_name
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W.update_label(W.registered_name, W.assignment)
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W.update_label()
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// The shielded hardsuit is already TRAIT_NODROP
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no_drops += H.get_item_by_slot(SLOT_GLOVES)
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no_drops += H.get_item_by_slot(SLOT_SHOES)
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no_drops += H.get_item_by_slot(SLOT_W_UNIFORM)
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no_drops += H.get_item_by_slot(SLOT_EARS)
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no_drops += H.get_item_by_slot(ITEM_SLOT_OCLOTHING)
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no_drops += H.get_item_by_slot(ITEM_SLOT_GLOVES)
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no_drops += H.get_item_by_slot(ITEM_SLOT_FEET)
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no_drops += H.get_item_by_slot(ITEM_SLOT_ICLOTHING)
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no_drops += H.get_item_by_slot(ITEM_SLOT_EARS)
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for(var/i in no_drops)
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var/obj/item/I = i
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ADD_TRAIT(I, TRAIT_NODROP, CAPTURE_THE_FLAG_TRAIT)
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@@ -525,6 +548,7 @@
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r_hand = /obj/item/gun/ballistic/automatic/laser/ctf/red
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l_pocket = /obj/item/ammo_box/magazine/recharge/ctf/red
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r_pocket = /obj/item/ammo_box/magazine/recharge/ctf/red
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id = /obj/item/card/id/syndicate_command //it's red
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/datum/outfit/ctf/red/instagib
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r_hand = /obj/item/gun/energy/laser/instakill/red
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@@ -535,12 +559,13 @@
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r_hand = /obj/item/gun/ballistic/automatic/laser/ctf/blue
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l_pocket = /obj/item/ammo_box/magazine/recharge/ctf/blue
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r_pocket = /obj/item/ammo_box/magazine/recharge/ctf/blue
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id = /obj/item/card/id/centcom //it's blue
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/datum/outfit/ctf/blue/instagib
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r_hand = /obj/item/gun/energy/laser/instakill/blue
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shoes = /obj/item/clothing/shoes/jackboots/fast
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/datum/outfit/ctf/red/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE, client/preference_source)
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/datum/outfit/ctf/red/post_equip(mob/living/carbon/human/H)
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..()
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var/obj/item/radio/R = H.ears
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R.set_frequency(FREQ_CTF_RED)
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@@ -548,7 +573,7 @@
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R.independent = TRUE
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H.dna.species.stunmod = 0
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/datum/outfit/ctf/blue/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE, client/preference_source)
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/datum/outfit/ctf/blue/post_equip(mob/living/carbon/human/H)
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..()
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var/obj/item/radio/R = H.ears
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R.set_frequency(FREQ_CTF_BLUE)
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@@ -595,6 +620,10 @@
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/obj/structure/barricade/security/ctf/make_debris()
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new /obj/effect/ctf/dead_barricade(get_turf(src))
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/obj/structure/table/reinforced/ctf
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resistance_flags = INDESTRUCTIBLE
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flags_1 = NODECONSTRUCT_1
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/obj/effect/ctf
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density = FALSE
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anchored = TRUE
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@@ -617,10 +646,11 @@
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QDEL_IN(src, AMMO_DROP_LIFETIME)
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/obj/effect/ctf/ammo/Crossed(atom/movable/AM)
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. = ..()
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reload(AM)
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/obj/effect/ctf/ammo/Bump(atom/movable/AM)
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reload(AM)
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/obj/effect/ctf/ammo/Bump(atom/A)
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reload(A)
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/obj/effect/ctf/ammo/Bumped(atom/movable/AM)
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reload(AM)
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@@ -636,7 +666,7 @@
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qdel(G)
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O.equip(M)
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to_chat(M, "<span class='notice'>Ammunition reloaded!</span>")
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playsound(get_turf(M), 'sound/weapons/shotgunpump.ogg', 50, 1, -1)
|
||||
playsound(get_turf(M), 'sound/weapons/shotgunpump.ogg', 50, TRUE, -1)
|
||||
qdel(src)
|
||||
break
|
||||
|
||||
@@ -667,18 +697,18 @@
|
||||
resistance_flags = INDESTRUCTIBLE
|
||||
var/obj/machinery/capture_the_flag/controlling
|
||||
var/team = "none"
|
||||
var/point_rate = 1
|
||||
var/point_rate = 0.5
|
||||
|
||||
/obj/machinery/control_point/process()
|
||||
/obj/machinery/control_point/process(delta_time)
|
||||
if(controlling)
|
||||
controlling.control_points += point_rate
|
||||
controlling.control_points += point_rate * delta_time
|
||||
if(controlling.control_points >= controlling.control_points_to_win)
|
||||
controlling.victory()
|
||||
|
||||
/obj/machinery/control_point/attackby(mob/user, params)
|
||||
capture(user)
|
||||
|
||||
/obj/machinery/control_point/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
/obj/machinery/control_point/on_attack_hand(mob/user)
|
||||
capture(user)
|
||||
|
||||
/obj/machinery/control_point/proc/capture(mob/user)
|
||||
|
||||
@@ -66,7 +66,7 @@
|
||||
/obj/effect/mob_spawn/Initialize(mapload)
|
||||
. = ..()
|
||||
if(instant || (roundstart && (mapload || (SSticker && SSticker.current_state > GAME_STATE_SETTING_UP))))
|
||||
create()
|
||||
INVOKE_ASYNC(src, .proc/create)
|
||||
else if(ghost_usable)
|
||||
GLOB.poi_list |= src
|
||||
LAZYADD(GLOB.mob_spawners[job_description ? job_description : name], src)
|
||||
|
||||
@@ -132,6 +132,7 @@
|
||||
var/triggered = 0
|
||||
|
||||
/obj/effect/meatgrinder/Crossed(atom/movable/AM)
|
||||
. = ..()
|
||||
Bumped(AM)
|
||||
|
||||
/obj/effect/meatgrinder/Bumped(atom/movable/AM)
|
||||
|
||||
Reference in New Issue
Block a user