ASYNC EVERYTHING!
This commit is contained in:
@@ -8,6 +8,7 @@ INITIALIZE_IMMEDIATE(/mob/dead)
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throwforce = 0
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/mob/dead/Initialize()
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SHOULD_CALL_PARENT(FALSE)
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if(flags_1 & INITIALIZED_1)
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stack_trace("Warning: [src]([type]) initialized multiple times!")
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flags_1 |= INITIALIZED_1
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@@ -68,14 +69,15 @@ INITIALIZE_IMMEDIATE(/mob/dead)
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set desc= "Jump to the other server"
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if(mob_transforming)
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return
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var/list/csa = CONFIG_GET(keyed_list/cross_server)
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var/list/our_id = CONFIG_GET(string/cross_comms_name)
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var/list/csa = CONFIG_GET(keyed_list/cross_server) - our_id
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var/pick
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switch(csa.len)
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if(0)
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remove_verb(src, /mob/dead/proc/server_hop)
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to_chat(src, "<span class='notice'>Server Hop has been disabled.</span>")
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if(1)
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pick = csa[0]
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pick = csa[1]
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else
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pick = input(src, "Pick a server to jump to", "Server Hop") as null|anything in csa
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@@ -100,7 +102,7 @@ INITIALIZE_IMMEDIATE(/mob/dead)
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winset(src, null, "command=.options") //other wise the user never knows if byond is downloading resources
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C << link("[addr]?server_hop=[key]")
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C << link("[addr]")
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/mob/dead/proc/update_z(new_z) // 1+ to register, null to unregister
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if (registered_z != new_z)
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@@ -91,8 +91,8 @@
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Attach(M)
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/obj/item/clothing/mask/facehugger/Crossed(atom/target)
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. = ..()
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HasProximity(target)
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return
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/obj/item/clothing/mask/facehugger/on_found(mob/finder)
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if(stat == CONSCIOUS)
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@@ -99,14 +99,6 @@
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if(lying && !buckled && prob(getBruteLoss()*200/maxHealth))
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makeTrail(newloc, T, old_direction)
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/mob/living/Move_Pulled(atom/A)
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. = ..()
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if(!. || !isliving(A))
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return
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var/mob/living/L = A
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set_pull_offsets(L, grab_state)
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/mob/living/forceMove(atom/destination)
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stop_pulling()
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if(buckled)
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@@ -37,23 +37,25 @@
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return
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..()
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/mob/living/simple_animal/cockroach/Crossed(var/atom/movable/AM)
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if(ismob(AM))
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if(isliving(AM))
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var/mob/living/A = AM
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if(A.mob_size > MOB_SIZE_SMALL && !(A.movement_type & FLYING))
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if(prob(squish_chance))
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A.visible_message("<span class='notice'>[A] squashed [src].</span>", "<span class='notice'>You squashed [src].</span>")
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adjustBruteLoss(1) //kills a normal cockroach
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else
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visible_message("<span class='notice'>[src] avoids getting crushed.</span>")
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else
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if(isstructure(AM))
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/mob/living/simple_animal/cockroach/Crossed(atom/movable/AM)
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. = ..()
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if(isliving(AM))
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var/mob/living/A = AM
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if(A.mob_size > MOB_SIZE_SMALL && !(A.movement_type & FLYING))
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if(HAS_TRAIT(A, TRAIT_PACIFISM))
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A.visible_message("<span class='notice'>[A] carefully steps over [src].</span>", "<span class='notice'>You carefully step over [src] to avoid hurting it.</span>")
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return
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if(prob(squish_chance))
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AM.visible_message("<span class='notice'>[src] was crushed under [AM].</span>")
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adjustBruteLoss(1)
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A.visible_message("<span class='notice'>[A] squashed [src].</span>", "<span class='notice'>You squashed [src].</span>")
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adjustBruteLoss(1) //kills a normal cockroach
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else
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visible_message("<span class='notice'>[src] avoids getting crushed.</span>")
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else if(isstructure(AM))
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if(prob(squish_chance))
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AM.visible_message("<span class='notice'>[src] is crushed under [AM].</span>")
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adjustBruteLoss(1)
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else
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visible_message("<span class='notice'>[src] avoids getting crushed.</span>")
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/mob/living/simple_animal/cockroach/ex_act() //Explosions are a terrible way to handle a cockroach.
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return
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@@ -263,7 +263,7 @@
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/mob/living/simple_animal/pet/dog/corgi/proc/place_on_head(obj/item/item_to_add, mob/user)
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if(istype(item_to_add, /obj/item/grenade/plastic)) // last thing he ever wears, I guess
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item_to_add.afterattack(src,user,1)
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INVOKE_ASYNC(item_to_add, /obj/item.proc/afterattack, src, user, 1)
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return
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if(inventory_head)
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@@ -271,13 +271,15 @@
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to_chat(user, "<span class='warning'>You can't put more than one hat on [src]!</span>")
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return
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if(!item_to_add)
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user.visible_message("[user] pets [src].","<span class='notice'>You rest your hand on [src]'s head for a moment.</span>")
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user.visible_message("<span class='notice'>[user] pets [src].</span>", "<span class='notice'>You rest your hand on [src]'s head for a moment.</span>")
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if(flags_1 & HOLOGRAM_1)
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return
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SEND_SIGNAL(user, COMSIG_ADD_MOOD_EVENT, src, /datum/mood_event/pet_animal, src)
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return
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if(user && !user.temporarilyRemoveItemFromInventory(item_to_add))
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to_chat(user, "<span class='warning'>\The [item_to_add] is stuck to your hand, you cannot put it on [src]'s head!</span>")
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return 0
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return
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var/valid = FALSE
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if(ispath(item_to_add.dog_fashion, /datum/dog_fashion/head))
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@@ -287,11 +289,11 @@
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if(valid)
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if(health <= 0)
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to_chat(user, "<span class ='notice'>There is merely a dull, lifeless look in [real_name]'s eyes as you put the [item_to_add] on [p_them()].</span>")
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to_chat(user, "<span class='notice'>There is merely a dull, lifeless look in [real_name]'s eyes as you put the [item_to_add] on [p_them()].</span>")
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else if(user)
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user.visible_message("[user] puts [item_to_add] on [real_name]'s head. [src] looks at [user] and barks once.",
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"<span class='notice'>You put [item_to_add] on [real_name]'s head. [src] gives you a peculiar look, then wags [p_their()] tail once and barks.</span>",
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"<span class='italics'>You hear a friendly-sounding bark.</span>")
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user.visible_message("<span class='notice'>[user] puts [item_to_add] on [real_name]'s head. [src] looks at [user] and barks once.</span>",
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"<span class='notice'>You put [item_to_add] on [real_name]'s head. [src] gives you a peculiar look, then wags [p_their()] tail once and barks.</span>",
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"<span class='hear'>You hear a friendly-sounding bark.</span>")
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item_to_add.forceMove(src)
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src.inventory_head = item_to_add
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update_corgi_fluff()
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@@ -361,7 +363,7 @@
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icon_state = "old_corgi"
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icon_living = "old_corgi"
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icon_dead = "old_corgi_dead"
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desc = "At a ripe old age of [record_age] Ian's not as spry as he used to be, but he'll always be the HoP's beloved corgi." //RIP
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desc = "At a ripe old age of [record_age], Ian's not as spry as he used to be, but he'll always be the HoP's beloved corgi." //RIP
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turns_per_move = 20
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RemoveElement(/datum/element/mob_holder, held_icon)
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AddElement(/datum/element/mob_holder, "old_corgi")
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@@ -110,6 +110,7 @@
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/obj/effect/snare/Crossed(AM as mob|obj)
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. = ..()
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if(isliving(AM) && spawner && spawner.summoner && AM != spawner && !spawner.hasmatchingsummoner(AM))
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to_chat(spawner.summoner, "<span class='danger'><B>[AM] has crossed surveillance snare, [name].</span></B>")
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var/list/guardians = spawner.summoner.hasparasites()
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+3
@@ -219,6 +219,9 @@
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/obj/effect/temp_visual/goliath_tentacle/broodmother/patch/Initialize(mapload, new_spawner)
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. = ..()
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INVOKE_ASYNC(src, .proc/createpatch)
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/obj/effect/temp_visual/goliath_tentacle/broodmother/patch/proc/createpatch()
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var/tentacle_locs = spiral_range_turfs(1, get_turf(src))
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for(var/T in tentacle_locs)
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new /obj/effect/temp_visual/goliath_tentacle/broodmother(T, spawner)
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@@ -42,7 +42,8 @@
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butcher_results = list(/obj/item/reagent_containers/food/snacks/nugget = 5)
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/mob/living/simple_animal/hostile/retaliate/frog/Crossed(AM as mob|obj)
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. = ..()
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if(!stat && isliving(AM))
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var/mob/living/L = AM
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if(L.mob_size > MOB_SIZE_TINY)
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playsound(src, stepped_sound, 50, 1)
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playsound(src, stepped_sound, 50, TRUE)
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