Merge branch 'master' into upstream-merge-27324
This commit is contained in:
@@ -8,7 +8,7 @@
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/obj/effect/decal/cleanable/crayon/Initialize(mapload, main = "#FFFFFF", var/type = "rune1", var/e_name = "rune", var/rotation = 0, var/alt_icon = null)
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||||
..()
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name = e_name
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desc = "A [name] vandalizing the station."
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if(type == "poseur tag")
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||||
@@ -30,22 +30,25 @@
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layer = HIGH_OBJ_LAYER //Harder to hide
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||||
do_icon_rotate = FALSE //These are designed to always face south, so no rotation please.
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var/datum/gang/gang
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var/obj/item/device/gangtool/linked_tool
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var/area/territory
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/obj/effect/decal/cleanable/crayon/gang/Initialize(mapload, var/datum/gang/G, var/e_name = "gang tag", var/rotation = 0)
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/obj/effect/decal/cleanable/crayon/gang/Initialize(mapload, var/datum/gang/G, var/e_name = "gang tag", var/rotation = 0, var/mob/user)
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if(!type || !G)
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qdel(src)
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var/area/territory = get_area(src)
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territory = get_area(src)
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gang = G
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var/newcolor = G.color_hex
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icon_state = G.name
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G.territory_new |= list(territory.type = territory.name)
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linked_tool = locate(/obj/item/device/gangtool) in user.contents
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if(linked_tool)
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linked_tool.tags += src
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..(mapload, newcolor, icon_state, e_name, rotation)
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/obj/effect/decal/cleanable/crayon/gang/Destroy()
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var/area/territory = get_area(src)
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if(linked_tool)
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linked_tool.tags -= src
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if(gang)
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gang.territory -= territory.type
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gang.territory_new -= territory.type
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@@ -1,11 +1,11 @@
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/obj/effect/overlay/temp/point
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/obj/effect/temp_visual/point
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name = "pointer"
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icon = 'icons/mob/screen_gen.dmi'
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icon_state = "arrow"
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layer = POINT_LAYER
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duration = 25
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/obj/effect/overlay/temp/point/Initialize(mapload, set_invis = 0)
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/obj/effect/temp_visual/point/Initialize(mapload, set_invis = 0)
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..()
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var/atom/old_loc = loc
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loc = get_turf(src)
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@@ -93,6 +93,4 @@
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/obj/effect/abstract/proximity_checker/Crossed(atom/movable/AM)
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set waitfor = FALSE
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var/atom/H = monitor.host
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testing("HasProx: [H] -> [AM]")
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H.HasProximity(AM)
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monitor.host.HasProximity(AM)
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@@ -10,7 +10,7 @@
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var/area/A = get_area(T)
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new /obj/structure/alien/egg(T)
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new /obj/effect/overlay/temp/gravpush(T)
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new /obj/effect/temp_visual/gravpush(T)
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playsound(T, 'sound/items/party_horn.ogg', 50, 1, -1)
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message_admins("An alien egg has been delivered to [A] at [ADMIN_COORDJMP(T)].")
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|
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@@ -1,68 +1,68 @@
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//temporary visual effects(/obj/effect/overlay/temp) used by clockcult stuff
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/obj/effect/overlay/temp/ratvar
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//temporary visual effects(/obj/effect/temp_visual) used by clockcult stuff
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/obj/effect/temp_visual/ratvar
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name = "ratvar's light"
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icon = 'icons/effects/clockwork_effects.dmi'
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duration = 8
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randomdir = 0
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layer = ABOVE_NORMAL_TURF_LAYER
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|
||||
/obj/effect/overlay/temp/ratvar/door
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||||
/obj/effect/temp_visual/ratvar/door
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icon_state = "ratvardoorglow"
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layer = CLOSED_DOOR_LAYER //above closed doors
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/obj/effect/overlay/temp/ratvar/door/window
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||||
/obj/effect/temp_visual/ratvar/door/window
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||||
icon_state = "ratvarwindoorglow"
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layer = ABOVE_WINDOW_LAYER
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||||
|
||||
/obj/effect/overlay/temp/ratvar/beam
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||||
/obj/effect/temp_visual/ratvar/beam
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||||
icon_state = "ratvarbeamglow"
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||||
/obj/effect/overlay/temp/ratvar/beam/door
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/obj/effect/temp_visual/ratvar/beam/door
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||||
layer = CLOSED_DOOR_LAYER
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||||
|
||||
/obj/effect/overlay/temp/ratvar/beam/grille
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||||
/obj/effect/temp_visual/ratvar/beam/grille
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||||
layer = BELOW_OBJ_LAYER
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||||
|
||||
/obj/effect/overlay/temp/ratvar/beam/itemconsume
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||||
/obj/effect/temp_visual/ratvar/beam/itemconsume
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||||
layer = HIGH_OBJ_LAYER
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||||
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||||
/obj/effect/overlay/temp/ratvar/beam/falsewall
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||||
/obj/effect/temp_visual/ratvar/beam/falsewall
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layer = OBJ_LAYER
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||||
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||||
/obj/effect/overlay/temp/ratvar/beam/catwalk
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||||
/obj/effect/temp_visual/ratvar/beam/catwalk
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layer = LATTICE_LAYER
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||||
/obj/effect/overlay/temp/ratvar/wall
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/obj/effect/temp_visual/ratvar/wall
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icon_state = "ratvarwallglow"
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/obj/effect/overlay/temp/ratvar/wall/false
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/obj/effect/temp_visual/ratvar/wall/false
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layer = OBJ_LAYER
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||||
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/obj/effect/overlay/temp/ratvar/floor
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||||
/obj/effect/temp_visual/ratvar/floor
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icon_state = "ratvarfloorglow"
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||||
/obj/effect/overlay/temp/ratvar/floor/catwalk
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/obj/effect/temp_visual/ratvar/floor/catwalk
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layer = LATTICE_LAYER
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||||
|
||||
/obj/effect/overlay/temp/ratvar/window
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||||
/obj/effect/temp_visual/ratvar/window
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icon_state = "ratvarwindowglow"
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layer = ABOVE_OBJ_LAYER
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||||
/obj/effect/overlay/temp/ratvar/window/single
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/obj/effect/temp_visual/ratvar/window/single
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icon_state = "ratvarwindowglow_s"
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/obj/effect/overlay/temp/ratvar/gear
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/obj/effect/temp_visual/ratvar/gear
|
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icon_state = "ratvargearglow"
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layer = BELOW_OBJ_LAYER
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||||
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||||
/obj/effect/overlay/temp/ratvar/grille
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||||
/obj/effect/temp_visual/ratvar/grille
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||||
icon_state = "ratvargrilleglow"
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||||
layer = BELOW_OBJ_LAYER
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||||
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||||
/obj/effect/overlay/temp/ratvar/grille/broken
|
||||
/obj/effect/temp_visual/ratvar/grille/broken
|
||||
icon_state = "ratvarbrokengrilleglow"
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||||
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||||
/obj/effect/overlay/temp/ratvar/mending_mantra
|
||||
/obj/effect/temp_visual/ratvar/mending_mantra
|
||||
layer = ABOVE_MOB_LAYER
|
||||
duration = 20
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||||
alpha = 200
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||||
@@ -70,7 +70,7 @@
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||||
light_range = 1.5
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light_color = "#1E8CE1"
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||||
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/obj/effect/overlay/temp/ratvar/mending_mantra/Initialize(mapload)
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||||
/obj/effect/temp_visual/ratvar/mending_mantra/Initialize(mapload)
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. = ..()
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||||
transform = matrix()*2
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var/matrix/M = transform
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@@ -78,7 +78,7 @@
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||||
animate(src, alpha = 20, time = duration, easing = BOUNCE_EASING, flags = ANIMATION_PARALLEL)
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||||
animate(src, transform = M, time = duration, flags = ANIMATION_PARALLEL)
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/obj/effect/overlay/temp/ratvar/volt_hit
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/obj/effect/temp_visual/ratvar/volt_hit
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||||
name = "volt blast"
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layer = ABOVE_MOB_LAYER
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duration = 5
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||||
@@ -89,13 +89,13 @@
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||||
var/mob/user
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var/damage = 20
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||||
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/obj/effect/overlay/temp/ratvar/volt_hit/Initialize(mapload, caster, multiplier)
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||||
/obj/effect/temp_visual/ratvar/volt_hit/Initialize(mapload, caster, multiplier)
|
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if(multiplier)
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damage *= multiplier
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||||
duration = max(round(damage * 0.2), 1)
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||||
. = ..()
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||||
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/obj/effect/overlay/temp/ratvar/volt_hit/true/Initialize(mapload, caster, multiplier)
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/obj/effect/temp_visual/ratvar/volt_hit/true/Initialize(mapload, caster, multiplier)
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. = ..()
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user = caster
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if(user)
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@@ -104,7 +104,7 @@
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||||
transform = M
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||||
INVOKE_ASYNC(src, .proc/volthit)
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/obj/effect/overlay/temp/ratvar/volt_hit/proc/volthit()
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||||
/obj/effect/temp_visual/ratvar/volt_hit/proc/volthit()
|
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if(user)
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||||
Beam(get_turf(user), "volt_ray", time=duration, maxdistance=8, beam_type=/obj/effect/ebeam/volt_ray)
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||||
var/hit_amount = 0
|
||||
@@ -134,61 +134,61 @@
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else
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playsound(src, "sparks", 50, 1)
|
||||
|
||||
/obj/effect/overlay/temp/ratvar/ocular_warden
|
||||
/obj/effect/temp_visual/ratvar/ocular_warden
|
||||
name = "warden's gaze"
|
||||
layer = ABOVE_MOB_LAYER
|
||||
icon_state = "warden_gaze"
|
||||
duration = 3
|
||||
|
||||
/obj/effect/overlay/temp/ratvar/ocular_warden/Initialize()
|
||||
/obj/effect/temp_visual/ratvar/ocular_warden/Initialize()
|
||||
. = ..()
|
||||
pixel_x = rand(-8, 8)
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||||
pixel_y = rand(-10, 10)
|
||||
animate(src, alpha = 0, time = 3, easing = EASE_OUT)
|
||||
|
||||
/obj/effect/overlay/temp/ratvar/spearbreak
|
||||
/obj/effect/temp_visual/ratvar/spearbreak
|
||||
icon = 'icons/effects/64x64.dmi'
|
||||
icon_state = "ratvarspearbreak"
|
||||
layer = BELOW_MOB_LAYER
|
||||
pixel_y = -16
|
||||
pixel_x = -16
|
||||
|
||||
/obj/effect/overlay/temp/ratvar/geis_binding
|
||||
/obj/effect/temp_visual/ratvar/geis_binding
|
||||
icon_state = "geisbinding"
|
||||
|
||||
/obj/effect/overlay/temp/ratvar/geis_binding/top
|
||||
/obj/effect/temp_visual/ratvar/geis_binding/top
|
||||
icon_state = "geisbinding_top"
|
||||
|
||||
/obj/effect/overlay/temp/ratvar/component
|
||||
/obj/effect/temp_visual/ratvar/component
|
||||
icon = 'icons/obj/clockwork_objects.dmi'
|
||||
icon_state = "belligerent_eye"
|
||||
layer = ABOVE_MOB_LAYER
|
||||
duration = 10
|
||||
|
||||
/obj/effect/overlay/temp/ratvar/component/Initialize()
|
||||
/obj/effect/temp_visual/ratvar/component/Initialize()
|
||||
. = ..()
|
||||
transform = matrix()*0.75
|
||||
pixel_x = rand(-10, 10)
|
||||
pixel_y = rand(-10, -2)
|
||||
animate(src, pixel_y = pixel_y + 10, alpha = 50, time = 10, easing = EASE_OUT)
|
||||
|
||||
/obj/effect/overlay/temp/ratvar/component/cogwheel
|
||||
/obj/effect/temp_visual/ratvar/component/cogwheel
|
||||
icon_state = "vanguard_cogwheel"
|
||||
|
||||
/obj/effect/overlay/temp/ratvar/component/capacitor
|
||||
/obj/effect/temp_visual/ratvar/component/capacitor
|
||||
icon_state = "geis_capacitor"
|
||||
|
||||
/obj/effect/overlay/temp/ratvar/component/alloy
|
||||
/obj/effect/temp_visual/ratvar/component/alloy
|
||||
icon_state = "replicant_alloy"
|
||||
|
||||
/obj/effect/overlay/temp/ratvar/component/ansible
|
||||
/obj/effect/temp_visual/ratvar/component/ansible
|
||||
icon_state = "hierophant_ansible"
|
||||
|
||||
/obj/effect/overlay/temp/ratvar/sigil
|
||||
/obj/effect/temp_visual/ratvar/sigil
|
||||
name = "glowing circle"
|
||||
icon_state = "sigildull"
|
||||
|
||||
/obj/effect/overlay/temp/ratvar/sigil/transgression
|
||||
/obj/effect/temp_visual/ratvar/sigil/transgression
|
||||
color = "#FAE48C"
|
||||
layer = ABOVE_MOB_LAYER
|
||||
duration = 70
|
||||
@@ -196,13 +196,13 @@
|
||||
light_power = 2
|
||||
light_color = "#FAE48C"
|
||||
|
||||
/obj/effect/overlay/temp/ratvar/sigil/transgression/Initialize()
|
||||
/obj/effect/temp_visual/ratvar/sigil/transgression/Initialize()
|
||||
. = ..()
|
||||
var/oldtransform = transform
|
||||
animate(src, transform = matrix()*2, time = 5)
|
||||
animate(transform = oldtransform, alpha = 0, time = 65)
|
||||
|
||||
/obj/effect/overlay/temp/ratvar/sigil/vitality
|
||||
/obj/effect/temp_visual/ratvar/sigil/vitality
|
||||
color = "#1E8CE1"
|
||||
icon_state = "sigilactivepulse"
|
||||
layer = ABOVE_MOB_LAYER
|
||||
@@ -210,7 +210,7 @@
|
||||
light_power = 0.5
|
||||
light_color = "#1E8CE1"
|
||||
|
||||
/obj/effect/overlay/temp/ratvar/sigil/accession
|
||||
/obj/effect/temp_visual/ratvar/sigil/accession
|
||||
color = "#AF0AAF"
|
||||
layer = ABOVE_MOB_LAYER
|
||||
duration = 70
|
||||
|
||||
@@ -1,58 +1,58 @@
|
||||
//temporary visual effects(/obj/effect/overlay/temp) used by cult stuff
|
||||
/obj/effect/overlay/temp/cult
|
||||
//temporary visual effects(/obj/effect/temp_visual) used by cult stuff
|
||||
/obj/effect/temp_visual/cult
|
||||
icon = 'icons/effects/cult_effects.dmi'
|
||||
randomdir = 0
|
||||
duration = 10
|
||||
|
||||
/obj/effect/overlay/temp/cult/sparks
|
||||
/obj/effect/temp_visual/cult/sparks
|
||||
randomdir = 1
|
||||
name = "blood sparks"
|
||||
icon_state = "bloodsparkles"
|
||||
|
||||
/obj/effect/overlay/temp/cult/blood // The traditional teleport
|
||||
/obj/effect/temp_visual/cult/blood // The traditional teleport
|
||||
name = "blood jaunt"
|
||||
duration = 12
|
||||
icon_state = "bloodin"
|
||||
|
||||
/obj/effect/overlay/temp/cult/blood/out
|
||||
/obj/effect/temp_visual/cult/blood/out
|
||||
icon_state = "bloodout"
|
||||
|
||||
/obj/effect/overlay/temp/dir_setting/cult/phase // The veil shifter teleport
|
||||
/obj/effect/temp_visual/dir_setting/cult/phase // The veil shifter teleport
|
||||
name = "phase glow"
|
||||
duration = 7
|
||||
icon_state = "cultin"
|
||||
|
||||
/obj/effect/overlay/temp/dir_setting/cult/phase/out
|
||||
/obj/effect/temp_visual/dir_setting/cult/phase/out
|
||||
icon_state = "cultout"
|
||||
|
||||
/obj/effect/overlay/temp/cult/sac
|
||||
/obj/effect/temp_visual/cult/sac
|
||||
name = "maw of Nar-Sie"
|
||||
icon_state = "sacconsume"
|
||||
|
||||
/obj/effect/overlay/temp/cult/door
|
||||
/obj/effect/temp_visual/cult/door
|
||||
name = "unholy glow"
|
||||
icon_state = "doorglow"
|
||||
layer = CLOSED_FIREDOOR_LAYER //above closed doors
|
||||
|
||||
/obj/effect/overlay/temp/cult/door/unruned
|
||||
/obj/effect/temp_visual/cult/door/unruned
|
||||
icon_state = "unruneddoorglow"
|
||||
|
||||
/obj/effect/overlay/temp/cult/turf
|
||||
/obj/effect/temp_visual/cult/turf
|
||||
name = "unholy glow"
|
||||
icon_state = "wallglow"
|
||||
layer = ABOVE_NORMAL_TURF_LAYER
|
||||
|
||||
/obj/effect/overlay/temp/cult/turf/floor
|
||||
/obj/effect/temp_visual/cult/turf/floor
|
||||
icon_state = "floorglow"
|
||||
duration = 5
|
||||
|
||||
//visuals for runes being magically created
|
||||
/obj/effect/overlay/temp/cult/rune_spawn
|
||||
/obj/effect/temp_visual/cult/rune_spawn
|
||||
icon_state = "runeouter"
|
||||
alpha = 0
|
||||
var/turnedness = 179 //179 turns counterclockwise, 181 turns clockwise
|
||||
|
||||
/obj/effect/overlay/temp/cult/rune_spawn/Initialize(mapload, set_duration, set_color)
|
||||
/obj/effect/temp_visual/cult/rune_spawn/Initialize(mapload, set_duration, set_color)
|
||||
if(isnum(set_duration))
|
||||
duration = set_duration
|
||||
if(set_color)
|
||||
@@ -66,79 +66,79 @@
|
||||
animate(src, alpha = 255, time = duration, easing = BOUNCE_EASING, flags = ANIMATION_PARALLEL)
|
||||
animate(src, transform = oldtransform, time = duration, flags = ANIMATION_PARALLEL)
|
||||
|
||||
/obj/effect/overlay/temp/cult/rune_spawn/rune1
|
||||
/obj/effect/temp_visual/cult/rune_spawn/rune1
|
||||
icon_state = "rune1words"
|
||||
turnedness = 181
|
||||
|
||||
/obj/effect/overlay/temp/cult/rune_spawn/rune1/inner
|
||||
/obj/effect/temp_visual/cult/rune_spawn/rune1/inner
|
||||
icon_state = "rune1inner"
|
||||
turnedness = 179
|
||||
|
||||
/obj/effect/overlay/temp/cult/rune_spawn/rune1/center
|
||||
/obj/effect/temp_visual/cult/rune_spawn/rune1/center
|
||||
icon_state = "rune1center"
|
||||
|
||||
/obj/effect/overlay/temp/cult/rune_spawn/rune2
|
||||
/obj/effect/temp_visual/cult/rune_spawn/rune2
|
||||
icon_state = "rune2words"
|
||||
turnedness = 181
|
||||
|
||||
/obj/effect/overlay/temp/cult/rune_spawn/rune2/inner
|
||||
/obj/effect/temp_visual/cult/rune_spawn/rune2/inner
|
||||
icon_state = "rune2inner"
|
||||
turnedness = 179
|
||||
|
||||
/obj/effect/overlay/temp/cult/rune_spawn/rune2/center
|
||||
/obj/effect/temp_visual/cult/rune_spawn/rune2/center
|
||||
icon_state = "rune2center"
|
||||
|
||||
/obj/effect/overlay/temp/cult/rune_spawn/rune3
|
||||
/obj/effect/temp_visual/cult/rune_spawn/rune3
|
||||
icon_state = "rune3words"
|
||||
turnedness = 181
|
||||
|
||||
/obj/effect/overlay/temp/cult/rune_spawn/rune3/inner
|
||||
/obj/effect/temp_visual/cult/rune_spawn/rune3/inner
|
||||
icon_state = "rune3inner"
|
||||
turnedness = 179
|
||||
|
||||
/obj/effect/overlay/temp/cult/rune_spawn/rune3/center
|
||||
/obj/effect/temp_visual/cult/rune_spawn/rune3/center
|
||||
icon_state = "rune3center"
|
||||
|
||||
/obj/effect/overlay/temp/cult/rune_spawn/rune4
|
||||
/obj/effect/temp_visual/cult/rune_spawn/rune4
|
||||
icon_state = "rune4words"
|
||||
turnedness = 181
|
||||
|
||||
/obj/effect/overlay/temp/cult/rune_spawn/rune4/inner
|
||||
/obj/effect/temp_visual/cult/rune_spawn/rune4/inner
|
||||
icon_state = "rune4inner"
|
||||
turnedness = 179
|
||||
|
||||
/obj/effect/overlay/temp/cult/rune_spawn/rune4/center
|
||||
/obj/effect/temp_visual/cult/rune_spawn/rune4/center
|
||||
icon_state = "rune4center"
|
||||
|
||||
/obj/effect/overlay/temp/cult/rune_spawn/rune5
|
||||
/obj/effect/temp_visual/cult/rune_spawn/rune5
|
||||
icon_state = "rune5words"
|
||||
turnedness = 181
|
||||
|
||||
/obj/effect/overlay/temp/cult/rune_spawn/rune5/inner
|
||||
/obj/effect/temp_visual/cult/rune_spawn/rune5/inner
|
||||
icon_state = "rune5inner"
|
||||
turnedness = 179
|
||||
|
||||
/obj/effect/overlay/temp/cult/rune_spawn/rune5/center
|
||||
/obj/effect/temp_visual/cult/rune_spawn/rune5/center
|
||||
icon_state = "rune5center"
|
||||
|
||||
/obj/effect/overlay/temp/cult/rune_spawn/rune6
|
||||
/obj/effect/temp_visual/cult/rune_spawn/rune6
|
||||
icon_state = "rune6words"
|
||||
turnedness = 181
|
||||
|
||||
/obj/effect/overlay/temp/cult/rune_spawn/rune6/inner
|
||||
/obj/effect/temp_visual/cult/rune_spawn/rune6/inner
|
||||
icon_state = "rune6inner"
|
||||
turnedness = 179
|
||||
|
||||
/obj/effect/overlay/temp/cult/rune_spawn/rune6/center
|
||||
/obj/effect/temp_visual/cult/rune_spawn/rune6/center
|
||||
icon_state = "rune6center"
|
||||
|
||||
/obj/effect/overlay/temp/cult/rune_spawn/rune7
|
||||
/obj/effect/temp_visual/cult/rune_spawn/rune7
|
||||
icon_state = "rune7words"
|
||||
turnedness = 181
|
||||
|
||||
/obj/effect/overlay/temp/cult/rune_spawn/rune7/inner
|
||||
/obj/effect/temp_visual/cult/rune_spawn/rune7/inner
|
||||
icon_state = "rune7inner"
|
||||
turnedness = 179
|
||||
|
||||
/obj/effect/overlay/temp/cult/rune_spawn/rune7/center
|
||||
/obj/effect/temp_visual/cult/rune_spawn/rune7/center
|
||||
icon_state = "rune7center"
|
||||
|
||||
@@ -1,12 +1,12 @@
|
||||
//unsorted miscellaneous temporary visuals
|
||||
/obj/effect/overlay/temp/dir_setting/bloodsplatter
|
||||
/obj/effect/temp_visual/dir_setting/bloodsplatter
|
||||
icon = 'icons/effects/blood.dmi'
|
||||
duration = 5
|
||||
randomdir = FALSE
|
||||
layer = BELOW_MOB_LAYER
|
||||
var/splatter_type = "splatter"
|
||||
|
||||
/obj/effect/overlay/temp/dir_setting/bloodsplatter/Initialize(mapload, set_dir)
|
||||
/obj/effect/temp_visual/dir_setting/bloodsplatter/Initialize(mapload, set_dir)
|
||||
if(set_dir in GLOB.diagonals)
|
||||
icon_state = "[splatter_type][pick(1, 2, 6)]"
|
||||
else
|
||||
@@ -40,22 +40,22 @@
|
||||
layer = ABOVE_MOB_LAYER
|
||||
animate(src, pixel_x = target_pixel_x, pixel_y = target_pixel_y, alpha = 0, time = duration)
|
||||
|
||||
/obj/effect/overlay/temp/dir_setting/bloodsplatter/xenosplatter
|
||||
/obj/effect/temp_visual/dir_setting/bloodsplatter/xenosplatter
|
||||
splatter_type = "xsplatter"
|
||||
|
||||
/obj/effect/overlay/temp/dir_setting/speedbike_trail
|
||||
/obj/effect/temp_visual/dir_setting/speedbike_trail
|
||||
name = "speedbike trails"
|
||||
icon_state = "ion_fade"
|
||||
layer = BELOW_MOB_LAYER
|
||||
duration = 10
|
||||
randomdir = 0
|
||||
|
||||
/obj/effect/overlay/temp/dir_setting/firing_effect
|
||||
/obj/effect/temp_visual/dir_setting/firing_effect
|
||||
icon = 'icons/effects/effects.dmi'
|
||||
icon_state = "firing_effect"
|
||||
duration = 2
|
||||
|
||||
/obj/effect/overlay/temp/dir_setting/firing_effect/setDir(newdir)
|
||||
/obj/effect/temp_visual/dir_setting/firing_effect/setDir(newdir)
|
||||
switch(newdir)
|
||||
if(NORTH)
|
||||
layer = BELOW_MOB_LAYER
|
||||
@@ -69,84 +69,84 @@
|
||||
pixel_y = rand(-1,1)
|
||||
..()
|
||||
|
||||
/obj/effect/overlay/temp/dir_setting/firing_effect/energy
|
||||
/obj/effect/temp_visual/dir_setting/firing_effect/energy
|
||||
icon_state = "firing_effect_energy"
|
||||
duration = 3
|
||||
|
||||
/obj/effect/overlay/temp/dir_setting/firing_effect/magic
|
||||
/obj/effect/temp_visual/dir_setting/firing_effect/magic
|
||||
icon_state = "shieldsparkles"
|
||||
duration = 3
|
||||
|
||||
/obj/effect/overlay/temp/dir_setting/ninja
|
||||
/obj/effect/temp_visual/dir_setting/ninja
|
||||
name = "ninja shadow"
|
||||
icon = 'icons/mob/mob.dmi'
|
||||
icon_state = "uncloak"
|
||||
duration = 9
|
||||
|
||||
/obj/effect/overlay/temp/dir_setting/ninja/cloak
|
||||
/obj/effect/temp_visual/dir_setting/ninja/cloak
|
||||
icon_state = "cloak"
|
||||
|
||||
/obj/effect/overlay/temp/dir_setting/ninja/shadow
|
||||
/obj/effect/temp_visual/dir_setting/ninja/shadow
|
||||
icon_state = "shadow"
|
||||
|
||||
/obj/effect/overlay/temp/dir_setting/ninja/phase
|
||||
/obj/effect/temp_visual/dir_setting/ninja/phase
|
||||
name = "ninja energy"
|
||||
icon_state = "phasein"
|
||||
|
||||
/obj/effect/overlay/temp/dir_setting/ninja/phase/out
|
||||
/obj/effect/temp_visual/dir_setting/ninja/phase/out
|
||||
icon_state = "phaseout"
|
||||
|
||||
/obj/effect/overlay/temp/dir_setting/wraith
|
||||
/obj/effect/temp_visual/dir_setting/wraith
|
||||
name = "blood"
|
||||
icon = 'icons/mob/mob.dmi'
|
||||
icon_state = "phase_shift2"
|
||||
duration = 12
|
||||
|
||||
/obj/effect/overlay/temp/dir_setting/wraith/out
|
||||
/obj/effect/temp_visual/dir_setting/wraith/out
|
||||
icon_state = "phase_shift"
|
||||
|
||||
/obj/effect/overlay/temp/dir_setting/tailsweep
|
||||
/obj/effect/temp_visual/dir_setting/tailsweep
|
||||
icon_state = "tailsweep"
|
||||
duration = 4
|
||||
|
||||
/obj/effect/overlay/temp/wizard
|
||||
/obj/effect/temp_visual/wizard
|
||||
name = "water"
|
||||
icon = 'icons/mob/mob.dmi'
|
||||
icon_state = "reappear"
|
||||
duration = 5
|
||||
|
||||
/obj/effect/overlay/temp/wizard/out
|
||||
/obj/effect/temp_visual/wizard/out
|
||||
icon_state = "liquify"
|
||||
duration = 12
|
||||
|
||||
/obj/effect/overlay/temp/monkeyify
|
||||
/obj/effect/temp_visual/monkeyify
|
||||
icon = 'icons/mob/mob.dmi'
|
||||
icon_state = "h2monkey"
|
||||
duration = 22
|
||||
|
||||
/obj/effect/overlay/temp/monkeyify/humanify
|
||||
/obj/effect/temp_visual/monkeyify/humanify
|
||||
icon_state = "monkey2h"
|
||||
|
||||
/obj/effect/overlay/temp/borgflash
|
||||
/obj/effect/temp_visual/borgflash
|
||||
icon = 'icons/mob/mob.dmi'
|
||||
icon_state = "blspell"
|
||||
duration = 5
|
||||
|
||||
/obj/effect/overlay/temp/guardian
|
||||
/obj/effect/temp_visual/guardian
|
||||
randomdir = 0
|
||||
|
||||
/obj/effect/overlay/temp/guardian/phase
|
||||
/obj/effect/temp_visual/guardian/phase
|
||||
duration = 5
|
||||
icon_state = "phasein"
|
||||
|
||||
/obj/effect/overlay/temp/guardian/phase/out
|
||||
/obj/effect/temp_visual/guardian/phase/out
|
||||
icon_state = "phaseout"
|
||||
|
||||
/obj/effect/overlay/temp/decoy
|
||||
/obj/effect/temp_visual/decoy
|
||||
desc = "It's a decoy!"
|
||||
duration = 15
|
||||
|
||||
/obj/effect/overlay/temp/decoy/Initialize(mapload, atom/mimiced_atom)
|
||||
/obj/effect/temp_visual/decoy/Initialize(mapload, atom/mimiced_atom)
|
||||
. = ..()
|
||||
alpha = initial(alpha)
|
||||
if(mimiced_atom)
|
||||
@@ -155,95 +155,95 @@
|
||||
setDir(mimiced_atom.dir)
|
||||
mouse_opacity = 0
|
||||
|
||||
/obj/effect/overlay/temp/decoy/fading/Initialize(mapload, atom/mimiced_atom)
|
||||
/obj/effect/temp_visual/decoy/fading/Initialize(mapload, atom/mimiced_atom)
|
||||
. = ..()
|
||||
animate(src, alpha = 0, time = duration)
|
||||
|
||||
/obj/effect/overlay/temp/decoy/fading/fivesecond
|
||||
/obj/effect/temp_visual/decoy/fading/fivesecond
|
||||
duration = 50
|
||||
|
||||
/obj/effect/overlay/temp/small_smoke
|
||||
/obj/effect/temp_visual/small_smoke
|
||||
icon_state = "smoke"
|
||||
duration = 50
|
||||
|
||||
/obj/effect/overlay/temp/fire
|
||||
/obj/effect/temp_visual/fire
|
||||
icon = 'icons/effects/fire.dmi'
|
||||
icon_state = "3"
|
||||
duration = 20
|
||||
|
||||
/obj/effect/overlay/temp/revenant
|
||||
/obj/effect/temp_visual/revenant
|
||||
name = "spooky lights"
|
||||
icon_state = "purplesparkles"
|
||||
|
||||
/obj/effect/overlay/temp/revenant/cracks
|
||||
/obj/effect/temp_visual/revenant/cracks
|
||||
name = "glowing cracks"
|
||||
icon_state = "purplecrack"
|
||||
duration = 6
|
||||
|
||||
/obj/effect/overlay/temp/gravpush
|
||||
/obj/effect/temp_visual/gravpush
|
||||
name = "gravity wave"
|
||||
icon_state = "shieldsparkles"
|
||||
duration = 5
|
||||
|
||||
/obj/effect/overlay/temp/telekinesis
|
||||
/obj/effect/temp_visual/telekinesis
|
||||
name = "telekinetic force"
|
||||
icon_state = "empdisable"
|
||||
duration = 5
|
||||
|
||||
/obj/effect/overlay/temp/emp
|
||||
/obj/effect/temp_visual/emp
|
||||
name = "emp sparks"
|
||||
icon_state = "empdisable"
|
||||
|
||||
/obj/effect/overlay/temp/emp/pulse
|
||||
/obj/effect/temp_visual/emp/pulse
|
||||
name = "emp pulse"
|
||||
icon_state = "emppulse"
|
||||
duration = 8
|
||||
randomdir = 0
|
||||
|
||||
/obj/effect/overlay/temp/gib_animation
|
||||
/obj/effect/temp_visual/gib_animation
|
||||
icon = 'icons/mob/mob.dmi'
|
||||
duration = 15
|
||||
|
||||
/obj/effect/overlay/temp/gib_animation/Initialize(mapload, gib_icon)
|
||||
/obj/effect/temp_visual/gib_animation/Initialize(mapload, gib_icon)
|
||||
icon_state = gib_icon // Needs to be before ..() so icon is correct
|
||||
. = ..()
|
||||
|
||||
/obj/effect/overlay/temp/gib_animation/animal
|
||||
/obj/effect/temp_visual/gib_animation/animal
|
||||
icon = 'icons/mob/animal.dmi'
|
||||
|
||||
/obj/effect/overlay/temp/dust_animation
|
||||
/obj/effect/temp_visual/dust_animation
|
||||
icon = 'icons/mob/mob.dmi'
|
||||
duration = 15
|
||||
|
||||
/obj/effect/overlay/temp/dust_animation/Initialize(mapload, dust_icon)
|
||||
/obj/effect/temp_visual/dust_animation/Initialize(mapload, dust_icon)
|
||||
icon_state = dust_icon // Before ..() so the correct icon is flick()'d
|
||||
. = ..()
|
||||
|
||||
/obj/effect/overlay/temp/mummy_animation
|
||||
/obj/effect/temp_visual/mummy_animation
|
||||
icon = 'icons/mob/mob.dmi'
|
||||
icon_state = "mummy_revive"
|
||||
duration = 20
|
||||
|
||||
/obj/effect/overlay/temp/heal //color is white by default, set to whatever is needed
|
||||
/obj/effect/temp_visual/heal //color is white by default, set to whatever is needed
|
||||
name = "healing glow"
|
||||
icon_state = "heal"
|
||||
duration = 15
|
||||
|
||||
/obj/effect/overlay/temp/heal/Initialize(mapload, set_color)
|
||||
/obj/effect/temp_visual/heal/Initialize(mapload, set_color)
|
||||
if(set_color)
|
||||
add_atom_colour(set_color, FIXED_COLOUR_PRIORITY)
|
||||
. = ..()
|
||||
pixel_x = rand(-12, 12)
|
||||
pixel_y = rand(-9, 0)
|
||||
|
||||
/obj/effect/overlay/temp/kinetic_blast
|
||||
/obj/effect/temp_visual/kinetic_blast
|
||||
name = "kinetic explosion"
|
||||
icon = 'icons/obj/projectiles.dmi'
|
||||
icon_state = "kinetic_blast"
|
||||
layer = ABOVE_ALL_MOB_LAYER
|
||||
duration = 4
|
||||
|
||||
/obj/effect/overlay/temp/explosion
|
||||
/obj/effect/temp_visual/explosion
|
||||
name = "explosion"
|
||||
icon = 'icons/effects/96x96.dmi'
|
||||
icon_state = "explosion"
|
||||
@@ -251,22 +251,22 @@
|
||||
pixel_y = -32
|
||||
duration = 8
|
||||
|
||||
/obj/effect/overlay/temp/explosion/fast
|
||||
/obj/effect/temp_visual/explosion/fast
|
||||
icon_state = "explosionfast"
|
||||
duration = 4
|
||||
|
||||
/obj/effect/overlay/temp/blob
|
||||
/obj/effect/temp_visual/blob
|
||||
name = "blob"
|
||||
icon_state = "blob_attack"
|
||||
alpha = 140
|
||||
randomdir = 0
|
||||
duration = 6
|
||||
|
||||
/obj/effect/overlay/temp/impact_effect
|
||||
/obj/effect/temp_visual/impact_effect
|
||||
icon_state = "impact_bullet"
|
||||
duration = 5
|
||||
|
||||
/obj/effect/overlay/temp/impact_effect/Initialize(mapload, atom/target, obj/item/projectile/P)
|
||||
/obj/effect/temp_visual/impact_effect/Initialize(mapload, atom/target, obj/item/projectile/P)
|
||||
if(target == P.original) //the projectile hit the target originally clicked
|
||||
pixel_x = P.p_x + target.pixel_x - 16 + rand(-4,4)
|
||||
pixel_y = P.p_y + target.pixel_y - 16 + rand(-4,4)
|
||||
@@ -275,37 +275,37 @@
|
||||
pixel_y = target.pixel_y + rand(-4,4)
|
||||
. = ..()
|
||||
|
||||
/obj/effect/overlay/temp/impact_effect/red_laser
|
||||
/obj/effect/temp_visual/impact_effect/red_laser
|
||||
icon_state = "impact_laser"
|
||||
duration = 4
|
||||
|
||||
/obj/effect/overlay/temp/impact_effect/red_laser/wall
|
||||
/obj/effect/temp_visual/impact_effect/red_laser/wall
|
||||
icon_state = "impact_laser_wall"
|
||||
duration = 10
|
||||
|
||||
/obj/effect/overlay/temp/impact_effect/blue_laser
|
||||
/obj/effect/temp_visual/impact_effect/blue_laser
|
||||
icon_state = "impact_laser_blue"
|
||||
duration = 4
|
||||
|
||||
/obj/effect/overlay/temp/impact_effect/green_laser
|
||||
/obj/effect/temp_visual/impact_effect/green_laser
|
||||
icon_state = "impact_laser_green"
|
||||
duration = 4
|
||||
|
||||
/obj/effect/overlay/temp/impact_effect/purple_laser
|
||||
/obj/effect/temp_visual/impact_effect/purple_laser
|
||||
icon_state = "impact_laser_purple"
|
||||
duration = 4
|
||||
|
||||
/obj/effect/overlay/temp/impact_effect/ion
|
||||
/obj/effect/temp_visual/impact_effect/ion
|
||||
icon_state = "shieldsparkles"
|
||||
duration = 6
|
||||
|
||||
/obj/effect/overlay/temp/heart
|
||||
/obj/effect/temp_visual/heart
|
||||
name = "heart"
|
||||
icon = 'icons/mob/animal.dmi'
|
||||
icon_state = "heart"
|
||||
duration = 25
|
||||
|
||||
/obj/effect/overlay/temp/heart/Initialize(mapload)
|
||||
/obj/effect/temp_visual/heart/Initialize(mapload)
|
||||
. = ..()
|
||||
pixel_x = rand(-4,4)
|
||||
pixel_y = rand(-4,4)
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
//temporary visual effects
|
||||
/obj/effect/overlay/temp
|
||||
/obj/effect/temp_visual
|
||||
icon_state = "nothing"
|
||||
anchored = 1
|
||||
layer = ABOVE_MOB_LAYER
|
||||
@@ -8,30 +8,30 @@
|
||||
var/randomdir = TRUE
|
||||
var/timerid
|
||||
|
||||
/obj/effect/overlay/temp/Initialize()
|
||||
/obj/effect/temp_visual/Initialize()
|
||||
. = ..()
|
||||
if(randomdir)
|
||||
setDir(pick(GLOB.cardinal))
|
||||
|
||||
timerid = QDEL_IN(src, duration)
|
||||
|
||||
/obj/effect/overlay/temp/Destroy()
|
||||
/obj/effect/temp_visual/Destroy()
|
||||
. = ..()
|
||||
deltimer(timerid)
|
||||
|
||||
/obj/effect/overlay/temp/singularity_act()
|
||||
/obj/effect/temp_visual/singularity_act()
|
||||
return
|
||||
|
||||
/obj/effect/overlay/temp/singularity_pull()
|
||||
/obj/effect/temp_visual/singularity_pull()
|
||||
return
|
||||
|
||||
/obj/effect/overlay/temp/ex_act()
|
||||
/obj/effect/temp_visual/ex_act()
|
||||
return
|
||||
|
||||
/obj/effect/overlay/temp/dir_setting
|
||||
/obj/effect/temp_visual/dir_setting
|
||||
randomdir = FALSE
|
||||
|
||||
/obj/effect/overlay/temp/dir_setting/Initialize(mapload, set_dir)
|
||||
/obj/effect/temp_visual/dir_setting/Initialize(mapload, set_dir)
|
||||
if(set_dir)
|
||||
setDir(set_dir)
|
||||
. = ..()
|
||||
|
||||
@@ -9,7 +9,7 @@
|
||||
log_game("EMP with size ([heavy_range], [light_range]) in area [epicenter.loc.name] ")
|
||||
|
||||
if(heavy_range > 1)
|
||||
new /obj/effect/overlay/temp/emp/pulse(epicenter)
|
||||
new /obj/effect/temp_visual/emp/pulse(epicenter)
|
||||
|
||||
if(heavy_range > light_range)
|
||||
light_range = heavy_range
|
||||
|
||||
@@ -68,6 +68,7 @@
|
||||
var/pre_noise = FALSE
|
||||
var/post_noise = FALSE
|
||||
|
||||
|
||||
/obj/item/toy/crayon/suicide_act(mob/user)
|
||||
user.visible_message("<span class='suicide'>[user] is jamming [src] up [user.p_their()] nose and into [user.p_their()] brain. It looks like [user.p_theyre()] trying to commit suicide!</span>")
|
||||
return (BRUTELOSS|OXYLOSS)
|
||||
@@ -422,7 +423,7 @@
|
||||
var/gangID = user.mind.gang_datum
|
||||
var/area/territory = get_area(target)
|
||||
|
||||
new /obj/effect/decal/cleanable/crayon/gang(target,gangID,"graffiti",0)
|
||||
new /obj/effect/decal/cleanable/crayon/gang(target,gangID,"graffiti",0,user)
|
||||
to_chat(user, "<span class='notice'>You tagged [territory] for your gang!</span>")
|
||||
|
||||
/obj/item/toy/crayon/red
|
||||
|
||||
@@ -56,13 +56,13 @@
|
||||
qdel(active_dummy)
|
||||
active_dummy = null
|
||||
to_chat(usr, "<span class='notice'>You deactivate \the [src].</span>")
|
||||
new /obj/effect/overlay/temp/emp/pulse(get_turf(src))
|
||||
new /obj/effect/temp_visual/emp/pulse(get_turf(src))
|
||||
else
|
||||
playsound(get_turf(src), 'sound/effects/pop.ogg', 100, 1, -6)
|
||||
var/obj/effect/dummy/chameleon/C = new/obj/effect/dummy/chameleon(usr.loc)
|
||||
C.activate(usr, saved_appearance, src)
|
||||
to_chat(usr, "<span class='notice'>You activate \the [src].</span>")
|
||||
new /obj/effect/overlay/temp/emp/pulse(get_turf(src))
|
||||
new /obj/effect/temp_visual/emp/pulse(get_turf(src))
|
||||
|
||||
/obj/item/device/chameleon/proc/disrupt(delete_dummy = 1)
|
||||
if(active_dummy)
|
||||
|
||||
@@ -162,18 +162,18 @@
|
||||
return
|
||||
var/T = get_turf(target)
|
||||
if(locate(/mob/living) in T)
|
||||
new /obj/effect/overlay/temp/medical_holosign(T,user) //produce a holographic glow
|
||||
new /obj/effect/temp_visual/medical_holosign(T,user) //produce a holographic glow
|
||||
holo_cooldown = world.time + 100
|
||||
return
|
||||
..()
|
||||
|
||||
/obj/effect/overlay/temp/medical_holosign
|
||||
/obj/effect/temp_visual/medical_holosign
|
||||
name = "medical holosign"
|
||||
desc = "A small holographic glow that indicates a medic is coming to treat a patient."
|
||||
icon_state = "medi_holo"
|
||||
duration = 30
|
||||
|
||||
/obj/effect/overlay/temp/medical_holosign/Initialize(mapload, creator)
|
||||
/obj/effect/temp_visual/medical_holosign/Initialize(mapload, creator)
|
||||
. = ..()
|
||||
playsound(loc, 'sound/machines/ping.ogg', 50, 0) //make some noise!
|
||||
if(creator)
|
||||
|
||||
@@ -522,10 +522,10 @@
|
||||
var/projectile_damage_tick_ecost_coefficient = 2 //Lasers get half their damage chopped off, drains 50 power/tick. Note that fields are processed 5 times per second.
|
||||
var/projectile_speed_coefficient = 1.5 //Higher the coefficient slower the projectile.
|
||||
var/projectile_tick_speed_ecost = 15
|
||||
var/current_damage_dampening = 0
|
||||
var/list/obj/item/projectile/tracked
|
||||
var/image/projectile_effect
|
||||
var/field_radius = 3
|
||||
var/active = FALSE
|
||||
|
||||
/obj/item/borg/projectile_dampen/debug
|
||||
maxenergy = 50000
|
||||
@@ -538,13 +538,13 @@
|
||||
tracked = list()
|
||||
icon_state = "shield0"
|
||||
START_PROCESSING(SSfastprocess, src)
|
||||
host = loc
|
||||
|
||||
/obj/item/borg/projectile_dampen/Destroy()
|
||||
STOP_PROCESSING(SSfastprocess, src)
|
||||
return ..()
|
||||
|
||||
/obj/item/borg/projectile_dampen/attack_self(mob/user)
|
||||
var/active = FALSE
|
||||
if(!istype(dampening_field))
|
||||
activate_field()
|
||||
active = TRUE
|
||||
@@ -552,17 +552,30 @@
|
||||
deactivate_field()
|
||||
active = FALSE
|
||||
to_chat(user, "<span class='boldnotice'>You [active? "activate":"deactivate"] the [src].</span>")
|
||||
|
||||
/obj/item/borg/projectile_dampen/update_icon()
|
||||
. = ..()
|
||||
icon_state = "[initial(icon_state)][active]"
|
||||
|
||||
/obj/item/borg/projectile_dampen/proc/activate_field()
|
||||
if(!istype(dampening_field))
|
||||
dampening_field = make_field(/datum/proximity_monitor/advanced/peaceborg_dampener, list("current_range" = field_radius, "host" = src, "projector" = src))
|
||||
update_icon()
|
||||
|
||||
/obj/item/borg/projectile_dampen/proc/deactivate_field()
|
||||
QDEL_NULL(dampening_field)
|
||||
visible_message("<span class='warning'>The [src] shuts off!</span>")
|
||||
for(var/obj/item/projectile/P in tracked)
|
||||
restore_projectile(P)
|
||||
update_icon()
|
||||
|
||||
/obj/item/borg/projectile_dampen/dropped()
|
||||
. = ..()
|
||||
host = loc
|
||||
|
||||
/obj/item/borg/projectile_dampen/equipped()
|
||||
. = ..()
|
||||
host = loc
|
||||
|
||||
/obj/item/borg/projectile_dampen/process()
|
||||
process_recharge()
|
||||
@@ -576,10 +589,11 @@
|
||||
/obj/item/borg/projectile_dampen/proc/process_usage()
|
||||
var/usage = 0
|
||||
for(var/I in tracked)
|
||||
if(!tracked[I]) //No damage
|
||||
var/obj/item/projectile/P = I
|
||||
if(!P.stun && P.nodamage) //No damage
|
||||
continue
|
||||
usage += projectile_tick_speed_ecost
|
||||
usage += (current_damage_dampening * projectile_damage_tick_ecost_coefficient)
|
||||
usage += (tracked[I] * projectile_damage_tick_ecost_coefficient)
|
||||
energy = Clamp(energy - usage, 0, maxenergy)
|
||||
if(energy <= 0)
|
||||
deactivate_field()
|
||||
@@ -587,8 +601,11 @@
|
||||
|
||||
/obj/item/borg/projectile_dampen/proc/process_recharge()
|
||||
if(!istype(host))
|
||||
energy = Clamp(energy + energy_recharge, 0, maxenergy)
|
||||
return
|
||||
if(iscyborg(host.loc))
|
||||
host = host.loc
|
||||
else
|
||||
energy = Clamp(energy + energy_recharge, 0, maxenergy)
|
||||
return
|
||||
if((host.cell.charge >= (host.cell.maxcharge * cyborg_cell_critical_percentage)) && (energy < maxenergy))
|
||||
host.cell.use(energy_recharge*energy_recharge_cyborg_drain_coefficient)
|
||||
energy += energy_recharge
|
||||
@@ -598,7 +615,6 @@
|
||||
return
|
||||
if(track_projectile)
|
||||
tracked[P] = P.damage
|
||||
current_damage_dampening += P.damage
|
||||
P.damage *= projectile_damage_coefficient
|
||||
P.speed *= projectile_speed_coefficient
|
||||
P.add_overlay(projectile_effect)
|
||||
@@ -608,8 +624,6 @@
|
||||
P.damage *= (1/projectile_damage_coefficient)
|
||||
P.speed *= (1/projectile_speed_coefficient)
|
||||
P.cut_overlay(projectile_effect)
|
||||
current_damage_dampening -= P.damage
|
||||
|
||||
|
||||
/**********************************************************************
|
||||
HUD/SIGHT things
|
||||
|
||||
@@ -50,7 +50,8 @@
|
||||
M.dna.uni_identity = merge_text(M.dna.uni_identity, fields["UI"])
|
||||
M.updateappearance(mutations_overlay_update=1)
|
||||
log_attack(log_msg)
|
||||
return TRUE
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
/obj/item/weapon/dnainjector/attack(mob/target, mob/user)
|
||||
if(!user.IsAdvancedToolUser())
|
||||
@@ -77,9 +78,9 @@
|
||||
|
||||
add_logs(user, target, "injected", src)
|
||||
|
||||
if(!inject(target, user)) //Now we actually do the heavy lifting.
|
||||
to_chat(user, "<span class='notice'>It appears that [target] does not have compatible DNA.</span>")
|
||||
|
||||
if(!inject(target, user)) //Now we actually do the heavy lifting.
|
||||
to_chat(user, "<span class='notice'>It appears that [target] does not have compatible DNA.</span>")
|
||||
|
||||
used = 1
|
||||
icon_state = "dnainjector0"
|
||||
desc += " This one is used up."
|
||||
@@ -307,11 +308,11 @@
|
||||
|
||||
/obj/item/weapon/dnainjector/timed/inject(mob/living/carbon/M, mob/user)
|
||||
prepare()
|
||||
if(M.stat == DEAD) //prevents dead people from having their DNA changed
|
||||
to_chat(user, "<span class='notice'>You can't modify [M]'s DNA while [M.p_theyre()] dead.</span>")
|
||||
return FALSE
|
||||
|
||||
if(M.has_dna() && !(M.disabilities & NOCLONE))
|
||||
if(M.stat == DEAD) //prevents dead people from having their DNA changed
|
||||
to_chat(user, "<span class='notice'>You can't modify [M]'s DNA while [M.p_theyre()] dead.</span>")
|
||||
return
|
||||
M.radiation += rand(20/(damage_coeff ** 2),50/(damage_coeff ** 2))
|
||||
var/log_msg = "[key_name(user)] injected [key_name(M)] with the [name]"
|
||||
var/endtime = world.time+duration
|
||||
@@ -352,9 +353,9 @@
|
||||
M.updateappearance(mutations_overlay_update=1)
|
||||
M.dna.temporary_mutations[UI_CHANGED] = endtime
|
||||
log_attack(log_msg)
|
||||
return TRUE
|
||||
else
|
||||
to_chat(user, "<span class='notice'>It appears that [M] does not have compatible DNA.</span>")
|
||||
return
|
||||
return FALSE
|
||||
|
||||
/obj/item/weapon/dnainjector/timed/hulk
|
||||
name = "\improper DNA injector (Hulk)"
|
||||
|
||||
@@ -48,27 +48,27 @@
|
||||
/obj/item/weapon/grenade/attack_self(mob/user)
|
||||
if(!active)
|
||||
if(clown_check(user))
|
||||
preprime(user)
|
||||
preprime(user)
|
||||
if(iscarbon(user))
|
||||
var/mob/living/carbon/C = user
|
||||
C.throw_mode_on()
|
||||
|
||||
/obj/item/weapon/grenade/proc/preprime(mob/user)
|
||||
if(user)
|
||||
to_chat(user, "<span class='warning'>You prime the [name]! [det_time/10] seconds!</span>")
|
||||
playsound(loc, 'sound/weapons/armbomb.ogg', 60, 1)
|
||||
active = TRUE
|
||||
icon_state = initial(icon_state) + "_active"
|
||||
add_fingerprint(user)
|
||||
var/turf/bombturf = get_turf(src)
|
||||
var/area/A = get_area(bombturf)
|
||||
if(user)
|
||||
var/message = "[ADMIN_LOOKUPFLW(user)]) has primed a [name] for detonation at [ADMIN_COORDJMP(bombturf)]"
|
||||
GLOB.bombers += message
|
||||
message_admins(message)
|
||||
log_game("[key_name(usr)] has primed a [name] for detonation at [A.name] [COORD(bombturf)].")
|
||||
|
||||
addtimer(CALLBACK(src, .proc/prime), det_time)
|
||||
/obj/item/weapon/grenade/proc/preprime(mob/user)
|
||||
if(user)
|
||||
to_chat(user, "<span class='warning'>You prime the [name]! [det_time/10] seconds!</span>")
|
||||
playsound(loc, 'sound/weapons/armbomb.ogg', 60, 1)
|
||||
active = TRUE
|
||||
icon_state = initial(icon_state) + "_active"
|
||||
add_fingerprint(user)
|
||||
var/turf/bombturf = get_turf(src)
|
||||
var/area/A = get_area(bombturf)
|
||||
if(user)
|
||||
var/message = "[ADMIN_LOOKUPFLW(user)]) has primed a [name] for detonation at [ADMIN_COORDJMP(bombturf)]"
|
||||
GLOB.bombers += message
|
||||
message_admins(message)
|
||||
log_game("[key_name(usr)] has primed a [name] for detonation at [A.name] [COORD(bombturf)].")
|
||||
|
||||
addtimer(CALLBACK(src, .proc/prime), det_time)
|
||||
|
||||
/obj/item/weapon/grenade/proc/prime()
|
||||
|
||||
@@ -108,4 +108,4 @@
|
||||
if(damage && attack_type == PROJECTILE_ATTACK && prob(15))
|
||||
owner.visible_message("<span class='danger'>[attack_text] hits [owner]'s [src], setting it off! What a shot!</span>")
|
||||
prime()
|
||||
return 1 //It hit the grenade, not them
|
||||
return 1 //It hit the grenade, not them
|
||||
|
||||
@@ -80,7 +80,7 @@
|
||||
target.apply_damage(force * fisto_setting, BRUTE)
|
||||
target.visible_message("<span class='danger'>[user]'s powerfist lets out a loud hiss as they punch [target.name]!</span>", \
|
||||
"<span class='userdanger'>You cry out in pain as [user]'s punch flings you backwards!</span>")
|
||||
new /obj/effect/overlay/temp/kinetic_blast(target.loc)
|
||||
new /obj/effect/temp_visual/kinetic_blast(target.loc)
|
||||
playsound(loc, 'sound/weapons/resonator_blast.ogg', 50, 1)
|
||||
playsound(loc, 'sound/weapons/genhit2.ogg', 50, 1)
|
||||
|
||||
|
||||
@@ -247,10 +247,10 @@
|
||||
)
|
||||
|
||||
/obj/item/weapon/storage/belt/military
|
||||
name = "military belt"
|
||||
desc = "A syndicate belt designed to be used by boarding parties. Its style is modeled after the hardsuits they wear."
|
||||
icon_state = "militarybelt"
|
||||
item_state = "military"
|
||||
name = "chest rig"
|
||||
desc = "A set of tactical webbing worn by Syndicate boarding parties."
|
||||
icon_state = "explorer1"
|
||||
item_state = "explorer1"
|
||||
max_w_class = WEIGHT_CLASS_SMALL
|
||||
|
||||
/obj/item/weapon/storage/belt/military/abductor
|
||||
|
||||
@@ -207,9 +207,3 @@
|
||||
var/obj/item/clothing/suit/space/hardsuit/C = wear_suit
|
||||
J = C.jetpack
|
||||
return J
|
||||
|
||||
/mob/has_gravity(turf/T)
|
||||
var/obj/item/weapon/tank/jetpack/J = get_jetpack()
|
||||
if(J && J.on)
|
||||
return FALSE
|
||||
return ..()
|
||||
Executable → Regular
+2
-2
@@ -140,8 +140,8 @@
|
||||
item_state = "plasmaman_tank_belt"
|
||||
slot_flags = SLOT_BELT
|
||||
force = 5
|
||||
volume = 3
|
||||
w_class = WEIGHT_CLASS_SMALL //thanks i forgot this
|
||||
volume = 3
|
||||
w_class = WEIGHT_CLASS_SMALL //thanks i forgot this
|
||||
|
||||
/obj/item/weapon/tank/internals/plasmaman/belt/full/New()
|
||||
..()
|
||||
|
||||
@@ -106,7 +106,7 @@
|
||||
new /obj/item/device/flashlight/seclite(src)
|
||||
new /obj/item/clothing/gloves/krav_maga/sec(src)
|
||||
new /obj/item/weapon/door_remote/head_of_security(src)
|
||||
new /obj/item/weapon/gun/ballistic/shotgun/automatic/dual_tube(src)
|
||||
new /obj/item/weapon/gun/ballistic/shotgun/automatic/combat/compact(src)
|
||||
|
||||
/obj/structure/closet/secure_closet/security
|
||||
name = "security officer's locker"
|
||||
|
||||
@@ -331,8 +331,8 @@
|
||||
/obj/structure/falsewall/brass/New(loc)
|
||||
..()
|
||||
var/turf/T = get_turf(src)
|
||||
new /obj/effect/overlay/temp/ratvar/wall/false(T)
|
||||
new /obj/effect/overlay/temp/ratvar/beam/falsewall(T)
|
||||
new /obj/effect/temp_visual/ratvar/wall/false(T)
|
||||
new /obj/effect/temp_visual/ratvar/beam/falsewall(T)
|
||||
change_construction_value(4)
|
||||
|
||||
/obj/structure/falsewall/brass/Destroy()
|
||||
|
||||
@@ -152,6 +152,8 @@
|
||||
var/transfer_choice = alert("Transfer your soul to [src]? (Warning, your old body will die!)",,"Yes","No")
|
||||
if(transfer_choice != "Yes")
|
||||
return
|
||||
if(QDELETED(src) || uses <= 0)
|
||||
return
|
||||
log_game("[user.ckey] golem-swapped into [src]")
|
||||
user.visible_message("<span class='notice'>A faint light leaves [user], moving to [src] and animating it!</span>","<span class='notice'>You leave your old body behind, and transfer into [src]!</span>")
|
||||
create(ckey = user.ckey, flavour = FALSE, name = user.real_name)
|
||||
|
||||
@@ -254,10 +254,10 @@
|
||||
/obj/structure/grille/ratvar/New()
|
||||
..()
|
||||
if(broken)
|
||||
new /obj/effect/overlay/temp/ratvar/grille/broken(get_turf(src))
|
||||
new /obj/effect/temp_visual/ratvar/grille/broken(get_turf(src))
|
||||
else
|
||||
new /obj/effect/overlay/temp/ratvar/grille(get_turf(src))
|
||||
new /obj/effect/overlay/temp/ratvar/beam/grille(get_turf(src))
|
||||
new /obj/effect/temp_visual/ratvar/grille(get_turf(src))
|
||||
new /obj/effect/temp_visual/ratvar/beam/grille(get_turf(src))
|
||||
|
||||
/obj/structure/grille/ratvar/narsie_act()
|
||||
take_damage(rand(1, 3), BRUTE)
|
||||
|
||||
@@ -102,8 +102,8 @@
|
||||
|
||||
/obj/structure/lattice/catwalk/clockwork/Initialize(mapload)
|
||||
..()
|
||||
new /obj/effect/overlay/temp/ratvar/floor/catwalk(loc)
|
||||
new /obj/effect/overlay/temp/ratvar/beam/catwalk(loc)
|
||||
new /obj/effect/temp_visual/ratvar/floor/catwalk(loc)
|
||||
new /obj/effect/temp_visual/ratvar/beam/catwalk(loc)
|
||||
|
||||
/obj/structure/lattice/catwalk/clockwork/ratvar_act()
|
||||
return
|
||||
|
||||
@@ -545,7 +545,7 @@
|
||||
qdel(I)
|
||||
var/amount_of_gears = 2
|
||||
if(fulltile)
|
||||
new /obj/effect/overlay/temp/ratvar/window(get_turf(src))
|
||||
new /obj/effect/temp_visual/ratvar/window(get_turf(src))
|
||||
amount_of_gears = 4
|
||||
for(var/i in 1 to amount_of_gears)
|
||||
debris += new/obj/item/clockwork/alloy_shards/medium/gear_bit()
|
||||
@@ -553,7 +553,7 @@
|
||||
|
||||
/obj/structure/window/reinforced/clockwork/setDir(direct)
|
||||
if(!made_glow)
|
||||
var/obj/effect/E = new /obj/effect/overlay/temp/ratvar/window/single(get_turf(src))
|
||||
var/obj/effect/E = new /obj/effect/temp_visual/ratvar/window/single(get_turf(src))
|
||||
E.setDir(direct)
|
||||
made_glow = TRUE
|
||||
..()
|
||||
|
||||
Reference in New Issue
Block a user