Merge branch 'master' into upstream-merge-27324
This commit is contained in:
@@ -68,6 +68,7 @@
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var/pre_noise = FALSE
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var/post_noise = FALSE
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/obj/item/toy/crayon/suicide_act(mob/user)
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user.visible_message("<span class='suicide'>[user] is jamming [src] up [user.p_their()] nose and into [user.p_their()] brain. It looks like [user.p_theyre()] trying to commit suicide!</span>")
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return (BRUTELOSS|OXYLOSS)
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@@ -422,7 +423,7 @@
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var/gangID = user.mind.gang_datum
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var/area/territory = get_area(target)
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new /obj/effect/decal/cleanable/crayon/gang(target,gangID,"graffiti",0)
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new /obj/effect/decal/cleanable/crayon/gang(target,gangID,"graffiti",0,user)
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to_chat(user, "<span class='notice'>You tagged [territory] for your gang!</span>")
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/obj/item/toy/crayon/red
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@@ -56,13 +56,13 @@
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qdel(active_dummy)
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active_dummy = null
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to_chat(usr, "<span class='notice'>You deactivate \the [src].</span>")
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new /obj/effect/overlay/temp/emp/pulse(get_turf(src))
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new /obj/effect/temp_visual/emp/pulse(get_turf(src))
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else
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playsound(get_turf(src), 'sound/effects/pop.ogg', 100, 1, -6)
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var/obj/effect/dummy/chameleon/C = new/obj/effect/dummy/chameleon(usr.loc)
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C.activate(usr, saved_appearance, src)
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to_chat(usr, "<span class='notice'>You activate \the [src].</span>")
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new /obj/effect/overlay/temp/emp/pulse(get_turf(src))
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new /obj/effect/temp_visual/emp/pulse(get_turf(src))
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/obj/item/device/chameleon/proc/disrupt(delete_dummy = 1)
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if(active_dummy)
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@@ -162,18 +162,18 @@
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return
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var/T = get_turf(target)
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if(locate(/mob/living) in T)
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new /obj/effect/overlay/temp/medical_holosign(T,user) //produce a holographic glow
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new /obj/effect/temp_visual/medical_holosign(T,user) //produce a holographic glow
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holo_cooldown = world.time + 100
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return
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..()
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/obj/effect/overlay/temp/medical_holosign
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/obj/effect/temp_visual/medical_holosign
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name = "medical holosign"
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desc = "A small holographic glow that indicates a medic is coming to treat a patient."
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icon_state = "medi_holo"
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duration = 30
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/obj/effect/overlay/temp/medical_holosign/Initialize(mapload, creator)
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/obj/effect/temp_visual/medical_holosign/Initialize(mapload, creator)
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. = ..()
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playsound(loc, 'sound/machines/ping.ogg', 50, 0) //make some noise!
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if(creator)
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@@ -522,10 +522,10 @@
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var/projectile_damage_tick_ecost_coefficient = 2 //Lasers get half their damage chopped off, drains 50 power/tick. Note that fields are processed 5 times per second.
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var/projectile_speed_coefficient = 1.5 //Higher the coefficient slower the projectile.
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var/projectile_tick_speed_ecost = 15
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var/current_damage_dampening = 0
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var/list/obj/item/projectile/tracked
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var/image/projectile_effect
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var/field_radius = 3
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var/active = FALSE
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/obj/item/borg/projectile_dampen/debug
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maxenergy = 50000
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@@ -538,13 +538,13 @@
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tracked = list()
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icon_state = "shield0"
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START_PROCESSING(SSfastprocess, src)
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host = loc
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/obj/item/borg/projectile_dampen/Destroy()
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STOP_PROCESSING(SSfastprocess, src)
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return ..()
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/obj/item/borg/projectile_dampen/attack_self(mob/user)
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var/active = FALSE
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if(!istype(dampening_field))
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activate_field()
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active = TRUE
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@@ -552,17 +552,30 @@
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deactivate_field()
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active = FALSE
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to_chat(user, "<span class='boldnotice'>You [active? "activate":"deactivate"] the [src].</span>")
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/obj/item/borg/projectile_dampen/update_icon()
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. = ..()
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icon_state = "[initial(icon_state)][active]"
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/obj/item/borg/projectile_dampen/proc/activate_field()
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if(!istype(dampening_field))
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dampening_field = make_field(/datum/proximity_monitor/advanced/peaceborg_dampener, list("current_range" = field_radius, "host" = src, "projector" = src))
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update_icon()
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/obj/item/borg/projectile_dampen/proc/deactivate_field()
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QDEL_NULL(dampening_field)
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visible_message("<span class='warning'>The [src] shuts off!</span>")
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for(var/obj/item/projectile/P in tracked)
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restore_projectile(P)
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update_icon()
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/obj/item/borg/projectile_dampen/dropped()
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. = ..()
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host = loc
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/obj/item/borg/projectile_dampen/equipped()
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. = ..()
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host = loc
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/obj/item/borg/projectile_dampen/process()
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process_recharge()
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@@ -576,10 +589,11 @@
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/obj/item/borg/projectile_dampen/proc/process_usage()
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var/usage = 0
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for(var/I in tracked)
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if(!tracked[I]) //No damage
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var/obj/item/projectile/P = I
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if(!P.stun && P.nodamage) //No damage
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continue
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usage += projectile_tick_speed_ecost
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usage += (current_damage_dampening * projectile_damage_tick_ecost_coefficient)
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usage += (tracked[I] * projectile_damage_tick_ecost_coefficient)
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energy = Clamp(energy - usage, 0, maxenergy)
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if(energy <= 0)
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deactivate_field()
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@@ -587,8 +601,11 @@
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/obj/item/borg/projectile_dampen/proc/process_recharge()
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if(!istype(host))
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energy = Clamp(energy + energy_recharge, 0, maxenergy)
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return
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if(iscyborg(host.loc))
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host = host.loc
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else
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energy = Clamp(energy + energy_recharge, 0, maxenergy)
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return
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if((host.cell.charge >= (host.cell.maxcharge * cyborg_cell_critical_percentage)) && (energy < maxenergy))
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host.cell.use(energy_recharge*energy_recharge_cyborg_drain_coefficient)
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energy += energy_recharge
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@@ -598,7 +615,6 @@
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return
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if(track_projectile)
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tracked[P] = P.damage
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current_damage_dampening += P.damage
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P.damage *= projectile_damage_coefficient
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P.speed *= projectile_speed_coefficient
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P.add_overlay(projectile_effect)
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@@ -608,8 +624,6 @@
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P.damage *= (1/projectile_damage_coefficient)
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P.speed *= (1/projectile_speed_coefficient)
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P.cut_overlay(projectile_effect)
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current_damage_dampening -= P.damage
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/**********************************************************************
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HUD/SIGHT things
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@@ -50,7 +50,8 @@
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M.dna.uni_identity = merge_text(M.dna.uni_identity, fields["UI"])
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M.updateappearance(mutations_overlay_update=1)
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log_attack(log_msg)
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return TRUE
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return TRUE
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return FALSE
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/obj/item/weapon/dnainjector/attack(mob/target, mob/user)
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if(!user.IsAdvancedToolUser())
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@@ -77,9 +78,9 @@
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add_logs(user, target, "injected", src)
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if(!inject(target, user)) //Now we actually do the heavy lifting.
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to_chat(user, "<span class='notice'>It appears that [target] does not have compatible DNA.</span>")
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if(!inject(target, user)) //Now we actually do the heavy lifting.
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to_chat(user, "<span class='notice'>It appears that [target] does not have compatible DNA.</span>")
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used = 1
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icon_state = "dnainjector0"
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desc += " This one is used up."
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@@ -307,11 +308,11 @@
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/obj/item/weapon/dnainjector/timed/inject(mob/living/carbon/M, mob/user)
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prepare()
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if(M.stat == DEAD) //prevents dead people from having their DNA changed
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to_chat(user, "<span class='notice'>You can't modify [M]'s DNA while [M.p_theyre()] dead.</span>")
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return FALSE
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if(M.has_dna() && !(M.disabilities & NOCLONE))
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if(M.stat == DEAD) //prevents dead people from having their DNA changed
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to_chat(user, "<span class='notice'>You can't modify [M]'s DNA while [M.p_theyre()] dead.</span>")
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return
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M.radiation += rand(20/(damage_coeff ** 2),50/(damage_coeff ** 2))
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var/log_msg = "[key_name(user)] injected [key_name(M)] with the [name]"
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var/endtime = world.time+duration
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@@ -352,9 +353,9 @@
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M.updateappearance(mutations_overlay_update=1)
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M.dna.temporary_mutations[UI_CHANGED] = endtime
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log_attack(log_msg)
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return TRUE
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else
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to_chat(user, "<span class='notice'>It appears that [M] does not have compatible DNA.</span>")
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return
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return FALSE
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/obj/item/weapon/dnainjector/timed/hulk
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name = "\improper DNA injector (Hulk)"
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@@ -48,27 +48,27 @@
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/obj/item/weapon/grenade/attack_self(mob/user)
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if(!active)
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if(clown_check(user))
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preprime(user)
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preprime(user)
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if(iscarbon(user))
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var/mob/living/carbon/C = user
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C.throw_mode_on()
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/obj/item/weapon/grenade/proc/preprime(mob/user)
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if(user)
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to_chat(user, "<span class='warning'>You prime the [name]! [det_time/10] seconds!</span>")
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playsound(loc, 'sound/weapons/armbomb.ogg', 60, 1)
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active = TRUE
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icon_state = initial(icon_state) + "_active"
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add_fingerprint(user)
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var/turf/bombturf = get_turf(src)
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var/area/A = get_area(bombturf)
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if(user)
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var/message = "[ADMIN_LOOKUPFLW(user)]) has primed a [name] for detonation at [ADMIN_COORDJMP(bombturf)]"
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GLOB.bombers += message
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message_admins(message)
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log_game("[key_name(usr)] has primed a [name] for detonation at [A.name] [COORD(bombturf)].")
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addtimer(CALLBACK(src, .proc/prime), det_time)
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/obj/item/weapon/grenade/proc/preprime(mob/user)
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if(user)
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to_chat(user, "<span class='warning'>You prime the [name]! [det_time/10] seconds!</span>")
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playsound(loc, 'sound/weapons/armbomb.ogg', 60, 1)
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active = TRUE
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icon_state = initial(icon_state) + "_active"
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add_fingerprint(user)
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var/turf/bombturf = get_turf(src)
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var/area/A = get_area(bombturf)
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if(user)
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var/message = "[ADMIN_LOOKUPFLW(user)]) has primed a [name] for detonation at [ADMIN_COORDJMP(bombturf)]"
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GLOB.bombers += message
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message_admins(message)
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log_game("[key_name(usr)] has primed a [name] for detonation at [A.name] [COORD(bombturf)].")
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addtimer(CALLBACK(src, .proc/prime), det_time)
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/obj/item/weapon/grenade/proc/prime()
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@@ -108,4 +108,4 @@
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if(damage && attack_type == PROJECTILE_ATTACK && prob(15))
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owner.visible_message("<span class='danger'>[attack_text] hits [owner]'s [src], setting it off! What a shot!</span>")
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prime()
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return 1 //It hit the grenade, not them
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return 1 //It hit the grenade, not them
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@@ -80,7 +80,7 @@
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target.apply_damage(force * fisto_setting, BRUTE)
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target.visible_message("<span class='danger'>[user]'s powerfist lets out a loud hiss as they punch [target.name]!</span>", \
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"<span class='userdanger'>You cry out in pain as [user]'s punch flings you backwards!</span>")
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new /obj/effect/overlay/temp/kinetic_blast(target.loc)
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new /obj/effect/temp_visual/kinetic_blast(target.loc)
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playsound(loc, 'sound/weapons/resonator_blast.ogg', 50, 1)
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playsound(loc, 'sound/weapons/genhit2.ogg', 50, 1)
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@@ -247,10 +247,10 @@
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)
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/obj/item/weapon/storage/belt/military
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name = "military belt"
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desc = "A syndicate belt designed to be used by boarding parties. Its style is modeled after the hardsuits they wear."
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icon_state = "militarybelt"
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item_state = "military"
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name = "chest rig"
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desc = "A set of tactical webbing worn by Syndicate boarding parties."
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icon_state = "explorer1"
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item_state = "explorer1"
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max_w_class = WEIGHT_CLASS_SMALL
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/obj/item/weapon/storage/belt/military/abductor
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@@ -207,9 +207,3 @@
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var/obj/item/clothing/suit/space/hardsuit/C = wear_suit
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J = C.jetpack
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return J
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/mob/has_gravity(turf/T)
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var/obj/item/weapon/tank/jetpack/J = get_jetpack()
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if(J && J.on)
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return FALSE
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return ..()
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Executable → Regular
+2
-2
@@ -140,8 +140,8 @@
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item_state = "plasmaman_tank_belt"
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slot_flags = SLOT_BELT
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force = 5
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volume = 3
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w_class = WEIGHT_CLASS_SMALL //thanks i forgot this
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volume = 3
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w_class = WEIGHT_CLASS_SMALL //thanks i forgot this
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/obj/item/weapon/tank/internals/plasmaman/belt/full/New()
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..()
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Reference in New Issue
Block a user