Merge branch 'master' into upstream-merge-27324

This commit is contained in:
LetterJay
2017-05-23 07:17:45 -05:00
committed by GitHub
255 changed files with 62608 additions and 61937 deletions
+11 -6
View File
@@ -419,13 +419,18 @@
set desc="Restarts the world immediately"
if (!usr.client.holder)
return
var/confirm = alert("Restart the game world?", "Restart", "Yes", "Cancel")
if(confirm == "Cancel")
return
if(confirm == "Yes")
SSticker.delay_end = 0
var/list/options = list("Regular Restart", "Hard Restart (No Delay/Feeback Reason)", "Hardest Restart (No actions, just reboot)")
var result = input(usr, "Select reboot method", "World Reboot", options[1]) as null|anything in options
if(result)
SSblackbox.add_details("admin_verb","Reboot World") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
world.Reboot("Initiated by [usr.client.holder.fakekey ? "Admin" : usr.key].", "end_error", "admin reboot - by [usr.key] [usr.client.holder.fakekey ? "(stealth)" : ""]", 10)
switch(result)
if("Regular Restart")
SSticker.Reboot("Initiated by [usr.client.holder.fakekey ? "Admin" : usr.key].", "end_error", "admin reboot - by [usr.key] [usr.client.holder.fakekey ? "(stealth)" : ""]", 10)
if("Hard Restart (No Delay, No Feeback Reason)")
world.Reboot()
if("Hardest Restart (No actions, just reboot)")
world.Reboot(fast_track = TRUE)
/datum/admins/proc/end_round()
set category = "Server"
+2 -2
View File
@@ -60,7 +60,7 @@
message_admins("[key_name_admin(ghost)] has taken control of ([key_name_admin(body)])")
body.ghostize(0)
body.key = ghost.key
new /obj/effect/overlay/temp/gravpush(get_turf(body))
new /obj/effect/temp_visual/gravpush(get_turf(body))
/obj/effect/fun_balloon/sentience/emergency_shuttle
name = "shuttle sentience fun balloon"
@@ -79,7 +79,7 @@
/obj/effect/fun_balloon/scatter/effect()
for(var/mob/living/M in range(effect_range, get_turf(src)))
var/turf/T = find_safe_turf()
new /obj/effect/overlay/temp/gravpush(get_turf(M))
new /obj/effect/temp_visual/gravpush(get_turf(M))
M.forceMove(T)
to_chat(M, "<span class='notice'>Pop!</span>")
+1 -1
View File
@@ -442,7 +442,7 @@
dat += "</table>"
for(var/datum/gang/G in SSticker.mode.gangs)
dat += "<br><table cellspacing=5><tr><td><B>[G.name] Gang: <a href='?_src_=holder;gangpoints=\ref[G]'>[G.points] Influence</a> | [round((G.territory.len/GLOB.start_state.num_territories)*100, 1)]% Control</B></td><td></td></tr>"
dat += "<br><table cellspacing=5><tr><td><B>[G.name] Gang: [round((G.territory.len/GLOB.start_state.num_territories)*100, 1)]% Control</B></td><td></td></tr>"
for(var/datum/mind/N in G.bosses)
var/mob/M = N.current
if(!M)
+34 -40
View File
@@ -282,6 +282,11 @@
message_admins("<span class='adminnotice'>[key_name_admin(usr)] edited the Emergency Shuttle's timeleft to [timer] seconds.</span>")
href_list["secrets"] = "check_antagonist"
else if(href_list["trigger_centcom_recall"])
if(!check_rights(R_ADMIN))
return
usr.client.trigger_centcom_recall()
else if(href_list["toggle_continuous"])
if(!check_rights(R_ADMIN))
return
@@ -1170,7 +1175,7 @@
if(!check_rights(R_ADMIN))
return
if(SSticker.HasRoundStarted())
if(SSticker.HasRoundStarted())
return alert(usr, "The game has already started.", null, null, null, null)
var/dat = {"<B>What mode do you wish to play?</B><HR>"}
for(var/mode in config.modes)
@@ -1184,7 +1189,7 @@
if(!check_rights(R_ADMIN))
return
if(SSticker.HasRoundStarted())
if(SSticker.HasRoundStarted())
return alert(usr, "The game has already started.", null, null, null, null)
if(GLOB.master_mode != "secret")
return alert(usr, "The game mode has to be secret!", null, null, null, null)
@@ -1199,21 +1204,21 @@
if(!check_rights(R_ADMIN|R_SERVER))
return
if (SSticker.HasRoundStarted())
if (SSticker.HasRoundStarted())
return alert(usr, "The game has already started.", null, null, null, null)
GLOB.master_mode = href_list["c_mode2"]
log_admin("[key_name(usr)] set the mode as [GLOB.master_mode].")
message_admins("<span class='adminnotice'>[key_name_admin(usr)] set the mode as [GLOB.master_mode].</span>")
to_chat(world, "<span class='adminnotice'><b>The mode is now: [GLOB.master_mode]</b></span>")
Game() // updates the main game menu
world.save_mode(GLOB.master_mode)
SSticker.save_mode(GLOB.master_mode)
.(href, list("c_mode"=1))
else if(href_list["f_secret2"])
if(!check_rights(R_ADMIN|R_SERVER))
return
if(SSticker.HasRoundStarted())
if(SSticker.HasRoundStarted())
return alert(usr, "The game has already started.", null, null, null, null)
if(GLOB.master_mode != "secret")
return alert(usr, "The game mode has to be secret!", null, null, null, null)
@@ -1511,17 +1516,6 @@
usr.client.cmd_admin_animalize(M)
else if(href_list["gangpoints"])
var/datum/gang/G = locate(href_list["gangpoints"]) in SSticker.mode.gangs
if(G)
var/newpoints = input("Set [G.name ] Gang's influence.","Set Influence",G.points) as null|num
if(!newpoints)
return
message_admins("[key_name_admin(usr)] changed the [G.name] Gang's influence from [G.points] to [newpoints].</span>")
log_admin("[key_name(usr)] changed the [G.name] Gang's influence from [G.points] to [newpoints].</span>")
G.points = newpoints
G.message_gangtools("Your gang now has [G.points] influence.")
else if(href_list["adminplayeropts"])
var/mob/M = locate(href_list["adminplayeropts"])
show_player_panel(M)
@@ -1799,18 +1793,18 @@
if(!check_rights(R_ADMIN))
return
var/mob/M = locate(href_list["languagemenu"]) in GLOB.mob_list
if(!ismob(M))
to_chat(usr, "This can only be used on instances of type /mob.")
var/mob/M = locate(href_list["languagemenu"]) in GLOB.mob_list
if(!ismob(M))
to_chat(usr, "This can only be used on instances of type /mob.")
return
var/datum/language_holder/H = M.get_language_holder()
H.open_language_menu(usr)
var/datum/language_holder/H = M.get_language_holder()
H.open_language_menu(usr)
else if(href_list["traitor"])
if(!check_rights(R_ADMIN))
return
if(!SSticker.HasRoundStarted())
if(!SSticker.HasRoundStarted())
alert("The game hasn't started yet!")
return
@@ -2161,7 +2155,7 @@
else if(href_list["kick_all_from_lobby"])
if(!check_rights(R_ADMIN))
return
if(SSticker.IsRoundInProgress())
if(SSticker.IsRoundInProgress())
var/afkonly = text2num(href_list["afkonly"])
if(alert("Are you sure you want to kick all [afkonly ? "AFK" : ""] clients from the lobby??","Message","Yes","Cancel") != "Yes")
to_chat(usr, "Kick clients from lobby aborted")
@@ -2242,20 +2236,20 @@
if(href_list["viewruntime_backto"])
error_viewer.show_to(owner, locate(href_list["viewruntime_backto"]), href_list["viewruntime_linear"])
else
error_viewer.show_to(owner, null, href_list["viewruntime_linear"])
else if(href_list["showrelatedacc"])
var/client/C = locate(href_list["client"]) in GLOB.clients
var/list/thing_to_check
if(href_list["showrelatedacc"] == "cid")
thing_to_check = C.related_accounts_cid
else
thing_to_check = C.related_accounts_ip
thing_to_check = splittext(thing_to_check, ", ")
var/dat = "Related accounts by [uppertext(href_list["showrelatedacc"])]:<br>"
for(var/thing in thing_to_check)
dat += "[thing]<br>"
usr << browse(dat, "size=420x300")
error_viewer.show_to(owner, null, href_list["viewruntime_linear"])
else if(href_list["showrelatedacc"])
var/client/C = locate(href_list["client"]) in GLOB.clients
var/list/thing_to_check
if(href_list["showrelatedacc"] == "cid")
thing_to_check = C.related_accounts_cid
else
thing_to_check = C.related_accounts_ip
thing_to_check = splittext(thing_to_check, ", ")
var/dat = "Related accounts by [uppertext(href_list["showrelatedacc"])]:<br>"
for(var/thing in thing_to_check)
dat += "[thing]<br>"
usr << browse(dat, "size=420x300")
+1 -4
View File
@@ -52,10 +52,7 @@
if(!check_rights(R_SOUNDS))
return
if(SSticker)
SSticker.round_end_sound = fcopy_rsc(S)
else
return
SSticker.SetRoundEndSound(S)
log_admin("[key_name(src)] set the round end sound to [S]")
message_admins("[key_name_admin(src)] set the round end sound to [S]")
+13
View File
@@ -1194,3 +1194,16 @@ GLOBAL_LIST_EMPTY(custom_outfits) //Admin created outfits
message_admins(msg)
admin_ticket_log(target, msg)
log_admin("[key_name(usr)] punished [key_name(target)] with [punishment].")
/client/proc/trigger_centcom_recall()
if(!holder)
return
var/message = pick(GLOB.admiral_messages)
message = input("Enter message from the on-call admiral to be put in the recall report.", "Admiral Message", message) as text|null
if(!message)
return
message_admins("[key_name_admin(usr)] triggered a Centcom recall, with the admiral message of: [message]")
log_game("[key_name(usr)] triggered a Centcom recall, with the message of: [message]")
+2 -2
View File
@@ -172,11 +172,11 @@
/obj/item/device/assembly/flash/cyborg/attack(mob/living/M, mob/user)
..()
new /obj/effect/overlay/temp/borgflash(get_turf(src))
new /obj/effect/temp_visual/borgflash(get_turf(src))
/obj/item/device/assembly/flash/cyborg/attack_self(mob/user)
..()
new /obj/effect/overlay/temp/borgflash(get_turf(src))
new /obj/effect/temp_visual/borgflash(get_turf(src))
/obj/item/device/assembly/flash/cyborg/attackby(obj/item/weapon/W, mob/user, params)
return
@@ -76,7 +76,6 @@
/datum/gas_reaction/freon/react(datum/gas_mixture/air, turf/open/location)
. = NO_REACTION
if(location && location.freon_gas_act())
air.gases["freon"][MOLES] -= MOLES_PLASMA_VISIBLE
. = REACTING
//water vapor: puts out fires?
@@ -19,7 +19,7 @@
/obj/machinery/meter/Initialize(mapload)
. = ..()
SSair.atmos_machinery += src
if (mapload && !target)
if (!target)
target = locate(/obj/machinery/atmospherics/pipe) in loc
/obj/machinery/meter/Destroy()
@@ -433,7 +433,7 @@
/obj/item/projectile/beam/ctf/red
icon_state = "laser"
impact_effect_type = /obj/effect/overlay/temp/impact_effect/red_laser
impact_effect_type = /obj/effect/temp_visual/impact_effect/red_laser
// BLUE TEAM GUNS
@@ -448,7 +448,7 @@
/obj/item/projectile/beam/ctf/blue
icon_state = "bluelaser"
impact_effect_type = /obj/effect/overlay/temp/impact_effect/blue_laser
impact_effect_type = /obj/effect/temp_visual/impact_effect/blue_laser
/datum/outfit/ctf
name = "CTF"
+4
View File
@@ -672,3 +672,7 @@ GLOBAL_LIST(external_rsc_urls)
CRASH("change_view called without argument.")
view = new_size
/client/proc/AnnouncePR(announcement)
if(prefs && prefs.chat_toggles & CHAT_PULLR)
to_chat(src, announcement)
+29 -16
View File
@@ -7,25 +7,34 @@
actions_types = list(/datum/action/item_action/toggle_mode)
origin_tech = "materials=3;magnets=3;engineering=3;plasmatech=3"
var/mode = 0 //0 - regular mesons mode 1 - t-ray mode
mode = FALSE //FALSE - regular mesons mode TRUE - t-ray mode
var/range = 1
/obj/item/clothing/glasses/meson/engine/attack_self(mob/user)
/obj/item/clothing/glasses/meson/engine/toggle_mode(mob/user, voluntary)
var/turf/T = get_turf(src)
if(T && T.z == ZLEVEL_MINING && mode)
if(picked_excuse)
to_chat(user, "<span class='warning'>Due to [picked_excuse], the [name] cannot currently be swapped to \[Meson] mode.</span>")
return
mode = !mode
if(mode)
START_PROCESSING(SSobj, src)
vision_flags = 0
darkness_view = 2
invis_view = SEE_INVISIBLE_LIVING
lighting_alpha = null
to_chat(user, "<span class='notice'>You toggle the goggles' scanning mode to \[T-Ray].</span>")
if(voluntary)
to_chat(user, "<span class='notice'>You toggle the goggles' scanning mode to \[T-Ray].</span>")
else
to_chat(user, "<span class='warning'>The goggles abruptly toggle to \[T-Ray] mode!</span>")
else
STOP_PROCESSING(SSobj, src)
vision_flags = SEE_TURFS
darkness_view = 1
lighting_alpha = LIGHTING_PLANE_ALPHA_INVISIBLE
to_chat(loc, "<span class='notice'>You toggle the goggles' scanning mode to \[Meson].</span>")
if(voluntary)
to_chat(user, "<span class='notice'>You toggle the goggles' scanning mode to \[Meson].</span>")
else
to_chat(user, "<span class='warning'>The goggles abruptly toggle to \[Meson] mode!</span>")
if(ishuman(user))
var/mob/living/carbon/human/H = user
@@ -37,8 +46,14 @@
var/datum/action/A = X
A.UpdateButtonIcon()
/obj/item/clothing/glasses/meson/engine/attack_self(mob/user)
toggle_mode(user, TRUE)
/obj/item/clothing/glasses/meson/engine/process()
if(!mode)
var/turf/T = get_turf(src)
if(T && T.z == ZLEVEL_MINING)
toggle_mode(loc)
return
if(!ishuman(loc))
@@ -47,7 +62,6 @@
var/mob/living/carbon/human/user = loc
if(user.glasses != src)
return
scan()
/obj/item/clothing/glasses/meson/engine/proc/scan()
@@ -89,13 +103,17 @@
icon_state = "trayson-tray_off"
origin_tech = "materials=3;magnets=2;engineering=2"
mode = 1
var/on = 0
mode = TRUE
var/on = FALSE
vision_flags = 0
darkness_view = 2
invis_view = SEE_INVISIBLE_LIVING
range = 2
/obj/item/clothing/glasses/meson/engine/tray/Initialize()
. = ..()
picked_excuse = null
/obj/item/clothing/glasses/meson/engine/tray/process()
if(!on)
return
@@ -108,15 +126,10 @@
if(user.glasses == src)
user.update_inv_glasses()
/obj/item/clothing/glasses/meson/engine/tray/attack_self(mob/user)
/obj/item/clothing/glasses/meson/engine/tray/toggle_mode(mob/user, voluntary)
on = !on
if(on)
START_PROCESSING(SSobj, src)
to_chat(user, "<span class='notice'>You turn the goggles on.</span>")
else
STOP_PROCESSING(SSobj, src)
to_chat(user, "<span class='notice'>You turn the goggles off.</span>")
to_chat(user, "<span class='[voluntary ? "notice":"warning"]'>[voluntary ? "You turn the goggles":"The goggles turn"] [on ? "on":"off"][voluntary ? ".":"!"]</span>")
update_icon()
for(var/X in actions)
+49 -3
View File
@@ -31,14 +31,60 @@
/obj/item/clothing/glasses/meson
name = "Optical Meson Scanner"
desc = "Used by engineering and mining staff to see basic structural and terrain layouts through walls, regardless of lighting condition."
desc = "Used by engineering and mining staff to see basic structural and terrain layouts through walls, regardless of lighting conditions."
icon_state = "meson"
item_state = "meson"
origin_tech = "magnets=1;engineering=2"
darkness_view = 2
vision_flags = SEE_TURFS
lighting_alpha = LIGHTING_PLANE_ALPHA_INVISIBLE
lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_VISIBLE
glass_colour_type = /datum/client_colour/glass_colour/lightgreen
var/static/list/meson_mining_failure_excuses = list("seismic activity", "excessive lava", "ambient radiation", "electromagnetic storms", "bluespace disruption", \
"gravity", "dust", "dense rock", "ash", "badly understood science", "radiant heat")
var/picked_excuse
var/mode = FALSE //if FALSE, is in normal meson mode.
/obj/item/clothing/glasses/meson/Initialize()
. = ..()
picked_excuse = pick(meson_mining_failure_excuses)
START_PROCESSING(SSobj, src)
/obj/item/clothing/glasses/meson/Destroy()
STOP_PROCESSING(SSobj, src)
return ..()
/obj/item/clothing/glasses/meson/examine(mob/user)
..()
var/turf/T = get_turf(src)
if(T && T.z == ZLEVEL_MINING && mode && picked_excuse)
to_chat(user, "<span class='warning'>Due to [picked_excuse], these Meson Scanners will not be able to display terrain layouts in this area.</span>")
/obj/item/clothing/glasses/meson/proc/toggle_mode(mob/user)
if(vision_flags & SEE_TURFS)
mode = TRUE
vision_flags &= ~SEE_TURFS
if(ishuman(user))
var/mob/living/carbon/human/H = user
if(picked_excuse)
to_chat(H, "<span class='warning'>Due to [picked_excuse], your Meson Scanners will not be able to display terrain layouts in this area.</span>")
if(H.glasses == src)
H.update_sight()
else if(!(vision_flags & SEE_TURFS))
mode = FALSE
vision_flags |= SEE_TURFS
if(ishuman(user))
var/mob/living/carbon/human/H = user
to_chat(H, "<span class='notice'>Your Meson Scanners have reactivated.</span>")
if(H.glasses == src)
H.update_sight()
/obj/item/clothing/glasses/meson/process()
var/turf/T = get_turf(src)
if(T && T.z == ZLEVEL_MINING)
if(!mode)
toggle_mode(loc)
else if(mode)
toggle_mode(loc)
/obj/item/clothing/glasses/meson/night
name = "Night Vision Optical Meson Scanner"
@@ -47,7 +93,7 @@
item_state = "nvgmeson"
origin_tech = "magnets=4;engineering=5;plasmatech=4"
darkness_view = 8
lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_INVISIBLE
lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_INVISIBLE
glass_colour_type = /datum/client_colour/glass_colour/green
/obj/item/clothing/glasses/meson/gar
@@ -211,6 +211,14 @@
item_state = "black_suit_fem"
item_color = "black_suit_fem"
/obj/item/clothing/under/suit_jacket/green
name = "green suit"
desc = "A green suit and yellow necktie. Baller."
icon_state = "green_suit"
item_state = "dg_suit"
item_color = "green_suit"
can_adjust = 0
/obj/item/clothing/under/suit_jacket/red
name = "red suit"
desc = "A red suit and blue tie. Somewhat formal."
+1 -1
View File
@@ -18,7 +18,7 @@
/obj/item/clothing/under/syndicate/sniper
name = "Tactical turtleneck suit"
desc = "A double seamed tactical turtleneck disguised as a civillian grade silk suit. Intended for the most formal operator. The collar is really sharp"
desc = "A double seamed tactical turtleneck disguised as a civilian grade silk suit. Intended for the most formal operator. The collar is really sharp"
icon_state = "really_black_suit"
item_state = "bl_suit"
item_color = "black_suit"
+13 -2
View File
@@ -33,6 +33,7 @@
var/process_edge_turfs = FALSE //Don't do this either unless it's absolutely necessary, you can just track what things are inside manually or on the initial setup.
var/setup_edge_turfs = FALSE //Setup edge turfs/all field turfs. Set either or both to ON when you need it, it's defaulting to off unless you do to save CPU.
var/setup_field_turfs = FALSE
var/use_host_turf = FALSE //For fields from items carried on mobs to check turf instead of loc...
var/list/turf/field_turfs = list()
var/list/turf/edge_turfs = list()
@@ -90,8 +91,19 @@
for(var/turf/T in field_turfs)
cleanup_field_turf(T)
/datum/proximity_monitor/advanced/proc/check_movement()
if(!use_host_turf)
if(host.loc != last_host_loc)
last_host_loc = host.loc
return TRUE
else
if(get_turf(host) != last_host_loc)
last_host_loc = get_turf(host)
return TRUE
return FALSE
/datum/proximity_monitor/advanced/proc/recalculate_field(ignore_movement_check = FALSE) //Call every time the field moves (done automatically if you use update_center) or a setup specification is changed.
if(!(ignore_movement_check || ((host.loc != last_host_loc) && (field_shape != FIELD_NO_SHAPE))))
if(!(ignore_movement_check || check_movement()) && (field_shape != FIELD_NO_SHAPE))
return
update_new_turfs()
var/list/turf/needs_setup = field_turfs_new.Copy()
@@ -173,7 +185,6 @@
/datum/proximity_monitor/advanced/proc/update_new_turfs()
if(!istype(host))
return FALSE
last_host_loc = host.loc
var/turf/center = get_turf(host)
field_turfs_new = list()
edge_turfs_new = list()
@@ -15,9 +15,11 @@
var/static/image/southwest_corner = image('icons/effects/fields.dmi', icon_state = "projectile_dampen_southwest")
var/static/image/northeast_corner = image('icons/effects/fields.dmi', icon_state = "projectile_dampen_northeast")
var/static/image/southeast_corner = image('icons/effects/fields.dmi', icon_state = "projectile_dampen_southeast")
var/static/image/generic_edge = image('icons/effects/fields.dmi', icon_state = "projectile_dampen_generic")
var/obj/item/borg/projectile_dampen/projector = null
var/list/obj/item/projectile/tracked
var/list/obj/item/projectile/staging
use_host_turf = TRUE
/datum/proximity_monitor/advanced/peaceborg_dampener/New()
tracked = list()
@@ -71,6 +73,8 @@
return southeast_corner
if(SOUTHWEST)
return southwest_corner
else
return generic_edge
/datum/proximity_monitor/advanced/peaceborg_dampener/proc/capture_projectile(obj/item/projectile/P, track_projectile = TRUE)
if(P in tracked)
+1
View File
@@ -7,6 +7,7 @@
alpha = 0
invisibility = INVISIBILITY_ABSTRACT
flags = ABSTRACT|ON_BORDER
mouse_opacity = 0
var/datum/proximity_monitor/advanced/parent = null
/obj/effect/abstract/proximity_checker/advanced/Initialize(mapload, _monitor)
+114 -145
View File
@@ -169,7 +169,7 @@
icon = 'icons/obj/mining.dmi'
icon_state = "resonator"
item_state = "resonator"
desc = "A handheld device that creates small fields of energy that resonate until they detonate, crushing rock. It can also be activated without a target to create a field at the user's location, to act as a delayed time trap. It's more effective in a vacuum."
desc = "A handheld device that creates small fields of energy that resonate until they detonate, crushing rock. It's more effective in a vacuum."
w_class = WEIGHT_CLASS_NORMAL
force = 15
throwforce = 10
@@ -188,18 +188,6 @@
fieldlimit = 6
quick_burst_mod = 1
/obj/item/weapon/resonator/proc/CreateResonance(target, creator)
var/turf/T = get_turf(target)
var/obj/effect/resonance/R = locate(/obj/effect/resonance) in T
if(R)
R.resonance_damage *= quick_burst_mod
R.burst()
return
if(fields.len < fieldlimit)
playsound(src,'sound/weapons/resonator_fire.ogg',50,1)
var/obj/effect/resonance/RE = new(T, creator, burst_time, src)
fields += RE
/obj/item/weapon/resonator/attack_self(mob/user)
if(burst_time == 50)
burst_time = 30
@@ -208,57 +196,76 @@
burst_time = 50
to_chat(user, "<span class='info'>You set the resonator's fields to detonate after 5 seconds.</span>")
/obj/item/weapon/resonator/afterattack(atom/target, mob/user, proximity_flag)
if(proximity_flag)
if(!check_allowed_items(target, 1))
return
/obj/item/weapon/resonator/proc/CreateResonance(target, mob/user)
var/turf/T = get_turf(target)
var/obj/effect/temp_visual/resonance/R = locate(/obj/effect/temp_visual/resonance) in T
if(R)
R.damage_multiplier = quick_burst_mod
R.burst()
return
if(LAZYLEN(fields) < fieldlimit)
new /obj/effect/temp_visual/resonance(T, user, src, burst_time)
user.changeNext_move(CLICK_CD_MELEE)
CreateResonance(target, user)
/obj/effect/resonance
/obj/item/weapon/resonator/pre_attackby(atom/target, mob/user, params)
if(check_allowed_items(target, 1))
CreateResonance(target, user)
return TRUE
/obj/effect/temp_visual/resonance
name = "resonance field"
desc = "A resonating field that significantly damages anything inside of it when the field eventually ruptures. More damaging in low pressure environments."
icon = 'icons/effects/effects.dmi'
icon_state = "shield1"
layer = ABOVE_ALL_MOB_LAYER
anchored = TRUE
mouse_opacity = 0
duration = 50
var/resonance_damage = 20
var/damage_multiplier = 1
var/creator
var/obj/item/weapon/resonator/res
/obj/effect/resonance/New(loc, set_creator, timetoburst, set_resonator)
..()
/obj/effect/temp_visual/resonance/Initialize(mapload, set_creator, set_resonator, set_duration)
duration = set_duration
. = ..()
creator = set_creator
res = set_resonator
check_pressure()
addtimer(CALLBACK(src, .proc/burst), timetoburst)
if(res)
res.fields += src
playsound(src,'sound/weapons/resonator_fire.ogg',50,1)
transform = matrix()*0.75
animate(src, transform = matrix()*1.5, time = duration)
deltimer(timerid)
timerid = addtimer(CALLBACK(src, .proc/burst), duration, TIMER_STOPPABLE)
/obj/effect/resonance/Destroy()
/obj/effect/temp_visual/resonance/Destroy()
if(res)
res.fields -= src
res = null
creator = null
. = ..()
/obj/effect/resonance/proc/check_pressure()
var/turf/proj_turf = get_turf(src)
/obj/effect/temp_visual/resonance/proc/check_pressure(turf/proj_turf)
if(!proj_turf)
proj_turf = get_turf(src)
if(!istype(proj_turf))
return
var/datum/gas_mixture/environment = proj_turf.return_air()
var/pressure = environment.return_pressure()
resonance_damage = initial(resonance_damage)
if(pressure < 50)
name = "strong [initial(name)]"
resonance_damage = 60
resonance_damage *= 3
else
name = initial(name)
resonance_damage = initial(resonance_damage)
resonance_damage *= damage_multiplier
/obj/effect/resonance/proc/burst()
check_pressure()
/obj/effect/temp_visual/resonance/proc/burst()
var/turf/T = get_turf(src)
playsound(src,'sound/weapons/resonator_blast.ogg',50,1)
new /obj/effect/temp_visual/resonance_crush(T)
if(ismineralturf(T))
var/turf/closed/mineral/M = T
M.gets_drilled(creator)
check_pressure(T)
playsound(T,'sound/weapons/resonator_blast.ogg',50,1)
for(var/mob/living/L in T)
if(creator)
add_logs(creator, L, "used a resonator field on", "resonator")
@@ -266,6 +273,16 @@
L.apply_damage(resonance_damage, BRUTE)
qdel(src)
/obj/effect/temp_visual/resonance_crush
icon_state = "shield1"
layer = ABOVE_ALL_MOB_LAYER
duration = 4
/obj/effect/temp_visual/resonance_crush/Initialize()
. = ..()
transform = matrix()*1.5
animate(src, transform = matrix()*0.1, alpha = 50, time = 4)
/**********************Facehugger toy**********************/
/obj/item/clothing/mask/facehugger/toy
@@ -345,28 +362,23 @@
/**********************Mining Scanners**********************/
/obj/item/device/mining_scanner
desc = "A scanner that checks surrounding rock for useful minerals; it can also be used to stop gibtonite detonations. Wear material scanners for optimal results."
desc = "A scanner that checks surrounding rock for useful minerals; it can also be used to stop gibtonite detonations."
name = "manual mining scanner"
icon_state = "mining1"
item_state = "analyzer"
w_class = WEIGHT_CLASS_SMALL
flags = CONDUCT
slot_flags = SLOT_BELT
var/cooldown = 0
var/cooldown = 35
var/current_cooldown = 0
origin_tech = "engineering=1;magnets=1"
/obj/item/device/mining_scanner/attack_self(mob/user)
if(!user.client)
return
if(!cooldown)
cooldown = TRUE
addtimer(CALLBACK(src, .proc/clear_cooldown), 40)
var/list/mobs = list()
mobs |= user
mineral_scan_pulse(mobs, get_turf(user))
/obj/item/device/mining_scanner/proc/clear_cooldown()
cooldown = FALSE
if(current_cooldown <= world.time)
current_cooldown = world.time + cooldown
mineral_scan_pulse(get_turf(user))
//Debug item to identify all ore spread quickly
@@ -379,7 +391,7 @@
qdel(src)
/obj/item/device/t_scanner/adv_mining_scanner
desc = "A scanner that automatically checks surrounding rock for useful minerals; it can also be used to stop gibtonite detonations. Wear meson scanners for optimal results. This one has an extended range."
desc = "A scanner that automatically checks surrounding rock for useful minerals; it can also be used to stop gibtonite detonations. This one has an extended range."
name = "advanced automatic mining scanner"
icon_state = "mining0"
item_state = "analyzer"
@@ -387,77 +399,47 @@
flags = CONDUCT
slot_flags = SLOT_BELT
var/cooldown = 35
var/on_cooldown = 0
var/current_cooldown = 0
var/range = 7
var/meson = TRUE
origin_tech = "engineering=3;magnets=3"
/obj/item/device/t_scanner/adv_mining_scanner/material
meson = FALSE
desc = "A scanner that automatically checks surrounding rock for useful minerals; it can also be used to stop gibtonite detonations. Wear material scanners for optimal results. This one has an extended range."
/obj/item/device/t_scanner/adv_mining_scanner/lesser
name = "automatic mining scanner"
desc = "A scanner that automatically checks surrounding rock for useful minerals; it can also be used to stop gibtonite detonations. Wear meson scanners for optimal results."
desc = "A scanner that automatically checks surrounding rock for useful minerals; it can also be used to stop gibtonite detonations."
range = 4
cooldown = 50
/obj/item/device/t_scanner/adv_mining_scanner/lesser/material
desc = "A scanner that automatically checks surrounding rock for useful minerals; it can also be used to stop gibtonite detonations. Wear material scanners for optimal results."
meson = FALSE
/obj/item/device/t_scanner/adv_mining_scanner/scan()
if(!on_cooldown)
on_cooldown = 1
spawn(cooldown)
on_cooldown = 0
if(current_cooldown <= world.time)
current_cooldown = world.time + cooldown
var/turf/t = get_turf(src)
var/list/mobs = recursive_mob_check(t, 1,0,0)
if(!mobs.len)
return
if(meson)
mineral_scan_pulse(mobs, t, range)
else
mineral_scan_pulse_material(mobs, t, range)
mineral_scan_pulse(t, range)
//For use with mesons
/proc/mineral_scan_pulse(list/mobs, turf/T, range = world.view)
/proc/mineral_scan_pulse(turf/T, range = world.view)
var/list/minerals = list()
for(var/turf/closed/mineral/M in range(range, T))
if(M.scan_state)
minerals += M
if(minerals.len)
for(var/mob/user in mobs)
if(user.client)
var/client/C = user.client
for(var/turf/closed/mineral/M in minerals)
var/turf/F = get_turf(M)
var/image/I = image('icons/turf/smoothrocks.dmi', loc = F, icon_state = M.scan_state, layer = FLASH_LAYER)
I.plane = FULLSCREEN_PLANE
C.images += I
spawn(30)
if(C)
C.images -= I
//For use with material scanners
/proc/mineral_scan_pulse_material(list/mobs, turf/T, range = world.view)
var/list/minerals = list()
for(var/turf/closed/mineral/M in range(range, T))
if(M.scan_state)
minerals += M
if(minerals.len)
if(LAZYLEN(minerals))
for(var/turf/closed/mineral/M in minerals)
var/obj/effect/overlay/temp/mining_overlay/C = new /obj/effect/overlay/temp/mining_overlay(M)
var/obj/effect/temp_visual/mining_overlay/oldC = locate(/obj/effect/temp_visual/mining_overlay) in M
if(oldC)
qdel(oldC)
var/obj/effect/temp_visual/mining_overlay/C = new /obj/effect/temp_visual/mining_overlay(M)
C.icon_state = M.scan_state
/obj/effect/overlay/temp/mining_overlay
/obj/effect/temp_visual/mining_overlay
plane = FULLSCREEN_PLANE
layer = FLASH_LAYER
icon = 'icons/turf/smoothrocks.dmi'
anchored = 1
mouse_opacity = 0
duration = 30
pixel_x = -4
pixel_y = -4
icon = 'icons/effects/ore_visuals.dmi'
appearance_flags = 0 //to avoid having TILE_BOUND in the flags, so that the 480x480 icon states let you see it no matter where you are
duration = 35
pixel_x = -224
pixel_y = -224
/obj/effect/temp_visual/mining_overlay/Initialize()
. = ..()
animate(src, alpha = 0, time = duration, easing = EASE_IN)
/**********************Xeno Warning Sign**********************/
@@ -510,79 +492,66 @@
hitsound = 'sound/weapons/bladeslice.ogg'
attack_verb = list("smashed", "crushed", "cleaved", "chopped", "pulped")
sharpness = IS_SHARP
var/charged = 1
var/charge_time = 16
var/atom/mark = null
var/mutable_appearance/marked_underlay
var/charged = TRUE
var/charge_time = 14
/obj/item/projectile/destabilizer
name = "destabilizing force"
icon_state = "pulse1"
nodamage = TRUE
damage = 0 //We're just here to mark people. This is still a melee weapon.
damage_type = BRUTE
flag = "bomb"
range = 6
var/obj/item/weapon/twohanded/required/mining_hammer/hammer_synced = null
log_override = TRUE
var/obj/item/weapon/twohanded/required/mining_hammer/hammer_synced
/obj/item/projectile/destabilizer/Destroy()
hammer_synced = null
return ..()
/obj/item/projectile/destabilizer/on_hit(atom/target, blocked = 0)
if(hammer_synced)
if(hammer_synced.mark == target)
return ..()
if(isliving(target))
if(hammer_synced.mark && hammer_synced.marked_underlay)
hammer_synced.mark.underlays -= hammer_synced.marked_underlay
hammer_synced.marked_underlay = null
var/mob/living/L = target
if(L.mob_size >= MOB_SIZE_LARGE)
hammer_synced.mark = L
hammer_synced.marked_underlay = mutable_appearance('icons/effects/effects.dmi', "shield2")
hammer_synced.marked_underlay.pixel_x = -L.pixel_x
hammer_synced.marked_underlay.pixel_y = -L.pixel_y
L.underlays += hammer_synced.marked_underlay
var/target_turf = get_turf(target)
if(ismineralturf(target_turf))
var/turf/closed/mineral/M = target_turf
new /obj/effect/overlay/temp/kinetic_blast(M)
M.gets_drilled(firer)
if(isliving(target))
var/mob/living/L = target
var/datum/status_effect/crusher_mark/CM = L.apply_status_effect(STATUS_EFFECT_CRUSHERMARK)
CM.hammer_synced = hammer_synced
var/target_turf = get_turf(target)
if(ismineralturf(target_turf))
var/turf/closed/mineral/M = target_turf
new /obj/effect/temp_visual/kinetic_blast(M)
M.gets_drilled(firer)
..()
/obj/item/weapon/twohanded/required/mining_hammer/afterattack(atom/target, mob/user, proximity_flag)
if(!proximity_flag && charged)//Mark a target, or mine a tile.
var/turf/proj_turf = get_turf(src)
var/turf/proj_turf = user.loc
if(!isturf(proj_turf))
return
var/datum/gas_mixture/environment = proj_turf.return_air()
var/pressure = environment.return_pressure()
if(pressure > 50)
playsound(user, 'sound/weapons/empty.ogg', 100, 1)
return
var/obj/item/projectile/destabilizer/D = new /obj/item/projectile/destabilizer(user.loc)
D.preparePixelProjectile(target,get_turf(target), user)
var/obj/item/projectile/destabilizer/D = new /obj/item/projectile/destabilizer(proj_turf)
D.preparePixelProjectile(target, get_turf(target), user)
D.hammer_synced = src
playsound(user, 'sound/weapons/plasma_cutter.ogg', 100, 1)
D.fire()
charged = 0
charged = FALSE
icon_state = "mining_hammer1_uncharged"
addtimer(CALLBACK(src, .proc/Recharge), charge_time)
return
if(proximity_flag && target == mark && isliving(target))
if(proximity_flag && isliving(target))
var/mob/living/L = target
new /obj/effect/overlay/temp/kinetic_blast(get_turf(L))
mark = 0
if(L.mob_size >= MOB_SIZE_LARGE)
L.underlays -= marked_underlay
QDEL_NULL(marked_underlay)
var/backstab_dir = get_dir(user, L)
var/def_check = L.getarmor(type = "bomb")
if((user.dir & backstab_dir) && (L.dir & backstab_dir))
L.apply_damage(80, BRUTE, blocked = def_check)
playsound(user, 'sound/weapons/Kenetic_accel.ogg', 100, 1) //Seriously who spelled it wrong
else
L.apply_damage(50, BRUTE, blocked = def_check)
var/datum/status_effect/crusher_mark/CM = L.has_status_effect(STATUS_EFFECT_CRUSHERMARK)
if(!CM || CM.hammer_synced != src || !L.remove_status_effect(STATUS_EFFECT_CRUSHERMARK))
return
new /obj/effect/temp_visual/kinetic_blast(get_turf(L))
var/backstab_dir = get_dir(user, L)
var/def_check = L.getarmor(type = "bomb")
if((user.dir & backstab_dir) && (L.dir & backstab_dir))
L.apply_damage(80, BRUTE, blocked = def_check)
playsound(user, 'sound/weapons/Kenetic_accel.ogg', 100, 1) //Seriously who spelled it wrong
else
L.apply_damage(50, BRUTE, blocked = def_check)
/obj/item/weapon/twohanded/required/mining_hammer/proc/Recharge()
if(!charged)
charged = 1
charged = TRUE
icon_state = "mining_hammer1"
playsound(src.loc, 'sound/weapons/kenetic_reload.ogg', 60, 1)
@@ -673,7 +673,7 @@
if(!istype(T))
return
if(!istype(T, turf_type))
var/obj/effect/overlay/temp/lavastaff/L = new /obj/effect/overlay/temp/lavastaff(T)
var/obj/effect/temp_visual/lavastaff/L = new /obj/effect/temp_visual/lavastaff(T)
L.alpha = 0
animate(L, alpha = 255, time = create_delay)
user.visible_message("<span class='danger'>[user] points [src] at [T]!</span>")
@@ -696,7 +696,7 @@
timer = world.time + reset_cooldown
playsound(T,'sound/magic/Fireball.ogg', 200, 1)
/obj/effect/overlay/temp/lavastaff
/obj/effect/temp_visual/lavastaff
icon_state = "lavastaff_warn"
duration = 50
@@ -821,9 +821,7 @@
timer = world.time + cooldown_time
if(isliving(target) && chaser_timer <= world.time) //living and chasers off cooldown? fire one!
chaser_timer = world.time + chaser_cooldown
var/obj/effect/overlay/temp/hierophant/chaser/C = new(get_turf(user), user, target, chaser_speed, friendly_fire_check)
C.damage = 30
C.monster_damage_boost = FALSE
new /obj/effect/temp_visual/hierophant/chaser(get_turf(user), user, target, chaser_speed, friendly_fire_check)
add_logs(user, target, "fired a chaser at", src)
else
INVOKE_ASYNC(src, .proc/cardinal_blasts, T, user) //otherwise, just do cardinal blast
@@ -878,7 +876,7 @@
if(do_after(user, 50, target = user) && !beacon)
var/turf/T = get_turf(user)
playsound(T,'sound/magic/Blind.ogg', 200, 1, -4)
new /obj/effect/overlay/temp/hierophant/telegraph/teleport(T, user)
new /obj/effect/temp_visual/hierophant/telegraph/teleport(T, user)
beacon = new/obj/effect/hierophant(T)
user.update_action_buttons_icon()
user.visible_message("<span class='hierophant_warning'>[user] places a strange machine beneath [user.p_their()] feet!</span>", \
@@ -905,8 +903,8 @@
timer = world.time + 50
INVOKE_ASYNC(src, .proc/prepare_icon_update)
beacon.icon_state = "hierophant_tele_on"
var/obj/effect/overlay/temp/hierophant/telegraph/edge/TE1 = new /obj/effect/overlay/temp/hierophant/telegraph/edge(user.loc)
var/obj/effect/overlay/temp/hierophant/telegraph/edge/TE2 = new /obj/effect/overlay/temp/hierophant/telegraph/edge(beacon.loc)
var/obj/effect/temp_visual/hierophant/telegraph/edge/TE1 = new /obj/effect/temp_visual/hierophant/telegraph/edge(user.loc)
var/obj/effect/temp_visual/hierophant/telegraph/edge/TE2 = new /obj/effect/temp_visual/hierophant/telegraph/edge(beacon.loc)
if(do_after(user, 40, target = user) && user && beacon)
var/turf/T = get_turf(beacon)
var/turf/source = get_turf(user)
@@ -918,8 +916,8 @@
INVOKE_ASYNC(src, .proc/prepare_icon_update)
beacon.icon_state = "hierophant_tele_off"
return
new /obj/effect/overlay/temp/hierophant/telegraph(T, user)
new /obj/effect/overlay/temp/hierophant/telegraph(source, user)
new /obj/effect/temp_visual/hierophant/telegraph(T, user)
new /obj/effect/temp_visual/hierophant/telegraph(source, user)
playsound(T,'sound/magic/Wand_Teleport.ogg', 200, 1)
playsound(source,'sound/machines/AirlockOpen.ogg', 200, 1)
if(!do_after(user, 3, target = user) || !user || !beacon || QDELETED(beacon)) //no walking away shitlord
@@ -940,13 +938,13 @@
beacon.icon_state = "hierophant_tele_off"
return
add_logs(user, beacon, "teleported self from ([source.x],[source.y],[source.z]) to")
new /obj/effect/overlay/temp/hierophant/telegraph/teleport(T, user)
new /obj/effect/overlay/temp/hierophant/telegraph/teleport(source, user)
new /obj/effect/temp_visual/hierophant/telegraph/teleport(T, user)
new /obj/effect/temp_visual/hierophant/telegraph/teleport(source, user)
for(var/t in RANGE_TURFS(1, T))
var/obj/effect/overlay/temp/hierophant/blast/B = new /obj/effect/overlay/temp/hierophant/blast(t, user, TRUE) //No friendly fire, this is a utility tool
var/obj/effect/temp_visual/hierophant/blast/B = new /obj/effect/temp_visual/hierophant/blast(t, user, TRUE) //blasts produced will not hurt allies
B.damage = 30
for(var/t in RANGE_TURFS(1, source))
var/obj/effect/overlay/temp/hierophant/blast/B = new /obj/effect/overlay/temp/hierophant/blast(t, user, TRUE)
var/obj/effect/temp_visual/hierophant/blast/B = new /obj/effect/temp_visual/hierophant/blast(t, user, TRUE) //but absolutely will hurt enemies
B.damage = 30
for(var/mob/living/L in range(1, source))
INVOKE_ASYNC(src, .proc/teleport_mob, source, L, T, user) //regardless, take all mobs near us along
@@ -991,10 +989,10 @@
/obj/item/weapon/hierophant_club/proc/cardinal_blasts(turf/T, mob/living/user) //fire cardinal cross blasts with a delay
if(!T)
return
new /obj/effect/overlay/temp/hierophant/telegraph/cardinal(T, user)
new /obj/effect/temp_visual/hierophant/telegraph/cardinal(T, user)
playsound(T,'sound/effects/bin_close.ogg', 200, 1)
sleep(2)
new /obj/effect/overlay/temp/hierophant/blast(T, user, friendly_fire_check)
new /obj/effect/temp_visual/hierophant/blast(T, user, friendly_fire_check)
for(var/d in GLOB.cardinal)
INVOKE_ASYNC(src, .proc/blast_wall, T, d, user)
@@ -1007,18 +1005,15 @@
for(var/i in 1 to range)
if(!J)
return
var/obj/effect/overlay/temp/hierophant/blast/B = new(J, user, friendly_fire_check)
B.damage = 30
B.monster_damage_boost = FALSE
new /obj/effect/temp_visual/hierophant/blast(J, user, friendly_fire_check)
previousturf = J
J = get_step(previousturf, dir)
/obj/item/weapon/hierophant_club/proc/aoe_burst(turf/T, mob/living/user) //make a 3x3 blast around a target
if(!T)
return
new /obj/effect/overlay/temp/hierophant/telegraph(T, user)
new /obj/effect/temp_visual/hierophant/telegraph(T, user)
playsound(T,'sound/effects/bin_close.ogg', 200, 1)
sleep(2)
for(var/t in RANGE_TURFS(1, T))
var/obj/effect/overlay/temp/hierophant/blast/B = new(t, user, friendly_fire_check)
B.damage = 15 //keeps monster damage boost due to lower damage
new /obj/effect/temp_visual/hierophant/blast(t, user, friendly_fire_check)
+1 -1
View File
@@ -19,7 +19,7 @@
new /datum/data/mining_equipment("Stabilizing Serum", /obj/item/weapon/hivelordstabilizer, 400),
new /datum/data/mining_equipment("Fulton Beacon", /obj/item/fulton_core, 400),
new /datum/data/mining_equipment("Shelter Capsule", /obj/item/weapon/survivalcapsule, 400),
new /datum/data/mining_equipment("GAR scanners", /obj/item/clothing/glasses/meson/gar, 500),
new /datum/data/mining_equipment("GAR Meson Scanners", /obj/item/clothing/glasses/meson/gar, 500),
new /datum/data/mining_equipment("Explorer's Webbing", /obj/item/weapon/storage/belt/mining, 500),
new /datum/data/mining_equipment("Survival Medipen", /obj/item/weapon/reagent_containers/hypospray/medipen/survival, 500),
new /datum/data/mining_equipment("Brute First-Aid Kit", /obj/item/weapon/storage/firstaid/brute, 600),
+1 -21
View File
@@ -24,7 +24,7 @@
melee_damage_lower = 15
melee_damage_upper = 15
obj_damage = 0
environment_smash = 0
environment_smash = ENVIRONMENT_SMASH_NONE
check_friendly_fire = 1
stop_automated_movement_when_pulled = 1
attacktext = "drills"
@@ -44,7 +44,6 @@
var/light_on = 0
var/datum/action/innate/minedrone/toggle_light/toggle_light_action
var/datum/action/innate/minedrone/toggle_meson_vision/toggle_meson_vision_action
var/datum/action/innate/minedrone/toggle_mode/toggle_mode_action
var/datum/action/innate/minedrone/dump_ore/dump_ore_action
@@ -52,8 +51,6 @@
..()
toggle_light_action = new()
toggle_light_action.Grant(src)
toggle_meson_vision_action = new()
toggle_meson_vision_action.Grant(src)
toggle_mode_action = new()
toggle_mode_action.Grant(src)
dump_ore_action = new()
@@ -189,23 +186,6 @@
user.light_on = !user.light_on
to_chat(user, "<span class='notice'>You toggle your light [user.light_on ? "on" : "off"].</span>")
/datum/action/innate/minedrone/toggle_meson_vision
name = "Toggle Meson Vision"
button_icon_state = "meson"
/datum/action/innate/minedrone/toggle_meson_vision/Activate()
var/mob/living/simple_animal/hostile/mining_drone/user = owner
if(user.sight & SEE_TURFS)
user.sight &= ~SEE_TURFS
user.lighting_alpha = LIGHTING_PLANE_ALPHA_VISIBLE
else
user.sight |= SEE_TURFS
user.lighting_alpha = LIGHTING_PLANE_ALPHA_INVISIBLE
user.sync_lighting_plane_alpha()
to_chat(user, "<span class='notice'>You toggle your meson vision [(user.sight & SEE_TURFS) ? "on" : "off"].</span>")
/datum/action/innate/minedrone/toggle_mode
name = "Toggle Mode"
button_icon_state = "mech_cycle_equip_off"
@@ -5,10 +5,10 @@
new /obj/effect/gibspawner/xenobodypartless(loc,viruses)
/mob/living/carbon/alien/gib_animation()
new /obj/effect/overlay/temp/gib_animation(loc, "gibbed-a")
new /obj/effect/temp_visual/gib_animation(loc, "gibbed-a")
/mob/living/carbon/alien/spawn_dust()
new /obj/effect/decal/remains/xeno(loc)
/mob/living/carbon/alien/dust_animation()
new /obj/effect/overlay/temp/dust_animation(loc, "dust-a")
new /obj/effect/temp_visual/dust_animation(loc, "dust-a")
@@ -13,10 +13,10 @@
new /obj/effect/gibspawner/larvabodypartless(loc,viruses)
/mob/living/carbon/alien/larva/gib_animation()
new /obj/effect/overlay/temp/gib_animation(loc, "gibbed-l")
new /obj/effect/temp_visual/gib_animation(loc, "gibbed-l")
/mob/living/carbon/alien/larva/spawn_dust()
new /obj/effect/decal/remains/xeno(loc)
/mob/living/carbon/alien/larva/dust_animation()
new /obj/effect/overlay/temp/dust_animation(loc, "dust-l")
new /obj/effect/temp_visual/dust_animation(loc, "dust-l")
@@ -1,8 +1,8 @@
/mob/living/carbon/human/gib_animation()
new /obj/effect/overlay/temp/gib_animation(loc, "gibbed-h")
new /obj/effect/temp_visual/gib_animation(loc, "gibbed-h")
/mob/living/carbon/human/dust_animation()
new /obj/effect/overlay/temp/dust_animation(loc, "dust-h")
new /obj/effect/temp_visual/dust_animation(loc, "dust-h")
/mob/living/carbon/human/spawn_gibs(with_bodyparts)
if(with_bodyparts)
@@ -664,7 +664,7 @@
return
invisibility = INVISIBILITY_MAXIMUM //disappear before the animation
new /obj/effect/overlay/temp/mummy_animation(get_turf(src))
new /obj/effect/temp_visual/mummy_animation(get_turf(src))
if(cloth_golem.revive(full_heal = TRUE, admin_revive = TRUE))
cloth_golem.grab_ghost() //won't pull if it's a suicide
sleep(20)
@@ -1,5 +1,5 @@
/mob/living/carbon/monkey/gib_animation()
new /obj/effect/overlay/temp/gib_animation(loc, "gibbed-m")
new /obj/effect/temp_visual/gib_animation(loc, "gibbed-m")
/mob/living/carbon/monkey/dust_animation()
new /obj/effect/overlay/temp/dust_animation(loc, "dust-m")
new /obj/effect/temp_visual/dust_animation(loc, "dust-m")
+3 -3
View File
@@ -797,9 +797,6 @@
return 1
/mob/living/carbon/proc/update_stamina()
return
/mob/living/carbon/human/update_stamina()
if(staminaloss)
var/total_health = (health - staminaloss)
if(total_health <= HEALTH_THRESHOLD_CRIT && !stat)
@@ -808,6 +805,9 @@
setStaminaLoss(health - 2)
update_health_hud()
/mob/living/carbon/alien/update_stamina()
return
/mob/living/proc/owns_soul()
if(mind)
return mind.soulOwner == mind
@@ -1,6 +1,6 @@
/mob/living/silicon/robot/gib_animation()
new /obj/effect/overlay/temp/gib_animation(loc, "gibbed-r")
new /obj/effect/temp_visual/gib_animation(loc, "gibbed-r")
/mob/living/silicon/robot/dust()
if(mmi)
@@ -11,7 +11,7 @@
new /obj/effect/decal/remains/robot(loc)
/mob/living/silicon/robot/dust_animation()
new /obj/effect/overlay/temp/dust_animation(loc, "dust-r")
new /obj/effect/temp_visual/dust_animation(loc, "dust-r")
/mob/living/silicon/robot/death(gibbed)
if(stat == DEAD)
@@ -198,9 +198,9 @@
/obj/item/weapon/robot_module/proc/do_transform_animation()
var/mob/living/silicon/robot/R = loc
R.notransform = TRUE
var/obj/effect/overlay/temp/decoy/fading/fivesecond/ANM = new /obj/effect/overlay/temp/decoy/fading/fivesecond(R.loc, R)
var/obj/effect/temp_visual/decoy/fading/fivesecond/ANM = new /obj/effect/temp_visual/decoy/fading/fivesecond(R.loc, R)
ANM.layer = R.layer - 0.01
new /obj/effect/overlay/temp/small_smoke(R.loc)
new /obj/effect/temp_visual/small_smoke(R.loc)
if(R.hat)
R.hat.forceMove(get_turf(R))
R.hat = null
@@ -526,7 +526,6 @@
name = "Miner"
basic_modules = list(
/obj/item/device/assembly/flash/cyborg,
/obj/item/borg/sight/meson,
/obj/item/weapon/storage/bag/ore/cyborg,
/obj/item/weapon/pickaxe/drill/cyborg,
/obj/item/weapon/shovel,
@@ -299,7 +299,7 @@
/mob/living/simple_animal/bot/emp_act(severity)
var/was_on = on
stat |= EMPED
new /obj/effect/overlay/temp/emp(loc)
new /obj/effect/temp_visual/emp(loc)
if(paicard)
paicard.emp_act(severity)
src.visible_message("[paicard] is flies out of [bot_name]!","<span class='warning'>You are forcefully ejected from [bot_name]!</span>")
@@ -9,7 +9,7 @@
maxHealth = 100
damage_coeff = list(BRUTE = 0.5, BURN = 0.7, TOX = 0, CLONE = 0, STAMINA = 0, OXY = 0)
obj_damage = 60
environment_smash = 2 //Walls can't stop THE LAW
environment_smash = ENVIRONMENT_SMASH_WALLS //Walls can't stop THE LAW
mob_size = MOB_SIZE_LARGE
radio_key = /obj/item/device/encryptionkey/headset_sec
@@ -444,7 +444,7 @@ Auto Patrol[]"},
if(severity==2 && prob(70))
..(severity-1)
else
new /obj/effect/overlay/temp/emp(loc)
new /obj/effect/temp_visual/emp(loc)
var/list/mob/living/carbon/targets = new
for(var/mob/living/carbon/C in view(12,src))
if(C.stat==2)
@@ -115,7 +115,7 @@
melee_damage_upper = 30
attacktext = "smashes their armored gauntlet into"
speed = 3
environment_smash = 2
environment_smash = ENVIRONMENT_SMASH_WALLS
attack_sound = 'sound/weapons/punch3.ogg'
status_flags = 0
mob_size = MOB_SIZE_LARGE
@@ -126,7 +126,7 @@
/mob/living/simple_animal/hostile/construct/armored/hostile //actually hostile, will move around, hit things
AIStatus = AI_ON
environment_smash = 1 //only token destruction, don't smash the cult wall NO STOP
environment_smash = ENVIRONMENT_SMASH_STRUCTURES //only token destruction, don't smash the cult wall NO STOP
/mob/living/simple_animal/hostile/construct/armored/bullet_act(obj/item/projectile/P)
if(istype(P, /obj/item/projectile/energy) || istype(P, /obj/item/projectile/beam))
@@ -218,7 +218,7 @@
retreat_distance = 10
minimum_distance = 10 //AI artificers will flee like fuck
attacktext = "rams"
environment_smash = 2
environment_smash = ENVIRONMENT_SMASH_WALLS
attack_sound = 'sound/weapons/punch2.ogg'
construct_spells = list(/obj/effect/proc_holder/spell/aoe_turf/conjure/wall,
/obj/effect/proc_holder/spell/aoe_turf/conjure/floor,
@@ -272,7 +272,7 @@
/mob/living/simple_animal/hostile/construct/builder/hostile //actually hostile, will move around, hit things, heal other constructs
AIStatus = AI_ON
environment_smash = 1 //only token destruction, don't smash the cult wall NO STOP
environment_smash = ENVIRONMENT_SMASH_STRUCTURES //only token destruction, don't smash the cult wall NO STOP
/////////////////////////////Non-cult Artificer/////////////////////////
/mob/living/simple_animal/hostile/construct/builder/noncult
@@ -216,7 +216,7 @@
if(change)
if(change > 0)
if(M && stat != DEAD)
new /obj/effect/overlay/temp/heart(loc)
new /obj/effect/temp_visual/heart(loc)
emote("me", 1, "purrs!")
else
if(M && stat != DEAD)
@@ -553,7 +553,7 @@
if(change)
if(change > 0)
if(M && stat != DEAD) // Added check to see if this mob (the dog) is dead to fix issue 2454
new /obj/effect/overlay/temp/heart(loc)
new /obj/effect/temp_visual/heart(loc)
emote("me", 1, "yaps happily!")
else
if(M && stat != DEAD) // Same check here, even though emote checks it as well (poor form to check it only in the help case)
@@ -24,7 +24,7 @@
maxHealth = 40
melee_damage_lower = 1
melee_damage_upper = 2
environment_smash = 0
environment_smash = ENVIRONMENT_SMASH_NONE
stop_automated_movement_when_pulled = 1
blood_volume = BLOOD_VOLUME_NORMAL
var/obj/item/udder/udder = null
@@ -20,7 +20,7 @@
mob_size = MOB_SIZE_SMALL
gold_core_spawnable = 2
obj_damage = 0
environment_smash = 0
environment_smash = ENVIRONMENT_SMASH_NONE
var/list/edibles = list(/mob/living/simple_animal/butterfly,/mob/living/simple_animal/cockroach) //list of atoms, however turfs won't affect AI, but will affect consumption.
/mob/living/simple_animal/hostile/lizard/CanAttack(atom/the_target)//Can we actually attack a possible target?
@@ -31,7 +31,7 @@ GLOBAL_LIST_EMPTY(parasites) //all currently existing/living guardians
health = INFINITY
healable = FALSE //don't brusepack the guardian
damage_coeff = list(BRUTE = 0.5, BURN = 0.5, TOX = 0.5, CLONE = 0.5, STAMINA = 0, OXY = 0.5) //how much damage from each damage type we transfer to the owner
environment_smash = 1
environment_smash = ENVIRONMENT_SMASH_STRUCTURES
obj_damage = 40
melee_damage_lower = 15
melee_damage_upper = 15
@@ -175,9 +175,9 @@ GLOBAL_LIST_EMPTY(parasites) //all currently existing/living guardians
if(istype(summoner.loc, /obj/effect))
Recall(TRUE)
else
new /obj/effect/overlay/temp/guardian/phase/out(loc)
new /obj/effect/temp_visual/guardian/phase/out(loc)
forceMove(summoner.loc)
new /obj/effect/overlay/temp/guardian/phase(loc)
new /obj/effect/temp_visual/guardian/phase(loc)
/mob/living/simple_animal/hostile/guardian/canSuicide()
return 0
@@ -315,7 +315,7 @@ GLOBAL_LIST_EMPTY(parasites) //all currently existing/living guardians
return FALSE
if(loc == summoner)
forceMove(summoner.loc)
new /obj/effect/overlay/temp/guardian/phase(loc)
new /obj/effect/temp_visual/guardian/phase(loc)
cooldown = world.time + 10
return TRUE
return FALSE
@@ -323,7 +323,7 @@ GLOBAL_LIST_EMPTY(parasites) //all currently existing/living guardians
/mob/living/simple_animal/hostile/guardian/proc/Recall(forced)
if(!summoner || loc == summoner || (cooldown > world.time && !forced))
return FALSE
new /obj/effect/overlay/temp/guardian/phase/out(loc)
new /obj/effect/temp_visual/guardian/phase/out(loc)
forceMove(summoner)
cooldown = world.time + 10
@@ -71,8 +71,11 @@
melee_damage_upper = 50
armour_penetration = 100
obj_damage = 0
environment_smash = 0
new /obj/effect/overlay/temp/guardian/phase/out(get_turf(src))
environment_smash = ENVIRONMENT_SMASH_NONE
new /obj/effect/temp_visual/guardian/phase/out(get_turf(src))
alpha = 15
if(!forced)
to_chat(src, "<span class='danger'><B>You enter stealth, empowering your next attack.</span></B>")
@@ -40,7 +40,7 @@
/mob/living/simple_animal/hostile/guardian/charger/Move()
if(charging)
new /obj/effect/overlay/temp/decoy/fading(loc,src)
new /obj/effect/temp_visual/decoy/fading(loc,src)
. = ..()
/mob/living/simple_animal/hostile/guardian/charger/snapback()
@@ -21,14 +21,14 @@
if(. && prob(40) && isliving(target))
var/mob/living/M = target
if(!M.anchored && M != summoner && !hasmatchingsummoner(M))
new /obj/effect/overlay/temp/guardian/phase/out(get_turf(M))
new /obj/effect/temp_visual/guardian/phase/out(get_turf(M))
do_teleport(M, M, 10)
for(var/mob/living/L in range(1, M))
if(hasmatchingsummoner(L)) //if the summoner matches don't hurt them
continue
if(L != src && L != summoner)
L.apply_damage(15, BRUTE)
new /obj/effect/overlay/temp/explosion(get_turf(M))
new /obj/effect/temp_visual/explosion(get_turf(M))
/mob/living/simple_animal/hostile/guardian/bomb/AltClickOn(atom/movable/A)
if(!istype(A))
@@ -75,7 +75,7 @@
var/turf/T = get_turf(src)
stored_obj.forceMove(T)
playsound(T,'sound/effects/Explosion2.ogg', 200, 1)
new /obj/effect/overlay/temp/explosion(T)
new /obj/effect/temp_visual/explosion(T)
user.ex_act(2)
qdel(src)
else
@@ -63,6 +63,6 @@
else
to_chat(summoner, "<span class='holoparasite'>You moved out of range, and were pulled back! You can only move [range] meters from <font color=\"[namedatum.colour]\"><b>[real_name]</b></font>!</span>")
summoner.visible_message("<span class='danger'>\The [summoner] jumps back to [summoner.p_their()] protector.</span>")
new /obj/effect/overlay/temp/guardian/phase/out(get_turf(summoner))
new /obj/effect/temp_visual/guardian/phase/out(get_turf(summoner))
summoner.forceMove(get_turf(src))
new /obj/effect/overlay/temp/guardian/phase(get_turf(summoner))
new /obj/effect/temp_visual/guardian/phase(get_turf(summoner))
@@ -45,7 +45,7 @@
melee_damage_lower = 0
melee_damage_upper = 0
obj_damage = 0
environment_smash = 0
environment_smash = ENVIRONMENT_SMASH_NONE
alpha = 45
range = 255
incorporeal_move = 1
@@ -4,7 +4,7 @@
melee_damage_upper = 20
obj_damage = 80
next_move_modifier = 0.8 //attacks 20% faster
environment_smash = 2
environment_smash = ENVIRONMENT_SMASH_WALLS
playstyle_string = "<span class='holoparasite'>As a <b>standard</b> type you have no special abilities, but have a high damage resistance and a powerful attack capable of smashing through walls.</span>"
magic_fluff_string = "<span class='holoparasite'>..And draw the Assistant, faceless and generic, but never to be underestimated.</span>"
tech_fluff_string = "<span class='holoparasite'>Boot sequence complete. Standard combat modules loaded. Holoparasite swarm online.</span>"
@@ -34,7 +34,7 @@
C.adjustFireLoss(-5)
C.adjustOxyLoss(-5)
C.adjustToxLoss(-5)
var/obj/effect/overlay/temp/heal/H = new /obj/effect/overlay/temp/heal(get_turf(C))
var/obj/effect/temp_visual/heal/H = new /obj/effect/temp_visual/heal(get_turf(C))
if(namedatum)
H.color = namedatum.colour
if(C == summoner)
@@ -136,11 +136,11 @@
to_chat(src, "<span class='danger'><B>You need to hold still!</span></B>")
return
new /obj/effect/overlay/temp/guardian/phase/out(T)
new /obj/effect/temp_visual/guardian/phase/out(T)
if(isliving(A))
var/mob/living/L = A
L.flash_act()
A.visible_message("<span class='danger'>[A] disappears in a flash of light!</span>", \
"<span class='userdanger'>Your vision is obscured by a flash of light!</span>")
do_teleport(A, beacon, 0)
new /obj/effect/overlay/temp/guardian/phase(get_turf(A))
new /obj/effect/temp_visual/guardian/phase(get_turf(A))
@@ -158,7 +158,7 @@
a_intent = INTENT_HELP
friendly = "caresses"
obj_damage = 0
environment_smash = 0
environment_smash = ENVIRONMENT_SMASH_NONE
gold_core_spawnable = 1
icon_state = "maid"
icon_living = "maid"
@@ -31,7 +31,7 @@
faction = list("hostile")
move_to_delay = 0
obj_damage = 0
environment_smash = 0
environment_smash = ENVIRONMENT_SMASH_NONE
mouse_opacity = 2
pass_flags = PASSTABLE | PASSGRILLE | PASSMOB
mob_size = MOB_SIZE_TINY
@@ -8,7 +8,7 @@
icon = 'icons/mob/simple_human.dmi'
icon_state = "paperwizard"
ranged = 1
environment_smash = 0
environment_smash = ENVIRONMENT_SMASH_NONE
minimum_distance = 3
retreat_distance = 3
obj_damage = 0
@@ -16,7 +16,7 @@
melee_damage_upper = 20
health = 1000
maxHealth = 1000
loot = list(/obj/effect/overlay/temp/paperwiz_dying)
loot = list(/obj/effect/temp_visual/paperwiz_dying)
projectiletype = /obj/item/projectile/temp
projectilesound = 'sound/weapons/emitter.ogg'
attack_sound = 'sound/hallucinations/growl1.ogg'
@@ -129,7 +129,7 @@
qdel(src) //I see through your ruse!
//fancy effects
/obj/effect/overlay/temp/paper_scatter
/obj/effect/temp_visual/paper_scatter
name = "scattering paper"
desc = "Pieces of paper scattering to the wind."
layer = ABOVE_OPEN_TURF_LAYER
@@ -139,7 +139,7 @@
duration = 5
randomdir = FALSE
/obj/effect/overlay/temp/paperwiz_dying
/obj/effect/temp_visual/paperwiz_dying
name = "craft portal"
desc = "A wormhole sucking the wizard into the void. Neat."
layer = ABOVE_OPEN_TURF_LAYER
@@ -149,18 +149,18 @@
duration = 18
randomdir = FALSE
/obj/effect/overlay/temp/paperwiz_dying/Initialize()
/obj/effect/temp_visual/paperwiz_dying/Initialize()
. = ..()
visible_message("<span class='boldannounce'>The wizard cries out in pain as a gate appears behind him, sucking him in!</span>")
playsound(get_turf(src),'sound/magic/MandSwap.ogg', 50, 1, 1)
playsound(get_turf(src),'sound/hallucinations/wail.ogg', 50, 1, 1)
/obj/effect/overlay/temp/paperwiz_dying/Destroy()
/obj/effect/temp_visual/paperwiz_dying/Destroy()
for(var/mob/M in range(7,src))
shake_camera(M, 7, 1)
var/turf/T = get_turf(src)
playsound(T,'sound/magic/Summon_Magic.ogg', 50, 1, 1)
new /obj/effect/overlay/temp/paper_scatter(T)
new /obj/effect/temp_visual/paper_scatter(T)
new /obj/item/clothing/suit/wizrobe/paper(T)
new /obj/item/clothing/head/collectable/paper(T)
return ..()
@@ -8,7 +8,7 @@
icon_living = "flan"
icon_dead = "flan_dead"
turns_per_move = 5
environment_smash = 0
environment_smash = ENVIRONMENT_SMASH_NONE
speed = -2
maxHealth = 50
health = 50
@@ -17,7 +17,7 @@
robust_searching = 1
stat_attack = 2
obj_damage = 0
environment_smash = 0
environment_smash = ENVIRONMENT_SMASH_NONE
speak_emote = list("squeaks")
ventcrawler = VENTCRAWLER_ALWAYS
var/datum/mind/origin
@@ -2,7 +2,7 @@
faction = list("hostile")
stop_automated_movement_when_pulled = 0
obj_damage = 40
environment_smash = 1 //Set to 1 to break closets,tables,racks, etc; 2 for walls; 3 for rwalls
environment_smash = ENVIRONMENT_SMASH_STRUCTURES //Set to 1 to break closets,tables,racks, etc; 2 for walls; 3 for rwalls
var/atom/target
var/ranged = 0
var/rapid = 0
@@ -67,7 +67,7 @@
melee_damage_upper = 0
speed = -1
obj_damage = 0
environment_smash = 0
environment_smash = ENVIRONMENT_SMASH_NONE
/mob/living/simple_animal/hostile/illusion/escape/AttackingTarget()
@@ -4,7 +4,7 @@
faction = list("jungle")
weather_immunities = list("acid")
obj_damage = 30
environment_smash = 2
environment_smash = ENVIRONMENT_SMASH_WALLS
minbodytemp = 0
maxbodytemp = 450
response_help = "pokes"
@@ -134,7 +134,7 @@ Difficulty: Hard
/mob/living/simple_animal/hostile/megafauna/bubblegum/Move()
if(charging)
new /obj/effect/overlay/temp/decoy/fading(loc,src)
new /obj/effect/temp_visual/decoy/fading(loc,src)
DestroySurroundings()
. = ..()
if(!stat && .)
@@ -150,12 +150,12 @@ Difficulty: Hard
var/turf/T = get_turf(target)
if(!T || T == loc)
return
new /obj/effect/overlay/temp/dragon_swoop/bubblegum(T)
new /obj/effect/temp_visual/dragon_swoop/bubblegum(T)
charging = TRUE
DestroySurroundings()
walk(src, 0)
setDir(get_dir(src, T))
var/obj/effect/overlay/temp/decoy/D = new /obj/effect/overlay/temp/decoy(loc,src)
var/obj/effect/temp_visual/decoy/D = new /obj/effect/temp_visual/decoy(loc,src)
animate(D, alpha = 0, color = "#FF0000", transform = matrix()*2, time = 3)
sleep(3)
throw_at(T, get_dist(src, T), 1, src, 0, callback = CALLBACK(src, .charge_end, bonus_charges))
@@ -245,9 +245,9 @@ Difficulty: Hard
/mob/living/simple_animal/hostile/megafauna/bubblegum/proc/bloodsmack(turf/T, handedness)
if(handedness)
new /obj/effect/overlay/temp/bubblegum_hands/rightsmack(T)
new /obj/effect/temp_visual/bubblegum_hands/rightsmack(T)
else
new /obj/effect/overlay/temp/bubblegum_hands/leftsmack(T)
new /obj/effect/temp_visual/bubblegum_hands/leftsmack(T)
sleep(2.5)
for(var/mob/living/L in T)
if(!faction_check_mob(L))
@@ -259,11 +259,11 @@ Difficulty: Hard
/mob/living/simple_animal/hostile/megafauna/bubblegum/proc/bloodgrab(turf/T, handedness)
if(handedness)
new /obj/effect/overlay/temp/bubblegum_hands/rightpaw(T)
new /obj/effect/overlay/temp/bubblegum_hands/rightthumb(T)
new /obj/effect/temp_visual/bubblegum_hands/rightpaw(T)
new /obj/effect/temp_visual/bubblegum_hands/rightthumb(T)
else
new /obj/effect/overlay/temp/bubblegum_hands/leftpaw(T)
new /obj/effect/overlay/temp/bubblegum_hands/leftthumb(T)
new /obj/effect/temp_visual/bubblegum_hands/leftpaw(T)
new /obj/effect/temp_visual/bubblegum_hands/leftthumb(T)
sleep(6)
for(var/mob/living/L in T)
if(!faction_check_mob(L))
@@ -276,31 +276,31 @@ Difficulty: Hard
addtimer(CALLBACK(src, .proc/devour, L), 2)
sleep(1)
/obj/effect/overlay/temp/dragon_swoop/bubblegum
/obj/effect/temp_visual/dragon_swoop/bubblegum
duration = 10
/obj/effect/overlay/temp/bubblegum_hands
/obj/effect/temp_visual/bubblegum_hands
icon = 'icons/effects/bubblegum.dmi'
duration = 9
/obj/effect/overlay/temp/bubblegum_hands/rightthumb
/obj/effect/temp_visual/bubblegum_hands/rightthumb
icon_state = "rightthumbgrab"
/obj/effect/overlay/temp/bubblegum_hands/leftthumb
/obj/effect/temp_visual/bubblegum_hands/leftthumb
icon_state = "leftthumbgrab"
/obj/effect/overlay/temp/bubblegum_hands/rightpaw
/obj/effect/temp_visual/bubblegum_hands/rightpaw
icon_state = "rightpawgrab"
layer = BELOW_MOB_LAYER
/obj/effect/overlay/temp/bubblegum_hands/leftpaw
/obj/effect/temp_visual/bubblegum_hands/leftpaw
icon_state = "leftpawgrab"
layer = BELOW_MOB_LAYER
/obj/effect/overlay/temp/bubblegum_hands/rightsmack
/obj/effect/temp_visual/bubblegum_hands/rightsmack
icon_state = "rightsmack"
/obj/effect/overlay/temp/bubblegum_hands/leftsmack
/obj/effect/temp_visual/bubblegum_hands/leftsmack
icon_state = "leftsmack"
/mob/living/simple_animal/hostile/megafauna/bubblegum/proc/blood_warp()
@@ -316,7 +316,7 @@ Difficulty: Hard
if(!pools.len)
return FALSE
var/obj/effect/overlay/temp/decoy/DA = new /obj/effect/overlay/temp/decoy(loc,src)
var/obj/effect/temp_visual/decoy/DA = new /obj/effect/temp_visual/decoy(loc,src)
DA.color = "#FF0000"
var/oldtransform = DA.transform
DA.transform = matrix()*2
@@ -358,7 +358,7 @@ Difficulty: Hard
new /obj/effect/decal/cleanable/blood/bubblegum(J)
for(var/i in 1 to range)
J = get_step(previousturf, targetdir)
new /obj/effect/overlay/temp/dir_setting/bloodsplatter(previousturf, get_dir(previousturf, J))
new /obj/effect/temp_visual/dir_setting/bloodsplatter(previousturf, get_dir(previousturf, J))
playsound(previousturf,'sound/effects/splat.ogg', 100, 1, -1)
if(!J || !previousturf.atmos_adjacent_turfs || !previousturf.atmos_adjacent_turfs[J])
break
@@ -95,7 +95,7 @@ Difficulty: Very Hard
..()
internal = new/obj/item/device/gps/internal/colossus(src)
/obj/effect/overlay/temp/at_shield
/obj/effect/temp_visual/at_shield
name = "anti-toolbox field"
desc = "A shimmering forcefield protecting the colossus."
icon = 'icons/effects/effects.dmi'
@@ -105,14 +105,14 @@ Difficulty: Very Hard
duration = 8
var/target
/obj/effect/overlay/temp/at_shield/Initialize(mapload, new_target)
/obj/effect/temp_visual/at_shield/Initialize(mapload, new_target)
. = ..()
target = new_target
INVOKE_ASYNC(src, /atom/movable/proc/orbit, target, 0, FALSE, 0, 0, FALSE, TRUE)
/mob/living/simple_animal/hostile/megafauna/colossus/bullet_act(obj/item/projectile/P)
if(!stat)
var/obj/effect/overlay/temp/at_shield/AT = new /obj/effect/overlay/temp/at_shield(src.loc, src)
var/obj/effect/temp_visual/at_shield/AT = new /obj/effect/temp_visual/at_shield(src.loc, src)
var/random_x = rand(-32, 32)
AT.pixel_x += random_x
@@ -582,7 +582,7 @@ Difficulty: Very Hard
if(..())
for(var/i in range(1, src))
if(isturf(i))
new /obj/effect/overlay/temp/cult/sparks(i)
new /obj/effect/temp_visual/cult/sparks(i)
continue
if(ishuman(i))
var/mob/living/carbon/human/H = i
@@ -658,7 +658,7 @@ Difficulty: Very Hard
minbodytemp = 0
maxbodytemp = 1500
obj_damage = 0
environment_smash = 0
environment_smash = ENVIRONMENT_SMASH_NONE
AIStatus = AI_OFF
stop_automated_movement = 1
var/heal_power = 5
@@ -676,7 +676,7 @@ Difficulty: Very Hard
var/mob/living/L = target
if(L.stat != DEAD)
L.heal_overall_damage(heal_power, heal_power)
new /obj/effect/overlay/temp/heal(get_turf(target), "#80F5FF")
new /obj/effect/temp_visual/heal(get_turf(target), "#80F5FF")
/mob/living/simple_animal/hostile/lightgeist/ghostize()
. = ..()
@@ -700,7 +700,7 @@ Difficulty: Very Hard
if(..())
var/list/L = list()
var/turf/T = get_step(src, dir)
new /obj/effect/overlay/temp/emp/pulse(T)
new /obj/effect/temp_visual/emp/pulse(T)
for(var/i in T)
if(istype(i, /obj/item) && !is_type_in_typecache(i, banned_items_typecache))
var/obj/item/W = i
@@ -124,7 +124,7 @@ Difficulty: Medium
target.visible_message("<span class='boldwarning'>Fire rains from the sky!</span>")
for(var/turf/turf in range(9,get_turf(target)))
if(prob(11))
new /obj/effect/overlay/temp/target(turf)
new /obj/effect/temp_visual/target(turf)
/mob/living/simple_animal/hostile/megafauna/dragon/proc/fire_walls()
playsound(get_turf(src),'sound/magic/Fireball.ogg', 200, 1)
@@ -179,7 +179,7 @@ Difficulty: Medium
negative = FALSE
else if(target.x == initial_x) //if their x is the same, pick a direction
negative = prob(50)
var/obj/effect/overlay/temp/dragon_flight/F = new /obj/effect/overlay/temp/dragon_flight(loc, negative)
var/obj/effect/temp_visual/dragon_flight/F = new /obj/effect/temp_visual/dragon_flight(loc, negative)
negative = !negative //invert it for the swoop down later
@@ -208,7 +208,7 @@ Difficulty: Medium
if(L.stat == DEAD)
break //target is dead and we're on em, slam they
if(fire_rain)
new /obj/effect/overlay/temp/target(loc, flame_hit)
new /obj/effect/temp_visual/target(loc, flame_hit)
forceMove(get_step(src, get_dir(src, target)))
if(loc == get_turf(target))
if(!fire_rain)
@@ -228,8 +228,8 @@ Difficulty: Medium
else
if(IsInRange(x, initial_x - DRAKE_SWOOP_DIRECTION_CHANGE_RANGE, initial_x - 1))
negative = TRUE
new /obj/effect/overlay/temp/dragon_flight/end(loc, negative)
new /obj/effect/overlay/temp/dragon_swoop(loc)
new /obj/effect/temp_visual/dragon_flight/end(loc, negative)
new /obj/effect/temp_visual/dragon_swoop(loc)
animate(src, transform = oldtransform, time = 5)
sleep(5)
swooping &= ~SWOOP_INVULNERABLE
@@ -271,7 +271,7 @@ Difficulty: Medium
invisibility = 100
/obj/effect/overlay/temp/fireball
/obj/effect/temp_visual/fireball
icon = 'icons/obj/wizard.dmi'
icon_state = "fireball"
name = "fireball"
@@ -281,28 +281,28 @@ Difficulty: Medium
duration = 9
pixel_z = DRAKE_SWOOP_HEIGHT
/obj/effect/overlay/temp/fireball/Initialize()
/obj/effect/temp_visual/fireball/Initialize()
. = ..()
animate(src, pixel_z = 0, time = duration)
/obj/effect/overlay/temp/target
/obj/effect/temp_visual/target
icon = 'icons/mob/actions.dmi'
icon_state = "sniper_zoom"
layer = BELOW_MOB_LAYER
light_range = 2
duration = 9
/obj/effect/overlay/temp/target/ex_act()
/obj/effect/temp_visual/target/ex_act()
return
/obj/effect/overlay/temp/target/Initialize(mapload, list/flame_hit)
/obj/effect/temp_visual/target/Initialize(mapload, list/flame_hit)
. = ..()
INVOKE_ASYNC(src, .proc/fall, flame_hit)
/obj/effect/overlay/temp/target/proc/fall(list/flame_hit)
/obj/effect/temp_visual/target/proc/fall(list/flame_hit)
var/turf/T = get_turf(src)
playsound(T,'sound/magic/Fireball.ogg', 80, 1)
new /obj/effect/overlay/temp/fireball(T)
new /obj/effect/temp_visual/fireball(T)
sleep(duration)
if(ismineralturf(T))
var/turf/closed/mineral/M = T
@@ -320,7 +320,7 @@ Difficulty: Medium
else
L.adjustFireLoss(10) //if we've already hit them, do way less damage
/obj/effect/overlay/temp/dragon_swoop
/obj/effect/temp_visual/dragon_swoop
name = "certain death"
desc = "Don't just stand there, move!"
icon = 'icons/effects/96x96.dmi'
@@ -331,7 +331,7 @@ Difficulty: Medium
color = "#FF0000"
duration = 5
/obj/effect/overlay/temp/dragon_flight
/obj/effect/temp_visual/dragon_flight
icon = 'icons/mob/lavaland/dragon.dmi'
icon_state = "dragon"
layer = ABOVE_ALL_MOB_LAYER
@@ -339,11 +339,11 @@ Difficulty: Medium
duration = 10
randomdir = FALSE
/obj/effect/overlay/temp/dragon_flight/Initialize(mapload, negative)
/obj/effect/temp_visual/dragon_flight/Initialize(mapload, negative)
. = ..()
INVOKE_ASYNC(src, .proc/flight, negative)
/obj/effect/overlay/temp/dragon_flight/proc/flight(negative)
/obj/effect/temp_visual/dragon_flight/proc/flight(negative)
if(negative)
animate(src, pixel_x = -DRAKE_SWOOP_HEIGHT*0.10, pixel_z = DRAKE_SWOOP_HEIGHT*0.15, time = 3, easing = BOUNCE_EASING)
else
@@ -355,12 +355,12 @@ Difficulty: Medium
else
animate(src, pixel_x = DRAKE_SWOOP_HEIGHT, pixel_z = DRAKE_SWOOP_HEIGHT, time = 7)
/obj/effect/overlay/temp/dragon_flight/end
/obj/effect/temp_visual/dragon_flight/end
pixel_x = DRAKE_SWOOP_HEIGHT
pixel_z = DRAKE_SWOOP_HEIGHT
duration = 5
/obj/effect/overlay/temp/dragon_flight/end/flight(negative)
/obj/effect/temp_visual/dragon_flight/end/flight(negative)
if(negative)
pixel_x = -DRAKE_SWOOP_HEIGHT
animate(src, pixel_x = -16, pixel_z = 0, time = 5)
@@ -150,7 +150,7 @@ Difficulty: Hard
var/prevloc = loc
. = ..()
if(!stat && .)
var/obj/effect/overlay/temp/hierophant/squares/HS = new /obj/effect/overlay/temp/hierophant/squares(prevloc)
var/obj/effect/temp_visual/hierophant/squares/HS = new /obj/effect/temp_visual/hierophant/squares(prevloc)
HS.dir = dir
playsound(loc, 'sound/mecha/mechmove04.ogg', 150, 1, -4)
if(target)
@@ -250,7 +250,7 @@ Difficulty: Hard
pickedtarget = pick_n_take(targets)
if(!istype(pickedtarget) || pickedtarget.stat == DEAD)
pickedtarget = target
var/obj/effect/overlay/temp/hierophant/chaser/C = new /obj/effect/overlay/temp/hierophant/chaser(loc, src, pickedtarget, chaser_speed, FALSE)
var/obj/effect/temp_visual/hierophant/chaser/C = new /obj/effect/temp_visual/hierophant/chaser(loc, src, pickedtarget, chaser_speed, FALSE)
C.moving = 3
C.moving_dir = pick_n_take(cardinal_copy)
sleep(10)
@@ -280,10 +280,10 @@ Difficulty: Hard
else
INVOKE_ASYNC(src, .proc/diagonal_blasts, target)
else if(chaser_cooldown < world.time) //if chasers are off cooldown, fire some!
var/obj/effect/overlay/temp/hierophant/chaser/C = new /obj/effect/overlay/temp/hierophant/chaser(loc, src, target, chaser_speed, FALSE)
var/obj/effect/temp_visual/hierophant/chaser/C = new /obj/effect/temp_visual/hierophant/chaser(loc, src, target, chaser_speed, FALSE)
chaser_cooldown = world.time + initial(chaser_cooldown)
if((prob(anger_modifier) || target.Adjacent(src)) && target != src)
var/obj/effect/overlay/temp/hierophant/chaser/OC = new /obj/effect/overlay/temp/hierophant/chaser(loc, src, target, max(1.5, 5 - anger_modifier * 0.07), FALSE)
var/obj/effect/temp_visual/hierophant/chaser/OC = new /obj/effect/temp_visual/hierophant/chaser(loc, src, target, max(1.5, 5 - anger_modifier * 0.07), FALSE)
OC.moving = 4
OC.moving_dir = pick(GLOB.cardinal - C.moving_dir)
else //just release a burst of power
@@ -293,10 +293,10 @@ Difficulty: Hard
var/turf/T = get_turf(victim)
if(!T)
return
new /obj/effect/overlay/temp/hierophant/telegraph/diagonal(T, src)
new /obj/effect/temp_visual/hierophant/telegraph/diagonal(T, src)
playsound(T,'sound/effects/bin_close.ogg', 200, 1)
sleep(2)
new /obj/effect/overlay/temp/hierophant/blast(T, src, FALSE)
new /obj/effect/temp_visual/hierophant/blast(T, src, FALSE)
for(var/d in GLOB.diagonals)
INVOKE_ASYNC(src, .proc/blast_wall, T, d)
@@ -304,10 +304,10 @@ Difficulty: Hard
var/turf/T = get_turf(victim)
if(!T)
return
new /obj/effect/overlay/temp/hierophant/telegraph/cardinal(T, src)
new /obj/effect/temp_visual/hierophant/telegraph/cardinal(T, src)
playsound(T,'sound/effects/bin_close.ogg', 200, 1)
sleep(2)
new /obj/effect/overlay/temp/hierophant/blast(T, src, FALSE)
new /obj/effect/temp_visual/hierophant/blast(T, src, FALSE)
for(var/d in GLOB.cardinal)
INVOKE_ASYNC(src, .proc/blast_wall, T, d)
@@ -315,10 +315,10 @@ Difficulty: Hard
var/turf/T = get_turf(victim)
if(!T)
return
new /obj/effect/overlay/temp/hierophant/telegraph(T, src)
new /obj/effect/temp_visual/hierophant/telegraph(T, src)
playsound(T,'sound/effects/bin_close.ogg', 200, 1)
sleep(2)
new /obj/effect/overlay/temp/hierophant/blast(T, src, FALSE)
new /obj/effect/temp_visual/hierophant/blast(T, src, FALSE)
for(var/d in GLOB.alldirs)
INVOKE_ASYNC(src, .proc/blast_wall, T, d)
@@ -327,7 +327,7 @@ Difficulty: Hard
var/turf/previousturf = T
var/turf/J = get_step(previousturf, set_dir)
for(var/i in 1 to range)
new /obj/effect/overlay/temp/hierophant/blast(J, src, FALSE)
new /obj/effect/temp_visual/hierophant/blast(J, src, FALSE)
previousturf = J
J = get_step(previousturf, set_dir)
@@ -342,8 +342,8 @@ Difficulty: Hard
INVOKE_ASYNC(src, .proc/arena_squares, T, d)
for(var/t in RANGE_TURFS(11, T))
if(t && get_dist(t, T) == 11)
new /obj/effect/overlay/temp/hierophant/wall(t)
new /obj/effect/overlay/temp/hierophant/blast(t, src, FALSE)
new /obj/effect/temp_visual/hierophant/wall(t)
new /obj/effect/temp_visual/hierophant/blast(t, src, FALSE)
if(get_dist(src, T) >= 11) //hey you're out of range I need to get closer to you!
INVOKE_ASYNC(src, .proc/blink, T)
@@ -351,7 +351,7 @@ Difficulty: Hard
var/turf/previousturf = T
var/turf/J = get_step(previousturf, set_dir)
for(var/i in 1 to 10)
var/obj/effect/overlay/temp/hierophant/squares/HS = new /obj/effect/overlay/temp/hierophant/squares(J)
var/obj/effect/temp_visual/hierophant/squares/HS = new /obj/effect/temp_visual/hierophant/squares(J)
HS.dir = set_dir
previousturf = J
J = get_step(previousturf, set_dir)
@@ -362,19 +362,19 @@ Difficulty: Hard
return
var/turf/T = get_turf(victim)
var/turf/source = get_turf(src)
new /obj/effect/overlay/temp/hierophant/telegraph(T, src)
new /obj/effect/overlay/temp/hierophant/telegraph(source, src)
new /obj/effect/temp_visual/hierophant/telegraph(T, src)
new /obj/effect/temp_visual/hierophant/telegraph(source, src)
playsound(T,'sound/magic/Wand_Teleport.ogg', 200, 1)
playsound(source,'sound/machines/AirlockOpen.ogg', 200, 1)
blinking = TRUE
sleep(2) //short delay before we start...
new /obj/effect/overlay/temp/hierophant/telegraph/teleport(T, src)
new /obj/effect/overlay/temp/hierophant/telegraph/teleport(source, src)
new /obj/effect/temp_visual/hierophant/telegraph/teleport(T, src)
new /obj/effect/temp_visual/hierophant/telegraph/teleport(source, src)
for(var/t in RANGE_TURFS(1, T))
var/obj/effect/overlay/temp/hierophant/blast/B = new /obj/effect/overlay/temp/hierophant/blast(t, src, FALSE)
var/obj/effect/temp_visual/hierophant/blast/B = new /obj/effect/temp_visual/hierophant/blast(t, src, FALSE)
B.damage = 30
for(var/t in RANGE_TURFS(1, source))
var/obj/effect/overlay/temp/hierophant/blast/B = new /obj/effect/overlay/temp/hierophant/blast(t, src, FALSE)
var/obj/effect/temp_visual/hierophant/blast/B = new /obj/effect/temp_visual/hierophant/blast(t, src, FALSE)
B.damage = 30
animate(src, alpha = 0, time = 2, easing = EASE_OUT) //fade out
sleep(1)
@@ -396,11 +396,11 @@ Difficulty: Hard
var/turf/T = get_turf(victim)
if(!T)
return
new /obj/effect/overlay/temp/hierophant/telegraph(T, src)
new /obj/effect/temp_visual/hierophant/telegraph(T, src)
playsound(T,'sound/effects/bin_close.ogg', 200, 1)
sleep(2)
for(var/t in RANGE_TURFS(1, T))
new /obj/effect/overlay/temp/hierophant/blast(t, src, FALSE)
new /obj/effect/temp_visual/hierophant/blast(t, src, FALSE)
/mob/living/simple_animal/hostile/megafauna/hierophant/proc/burst(turf/original) //release a wave of blasts
playsound(original,'sound/machines/AirlockOpen.ogg', 200, 1)
@@ -413,7 +413,7 @@ Difficulty: Hard
if(dist > last_dist)
last_dist = dist
sleep(1 + min(burst_range - last_dist, 12) * 0.5) //gets faster as it gets further out
new /obj/effect/overlay/temp/hierophant/blast(T, src, FALSE)
new /obj/effect/temp_visual/hierophant/blast(T, src, FALSE)
/mob/living/simple_animal/hostile/megafauna/hierophant/AltClickOn(atom/A) //player control handler(don't give this to a player holy fuck)
if(!istype(A) || get_dist(A, src) <= 2)
@@ -421,29 +421,29 @@ Difficulty: Hard
blink(A)
//Hierophant overlays
/obj/effect/overlay/temp/hierophant
/obj/effect/temp_visual/hierophant
name = "vortex energy"
layer = BELOW_MOB_LAYER
var/mob/living/caster //who made this, anyway
/obj/effect/overlay/temp/hierophant/Initialize(mapload, new_caster)
/obj/effect/temp_visual/hierophant/Initialize(mapload, new_caster)
. = ..()
if(new_caster)
caster = new_caster
/obj/effect/overlay/temp/hierophant/squares
/obj/effect/temp_visual/hierophant/squares
icon_state = "hierophant_squares"
duration = 3
light_range = 1
randomdir = FALSE
/obj/effect/overlay/temp/hierophant/squares/Initialize(mapload, new_caster)
/obj/effect/temp_visual/hierophant/squares/Initialize(mapload, new_caster)
. = ..()
if(ismineralturf(loc))
var/turf/closed/mineral/M = loc
M.gets_drilled(caster)
/obj/effect/overlay/temp/hierophant/wall //smoothing and pooling were not friends, but pooling is dead.
/obj/effect/temp_visual/hierophant/wall //smoothing and pooling were not friends, but pooling is dead.
name = "vortex wall"
icon = 'icons/turf/walls/hierophant_wall_temp.dmi'
icon_state = "wall"
@@ -451,21 +451,21 @@ Difficulty: Hard
duration = 100
smooth = SMOOTH_TRUE
/obj/effect/overlay/temp/hierophant/wall/Initialize(mapload, new_caster)
/obj/effect/temp_visual/hierophant/wall/Initialize(mapload, new_caster)
. = ..()
queue_smooth_neighbors(src)
queue_smooth(src)
/obj/effect/overlay/temp/hierophant/wall/Destroy()
/obj/effect/temp_visual/hierophant/wall/Destroy()
queue_smooth_neighbors(src)
return ..()
/obj/effect/overlay/temp/hierophant/wall/CanPass(atom/movable/mover, turf/target, height = 0)
/obj/effect/temp_visual/hierophant/wall/CanPass(atom/movable/mover, turf/target, height = 0)
if(mover == caster)
return TRUE
return FALSE
/obj/effect/overlay/temp/hierophant/chaser //a hierophant's chaser. follows target around, moving and producing a blast every speed deciseconds.
/obj/effect/temp_visual/hierophant/chaser //a hierophant's chaser. follows target around, moving and producing a blast every speed deciseconds.
duration = 98
var/mob/living/target //what it's following
var/turf/targetturf //what turf the target is actually on
@@ -479,9 +479,9 @@ Difficulty: Hard
var/currently_seeking = FALSE
var/friendly_fire_check = FALSE //if blasts produced apply friendly fire
var/monster_damage_boost = TRUE
var/damage = 10
var/damage = 10
/obj/effect/overlay/temp/hierophant/chaser/Initialize(mapload, new_caster, new_target, new_speed, is_friendly_fire)
/obj/effect/temp_visual/hierophant/chaser/Initialize(mapload, new_caster, new_target, new_speed, is_friendly_fire)
. = ..()
target = new_target
friendly_fire_check = is_friendly_fire
@@ -489,14 +489,14 @@ Difficulty: Hard
speed = new_speed
addtimer(CALLBACK(src, .proc/seek_target), 1)
/obj/effect/overlay/temp/hierophant/chaser/proc/get_target_dir()
/obj/effect/temp_visual/hierophant/chaser/proc/get_target_dir()
. = get_cardinal_dir(src, targetturf)
if((. != previous_moving_dir && . == more_previouser_moving_dir) || . == 0) //we're alternating, recalculate
var/list/cardinal_copy = GLOB.cardinal.Copy()
cardinal_copy -= more_previouser_moving_dir
. = pick(cardinal_copy)
/obj/effect/overlay/temp/hierophant/chaser/proc/seek_target()
/obj/effect/temp_visual/hierophant/chaser/proc/seek_target()
if(!currently_seeking)
currently_seeking = TRUE
targetturf = get_turf(target)
@@ -523,33 +523,32 @@ Difficulty: Hard
moving--
sleep(speed)
targetturf = get_turf(target)
/obj/effect/overlay/temp/hierophant/chaser/proc/make_blast()
var/obj/effect/overlay/temp/hierophant/blast/B = new(loc, caster, friendly_fire_check)
B.damage = damage
B.monster_damage_boost = monster_damage_boost
/obj/effect/overlay/temp/hierophant/telegraph
/obj/effect/temp_visual/hierophant/chaser/proc/make_blast()
new /obj/effect/temp_visual/hierophant/blast(loc, caster, friendly_fire_check)
/obj/effect/temp_visual/hierophant/telegraph
icon = 'icons/effects/96x96.dmi'
icon_state = "hierophant_telegraph"
pixel_x = -32
pixel_y = -32
duration = 3
/obj/effect/overlay/temp/hierophant/telegraph/diagonal
/obj/effect/temp_visual/hierophant/telegraph/diagonal
icon_state = "hierophant_telegraph_diagonal"
/obj/effect/overlay/temp/hierophant/telegraph/cardinal
/obj/effect/temp_visual/hierophant/telegraph/cardinal
icon_state = "hierophant_telegraph_cardinal"
/obj/effect/overlay/temp/hierophant/telegraph/teleport
/obj/effect/temp_visual/hierophant/telegraph/teleport
icon_state = "hierophant_telegraph_teleport"
duration = 9
/obj/effect/overlay/temp/hierophant/telegraph/edge
/obj/effect/temp_visual/hierophant/telegraph/edge
icon_state = "hierophant_telegraph_edge"
duration = 40
/obj/effect/overlay/temp/hierophant/blast
/obj/effect/temp_visual/hierophant/blast
icon_state = "hierophant_blast"
name = "vortex blast"
light_range = 1
@@ -561,7 +560,7 @@ Difficulty: Hard
var/friendly_fire_check = FALSE
var/bursting = FALSE //if we're bursting and need to hit anyone crossing us
/obj/effect/overlay/temp/hierophant/blast/Initialize(mapload, new_caster, friendly_fire)
/obj/effect/temp_visual/hierophant/blast/Initialize(mapload, new_caster, friendly_fire)
. = ..()
friendly_fire_check = friendly_fire
if(new_caster)
@@ -571,7 +570,7 @@ Difficulty: Hard
M.gets_drilled(caster)
INVOKE_ASYNC(src, .proc/blast)
/obj/effect/overlay/temp/hierophant/blast/proc/blast()
/obj/effect/temp_visual/hierophant/blast/proc/blast()
var/turf/T = get_turf(src)
if(!T)
return
@@ -582,12 +581,12 @@ Difficulty: Hard
sleep(1.3) //slightly forgiving; the burst animation is 1.5 deciseconds
bursting = FALSE //we no longer damage crossers
/obj/effect/overlay/temp/hierophant/blast/Crossed(atom/movable/AM)
/obj/effect/temp_visual/hierophant/blast/Crossed(atom/movable/AM)
..()
if(bursting)
do_damage(get_turf(src))
/obj/effect/overlay/temp/hierophant/blast/proc/do_damage(turf/T)
/obj/effect/temp_visual/hierophant/blast/proc/do_damage(turf/T)
for(var/mob/living/L in T.contents - hit_things) //find and damage mobs...
hit_things += L
if((friendly_fire_check && caster && caster.faction_check_mob(L)) || L.stat == DEAD)
@@ -634,7 +633,7 @@ Difficulty: Hard
INVOKE_ASYNC(H, /obj/item/weapon/hierophant_club.proc/prepare_icon_update)
if(do_after(user, 50, target = src))
playsound(src,'sound/magic/Blind.ogg', 200, 1, -4)
new /obj/effect/overlay/temp/hierophant/telegraph/teleport(get_turf(src), user)
new /obj/effect/temp_visual/hierophant/telegraph/teleport(get_turf(src), user)
to_chat(user, "<span class='hierophant_warning'>You collect [src], reattaching it to the club!</span>")
H.beacon = null
user.update_action_buttons_icon()
@@ -8,7 +8,7 @@
maxHealth = 1000
a_intent = INTENT_HARM
sentience_type = SENTIENCE_BOSS
environment_smash = 3
environment_smash = ENVIRONMENT_SMASH_RWALLS
obj_damage = 400
light_range = 3
faction = list("mining", "boss")
@@ -203,7 +203,7 @@ GLOBAL_LIST_INIT(protected_objects, list(/obj/structure/table, /obj/structure/ca
if(..())
emote_see = list("aims menacingly")
obj_damage = 0
environment_smash = 0 //needed? seems weird for them to do so
environment_smash = ENVIRONMENT_SMASH_NONE //needed? seems weird for them to do so
ranged = 1
retreat_distance = 1 //just enough to shoot
minimum_distance = 6
@@ -4,7 +4,7 @@
faction = list("mining")
weather_immunities = list("lava","ash")
obj_damage = 30
environment_smash = 2
environment_smash = ENVIRONMENT_SMASH_WALLS
minbodytemp = 0
maxbodytemp = INFINITY
response_help = "pokes"
@@ -215,7 +215,7 @@
ranged_cooldown = 0
ranged_cooldown_time = 20
obj_damage = 0
environment_smash = 0
environment_smash = ENVIRONMENT_SMASH_NONE
retreat_distance = 3
minimum_distance = 3
pass_flags = PASSTABLE
@@ -334,7 +334,7 @@
attack_sound = 'sound/weapons/pierce.ogg'
throw_message = "falls right through the strange body of the"
obj_damage = 0
environment_smash = 0
environment_smash = ENVIRONMENT_SMASH_NONE
pass_flags = PASSTABLE
del_on_death = 1
@@ -595,7 +595,7 @@
aggro_vision_range = 9
idle_vision_range = 5
mob_size = MOB_SIZE_SMALL
environment_smash = 0
environment_smash = ENVIRONMENT_SMASH_NONE
var/wumbo = 0
var/inflate_cooldown = 0
loot = list(/obj/item/asteroid/fugu_gland{layer = ABOVE_MOB_LAYER})
@@ -640,7 +640,7 @@
minimum_distance = 1
move_to_delay = 6
transform *= 2
environment_smash = 2
environment_smash = ENVIRONMENT_SMASH_WALLS
mob_size = MOB_SIZE_LARGE
speed = 1
addtimer(CALLBACK(src, .proc/Deflate), 100)
@@ -660,7 +660,7 @@
move_to_delay = 2
transform /= 2
inflate_cooldown = 4
environment_smash = 0
environment_smash = ENVIRONMENT_SMASH_NONE
mob_size = MOB_SIZE_SMALL
speed = 0
@@ -800,11 +800,12 @@
del_on_death = 1
stat_attack = 1
robust_searching = 1
var/can_infest_dead = FALSE
/mob/living/simple_animal/hostile/asteroid/hivelordbrood/legion/Life()
if(isturf(loc))
for(var/mob/living/carbon/human/H in view(src,1)) //Only for corpse right next to/on same tile
if(H.stat == UNCONSCIOUS)
if(H.stat == UNCONSCIOUS || (can_infest_dead && H.stat == DEAD))
infest(H)
..()
@@ -818,6 +819,58 @@
H.forceMove(L)
qdel(src)
//Advanced Legion is slightly tougher to kill and can raise corpses (revive other legions)
/mob/living/simple_animal/hostile/asteroid/hivelord/legion/advanced
stat_attack = 2
maxHealth = 120
health = 120
brood_type = /mob/living/simple_animal/hostile/asteroid/hivelordbrood/legion/advanced
icon_state = "dwarf_legion"
/mob/living/simple_animal/hostile/asteroid/hivelordbrood/legion/advanced
stat_attack = 2
can_infest_dead = TRUE
//Legion that spawns Legions
/mob/living/simple_animal/hostile/spawner/legion
name = "legion"
desc = "One of many."
icon = 'icons/mob/lavaland/dragon.dmi'
icon_state = "legion"
icon_living = "legion"
icon_dead = "legion"
health = 450
maxHealth = 450
max_mobs = 3
spawn_time = 200
spawn_text = "peels itself off from"
melee_damage_lower = 20
melee_damage_upper = 20
anchored = FALSE
AIStatus = AI_ON
stop_automated_movement = FALSE
wander = TRUE
maxbodytemp = INFINITY
layer = MOB_LAYER
del_on_death = TRUE
sentience_type = SENTIENCE_BOSS
loot = list(/obj/item/organ/hivelord_core/legion = 3, /obj/effect/mob_spawn/human/corpse/damaged = 5)
move_to_delay = 14
vision_range = 5
aggro_vision_range = 9
idle_vision_range = 5
speed = 3
faction = list("mining")
weather_immunities = list("lava","ash")
obj_damage = 30
environment_smash = ENVIRONMENT_SMASH_STRUCTURES
see_in_dark = 8
lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_INVISIBLE
//Organ
/obj/item/organ/hivelord_core/legion
name = "legion's soul"
desc = "A strange rock that still crackles with power... its \
@@ -871,7 +924,7 @@
speak_chance = 1
turns_per_move = 8
obj_damage = 0
environment_smash = 0
environment_smash = ENVIRONMENT_SMASH_NONE
move_to_delay = 15
response_help = "pets"
response_disarm = "gently pushes aside"
@@ -20,7 +20,7 @@
attacktext = "chomps"
attack_sound = 'sound/weapons/bite.ogg'
faction = list("mushroom")
environment_smash = 0
environment_smash = ENVIRONMENT_SMASH_NONE
stat_attack = 2
mouse_opacity = 1
speed = 1
@@ -22,7 +22,7 @@
faction = list("hostile")
attack_sound = 'sound/weapons/bite.ogg'
obj_damage = 0
environment_smash = 0
environment_smash = ENVIRONMENT_SMASH_NONE
ventcrawler = VENTCRAWLER_ALWAYS
mob_size = MOB_SIZE_TINY
movement_type = FLYING
@@ -23,7 +23,7 @@
attacktext = "attacks"
attack_sound = 'sound/items/bikehorn.ogg'
obj_damage = 0
environment_smash = 0
environment_smash = ENVIRONMENT_SMASH_NONE
del_on_death = 1
loot = list(/obj/effect/mob_spawn/human/clown/corpse)
@@ -20,6 +20,6 @@
attacktext = "hits"
attack_sound = 'sound/weapons/punch1.ogg'
obj_damage = 0
environment_smash = 0
environment_smash = ENVIRONMENT_SMASH_NONE
del_on_death = 0
@@ -14,7 +14,7 @@
speed = 0
stat_attack = 1
robust_searching = 1
environment_smash = 0
environment_smash = ENVIRONMENT_SMASH_NONE
maxHealth = 100
health = 100
harm_intent_damage = 5
@@ -52,7 +52,7 @@
/mob/living/simple_animal/hostile/stickman/Initialize(mapload, var/wizard_summoned)
..()
new /obj/effect/overlay/temp/paper_scatter(src)
new /obj/effect/temp_visual/paper_scatter(src)
summoned_by_wizard = wizard_summoned
/mob/living/simple_animal/hostile/stickman/death()
@@ -131,7 +131,7 @@
minimum_distance = 10
retreat_distance = 10
obj_damage = 0
environment_smash = 0
environment_smash = ENVIRONMENT_SMASH_NONE
/mob/living/simple_animal/hostile/syndicate/civilian/Aggro()
..()
@@ -150,7 +150,7 @@
melee_damage_lower = 15
melee_damage_upper = 15
obj_damage = 0
environment_smash = 0
environment_smash = ENVIRONMENT_SMASH_NONE
attacktext = "cuts"
attack_sound = 'sound/weapons/bladeslice.ogg'
faction = list("syndicate")
@@ -51,7 +51,7 @@
var/attacktext = "attacks"
var/attack_sound = null
var/friendly = "nuzzles" //If the mob does no damage with it's attack
var/environment_smash = 0 //Set to 1 to allow breaking of crates,lockers,racks,tables; 2 for walls; 3 for Rwalls
var/environment_smash = ENVIRONMENT_SMASH_NONE //Set to 1 to allow breaking of crates,lockers,racks,tables; 2 for walls; 3 for Rwalls
var/speed = 1 //LETS SEE IF I CAN SET SPEEDS FOR SIMPLE MOBS WITHOUT DESTROYING EVERYTHING. Higher speed is slower, negative speed is faster
@@ -249,7 +249,7 @@
/mob/living/simple_animal/gib_animation()
if(icon_gib)
new /obj/effect/overlay/temp/gib_animation/animal(loc, icon_gib)
new /obj/effect/temp_visual/gib_animation/animal(loc, icon_gib)
/mob/living/simple_animal/say_mod(input, message_mode)
if(speak_emote && speak_emote.len)
+2 -2
View File
@@ -293,14 +293,14 @@
if(!src || !isturf(src.loc) || !(A in view(src.loc)))
return 0
if(istype(A, /obj/effect/overlay/temp/point))
if(istype(A, /obj/effect/temp_visual/point))
return 0
var/tile = get_turf(A)
if (!tile)
return 0
new /obj/effect/overlay/temp/point(A,invisibility)
new /obj/effect/temp_visual/point(A,invisibility)
return 1
+7 -3
View File
@@ -242,12 +242,12 @@
L.loc = locate(locx,locy,mobloc.z)
var/limit = 2//For only two trailing shadows.
for(var/turf/T in getline(mobloc, L.loc))
new /obj/effect/overlay/temp/dir_setting/ninja/shadow(T, L.dir)
new /obj/effect/temp_visual/dir_setting/ninja/shadow(T, L.dir)
limit--
if(limit<=0)
break
else
new /obj/effect/overlay/temp/dir_setting/ninja/shadow(mobloc, L.dir)
new /obj/effect/temp_visual/dir_setting/ninja/shadow(mobloc, L.dir)
L.loc = get_step(L, direct)
L.setDir(direct)
if(3) //Incorporeal move, but blocked by holy-watered tiles and salt piles.
@@ -295,8 +295,12 @@
return A
else
var/atom/movable/AM = A
if(AM == buckled) //Kind of unnecessary but let's just be sure
if(AM == buckled)
continue
if(ismob(AM))
var/mob/M = AM
if(M.buckled)
continue
if(!AM.CanPass(src) || AM.density)
if(AM.anchored)
return AM
+2 -2
View File
@@ -36,7 +36,7 @@
cut_overlays()
invisibility = INVISIBILITY_MAXIMUM
new /obj/effect/overlay/temp/monkeyify(loc)
new /obj/effect/temp_visual/monkeyify(loc)
sleep(22)
var/mob/living/carbon/monkey/O = new /mob/living/carbon/monkey( loc )
@@ -186,7 +186,7 @@
icon = null
cut_overlays()
invisibility = INVISIBILITY_MAXIMUM
new /obj/effect/overlay/temp/monkeyify/humanify(loc)
new /obj/effect/temp_visual/monkeyify/humanify(loc)
sleep(22)
var/mob/living/carbon/human/O = new( loc )
for(var/obj/item/C in O.loc)
@@ -72,7 +72,7 @@ It is possible to destroy the net by the occupant or someone else.
M.dropItemToGround(W)
playsound(M.loc, 'sound/effects/sparks4.ogg', 50, 1)
new /obj/effect/overlay/temp/dir_setting/ninja/phase/out(get_turf(M), M.dir)
new /obj/effect/temp_visual/dir_setting/ninja/phase/out(get_turf(M), M.dir)
visible_message("[M] suddenly vanishes!")
M.forceMove(pick(GLOB.holdingfacility)) //Throw mob in to the holding facility.
@@ -86,7 +86,7 @@ It is possible to destroy the net by the occupant or someone else.
spark_system.start()
playsound(M.loc, 'sound/effects/phasein.ogg', 25, 1)
playsound(M.loc, 'sound/effects/sparks2.ogg', 50, 1)
new /obj/effect/overlay/temp/dir_setting/ninja/phase(get_turf(M), M.dir)
new /obj/effect/temp_visual/dir_setting/ninja/phase(get_turf(M), M.dir)
qdel(src)
else//And they are free.
@@ -27,7 +27,7 @@ Contents:
if(destination && isturf(mobloc))//So we don't teleport out of containers
playsound(H.loc, "sparks", 50, 1)
new /obj/effect/overlay/temp/dir_setting/ninja/phase/out(get_turf(H), H.dir)
new /obj/effect/temp_visual/dir_setting/ninja/phase/out(get_turf(H), H.dir)
handle_teleport_grab(destination, H)
H.loc = destination
@@ -35,7 +35,7 @@ Contents:
spark_system.start()
playsound(H.loc, 'sound/effects/phasein.ogg', 25, 1)
playsound(H.loc, "sparks", 50, 1)
new /obj/effect/overlay/temp/dir_setting/ninja/phase(get_turf(H), H.dir)
new /obj/effect/temp_visual/dir_setting/ninja/phase(get_turf(H), H.dir)
destination.phase_damage_creatures(20,H)//Paralyse and damage mobs and mechas on the turf
s_coold = 1
@@ -55,7 +55,7 @@ Contents:
var/turf/mobloc = get_turf(H.loc)//To make sure that certain things work properly below.
if(!T.density && isturf(mobloc))
playsound(H.loc, "sparks", 50, 1)
new /obj/effect/overlay/temp/dir_setting/ninja/phase/out(get_turf(H), H.dir)
new /obj/effect/temp_visual/dir_setting/ninja/phase/out(get_turf(H), H.dir)
handle_teleport_grab(T, H)
H.forceMove(T)
@@ -63,7 +63,7 @@ Contents:
spark_system.start()
playsound(H.loc, 'sound/effects/phasein.ogg', 25, 1)
playsound(H.loc, "sparks", 50, 1)
new /obj/effect/overlay/temp/dir_setting/ninja/phase(get_turf(H), H.dir)
new /obj/effect/temp_visual/dir_setting/ninja/phase(get_turf(H), H.dir)
T.phase_damage_creatures(20,H)//Paralyse and damage mobs and mechas on the turf
s_coold = 1
+3 -3
View File
@@ -26,7 +26,7 @@
var/info //What's actually written on the paper.
var/info_links //A different version of the paper which includes html links at fields and EOF
var/stamps //The (text for the) stamps on the paper.
var/fields //Amount of user created fields
var/fields = 0 //Amount of user created fields
var/list/stamped
var/rigged = 0
var/spam_flag = 0
@@ -44,8 +44,8 @@
..()
/obj/item/weapon/paper/New()
..()
/obj/item/weapon/paper/Initialize()
. = ..()
pixel_y = rand(-8, 8)
pixel_x = rand(-9, 9)
update_icon()
+1 -1
View File
@@ -110,7 +110,7 @@
papers.Add(P)
total_paper++
update_icon()
else if(istype(I, /obj/item/weapon/pen))
else if(istype(I, /obj/item/weapon/pen) && !bin_pen)
var/obj/item/weapon/pen/P = I
if(!user.transferItemToLoc(P, src))
return
+17 -17
View File
@@ -53,8 +53,8 @@
desc = "A strangely translucent and iridescent crystal that looks like it used to be part of a larger structure."
icon = 'icons/obj/supermatter.dmi'
icon_state = "darkmatter_shard"
density = 1
anchored = 0
density = TRUE
anchored = FALSE
light_range = 4
resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | UNACIDABLE | ACID_PROOF
@@ -74,7 +74,7 @@
var/emergency_alert = "CRYSTAL DELAMINATION IMMINENT."
var/explosion_point = 900
var/emergency_issued = 0
var/emergency_issued = FALSE
var/explosion_power = 12
var/temp_factor = 30
@@ -116,12 +116,12 @@
var/common_channel = null
//for logging
var/has_been_powered = 0
var/has_reached_emergency = 0
var/has_been_powered = FALSE
var/has_reached_emergency = FALSE
// For making hugbox supermatter
var/takes_damage = 1
var/produces_gas = 1
var/takes_damage = TRUE
var/produces_gas = TRUE
var/obj/effect/countdown/supermatter/countdown
/obj/machinery/power/supermatter_shard/make_frozen_visual()
@@ -385,7 +385,7 @@
/obj/machinery/power/supermatter_shard/bullet_act(obj/item/projectile/Proj)
var/turf/L = loc
if(!istype(L)) // We don't run process() when we are in space
return 0 // This stops people from being able to really power up the supermatter
return FALSE // This stops people from being able to really power up the supermatter
// Then bring it inside to explode instantly upon landing on a valid turf.
if(!istype(Proj.firer, /obj/machinery/power/emitter))
investigate_log("has been hit by [Proj] fired by [Proj.firer]", "supermatter")
@@ -394,10 +394,10 @@
if(!has_been_powered)
investigate_log("has been powered for the first time.", "supermatter")
message_admins("[src] has been powered for the first time [ADMIN_JMP(src)].")
has_been_powered = 1
has_been_powered = TRUE
else if(takes_damage)
damage += Proj.damage * config_bullet_energy
return 0
return FALSE
/obj/machinery/power/supermatter_shard/singularity_act()
var/gain = 100
@@ -409,7 +409,7 @@
M << 'sound/effects/supermatter.ogg' //everyone goan know bout this
to_chat(M, "<span class='boldannounce'>A horrible screeching fills your ears, and a wave of dread washes over you...</span>")
qdel(src)
return(gain)
return gain
/obj/machinery/power/supermatter_shard/blob_act(obj/structure/blob/B)
if(B && !isspaceturf(loc)) //does nothing in space
@@ -450,7 +450,7 @@
user.visible_message("<span class='danger'>\The [user] reaches out and touches \the [src], inducing a resonance... [user.p_their()] body starts to glow and bursts into flames before flashing into ash.</span>",\
"<span class='userdanger'>You reach out and touch \the [src]. Everything starts burning and all you can hear is ringing. Your last thought is \"That was not a wise decision.\"</span>",\
"<span class='italics'>You hear an unearthly noise as a wave of heat washes over you.</span>")
investigate_log("has been attacked (hand) by [user]", "supermatter")
playsound(get_turf(src), 'sound/effects/supermatter.ogg', 50, 1)
Consume(user)
@@ -464,11 +464,11 @@
if(!istype(W) || (W.flags & ABSTRACT) || !istype(user))
return
if(user.drop_item(W))
Consume(W)
user.visible_message("<span class='danger'>As [user] touches \the [src] with \a [W], silence fills the room...</span>",\
"<span class='userdanger'>You touch \the [src] with \the [W], and everything suddenly goes silent.</span>\n<span class='notice'>\The [W] flashes into dust as you flinch away from \the [src].</span>",\
"<span class='italics'>Everything suddenly goes silent.</span>")
investigate_log("has been attacked ([W]) by [user]", "supermatter")
Consume(W)
playsound(get_turf(src), 'sound/effects/supermatter.ogg', 50, 1)
radiation_pulse(get_turf(src), 1, 1, 150, 1)
@@ -517,15 +517,15 @@
// When you wanna make a supermatter shard for the dramatic effect, but
// don't want it exploding suddenly
/obj/machinery/power/supermatter_shard/hugbox
takes_damage = 0
produces_gas = 0
takes_damage = FALSE
produces_gas = FALSE
/obj/machinery/power/supermatter_shard/crystal
name = "supermatter crystal"
desc = "A strangely translucent and iridescent crystal."
base_icon_state = "darkmatter"
icon_state = "darkmatter"
anchored = 1
anchored = TRUE
gasefficency = 0.15
explosion_power = 35
+1 -1
View File
@@ -16,7 +16,7 @@
var/randomspread = 0 //Randomspread for automatics
var/delay = 0 //Delay for energy weapons
var/click_cooldown_override = 0 //Override this to make your gun have a faster fire rate, in tenths of a second. 4 is the default gun cooldown.
var/firing_effect_type = /obj/effect/overlay/temp/dir_setting/firing_effect //the visual effect appearing when the ammo is fired.
var/firing_effect_type = /obj/effect/temp_visual/dir_setting/firing_effect //the visual effect appearing when the ammo is fired.
/obj/item/ammo_casing/New()
@@ -45,7 +45,7 @@
icon_state = "s-casing-live"
projectile_type = /obj/item/projectile/beam
fire_sound = 'sound/weapons/Laser.ogg'
firing_effect_type = /obj/effect/overlay/temp/dir_setting/firing_effect/energy
firing_effect_type = /obj/effect/temp_visual/dir_setting/firing_effect/energy
/obj/item/ammo_casing/caseless/laser/gatling
projectile_type = /obj/item/projectile/beam/weak
@@ -6,7 +6,7 @@
var/e_cost = 100 //The amount of energy a cell needs to expend to create this shot.
var/select_name = "energy"
fire_sound = 'sound/weapons/Laser.ogg'
firing_effect_type = /obj/effect/overlay/temp/dir_setting/firing_effect/energy
firing_effect_type = /obj/effect/temp_visual/dir_setting/firing_effect/energy
/obj/item/ammo_casing/energy/chameleon
projectile_type = /obj/item/projectile/energy/chameleon
@@ -2,7 +2,7 @@
name = "magic casing"
desc = "I didn't even know magic needed ammo..."
projectile_type = /obj/item/projectile/magic
firing_effect_type = /obj/effect/overlay/temp/dir_setting/firing_effect/magic
firing_effect_type = /obj/effect/temp_visual/dir_setting/firing_effect/magic
/obj/item/ammo_casing/magic/change
projectile_type = /obj/item/projectile/magic/change
@@ -89,4 +89,4 @@
select_name = "spraydown"
fire_sound = 'sound/weapons/gunshot_smg.ogg'
e_cost = 20
firing_effect_type = /obj/effect/overlay/temp/dir_setting/firing_effect
firing_effect_type = /obj/effect/temp_visual/dir_setting/firing_effect
@@ -13,6 +13,21 @@
max_ammo = 8
multiple_sprites = 2
/obj/item/ammo_box/magazine/m10mm/rifle
name = "rifle magazine (10mm)"
desc = "A well-worn magazine fitted for the surplus rifle."
icon_state = "75-8"
origin_tech = "combat=2"
ammo_type = /obj/item/ammo_casing/c10mm
caliber = "10mm"
max_ammo = 10
/obj/item/ammo_box/magazine/m10mm/rifle/update_icon()
if(ammo_count())
icon_state = "75-8"
else
icon_state = "75-0"
/obj/item/ammo_box/magazine/m10mm/fire
name = "pistol magazine (10mm incendiary)"
desc = "A gun magazine. Loaded with rounds which ignite the target."
@@ -52,16 +67,31 @@
/obj/item/ammo_box/magazine/wt550m9/wtap
name = "wt550 magazine (Armour Piercing 4.6x30mm)"
icon_state = "46x30mmtA-20"
ammo_type = /obj/item/ammo_casing/c46x30mmap
/obj/item/ammo_box/magazine/wt550m9/wtap/update_icon()
..()
icon_state = "46x30mmtA-[round(ammo_count(),4)]"
/obj/item/ammo_box/magazine/wt550m9/wttx
name = "wt550 magazine (Toxin Tipped 4.6x30mm)"
icon_state = "46x30mmtT-20"
ammo_type = /obj/item/ammo_casing/c46x30mmtox
/obj/item/ammo_box/magazine/wt550m9/wttx/update_icon()
..()
icon_state = "46x30mmtT-[round(ammo_count(),4)]"
/obj/item/ammo_box/magazine/wt550m9/wtic
name = "wt550 magazine (Incindiary 4.6x30mm)"
icon_state = "46x30mmtI-20"
ammo_type = /obj/item/ammo_casing/c46x30mminc
/obj/item/ammo_box/magazine/wt550m9/wtic/update_icon()
..()
icon_state = "46x30mmtI-[round(ammo_count(),4)]"
/obj/item/ammo_box/magazine/uzim9mm
name = "uzi magazine (9mm)"
icon_state = "uzi9mm-32"
@@ -109,6 +109,11 @@
ammo_type = /obj/item/ammo_casing/shotgun/buckshot
max_ammo = 6
/obj/item/ammo_box/magazine/internal/shot/com/compact
name = "compact combat shotgun internal magazine"
ammo_type = /obj/item/ammo_casing/shotgun/buckshot
max_ammo = 4
/obj/item/ammo_box/magazine/internal/shot/dual
name = "double-barrel shotgun internal magazine"
max_ammo = 2
@@ -375,8 +375,29 @@
pin = /obj/item/device/firing_pin/implant/pindicate
origin_tech = "combat=7;syndicate=6"
// Old Semi-Auto Rifle //
/obj/item/weapon/gun/ballistic/automatic/surplus
name = "Surplus Rifle"
desc = "One of countless obsolete ballistic rifles that still sees use as a cheap deterrent. Uses 10mm ammo and its bulky frame prevents one-hand firing."
origin_tech = "combat=3;materials=2"
icon_state = "surplus"
item_state = "moistnugget"
weapon_weight = WEAPON_HEAVY
mag_type = /obj/item/ammo_box/magazine/m10mm/rifle
fire_delay = 30
burst_size = 1
can_unsuppress = 1
can_suppress = 1
w_class = WEIGHT_CLASS_HUGE
slot_flags = SLOT_BACK
actions_types = list()
/obj/item/weapon/gun/ballistic/automatic/surplus/update_icon()
if(magazine)
icon_state = "surplus"
else
icon_state = "surplus-e"
// Laser rifle (rechargeable magazine) //
@@ -344,6 +344,15 @@
slung = 0
update_icon()
/obj/item/weapon/gun/ballistic/revolver/doublebarrel/improvised/sawn
name = "sawn-off improvised shotgun"
desc = "A single-shot shotgun, better not miss"
icon_state = "ishotgun"
item_state = "gun"
w_class = WEIGHT_CLASS_NORMAL
sawn_state = SAWN_OFF
slot_flags = SLOT_BELT
/obj/item/weapon/gun/ballistic/revolver/reverse //Fires directly at its user... unless the user is a clown, of course.
clumsy_check = 0
@@ -192,6 +192,14 @@
mag_type = /obj/item/ammo_box/magazine/internal/shot/com
w_class = WEIGHT_CLASS_HUGE
/obj/item/weapon/gun/ballistic/shotgun/automatic/combat/compact
name = "compact combat shotgun"
desc = "A compact version of the semi automatic combat shotgun. For close encounters."
icon_state = "cshotgunc"
origin_tech = "combat=4;materials=2"
mag_type = /obj/item/ammo_box/magazine/internal/shot/com/compact
w_class = WEIGHT_CLASS_BULKY
//Dual Feed Shotgun
/obj/item/weapon/gun/ballistic/shotgun/automatic/dual_tube
@@ -198,7 +198,7 @@
if(ismineralturf(target_turf))
var/turf/closed/mineral/M = target_turf
M.gets_drilled(firer)
var/obj/effect/overlay/temp/kinetic_blast/K = new /obj/effect/overlay/temp/kinetic_blast(target_turf)
var/obj/effect/temp_visual/kinetic_blast/K = new /obj/effect/temp_visual/kinetic_blast(target_turf)
K.color = color
for(var/obj/item/borg/upgrade/modkit/M in kinetic_modules)
if(QDELETED(M)) //whoever shot this was very, very unfortunate.
@@ -358,7 +358,7 @@
/obj/item/borg/upgrade/modkit/aoe/projectile_strike(obj/item/projectile/kinetic/K, turf/target_turf, atom/target)
if(stats_stolen)
return
new /obj/effect/overlay/temp/explosion/fast(target_turf)
new /obj/effect/temp_visual/explosion/fast(target_turf)
if(turf_aoe)
for(var/T in RANGE_TURFS(1, target_turf) - target_turf)
if(ismineralturf(T))
@@ -370,7 +370,6 @@
L.apply_damage(K.damage*modifier, K.damage_type, K.def_zone, armor)
to_chat(L, "<span class='userdanger'>You're struck by a [K.name]!</span>")
/obj/item/borg/upgrade/modkit/aoe/turfs
name = "mining explosion"
desc = "Causes the kinetic accelerator to destroy rock in an AoE."
@@ -392,11 +391,11 @@
//Indoors
/obj/item/borg/upgrade/modkit/indoors
name = "decrease pressure penalty"
desc = "Increases the damage a kinetic accelerator does in a high pressure environment."
desc = "A syndicate modification kit that increases the damage a kinetic accelerator does in a high pressure environment."
modifier = 2
denied_type = /obj/item/borg/upgrade/modkit/indoors
maximum_of_type = 2
cost = 40
cost = 35
/obj/item/borg/upgrade/modkit/indoors/modify_projectile(obj/item/projectile/kinetic/K)
K.pressure_decrease *= modifier
@@ -5,7 +5,7 @@
item_state = null
w_class = WEIGHT_CLASS_BULKY
force = 10
modifystate = TRUE
modifystate = TRUE
flags = CONDUCT
slot_flags = SLOT_BACK
ammo_type = list(/obj/item/ammo_casing/energy/laser/pulse, /obj/item/ammo_casing/energy/electrode, /obj/item/ammo_casing/energy/laser)
@@ -40,7 +40,7 @@
w_class = WEIGHT_CLASS_NORMAL
slot_flags = SLOT_BELT
icon_state = "pulse_carbine"
item_state = null
item_state = null
cell_type = "/obj/item/weapon/stock_parts/cell/pulse/carbine"
can_flashlight = 1
flight_x_offset = 18
+1 -1
View File
@@ -113,7 +113,7 @@
/obj/item/weapon/gun/medbeam/proc/on_beam_tick(var/mob/living/target)
if(target.health != target.maxHealth)
new /obj/effect/overlay/temp/heal(get_turf(target), "#80F5FF")
new /obj/effect/temp_visual/heal(get_turf(target), "#80F5FF")
target.adjustBruteLoss(-4)
target.adjustFireLoss(-4)
return
+4 -4
View File
@@ -90,9 +90,9 @@
if(starting)
splatter_dir = get_dir(starting, target_loca)
if(isalien(L))
new /obj/effect/overlay/temp/dir_setting/bloodsplatter/xenosplatter(target_loca, splatter_dir)
new /obj/effect/temp_visual/dir_setting/bloodsplatter/xenosplatter(target_loca, splatter_dir)
else
new /obj/effect/overlay/temp/dir_setting/bloodsplatter(target_loca, splatter_dir)
new /obj/effect/temp_visual/dir_setting/bloodsplatter(target_loca, splatter_dir)
if(prob(33))
L.add_splatter_floor(target_loca)
else if(impact_effect_type)
@@ -224,7 +224,7 @@
pixel_y_offset += 32
old_pixel_y += 32
new_y--
pixel_x = old_pixel_x
pixel_y = old_pixel_y
step_towards(src, locate(new_x, new_y, z))
@@ -237,7 +237,7 @@
animate(src, pixel_x = pixel_x_offset, pixel_y = pixel_y_offset, time = max(1, (delay <= 3 ? delay - 1 : delay)), flags = ANIMATION_END_NOW)
old_pixel_x = pixel_x_offset
old_pixel_y = pixel_y_offset
if(original && (original.layer>=2.75) || ismob(original))
if(loc == get_turf(original))
if(!(original in permutated))
+11 -11
View File
@@ -9,7 +9,7 @@
hitsound_wall = 'sound/weapons/effects/searwall.ogg'
flag = "laser"
eyeblur = 2
impact_effect_type = /obj/effect/overlay/temp/impact_effect/red_laser
impact_effect_type = /obj/effect/temp_visual/impact_effect/red_laser
light_color = LIGHT_COLOR_RED
/obj/item/projectile/beam/laser
@@ -25,7 +25,7 @@
var/mob/living/carbon/M = target
M.IgniteMob()
else if(isturf(target))
impact_effect_type = /obj/effect/overlay/temp/impact_effect/red_laser/wall
impact_effect_type = /obj/effect/temp_visual/impact_effect/red_laser/wall
/obj/item/projectile/beam/weak
damage = 15
@@ -48,7 +48,7 @@
irradiate = 30
range = 15
forcedodge = 1
impact_effect_type = /obj/effect/overlay/temp/impact_effect/green_laser
impact_effect_type = /obj/effect/temp_visual/impact_effect/green_laser
light_color = LIGHT_COLOR_GREEN
/obj/item/projectile/beam/disabler
@@ -59,14 +59,14 @@
flag = "energy"
hitsound = 'sound/weapons/tap.ogg'
eyeblur = 0
impact_effect_type = /obj/effect/overlay/temp/impact_effect/blue_laser
impact_effect_type = /obj/effect/temp_visual/impact_effect/blue_laser
light_color = LIGHT_COLOR_BLUE
/obj/item/projectile/beam/pulse
name = "pulse"
icon_state = "u_laser"
damage = 50
impact_effect_type = /obj/effect/overlay/temp/impact_effect/blue_laser
impact_effect_type = /obj/effect/temp_visual/impact_effect/blue_laser
light_color = LIGHT_COLOR_BLUE
/obj/item/projectile/beam/pulse/on_hit(atom/target, blocked = 0)
@@ -94,7 +94,7 @@
damage = 30
legacy = 1
animate_movement = SLIDE_STEPS
impact_effect_type = /obj/effect/overlay/temp/impact_effect/green_laser
impact_effect_type = /obj/effect/temp_visual/impact_effect/green_laser
light_color = LIGHT_COLOR_GREEN
/obj/item/projectile/beam/emitter/singularity_pull()
@@ -108,7 +108,7 @@
damage_type = STAMINA
flag = "laser"
var/suit_types = list(/obj/item/clothing/suit/redtag, /obj/item/clothing/suit/bluetag)
impact_effect_type = /obj/effect/overlay/temp/impact_effect/blue_laser
impact_effect_type = /obj/effect/temp_visual/impact_effect/blue_laser
light_color = LIGHT_COLOR_BLUE
/obj/item/projectile/beam/lasertag/on_hit(atom/target, blocked = 0)
@@ -122,7 +122,7 @@
/obj/item/projectile/beam/lasertag/redtag
icon_state = "laser"
suit_types = list(/obj/item/clothing/suit/bluetag)
impact_effect_type = /obj/effect/overlay/temp/impact_effect/red_laser
impact_effect_type = /obj/effect/temp_visual/impact_effect/red_laser
light_color = LIGHT_COLOR_RED
/obj/item/projectile/beam/lasertag/bluetag
@@ -134,17 +134,17 @@
icon_state = "purple_laser"
damage = 200
damage_type = BURN
impact_effect_type = /obj/effect/overlay/temp/impact_effect/purple_laser
impact_effect_type = /obj/effect/temp_visual/impact_effect/purple_laser
light_color = LIGHT_COLOR_PURPLE
/obj/item/projectile/beam/instakill/blue
icon_state = "blue_laser"
impact_effect_type = /obj/effect/overlay/temp/impact_effect/blue_laser
impact_effect_type = /obj/effect/temp_visual/impact_effect/blue_laser
light_color = LIGHT_COLOR_BLUE
/obj/item/projectile/beam/instakill/red
icon_state = "red_laser"
impact_effect_type = /obj/effect/overlay/temp/impact_effect/red_laser
impact_effect_type = /obj/effect/temp_visual/impact_effect/red_laser
light_color = LIGHT_COLOR_RED
/obj/item/projectile/beam/instakill/on_hit(atom/target)
+28 -28
View File
@@ -6,7 +6,7 @@
nodamage = 0
flag = "bullet"
hitsound_wall = "ricochet"
impact_effect_type = /obj/effect/overlay/temp/impact_effect
impact_effect_type = /obj/effect/temp_visual/impact_effect
/obj/item/projectile/bullet/weakbullet //beanbag, heavy stamina damage
damage = 5
@@ -190,7 +190,7 @@
name = "dart"
icon_state = "cbbolt"
damage = 6
var/piercing = FALSE
var/piercing = FALSE
/obj/item/projectile/bullet/dart/New()
..()
@@ -201,15 +201,15 @@
if(iscarbon(target))
var/mob/living/carbon/M = target
if(blocked != 100) // not completely blocked
if(M.can_inject(null, FALSE, def_zone, piercing)) // Pass the hit zone to see if it can inject by whether it hit the head or the body.
if(M.can_inject(null, FALSE, def_zone, piercing)) // Pass the hit zone to see if it can inject by whether it hit the head or the body.
..()
reagents.reaction(M, INJECT)
reagents.trans_to(M, reagents.total_volume)
return TRUE
return TRUE
else
blocked = 100
target.visible_message("<span class='danger'>\The [src] was deflected!</span>", \
"<span class='userdanger'>You were protected against \the [src]!</span>")
target.visible_message("<span class='danger'>\The [src] was deflected!</span>", \
"<span class='userdanger'>You were protected against \the [src]!</span>")
..(target, blocked)
reagents.set_reacting(TRUE)
@@ -240,28 +240,28 @@
nodamage = 1
. = ..() // Execute the rest of the code.
/obj/item/projectile/bullet/dnainjector
name = "\improper DNA injector"
icon_state = "syringeproj"
var/obj/item/weapon/dnainjector/injector
/obj/item/projectile/bullet/dnainjector/on_hit(atom/target, blocked = 0)
if(iscarbon(target))
var/mob/living/carbon/M = target
if(blocked != 100)
if(M.can_inject(null, FALSE, def_zone, FALSE))
if(injector.inject(M, firer))
QDEL_NULL(injector)
return TRUE
else
blocked = 100
target.visible_message("<span class='danger'>\The [src] was deflected!</span>", \
"<span class='userdanger'>You were protected against \the [src]!</span>")
return ..()
/obj/item/projectile/bullet/dnainjector/Destroy()
QDEL_NULL(injector)
return ..()
/obj/item/projectile/bullet/dnainjector
name = "\improper DNA injector"
icon_state = "syringeproj"
var/obj/item/weapon/dnainjector/injector
/obj/item/projectile/bullet/dnainjector/on_hit(atom/target, blocked = 0)
if(iscarbon(target))
var/mob/living/carbon/M = target
if(blocked != 100)
if(M.can_inject(null, FALSE, def_zone, FALSE))
if(injector.inject(M, firer))
QDEL_NULL(injector)
return TRUE
else
blocked = 100
target.visible_message("<span class='danger'>\The [src] was deflected!</span>", \
"<span class='userdanger'>You were protected against \the [src]!</span>")
return ..()
/obj/item/projectile/bullet/dnainjector/Destroy()
QDEL_NULL(injector)
return ..()
//// SNIPER BULLETS
@@ -135,7 +135,7 @@
damage = 20
damage_type = CLONE
irradiate = 10
impact_effect_type = /obj/effect/overlay/temp/impact_effect/green_laser
impact_effect_type = /obj/effect/temp_visual/impact_effect/green_laser
/obj/item/projectile/energy/dart //ninja throwing dart
name = "dart"
@@ -164,7 +164,7 @@
/obj/item/projectile/energy/tesla
name = "tesla bolt"
icon_state = "tesla_projectile"
impact_effect_type = /obj/effect/overlay/temp/impact_effect/blue_laser
impact_effect_type = /obj/effect/temp_visual/impact_effect/blue_laser
var/chain
/obj/item/projectile/energy/tesla/fire(setAngle)
@@ -7,7 +7,6 @@ obj/item/projectile/energy/plasmabolt
damage_type = BURN
hitsound = 'sound/weapons/sear.ogg'
hitsound_wall = 'sound/weapons/effects/searwall.ogg'
impact_effect_type = /obj/effect/overlay/temp/impact_effect/green_laser
light_range = 3
light_color = LIGHT_COLOR_GREEN
+12 -8
View File
@@ -5,7 +5,7 @@
damage_type = BURN
nodamage = 1
flag = "energy"
impact_effect_type = /obj/effect/overlay/temp/impact_effect/ion
impact_effect_type = /obj/effect/temp_visual/impact_effect/ion
/obj/item/projectile/ion/on_hit(atom/target, blocked = 0)
@@ -202,7 +202,8 @@
damage = 5
range = 3.5 //works as 4, but doubles to 7
dismemberment = 20
impact_effect_type = /obj/effect/overlay/temp/impact_effect/purple_laser
impact_effect_type = /obj/effect/temp_visual/impact_effect/purple_laser
var/mine_range = 3 //mines this many additional tiles
/obj/item/projectile/plasma/Initialize()
. = ..()
@@ -215,24 +216,27 @@
if(pressure < 60)
name = "full strength [name]"
damage *= 4
range *= 2
/obj/item/projectile/plasma/on_hit(atom/target)
. = ..()
if(ismineralturf(target))
var/turf/closed/mineral/M = target
M.gets_drilled(firer)
Range()
if(mine_range)
mine_range--
range++
if(range > 0)
return -1
/obj/item/projectile/plasma/adv
damage = 7
range = 5
mine_range = 5
/obj/item/projectile/plasma/adv/mech
damage = 10
range = 6
range = 9
mine_range = 3
/obj/item/projectile/plasma/turret
//Between normal and advanced for damage, made a beam so not the turret does not destroy glass
@@ -270,7 +274,7 @@
A.throw_at(throwtarget,power+1,1)
thrown_items[A] = A
for(var/turf/F in range(T,power))
new /obj/effect/overlay/temp/gravpush(F)
new /obj/effect/temp_visual/gravpush(F)
/obj/item/projectile/gravityattract
name = "attraction bolt"
@@ -300,7 +304,7 @@
A.throw_at(T, power+1, 1)
thrown_items[A] = A
for(var/turf/F in range(T,power))
new /obj/effect/overlay/temp/gravpush(F)
new /obj/effect/temp_visual/gravpush(F)
/obj/item/projectile/gravitychaos
name = "gravitational blast"
@@ -330,5 +334,5 @@
A.throw_at(get_edge_target_turf(A, pick(GLOB.cardinal)), power+1, 1)
thrown_items[A] = A
for(var/turf/Z in range(T,power))
new /obj/effect/overlay/temp/gravpush(Z)
new /obj/effect/temp_visual/gravpush(Z)
+2 -2
View File
@@ -453,14 +453,14 @@
/datum/reagents/proc/check_ignoreslow(mob/M)
if(istype(M, /mob))
if(M.reagents.has_reagent("morphine")||M.reagents.has_reagent("ephedrine"))
if(M.reagents.has_reagent("morphine"))
return 1
else
M.status_flags &= ~IGNORESLOWDOWN
/datum/reagents/proc/check_gofast(mob/M)
if(istype(M, /mob))
if(M.reagents.has_reagent("unholywater")||M.reagents.has_reagent("nuka_cola")||M.reagents.has_reagent("stimulants"))
if(M.reagents.has_reagent("unholywater")||M.reagents.has_reagent("nuka_cola")||M.reagents.has_reagent("stimulants")||M.reagents.has_reagent("ephedrine"))
return 1
else
M.status_flags &= ~GOTTAGOFAST
@@ -1,285 +1,183 @@
/obj/machinery/computer/pandemic
name = "PanD.E.M.I.C 2200"
desc = "Used to work with viruses."
density = 1
anchored = 1
density = TRUE
anchored = TRUE
icon = 'icons/obj/chemical.dmi'
icon_state = "mixer0"
circuit = /obj/item/weapon/circuitboard/computer/pandemic
use_power = 1
use_power = TRUE
idle_power_usage = 20
resistance_flags = ACID_PROOF
var/temp_html = ""
var/wait = null
var/obj/item/weapon/reagent_containers/beaker = null
var/wait
var/obj/item/weapon/reagent_containers/beaker
/obj/machinery/computer/pandemic/Initialize()
. = ..()
update_icon()
/obj/machinery/computer/pandemic/proc/GetVirusByIndex(index)
if(beaker && beaker.reagents)
if(beaker.reagents.reagent_list.len)
var/datum/reagent/blood/BL = locate() in beaker.reagents.reagent_list
if(BL)
if(BL.data && BL.data["viruses"])
var/list/viruses = BL.data["viruses"]
return viruses[index]
return null
/obj/machinery/computer/pandemic/Destroy()
QDEL_NULL(beaker)
return ..()
/obj/machinery/computer/pandemic/proc/GetResistancesByIndex(index)
if(beaker && beaker.reagents)
if(beaker.reagents.reagent_list.len)
var/datum/reagent/blood/BL = locate() in beaker.reagents.reagent_list
if(BL)
if(BL.data && BL.data["resistances"])
var/list/resistances = BL.data["resistances"]
return resistances[index]
return null
/obj/machinery/computer/pandemic/proc/get_by_index(thing, index)
if(!beaker || !beaker.reagents)
return
var/datum/reagent/blood/B = locate() in beaker.reagents.reagent_list
if(B && B.data[thing])
return B.data[thing][index]
/obj/machinery/computer/pandemic/proc/GetVirusTypeByIndex(index)
var/datum/disease/D = GetVirusByIndex(index)
/obj/machinery/computer/pandemic/proc/get_virus_id_by_index(index)
var/datum/disease/D = get_by_index("viruses", index)
if(D)
return D.GetDiseaseID()
return null
/obj/machinery/computer/pandemic/proc/replicator_cooldown(waittime)
wait = 1
/obj/machinery/computer/pandemic/proc/get_viruses_data(datum/reagent/blood/B)
. = list()
if(!islist(B.data["viruses"]))
return
var/list/V = B.data["viruses"]
var/index = 1
for(var/virus in V)
var/datum/disease/D = virus
if(!istype(D) || D.visibility_flags & HIDDEN_PANDEMIC)
continue
var/list/this = list()
this["name"] = D.name
if(istype(D, /datum/disease/advance))
var/datum/disease/advance/A = SSdisease.archive_diseases[D.GetDiseaseID()]
if(A.name == "Unknown")
this["can_rename"] = TRUE
this["name"] = A.name
this["is_adv"] = TRUE
this["resistance"] = A.totalResistance()
this["stealth"] = A.totalStealth()
this["stage_speed"] = A.totalStageSpeed()
this["transmission"] = A.totalTransmittable()
this["symptoms"] = list()
for(var/symptom in A.symptoms)
var/datum/symptom/S = symptom
var/list/this_symptom = list()
this_symptom["name"] = S.name
this["symptoms"] += list(this_symptom)
this["index"] = index++
this["agent"] = D.agent
this["description"] = D.desc || "none"
this["spread"] = D.spread_text || "none"
this["cure"] = D.cure_text || "none"
. += list(this)
/obj/machinery/computer/pandemic/proc/get_resistance_data(datum/reagent/blood/B)
. = list()
if(!islist(B.data["resistances"]))
return
var/list/resistances = B.data["resistances"]
for(var/id in resistances)
var/list/this = list()
var/datum/disease/D = SSdisease.archive_diseases[id]
if(D)
this["id"] = id
this["name"] = D.name
. += list(this)
/obj/machinery/computer/pandemic/proc/reset_replicator_cooldown()
wait = FALSE
update_icon()
spawn(waittime)
wait = null
update_icon()
playsound(src.loc, 'sound/machines/ping.ogg', 30, 1)
playsound(loc, 'sound/machines/ping.ogg', 30, 1)
/obj/machinery/computer/pandemic/update_icon()
if(stat & BROKEN)
icon_state = (beaker ? "mixer1_b" : "mixer0_b")
return
icon_state = "mixer[(beaker)?"1":"0"][(powered()) ? "" : "_nopower"]"
icon_state = "mixer[(beaker) ? "1" : "0"][powered() ? "" : "_nopower"]"
if(wait)
cut_overlays()
else
add_overlay("waitlight")
/obj/machinery/computer/pandemic/Topic(href, href_list)
/obj/machinery/computer/pandemic/proc/eject_beaker()
beaker.forceMove(get_turf(src))
beaker = null
update_icon()
/obj/machinery/computer/pandemic/ui_interact(mob/user, ui_key = "main", datum/tgui/ui, force_open = FALSE, datum/tgui/master_ui, datum/ui_state/state = GLOB.default_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
if(!ui)
ui = new(user, src, ui_key, "pandemic", name, 575, 500, master_ui, state)
ui.open()
/obj/machinery/computer/pandemic/ui_data(mob/user)
var/list/data = list()
data["is_ready"] = !wait
if(beaker)
data["has_beaker"] = TRUE
if(!beaker.reagents.total_volume || !beaker.reagents.reagent_list)
data["beaker_empty"] = TRUE
var/datum/reagent/blood/B = locate() in beaker.reagents.reagent_list
if(B)
data["has_blood"] = TRUE
data["blood"] = list()
data["blood"]["dna"] = B.data["blood_DNA"] || "none"
data["blood"]["type"] = B.data["blood_type"] || "none"
data["viruses"] = get_viruses_data(B)
data["resistances"] = get_resistance_data(B)
return data
/obj/machinery/computer/pandemic/ui_act(action, params)
if(..())
return
usr.set_machine(src)
if(!beaker) return
if (href_list["create_vaccine"])
if(!src.wait)
var/obj/item/weapon/reagent_containers/glass/bottle/B = new/obj/item/weapon/reagent_containers/glass/bottle(src.loc)
if(B)
B.pixel_x = rand(-3, 3)
B.pixel_y = rand(-3, 3)
var/path = GetResistancesByIndex(text2num(href_list["create_vaccine"]))
var/vaccine_type = path
var/vaccine_name = "Unknown"
if(!ispath(vaccine_type))
if(SSdisease.archive_diseases[path])
var/datum/disease/D = SSdisease.archive_diseases[path]
if(D)
vaccine_name = D.name
vaccine_type = path
else if(vaccine_type)
var/datum/disease/D = new vaccine_type(0, null)
if(D)
vaccine_name = D.name
if(vaccine_type)
B.name = "[vaccine_name] vaccine bottle"
B.reagents.add_reagent("vaccine", 15, list(vaccine_type))
replicator_cooldown(200)
else
temp_html = "The replicator is not ready yet."
updateUsrDialog()
return
else if (href_list["create_virus_culture"])
if(!wait)
var/type = GetVirusTypeByIndex(text2num(href_list["create_virus_culture"]))//the path is received as string - converting
var/datum/disease/D = null
if(!ispath(type))
D = GetVirusByIndex(text2num(href_list["create_virus_culture"]))
var/datum/disease/advance/A = SSdisease.archive_diseases[D.GetDiseaseID()]
if(A)
D = new A.type(0, A)
else if(type)
if(type in SSdisease.diseases) // Make sure this is a disease
D = new type(0, null)
if(!D)
return
var/name = stripped_input(usr,"Name:","Name the culture",D.name,MAX_NAME_LEN)
if(name == null || wait)
return
var/obj/item/weapon/reagent_containers/glass/bottle/B = new/obj/item/weapon/reagent_containers/glass/bottle(src.loc)
B.icon_state = "bottle3"
B.pixel_x = rand(-3, 3)
B.pixel_y = rand(-3, 3)
replicator_cooldown(50)
var/list/data = list("viruses"=list(D))
B.name = "[name] culture bottle"
B.desc = "A small bottle. Contains [D.agent] culture in synthblood medium."
B.reagents.add_reagent("blood",20,data)
updateUsrDialog()
else
temp_html = "The replicator is not ready yet."
updateUsrDialog()
return
else if (href_list["empty_beaker"])
beaker.reagents.clear_reagents()
updateUsrDialog()
return
else if (href_list["eject"])
beaker.forceMove(get_turf(loc))
beaker = null
icon_state = "mixer0"
updateUsrDialog()
return
else if (href_list["emptyeject_beaker"])
beaker.reagents.clear_reagents()
beaker.forceMove(get_turf(loc))
beaker = null
icon_state = "mixer0"
updateUsrDialog()
return
else if(href_list["clear"])
temp_html = ""
updateUsrDialog()
return
else if(href_list["name_disease"])
var/new_name = stripped_input(usr, "Name the Disease", "New Name", "", MAX_NAME_LEN)
if(!new_name)
return
if(..())
return
var/id = GetVirusTypeByIndex(text2num(href_list["name_disease"]))
if(SSdisease.archive_diseases[id])
switch(action)
if("eject_beaker")
eject_beaker()
. = TRUE
if("empty_beaker")
beaker.reagents.clear_reagents()
. = TRUE
if("empty_eject_beaker")
beaker.reagents.clear_reagents()
eject_beaker()
. = TRUE
if("rename_disease")
var/id = get_virus_id_by_index(text2num(params["index"]))
var/datum/disease/advance/A = SSdisease.archive_diseases[id]
A.AssignName(new_name)
for(var/datum/disease/advance/AD in SSdisease.processing)
AD.Refresh()
updateUsrDialog()
else
usr << browse(null, "window=pandemic")
updateUsrDialog()
return
add_fingerprint(usr)
return
/obj/machinery/computer/pandemic/attack_hand(mob/user)
if(..())
return
user.set_machine(src)
var/dat = ""
if(temp_html)
dat = "[src.temp_html]<BR><BR><A href='?src=\ref[src];clear=1'>Main Menu</A>"
else if(!beaker)
dat += "Please insert beaker.<BR>"
dat += "<A href='?src=\ref[user];mach_close=pandemic'>Close</A>"
else
var/datum/reagents/R = beaker.reagents
var/datum/reagent/blood/Blood = null
for(var/datum/reagent/blood/B in R.reagent_list)
if(B)
Blood = B
break
if(!R.total_volume||!R.reagent_list.len)
dat += "The beaker is empty<BR>"
else if(!Blood)
dat += "No blood sample found in beaker."
else if(!Blood.data)
dat += "No blood data found in beaker."
else
dat += "<h3>Blood sample data:</h3>"
dat += "<b>Blood DNA:</b> [(Blood.data["blood_DNA"]||"none")]<BR>"
dat += "<b>Blood Type:</b> [(Blood.data["blood_type"]||"none")]<BR>"
if(Blood.data["viruses"])
var/list/vir = Blood.data["viruses"]
if(vir.len)
var/i = 0
for(var/datum/disease/D in Blood.data["viruses"])
i++
if(!(D.visibility_flags & HIDDEN_PANDEMIC))
if(istype(D, /datum/disease/advance))
var/datum/disease/advance/A = D
D = SSdisease.archive_diseases[A.GetDiseaseID()]
if(D && D.name == "Unknown")
dat += "<b><a href='?src=\ref[src];name_disease=[i]'>Name Disease</a></b><BR>"
if(!D)
CRASH("We weren't able to get the advance disease from the archive.")
dat += "<b>Disease Agent:</b> [D?"[D.agent] - <A href='?src=\ref[src];create_virus_culture=[i]'>Create virus culture bottle</A>":"none"]<BR>"
dat += "<b>Common name:</b> [(D.name||"none")]<BR>"
dat += "<b>Description: </b> [(D.desc||"none")]<BR>"
dat += "<b>Spread:</b> [(D.spread_text||"none")]<BR>"
dat += "<b>Possible cure:</b> [(D.cure_text||"none")]<BR><BR>"
if(istype(D, /datum/disease/advance))
var/datum/disease/advance/A = D
dat += "<b>Stealth:</b> [(A.totalStealth())]<BR>"
dat += "<b>Resistance:</b> [(A.totalResistance())]<BR>"
dat += "<b>Stage Speed:</b> [(A.totalStageSpeed())]<BR>"
dat += "<b>Transmission:</b> [(A.totalTransmittable())]<BR><BR>"
dat += "<b>Symptoms:</b> "
var/english_symptoms = list()
for(var/datum/symptom/S in A.symptoms)
english_symptoms += S.name
dat += english_list(english_symptoms)
else
dat += "No detectable virus in the sample."
else
dat += "No detectable virus in the sample."
dat += "<BR><b>Contains antibodies to:</b> "
if(Blood.data["resistances"])
var/list/res = Blood.data["resistances"]
if(res.len)
dat += "<ul>"
var/i = 0
for(var/type in Blood.data["resistances"])
i++
var/disease_name = "Unknown"
if(!ispath(type))
var/datum/disease/advance/A = SSdisease.archive_diseases[type]
if(A)
disease_name = A.name
else
var/datum/disease/D = new type(0, null)
disease_name = D.name
dat += "<li>[disease_name] - <A href='?src=\ref[src];create_vaccine=[i]'>Create vaccine bottle</A></li>"
dat += "</ul><BR>"
else
dat += "nothing<BR>"
else
dat += "nothing<BR>"
dat += "<BR><A href='?src=\ref[src];eject=1'>Eject beaker</A>[((R.total_volume&&R.reagent_list.len) ? "-- <A href='?src=\ref[src];empty_beaker=1'>Empty beaker</A>":"")]"
dat += "[((R.total_volume&&R.reagent_list.len) ? "-- <A href='?src=\ref[src];emptyeject_beaker=1'>Empty and Eject beaker</A>":"")]<BR>"
dat += "<A href='?src=\ref[user];mach_close=pandemic'>Close</A>"
user << browse("<TITLE>[src.name]</TITLE><BR>[dat]", "window=pandemic;size=575x400")
onclose(user, "pandemic")
return
if(A)
var/new_name = stripped_input(usr, "Name the disease", "New name", "", MAX_NAME_LEN)
if(!new_name || ..())
return
A.AssignName(new_name)
for(var/datum/disease/advance/AD in SSdisease.processing)
AD.Refresh()
. = TRUE
if("create_culture_bottle")
var/id = get_virus_id_by_index(text2num(params["index"]))
var/datum/disease/advance/A = new(FALSE, SSdisease.archive_diseases[id])
var/list/data = list("viruses" = list(A))
var/obj/item/weapon/reagent_containers/glass/bottle/B = new(get_turf(src))
B.name = "[A.name] culture bottle"
B.desc = "A small bottle. Contains [A.agent] culture in synthblood medium."
B.reagents.add_reagent("blood", 20, data)
wait = TRUE
update_icon()
addtimer(CALLBACK(src, .proc/reset_replicator_cooldown), 50)
. = TRUE
if("create_vaccine_bottle")
var/index = params["index"]
var/datum/disease/D = SSdisease.archive_diseases[index]
var/obj/item/weapon/reagent_containers/glass/bottle/B = new(get_turf(src))
B.name = "[D.name] vaccine bottle"
B.reagents.add_reagent("vaccine", 15, list(index))
wait = TRUE
update_icon()
addtimer(CALLBACK(src, .proc/reset_replicator_cooldown), 200)
. = TRUE
/obj/machinery/computer/pandemic/attackby(obj/item/I, mob/user, params)
if(istype(I, /obj/item/weapon/reagent_containers) && (I.container_type & OPENCONTAINER))
. = 1 //no afterattack
. = TRUE //no afterattack
if(stat & (NOPOWER|BROKEN))
return
if(beaker)
@@ -288,15 +186,15 @@
if(!user.drop_item())
return
beaker = I
beaker.loc = src
beaker = I
beaker.forceMove(src)
to_chat(user, "<span class='notice'>You add the beaker to the machine.</span>")
updateUsrDialog()
icon_state = "mixer1"
update_icon()
else
return ..()
/obj/machinery/computer/pandemic/on_deconstruction()
if(beaker)
beaker.loc = get_turf(src)
..()
beaker.forceMove(get_turf(src))
beaker = null
. = ..()
@@ -298,7 +298,7 @@
var/initial_volume = reac_volume
reac_volume = ..()
if(reac_volume >= 10) //if it's not a spore cloud, bad time incoming
var/obj/effect/overlay/temp/explosion/fast/E = new /obj/effect/overlay/temp/explosion/fast(get_turf(M))
var/obj/effect/temp_visual/explosion/fast/E = new /obj/effect/temp_visual/explosion/fast(get_turf(M))
E.alpha = 150
for(var/mob/living/L in orange(get_turf(M), 1))
if("blob" in L.faction) //no friendly fire
@@ -378,7 +378,7 @@
if(N.w_uniform)
M.visible_message(pick("<b>[M]</b>'s collar pops up without warning.</span>", "<b>[M]</b> flexes [M.p_their()] arms."))
else
M.visible_message("<b>[M]</b> [M.p_their()] their arms.")
M.visible_message("<b>[M]</b> flexes [M.p_their()] arms.")
if(prob(10))
M.say(pick("Check these sweet biceps bro!", "Deal with it.", "CHUG! CHUG! CHUG! CHUG!", "Winning!", "NERDS!", "My name is John and I hate every single one of you."))
..()
+4 -3
View File
@@ -104,11 +104,12 @@
if(!operating)
return
use_power(100)
affecting = loc.contents - src // moved items will be all in loc
sleep(1)
addtimer(CALLBACK(src, .proc/convey, affecting), 1)
/obj/machinery/conveyor/proc/convey(list/affecting)
for(var/atom/movable/A in affecting)
if(A.loc == loc)
if((A.loc == loc) && A.has_gravity())
A.ConveyorMove(movedir)
// attack with item, place item on conveyor
-10
View File
@@ -249,16 +249,6 @@ other types of metals and chemistry for reagents).
build_path = /obj/item/borg/upgrade/modkit/range
category = list("Mining Designs", "Cyborg Upgrade Modules")
/datum/design/superaccelerator
name = "Kinetic Accelerator Pressure Mod"
desc = "A modification kit which allows Kinetic Accelerators to do more damage while indoors."
id = "indoormod"
req_tech = list("materials" = 5, "powerstorage" = 4, "engineering" = 4, "magnets" = 4, "combat" = 3)
build_type = PROTOLATHE | MECHFAB
materials = list(MAT_METAL = 2000, MAT_GLASS = 1500, MAT_SILVER = 2000, MAT_URANIUM = 2000)
build_path = /obj/item/borg/upgrade/modkit/indoors
category = list("Mining Designs", "Cyborg Upgrade Modules")
/datum/design/hyperaccelerator
name = "Kinetic Accelerator Mining AoE Mod"
desc = "A modification kit for Kinetic Accelerators which causes it to fire AoE blasts that destroy rock."
+3 -3
View File
@@ -1,4 +1,4 @@
/obj/effect/overlay/temp/ripple
/obj/effect/temp_visual/ripple
name = "hyperspace ripple"
desc = "Something is coming through hyperspace, you can see the \
visual disturbances. It's probably best not to be on top of these \
@@ -13,10 +13,10 @@
duration = 3 * SHUTTLE_RIPPLE_TIME
/obj/effect/overlay/temp/ripple/Initialize(mapload, time_left)
/obj/effect/temp_visual/ripple/Initialize(mapload, time_left)
. = ..()
animate(src, alpha=255, time=time_left)
addtimer(CALLBACK(src, .proc/stop_animation), 8, TIMER_CLIENT_TIME)
/obj/effect/overlay/temp/ripple/proc/stop_animation()
/obj/effect/temp_visual/ripple/proc/stop_animation()
icon_state = "medi_holo_no_anim"

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