Porting the musician and curator beacons.
This commit is contained in:
@@ -289,3 +289,29 @@
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item_state = "electronic"
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lefthand_file = 'icons/mob/inhands/misc/devices_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/misc/devices_righthand.dmi'
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/obj/item/choice_beacon/music
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name = "instrument delivery beacon"
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desc = "Summon your tool of art."
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icon_state = "gangtool-red"
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/obj/item/choice_beacon/music/generate_display_names()
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var/static/list/instruments
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if(!instruments)
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instruments = list()
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var/list/templist = list(/obj/item/instrument/violin,
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/obj/item/instrument/piano_synth,
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/obj/item/instrument/guitar,
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/obj/item/instrument/eguitar,
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/obj/item/instrument/glockenspiel,
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/obj/item/instrument/accordion,
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/obj/item/instrument/trumpet,
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/obj/item/instrument/saxophone,
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/obj/item/instrument/trombone,
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/obj/item/instrument/recorder,
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/obj/item/instrument/harmonica
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)
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for(var/V in templist)
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var/atom/A = V
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instruments[initial(A.name)] = A
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return instruments
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@@ -51,43 +51,37 @@
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item_state = "knight_hospitaller"
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// CITADEL CHANGES ENDS HERE
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/obj/item/holybeacon
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/obj/item/choice_beacon/holy
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name = "armaments beacon"
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desc = "Contains a set of armaments for the chaplain."
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icon = 'icons/obj/device.dmi'
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icon_state = "gangtool-red"
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item_state = "radio"
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/obj/item/holybeacon/attack_self(mob/user)
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if(user.mind && (user.mind.isholy) && !GLOB.holy_armor_type)
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beacon_armor(user)
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/obj/item/choice_beacon/holy/canUseBeacon(mob/living/user)
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if(user.mind && user.mind.isholy)
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return ..()
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else
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playsound(src, 'sound/machines/buzz-sigh.ogg', 40, 1)
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return FALSE
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/obj/item/holybeacon/proc/beacon_armor(mob/living/L)
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var/list/holy_armor_list = typesof(/obj/item/storage/box/holy)
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var/list/display_names = list()
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for(var/V in holy_armor_list)
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var/atom/A = V
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display_names += list(initial(A.name) = A)
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/obj/item/choice_beacon/holy/generate_display_names()
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var/static/list/holy_item_list
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if(!holy_item_list)
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holy_item_list = list()
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var/list/templist = typesof(/obj/item/storage/box/holy)
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for(var/V in templist)
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var/atom/A = V
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holy_item_list[initial(A.name)] = A
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return holy_item_list
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var/choice = input(L,"What holy armor kit would you like to order?","Holy Armor Theme") as null|anything in display_names
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var/turf/T = get_turf(src)
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if(!T || QDELETED(src) || !choice || !CHECK_MOBILITY(L, MOBILITY_USE) || !in_range(L, src) || GLOB.holy_armor_type)
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/obj/item/choice_beacon/holy/spawn_option(obj/choice,mob/living/M)
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if(!GLOB.holy_armor_type)
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..()
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playsound(src, 'sound/effects/pray_chaplain.ogg', 40, 1)
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SSblackbox.record_feedback("tally", "chaplain_armor", 1, "[choice]")
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GLOB.holy_armor_type = choice
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else
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to_chat(M, "<span class='warning'>A selection has already been made. Self-Destructing...</span>")
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return
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var/index = display_names.Find(choice)
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var/A = holy_armor_list[index]
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GLOB.holy_armor_type = A
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var/holy_armor_box = new A(T)
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SSblackbox.record_feedback("tally", "chaplain_armor", 1, "[choice]")
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if(holy_armor_box)
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qdel(src)
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L.put_in_hands(holy_armor_box)
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/obj/item/storage/box/holy
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name = "Templar Kit"
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@@ -12,6 +12,95 @@
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w_class = WEIGHT_CLASS_SMALL
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attack_verb = list("warned", "cautioned", "smashed")
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/obj/item/choice_beacon
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name = "choice beacon"
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desc = "Hey, why are you viewing this?!! Please let Centcom know about this odd occurance."
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icon = 'icons/obj/device.dmi'
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icon_state = "gangtool-blue"
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item_state = "radio"
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/obj/item/choice_beacon/attack_self(mob/user)
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if(canUseBeacon(user))
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generate_options(user)
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/obj/item/choice_beacon/proc/generate_display_names() // return the list that will be used in the choice selection. entries should be in (type.name = type) fashion. see choice_beacon/hero for how this is done.
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return list()
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/obj/item/choice_beacon/proc/canUseBeacon(mob/living/user)
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if(user.canUseTopic(src, BE_CLOSE, FALSE, NO_TK))
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return TRUE
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else
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playsound(src, 'sound/machines/buzz-sigh.ogg', 40, 1)
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return FALSE
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/obj/item/choice_beacon/proc/generate_options(mob/living/M)
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var/list/display_names = generate_display_names()
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if(!display_names.len)
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return
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var/choice = input(M,"Which item would you like to order?","Select an Item") as null|anything in display_names
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if(!choice || !M.canUseTopic(src, BE_CLOSE, FALSE, NO_TK))
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return
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spawn_option(display_names[choice],M)
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qdel(src)
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/obj/item/choice_beacon/proc/spawn_option(obj/choice,mob/living/M)
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var/obj/new_item = new choice()
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var/obj/structure/closet/supplypod/bluespacepod/pod = new()
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pod.explosionSize = list(0,0,0,0)
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new_item.forceMove(pod)
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var/msg = "<span class='danger'>After making your selection, you notice a strange target on the ground. It might be best to step back!</span>"
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if(ishuman(M))
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var/mob/living/carbon/human/H = M
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if(istype(H.ears, /obj/item/radio/headset))
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msg = "You hear something crackle in your ears for a moment before a voice speaks. \"Please stand by for a message from Central Command. Message as follows: <span class='bold'>Item request received. Your package is inbound, please stand back from the landing site.</span> Message ends.\""
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to_chat(M, msg)
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new /obj/effect/abstract/DPtarget(get_turf(src), pod)
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/obj/item/choice_beacon/hero
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name = "heroic beacon"
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desc = "To summon heroes from the past to protect the future."
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/obj/item/choice_beacon/hero/generate_display_names()
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var/static/list/hero_item_list
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if(!hero_item_list)
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hero_item_list = list()
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var/list/templist = typesof(/obj/item/storage/box/hero) //we have to convert type = name to name = type, how lovely!
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for(var/V in templist)
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var/atom/A = V
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hero_item_list[initial(A.name)] = A
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return hero_item_list
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/obj/item/storage/box/hero
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name = "Courageous Tomb Raider - 1940's."
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/obj/item/storage/box/hero/PopulateContents()
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new /obj/item/clothing/head/fedora/curator(src)
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new /obj/item/clothing/suit/curator(src)
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new /obj/item/clothing/under/rank/curator/treasure_hunter(src)
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new /obj/item/clothing/shoes/workboots/mining(src)
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new /obj/item/melee/curator_whip(src)
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/obj/item/storage/box/hero/astronaut
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name = "First Man on the Moon - 1960's."
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/obj/item/storage/box/hero/astronaut/PopulateContents()
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new /obj/item/clothing/suit/space/nasavoid(src)
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new /obj/item/clothing/head/helmet/space/nasavoid(src)
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new /obj/item/tank/internals/emergency_oxygen/double(src)
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new /obj/item/gps(src)
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/obj/item/storage/box/hero/scottish
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name = "Braveheart, the Scottish rebel - 1300's."
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/obj/item/storage/box/hero/scottish/PopulateContents()
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new /obj/item/clothing/under/kilt(src)
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new /obj/item/claymore/weak/ceremonial(src)
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new /obj/item/toy/crayon/spraycan(src)
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new /obj/item/clothing/shoes/sandal(src)
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/obj/item/skub
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desc = "It's skub."
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name = "skub"
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@@ -314,3 +314,9 @@
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desc = "This one is rusted."
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force = 30
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armour_penetration = 15
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/obj/item/claymore/weak/ceremonial
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desc = "A rusted claymore, once at the heart of a powerful scottish clan struck down and oppressed by tyrants, it has been passed down the ages as a symbol of defiance."
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force = 15
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block_chance = 30
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armour_penetration = 5
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@@ -107,7 +107,7 @@
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icon_door = "black"
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/obj/structure/closet/wardrobe/chaplain_black/PopulateContents()
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new /obj/item/holybeacon(src)
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new /obj/item/choice_beacon/holy(src)
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new /obj/item/clothing/accessory/pocketprotector/cosmetology(src)
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new /obj/item/clothing/under/rank/chaplain(src)
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new /obj/item/clothing/shoes/sneakers/black(src)
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