Buffs clown ops by removing their clumsiness and adding a new trait to be used in place of several clown role checks.
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@@ -591,7 +591,7 @@
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if(!..() || !ishuman(M))
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return FALSE
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var/mob/living/carbon/human/H = M
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if(H.mind.assigned_role == "Clown")
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if(M.mind && HAS_TRAIT(M.mind, TRAIT_CLOWN_MENTALITY))
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return TRUE
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else
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return FALSE
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