Buffs clown ops by removing their clumsiness and adding a new trait to be used in place of several clown role checks.
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@@ -649,7 +649,7 @@
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if(mind)
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if((mind.assigned_role == "Station Engineer") || (mind.assigned_role == "Chief Engineer") )
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gain = 100
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if(mind.assigned_role == "Clown")
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if(HAS_TRAIT(mind, TRAIT_CLOWN_MENTALITY))
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gain = rand(-300, 300)
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investigate_log("([key_name(src)]) has been consumed by the singularity.", INVESTIGATE_SINGULO) //Oh that's where the clown ended up!
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gib()
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