Merge branch 'master' of https://github.com/Citadel-Station-13/Citadel-Station-13 into crepe
# Conflicts: # icons/mob/clothing/belt.dmi # icons/obj/clothing/belts.dmi
This commit is contained in:
@@ -6,6 +6,10 @@
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Shield
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Armor
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Tentacles
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Hatterhat Additions:
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claws! (glove slot)
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jagged (thieves') claws
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bone gauntlets for punching dudes
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*/
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@@ -89,7 +93,7 @@
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return 1
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var/mob/living/carbon/human/H = user
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if(istype(H.wear_suit, suit_type) || istype(H.head, helmet_type))
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H.visible_message("<span class='warning'>[H] casts off [H.p_their()] [suit_name_simple]!</span>", "<span class='warning'>We cast off our [suit_name_simple].</span>", "<span class='italics'>You hear the organic matter ripping and tearing!</span>")
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H.visible_message("<span class='warning'>[H] casts off [H.p_their()] [suit_name_simple]!</span>", "<span class='warning'>We cast off our [suit_name_simple].</span>", "<span class='italics'>You hear organic matter ripping and tearing!</span>")
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H.temporarilyRemoveItemFromInventory(H.head, TRUE) //The qdel on dropped() takes care of it
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H.temporarilyRemoveItemFromInventory(H.wear_suit, TRUE)
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H.update_inv_wear_suit()
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@@ -461,7 +465,7 @@
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if(--remaining_uses < 1)
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if(ishuman(loc))
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var/mob/living/carbon/human/H = loc
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H.visible_message("<span class='warning'>With a sickening crunch, [H] reforms [H.p_their()] shield into an arm!</span>", "<span class='notice'>We assimilate our shield into our body</span>", "<span class='italics>You hear organic matter ripping and tearing!</span>")
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H.visible_message("<span class='warning'>With a sickening crunch, [H] reforms [H.p_their()] shield into an arm!</span>", "<span class='notice'>We assimilate our shield into our body.</span>", "<span class='italics>You hear organic matter ripping and tearing!</span>")
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qdel(src)
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/***************************************\
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@@ -570,3 +574,165 @@
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/obj/item/clothing/head/helmet/changeling/Initialize()
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. = ..()
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ADD_TRAIT(src, TRAIT_NODROP, CHANGELING_TRAIT)
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/***************************************\
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|*****************CLAWS*****************|
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\***************************************/
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/obj/effect/proc_holder/changeling/gloves
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name = "Mangled Claws"
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desc = "Go tell a coder if you see this"
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helptext = "Yell at Hatterhat, for fucking up Miauw and/or Perakp's work"
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chemical_cost = 1000
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dna_cost = -1
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var/glove_type = /obj/item
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var/glove_name_simple = " " // keep these plural bro
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var/recharge_slowdown = 0
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var/blood_on_castoff = 0
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/obj/effect/proc_holder/changeling/gloves/try_to_sting(mob/user, mob/target)
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if(check_gloves(user))
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return
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var/mob/living/carbon/human/H = user
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..(H, target)
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//checks if we already have claws and casts it off
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/obj/effect/proc_holder/changeling/gloves/proc/check_gloves(mob/user)
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var/datum/antagonist/changeling/changeling = user.mind.has_antag_datum(/datum/antagonist/changeling)
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if(!ishuman(user) || !changeling)
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return 1
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var/mob/living/carbon/human/H = user
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if(istype(H.gloves, glove_type))
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H.visible_message("<span class='warning'>With a sickening crunch, [H] reforms [H.p_their()] [glove_name_simple] into hands!</span>", "<span class='warning'>We assimilate our [glove_name_simple].</span>", "<span class='italics'>You hear organic matter ripping and tearing!</span>")
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H.temporarilyRemoveItemFromInventory(H.gloves, TRUE) //The qdel on dropped() takes care of it
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H.update_inv_gloves()
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playsound(H.loc, 'sound/effects/blobattack.ogg', 30, 1)
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if(blood_on_castoff)
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H.add_splatter_floor()
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playsound(H.loc, 'sound/effects/splat.ogg', 50, 1) //So real sounds
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changeling.chem_recharge_slowdown -= recharge_slowdown
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return 1
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/obj/effect/proc_holder/changeling/gloves/on_refund(mob/user)
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if(!ishuman(user))
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return
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action.Remove(user)
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var/mob/living/carbon/human/H = user
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check_gloves(H)
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/obj/effect/proc_holder/changeling/gloves/sting_action(mob/living/carbon/human/user)
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if(!user.canUnEquip(user.gloves))
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to_chat(user, "\the [user.gloves] is stuck to your body, you cannot grow [glove_name_simple] over it!")
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return
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user.dropItemToGround(user.gloves)
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user.equip_to_slot_if_possible(new glove_type(user), SLOT_GLOVES, 1, 1, 1)
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playsound(user, 'sound/effects/blobattack.ogg', 30, 1)
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var/datum/antagonist/changeling/changeling = user.mind.has_antag_datum(/datum/antagonist/changeling)
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changeling.chem_recharge_slowdown += recharge_slowdown
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return TRUE
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/obj/item/clothing/gloves/claws
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name = "claws of doing nothing"
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desc = "These shouldn't be here."
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icon_state = "bracers"
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item_state = "bracers"
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transfer_prints = TRUE
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body_parts_covered = HANDS
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cold_protection = HANDS
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min_cold_protection_temperature = GLOVES_MIN_TEMP_PROTECT
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max_heat_protection_temperature = GLOVES_MAX_TEMP_PROTECT
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armor = list("melee" = 20, "bullet" = 20, "laser" = 20, "energy" = 20, "bomb" = 35, "bio" = 35, "rad" = 35, "fire" = 0, "acid" = 0)
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/obj/item/clothing/gloves/claws/Initialize()
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. = ..()
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ADD_TRAIT(src, TRAIT_NODROP, CHANGELING_TRAIT)
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/obj/item/clothing/gloves/claws/vulture // prying shit off dead/soon to be dead dudes!
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name = "jagged claws"
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desc = "Good for prying things off of people and looking incredibly creepy."
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strip_mod = 2
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/obj/effect/proc_holder/changeling/gloves/gauntlets
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name = "Bone Gauntlets"
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desc = "We turn our hands into solid bone and chitin, sacrificing dexterity for raw strength."
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helptext = "These grotesque, bone-and-chitin gauntlets are remarkably good at beating victims senseless, and cannot be used in lesser form. This ability is loud, and might cause our blood to react violently to heat."
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chemical_cost = 10 // same cost as armblade because its a sidegrade (sacrifice utility for punching people violently)
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dna_cost = 2
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loudness = 2
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req_human = 1
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action_icon = 'icons/mob/actions/actions_changeling.dmi'
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action_icon_state = "ling_gauntlets"
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action_background_icon_state = "bg_ling"
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glove_type = /obj/item/clothing/gloves/fingerless/pugilist/cling // just punch his head off dude
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glove_name_simple = "bone gauntlets"
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/obj/item/clothing/gloves/fingerless/pugilist/cling // switches between lesser GotNS and Big Punchy Rib Breaky Hands
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name = "hewn bone gauntlets"
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icon_state = "ling_gauntlets"
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item_state = "ling_gauntlets"
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desc = "Rough bone and chitin, pulsing with an abomination barely called \"life\". Good for punching people, not so much for firearms."
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transfer_prints = TRUE
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body_parts_covered = ARMS|HANDS
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cold_protection = ARMS|HANDS
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min_cold_protection_temperature = GLOVES_MIN_TEMP_PROTECT
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max_heat_protection_temperature = GLOVES_MAX_TEMP_PROTECT
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armor = list("melee" = 20, "bullet" = 20, "laser" = 20, "energy" = 20, "bomb" = 35, "bio" = 35, "rad" = 35, "fire" = 0, "acid" = 0)
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enhancement = 9 // first, do harm. all of it. all of the harm. just fuck em up.
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wound_enhancement = 9
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var/fast_enhancement = 9
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var/fast_wound_enhancement = 9
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var/slow_enhancement = 20
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var/slow_wound_enhancement = 20
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silent = TRUE
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inherited_trait = TRAIT_CHUNKYFINGERS // dummy thicc bone hands
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secondary_trait = TRAIT_MAULER // its only violence from here, bucko
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var/fasthands = TRUE
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/obj/item/clothing/gloves/fingerless/pugilist/cling/examine(mob/user)
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. = ..()
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. += "[src] are formed to allow for [fasthands ? "fast, precise strikes" : "crippling, damaging blows"]."
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. += "Alt-click them to change between rapid strikes and strong blows."
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/obj/item/clothing/gloves/fingerless/pugilist/cling/AltClick(mob/user)
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. = ..()
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use_buffs(user, FALSE) // reset
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fasthands = !fasthands
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if(fasthands)
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enhancement = fast_enhancement
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wound_enhancement = fast_wound_enhancement
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else
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enhancement = slow_enhancement // fuck em up kiddo
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wound_enhancement = slow_wound_enhancement // really. fuck em up.
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to_chat(user, "<span class='notice'>[src] are now formed to allow for [fasthands ? "fast, precise strikes" : "crippling, damaging blows"].</span>")
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addtimer(CALLBACK(src, .proc/use_buffs, user, TRUE), 0.1) // go fuckin get em
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/obj/item/clothing/gloves/fingerless/pugilist/cling/Initialize()
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. = ..()
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ADD_TRAIT(src, TRAIT_NODROP, CHANGELING_TRAIT)
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/obj/item/clothing/gloves/fingerless/pugilist/cling/equipped(mob/user, slot)
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. = ..()
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if(current_equipped_slot == SLOT_GLOVES)
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to_chat(user, "<span class='notice'>With [src] formed around our arms, we are ready to fight.</span>")
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/obj/item/clothing/gloves/fingerless/pugilist/cling/dropped(mob/user)
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. = ..()
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if(wornonce)
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to_chat(user, "<span class='warning'>With [src] assimilated, we feel less ready to punch things.</span>")
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/obj/item/clothing/gloves/fingerless/pugilist/cling/Touch(atom/target, proximity = TRUE)
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if(!isliving(target))
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return
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var/mob/living/M = loc
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if(fasthands)
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M.SetNextAction(CLICK_CD_RANGE) // fast punches
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else
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M.SetNextAction(CLICK_CD_GRABBING) // strong punches
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return NO_AUTO_CLICKDELAY_HANDLING | ATTACK_IGNORE_ACTION
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@@ -45,13 +45,12 @@
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var/dynamic_fhair_suffix = ""//mask > head for facial hair
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//basically a restriction list.
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var/list/species_restricted = null
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var/list/species_restricted
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//Basically syntax is species_restricted = list("Species Name","Species Name")
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//Add a "exclude" string to do the opposite, making it only only species listed that can't wear it.
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//You append this to clothing objects
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// How much clothing damage has been dealt to each of the limbs of the clothing, assuming it covers more than one limb
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var/list/damage_by_parts
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// How much integrity is in a specific limb before that limb is disabled (for use in [/obj/item/clothing/proc/take_damage_zone], and only if we cover multiple zones.) Set to 0 to disable shredding.
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@@ -477,7 +476,6 @@ BLIND // can't see anything
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return TRUE
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/// If we're a clothing with at least 1 shredded/disabled zone, give the wearer a periodic heads up letting them know their clothes are damaged
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/obj/item/clothing/proc/bristle(mob/living/L)
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if(!istype(L))
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@@ -20,8 +20,14 @@
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body_parts_covered = ARMS
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cold_protection = ARMS
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strip_delay = 300 //you can't just yank them off
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/// did you ever get around to wearing these or no
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var/wornonce = FALSE
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///Extra damage through the punch.
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var/enhancement = 0 //it's a +0 to your punches because it isn't magical
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///extra wound bonus through the punch (MAYBE DON'T BE GENEROUS WITH THIS)
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var/wound_enhancement = 0
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/// do we give the flavortext for wearing them
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var/silent = FALSE
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///Main trait added by the gloves to the user on wear.
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var/inherited_trait = TRAIT_NOGUNS //what are you, dishonoroable?
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///Secondary trait added by the gloves to the user on wear.
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@@ -29,7 +35,18 @@
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/obj/item/clothing/gloves/fingerless/pugilist/equipped(mob/user, slot)
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. = ..()
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if(slot == SLOT_GLOVES)
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if(current_equipped_slot == SLOT_GLOVES)
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use_buffs(user, TRUE)
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wornonce = TRUE
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/obj/item/clothing/gloves/fingerless/pugilist/dropped(mob/user)
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. = ..()
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if(wornonce)
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use_buffs(user, FALSE)
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wornonce = FALSE
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/obj/item/clothing/gloves/fingerless/pugilist/proc/use_buffs(mob/user, buff)
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if(buff) // tarukaja
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if(ishuman(user))
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var/mob/living/carbon/human/H = user
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ADD_TRAIT(H, TRAIT_PUGILIST, GLOVE_TRAIT)
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@@ -37,17 +54,20 @@
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ADD_TRAIT(H, secondary_trait, GLOVE_TRAIT)
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H.dna.species.punchdamagehigh += enhancement
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H.dna.species.punchdamagelow += enhancement
|
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/obj/item/clothing/gloves/fingerless/pugilist/dropped(mob/user)
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REMOVE_TRAIT(user, TRAIT_PUGILIST, GLOVE_TRAIT)
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REMOVE_TRAIT(user, inherited_trait, GLOVE_TRAIT)
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REMOVE_TRAIT(user, secondary_trait, GLOVE_TRAIT)
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if(ishuman(user))
|
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var/mob/living/carbon/human/H = user
|
||||
H.dna.species.punchdamagehigh -= enhancement
|
||||
H.dna.species.punchdamagelow -= enhancement
|
||||
return ..()
|
||||
H.dna.species.punchwoundbonus += wound_enhancement
|
||||
if(!silent)
|
||||
to_chat(H, "<span class='notice'>With [src] on your arms, you feel ready to punch things.</span>")
|
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else // dekaja
|
||||
REMOVE_TRAIT(user, TRAIT_PUGILIST, GLOVE_TRAIT)
|
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REMOVE_TRAIT(user, inherited_trait, GLOVE_TRAIT)
|
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REMOVE_TRAIT(user, secondary_trait, GLOVE_TRAIT)
|
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if(ishuman(user))
|
||||
var/mob/living/carbon/human/H = user
|
||||
H.dna.species.punchdamagehigh -= enhancement
|
||||
H.dna.species.punchdamagelow -= enhancement
|
||||
H.dna.species.punchwoundbonus -= wound_enhancement
|
||||
if(!silent)
|
||||
to_chat(user, "<span class='warning'>With [src] off of your arms, you feel less ready to punch things.</span>")
|
||||
|
||||
/obj/item/clothing/gloves/fingerless/pugilist/chaplain
|
||||
name = "armwraps of unyielding resolve"
|
||||
@@ -93,6 +113,7 @@
|
||||
icon_state = "rapid"
|
||||
item_state = "rapid"
|
||||
enhancement = 10 //omae wa mou shindeiru
|
||||
wound_enhancement = 10
|
||||
var/warcry = "AT"
|
||||
secondary_trait = TRAIT_NOSOFTCRIT //basically extra health
|
||||
|
||||
|
||||
@@ -65,12 +65,14 @@
|
||||
heat_protection = HANDS
|
||||
max_heat_protection_temperature = GLOVES_MAX_TEMP_PROTECT
|
||||
resistance_flags = NONE
|
||||
strip_mod = 1.2 // because apparently black gloves had this
|
||||
|
||||
/obj/item/clothing/gloves/tackler/combat/insulated
|
||||
name = "guerrilla gloves"
|
||||
desc = "Superior quality combative gloves, good for performing tackle takedowns as well as absorbing electrical shocks."
|
||||
siemens_coefficient = 0
|
||||
permeability_coefficient = 0.05
|
||||
strip_mod = 1.5 // and combat gloves had this??
|
||||
|
||||
/obj/item/clothing/gloves/tackler/combat/insulated/infiltrator
|
||||
name = "insidious guerrilla gloves"
|
||||
|
||||
@@ -355,7 +355,7 @@
|
||||
|
||||
|
||||
/obj/item/clothing/mask/paper/Initialize(mapload)
|
||||
.=..()
|
||||
. = ..()
|
||||
papermask_designs = list(
|
||||
"Blank" = image(icon = src.icon, icon_state = "plainmask"),
|
||||
"Neutral" = image(icon = src.icon, icon_state = "neutralmask"),
|
||||
@@ -384,7 +384,7 @@
|
||||
"Vertical" = "verticalmask", "Horizontal" = "horizontalmask", "X" ="xmask",
|
||||
"Bugeyes" = "bugmask", "Double" = "doublemask", "Mark" = "markmask")
|
||||
|
||||
var/choice = show_radial_menu(user,src, papermask_designs, custom_check = FALSE, radius = 36, require_near = TRUE)
|
||||
var/choice = show_radial_menu(user, src, papermask_designs, custom_check = FALSE, radius = 36, require_near = TRUE)
|
||||
|
||||
if(src && choice && !user.incapacitated() && in_range(user,src))
|
||||
icon_state = options[choice]
|
||||
|
||||
@@ -29,7 +29,7 @@
|
||||
|
||||
for(var/i = 1, i <= number_of_wormholes, i++)
|
||||
var/turf/T = pick(pick_turfs)
|
||||
wormholes += new /obj/effect/portal/wormhole(T, null, 0, null, FALSE)
|
||||
wormholes += new /obj/effect/portal/wormhole(T, 0, null, FALSE)
|
||||
|
||||
/datum/round_event/wormholes/announce(fake)
|
||||
priority_announce("Space-time anomalies detected on the station. There is no additional data.", "Anomaly Alert", "spanomalies")
|
||||
|
||||
@@ -291,3 +291,12 @@
|
||||
tastes = list("creamy peas"= 2, "parsnip" = 1)
|
||||
filling_color = "#9dc530"
|
||||
foodtype = VEGETABLES
|
||||
|
||||
/obj/item/reagent_containers/food/snacks/soup/facehuggerpot
|
||||
name = "pot of face hugger jambalaya"
|
||||
desc = "An entire pot of an extremely spicy dish made using extremely exotic ingredients. Highly recommend by an interdimensional businessman."
|
||||
icon_state = "facehuggerpot"
|
||||
bonus_reagents = list(/datum/reagent/consumable/nutriment = 1, /datum/reagent/consumable/nutriment/vitamin = 2)
|
||||
list_reagents = list(/datum/reagent/consumable/nutriment = 10, /datum/reagent/consumable/nutriment/vitamin = 4)
|
||||
tastes = list("face huggers" = 1)
|
||||
foodtype = MEAT
|
||||
|
||||
@@ -291,3 +291,18 @@
|
||||
)
|
||||
result = /obj/item/reagent_containers/food/snacks/soup/peasoup
|
||||
subcategory = CAT_SOUP
|
||||
|
||||
/datum/crafting_recipe/food/facehuggerjambalayapot
|
||||
name = "Facehugger jambalaya"
|
||||
reqs = list(
|
||||
/datum/reagent/bluespace = 10,
|
||||
/datum/reagent/consumable/ethanol/booger =10,
|
||||
/obj/item/organ/heart= 3,
|
||||
/obj/item/clothing/mask/facehugger = 1,
|
||||
/obj/item/reagent_containers/food/snacks/egg = 1,
|
||||
/datum/reagent/consumable/blackpepper = 5,
|
||||
/datum/reagent/toxin/acid = 5
|
||||
|
||||
)
|
||||
result = /obj/item/reagent_containers/food/snacks/soup/facehuggerpot
|
||||
subcategory = CAT_SOUP
|
||||
|
||||
@@ -42,6 +42,14 @@
|
||||
icon = 'icons/obj/hydroponics/equipment.dmi'
|
||||
icon_state = "hydrotray3"
|
||||
|
||||
/obj/machinery/hydroponics/constructable/ComponentInitialize()
|
||||
. = ..()
|
||||
AddComponent(/datum/component/simple_rotation, ROTATION_ALTCLICK | ROTATION_CLOCKWISE | ROTATION_COUNTERCLOCKWISE | ROTATION_VERBS, null, CALLBACK(src, .proc/can_be_rotated))
|
||||
AddComponent(/datum/component/plumbing/simple_demand)
|
||||
|
||||
/obj/machinery/hydroponics/constructable/proc/can_be_rotated(mob/user, rotation_type)
|
||||
return !anchored
|
||||
|
||||
/obj/machinery/hydroponics/constructable/RefreshParts()
|
||||
var/tmp_capacity = 0
|
||||
for (var/obj/item/stock_parts/matter_bin/M in component_parts)
|
||||
|
||||
@@ -135,7 +135,12 @@
|
||||
//That's done remove from priority even if it failed
|
||||
if(forced)
|
||||
//TODO : handle forced ruins with multiple variants
|
||||
// this might work?
|
||||
forced_ruins -= current_pick
|
||||
if(!current_pick.allow_duplicates)
|
||||
for(var/datum/map_template/ruin/R in forced_ruins)
|
||||
if(R.id == current_pick.id)
|
||||
forced_ruins -= R
|
||||
forced = FALSE
|
||||
|
||||
if(failed_to_place)
|
||||
|
||||
@@ -254,10 +254,10 @@
|
||||
if(href_list["pockets"])
|
||||
var/strip_mod = 1
|
||||
var/strip_silence = FALSE
|
||||
var/obj/item/clothing/gloves/g = gloves
|
||||
if (istype(g))
|
||||
strip_mod = g.strip_mod
|
||||
strip_silence = g.strip_silence
|
||||
var/obj/item/clothing/gloves/G = gloves
|
||||
if(istype(G))
|
||||
strip_mod = G.strip_mod
|
||||
strip_silence = G.strip_silence
|
||||
var/pocket_side = href_list["pockets"]
|
||||
var/pocket_id = (pocket_side == "right" ? SLOT_R_STORE : SLOT_L_STORE)
|
||||
var/obj/item/pocket_item = (pocket_id == SLOT_R_STORE ? r_store : l_store)
|
||||
|
||||
@@ -64,7 +64,8 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
|
||||
var/stunmod = 1 // multiplier for stun duration
|
||||
var/punchdamagelow = 1 //lowest possible punch damage. if this is set to 0, punches will always miss
|
||||
var/punchdamagehigh = 10 //highest possible punch damage
|
||||
var/punchstunthreshold = 10//damage at which punches from this race will stun //yes it should be to the attacked race but it's not useful that way even if it's logical
|
||||
var/punchstunthreshold = 10 //damage at which punches from this race will stun //yes it should be to the attacked race but it's not useful that way even if it's logical
|
||||
var/punchwoundbonus = 0 // additional wound bonus. generally zero.
|
||||
var/siemens_coeff = 1 //base electrocution coefficient
|
||||
var/damage_overlay_type = "human" //what kind of damage overlays (if any) appear on our species when wounded?
|
||||
var/fixed_mut_color = "" //to use MUTCOLOR with a fixed color that's independent of dna.feature["mcolor"]
|
||||
@@ -106,7 +107,7 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
|
||||
var/whitelisted = 0 //Is this species restricted to certain players?
|
||||
var/whitelist = list() //List the ckeys that can use this species, if it's whitelisted.: list("John Doe", "poopface666", "SeeALiggerPullTheTrigger") Spaces & capitalization can be included or ignored entirely for each key as it checks for both.
|
||||
var/icon_limbs //Overrides the icon used for the limbs of this species. Mainly for downstream, and also because hardcoded icons disgust me. Implemented and maintained as a favor in return for a downstream's implementation of synths.
|
||||
var/species_type
|
||||
var/species_category
|
||||
|
||||
var/tail_type //type of tail i.e. mam_tail
|
||||
var/wagging_type //type of wagging i.e. waggingtail_lizard
|
||||
@@ -1386,6 +1387,7 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
|
||||
user.do_attack_animation(target, ATTACK_EFFECT_PUNCH)
|
||||
|
||||
var/damage = rand(user.dna.species.punchdamagelow, user.dna.species.punchdamagehigh)
|
||||
var/punchwoundbonus = user.dna.species.punchwoundbonus
|
||||
var/puncherstam = user.getStaminaLoss()
|
||||
var/puncherbrute = user.getBruteLoss()
|
||||
var/punchedstam = target.getStaminaLoss()
|
||||
@@ -1401,6 +1403,8 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
|
||||
//END OF CITADEL CHANGES
|
||||
|
||||
var/obj/item/bodypart/affecting = target.get_bodypart(ran_zone(user.zone_selected))
|
||||
if(HAS_TRAIT(user, TRAIT_PUGILIST))
|
||||
affecting = target.get_bodypart(check_zone(user.zone_selected)) // if you're going the based unarmed route you won't miss
|
||||
|
||||
if(!affecting) //Maybe the bodypart is missing? Or things just went wrong..
|
||||
affecting = target.get_bodypart(BODY_ZONE_CHEST) //target chest instead, as failsafe. Or hugbox? You decide.
|
||||
@@ -1412,8 +1416,8 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
|
||||
if(user.dna.species.punchdamagelow)
|
||||
if(atk_verb == ATTACK_EFFECT_KICK) //kicks never miss (provided your species deals more than 0 damage)
|
||||
miss_chance = 0
|
||||
else if(HAS_TRAIT(user, TRAIT_PUGILIST)) //pugilists have a flat 10% miss chance
|
||||
miss_chance = 10
|
||||
else if(HAS_TRAIT(user, TRAIT_PUGILIST)) //pugilists, being good at Punching People, also never miss
|
||||
miss_chance = 0
|
||||
else
|
||||
miss_chance = min(10 + max(puncherstam * 0.5, puncherbrute * 0.5), 100) //probability of miss has a base of 10, and modified based on half brute total. Capped at max 100 to prevent weirdness in prob()
|
||||
|
||||
@@ -1427,12 +1431,13 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
|
||||
|
||||
|
||||
var/armor_block = target.run_armor_check(affecting, "melee")
|
||||
if(HAS_TRAIT(user, TRAIT_MAULER)) // maulers get 15 armorpierce because if you're going to punch someone you might as well do a good job of it
|
||||
armor_block = target.run_armor_check(affecting, "melee", armour_penetration = 15) // lot of good that sec jumpsuit did you
|
||||
|
||||
playsound(target.loc, user.dna.species.attack_sound, 25, 1, -1)
|
||||
|
||||
target.visible_message("<span class='danger'>[user] [atk_verb]s [target]!</span>", \
|
||||
"<span class='userdanger'>[user] [atk_verb]s you!</span>", null, COMBAT_MESSAGE_RANGE, null, \
|
||||
user, "<span class='danger'>You [atk_verb] [target]!</span>")
|
||||
target.visible_message("<span class='danger'>[user] [atk_verb]ed [target]!</span>", \
|
||||
"<span class='userdanger'>[user] [atk_verb]ed you!</span>", null, COMBAT_MESSAGE_RANGE, null, \
|
||||
user, "<span class='danger'>You [atk_verb]ed [target]!</span>")
|
||||
|
||||
target.lastattacker = user.real_name
|
||||
target.lastattackerckey = user.ckey
|
||||
@@ -1442,11 +1447,15 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
|
||||
target.dismembering_strike(user, affecting.body_zone)
|
||||
|
||||
if(atk_verb == ATTACK_EFFECT_KICK)//kicks deal 1.5x raw damage + 0.5x stamina damage
|
||||
target.apply_damage(damage*1.5, attack_type, affecting, armor_block)
|
||||
target.apply_damage(damage*1.5, attack_type, affecting, armor_block, wound_bonus = punchwoundbonus)
|
||||
target.apply_damage(damage*0.5, STAMINA, affecting, armor_block)
|
||||
log_combat(user, target, "kicked")
|
||||
else//other attacks deal full raw damage + 2x in stamina damage
|
||||
target.apply_damage(damage, attack_type, affecting, armor_block)
|
||||
else if(HAS_TRAIT(user, TRAIT_MAULER)) // mauler punches deal 1.3x raw damage + 1x stam damage, and have some armor pierce
|
||||
target.apply_damage(damage*1.3, attack_type, affecting, armor_block, wound_bonus = punchwoundbonus)
|
||||
target.apply_damage(damage, STAMINA, affecting, armor_block)
|
||||
log_combat(user, target, "punched (mauler)")
|
||||
else //other attacks deal full raw damage + 2x in stamina damage
|
||||
target.apply_damage(damage, attack_type, affecting, armor_block, wound_bonus = punchwoundbonus)
|
||||
target.apply_damage(damage*2, STAMINA, affecting, armor_block)
|
||||
log_combat(user, target, "punched")
|
||||
|
||||
|
||||
+2
-2
@@ -1,12 +1,12 @@
|
||||
/datum/species/abductor
|
||||
name = "Abductor"
|
||||
id = "abductor"
|
||||
id = SPECIES_ABDUCTOR
|
||||
say_mod = "gibbers"
|
||||
sexes = FALSE
|
||||
species_traits = list(NOBLOOD,NOEYES,NOGENITALS,NOAROUSAL,HAS_FLESH,HAS_BONE)
|
||||
inherent_traits = list(TRAIT_VIRUSIMMUNE,TRAIT_CHUNKYFINGERS,TRAIT_NOHUNGER,TRAIT_NOBREATH)
|
||||
mutanttongue = /obj/item/organ/tongue/abductor
|
||||
species_type = "alien"
|
||||
species_category = SPECIES_CATEGORY_ALIEN
|
||||
|
||||
/datum/species/abductor/on_species_gain(mob/living/carbon/C, datum/species/old_species)
|
||||
. = ..()
|
||||
@@ -1,6 +1,6 @@
|
||||
/datum/species/android
|
||||
name = "Android"
|
||||
id = "android"
|
||||
id = SPECIES_ANDROID
|
||||
say_mod = "states"
|
||||
species_traits = list(NOBLOOD,NOGENITALS,NOAROUSAL,ROBOTIC_LIMBS)
|
||||
inherent_traits = list(TRAIT_RESISTHEAT,TRAIT_NOBREATH,TRAIT_RESISTCOLD,TRAIT_RESISTHIGHPRESSURE,TRAIT_RESISTLOWPRESSURE,TRAIT_RADIMMUNE,TRAIT_NOFIRE,TRAIT_PIERCEIMMUNE,TRAIT_NOHUNGER,TRAIT_LIMBATTACHMENT)
|
||||
@@ -11,7 +11,7 @@
|
||||
mutanttongue = /obj/item/organ/tongue/robot
|
||||
species_language_holder = /datum/language_holder/synthetic
|
||||
limbs_id = "synth"
|
||||
species_type = "robotic"
|
||||
species_category = SPECIES_CATEGORY_ROBOT
|
||||
|
||||
/datum/species/android/on_species_gain(mob/living/carbon/C)
|
||||
. = ..()
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
/datum/species/angel
|
||||
name = "Angel"
|
||||
id = "angel"
|
||||
id = SPECIES_ANGEL
|
||||
default_color = "FFFFFF"
|
||||
species_traits = list(EYECOLOR,HAIR,FACEHAIR,LIPS,HAS_FLESH,HAS_BONE)
|
||||
mutant_bodyparts = list("tail_human" = "None", "ears" = "None", "wings" = "Angel")
|
||||
@@ -9,7 +9,7 @@
|
||||
blacklisted = 1
|
||||
limbs_id = "human"
|
||||
skinned_type = /obj/item/stack/sheet/animalhide/human
|
||||
species_type = "human" //they're a kind of human
|
||||
species_category = SPECIES_CATEGORY_BASIC //they're a kind of human
|
||||
|
||||
var/datum/action/innate/flight/fly
|
||||
|
||||
|
||||
+3
-3
@@ -1,6 +1,6 @@
|
||||
/datum/species/mammal
|
||||
name = "Anthromorph"
|
||||
id = "mammal"
|
||||
id = SPECIES_MAMMAL
|
||||
default_color = "4B4B4B"
|
||||
species_traits = list(MUTCOLORS,EYECOLOR,LIPS,HAIR,HORNCOLOR,WINGCOLOR,HAS_FLESH,HAS_BONE)
|
||||
inherent_biotypes = MOB_ORGANIC|MOB_HUMANOID|MOB_BEAST
|
||||
@@ -15,6 +15,6 @@
|
||||
|
||||
tail_type = "mam_tail"
|
||||
wagging_type = "mam_waggingtail"
|
||||
species_type = "furry"
|
||||
species_category = SPECIES_CATEGORY_FURRY
|
||||
|
||||
allowed_limb_ids = list("mammal","aquatic","avian")
|
||||
allowed_limb_ids = list("mammal","aquatic","avian")
|
||||
@@ -1,6 +1,6 @@
|
||||
/datum/species/insect
|
||||
name = "Anthromorphic Insect"
|
||||
id = "insect"
|
||||
id = SPECIES_INSECT
|
||||
say_mod = "chitters"
|
||||
default_color = "00FF00"
|
||||
species_traits = list(LIPS,EYECOLOR,HAIR,FACEHAIR,MUTCOLORS,HORNCOLOR,WINGCOLOR,HAS_FLESH,HAS_BONE)
|
||||
@@ -18,7 +18,7 @@
|
||||
|
||||
tail_type = "mam_tail"
|
||||
wagging_type = "mam_waggingtail"
|
||||
species_type = "insect"
|
||||
species_category = SPECIES_CATEGORY_INSECT
|
||||
|
||||
allowed_limb_ids = list("insect","apid","moth","moth_not_greyscale")
|
||||
|
||||
|
||||
@@ -18,4 +18,4 @@
|
||||
inherent_traits = list(TRAIT_RADIMMUNE,TRAIT_VIRUSIMMUNE,TRAIT_PIERCEIMMUNE,TRAIT_NODISMEMBER,TRAIT_NOLIMBDISABLE,TRAIT_NOHUNGER)
|
||||
sexes = 0
|
||||
gib_types = /obj/effect/gibspawner/robot
|
||||
species_type = "robotic"
|
||||
species_category = SPECIES_CATEGORY_ROBOT
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
/datum/species/dullahan
|
||||
name = "Dullahan"
|
||||
id = "dullahan"
|
||||
id = SPECIES_DULLAHAN
|
||||
default_color = "FFFFFF"
|
||||
species_traits = list(EYECOLOR,HAIR,FACEHAIR,LIPS,HAS_FLESH,HAS_BONE)
|
||||
inherent_traits = list(TRAIT_NOHUNGER,TRAIT_NOBREATH)
|
||||
@@ -14,7 +14,7 @@
|
||||
limbs_id = "human"
|
||||
skinned_type = /obj/item/stack/sheet/animalhide/human
|
||||
has_field_of_vision = FALSE //Too much of a trouble, their vision is already bound to their severed head.
|
||||
species_type = "undead"
|
||||
species_category = SPECIES_CATEGORY_UNDEAD
|
||||
var/pumpkin = FALSE
|
||||
|
||||
var/obj/item/dullahan_relay/myhead
|
||||
|
||||
@@ -4,7 +4,7 @@ GLOBAL_LIST_INIT(dwarf_last, world.file2list("strings/names/dwarf_last.txt")) //
|
||||
|
||||
/datum/species/dwarf //not to be confused with the genetic manlets
|
||||
name = "Dwarf"
|
||||
id = "dwarf" //Also called Homo sapiens pumilionis
|
||||
id = SPECIES_DWARF //Also called Homo sapiens pumilionis
|
||||
default_color = "FFFFFF"
|
||||
species_traits = list(EYECOLOR,HAIR,FACEHAIR,LIPS,HAS_FLESH,HAS_BONE)
|
||||
inherent_traits = list(TRAIT_DWARF,TRAIT_SNOB)
|
||||
@@ -18,7 +18,7 @@ GLOBAL_LIST_INIT(dwarf_last, world.file2list("strings/names/dwarf_last.txt")) //
|
||||
mutant_organs = list(/obj/item/organ/dwarfgland) //Dwarven alcohol gland, literal gland warrior
|
||||
mutantliver = /obj/item/organ/liver/dwarf //Dwarven super liver (Otherwise they r doomed)
|
||||
species_language_holder = /datum/language_holder/dwarf
|
||||
species_type = "human" //a kind of human
|
||||
species_category = SPECIES_CATEGORY_BASIC //a kind of human
|
||||
|
||||
/mob/living/carbon/human/species/dwarf //species admin spawn path
|
||||
race = /datum/species/dwarf //and the race the path is set to.
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
|
||||
/datum/species/ethereal
|
||||
name = "Ethereal"
|
||||
id = "ethereal"
|
||||
id = SPECIES_ETHEREAL
|
||||
attack_verb = "burn"
|
||||
attack_sound = 'sound/weapons/etherealhit.ogg'
|
||||
miss_sound = 'sound/weapons/etherealmiss.ogg'
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
//Subtype of human
|
||||
/datum/species/human/felinid
|
||||
name = "Felinid"
|
||||
id = "felinid"
|
||||
id = SPECIES_FELINID
|
||||
limbs_id = "human"
|
||||
|
||||
mutant_bodyparts = list("mam_tail" = "Cat", "mam_ears" = "Cat", "deco_wings" = "None")
|
||||
@@ -11,7 +11,7 @@
|
||||
|
||||
tail_type = "mam_tail"
|
||||
wagging_type = "mam_waggingtail"
|
||||
species_type = "furry"
|
||||
species_category = SPECIES_CATEGORY_FURRY
|
||||
|
||||
/datum/species/human/felinid/on_species_gain(mob/living/carbon/C, datum/species/old_species, pref_load)
|
||||
if(ishuman(C))
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
/datum/species/fly
|
||||
name = "Anthromorphic Fly"
|
||||
id = "fly"
|
||||
id = SPECIES_FLY
|
||||
say_mod = "buzzes"
|
||||
species_traits = list(NOEYES,HAS_FLESH,HAS_BONE)
|
||||
inherent_biotypes = MOB_ORGANIC|MOB_HUMANOID|MOB_BUG
|
||||
@@ -12,7 +12,7 @@
|
||||
liked_food = GROSS
|
||||
exotic_bloodtype = "BUG"
|
||||
exotic_blood_color = BLOOD_COLOR_BUG
|
||||
species_type = "insect"
|
||||
species_category = SPECIES_CATEGORY_INSECT
|
||||
|
||||
/datum/species/fly/handle_chemicals(datum/reagent/chem, mob/living/carbon/human/H)
|
||||
if(istype(chem, /datum/reagent/toxin/pestkiller))
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
/datum/species/golem
|
||||
// Animated beings of stone. They have increased defenses, and do not need to breathe. They're also slow as fuuuck.
|
||||
name = "Golem"
|
||||
id = "iron golem"
|
||||
id = SPECIES_GOLEM
|
||||
species_traits = list(NOBLOOD,MUTCOLORS,NO_UNDERWEAR,NOGENITALS,NOAROUSAL)
|
||||
inherent_traits = list(TRAIT_RESISTHEAT,TRAIT_NOBREATH,TRAIT_RESISTCOLD,TRAIT_RESISTHIGHPRESSURE,TRAIT_RESISTLOWPRESSURE,TRAIT_NOFIRE,TRAIT_CHUNKYFINGERS,TRAIT_RADIMMUNE,TRAIT_PIERCEIMMUNE,TRAIT_NODISMEMBER)
|
||||
inherent_biotypes = MOB_HUMANOID|MOB_MINERAL
|
||||
@@ -32,7 +32,7 @@
|
||||
var/special_name_chance = 5
|
||||
var/owner //dobby is a free golem
|
||||
|
||||
species_type = "golem"
|
||||
species_category = SPECIES_CATEGORY_GOLEM
|
||||
|
||||
/datum/species/golem/random_name(gender,unique,lastname)
|
||||
var/golem_surname = pick(GLOB.golem_names)
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
/datum/species/human
|
||||
name = "Human"
|
||||
id = "human"
|
||||
id = SPECIES_HUMAN
|
||||
default_color = "FFFFFF"
|
||||
|
||||
species_traits = list(EYECOLOR,HAIR,FACEHAIR,LIPS,MUTCOLORS_PARTSONLY,WINGCOLOR,HAS_FLESH,HAS_BONE)
|
||||
@@ -12,7 +12,7 @@
|
||||
|
||||
tail_type = "tail_human"
|
||||
wagging_type = "waggingtail_human"
|
||||
species_type = "human"
|
||||
species_category = SPECIES_CATEGORY_BASIC
|
||||
|
||||
/datum/species/human/spec_death(gibbed, mob/living/carbon/human/H)
|
||||
if(H)
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
/datum/species/ipc
|
||||
name = "I.P.C."
|
||||
id = "ipc"
|
||||
id = SPECIES_IPC
|
||||
say_mod = "beeps"
|
||||
default_color = "00FF00"
|
||||
blacklisted = 0
|
||||
@@ -28,7 +28,7 @@
|
||||
|
||||
exotic_bloodtype = "HF"
|
||||
exotic_blood_color = BLOOD_COLOR_OIL
|
||||
species_type = "robotic"
|
||||
species_category = SPECIES_CATEGORY_ROBOT
|
||||
|
||||
var/datum/action/innate/monitor_change/screen
|
||||
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
/datum/species/jelly
|
||||
// Entirely alien beings that seem to be made entirely out of gel. They have three eyes and a skeleton visible within them.
|
||||
name = "Xenobiological Jelly Entity"
|
||||
id = "jelly"
|
||||
id = SPECIES_JELLY
|
||||
default_color = "00FF90"
|
||||
say_mod = "chirps"
|
||||
species_traits = list(MUTCOLORS,EYECOLOR,HAIR,FACEHAIR,WINGCOLOR,HAS_FLESH)
|
||||
@@ -29,7 +29,7 @@
|
||||
|
||||
tail_type = "mam_tail"
|
||||
wagging_type = "mam_waggingtail"
|
||||
species_type = "jelly"
|
||||
species_category = SPECIES_CATEGORY_JELLY
|
||||
|
||||
/obj/item/organ/brain/jelly
|
||||
name = "slime nucleus"
|
||||
@@ -158,7 +158,7 @@
|
||||
|
||||
/datum/species/jelly/slime
|
||||
name = "Xenobiological Slime Entity"
|
||||
id = "slime"
|
||||
id = SPECIES_SLIME
|
||||
default_color = "00FFFF"
|
||||
species_traits = list(MUTCOLORS,EYECOLOR,HAIR,FACEHAIR)
|
||||
say_mod = "says"
|
||||
@@ -467,7 +467,7 @@
|
||||
|
||||
/datum/species/jelly/roundstartslime
|
||||
name = "Xenobiological Slime Hybrid"
|
||||
id = "slimeperson"
|
||||
id = SPECIES_SLIME_HYBRID
|
||||
limbs_id = "slime"
|
||||
default_color = "00FFFF"
|
||||
species_traits = list(MUTCOLORS,EYECOLOR,HAIR,FACEHAIR)
|
||||
@@ -777,7 +777,7 @@
|
||||
|
||||
/datum/species/jelly/luminescent
|
||||
name = "Luminescent Slime Entity"
|
||||
id = "lum"
|
||||
id = SPECIES_SLIME_LUMI
|
||||
say_mod = "says"
|
||||
var/glow_intensity = LUMINESCENT_DEFAULT_GLOW
|
||||
var/obj/effect/dummy/luminescent_glow/glow
|
||||
@@ -944,7 +944,7 @@
|
||||
|
||||
/datum/species/jelly/stargazer
|
||||
name = "Stargazer Slime Entity"
|
||||
id = "stargazer"
|
||||
id = SPECIES_STARGAZER
|
||||
var/datum/action/innate/project_thought/project_thought
|
||||
var/datum/action/innate/link_minds/link_minds
|
||||
var/list/mob/living/linked_mobs = list()
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
/datum/species/lizard
|
||||
// Reptilian humanoids with scaled skin and tails.
|
||||
name = "Anthromorphic Lizard"
|
||||
id = "lizard"
|
||||
id = SPECIES_LIZARD
|
||||
say_mod = "hisses"
|
||||
default_color = "00FF00"
|
||||
species_traits = list(MUTCOLORS,EYECOLOR,HAIR,FACEHAIR,LIPS,HORNCOLOR,WINGCOLOR,HAS_FLESH,HAS_BONE)
|
||||
@@ -28,7 +28,7 @@
|
||||
|
||||
tail_type = "tail_lizard"
|
||||
wagging_type = "waggingtail_lizard"
|
||||
species_type = "lizard"
|
||||
species_category = "lizard"
|
||||
|
||||
/datum/species/lizard/random_name(gender,unique,lastname)
|
||||
if(unique)
|
||||
@@ -46,7 +46,7 @@
|
||||
*/
|
||||
/datum/species/lizard/ashwalker
|
||||
name = "Ash Walker"
|
||||
id = "ashlizard"
|
||||
id = SPECIES_ASHWALKER
|
||||
limbs_id = "lizard"
|
||||
species_traits = list(MUTCOLORS,EYECOLOR,LIPS,DIGITIGRADE)
|
||||
inherent_traits = list(TRAIT_CHUNKYFINGERS)
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
/datum/species/mush //mush mush codecuck
|
||||
name = "Anthromorphic Mushroom"
|
||||
id = "mush"
|
||||
id = SPECIES_MUSHROOM
|
||||
mutant_bodyparts = list("caps" = "Round")
|
||||
|
||||
fixed_mut_color = "DBBF92"
|
||||
@@ -21,7 +21,7 @@
|
||||
burnmod = 1.25
|
||||
heatmod = 1.5
|
||||
|
||||
species_type = "plant"
|
||||
species_category = SPECIES_CATEGORY_PLANT
|
||||
|
||||
mutanteyes = /obj/item/organ/eyes/night_vision/mushroom
|
||||
var/datum/martial_art/mushpunch/mush
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
/datum/species/plasmaman
|
||||
name = "Plasmaman"
|
||||
id = "plasmaman"
|
||||
id = SPECIES_PLASMAMAN
|
||||
say_mod = "rattles"
|
||||
sexes = 0
|
||||
meat = /obj/item/stack/sheet/mineral/plasma
|
||||
@@ -22,7 +22,7 @@
|
||||
liked_food = VEGETABLES
|
||||
outfit_important_for_life = /datum/outfit/plasmaman
|
||||
|
||||
species_type = "skeleton"
|
||||
species_category = SPECIES_CATEGORY_SKELETON
|
||||
|
||||
/datum/species/plasmaman/spec_life(mob/living/carbon/human/H)
|
||||
var/datum/gas_mixture/environment = H.loc.return_air()
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
/datum/species/pod
|
||||
// A mutation caused by a human being ressurected in a revival pod. These regain health in light, and begin to wither in darkness.
|
||||
name = "Anthromorphic Plant"
|
||||
id = "pod"
|
||||
id = SPECIES_POD
|
||||
default_color = "59CE00"
|
||||
species_traits = list(MUTCOLORS,EYECOLOR,CAN_SCAR,HAS_FLESH,HAS_BONE)
|
||||
attack_verb = "slash"
|
||||
@@ -19,7 +19,7 @@
|
||||
var/light_burnheal = -1
|
||||
var/light_bruteheal = -1
|
||||
|
||||
species_type = "plant"
|
||||
species_category = SPECIES_CATEGORY_PLANT
|
||||
|
||||
allowed_limb_ids = list("pod","mush")
|
||||
|
||||
@@ -66,7 +66,7 @@
|
||||
|
||||
/datum/species/pod/pseudo_weak
|
||||
name = "Anthromorphic Plant"
|
||||
id = "podweak"
|
||||
id = SPECIES_POD_WEAK
|
||||
species_traits = list(EYECOLOR,HAIR,FACEHAIR,LIPS,MUTCOLORS)
|
||||
mutant_bodyparts = list("mcolor" = "FFFFFF","mcolor2" = "FFFFFF","mcolor3" = "FFFFFF", "mam_snouts" = "Husky", "mam_tail" = "Husky", "mam_ears" = "Husky", "mam_body_markings" = "Husky", "taur" = "None", "legs" = "Normal Legs")
|
||||
limbs_id = "pod"
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
/datum/species/shadow
|
||||
// Humans cursed to stay in the darkness, lest their life forces drain. They regain health in shadow and die in light.
|
||||
name = "???"
|
||||
id = "shadow"
|
||||
id = SPECIES_SHADOW
|
||||
sexes = 0
|
||||
blacklisted = 1
|
||||
ignored_by = list(/mob/living/simple_animal/hostile/faithless)
|
||||
@@ -15,7 +15,7 @@
|
||||
dangerous_existence = 1
|
||||
mutanteyes = /obj/item/organ/eyes/night_vision
|
||||
|
||||
species_type = "shadow"
|
||||
species_category = SPECIES_CATEGORY_SHADOW
|
||||
|
||||
/datum/species/shadow/on_species_gain(mob/living/carbon/C, datum/species/old_species)
|
||||
. = ..()
|
||||
@@ -32,7 +32,7 @@
|
||||
|
||||
/datum/species/shadow/nightmare
|
||||
name = "Nightmare"
|
||||
id = "nightmare"
|
||||
id = SPECIES_NIGHTMARE
|
||||
limbs_id = "shadow"
|
||||
burnmod = 1.5
|
||||
blacklisted = TRUE
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
/datum/species/skeleton
|
||||
name = "Skeleton"
|
||||
id = "skeleton"
|
||||
id = SPECIES_SKELETON
|
||||
say_mod = "rattles"
|
||||
blacklisted = 0
|
||||
sexes = 0
|
||||
@@ -15,7 +15,7 @@
|
||||
brutemod = 1.25
|
||||
burnmod = 1.25
|
||||
|
||||
species_type = "skeleton" //they have their own category that's disassociated from undead, paired with plasmapeople
|
||||
species_category = SPECIES_CATEGORY_SKELETON //they have their own category that's disassociated from undead, paired with plasmapeople
|
||||
|
||||
/datum/species/skeleton/New()
|
||||
if(SSevents.holidays && SSevents.holidays[HALLOWEEN]) //skeletons are stronger during the spooky season!
|
||||
@@ -31,7 +31,7 @@
|
||||
|
||||
/datum/species/skeleton/space
|
||||
name = "Spooky Spacey Skeleton"
|
||||
id = "spaceskeleton"
|
||||
id = SPECIES_SKELETON_SPACE
|
||||
limbs_id = "skeleton"
|
||||
blacklisted = 1
|
||||
inherent_traits = list(TRAIT_RESISTHEAT,TRAIT_NOBREATH,TRAIT_RESISTCOLD,TRAIT_RESISTHIGHPRESSURE,TRAIT_RESISTLOWPRESSURE,TRAIT_RADIMMUNE,TRAIT_PIERCEIMMUNE,TRAIT_NOHUNGER,TRAIT_EASYDISMEMBER,TRAIT_LIMBATTACHMENT, TRAIT_FAKEDEATH, TRAIT_CALCIUM_HEALER)
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
/datum/species/synthliz
|
||||
name = "Synthetic Lizardperson"
|
||||
id = "synthliz"
|
||||
id = SPECIES_SYNTH_LIZARD
|
||||
say_mod = "beeps"
|
||||
default_color = "00FF00"
|
||||
species_traits = list(MUTCOLORS,NOTRANSSTING,EYECOLOR,LIPS,HAIR,ROBOTIC_LIMBS,HAS_FLESH,HAS_BONE)
|
||||
@@ -27,4 +27,4 @@
|
||||
|
||||
tail_type = "mam_tail"
|
||||
wagging_type = "mam_waggingtail"
|
||||
species_type = "robotic"
|
||||
species_category = SPECIES_CATEGORY_ROBOT
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
/datum/species/synth
|
||||
name = "Synthetic" //inherited from the real species, for health scanners and things
|
||||
id = "synth"
|
||||
id = SPECIES_SYNTH
|
||||
say_mod = "beep boops" //inherited from a user's real species
|
||||
sexes = 0
|
||||
species_traits = list(NOTRANSSTING,NOGENITALS,NOAROUSAL) //all of these + whatever we inherit from the real species
|
||||
@@ -17,11 +17,11 @@
|
||||
var/disguise_fail_health = 75 //When their health gets to this level their synthflesh partially falls off
|
||||
var/datum/species/fake_species = null //a species to do most of our work for us, unless we're damaged
|
||||
species_language_holder = /datum/language_holder/synthetic
|
||||
species_type = "robotic"
|
||||
species_category = SPECIES_CATEGORY_ROBOT
|
||||
|
||||
/datum/species/synth/military
|
||||
name = "Military Synth"
|
||||
id = "military_synth"
|
||||
id = SPECIES_SYNTH_MIL
|
||||
armor = 25
|
||||
punchdamagelow = 10
|
||||
punchdamagehigh = 19
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
/datum/species/vampire
|
||||
name = "Vampire"
|
||||
id = "vampire"
|
||||
id = SPECIES_VAMPIRE
|
||||
default_color = "FFFFFF"
|
||||
species_traits = list(EYECOLOR,HAIR,FACEHAIR,LIPS,DRINKSBLOOD,HAS_FLESH,HAS_BONE)
|
||||
inherent_traits = list(TRAIT_NOHUNGER,TRAIT_NOBREATH)
|
||||
@@ -14,7 +14,7 @@
|
||||
limbs_id = "human"
|
||||
skinned_type = /obj/item/stack/sheet/animalhide/human
|
||||
var/info_text = "You are a <span class='danger'>Vampire</span>. You will slowly but constantly lose blood if outside of a coffin. If inside a coffin, you will slowly heal. You may gain more blood by grabbing a live victim and using your drain ability."
|
||||
species_type = "undead"
|
||||
species_category = SPECIES_CATEGORY_UNDEAD
|
||||
|
||||
/datum/species/vampire/check_roundstart_eligible()
|
||||
if(SSevents.holidays && SSevents.holidays[HALLOWEEN])
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
/datum/species/xeno
|
||||
// A cloning mistake, crossing human and xenomorph DNA
|
||||
name = "Xenomorph Hybrid"
|
||||
id = "xeno"
|
||||
id = SPECIES_XENOHYBRID
|
||||
say_mod = "hisses"
|
||||
default_color = "00FF00"
|
||||
species_traits = list(MUTCOLORS,EYECOLOR,LIPS,CAN_SCAR)
|
||||
@@ -15,4 +15,4 @@
|
||||
exotic_bloodtype = "X*"
|
||||
damage_overlay_type = "xeno"
|
||||
liked_food = MEAT
|
||||
species_type = "alien"
|
||||
species_category = SPECIES_CATEGORY_ALIEN
|
||||
|
||||
@@ -15,7 +15,7 @@
|
||||
var/static/list/spooks = list('sound/hallucinations/growl1.ogg','sound/hallucinations/growl2.ogg','sound/hallucinations/growl3.ogg','sound/hallucinations/veryfar_noise.ogg','sound/hallucinations/wail.ogg')
|
||||
disliked_food = NONE
|
||||
liked_food = GROSS | MEAT | RAW
|
||||
species_type = "undead"
|
||||
species_category = SPECIES_CATEGORY_UNDEAD
|
||||
|
||||
/datum/species/zombie/notspaceproof
|
||||
id = "notspaceproofzombie"
|
||||
@@ -98,7 +98,7 @@
|
||||
|
||||
// Your skin falls off
|
||||
/datum/species/krokodil_addict
|
||||
name = "Human"
|
||||
name = SPECIES_HUMAN
|
||||
id = "goofzombies"
|
||||
limbs_id = "zombie" //They look like zombies
|
||||
sexes = 0
|
||||
|
||||
@@ -842,12 +842,12 @@
|
||||
return
|
||||
var/strip_mod = 1
|
||||
var/strip_silence = FALSE
|
||||
if (ishuman(src)) //carbon doesn't actually wear gloves
|
||||
if(ishuman(src)) //carbon doesn't actually wear gloves
|
||||
var/mob/living/carbon/C = src
|
||||
var/obj/item/clothing/gloves/g = C.gloves
|
||||
if (istype(g))
|
||||
strip_mod = g.strip_mod
|
||||
strip_silence = g.strip_silence
|
||||
var/obj/item/clothing/gloves/G = C.gloves
|
||||
if(istype(G))
|
||||
strip_mod = G.strip_mod
|
||||
strip_silence = G.strip_silence
|
||||
if (!strip_silence)
|
||||
who.visible_message("<span class='danger'>[src] tries to remove [who]'s [what.name].</span>", \
|
||||
"<span class='userdanger'>[src] tries to remove your [what.name].</span>", target = src,
|
||||
|
||||
@@ -30,20 +30,8 @@
|
||||
. = ..()
|
||||
START_PROCESSING(SSobj, src)
|
||||
create_reagents(100 , AMOUNT_VISIBLE)
|
||||
AddComponent(/datum/component/plumbing/simple_demand)
|
||||
|
||||
/obj/machinery/hydroponics/constructable/automagic/ComponentInitialize()
|
||||
. = ..()
|
||||
AddComponent(/datum/component/simple_rotation, ROTATION_ALTCLICK | ROTATION_CLOCKWISE | ROTATION_COUNTERCLOCKWISE | ROTATION_VERBS, null, CALLBACK(src, .proc/can_be_rotated))
|
||||
|
||||
|
||||
/obj/machinery/hydroponics/constructable/proc/can_be_rotated(mob/user, rotation_type)
|
||||
return !anchored
|
||||
|
||||
/obj/machinery/hydroponics/constructable/automagic/process()
|
||||
if(reagents)
|
||||
reagents.add_reagent(reagents)
|
||||
reagents.clear_reagents()
|
||||
if(dead)
|
||||
dead = 0
|
||||
qdel(myseed)
|
||||
|
||||
@@ -53,6 +53,33 @@
|
||||
power_gen = 1250 // 2500 on T1, 10000 on T4.
|
||||
circuit = /obj/item/circuitboard/machine/rtg/advanced
|
||||
|
||||
/obj/machinery/power/rtg/advanced/fullupgrade //fully ugpraded stock parts
|
||||
desc = "An advanced RTG capable of moderating isotope decay, increasing power output but reducing lifetime. It uses plasma-fueled radiation collectors to increase output even further. This model is fully upgraded with the latest tech available in this quadrant."
|
||||
|
||||
/obj/machinery/power/rtg/advanced/fullupgrade/Initialize()
|
||||
. = ..()
|
||||
//This looks terrifying. And apparently instancing vars and modifying the amount variable causes runtime errors. Guess we're sticking to copy pasta, thanks, byond.
|
||||
component_parts = list()
|
||||
component_parts += new /obj/item/circuitboard/machine/rtg/advanced(null)
|
||||
component_parts += new /obj/item/stack/sheet/mineral/uranium(null)
|
||||
component_parts += new /obj/item/stack/sheet/mineral/uranium(null)
|
||||
component_parts += new /obj/item/stack/sheet/mineral/uranium(null)
|
||||
component_parts += new /obj/item/stack/sheet/mineral/uranium(null)
|
||||
component_parts += new /obj/item/stack/sheet/mineral/uranium(null)
|
||||
component_parts += new /obj/item/stack/sheet/mineral/uranium(null)
|
||||
component_parts += new /obj/item/stack/sheet/mineral/uranium(null)
|
||||
component_parts += new /obj/item/stack/sheet/mineral/uranium(null)
|
||||
component_parts += new /obj/item/stack/sheet/mineral/uranium(null)
|
||||
component_parts += new /obj/item/stack/sheet/mineral/uranium(null)
|
||||
component_parts += new /obj/item/stack/sheet/mineral/plasma(null)
|
||||
component_parts += new /obj/item/stack/sheet/mineral/plasma(null)
|
||||
component_parts += new /obj/item/stack/sheet/mineral/plasma(null)
|
||||
component_parts += new /obj/item/stack/sheet/mineral/plasma(null)
|
||||
component_parts += new /obj/item/stack/sheet/mineral/plasma(null)
|
||||
component_parts += new /obj/item/stock_parts/capacitor/quadratic(null)
|
||||
component_parts += new /obj/item/stock_parts/micro_laser/quadultra(null)
|
||||
RefreshParts()
|
||||
|
||||
// Void Core, power source for Abductor ships and bases.
|
||||
// Provides a lot of power, but tends to explode when mistreated.
|
||||
|
||||
|
||||
@@ -233,7 +233,7 @@
|
||||
p_blue.link_portal(p_orange)
|
||||
|
||||
/obj/item/gun/energy/wormhole_projector/proc/create_portal(obj/item/projectile/beam/wormhole/W, turf/target)
|
||||
var/obj/effect/portal/P = new /obj/effect/portal(target, src, 300, null, FALSE, null, atmos_link)
|
||||
var/obj/effect/portal/P = new /obj/effect/portal(target, 300, null, FALSE, null, atmos_link)
|
||||
if(istype(W, /obj/item/projectile/beam/wormhole/orange))
|
||||
qdel(p_orange)
|
||||
p_orange = P
|
||||
|
||||
@@ -2283,7 +2283,7 @@ All effects don't start immediately, but rather get worse over time; the rate is
|
||||
boozepwr = 50
|
||||
|
||||
/datum/reagent/consumable/ethanol/species_drink/on_mob_life(mob/living/carbon/C)
|
||||
if(C.dna.species && C.dna.species.species_type == species_required) //species have a species_type variable that refers to one of the drinks
|
||||
if(C.dna.species && C.dna.species.species_category == species_required) //species have a species_category variable that refers to one of the drinks
|
||||
quality = RACE_DRINK
|
||||
else
|
||||
C.adjust_disgust(disgust)
|
||||
|
||||
@@ -181,6 +181,14 @@
|
||||
build_path = /obj/item/storage/belt/janitor
|
||||
category = list("initial","Organic Materials")
|
||||
|
||||
/datum/design/plantbelt
|
||||
name = "Botanical Belt"
|
||||
id = "plantbelt"
|
||||
build_type = BIOGENERATOR
|
||||
materials = list(/datum/material/biomass= 300)
|
||||
build_path = /obj/item/storage/belt/plant
|
||||
category = list("initial","Organic Materials")
|
||||
|
||||
/datum/design/s_holster
|
||||
name = "Shoulder Holster"
|
||||
id = "s_holster"
|
||||
|
||||
@@ -32,7 +32,7 @@
|
||||
materials = list(/datum/material/glass = 3000, /datum/material/plasma = 3000, /datum/material/diamond = 250, /datum/material/bluespace = 250)
|
||||
build_path = /obj/item/reagent_containers/glass/beaker/bluespace
|
||||
category = list("Medical Designs")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL | DEPARTMENTAL_FLAG_SCIENCE
|
||||
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL | DEPARTMENTAL_FLAG_SCIENCE | DEPARTMENTAL_FLAG_SERVICE
|
||||
|
||||
/datum/design/noreactbeaker
|
||||
name = "Cryostasis Beaker"
|
||||
@@ -973,6 +973,10 @@
|
||||
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL
|
||||
|
||||
|
||||
/////////////////////////////////////////
|
||||
//////////// Plumbing //////////
|
||||
/////////////////////////////////////////
|
||||
|
||||
/datum/design/acclimator
|
||||
name = "Plumbing Acclimator"
|
||||
desc = "A heating and cooling device for pipes!"
|
||||
@@ -1126,3 +1130,14 @@
|
||||
build_path = /obj/item/construction/plumbing
|
||||
category = list("Misc","Medical Designs")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL | DEPARTMENTAL_FLAG_SCIENCE
|
||||
|
||||
/datum/design/rplunger
|
||||
name = "Reinforced Plunger"
|
||||
desc = "A plunger designed for heavy duty clogs."
|
||||
id = "rplunger"
|
||||
build_type = PROTOLATHE
|
||||
materials = list(/datum/material/plasma = 1000, /datum/material/iron = 1000, /datum/material/glass = 1000)
|
||||
construction_time = 15
|
||||
build_path = /obj/item/plunger/reinforced
|
||||
category = list ("Misc","Medical Designs")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL | DEPARTMENTAL_FLAG_SCIENCE | DEPARTMENTAL_FLAG_CARGO
|
||||
|
||||
@@ -38,7 +38,7 @@
|
||||
display_name = "Advanced Plumbing Technology"
|
||||
description = "Plumbing RCD."
|
||||
prereq_ids = list("plumbing", "adv_engi")
|
||||
design_ids = list("plumb_rcd", "autohydrotray")
|
||||
design_ids = list("plumb_rcd", "autohydrotray", "rplunger")
|
||||
research_costs = list(TECHWEB_POINT_TYPE_GENERIC = 2500)
|
||||
|
||||
//////////////////////Cybernetics/////////////////////
|
||||
|
||||
@@ -92,8 +92,8 @@
|
||||
cost = 6
|
||||
exclude_modes = list(/datum/game_mode/nuclear, /datum/game_mode/nuclear/clown_ops)
|
||||
|
||||
/datum/uplink_item/device_tools/guerillagloves
|
||||
name = "Guerilla Gloves"
|
||||
/datum/uplink_item/device_tools/guerrillagloves
|
||||
name = "Guerrilla Gloves"
|
||||
desc = "A pair of highly robust combat gripper gloves that excels at performing takedowns at close range, with an added lining of insulation. Careful not to hit a wall!"
|
||||
item = /obj/item/clothing/gloves/tackler/combat/insulated
|
||||
include_modes = list(/datum/game_mode/nuclear, /datum/game_mode/nuclear/clown_ops)
|
||||
|
||||
Reference in New Issue
Block a user