Make Dwarves heal from Plump Helmet

This commit is contained in:
r4d6
2020-02-08 22:40:17 -05:00
parent 2a0ba12896
commit a8403cb072

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@@ -727,9 +727,12 @@ All effects don't start immediately, but rather get worse over time; the rate is
/datum/reagent/consumable/ethanol/manly_dorf/on_mob_metabolize(mob/living/M)
if(ishuman(M))
var/mob/living/carbon/human/H = M
if(H.dna.check_mutation(DWARFISM) || HAS_TRAIT(H, TRAIT_ALCOHOL_TOLERANCE))
if(H.dna.check_mutation(DWARFISM) || HAS_TRAIT(H, TRAIT_ALCOHOL_TOLERANCE || is_species(H, /datum/species/dwarf)))
to_chat(H, "<span class='notice'>Now THAT is MANLY!</span>")
boozepwr = 5 //We've had worse in the mines
if(is_species(H, /datum/species/dwarf))
boozepwr = 100 // Don't want dwarves to die because of a low booze power
else
boozepwr = 5 //We've had worse in the mines
dorf_mode = TRUE
/datum/reagent/consumable/ethanol/manly_dorf/on_mob_life(mob/living/carbon/M)