Make Dwarves heal from Plump Helmet
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@@ -727,9 +727,12 @@ All effects don't start immediately, but rather get worse over time; the rate is
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/datum/reagent/consumable/ethanol/manly_dorf/on_mob_metabolize(mob/living/M)
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if(ishuman(M))
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var/mob/living/carbon/human/H = M
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if(H.dna.check_mutation(DWARFISM) || HAS_TRAIT(H, TRAIT_ALCOHOL_TOLERANCE))
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if(H.dna.check_mutation(DWARFISM) || HAS_TRAIT(H, TRAIT_ALCOHOL_TOLERANCE || is_species(H, /datum/species/dwarf)))
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to_chat(H, "<span class='notice'>Now THAT is MANLY!</span>")
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boozepwr = 5 //We've had worse in the mines
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if(is_species(H, /datum/species/dwarf))
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boozepwr = 100 // Don't want dwarves to die because of a low booze power
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else
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boozepwr = 5 //We've had worse in the mines
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dorf_mode = TRUE
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/datum/reagent/consumable/ethanol/manly_dorf/on_mob_life(mob/living/carbon/M)
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