This commit is contained in:
Ghommie
2020-05-24 04:00:51 +02:00
423 changed files with 6450 additions and 3566 deletions
+1 -1
View File
@@ -3,7 +3,7 @@
desc = "Graffiti. Damn kids."
icon = 'icons/effects/crayondecal.dmi'
icon_state = "rune1"
plane = GAME_PLANE //makes the graffiti visible over a wall.
plane = ABOVE_WALL_PLANE //makes the graffiti visible over a wall.
gender = NEUTER
mergeable_decal = FALSE
var/do_icon_rotate = TRUE
@@ -35,6 +35,7 @@
icon = 'icons/turf/decals.dmi'
icon_state = "warningline"
layer = TURF_DECAL_LAYER
plane = ABOVE_WALL_PLANE
/obj/effect/turf_decal/Initialize()
..()
+1
View File
@@ -469,6 +469,7 @@ INITIALIZE_IMMEDIATE(/obj/effect/landmark/start/new_player)
/obj/effect/landmark/stationroom
var/list/templates = list()
layer = BULLET_HOLE_LAYER
plane = ABOVE_WALL_PLANE
/obj/effect/landmark/stationroom/New()
..()
+6 -4
View File
@@ -135,7 +135,7 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
///Skills vars
//list of skill PATHS exercised when using this item. An associated bitfield can be set to indicate additional ways the skill is used by this specific item.
var/list/datum/skill/used_skills
var/skill_difficulty = THRESHOLD_COMPETENT //how difficult it's to use this item in general.
var/skill_difficulty = THRESHOLD_UNTRAINED //how difficult it's to use this item in general.
var/skill_gain = DEF_SKILL_GAIN //base skill value gain from using this item.
/obj/item/Initialize()
@@ -805,7 +805,7 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
if(delay)
if(user.mind && used_skills)
delay = user.mind.item_action_skills_mod(src, delay, skill_difficulty, SKILL_USE_TOOL, NONE, FALSE)
delay = user.mind.item_action_skills_mod(src, delay, skill_difficulty, SKILL_USE_TOOL, null, FALSE)
// Create a callback with checks that would be called every tick by do_after.
var/datum/callback/tool_check = CALLBACK(src, .proc/tool_check_callback, user, amount, extra_checks)
@@ -831,11 +831,13 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
if(delay >= MIN_TOOL_SOUND_DELAY)
play_tool_sound(target, volume)
if(user.mind && used_skills && skill_gain_mult)
var/gain = skill_gain + delay/SKILL_GAIN_DELAY_DIVISOR
for(var/skill in used_skills)
if(!(used_skills[skill] & SKILL_TRAINING_TOOL))
if(!(SKILL_TRAINING_TOOL in used_skills[skill]))
continue
user.mind.auto_gain_experience(skill, skill_gain*skill_gain_mult, GET_STANDARD_LVL(max_level))
user.mind.auto_gain_experience(skill, gain*skill_gain_mult, GET_STANDARD_LVL(max_level))
return TRUE
+1 -1
View File
@@ -143,7 +143,7 @@ RLD
//if user can't be seen from A (only checks surroundings' opaqueness) and can't see A.
//jarring, but it should stop people from targetting atoms they can't see...
//excluding darkness, to allow RLD to be used to light pitch black dark areas.
if(!((user in view(view_range, A)) || (user in get_actual_viewers(view_range, A))))
if(!((user in view(view_range, A)) || (user in fov_viewers(view_range, A))))
to_chat(user, "<span class='warning'>You focus, pointing \the [src] at whatever outside your field of vision in that direction... to no avail.</span>")
return FALSE
return TRUE
+12 -8
View File
@@ -58,18 +58,22 @@
/obj/item/wallframe/proc/after_attach(var/obj/O)
transfer_fingerprints_to(O)
/obj/item/wallframe/attackby(obj/item/W, mob/user, params)
..()
if(istype(W, /obj/item/screwdriver))
// For camera-building borgs
var/turf/T = get_step(get_turf(user), user.dir)
if(iswallturf(T))
T.attackby(src, user, params)
/obj/item/wallframe/screwdriver_act(mob/user, obj/item/I)
. = ..()
if(.)
return
// For camera-building borgs
var/turf/T = get_step(get_turf(user), user.dir)
if(iswallturf(T))
T.attackby(src, user)
/obj/item/wallframe/wrench_act(mob/user, obj/item/I)
if(!custom_materials)
return
var/metal_amt = round(custom_materials[SSmaterials.GetMaterialRef(/datum/material/iron)]/MINERAL_MATERIAL_AMOUNT)
var/glass_amt = round(custom_materials[SSmaterials.GetMaterialRef(/datum/material/glass)]/MINERAL_MATERIAL_AMOUNT)
if(istype(W, /obj/item/wrench) && (metal_amt || glass_amt))
if(metal_amt || glass_amt)
to_chat(user, "<span class='notice'>You dismantle [src].</span>")
if(metal_amt)
new /obj/item/stack/sheet/metal(get_turf(src), metal_amt)
+19 -8
View File
@@ -91,6 +91,11 @@
refill()
/obj/item/toy/crayon/examine(mob/user)
. = ..()
if(can_change_colour)
. += "<span class='notice'>Ctrl-click [src] while it's on your person to quickly recolour it.</span>"
/obj/item/toy/crayon/proc/refill()
if(charges == -1)
charges_left = 100
@@ -160,6 +165,12 @@
update_icon()
return TRUE
/obj/item/toy/crayon/CtrlClick(mob/user)
if(can_change_colour && !isturf(loc) && user.canUseTopic(src, BE_CLOSE, ismonkey(user)))
select_colour(user)
else
return ..()
/obj/item/toy/crayon/proc/staticDrawables()
. = list()
@@ -237,14 +248,7 @@
else
paint_mode = PAINT_NORMAL
if("select_colour")
if(can_change_colour)
var/chosen_colour = input(usr,"","Choose Color",paint_color) as color|null
if (!isnull(chosen_colour))
paint_color = chosen_colour
. = TRUE
else
. = FALSE
. = can_change_colour && select_colour(usr)
if("enter_text")
var/txt = stripped_input(usr,"Choose what to write.",
"Scribbles",default = text_buffer)
@@ -254,6 +258,13 @@
drawtype = "a"
update_icon()
/obj/item/toy/crayon/proc/select_colour(mob/user)
var/chosen_colour = input(user, "", "Choose Color", paint_color) as color|null
if (!isnull(chosen_colour) && user.canUseTopic(src, BE_CLOSE, ismonkey(user)))
paint_color = chosen_colour
return TRUE
return FALSE
/obj/item/toy/crayon/proc/crayon_text_strip(text)
var/static/regex/crayon_r = new /regex(@"[^\w!?,.=%#&+\/\-]")
return replacetext(lowertext(text), crayon_r, "")
+1 -1
View File
@@ -433,7 +433,7 @@
H.visible_message("<span class='danger'>The defibrillator safely discharges the excessive charge into the floor!</span>")
return
var/mob/living/M = H.pulledby
if(M.electrocute_act(30, src))
if(M.electrocute_act(30, H))
M.visible_message("<span class='danger'>[M] is electrocuted by [M.p_their()] contact with [H]!</span>")
M.emote("scream")
@@ -135,7 +135,7 @@
outmsg = "<span class='warning'>You miss the lens of [C] with [src]!</span>"
//catpeople
var/list/viewers = get_actual_viewers(1,targloc)
var/list/viewers = fov_viewers(1,targloc)
for(var/mob/living/carbon/human/H in viewers)
if(!iscatperson(H) || H.incapacitated() || H.eye_blind )
continue
@@ -66,7 +66,7 @@
if(ismob(loc))
attack_self(loc)
else
for(var/mob/M in get_actual_viewers(1, src))
for(var/mob/M in fov_viewers(1, src))
if(M.client)
attack_self(M)
add_fingerprint(usr)
+3 -3
View File
@@ -197,10 +197,10 @@
if(obj_integrity >= max_integrity)
to_chat(user, "<span class='warning'>[src] is already in perfect condition.</span>")
else
var/obj/item/stack/sheet/mineral/titanium/T = W
T.use(1)
var/obj/item/stack/S = W
S.use(1)
obj_integrity = max_integrity
to_chat(user, "<span class='notice'>You repair [src] with [T].</span>")
to_chat(user, "<span class='notice'>You repair [src] with [S].</span>")
else
return ..()
@@ -5,7 +5,6 @@
* Wood
* Bamboo
* Cloth
* Silk
* Durathread
* Cardboard
* Runed Metal (cult)
@@ -268,6 +267,7 @@ GLOBAL_LIST_INIT(wood_recipes, list ( \
new/datum/stack_recipe("apiary", /obj/structure/beebox, 40, time = 50),\
null, \
new/datum/stack_recipe("picture frame", /obj/item/wallframe/picture, 1, time = 10),\
new/datum/stack_recipe("painting frame", /obj/item/wallframe/painting, 1, time = 10),\
new/datum/stack_recipe("mortar", /obj/item/reagent_containers/glass/mortar, 3), \
new/datum/stack_recipe("honey frame", /obj/item/honey_frame, 5, time = 10),\
))
@@ -388,6 +388,9 @@ GLOBAL_LIST_INIT(cloth_recipes, list ( \
null, \
new/datum/stack_recipe("blindfold", /obj/item/clothing/glasses/sunglasses/blindfold, 2), \
null, \
new/datum/stack_recipe("19x19 canvas", /obj/item/canvas/nineteenXnineteen, 3), \
new/datum/stack_recipe("23x19 canvas", /obj/item/canvas/twentythreeXnineteen, 4), \
new/datum/stack_recipe("23x23 canvas", /obj/item/canvas/twentythreeXtwentythree, 5), \
))
/obj/item/stack/sheet/cloth
@@ -401,7 +404,6 @@ GLOBAL_LIST_INIT(cloth_recipes, list ( \
throwforce = 0
pull_effort = 90
is_fabric = TRUE
loom_result = /obj/item/stack/sheet/silk
merge_type = /obj/item/stack/sheet/cloth
/obj/item/stack/sheet/cloth/get_main_recipes()
@@ -414,30 +416,6 @@ GLOBAL_LIST_INIT(cloth_recipes, list ( \
/obj/item/stack/sheet/cloth/thirty
amount = 30
/*
* Silk
*/
GLOBAL_LIST_INIT(silk_recipes, list ( \
new/datum/stack_recipe("white jumpsuit", /obj/item/clothing/under/color/white, 4, time = 40), \
new/datum/stack_recipe("white gloves", /obj/item/clothing/gloves/color/white, 2, time = 40), \
null, \
new/datum/stack_recipe("silk string", /obj/item/weaponcrafting/silkstring, 1, time = 40), \
))
/obj/item/stack/sheet/silk
name = "silk"
desc = "A long, soft material. Made out of refined cotton, instead of relying on the habits of spiders or silkworms."
singular_name = "silk sheet"
icon_state = "sheet-silk"
item_state = "sheet-cloth"
novariants = TRUE
merge_type = /obj/item/stack/sheet/silk
/obj/item/stack/sheet/silk/get_main_recipes()
. = ..()
. += GLOB.silk_recipes
/*
* Durathread
*/
@@ -446,6 +424,7 @@ GLOBAL_LIST_INIT(durathread_recipes, list ( \
new/datum/stack_recipe("durathread beret", /obj/item/clothing/head/beret/durathread, 2, time = 40), \
new/datum/stack_recipe("durathread beanie", /obj/item/clothing/head/beanie/durathread, 2, time = 40), \
new/datum/stack_recipe("durathread bandana", /obj/item/clothing/mask/bandana/durathread, 1, time = 25), \
new/datum/stack_recipe("durathread string", /obj/item/weaponcrafting/durathread_string, 1, time = 40) \
))
/obj/item/stack/sheet/durathread
+1 -1
View File
@@ -61,7 +61,7 @@
switch(contents.len)
if(0)
icon_state = "[initial(icon_state)]"
if(0 to 11)
if(1 to 11)
icon_state = "[initial(icon_state)]1"
if(11 to 20)
icon_state = "[initial(icon_state)]2"
@@ -210,6 +210,7 @@
power = 8
force = 10
precision = 1
total_mass = 0.2
cooling_power = 5
w_class = WEIGHT_CLASS_HUGE
item_flags = ABSTRACT // don't put in storage
+1 -1
View File
@@ -104,7 +104,7 @@
if (ismob(src.loc))
attack_self(src.loc)
else
for(var/mob/M in get_actual_viewers(1, src))
for(var/mob/M in fov_viewers(1, src))
if (M.client)
src.attack_self(M)
return
+14
View File
@@ -478,6 +478,20 @@ for further reading, please see: https://github.com/tgstation/tgstation/pull/301
throw_range = 2
attack_verb = list("busted")
/obj/item/statuebust/attack_self(mob/living/user)
add_fingerprint(user)
user.examinate(src)
/obj/item/statuebust/examine(mob/living/user)
. = ..()
if(.)
return
if (!isliving(user))
return
user.visible_message("[user] stops to admire [src].", \
"<span class='notice'>You take in [src], admiring its fine craftsmanship.</span>")
SEND_SIGNAL(user, COMSIG_ADD_MOOD_EVENT, "artgood", /datum/mood_event/artgood)
/obj/item/tailclub
name = "tail club"
desc = "For the beating to death of lizards with their own tails."
+7 -6
View File
@@ -112,7 +112,7 @@
/obj/attack_animal(mob/living/simple_animal/M)
if(!M.melee_damage_upper && !M.obj_damage)
M.emote("custom", message = "[M.friendly] [src].")
M.emote("custom", message = "[M.friendly_verb_continuous] [src].")
return 0
else
var/play_soundeffect = 1
@@ -232,15 +232,16 @@ GLOBAL_DATUM_INIT(acid_overlay, /mutable_appearance, mutable_appearance('icons/e
cut_overlay(GLOB.fire_overlay, TRUE)
SSfire_burning.processing -= src
/obj/proc/tesla_act(power, tesla_flags, shocked_targets)
/obj/zap_act(power, zap_flags, shocked_targets)
if(QDELETED(src))
return 0
obj_flags |= BEING_SHOCKED
var/power_bounced = power / 2
tesla_zap(src, 3, power_bounced, tesla_flags, shocked_targets)
addtimer(CALLBACK(src, .proc/reset_shocked), 10)
return power / 2
//The surgeon general warns that being buckled to certain objects receiving powerful shocks is greatly hazardous to your health
//Only tesla coils and grounding rods currently call this because mobs are already targeted over all other objects, but this might be useful for more things later.
/obj/proc/tesla_buckle_check(var/strength)
//Only tesla coils, vehicles, and grounding rods currently call this because mobs are already targeted over all other objects, but this might be useful for more things later.
/obj/proc/zap_buckle_check(var/strength)
if(has_buckled_mobs())
for(var/m in buckled_mobs)
var/mob/living/buckled_mob = m
+2 -2
View File
@@ -123,7 +123,7 @@
/obj/proc/updateUsrDialog()
if((obj_flags & IN_USE) && !(obj_flags & USES_TGUI))
var/is_in_use = FALSE
var/list/nearby = get_actual_viewers(1, src)
var/list/nearby = fov_viewers(1, src)
for(var/mob/M in nearby)
if ((M.client && M.machine == src))
is_in_use = TRUE
@@ -152,7 +152,7 @@
if(obj_flags & IN_USE)
var/is_in_use = FALSE
if(update_viewers)
for(var/mob/M in get_actual_viewers(1, src))
for(var/mob/M in fov_viewers(1, src))
if ((M.client && M.machine == src))
is_in_use = TRUE
src.interact(M)
+343 -76
View File
@@ -35,101 +35,368 @@
else
painting = null
//////////////
// CANVASES //
//////////////
#define AMT_OF_CANVASES 4 //Keep this up to date or shit will break.
//To safe memory on making /icons we cache the blanks..
GLOBAL_LIST_INIT(globalBlankCanvases, new(AMT_OF_CANVASES))
/obj/item/canvas
name = "canvas"
desc = "Draw out your soul on this canvas!"
icon = 'icons/obj/artstuff.dmi'
icon_state = "11x11"
resistance_flags = FLAMMABLE
var/whichGlobalBackup = 1 //List index
var/width = 11
var/height = 11
var/list/grid
var/canvas_color = "#ffffff" //empty canvas color
var/ui_x = 400
var/ui_y = 400
var/used = FALSE
var/painting_name //Painting name, this is set after framing.
var/finalized = FALSE //Blocks edits
var/author_ckey
var/icon_generated = FALSE
var/icon/generated_icon
/obj/item/canvas/nineteenXnineteen
icon_state = "19x19"
whichGlobalBackup = 2
// Painting overlay offset when framed
var/framed_offset_x = 11
var/framed_offset_y = 10
/obj/item/canvas/twentythreeXnineteen
icon_state = "23x19"
whichGlobalBackup = 3
pixel_x = 10
pixel_y = 9
/obj/item/canvas/twentythreeXtwentythree
icon_state = "23x23"
whichGlobalBackup = 4
//HEY YOU
//ARE YOU READING THE CODE FOR CANVASES?
//ARE YOU AWARE THEY CRASH HALF THE SERVER WHEN SOMEONE DRAWS ON THEM...
//...AND NOBODY CAN FIGURE OUT WHY?
//THEN GO ON BRAVE TRAVELER
//TRY TO FIX THEM AND REMOVE THIS CODE
/obj/item/canvas/Initialize()
..()
return INITIALIZE_HINT_QDEL //Delete on creation
. = ..()
reset_grid()
//Find the right size blank canvas
/obj/item/canvas/proc/getGlobalBackup()
. = null
if(GLOB.globalBlankCanvases[whichGlobalBackup])
. = GLOB.globalBlankCanvases[whichGlobalBackup]
else
var/icon/I = icon(initial(icon),initial(icon_state))
GLOB.globalBlankCanvases[whichGlobalBackup] = I
. = I
/obj/item/canvas/proc/reset_grid()
grid = new/list(width,height)
for(var/x in 1 to width)
for(var/y in 1 to height)
grid[x][y] = canvas_color
/obj/item/canvas/attack_self(mob/user)
. = ..()
ui_interact(user)
/obj/item/canvas/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
//One pixel increments
/obj/item/canvas/attackby(obj/item/I, mob/user, params)
//Click info
var/list/click_params = params2list(params)
var/pixX = text2num(click_params["icon-x"])
var/pixY = text2num(click_params["icon-y"])
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
if(!ui)
ui = new(user, src, ui_key, "canvas", name, ui_x, ui_y, master_ui, state)
ui.set_autoupdate(FALSE)
ui.open()
//Should always be true, otherwise you didn't click the object, but let's check because SS13~
if(!click_params || !click_params["icon-x"] || !click_params["icon-y"])
return
//Cleaning one pixel with a soap or rag
if(istype(I, /obj/item/soap) || istype(I, /obj/item/reagent_containers/rag))
//Pixel info created only when needed
var/icon/masterpiece = icon(icon,icon_state)
var/thePix = masterpiece.GetPixel(pixX,pixY)
var/icon/Ico = getGlobalBackup()
if(!Ico)
qdel(masterpiece)
return
var/theOriginalPix = Ico.GetPixel(pixX,pixY)
if(thePix != theOriginalPix) //colour changed
DrawPixelOn(theOriginalPix,pixX,pixY)
qdel(masterpiece)
//Drawing one pixel with a crayon
else if(istype(I, /obj/item/toy/crayon))
var/obj/item/toy/crayon/C = I
DrawPixelOn(C.paint_color, pixX, pixY)
/obj/item/canvas/attackby(obj/item/I, mob/living/user, params)
if(user.a_intent == INTENT_HELP)
ui_interact(user)
else
return ..()
/obj/item/canvas/ui_data(mob/user)
. = ..()
.["grid"] = grid
.["name"] = painting_name
.["finalized"] = finalized
//Clean the whole canvas
/obj/item/canvas/attack_self(mob/user)
if(!user)
/obj/item/canvas/examine(mob/user)
. = ..()
ui_interact(user)
/obj/item/canvas/ui_act(action, params)
. = ..()
if(. || finalized)
return
var/icon/blank = getGlobalBackup()
if(blank)
//it's basically a giant etch-a-sketch
icon = blank
user.visible_message("<span class='notice'>[user] cleans the canvas.</span>","<span class='notice'>You clean the canvas.</span>")
var/mob/user = usr
switch(action)
if("paint")
var/obj/item/I = user.get_active_held_item()
var/color = get_paint_tool_color(I)
if(!color)
return FALSE
var/x = text2num(params["x"])
var/y = text2num(params["y"])
grid[x][y] = color
used = TRUE
update_icon()
. = TRUE
if("finalize")
. = TRUE
if(!finalized)
finalize(user)
/obj/item/canvas/proc/finalize(mob/user)
finalized = TRUE
author_ckey = user.ckey
generate_proper_overlay()
try_rename(user)
/obj/item/canvas/update_overlays()
. = ..()
if(!icon_generated)
if(used)
var/mutable_appearance/detail = mutable_appearance(icon,"[icon_state]wip")
detail.pixel_x = 1
detail.pixel_y = 1
. += detail
else
var/mutable_appearance/detail = mutable_appearance(generated_icon)
detail.pixel_x = 1
detail.pixel_y = 1
. += detail
/obj/item/canvas/proc/generate_proper_overlay()
if(icon_generated)
return
var/png_filename = "data/paintings/temp_painting.png"
var/result = rustg_dmi_create_png(png_filename,"[width]","[height]",get_data_string())
if(result)
CRASH("Error generating painting png : [result]")
generated_icon = new(png_filename)
icon_generated = TRUE
update_icon()
/obj/item/canvas/proc/get_data_string()
var/list/data = list()
for(var/y in 1 to height)
for(var/x in 1 to width)
data += grid[x][y]
return data.Join("")
//Todo make this element ?
/obj/item/canvas/proc/get_paint_tool_color(obj/item/I)
if(!I)
return
if(istype(I, /obj/item/toy/crayon))
var/obj/item/toy/crayon/C = I
return C.paint_color
else if(istype(I, /obj/item/pen))
var/obj/item/pen/P = I
switch(P.colour)
if("black")
return "#000000"
if("blue")
return "#0000ff"
if("red")
return "#ff0000"
return P.colour
else if(istype(I, /obj/item/soap) || istype(I, /obj/item/reagent_containers/rag))
return canvas_color
/obj/item/canvas/proc/try_rename(mob/user)
var/new_name = stripped_input(user,"What do you want to name the painting?")
if(!painting_name && new_name && user.canUseTopic(src,BE_CLOSE))
painting_name = new_name
SStgui.update_uis(src)
/obj/item/canvas/nineteenXnineteen
icon_state = "19x19"
width = 19
height = 19
ui_x = 600
ui_y = 600
pixel_x = 6
pixel_y = 9
framed_offset_x = 8
framed_offset_y = 9
/obj/item/canvas/twentythreeXnineteen
icon_state = "23x19"
width = 23
height = 19
ui_x = 800
ui_y = 600
pixel_x = 4
pixel_y = 10
framed_offset_x = 6
framed_offset_y = 8
/obj/item/canvas/twentythreeXtwentythree
icon_state = "23x23"
width = 23
height = 23
ui_x = 800
ui_y = 800
pixel_x = 5
pixel_y = 9
framed_offset_x = 5
framed_offset_y = 6
/obj/item/wallframe/painting
name = "painting frame"
desc = "The perfect showcase for your favorite deathtrap memories."
icon = 'icons/obj/decals.dmi'
custom_materials = null
flags_1 = 0
icon_state = "frame-empty"
result_path = /obj/structure/sign/painting
/obj/structure/sign/painting
name = "Painting"
desc = "Art or \"Art\"? You decide."
icon = 'icons/obj/decals.dmi'
icon_state = "frame-empty"
buildable_sign = FALSE
var/obj/item/canvas/C
var/persistence_id
/obj/structure/sign/painting/Initialize(mapload, dir, building)
. = ..()
SSpersistence.painting_frames += src
AddComponent(/datum/component/art, 20)
if(dir)
setDir(dir)
if(building)
pixel_x = (dir & 3)? 0 : (dir == 4 ? -30 : 30)
pixel_y = (dir & 3)? (dir ==1 ? -30 : 30) : 0
/obj/structure/sign/painting/Destroy()
. = ..()
SSpersistence.painting_frames -= src
/obj/structure/sign/painting/attackby(obj/item/I, mob/user, params)
if(!C && istype(I, /obj/item/canvas))
frame_canvas(user,I)
else if(C && !C.painting_name && istype(I,/obj/item/pen))
try_rename(user)
else
return ..()
/obj/structure/sign/painting/examine(mob/user)
. = ..()
if(C)
C.ui_interact(user,state = GLOB.physical_obscured_state)
/obj/structure/sign/painting/wirecutter_act(mob/living/user, obj/item/I)
. = ..()
if(C)
C.forceMove(drop_location())
C = null
to_chat(user, "<span class='notice'>You remove the painting from the frame.</span>")
update_icon()
return TRUE
/obj/structure/sign/painting/proc/frame_canvas(mob/user,obj/item/canvas/new_canvas)
if(user.transferItemToLoc(new_canvas,src))
C = new_canvas
if(!C.finalized)
C.finalize(user)
to_chat(user,"<span class='notice'>You frame [C].</span>")
update_icon()
/obj/structure/sign/painting/proc/try_rename(mob/user)
if(!C.painting_name)
C.try_rename(user)
/obj/structure/sign/painting/update_icon_state()
. = ..()
if(C && C.generated_icon)
icon_state = null
else
icon_state = "frame-empty"
#undef AMT_OF_CANVASES
/obj/structure/sign/painting/update_overlays()
. = ..()
if(C && C.generated_icon)
var/mutable_appearance/MA = mutable_appearance(C.generated_icon)
MA.pixel_x = C.framed_offset_x
MA.pixel_y = C.framed_offset_y
. += MA
var/mutable_appearance/frame = mutable_appearance(C.icon,"[C.icon_state]frame")
frame.pixel_x = C.framed_offset_x - 1
frame.pixel_y = C.framed_offset_y - 1
. += frame
/obj/structure/sign/painting/proc/load_persistent()
if(!persistence_id)
return
if(!SSpersistence.paintings || !SSpersistence.paintings[persistence_id] || !length(SSpersistence.paintings[persistence_id]))
return
var/list/chosen = pick(SSpersistence.paintings[persistence_id])
var/title = chosen["title"]
var/author = chosen["ckey"]
var/png = "data/paintings/[persistence_id]/[chosen["md5"]].png"
if(!fexists(png))
stack_trace("Persistent painting [chosen["md5"]].png was not found in [persistence_id] directory.")
return
var/icon/I = new(png)
var/obj/item/canvas/new_canvas
var/w = I.Width()
var/h = I.Height()
for(var/T in typesof(/obj/item/canvas))
new_canvas = T
if(initial(new_canvas.width) == w && initial(new_canvas.height) == h)
new_canvas = new T(src)
break
new_canvas.fill_grid_from_icon(I)
new_canvas.generated_icon = I
new_canvas.icon_generated = TRUE
new_canvas.finalized = TRUE
new_canvas.painting_name = title
new_canvas.author_ckey = author
C = new_canvas
update_icon()
/obj/structure/sign/painting/proc/save_persistent()
if(!persistence_id || !C)
return
if(sanitize_filename(persistence_id) != persistence_id)
stack_trace("Invalid persistence_id - [persistence_id]")
return
var/data = C.get_data_string()
var/md5 = md5(data)
var/list/current = SSpersistence.paintings[persistence_id]
if(!current)
current = list()
for(var/list/entry in current)
if(entry["md5"] == md5)
return
var/png_directory = "data/paintings/[persistence_id]/"
var/png_path = png_directory + "[md5].png"
var/result = rustg_dmi_create_png(png_path,"[C.width]","[C.height]",data)
if(result)
CRASH("Error saving persistent painting: [result]")
current += list(list("title" = C.painting_name , "md5" = md5, "ckey" = C.author_ckey))
SSpersistence.paintings[persistence_id] = current
/obj/item/canvas/proc/fill_grid_from_icon(icon/I)
var/h = I.Height() + 1
for(var/x in 1 to width)
for(var/y in 1 to height)
grid[x][y] = I.GetPixel(x,h-y)
//Presets for art gallery mapping, for paintings to be shared across stations
/obj/structure/sign/painting/library
persistence_id = "library"
/obj/structure/sign/painting/library_secure
persistence_id = "library_secure"
/obj/structure/sign/painting/library_private // keep your smut away from prying eyes, or non-librarians at least
persistence_id = "library_private"
/obj/structure/sign/painting/vv_get_dropdown()
. = ..()
VV_DROPDOWN_OPTION(VV_HK_REMOVE_PAINTING, "Remove Persistent Painting")
/obj/structure/sign/painting/vv_do_topic(list/href_list)
. = ..()
if(href_list[VV_HK_REMOVE_PAINTING])
if(!check_rights(NONE))
return
var/mob/user = usr
if(!persistence_id || !C)
to_chat(user,"<span class='warning'>This is not a persistent painting.</span>")
return
var/md5 = md5(C.get_data_string())
var/author = C.author_ckey
var/list/current = SSpersistence.paintings[persistence_id]
if(current)
for(var/list/entry in current)
if(entry["md5"] == md5)
current -= entry
var/png = "data/paintings/[persistence_id]/[md5].png"
fdel(png)
for(var/obj/structure/sign/painting/P in SSpersistence.painting_frames)
if(P.C && md5(P.C.get_data_string()) == md5)
QDEL_NULL(P.C)
log_admin("[key_name(user)] has deleted a persistent painting made by [author].")
message_admins("<span class='notice'>[key_name_admin(user)] has deleted persistent painting made by [author].</span>")
@@ -108,7 +108,9 @@
if(!istype(poordude))
return TRUE
user.visible_message("<span class='notice'>[user] pulls [src] out from under [poordude].</span>", "<span class='notice'>You pull [src] out from under [poordude].</span>")
var/C = new item_chair(loc)
var/obj/item/chair/C = new item_chair(loc)
C.set_custom_materials(custom_materials)
TransferComponents(C)
user.put_in_hands(C)
poordude.DefaultCombatKnockdown(20)//rip in peace
user.adjustStaminaLoss(5)
@@ -43,7 +43,7 @@
Snake = L
break
if(Snake)
alerted = get_actual_viewers(world.view,src)
alerted = fov_viewers(world.view,src)
..()
if(LAZYLEN(alerted))
egged = world.time + SNAKE_SPAM_TICKS
+1 -1
View File
@@ -267,7 +267,7 @@
var/obj/structure/cable/C = T.get_cable_node()
if(C)
playsound(src, 'sound/magic/lightningshock.ogg', 100, 1, extrarange = 5)
tesla_zap(src, 3, C.newavail() * 0.01, TESLA_MOB_DAMAGE | TESLA_OBJ_DAMAGE | TESLA_MOB_STUN | TESLA_ALLOW_DUPLICATES) //Zap for 1/100 of the amount of power. At a million watts in the grid, it will be as powerful as a tesla revolver shot.
tesla_zap(src, 3, C.newavail() * 0.01, ZAP_MOB_DAMAGE | ZAP_OBJ_DAMAGE | ZAP_MOB_STUN | ZAP_ALLOW_DUPLICATES) //Zap for 1/100 of the amount of power. At a million watts in the grid, it will be as powerful as a tesla revolver shot.
C.add_delayedload(C.newavail() * 0.0375) // you can gain up to 3.5 via the 4x upgrades power is halved by the pole so thats 2x then 1X then .5X for 3.5x the 3 bounces shock.
return ..()
+1 -1
View File
@@ -130,7 +130,7 @@
// The crowd is pleased
// The delay is to making large crowds have a longer laster applause
var/delay_offset = 0
for(var/mob/M in get_actual_viewers(world.view, src))
for(var/mob/M in fov_viewers(world.view, src))
var/mob/living/carbon/human/C = M
if (ishuman(M))
addtimer(CALLBACK(C, /mob/.proc/emote, "clap"), delay_offset * 0.3)
+23 -4
View File
@@ -8,12 +8,11 @@
max_integrity = 100
var/oreAmount = 5
var/material_drop_type = /obj/item/stack/sheet/metal
var/impressiveness = 15
CanAtmosPass = ATMOS_PASS_DENSITY
/obj/structure/statue/attackby(obj/item/W, mob/living/user, params)
add_fingerprint(user)
user.changeNext_move(CLICK_CD_MELEE)
if(!(flags_1 & NODECONSTRUCT_1))
if(default_unfasten_wrench(user, W))
return
@@ -36,8 +35,22 @@
return
user.changeNext_move(CLICK_CD_MELEE)
add_fingerprint(user)
user.visible_message("[user] rubs some dust off from the [name]'s surface.", \
"<span class='notice'>You rub some dust off from the [name]'s surface.</span>")
if(!do_after(user, 20, target = src))
return
user.visible_message("[user] rubs some dust off [src].", \
"<span class='notice'>You take in [src], rubbing some dust off its surface.</span>")
if(!ishuman(user)) // only humans have the capacity to appreciate art
return
var/totalimpressiveness = (impressiveness *(obj_integrity/max_integrity))
switch(totalimpressiveness)
if(GREAT_ART to 100)
SEND_SIGNAL(user, COMSIG_ADD_MOOD_EVENT, "artgreat", /datum/mood_event/artgreat)
if (GOOD_ART to GREAT_ART)
SEND_SIGNAL(user, COMSIG_ADD_MOOD_EVENT, "artgood", /datum/mood_event/artgood)
if (BAD_ART to GOOD_ART)
SEND_SIGNAL(user, COMSIG_ADD_MOOD_EVENT, "artok", /datum/mood_event/artok)
if (0 to BAD_ART)
SEND_SIGNAL(user, COMSIG_ADD_MOOD_EVENT, "artbad", /datum/mood_event/artbad)
/obj/structure/statue/deconstruct(disassembled = TRUE)
if(!(flags_1 & NODECONSTRUCT_1))
@@ -58,6 +71,7 @@
material_drop_type = /obj/item/stack/sheet/mineral/uranium
var/last_event = 0
var/active = null
impressiveness = 25 // radiation makes an impression
/obj/structure/statue/uranium/nuke
name = "statue of a nuclear fission explosive"
@@ -101,6 +115,7 @@
max_integrity = 200
material_drop_type = /obj/item/stack/sheet/mineral/plasma
desc = "This statue is suitably made from plasma."
impressiveness = 20
/obj/structure/statue/plasma/scientist
name = "statue of a scientist"
@@ -151,6 +166,7 @@
max_integrity = 300
material_drop_type = /obj/item/stack/sheet/mineral/gold
desc = "This is a highly valuable statue made from gold."
impressiveness = 30
/obj/structure/statue/gold/hos
name = "statue of the head of security"
@@ -178,6 +194,7 @@
max_integrity = 300
material_drop_type = /obj/item/stack/sheet/mineral/silver
desc = "This is a valuable statue made from silver."
impressiveness = 25
/obj/structure/statue/silver/md
name = "statue of a medical officer"
@@ -205,6 +222,7 @@
max_integrity = 1000
material_drop_type = /obj/item/stack/sheet/mineral/diamond
desc = "This is a very expensive diamond statue."
impressiveness = 60
/obj/structure/statue/diamond/captain
name = "statue of THE captain."
@@ -225,6 +243,7 @@
material_drop_type = /obj/item/stack/sheet/mineral/bananium
desc = "A bananium statue with a small engraving:'HOOOOOOONK'."
var/spam_flag = 0
impressiveness = 65
/obj/structure/statue/bananium/clown
name = "statue of a clown"
+1 -1
View File
@@ -183,7 +183,7 @@
/obj/structure/table/alt_attack_hand(mob/user)
if(user && Adjacent(user) && !user.incapacitated())
user.setClickCooldown(4)
user.changeNext_move(CLICK_CD_MELEE*0.5)
if(istype(user) && user.a_intent == INTENT_HARM)
user.visible_message("<span class='warning'>[user] slams [user.p_their()] palms down on [src].</span>", "<span class='warning'>You slam your palms down on [src].</span>")
playsound(src, 'sound/weapons/sonic_jackhammer.ogg', 50, 1)