Merge branch 'master' of https://github.com/Citadel-Station-13/Citadel-Station-13 into Ghommie-cit765
This commit is contained in:
@@ -69,11 +69,6 @@
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<A href='?src=[REF(src)];[HrefToken()];secrets=floorlava'>The floor is lava! (DANGEROUS: extremely lame)</A><BR>
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<A href='?src=[REF(src)];[HrefToken()];secrets=customportal'>Spawn a custom portal storm</A><BR>
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<BR>
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<A href='?src=[REF(src)];[HrefToken()];secrets=flipmovement'>Flip client movement directions</A><BR>
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||||
<A href='?src=[REF(src)];[HrefToken()];secrets=randommovement'>Randomize client movement directions</A><BR>
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||||
<A href='?src=[REF(src)];[HrefToken()];secrets=custommovement'>Set each movement direction manually</A><BR>
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<A href='?src=[REF(src)];[HrefToken()];secrets=resetmovement'>Reset movement directions to default</A><BR>
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<BR>
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<A href='?src=[REF(src)];[HrefToken()];secrets=changebombcap'>Change bomb cap</A><BR>
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<A href='?src=[REF(src)];[HrefToken()];secrets=masspurrbation'>Mass Purrbation</A><BR>
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<A href='?src=[REF(src)];[HrefToken()];secrets=massremovepurrbation'>Mass Remove Purrbation</A><BR>
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@@ -603,60 +598,6 @@
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purrbation.")
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log_admin("[key_name(usr)] has removed everyone from purrbation.")
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if("flipmovement")
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if(!check_rights(R_FUN))
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return
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if(alert("Flip all movement controls?","Confirm","Yes","Cancel") == "Cancel")
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return
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var/list/movement_keys = SSinput.movement_keys
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for(var/i in 1 to movement_keys.len)
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var/key = movement_keys[i]
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movement_keys[key] = turn(movement_keys[key], 180)
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message_admins("[key_name_admin(usr)] has flipped all movement directions.")
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log_admin("[key_name(usr)] has flipped all movement directions.")
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if("randommovement")
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if(!check_rights(R_FUN))
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return
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if(alert("Randomize all movement controls?","Confirm","Yes","Cancel") == "Cancel")
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return
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var/list/movement_keys = SSinput.movement_keys
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for(var/i in 1 to movement_keys.len)
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var/key = movement_keys[i]
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movement_keys[key] = turn(movement_keys[key], 45 * rand(1, 8))
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message_admins("[key_name_admin(usr)] has randomized all movement directions.")
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log_admin("[key_name(usr)] has randomized all movement directions.")
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if("custommovement")
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if(!check_rights(R_FUN))
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return
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if(alert("Are you sure you want to change every movement key?","Confirm","Yes","Cancel") == "Cancel")
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return
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var/list/movement_keys = SSinput.movement_keys
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var/list/new_movement = list()
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for(var/i in 1 to movement_keys.len)
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var/key = movement_keys[i]
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var/msg = "Please input the new movement direction when the user presses [key]. Ex. northeast"
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var/title = "New direction for [key]"
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var/new_direction = text2dir(input(usr, msg, title) as text|null)
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if(!new_direction)
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new_direction = movement_keys[key]
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new_movement[key] = new_direction
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SSinput.movement_keys = new_movement
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message_admins("[key_name_admin(usr)] has configured all movement directions.")
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log_admin("[key_name(usr)] has configured all movement directions.")
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if("resetmovement")
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if(!check_rights(R_FUN))
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return
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if(alert("Are you sure you want to reset movement keys to default?","Confirm","Yes","Cancel") == "Cancel")
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return
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SSinput.setup_default_movement_keys()
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message_admins("[key_name_admin(usr)] has reset all movement keys.")
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log_admin("[key_name(usr)] has reset all movement keys.")
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if("customportal")
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if(!check_rights(R_FUN))
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return
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@@ -24,6 +24,8 @@ GLOBAL_LIST_EMPTY(antagonists)
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var/list/blacklisted_quirks = list(/datum/quirk/nonviolent,/datum/quirk/mute) // Quirks that will be removed upon gaining this antag. Pacifist and mute are default.
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var/threat = 0 // Amount of threat this antag poses, for dynamic mode
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var/list/skill_modifiers
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/datum/antagonist/New()
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GLOB.antagonists += src
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typecache_datum_blacklist = typecacheof(typecache_datum_blacklist)
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@@ -68,15 +70,19 @@ GLOBAL_LIST_EMPTY(antagonists)
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//Proc called when the datum is given to a mind.
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/datum/antagonist/proc/on_gain()
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if(owner && owner.current)
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||||
if(!silent)
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||||
greet()
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apply_innate_effects()
|
||||
give_antag_moodies()
|
||||
remove_blacklisted_quirks()
|
||||
if(is_banned(owner.current) && replace_banned)
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||||
replace_banned_player()
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||||
SEND_SIGNAL(owner.current, COMSIG_MOB_ANTAG_ON_GAIN, src)
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if(!(owner?.current))
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return
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if(!silent)
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||||
greet()
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||||
apply_innate_effects()
|
||||
give_antag_moodies()
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||||
remove_blacklisted_quirks()
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||||
if(is_banned(owner.current) && replace_banned)
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||||
replace_banned_player()
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if(skill_modifiers)
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for(var/A in skill_modifiers)
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ADD_SINGLETON_SKILL_MODIFIER(owner, A, type)
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SEND_SIGNAL(owner.current, COMSIG_MOB_ANTAG_ON_GAIN, src)
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/datum/antagonist/proc/is_banned(mob/M)
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if(!M)
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@@ -99,6 +105,8 @@ GLOBAL_LIST_EMPTY(antagonists)
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clear_antag_moodies()
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if(owner)
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LAZYREMOVE(owner.antag_datums, src)
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for(var/A in skill_modifiers)
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owner.remove_skill_modifier(GET_SKILL_MOD_ID(A, type))
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if(!silent && owner.current)
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farewell()
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var/datum/team/team = get_team()
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@@ -21,6 +21,7 @@
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landmark_type = /obj/effect/landmark/abductor/agent
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greet_text = "Use your stealth technology and equipment to incapacitate humans for your scientist to retrieve."
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show_in_antagpanel = TRUE
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skill_modifiers = list(/datum/skill_modifier/job/level/wiring)
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/datum/antagonist/abductor/scientist
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name = "Abductor Scientist"
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@@ -29,6 +30,7 @@
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landmark_type = /obj/effect/landmark/abductor/scientist
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greet_text = "Use your experimental console and surgical equipment to monitor your agent and experiment upon abducted humans."
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show_in_antagpanel = TRUE
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skill_modifiers = list(/datum/skill_modifier/job/affinity/surgery)
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||||
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/datum/antagonist/abductor/create_team(datum/team/abductor_team/new_team)
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if(!new_team)
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||||
@@ -23,5 +23,5 @@
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addtimer(CALLBACK(src, .proc/zap), rand(30, 100))
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||||
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/obj/item/organ/heart/gland/electric/proc/zap()
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tesla_zap(owner, 4, 8000, TESLA_MOB_DAMAGE | TESLA_OBJ_DAMAGE | TESLA_MOB_STUN)
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tesla_zap(owner, 4, 8000, ZAP_MOB_DAMAGE | ZAP_OBJ_DAMAGE | ZAP_MOB_STUN)
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playsound(get_turf(owner), 'sound/magic/lightningshock.ogg', 50, TRUE)
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@@ -86,7 +86,8 @@
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melee_damage_upper = 4
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obj_damage = 20
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environment_smash = ENVIRONMENT_SMASH_STRUCTURES
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attacktext = "hits"
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attack_verb_continuous = "hits"
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attack_verb_simple = "hit"
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attack_sound = 'sound/weapons/genhit1.ogg'
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movement_type = FLYING
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del_on_death = 1
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@@ -205,7 +206,8 @@
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||||
melee_damage_lower = 20
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melee_damage_upper = 20
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obj_damage = 60
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attacktext = "slams"
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attack_verb_continuous = "slams"
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attack_verb_simple = "slam"
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attack_sound = 'sound/effects/blobattack.ogg'
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verb_say = "gurgles"
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||||
verb_ask = "demands"
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@@ -284,11 +286,11 @@
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||||
if(overmind) //if we have an overmind, we're doing chemical reactions instead of pure damage
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melee_damage_lower = 4
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melee_damage_upper = 4
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attacktext = overmind.blobstrain.blobbernaut_message
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attack_verb_continuous = overmind.blobstrain.blobbernaut_message
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else
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melee_damage_lower = initial(melee_damage_lower)
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melee_damage_upper = initial(melee_damage_upper)
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attacktext = initial(attacktext)
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attack_verb_continuous = initial(attack_verb_continuous)
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||||
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||||
/mob/living/simple_animal/hostile/blob/blobbernaut/death(gibbed)
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..(gibbed)
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@@ -207,8 +207,8 @@
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if(prob(100 - severity * 30))
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new /obj/effect/temp_visual/emp(get_turf(src))
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||||
/obj/structure/blob/tesla_act(power)
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..()
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/obj/structure/blob/zap_act(power)
|
||||
. = ..()
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||||
if(overmind)
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if(overmind.blobstrain.tesla_reaction(src, power))
|
||||
take_damage(power/400, BURN, "energy")
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||||
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||||
@@ -492,7 +492,7 @@
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/obj/structure/bloodsucker/candelabrum/process()
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if(!lit)
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return
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for(var/mob/living/carbon/human/H in get_actual_viewers(7, src))
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for(var/mob/living/carbon/human/H in fov_viewers(7, src))
|
||||
var/datum/antagonist/vassal/T = H.mind.has_antag_datum(ANTAG_DATUM_VASSAL)
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if(AmBloodsucker(H) || T) //We dont want vassals or vampires affected by this
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return
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@@ -19,7 +19,7 @@
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||||
if(!.)
|
||||
return
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// must have nobody around to see the cloak
|
||||
for(var/mob/living/M in get_actual_viewers(9, owner) - owner)
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||||
for(var/mob/living/M in fov_viewers(9, owner) - owner)
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||||
to_chat(owner, "<span class='warning'>You may only vanish into the shadows unseen.</span>")
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||||
return FALSE
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||||
return TRUE
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||||
@@ -169,7 +169,7 @@
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||||
vision_distance = notice_range, ignored_mobs = target) // Only people who AREN'T the target will notice this action.
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||||
// Warn Feeder about Witnesses...
|
||||
var/was_unnoticed = TRUE
|
||||
for(var/mob/living/M in get_actual_viewers(notice_range, owner) - owner - target)
|
||||
for(var/mob/living/M in fov_viewers(notice_range, owner) - owner - target)
|
||||
if(M.client && !M.silicon_privileges && !M.eye_blind && !M.mind.has_antag_datum(ANTAG_DATUM_BLOODSUCKER))
|
||||
was_unnoticed = FALSE
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break
|
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||||
@@ -64,7 +64,7 @@
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var/turf/T = get_turf(user)
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||||
if(T && T.lighting_object && T.get_lumcount()>= 0.1)
|
||||
// B) Check for Viewers
|
||||
for(var/mob/living/M in get_actual_viewers(world.view, get_turf(owner)) - owner)
|
||||
for(var/mob/living/M in fov_viewers(world.view, get_turf(owner)) - owner)
|
||||
if(M.client && !M.silicon_privileges && !M.eye_blind)
|
||||
am_seen = TRUE
|
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if (!M.mind.has_antag_datum(ANTAG_DATUM_BLOODSUCKER))
|
||||
|
||||
@@ -64,7 +64,7 @@
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||||
to_chat(owner, "<span class='warning'>Your victim's eyes are glazed over. They cannot perceive you.</span>")
|
||||
return FALSE
|
||||
// Check: Target See Me? (behind wall)
|
||||
if(!(owner in target.visible_atoms()))
|
||||
if(!(owner in target.fov_view()))
|
||||
// Sub-Check: GET CLOSER
|
||||
//if (!(owner in range(target_range, get_turf(target)))
|
||||
// if (display_error)
|
||||
@@ -117,8 +117,6 @@
|
||||
RegisterSignal(target, COMSIG_MOVABLE_MOVED, .proc/ContinueTarget)
|
||||
// 5 second windup
|
||||
addtimer(CALLBACK(src, .proc/apply_effects, L, target, power_time), 6 SECONDS)
|
||||
ADD_TRAIT(target, TRAIT_COMBAT_MODE_LOCKED, src)
|
||||
ADD_TRAIT(L, TRAIT_COMBAT_MODE_LOCKED, src)
|
||||
|
||||
/datum/action/bloodsucker/targeted/mesmerize/proc/apply_effects(aggressor, victim, power_time)
|
||||
var/mob/living/carbon/target = victim
|
||||
@@ -127,7 +125,6 @@
|
||||
return
|
||||
PowerActivatedSuccessfully() // blood & cooldown only altered if power activated successfully - less "fuck you"-y
|
||||
target.apply_status_effect(STATUS_EFFECT_MESMERIZE, power_time)
|
||||
REMOVE_TRAIT(L, TRAIT_COMBAT_MODE_LOCKED, src)
|
||||
target.face_atom(L)
|
||||
target.Stun(power_time)
|
||||
to_chat(L, "<span class='notice'>[target] is fixed in place by your hypnotic gaze.</span>")
|
||||
@@ -136,8 +133,7 @@
|
||||
spawn(power_time)
|
||||
if(istype(target) && success)
|
||||
target.notransform = FALSE
|
||||
REMOVE_TRAIT(target, TRAIT_COMBAT_MODE_LOCKED, src)
|
||||
if(istype(L) && target.stat == CONSCIOUS && (target in L.visible_atoms(10))) // They Woke Up! (Notice if within view)
|
||||
if(istype(L) && target.stat == CONSCIOUS && (target in L.fov_view(10))) // They Woke Up! (Notice if within view)
|
||||
to_chat(L, "<span class='warning'>[target] has snapped out of their trance.</span>")
|
||||
|
||||
|
||||
|
||||
@@ -5,6 +5,7 @@
|
||||
clockwork_desc = "A sigil of some purpose."
|
||||
icon_state = "sigil"
|
||||
layer = LOW_OBJ_LAYER
|
||||
plane = ABOVE_WALL_PLANE
|
||||
alpha = 50
|
||||
resistance_flags = NONE
|
||||
var/affects_servants = FALSE
|
||||
|
||||
@@ -0,0 +1,82 @@
|
||||
//Subtype of (riot) shield because of already implemented shieldbash stuff aswell as integrity and simillar things
|
||||
//ratvarian shield: A shield that absorbs energy from attacks and uses it to empower its bashes with remendous force. It is also quite resistant to damage, though less so against lasers and energy weaponry.
|
||||
|
||||
/obj/item/shield/riot/ratvarian
|
||||
name = "ratvarian shield"
|
||||
icon_state = "ratvarian_shield" //Its icons are in the same place the normal shields are in
|
||||
item_state = "ratvarian_shield"
|
||||
desc = "A resilient shield made out of brass.. It feels warm to the touch."
|
||||
var/clockwork_desc = "A powerful shield of ratvarian making. It absorbs blocked attacks to charge devastating bashes."
|
||||
armor = list("melee" = 80, "bullet" = 70, "laser" = -10, "energy" = -20, "bomb" = 60, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 100)
|
||||
shield_flags = SHIELD_FLAGS_DEFAULT
|
||||
max_integrity = 300 //High integrity, extremely strong against melee / bullets, but still quite easy to destroy with lasers and energy
|
||||
repair_material = /obj/item/stack/tile/brass
|
||||
var/dam_absorbed = 0
|
||||
var/bash_mult_steps = 30
|
||||
var/max_bash_mult = 4
|
||||
|
||||
/obj/item/shield/riot/ratvarian/examine(mob/user)
|
||||
if((is_servant_of_ratvar(user) || isobserver(user)))
|
||||
desc = clockwork_desc
|
||||
desc +="\n <span class='inathneq_small'>The shield has absorbed [dam_absorbed] damage, multiplying the effectiveness of its bashes by [calc_bash_mult()]</span>"
|
||||
. = ..()
|
||||
desc = initial(desc)
|
||||
|
||||
obj/item/shield/riot/ratvarian/proc/calc_bash_mult()
|
||||
var/bash_mult = 0
|
||||
if(!dam_absorbed)
|
||||
return 1
|
||||
else
|
||||
bash_mult += round(clamp(1 + (dam_absorbed / bash_mult_steps), 1, max_bash_mult), 0.1) //Multiplies the effect of bashes by up to [max_bash_mult], though never less than one
|
||||
return bash_mult
|
||||
|
||||
/obj/item/shield/riot/ratvarian/proc/calc_bash_absorb_use()
|
||||
var/absorb_use = 0
|
||||
absorb_use = max(0, round(dam_absorbed * (calc_bash_mult() / round(1 + (dam_absorbed / bash_mult_steps), 0.1)), 1)) //Calculates how much of the absorbed damage the bash would actually use, so its not wasted
|
||||
return absorb_use
|
||||
|
||||
/obj/item/shield/riot/ratvarian/on_shield_block(mob/living/owner, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return)
|
||||
if(!damage)
|
||||
return ..()
|
||||
|
||||
if(!is_servant_of_ratvar(owner))
|
||||
owner.visible_message("<span class='warning'>As [owner] blocks the attack with [src], [owner.p_they()] suddenly drops it, whincing in pain! </span>", "<span class='warning'>As you block the attack with [src], it heats up tremendously, forcing you to drop it from the pain alone! </span>")
|
||||
owner.emote("scream")
|
||||
playsound(src, 'sound/machines/fryer/deep_fryer_emerge.ogg', 50)
|
||||
if(iscarbon(owner)) //Type safety for if a drone somehow got a shield (ratvar protect us)
|
||||
var/mob/living/carbon/C = owner
|
||||
var/obj/item/bodypart/part = C.get_holding_bodypart_of_item(src)
|
||||
C.apply_damage((iscultist(C) ? damage * 2 : damage), BURN, (istype(part, /obj/item/bodypart/l_arm) ? BODY_ZONE_L_ARM : BODY_ZONE_R_ARM)) //Deals the damage to the holder instead of absorbing it instead + forcedrops. Doubled if a cultist of Nar'Sie.
|
||||
else
|
||||
owner.adjustFireLoss(iscultist(owner) ? damage * 2 : damage)
|
||||
addtimer(CALLBACK(owner, /mob/living.proc/dropItemToGround, src, TRUE), 1)
|
||||
else if(!is_servant_of_ratvar(attacker)) //No exploiting my snowflake mechanics
|
||||
dam_absorbed += damage
|
||||
playsound(owner, 'sound/machines/clockcult/steam_whoosh.ogg', 30)
|
||||
|
||||
if(damage <= 10) //The shield itself is hard to break, this DOES NOT modify the actual blocking-mechanic
|
||||
damage = 0
|
||||
else
|
||||
damage -= 5
|
||||
return ..()
|
||||
|
||||
/obj/item/shield/riot/ratvarian/shatter(mob/living/carbon/human/owner)
|
||||
playsound(owner, 'sound/magic/clockwork/anima_fragment_death.ogg', 50)
|
||||
new /obj/item/clockwork/alloy_shards/large(get_turf(src))
|
||||
|
||||
/obj/item/shield/riot/ratvarian/user_shieldbash(mob/living/user, atom/target, harmful)
|
||||
if(!harmful || !is_servant_of_ratvar(user)) // No fun for non-clockies, but you can keep the normal bashes. Until you try to block with it.
|
||||
shieldbash_knockback = initial(shieldbash_knockback)
|
||||
shieldbash_brutedamage = initial(shieldbash_brutedamage) //Prevention for funky stuff that might happen otherwise
|
||||
shieldbash_stamdmg = initial(shieldbash_stamdmg)
|
||||
return ..()
|
||||
var/actual_bash_mult = calc_bash_mult()
|
||||
shieldbash_knockback = round(initial(shieldbash_knockback) * actual_bash_mult, 1) //Modifying the strength of the bash, done with initial() to prevent magic-number issues if the original shieldbash values are changed
|
||||
shieldbash_brutedamage = round(initial(shieldbash_brutedamage) * actual_bash_mult, 1) //Where I think of it, better round this stuff because we don't need even more things that deal like 3.25 damage
|
||||
shieldbash_stamdmg = round(initial(shieldbash_stamdmg) * actual_bash_mult, 1) //Like 20 brute and 60 stam + a fuckton of knockback at the moment (at maximum charge), seems mostly fine? I think?
|
||||
. = ..()
|
||||
if(.) //If this bash actually hit someone
|
||||
if(actual_bash_mult > 1)
|
||||
playsound(user, 'sound/magic/fireball.ogg', 50, TRUE, frequency = 1.25)
|
||||
dam_absorbed -= calc_bash_absorb_use()
|
||||
return
|
||||
@@ -17,7 +17,8 @@
|
||||
obj_damage = 40
|
||||
melee_damage_lower = 12
|
||||
melee_damage_upper = 12
|
||||
attacktext = "slashes"
|
||||
attack_verb_continuous = "slashes"
|
||||
attack_verb_simple = "slash"
|
||||
attack_sound = 'sound/weapons/bladeslice.ogg'
|
||||
weather_immunities = list("lava")
|
||||
movement_type = FLYING
|
||||
@@ -68,14 +69,16 @@
|
||||
maxHealth = 300
|
||||
melee_damage_upper = 25
|
||||
melee_damage_lower = 25
|
||||
attacktext = "devastates"
|
||||
attack_verb_continuous = "devastates"
|
||||
attack_verb_simple = "devastate"
|
||||
speed = -1
|
||||
obj_damage = 100
|
||||
max_shield_health = INFINITY
|
||||
else if(GLOB.ratvar_approaches) //Hefty health bonus and slight attack damage increase
|
||||
melee_damage_upper = 15
|
||||
melee_damage_lower = 15
|
||||
attacktext = "carves"
|
||||
attack_verb_continuous = "carves"
|
||||
attack_verb_simple = "carve"
|
||||
obj_damage = 50
|
||||
max_shield_health = 4
|
||||
|
||||
|
||||
@@ -100,6 +100,24 @@
|
||||
quickbind = TRUE
|
||||
quickbind_desc = "Creates a Judicial Visor, which can smite an area, applying Belligerent and briefly stunning."
|
||||
|
||||
//Nezbere's shield: Creates a ratvarian shield which absorbs attacks, see ratvarian_shield.dm for details.
|
||||
/datum/clockwork_scripture/create_object/nezberes_shield
|
||||
descname = "Shield with empowerable bashes"
|
||||
name = "Nezbere's shield"
|
||||
desc = "Creates a shield which generates charge from blocking damage, using it to empower its bashes tremendously. It is repaired with brass, and while very durable, extremely weak to lasers and, even more so, to energy weaponry."
|
||||
invocations = list("Shield me...", "... from the coming dark!")
|
||||
channel_time = 20
|
||||
power_cost = 600 //Shouldn't be too spammable but not too hard to get either
|
||||
whispered = TRUE
|
||||
creator_message = "You form a ratvarian shield, which is capable of absorbing blocked attacks to empower its bashes."
|
||||
object_path = /obj/item/shield/riot/ratvarian
|
||||
usage_tip = "Bashes will only use charge when performed with intent to harm."
|
||||
tier = SCRIPTURE_SCRIPT
|
||||
space_allowed = TRUE
|
||||
primary_component = VANGUARD_COGWHEEL
|
||||
sort_priority = 5
|
||||
quickbind = TRUE
|
||||
quickbind_desc = "Creates a Ratvarian shield, which can absorb energy from attacks for use in powerful bashes."
|
||||
|
||||
//Clockwork Armaments: Grants the invoker the ability to call forth a Ratvarian spear and clockwork armor.
|
||||
/datum/clockwork_scripture/clockwork_armaments
|
||||
@@ -113,7 +131,7 @@
|
||||
usage_tip = "Throwing the spear at a mob will do massive damage and knock them down, but break the spear. You will need to wait for 30 seconds before resummoning it."
|
||||
tier = SCRIPTURE_SCRIPT
|
||||
primary_component = VANGUARD_COGWHEEL
|
||||
sort_priority = 5
|
||||
sort_priority = 6
|
||||
important = TRUE
|
||||
quickbind = TRUE
|
||||
quickbind_desc = "Permanently binds clockwork armor and a Ratvarian spear to you."
|
||||
@@ -213,7 +231,7 @@
|
||||
usage_tip = "This gateway is strictly one-way and will only allow things through the invoker's portal."
|
||||
tier = SCRIPTURE_SCRIPT
|
||||
primary_component = GEIS_CAPACITOR
|
||||
sort_priority = 6
|
||||
sort_priority = 7
|
||||
quickbind = TRUE
|
||||
quickbind_desc = "Allows you to create a one-way Spatial Gateway to a living Servant or Clockwork Obelisk."
|
||||
|
||||
|
||||
@@ -5,6 +5,7 @@
|
||||
antagpanel_category = "Clockcult"
|
||||
job_rank = ROLE_SERVANT_OF_RATVAR
|
||||
antag_moodlet = /datum/mood_event/cult
|
||||
skill_modifiers = list(/datum/skill_modifier/job/level/wiring)
|
||||
var/datum/action/innate/hierophant/hierophant_network = new
|
||||
threat = 3
|
||||
var/datum/team/clockcult/clock_team
|
||||
|
||||
@@ -7,9 +7,12 @@
|
||||
desc = "A large, menacing creature covered in armored black scales."
|
||||
speak_emote = list("cackles")
|
||||
emote_hear = list("cackles","screeches")
|
||||
response_help = "thinks better of touching"
|
||||
response_disarm = "flails at"
|
||||
response_harm = "punches"
|
||||
response_help_continuous = "thinks better of touching"
|
||||
response_help_simple = "think better of touching"
|
||||
response_disarm_continuous = "flails at"
|
||||
response_disarm_simple = "flail at"
|
||||
response_harm_continuous = "punches"
|
||||
response_harm_simple = "punch"
|
||||
icon = 'icons/mob/mob.dmi'
|
||||
icon_state = "imp"
|
||||
icon_living = "imp"
|
||||
@@ -23,7 +26,8 @@
|
||||
minbodytemp = 250 //Weak to cold
|
||||
maxbodytemp = INFINITY
|
||||
faction = list("hell")
|
||||
attacktext = "wildly tears into"
|
||||
attack_verb_continuous = "wildly tears into"
|
||||
attack_verb_simple = "wildly tear into"
|
||||
maxHealth = 200
|
||||
health = 200
|
||||
healable = 0
|
||||
|
||||
@@ -51,6 +51,7 @@
|
||||
/datum/antagonist/ert/engineer
|
||||
role = "Engineer"
|
||||
outfit = /datum/outfit/ert/engineer
|
||||
skill_modifiers = list(/datum/skill_modifier/job/level/wiring)
|
||||
|
||||
/datum/antagonist/ert/engineer/amber
|
||||
outfit = /datum/outfit/ert/engineer/alert
|
||||
@@ -61,6 +62,7 @@
|
||||
/datum/antagonist/ert/medic
|
||||
role = "Medical Officer"
|
||||
outfit = /datum/outfit/ert/medic
|
||||
skill_modifiers = list(/datum/skill_modifier/job/affinity/surgery)
|
||||
|
||||
/datum/antagonist/ert/medic/amber
|
||||
outfit = /datum/outfit/ert/medic/alert
|
||||
|
||||
@@ -28,7 +28,8 @@
|
||||
lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_INVISIBLE
|
||||
vision_range = 1 // Only attack when target is close
|
||||
wander = FALSE
|
||||
attacktext = "glomps"
|
||||
attack_verb_continuous = "glomps"
|
||||
attack_verb_simple = "glomp"
|
||||
attack_sound = 'sound/effects/blobattack.ogg'
|
||||
butcher_results = list(/obj/item/reagent_containers/food/snacks/meat/slab = 2)
|
||||
|
||||
|
||||
@@ -451,9 +451,9 @@
|
||||
return
|
||||
qdel(src)
|
||||
|
||||
/obj/machinery/nuclearbomb/tesla_act(power, tesla_flags)
|
||||
/obj/machinery/nuclearbomb/zap_act(power, zap_flags)
|
||||
..()
|
||||
if(tesla_flags & TESLA_MACHINE_EXPLOSIVE)
|
||||
if(zap_flags & ZAP_MACHINE_EXPLOSIVE)
|
||||
qdel(src)//like the singulo, tesla deletes it. stops it from exploding over and over
|
||||
|
||||
#define NUKERANGE 127
|
||||
|
||||
@@ -5,6 +5,7 @@
|
||||
job_rank = ROLE_OPERATIVE
|
||||
antag_moodlet = /datum/mood_event/focused
|
||||
threat = 10
|
||||
skill_modifiers = list(/datum/skill_modifier/job/level/wiring)
|
||||
var/datum/team/nuclear/nuke_team
|
||||
var/always_new_team = FALSE //If not assigned a team by default ops will try to join existing ones, set this to TRUE to always create new team.
|
||||
var/send_to_spawnpoint = TRUE //Should the user be moved to default spawnpoint.
|
||||
|
||||
@@ -31,16 +31,20 @@
|
||||
|
||||
see_in_dark = 8
|
||||
lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_INVISIBLE
|
||||
response_help = "passes through"
|
||||
response_disarm = "swings through"
|
||||
response_harm = "punches through"
|
||||
response_help_continuous = "passes through"
|
||||
response_help_simple = "pass through"
|
||||
response_disarm_continuous = "swings through"
|
||||
response_disarm_simple = "swing through"
|
||||
response_harm_continuous = "punches through"
|
||||
response_harm_simple = "punch through"
|
||||
unsuitable_atmos_damage = 0
|
||||
damage_coeff = list(BRUTE = 1, BURN = 1, TOX = 0, CLONE = 0, STAMINA = 0, OXY = 0) //I don't know how you'd apply those, but revenants no-sell them anyway.
|
||||
atmos_requirements = list("min_oxy" = 0, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 0, "min_co2" = 0, "max_co2" = 0, "min_n2" = 0, "max_n2" = 0)
|
||||
minbodytemp = 0
|
||||
maxbodytemp = INFINITY
|
||||
harm_intent_damage = 0
|
||||
friendly = "touches"
|
||||
friendly_verb_continuous = "touches"
|
||||
friendly_verb_simple = "touch"
|
||||
status_flags = 0
|
||||
wander = FALSE
|
||||
density = FALSE
|
||||
|
||||
@@ -6,9 +6,12 @@
|
||||
desc = "A large, menacing creature covered in armored black scales."
|
||||
speak_emote = list("gurgles")
|
||||
emote_hear = list("wails","screeches")
|
||||
response_help = "thinks better of touching"
|
||||
response_disarm = "flails at"
|
||||
response_harm = "punches"
|
||||
response_help_continuous = "thinks better of touching"
|
||||
response_help_simple = "think better of touching"
|
||||
response_disarm_continuous = "flails at"
|
||||
response_disarm_simple = "flail at"
|
||||
response_harm_continuous = "punches"
|
||||
response_harm_simple = "punch"
|
||||
icon = 'icons/mob/mob.dmi'
|
||||
icon_state = "daemon"
|
||||
icon_living = "daemon"
|
||||
@@ -24,7 +27,8 @@
|
||||
minbodytemp = 0
|
||||
maxbodytemp = INFINITY
|
||||
faction = list("slaughter")
|
||||
attacktext = "wildly tears into"
|
||||
attack_verb_continuous = "wildly tears into"
|
||||
attack_verb_simple = "wildly tear into"
|
||||
maxHealth = 200
|
||||
health = 200
|
||||
healable = 0
|
||||
@@ -116,8 +120,10 @@
|
||||
desc = "A large, adorable creature covered in armor with pink bows."
|
||||
speak_emote = list("giggles","titters","chuckles")
|
||||
emote_hear = list("guffaws","laughs")
|
||||
response_help = "hugs"
|
||||
attacktext = "wildly tickles"
|
||||
response_help_continuous = "hugs"
|
||||
response_help_simple = "hug"
|
||||
attack_verb_continuous = "wildly tickles"
|
||||
attack_verb_simple = "wildly tickle"
|
||||
|
||||
attack_sound = 'sound/items/bikehorn.ogg'
|
||||
feast_sound = 'sound/spookoween/scary_horn2.ogg'
|
||||
|
||||
@@ -84,9 +84,11 @@
|
||||
hud_possible = list(ANTAG_HUD, DIAG_STAT_HUD, DIAG_HUD)
|
||||
obj_damage = 0
|
||||
environment_smash = ENVIRONMENT_SMASH_NONE
|
||||
attacktext = "shocks"
|
||||
attack_verb_continuous = "shocks"
|
||||
attack_verb_simple = "shock"
|
||||
attack_sound = 'sound/effects/empulse.ogg'
|
||||
friendly = "pinches"
|
||||
friendly_verb_continuous = "pinches"
|
||||
friendly_verb_simple = "pinch"
|
||||
speed = 0
|
||||
faction = list("swarmer")
|
||||
AIStatus = AI_OFF
|
||||
|
||||
@@ -4,6 +4,7 @@
|
||||
antagpanel_category = "Traitor"
|
||||
job_rank = ROLE_TRAITOR
|
||||
antag_moodlet = /datum/mood_event/focused
|
||||
skill_modifiers = list(/datum/skill_modifier/job/level/wiring/basic)
|
||||
var/special_role = ROLE_TRAITOR
|
||||
var/employer = "The Syndicate"
|
||||
var/give_objectives = TRUE
|
||||
|
||||
@@ -226,7 +226,11 @@
|
||||
|
||||
/datum/spellbook_entry/lightningbolt/Buy(mob/living/carbon/human/user,obj/item/spellbook/book) //return 1 on success
|
||||
. = ..()
|
||||
user.flags_1 |= TESLA_IGNORE_1
|
||||
ADD_TRAIT(user, TRAIT_TESLA_SHOCKIMMUNE, "lightning_bolt_spell")
|
||||
|
||||
/datum/spellbook_entry/lightningbolt/Refund(mob/living/carbon/human/user, obj/item/spellbook/book)
|
||||
. = ..()
|
||||
REMOVE_TRAIT(user, TRAIT_TESLA_SHOCKIMMUNE, "lightning_bolt_spell")
|
||||
|
||||
/datum/spellbook_entry/infinite_guns
|
||||
name = "Lesser Summon Guns"
|
||||
|
||||
@@ -17,6 +17,7 @@
|
||||
active_power_usage = 0
|
||||
power_channel = ENVIRON
|
||||
layer = GAS_PIPE_HIDDEN_LAYER //under wires
|
||||
plane = ABOVE_WALL_PLANE
|
||||
resistance_flags = FIRE_PROOF
|
||||
max_integrity = 200
|
||||
obj_flags = CAN_BE_HIT | ON_BLUEPRINTS
|
||||
|
||||
@@ -7,6 +7,7 @@
|
||||
name = "circulator/heat exchanger"
|
||||
desc = "A gas circulator pump and heat exchanger."
|
||||
icon_state = "circ-off-0"
|
||||
plane = GAME_PLANE
|
||||
|
||||
var/active = FALSE
|
||||
|
||||
|
||||
@@ -32,7 +32,7 @@
|
||||
var/turf/T = loc
|
||||
if(level == 2 || (istype(T) && !T.intact))
|
||||
showpipe = TRUE
|
||||
plane = GAME_PLANE
|
||||
plane = ABOVE_WALL_PLANE
|
||||
else
|
||||
showpipe = FALSE
|
||||
plane = FLOOR_PLANE
|
||||
|
||||
@@ -6,6 +6,7 @@
|
||||
max_integrity = 350
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 100, "bomb" = 0, "bio" = 100, "rad" = 100, "fire" = 30, "acid" = 30)
|
||||
layer = ABOVE_WINDOW_LAYER
|
||||
plane = GAME_PLANE
|
||||
state_open = FALSE
|
||||
circuit = /obj/item/circuitboard/machine/cryo_tube
|
||||
pipe_flags = PIPING_ONE_PER_TURF | PIPING_DEFAULT_LAYER_ONLY
|
||||
@@ -15,8 +16,8 @@
|
||||
var/volume = 100
|
||||
|
||||
var/efficiency = 1
|
||||
var/sleep_factor = 0.00125
|
||||
var/unconscious_factor = 0.001
|
||||
var/base_knockout = 30 SECONDS
|
||||
var/knockout_factor = 1
|
||||
var/heat_capacity = 20000
|
||||
var/conduction_coefficient = 0.3
|
||||
|
||||
@@ -53,10 +54,9 @@
|
||||
var/C
|
||||
for(var/obj/item/stock_parts/matter_bin/M in component_parts)
|
||||
C += M.rating
|
||||
|
||||
// 2 bins total, so C ranges from 2 to 8.
|
||||
efficiency = initial(efficiency) * C
|
||||
sleep_factor = initial(sleep_factor) * C
|
||||
unconscious_factor = initial(unconscious_factor) * C
|
||||
knockout_factor = initial(knockout_factor) / max(1, (C * 0.33))
|
||||
heat_capacity = initial(heat_capacity) / C
|
||||
conduction_coefficient = initial(conduction_coefficient) * C
|
||||
|
||||
@@ -188,8 +188,10 @@
|
||||
|
||||
if(air1.gases.len)
|
||||
if(mob_occupant.bodytemperature < T0C) // Sleepytime. Why? More cryo magic.
|
||||
mob_occupant.Sleeping((mob_occupant.bodytemperature * sleep_factor) * 2000)
|
||||
mob_occupant.Unconscious((mob_occupant.bodytemperature * unconscious_factor) * 2000)
|
||||
// temperature factor goes from 1 to about 2.5
|
||||
var/amount = max(1, (4 * log(T0C - mob_occupant.bodytemperature)) - 20) * knockout_factor * base_knockout
|
||||
mob_occupant.Sleeping(amount)
|
||||
mob_occupant.Unconscious(amount)
|
||||
if(beaker)
|
||||
if(reagent_transfer == 0) // Magically transfer reagents. Because cryo magic.
|
||||
beaker.reagents.trans_to(occupant, 1, efficiency * 0.25) // Transfer reagents.
|
||||
|
||||
@@ -7,6 +7,7 @@
|
||||
max_integrity = 800
|
||||
density = TRUE
|
||||
layer = ABOVE_WINDOW_LAYER
|
||||
plane = GAME_PLANE
|
||||
pipe_flags = PIPING_ONE_PER_TURF
|
||||
var/volume = 10000 //in liters
|
||||
var/gas_type = 0
|
||||
|
||||
@@ -9,6 +9,7 @@
|
||||
max_integrity = 300
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 100, "bomb" = 0, "bio" = 100, "rad" = 100, "fire" = 80, "acid" = 30)
|
||||
layer = OBJ_LAYER
|
||||
plane = GAME_PLANE
|
||||
circuit = /obj/item/circuitboard/machine/thermomachine
|
||||
ui_x = 300
|
||||
ui_y = 230
|
||||
|
||||
@@ -119,6 +119,7 @@
|
||||
var/list/data = list()
|
||||
data["requestonly"] = requestonly
|
||||
data["supplies"] = list()
|
||||
data["emagged"] = obj_flags & EMAGGED
|
||||
for(var/pack in SSshuttle.supply_packs)
|
||||
var/datum/supply_pack/P = SSshuttle.supply_packs[pack]
|
||||
if(!data["supplies"][P.group])
|
||||
@@ -133,7 +134,8 @@
|
||||
"cost" = P.cost,
|
||||
"id" = pack,
|
||||
"desc" = P.desc || P.name, // If there is a description, use it. Otherwise use the pack's name.
|
||||
"access" = P.access
|
||||
"access" = P.access,
|
||||
"can_private_buy" = P.can_private_buy
|
||||
))
|
||||
return data
|
||||
|
||||
@@ -195,9 +197,10 @@
|
||||
rank = "Silicon"
|
||||
|
||||
var/datum/bank_account/account
|
||||
if(self_paid && ishuman(usr))
|
||||
var/mob/living/carbon/human/H = usr
|
||||
var/obj/item/card/id/id_card = H.get_idcard(TRUE)
|
||||
if(self_paid)
|
||||
if(!pack.can_private_buy && !(obj_flags & EMAGGED))
|
||||
return
|
||||
var/obj/item/card/id/id_card = usr.get_idcard(TRUE)
|
||||
if(!istype(id_card))
|
||||
say("No ID card detected.")
|
||||
return
|
||||
|
||||
@@ -110,7 +110,7 @@
|
||||
include_subtypes = FALSE
|
||||
|
||||
/datum/export/glasswork_lens
|
||||
cost = 1800
|
||||
cost = 1600
|
||||
unit_name = "small glass lens"
|
||||
export_types = list(/obj/item/glasswork/glass_base/lens)
|
||||
|
||||
@@ -133,13 +133,13 @@
|
||||
include_subtypes = FALSE
|
||||
|
||||
/datum/export/glasswork_teaplate
|
||||
cost = 1200
|
||||
cost = 1000
|
||||
unit_name = "tea gear"
|
||||
export_types = list(/obj/item/tea_plate)
|
||||
include_subtypes = FALSE
|
||||
|
||||
/datum/export/glasswork_teacup
|
||||
cost = 1800
|
||||
cost = 1600
|
||||
unit_name = "tea gear"
|
||||
export_types = list(/obj/item/tea_cup)
|
||||
include_subtypes = FALSE
|
||||
|
||||
@@ -120,12 +120,6 @@
|
||||
message = "of cloth"
|
||||
export_types = list(/obj/item/stack/sheet/cloth)
|
||||
|
||||
/datum/export/stack/silk
|
||||
cost = 200 //The new plasma
|
||||
unit_name = "sheets"
|
||||
message = "of silk"
|
||||
export_types = list(/obj/item/stack/sheet/silk)
|
||||
|
||||
/datum/export/stack/duracloth
|
||||
cost = 40
|
||||
unit_name = "sheets"
|
||||
|
||||
@@ -2,9 +2,12 @@
|
||||
name = "gondola"
|
||||
real_name = "gondola"
|
||||
desc = "The silent walker. This one seems to be part of a delivery agency."
|
||||
response_help = "pets"
|
||||
response_disarm = "bops"
|
||||
response_harm = "kicks"
|
||||
response_help_continuous = "pets"
|
||||
response_help_simple = "pet"
|
||||
response_disarm_continuous = "bops"
|
||||
response_disarm_simple = "bop"
|
||||
response_harm_continuous = "kicks"
|
||||
response_harm_simple = "kick"
|
||||
faction = list("gondola")
|
||||
turns_per_move = 10
|
||||
icon = 'icons/mob/gondolapod.dmi'
|
||||
|
||||
@@ -15,6 +15,7 @@
|
||||
var/special_enabled = FALSE
|
||||
var/DropPodOnly = FALSE //only usable by the Bluespace Drop Pod via the express cargo console
|
||||
var/admin_spawned = FALSE //Can only an admin spawn this crate?
|
||||
var/can_private_buy = TRUE //Can it be purchased privately by each crewmember?
|
||||
|
||||
/datum/supply_pack/proc/generate(atom/A, datum/bank_account/paying_account)
|
||||
var/obj/structure/closet/crate/C
|
||||
|
||||
@@ -10,6 +10,7 @@
|
||||
group = "Armory"
|
||||
access = ACCESS_ARMORY
|
||||
crate_type = /obj/structure/closet/crate/secure/weapon
|
||||
can_private_buy = FALSE
|
||||
|
||||
/datum/supply_pack/security/armory/bulletarmor
|
||||
name = "Bulletproof Armor Crate"
|
||||
|
||||
@@ -148,7 +148,7 @@
|
||||
crate_name = "supermatter shard crate"
|
||||
crate_type = /obj/structure/closet/crate/secure/engineering
|
||||
dangerous = TRUE
|
||||
|
||||
|
||||
/datum/supply_pack/engine/tesla_coils
|
||||
name = "Tesla Coil Crate"
|
||||
desc = "Whether it's high-voltage executions, creating research points, or just plain old power generation: This pack of four Tesla coils can do it all!"
|
||||
|
||||
@@ -81,32 +81,6 @@
|
||||
contains = list(/obj/item/stack/sheet/mineral/wood/fifty)
|
||||
crate_name = "wood planks crate"
|
||||
|
||||
/datum/supply_pack/materials/rawcotton
|
||||
name = "Raw Cotton Crate"
|
||||
desc = "Plushies have been on the down in the market, and now due to a flood of raw cotton the price of it is so cheap, its a steal! Contains 40 raw cotton sheets."
|
||||
cost = 800 // 100 net cost, 20 x 20 = 400. 300 profit if turned into cloth sheets or more if turned to silk then 10 x 200 = 2000
|
||||
contains = list(/obj/item/stack/sheet/cotton/thirty,
|
||||
/obj/item/stack/sheet/cotton/ten
|
||||
)
|
||||
crate_name = "cotton crate"
|
||||
crate_type = /obj/structure/closet/crate/hydroponics
|
||||
|
||||
/datum/supply_pack/materials/rawcottonbulk
|
||||
name = "Raw Cotton Crate (Bulk)"
|
||||
desc = "We have so much of this stuff we need to get rid of it in -bulk- now. This crate contains 240 raw cotton sheets."
|
||||
cost = 1300 // 600 net cost 20 x 120 = 2400 profit if turned into cloth sheets or if turned into silk 200 x 60 = 12000
|
||||
contains = list(/obj/item/stack/sheet/cotton/thirty,
|
||||
/obj/item/stack/sheet/cotton/thirty,
|
||||
/obj/item/stack/sheet/cotton/thirty,
|
||||
/obj/item/stack/sheet/cotton/thirty,
|
||||
/obj/item/stack/sheet/cotton/thirty,
|
||||
/obj/item/stack/sheet/cotton/thirty,
|
||||
/obj/item/stack/sheet/cotton/thirty,
|
||||
/obj/item/stack/sheet/cotton/thirty,
|
||||
)
|
||||
crate_name = "bulk cotton crate"
|
||||
crate_type = /obj/structure/closet/crate/hydroponics
|
||||
|
||||
/datum/supply_pack/materials/rcdammo
|
||||
name = "Spare RCD ammo"
|
||||
desc = "This crate contains sixteen RCD compressed matter packs, to help with any holes or projects people might be working on."
|
||||
|
||||
@@ -252,6 +252,7 @@
|
||||
crate_name = "virus crate"
|
||||
crate_type = /obj/structure/closet/crate/secure/plasma
|
||||
dangerous = TRUE
|
||||
can_private_buy = FALSE
|
||||
|
||||
/datum/supply_pack/medical/anitvirus
|
||||
name = "Virus Containment Crate"
|
||||
@@ -271,4 +272,4 @@
|
||||
/obj/item/storage/box/syringes,
|
||||
/obj/item/storage/box/beakers)
|
||||
crate_name = "virus containment unit crate"
|
||||
crate_type = /obj/structure/closet/crate/secure/plasma
|
||||
crate_type = /obj/structure/closet/crate/secure/plasma
|
||||
|
||||
@@ -370,22 +370,6 @@
|
||||
/////////////////////////////////// Misc /////////////////////////////////////
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
/datum/supply_pack/organic/hunting
|
||||
name = "Hunting Gear"
|
||||
desc = "Even in space, we can find prey to hunt, this crate contains everthing a fine hunter needs to have a sporting time. This crate needs armory access to open. A true huntter only needs a fine bottle of cognac, a nice coat, some good o' cigars, and of cource a hunting shotgun. "
|
||||
cost = 3500
|
||||
contraband = TRUE
|
||||
contains = list(/obj/item/clothing/head/flatcap,
|
||||
/obj/item/clothing/suit/hooded/wintercoat/captain,
|
||||
/obj/item/reagent_containers/food/drinks/bottle/cognac,
|
||||
/obj/item/storage/fancy/cigarettes/cigars/havana,
|
||||
/obj/item/clothing/gloves/color/white,
|
||||
/obj/item/clothing/under/rank/civilian/curator,
|
||||
/obj/item/gun/ballistic/shotgun/lethal)
|
||||
access = ACCESS_ARMORY
|
||||
crate_name = "sporting crate"
|
||||
crate_type = /obj/structure/closet/crate/secure // Would have liked a wooden crate but access >:(
|
||||
|
||||
/datum/supply_pack/organic/party
|
||||
name = "Party Equipment"
|
||||
desc = "Celebrate both life and death on the station with Nanotrasen's Party Essentials(tm)! Contains seven colored glowsticks, four beers, two ales, a drinking shaker, and a bottle of patron & goldschlager!"
|
||||
|
||||
@@ -17,6 +17,7 @@
|
||||
cost = 2500
|
||||
contains = list (/obj/item/reagent_containers/food/snacks/cube/ape)
|
||||
crate_name = "ape cube crate"
|
||||
can_private_buy = FALSE
|
||||
|
||||
/datum/supply_pack/science/beakers
|
||||
name = "Chemistry Beakers Crate"
|
||||
|
||||
@@ -10,6 +10,7 @@
|
||||
group = "Security"
|
||||
access = ACCESS_SECURITY
|
||||
crate_type = /obj/structure/closet/crate/secure/gear
|
||||
can_private_buy = FALSE
|
||||
|
||||
/datum/supply_pack/security/ammo
|
||||
name = "Ammo Crate - General Purpose"
|
||||
@@ -57,6 +58,7 @@
|
||||
/obj/item/toy/crayon/white,
|
||||
/obj/item/clothing/head/fedora/det_hat)
|
||||
crate_name = "forensics crate"
|
||||
can_private_buy = TRUE
|
||||
|
||||
/datum/supply_pack/security/helmets
|
||||
name = "Helmets Crate"
|
||||
@@ -134,6 +136,7 @@
|
||||
/obj/item/grenade/barrier)
|
||||
cost = 2000
|
||||
crate_name = "security barriers crate"
|
||||
can_private_buy = TRUE
|
||||
|
||||
/datum/supply_pack/security/securityclothes
|
||||
name = "Security Clothing Crate"
|
||||
@@ -152,6 +155,7 @@
|
||||
/obj/item/clothing/suit/armor/hos/navyblue,
|
||||
/obj/item/clothing/head/beret/sec/navyhos)
|
||||
crate_name = "security clothing crate"
|
||||
can_private_buy = TRUE
|
||||
|
||||
/datum/supply_pack/security/supplies
|
||||
name = "Security Supplies Crate"
|
||||
@@ -179,6 +183,7 @@
|
||||
contains = list(/obj/item/clothing/head/helmet/justice,
|
||||
/obj/item/clothing/mask/gas/sechailer)
|
||||
crate_name = "security clothing crate"
|
||||
can_private_buy = TRUE
|
||||
|
||||
/datum/supply_pack/security/baton
|
||||
name = "Stun Batons Crate"
|
||||
@@ -207,3 +212,19 @@
|
||||
/obj/item/storage/box/wall_flash,
|
||||
/obj/item/storage/box/wall_flash)
|
||||
crate_name = "wall-mounted flash crate"
|
||||
|
||||
/datum/supply_pack/security/hunting
|
||||
name = "Hunting Gear"
|
||||
desc = "Even in space, we can find prey to hunt, this crate contains everthing a fine hunter needs to have a sporting time. This crate needs armory access to open. A true huntter only needs a fine bottle of cognac, a nice coat, some good o' cigars, and of cource a hunting shotgun. "
|
||||
cost = 3500
|
||||
contraband = TRUE
|
||||
contains = list(/obj/item/clothing/head/flatcap,
|
||||
/obj/item/clothing/suit/hooded/wintercoat/captain,
|
||||
/obj/item/reagent_containers/food/drinks/bottle/cognac,
|
||||
/obj/item/storage/fancy/cigarettes/cigars/havana,
|
||||
/obj/item/clothing/gloves/color/white,
|
||||
/obj/item/clothing/under/rank/civilian/curator,
|
||||
/obj/item/gun/ballistic/shotgun/lethal)
|
||||
access = ACCESS_ARMORY
|
||||
crate_name = "sporting crate"
|
||||
crate_type = /obj/structure/closet/crate/secure // Would have liked a wooden crate but access >:(
|
||||
|
||||
@@ -99,6 +99,7 @@
|
||||
contains = list(/obj/machinery/vending/security)
|
||||
crate_name = "SecTech supply crate"
|
||||
crate_type = /obj/structure/closet/crate/secure/gear
|
||||
can_private_buy = FALSE
|
||||
|
||||
/datum/supply_pack/vending/snack
|
||||
name = "Snack Supply Crate"
|
||||
|
||||
@@ -80,10 +80,24 @@
|
||||
|
||||
var/list/char_render_holders //Should only be a key-value list of north/south/east/west = obj/screen.
|
||||
|
||||
/// Keys currently held
|
||||
var/list/keys_held = list()
|
||||
/// These next two vars are to apply movement for keypresses and releases made while move delayed.
|
||||
/// Because discarding that input makes the game less responsive.
|
||||
/// On next move, add this dir to the move that would otherwise be done
|
||||
var/next_move_dir_add
|
||||
/// On next move, subtract this dir from the move that would otherwise be done
|
||||
var/next_move_dir_sub
|
||||
/// Amount of keydowns in the last keysend checking interval
|
||||
var/client_keysend_amount = 0
|
||||
/// World tick time where client_keysend_amount will reset
|
||||
var/next_keysend_reset = 0
|
||||
/// World tick time where keysend_tripped will reset back to false
|
||||
var/next_keysend_trip_reset = 0
|
||||
/// When set to true, user will be autokicked if they trip the keysends in a second limit again
|
||||
var/keysend_tripped = FALSE
|
||||
/// custom movement keys for this client
|
||||
var/list/movement_keys = list()
|
||||
|
||||
/// Messages currently seen by this client
|
||||
var/list/seen_messages
|
||||
|
||||
@@ -265,6 +265,9 @@ GLOBAL_LIST_EMPTY(external_rsc_urls)
|
||||
else
|
||||
prefs = new /datum/preferences(src)
|
||||
GLOB.preferences_datums[ckey] = prefs
|
||||
if(SSinput.initialized)
|
||||
set_macros()
|
||||
update_movement_keys(prefs)
|
||||
|
||||
prefs.last_ip = address //these are gonna be used for banning
|
||||
prefs.last_id = computer_id //these are gonna be used for banning
|
||||
@@ -328,9 +331,6 @@ GLOBAL_LIST_EMPTY(external_rsc_urls)
|
||||
qdel(src)
|
||||
return
|
||||
|
||||
if(SSinput.initialized)
|
||||
set_macros()
|
||||
|
||||
chatOutput.start() // Starts the chat
|
||||
|
||||
if(alert_mob_dupe_login)
|
||||
@@ -789,7 +789,9 @@ GLOBAL_LIST_EMPTY(external_rsc_urls)
|
||||
log_game("[key_name(src)] is using the middle click aimbot exploit")
|
||||
message_admins("[ADMIN_LOOKUPFLW(src)] [ADMIN_KICK(usr)] is using the middle click aimbot exploit</span>")
|
||||
add_system_note("aimbot", "Is using the middle click aimbot exploit")
|
||||
|
||||
log_click(object, location, control, params, src, "lockout (spam - minute ab c [ab] s [middragtime])")
|
||||
else
|
||||
log_click(object, location, control, params, src, "lockout (spam - minute)")
|
||||
log_game("[key_name(src)] Has hit the per-minute click limit of [mcl] clicks in a given game minute")
|
||||
message_admins("[ADMIN_LOOKUPFLW(src)] [ADMIN_KICK(usr)] Has hit the per-minute click limit of [mcl] clicks in a given game minute")
|
||||
to_chat(src, "<span class='danger'>[msg]</span>")
|
||||
@@ -809,8 +811,12 @@ GLOBAL_LIST_EMPTY(external_rsc_urls)
|
||||
return
|
||||
|
||||
if(ab) //Citadel edit, things with stuff.
|
||||
log_click(object, location, control, params, src, "dropped (ab c [ab] s [middragtime])")
|
||||
return
|
||||
|
||||
if(prefs.log_clicks)
|
||||
log_click(object, location, control, params, src)
|
||||
|
||||
if (prefs.hotkeys)
|
||||
// If hotkey mode is enabled, then clicking the map will automatically
|
||||
// unfocus the text bar. This removes the red color from the text bar
|
||||
@@ -892,6 +898,23 @@ GLOBAL_LIST_EMPTY(external_rsc_urls)
|
||||
y = clamp(y+change, min,max)
|
||||
change_view("[x]x[y]")
|
||||
|
||||
/client/proc/update_movement_keys(datum/preferences/direct_prefs)
|
||||
var/datum/preferences/D = prefs || direct_prefs
|
||||
if(!D?.key_bindings)
|
||||
return
|
||||
movement_keys = list()
|
||||
for(var/key in D.key_bindings)
|
||||
for(var/kb_name in D.key_bindings[key])
|
||||
switch(kb_name)
|
||||
if("North")
|
||||
movement_keys[key] = NORTH
|
||||
if("East")
|
||||
movement_keys[key] = EAST
|
||||
if("West")
|
||||
movement_keys[key] = WEST
|
||||
if("South")
|
||||
movement_keys[key] = SOUTH
|
||||
|
||||
/client/proc/change_view(new_size)
|
||||
if (isnull(new_size))
|
||||
CRASH("change_view called without argument.")
|
||||
|
||||
@@ -1,11 +1,6 @@
|
||||
/* CAUTION! CAUTION! CAUTION! CAUTION! CAUTION! *\
|
||||
| THIS FILE CONTAINS HOOKS FOR FOR |
|
||||
| CHANGES SPECIFIC TO CITADEL. IF |
|
||||
| YOU'RE FIXING A MERGE CONFLICT |
|
||||
| HERE, PLEASE ASK FOR REVIEW FROM |
|
||||
| ANOTHER MAINTAINER TO ENSURE YOU |
|
||||
| DON'T INTRODUCE REGRESSIONS. |
|
||||
\* */
|
||||
#define DEFAULT_SLOT_AMT 2
|
||||
#define HANDS_SLOT_AMT 2
|
||||
#define BACKPACK_SLOT_AMT 4
|
||||
|
||||
GLOBAL_LIST_EMPTY(preferences_datums)
|
||||
|
||||
@@ -20,6 +15,7 @@ GLOBAL_LIST_EMPTY(preferences_datums)
|
||||
var/muted = 0
|
||||
var/last_ip
|
||||
var/last_id
|
||||
var/log_clicks = FALSE
|
||||
|
||||
var/icon/custom_holoform_icon
|
||||
var/list/cached_holoform_icons
|
||||
@@ -51,6 +47,11 @@ GLOBAL_LIST_EMPTY(preferences_datums)
|
||||
var/chat_on_map = TRUE
|
||||
var/max_chat_length = CHAT_MESSAGE_MAX_LENGTH
|
||||
var/see_chat_non_mob = TRUE
|
||||
|
||||
/// Custom Keybindings
|
||||
var/list/key_bindings = list()
|
||||
|
||||
|
||||
var/tgui_fancy = TRUE
|
||||
var/tgui_lock = TRUE
|
||||
var/windowflashing = TRUE
|
||||
@@ -189,9 +190,6 @@ GLOBAL_LIST_EMPTY(preferences_datums)
|
||||
|
||||
var/uplink_spawn_loc = UPLINK_PDA
|
||||
|
||||
var/sprint_spacebar = FALSE
|
||||
var/sprint_toggle = FALSE
|
||||
|
||||
var/hud_toggle_flash = TRUE
|
||||
var/hud_toggle_color = "#ffffff"
|
||||
|
||||
@@ -204,6 +202,10 @@ GLOBAL_LIST_EMPTY(preferences_datums)
|
||||
var/vore_flags = 0
|
||||
var/list/belly_prefs = list()
|
||||
var/vore_taste = "nothing in particular"
|
||||
var/toggleeatingnoise = TRUE
|
||||
var/toggledigestionnoise = TRUE
|
||||
var/hound_sleeper = TRUE
|
||||
var/cit_toggles = TOGGLES_CITADEL
|
||||
|
||||
//backgrounds
|
||||
var/mutable_appearance/character_background
|
||||
@@ -214,6 +216,19 @@ GLOBAL_LIST_EMPTY(preferences_datums)
|
||||
|
||||
var/no_tetris_storage = FALSE
|
||||
|
||||
///loadout stuff
|
||||
var/gear_points = 10
|
||||
var/list/gear_categories
|
||||
var/list/chosen_gear = list()
|
||||
var/gear_tab
|
||||
|
||||
var/screenshake = 100
|
||||
var/damagescreenshake = 2
|
||||
var/arousable = TRUE
|
||||
var/widescreenpref = TRUE
|
||||
var/autostand = TRUE
|
||||
var/auto_ooc = FALSE
|
||||
|
||||
/datum/preferences/New(client/C)
|
||||
parent = C
|
||||
|
||||
@@ -233,6 +248,8 @@ GLOBAL_LIST_EMPTY(preferences_datums)
|
||||
return
|
||||
//we couldn't load character data so just randomize the character appearance + name
|
||||
random_character() //let's create a random character then - rather than a fat, bald and naked man.
|
||||
key_bindings = deepCopyList(GLOB.hotkey_keybinding_list_by_key) // give them default keybinds and update their movement keys
|
||||
C?.update_movement_keys(src)
|
||||
real_name = pref_species.random_name(gender,1)
|
||||
if(!loaded_preferences_successfully)
|
||||
save_preferences()
|
||||
@@ -254,6 +271,7 @@ GLOBAL_LIST_EMPTY(preferences_datums)
|
||||
dat += "<a href='?_src_=prefs;preference=tab;tab=3' [current_tab == 3 ? "class='linkOn'" : ""]>Loadout</a>"
|
||||
dat += "<a href='?_src_=prefs;preference=tab;tab=1' [current_tab == 1 ? "class='linkOn'" : ""]>Game Preferences</a>"
|
||||
dat += "<a href='?_src_=prefs;preference=tab;tab=4' [current_tab == 4 ? "class='linkOn'" : ""]>Content Preferences</a>"
|
||||
dat += "<a href='?_src_=prefs;preference=tab;tab=5' [current_tab == 5 ? "class='linkOn'" : ""]>Keybindings</a>"
|
||||
|
||||
if(!path)
|
||||
dat += "<div class='notice'>Please create an account to save your preferences</div>"
|
||||
@@ -395,7 +413,7 @@ GLOBAL_LIST_EMPTY(preferences_datums)
|
||||
mutant_colors = TRUE
|
||||
|
||||
if (CONFIG_GET(number/body_size_min) != CONFIG_GET(number/body_size_max))
|
||||
dat += "<b>Sprite Size:</b> <a href='?_src_=prefs;preference=body_size;task=input'>[features["body_size"]]%</a><br>"
|
||||
dat += "<b>Sprite Size:</b> <a href='?_src_=prefs;preference=body_size;task=input'>[features["body_size"]*100]%</a><br>"
|
||||
|
||||
if((EYECOLOR in pref_species.species_traits) && !(NOEYES in pref_species.species_traits))
|
||||
|
||||
@@ -843,7 +861,6 @@ GLOBAL_LIST_EMPTY(preferences_datums)
|
||||
dat += "<b>See Runechat for non-mobs:</b> <a href='?_src_=prefs;preference=see_chat_non_mob'>[see_chat_non_mob ? "Enabled" : "Disabled"]</a><br>"
|
||||
dat += "<br>"
|
||||
dat += "<b>Action Buttons:</b> <a href='?_src_=prefs;preference=action_buttons'>[(buttons_locked) ? "Locked In Place" : "Unlocked"]</a><br>"
|
||||
dat += "<b>Keybindings:</b> <a href='?_src_=prefs;preference=hotkeys'>[(hotkeys) ? "Hotkeys" : "Default"]</a><br>"
|
||||
dat += "<br>"
|
||||
dat += "<b>PDA Color:</b> <span style='border:1px solid #161616; background-color: [pda_color];'> </span> <a href='?_src_=prefs;preference=pda_color;task=input'>Change</a><BR>"
|
||||
dat += "<b>PDA Style:</b> <a href='?_src_=prefs;task=input;preference=pda_style'>[pda_style]</a><br>"
|
||||
@@ -939,8 +956,6 @@ GLOBAL_LIST_EMPTY(preferences_datums)
|
||||
dat += "</a><br>"
|
||||
dat += "<b>Ambient Occlusion:</b> <a href='?_src_=prefs;preference=ambientocclusion'>[ambientocclusion ? "Enabled" : "Disabled"]</a><br>"
|
||||
dat += "<b>Fit Viewport:</b> <a href='?_src_=prefs;preference=auto_fit_viewport'>[auto_fit_viewport ? "Auto" : "Manual"]</a><br>"
|
||||
dat += "<b>Sprint Key:</b> <a href='?_src_=prefs;preference=sprint_key'>[sprint_spacebar ? "Space" : "Shift"]</a><br>"
|
||||
dat += "<b>Toggle Sprint:</b> <a href='?_src_=prefs;preference=sprint_toggle'>[sprint_toggle ? "Enabled" : "Disabled"]</a><br>"
|
||||
dat += "<b>HUD Button Flashes:</b> <a href='?_src_=prefs;preference=hud_toggle_flash'>[hud_toggle_flash ? "Enabled" : "Disabled"]</a><br>"
|
||||
dat += "<b>HUD Button Flash Color:</b> <span style='border: 1px solid #161616; background-color: [hud_toggle_color];'> </span> <a href='?_src_=prefs;preference=hud_toggle_color;task=input'>Change</a><br>"
|
||||
|
||||
@@ -1063,6 +1078,56 @@ GLOBAL_LIST_EMPTY(preferences_datums)
|
||||
dat += "<b>Ass Slapping:</b> <a href='?_src_=prefs;preference=ass_slap'>[(cit_toggles & NO_ASS_SLAP) ? "Disallowed" : "Allowed"]</a><br>"
|
||||
dat += "</tr></table>"
|
||||
dat += "<br>"
|
||||
if(5) // Custom keybindings
|
||||
dat += "<b>Keybindings:</b> <a href='?_src_=prefs;preference=hotkeys'>[(hotkeys) ? "Hotkeys" : "Input"]</a><br>"
|
||||
dat += "Keybindings mode controls how the game behaves with tab and map/input focus.<br>If it is on <b>Hotkeys</b>, the game will always attempt to force you to map focus, meaning keypresses are sent \
|
||||
directly to the map instead of the input. You will still be able to use the command bar, but you need to tab to do it every time you click on the game map.<br>\
|
||||
If it is on <b>Input</b>, the game will not force focus away from the input bar, and you can switch focus using TAB between these two modes: If the input bar is pink, that means that you are in non-hotkey mode, sending all keypresses of the normal \
|
||||
alphanumeric characters, punctuation, spacebar, backspace, enter, etc, typing keys into the input bar. If the input bar is white, you are in hotkey mode, meaning all keypresses go into the game's keybind handling system unless you \
|
||||
manually click on the input bar to shift focus there.<br>\
|
||||
Input mode is the closest thing to the old input system.<br>\
|
||||
<b>IMPORTANT:</b> While in input mode's non hotkey setting (tab toggled), Ctrl + KEY will send KEY to the keybind system as the key itself, not as Ctrl + KEY. This means Ctrl + T/W/A/S/D/all your familiar stuff still works, but you \
|
||||
won't be able to access any regular Ctrl binds.<br>"
|
||||
// Create an inverted list of keybindings -> key
|
||||
var/list/user_binds = list()
|
||||
for (var/key in key_bindings)
|
||||
for(var/kb_name in key_bindings[key])
|
||||
user_binds[kb_name] += list(key)
|
||||
|
||||
var/list/kb_categories = list()
|
||||
// Group keybinds by category
|
||||
for (var/name in GLOB.keybindings_by_name)
|
||||
var/datum/keybinding/kb = GLOB.keybindings_by_name[name]
|
||||
kb_categories[kb.category] += list(kb)
|
||||
|
||||
dat += "<style>label { display: inline-block; width: 200px; }</style><body>"
|
||||
|
||||
for (var/category in kb_categories)
|
||||
dat += "<h3>[category]</h3>"
|
||||
for (var/i in kb_categories[category])
|
||||
var/datum/keybinding/kb = i
|
||||
if(!length(user_binds[kb.name]))
|
||||
dat += "<label>[kb.full_name]</label> <a href ='?_src_=prefs;preference=keybindings_capture;keybinding=[kb.name];old_key=["Unbound"]'>Unbound</a>"
|
||||
var/list/default_keys = hotkeys ? kb.hotkey_keys : kb.classic_keys
|
||||
if(LAZYLEN(default_keys))
|
||||
dat += "| Default: [default_keys.Join(", ")]"
|
||||
dat += "<br>"
|
||||
else
|
||||
var/bound_key = user_binds[kb.name][1]
|
||||
dat += "<label>[kb.full_name]</label> <a href ='?_src_=prefs;preference=keybindings_capture;keybinding=[kb.name];old_key=[bound_key]'>[bound_key]</a>"
|
||||
for(var/bound_key_index in 2 to length(user_binds[kb.name]))
|
||||
bound_key = user_binds[kb.name][bound_key_index]
|
||||
dat += " | <a href ='?_src_=prefs;preference=keybindings_capture;keybinding=[kb.name];old_key=[bound_key]'>[bound_key]</a>"
|
||||
if(length(user_binds[kb.name]) < MAX_KEYS_PER_KEYBIND)
|
||||
dat += "| <a href ='?_src_=prefs;preference=keybindings_capture;keybinding=[kb.name]'>Add Secondary</a>"
|
||||
var/list/default_keys = hotkeys ? kb.classic_keys : kb.hotkey_keys
|
||||
if(LAZYLEN(default_keys))
|
||||
dat += "| Default: [default_keys.Join(", ")]"
|
||||
dat += "<br>"
|
||||
|
||||
dat += "<br><br>"
|
||||
dat += "<a href ='?_src_=prefs;preference=keybindings_reset'>\[Reset to default\]</a>"
|
||||
dat += "</body>"
|
||||
|
||||
|
||||
dat += "<hr><center>"
|
||||
@@ -1083,6 +1148,31 @@ GLOBAL_LIST_EMPTY(preferences_datums)
|
||||
#undef APPEARANCE_CATEGORY_COLUMN
|
||||
#undef MAX_MUTANT_ROWS
|
||||
|
||||
/datum/preferences/proc/CaptureKeybinding(mob/user, datum/keybinding/kb, var/old_key)
|
||||
var/HTML = {"
|
||||
<div id='focus' style="outline: 0;" tabindex=0>Keybinding: [kb.full_name]<br>[kb.description]<br><br><b>Press any key to change<br>Press ESC to clear</b></div>
|
||||
<script>
|
||||
var deedDone = false;
|
||||
document.onkeyup = function(e) {
|
||||
if(deedDone){ return; }
|
||||
var alt = e.altKey ? 1 : 0;
|
||||
var ctrl = e.ctrlKey ? 1 : 0;
|
||||
var shift = e.shiftKey ? 1 : 0;
|
||||
var numpad = (95 < e.keyCode && e.keyCode < 112) ? 1 : 0;
|
||||
var escPressed = e.keyCode == 27 ? 1 : 0;
|
||||
var url = 'byond://?_src_=prefs;preference=keybindings_set;keybinding=[kb.name];old_key=[old_key];clear_key='+escPressed+';key='+e.key+';alt='+alt+';ctrl='+ctrl+';shift='+shift+';numpad='+numpad+';key_code='+e.keyCode;
|
||||
window.location=url;
|
||||
deedDone = true;
|
||||
}
|
||||
document.getElementById('focus').focus();
|
||||
</script>
|
||||
"}
|
||||
winshow(user, "capturekeypress", TRUE)
|
||||
var/datum/browser/popup = new(user, "capturekeypress", "<div align='center'>Keybindings</div>", 350, 300)
|
||||
popup.set_content(HTML)
|
||||
popup.open(FALSE)
|
||||
onclose(user, "capturekeypress", src)
|
||||
|
||||
/datum/preferences/proc/SetChoices(mob/user, limit = 17, list/splitJobs = list("Chief Engineer"), widthPerColumn = 295, height = 620)
|
||||
if(!SSjob)
|
||||
return
|
||||
@@ -2263,10 +2353,73 @@ GLOBAL_LIST_EMPTY(preferences_datums)
|
||||
|
||||
if("hotkeys")
|
||||
hotkeys = !hotkeys
|
||||
if(hotkeys)
|
||||
winset(user, null, "input.focus=true input.background-color=[COLOR_INPUT_ENABLED] mainwindow.macro=default")
|
||||
else
|
||||
winset(user, null, "input.focus=true input.background-color=[COLOR_INPUT_ENABLED] mainwindow.macro=old_default")
|
||||
user.client.set_macros()
|
||||
|
||||
if("keybindings_capture")
|
||||
var/datum/keybinding/kb = GLOB.keybindings_by_name[href_list["keybinding"]]
|
||||
var/old_key = href_list["old_key"]
|
||||
CaptureKeybinding(user, kb, old_key)
|
||||
return
|
||||
|
||||
if("keybindings_set")
|
||||
var/kb_name = href_list["keybinding"]
|
||||
if(!kb_name)
|
||||
user << browse(null, "window=capturekeypress")
|
||||
ShowChoices(user)
|
||||
return
|
||||
|
||||
var/clear_key = text2num(href_list["clear_key"])
|
||||
var/old_key = href_list["old_key"]
|
||||
if(clear_key)
|
||||
if(key_bindings[old_key])
|
||||
key_bindings[old_key] -= kb_name
|
||||
if(!length(key_bindings[old_key]))
|
||||
key_bindings -= old_key
|
||||
user << browse(null, "window=capturekeypress")
|
||||
save_preferences()
|
||||
ShowChoices(user)
|
||||
return
|
||||
|
||||
var/new_key = uppertext(href_list["key"])
|
||||
var/AltMod = text2num(href_list["alt"]) ? "Alt" : ""
|
||||
var/CtrlMod = text2num(href_list["ctrl"]) ? "Ctrl" : ""
|
||||
var/ShiftMod = text2num(href_list["shift"]) ? "Shift" : ""
|
||||
var/numpad = text2num(href_list["numpad"]) ? "Numpad" : ""
|
||||
// var/key_code = text2num(href_list["key_code"])
|
||||
|
||||
if(GLOB._kbMap[new_key])
|
||||
new_key = GLOB._kbMap[new_key]
|
||||
|
||||
var/full_key
|
||||
switch(new_key)
|
||||
if("Alt")
|
||||
full_key = "[new_key][CtrlMod][ShiftMod]"
|
||||
if("Ctrl")
|
||||
full_key = "[AltMod][new_key][ShiftMod]"
|
||||
if("Shift")
|
||||
full_key = "[AltMod][CtrlMod][new_key]"
|
||||
else
|
||||
full_key = "[AltMod][CtrlMod][ShiftMod][numpad][new_key]"
|
||||
if(key_bindings[old_key])
|
||||
key_bindings[old_key] -= kb_name
|
||||
if(!length(key_bindings[old_key]))
|
||||
key_bindings -= old_key
|
||||
key_bindings[full_key] += list(kb_name)
|
||||
key_bindings[full_key] = sortList(key_bindings[full_key])
|
||||
|
||||
user << browse(null, "window=capturekeypress")
|
||||
user.client.update_movement_keys()
|
||||
save_preferences()
|
||||
|
||||
if("keybindings_reset")
|
||||
var/choice = tgalert(user, "Would you prefer 'hotkey' or 'classic' defaults?", "Setup keybindings", "Hotkey", "Classic", "Cancel")
|
||||
if(choice == "Cancel")
|
||||
ShowChoices(user)
|
||||
return
|
||||
hotkeys = (choice == "Hotkey")
|
||||
key_bindings = (hotkeys) ? deepCopyList(GLOB.hotkey_keybinding_list_by_key) : deepCopyList(GLOB.classic_keybinding_list_by_key)
|
||||
user.client.update_movement_keys()
|
||||
|
||||
if("chat_on_map")
|
||||
chat_on_map = !chat_on_map
|
||||
if("see_chat_non_mob")
|
||||
@@ -2385,9 +2538,11 @@ GLOBAL_LIST_EMPTY(preferences_datums)
|
||||
if("ambientocclusion")
|
||||
ambientocclusion = !ambientocclusion
|
||||
if(parent && parent.screen && parent.screen.len)
|
||||
var/obj/screen/plane_master/game_world/PM = parent.mob.hud_used.plane_masters["[GAME_PLANE]"]
|
||||
var/obj/screen/plane_master/game_world/G = parent.mob.hud_used.plane_masters["[GAME_PLANE]"]
|
||||
var/obj/screen/plane_master/above_wall/A = parent.mob.hud_used.plane_masters["[ABOVE_WALL_PLANE]"]
|
||||
var/obj/screen/plane_master/wall/W = parent.mob.hud_used.plane_masters["[WALL_PLANE]"]
|
||||
PM.backdrop(parent.mob)
|
||||
G.backdrop(parent.mob)
|
||||
A.backdrop(parent.mob)
|
||||
W.backdrop(parent.mob)
|
||||
|
||||
if("auto_fit_viewport")
|
||||
@@ -2395,13 +2550,6 @@ GLOBAL_LIST_EMPTY(preferences_datums)
|
||||
if(auto_fit_viewport && parent)
|
||||
parent.fit_viewport()
|
||||
|
||||
if("sprint_key")
|
||||
sprint_spacebar = !sprint_spacebar
|
||||
|
||||
if("sprint_toggle")
|
||||
sprint_toggle = !sprint_toggle
|
||||
|
||||
|
||||
if("hud_toggle_flash")
|
||||
hud_toggle_flash = !hud_toggle_flash
|
||||
|
||||
@@ -2580,3 +2728,37 @@ GLOBAL_LIST_EMPTY(preferences_datums)
|
||||
if(!cached_holoform_icons[filter_type])
|
||||
cached_holoform_icons[filter_type] = process_holoform_icon_filter(custom_holoform_icon, filter_type)
|
||||
return cached_holoform_icons[filter_type]
|
||||
|
||||
//Used in savefile update 32, can be removed once that is no longer relevant.
|
||||
/datum/preferences/proc/force_reset_keybindings()
|
||||
var/choice = tgalert(parent.mob, "Your basic keybindings need to be reset, emotes will remain as before. Would you prefer 'hotkey' or 'classic' mode?", "Reset keybindings", "Hotkey", "Classic")
|
||||
hotkeys = (choice != "Classic")
|
||||
var/list/oldkeys = key_bindings
|
||||
key_bindings = (hotkeys) ? deepCopyList(GLOB.hotkey_keybinding_list_by_key) : deepCopyList(GLOB.classic_keybinding_list_by_key)
|
||||
|
||||
for(var/key in oldkeys)
|
||||
if(!key_bindings[key])
|
||||
key_bindings[key] = oldkeys[key]
|
||||
parent.update_movement_keys()
|
||||
|
||||
/datum/preferences/proc/is_loadout_slot_available(slot)
|
||||
var/list/L
|
||||
LAZYINITLIST(L)
|
||||
for(var/i in chosen_gear)
|
||||
var/datum/gear/G = i
|
||||
var/occupied_slots = L[slot_to_string(initial(G.category))] ? L[slot_to_string(initial(G.category))] + 1 : 1
|
||||
LAZYSET(L, slot_to_string(initial(G.category)), occupied_slots)
|
||||
switch(slot)
|
||||
if(SLOT_IN_BACKPACK)
|
||||
if(L[slot_to_string(SLOT_IN_BACKPACK)] < BACKPACK_SLOT_AMT)
|
||||
return TRUE
|
||||
if(SLOT_HANDS)
|
||||
if(L[slot_to_string(SLOT_HANDS)] < HANDS_SLOT_AMT)
|
||||
return TRUE
|
||||
else
|
||||
if(L[slot_to_string(slot)] < DEFAULT_SLOT_AMT)
|
||||
return TRUE
|
||||
|
||||
#undef DEFAULT_SLOT_AMT
|
||||
#undef HANDS_SLOT_AMT
|
||||
#undef BACKPACK_SLOT_AMT
|
||||
|
||||
@@ -5,7 +5,7 @@
|
||||
// You do not need to raise this if you are adding new values that have sane defaults.
|
||||
// Only raise this value when changing the meaning/format/name/layout of an existing value
|
||||
// where you would want the updater procs below to run
|
||||
#define SAVEFILE_VERSION_MAX 31
|
||||
#define SAVEFILE_VERSION_MAX 32
|
||||
|
||||
/*
|
||||
SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Carn
|
||||
@@ -42,7 +42,8 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
|
||||
//if your savefile is 3 months out of date, then 'tough shit'.
|
||||
|
||||
/datum/preferences/proc/update_preferences(current_version, savefile/S)
|
||||
return
|
||||
if(current_version < 32) //If you remove this, remove force_reset_keybindings() too.
|
||||
addtimer(CALLBACK(src, .proc/force_reset_keybindings), 30) //No mob available when this is run, timer allows user choice.
|
||||
|
||||
/datum/preferences/proc/update_character(current_version, savefile/S)
|
||||
if(current_version < 19)
|
||||
@@ -250,8 +251,6 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
|
||||
S["parallax"] >> parallax
|
||||
S["ambientocclusion"] >> ambientocclusion
|
||||
S["auto_fit_viewport"] >> auto_fit_viewport
|
||||
S["sprint_spacebar"] >> sprint_spacebar
|
||||
S["sprint_toggle"] >> sprint_toggle
|
||||
S["hud_toggle_flash"] >> hud_toggle_flash
|
||||
S["hud_toggle_color"] >> hud_toggle_color
|
||||
S["menuoptions"] >> menuoptions
|
||||
@@ -261,6 +260,9 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
|
||||
S["pda_color"] >> pda_color
|
||||
S["pda_skin"] >> pda_skin
|
||||
|
||||
// Custom hotkeys
|
||||
S["key_bindings"] >> key_bindings
|
||||
|
||||
//citadel code
|
||||
S["arousable"] >> arousable
|
||||
S["screenshake"] >> screenshake
|
||||
@@ -295,8 +297,6 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
|
||||
parallax = sanitize_integer(parallax, PARALLAX_INSANE, PARALLAX_DISABLE, null)
|
||||
ambientocclusion = sanitize_integer(ambientocclusion, 0, 1, initial(ambientocclusion))
|
||||
auto_fit_viewport = sanitize_integer(auto_fit_viewport, 0, 1, initial(auto_fit_viewport))
|
||||
sprint_spacebar = sanitize_integer(sprint_spacebar, 0, 1, initial(sprint_spacebar))
|
||||
sprint_toggle = sanitize_integer(sprint_toggle, 0, 1, initial(sprint_toggle))
|
||||
hud_toggle_flash = sanitize_integer(hud_toggle_flash, 0, 1, initial(hud_toggle_flash))
|
||||
hud_toggle_color = sanitize_hexcolor(hud_toggle_color, 6, 1, initial(hud_toggle_color))
|
||||
ghost_form = sanitize_inlist(ghost_form, GLOB.ghost_forms, initial(ghost_form))
|
||||
@@ -315,9 +315,25 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
|
||||
cit_toggles = sanitize_integer(cit_toggles, 0, 16777215, initial(cit_toggles))
|
||||
auto_ooc = sanitize_integer(auto_ooc, 0, 1, initial(auto_ooc))
|
||||
no_tetris_storage = sanitize_integer(no_tetris_storage, 0, 1, initial(no_tetris_storage))
|
||||
key_bindings = sanitize_islist(key_bindings, list())
|
||||
|
||||
verify_keybindings_valid() // one of these days this will runtime and you'll be glad that i put it in a different proc so no one gets their saves wiped
|
||||
|
||||
return 1
|
||||
|
||||
/datum/preferences/proc/verify_keybindings_valid()
|
||||
// Sanitize the actual keybinds to make sure they exist.
|
||||
for(var/key in key_bindings)
|
||||
if(!islist(key_bindings[key]))
|
||||
key_bindings -= key
|
||||
var/list/binds = key_bindings[key]
|
||||
for(var/bind in binds)
|
||||
if(!GLOB.keybindings_by_name[bind])
|
||||
binds -= bind
|
||||
if(!length(binds))
|
||||
key_bindings -= key
|
||||
// End
|
||||
|
||||
/datum/preferences/proc/save_preferences()
|
||||
if(!path)
|
||||
return 0
|
||||
@@ -362,8 +378,6 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
|
||||
WRITE_FILE(S["parallax"], parallax)
|
||||
WRITE_FILE(S["ambientocclusion"], ambientocclusion)
|
||||
WRITE_FILE(S["auto_fit_viewport"], auto_fit_viewport)
|
||||
WRITE_FILE(S["sprint_spacebar"], sprint_spacebar)
|
||||
WRITE_FILE(S["sprint_toggle"], sprint_toggle)
|
||||
WRITE_FILE(S["hud_toggle_flash"], hud_toggle_flash)
|
||||
WRITE_FILE(S["hud_toggle_color"], hud_toggle_color)
|
||||
WRITE_FILE(S["menuoptions"], menuoptions)
|
||||
@@ -372,6 +386,7 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
|
||||
WRITE_FILE(S["pda_style"], pda_style)
|
||||
WRITE_FILE(S["pda_color"], pda_color)
|
||||
WRITE_FILE(S["pda_skin"], pda_skin)
|
||||
WRITE_FILE(S["key_bindings"], key_bindings)
|
||||
|
||||
//citadel code
|
||||
WRITE_FILE(S["screenshake"], screenshake)
|
||||
@@ -465,6 +480,9 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
|
||||
S["feature_insect_wings"] >> features["insect_wings"]
|
||||
S["feature_insect_fluff"] >> features["insect_fluff"]
|
||||
S["feature_insect_markings"] >> features["insect_markings"]
|
||||
S["feature_horns_color"] >> features["horns_color"]
|
||||
S["feature_wings_color"] >> features["wings_color"]
|
||||
|
||||
|
||||
//Custom names
|
||||
for(var/custom_name_id in GLOB.preferences_custom_names)
|
||||
@@ -541,6 +559,21 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
|
||||
S["vore_taste"] >> vore_taste
|
||||
S["belly_prefs"] >> belly_prefs
|
||||
|
||||
//gear loadout
|
||||
var/text_to_load
|
||||
S["loadout"] >> text_to_load
|
||||
var/list/saved_loadout_paths = splittext(text_to_load, "|")
|
||||
chosen_gear = list()
|
||||
gear_points = CONFIG_GET(number/initial_gear_points)
|
||||
for(var/i in saved_loadout_paths)
|
||||
var/datum/gear/path = text2path(i)
|
||||
if(path)
|
||||
var/init_cost = initial(path.cost)
|
||||
if(init_cost > gear_points)
|
||||
continue
|
||||
chosen_gear += path
|
||||
gear_points -= init_cost
|
||||
|
||||
//try to fix any outdated data if necessary
|
||||
if(needs_update >= 0)
|
||||
update_character(needs_update, S) //needs_update == savefile_version if we need an update (positive integer)
|
||||
@@ -701,8 +734,6 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
|
||||
WRITE_FILE(S["shirt_color"] , shirt_color)
|
||||
WRITE_FILE(S["socks"] , socks)
|
||||
WRITE_FILE(S["socks_color"] , socks_color)
|
||||
WRITE_FILE(S["horns_color"] , features["horns_color"])
|
||||
WRITE_FILE(S["wings_color"] , features["wings_color"])
|
||||
WRITE_FILE(S["backbag"] , backbag)
|
||||
WRITE_FILE(S["jumpsuit_style"] , jumpsuit_style)
|
||||
WRITE_FILE(S["uplink_loc"] , uplink_spawn_loc)
|
||||
@@ -718,6 +749,8 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
|
||||
WRITE_FILE(S["feature_lizard_body_markings"] , features["body_markings"])
|
||||
WRITE_FILE(S["feature_lizard_legs"] , features["legs"])
|
||||
WRITE_FILE(S["feature_deco_wings"] , features["deco_wings"])
|
||||
WRITE_FILE(S["feature_horns_color"] , features["horns_color"])
|
||||
WRITE_FILE(S["feature_wings_color"] , features["wings_color"])
|
||||
WRITE_FILE(S["feature_insect_wings"] , features["insect_wings"])
|
||||
WRITE_FILE(S["feature_insect_fluff"] , features["insect_fluff"])
|
||||
WRITE_FILE(S["feature_insect_markings"] , features["insect_markings"])
|
||||
@@ -771,6 +804,13 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
|
||||
WRITE_FILE(S["vore_taste"] , vore_taste)
|
||||
WRITE_FILE(S["belly_prefs"] , belly_prefs)
|
||||
|
||||
//gear loadout
|
||||
if(chosen_gear.len)
|
||||
var/text_to_save = chosen_gear.Join("|")
|
||||
S["loadout"] << text_to_save
|
||||
else
|
||||
S["loadout"] << "" //empty string to reset the value
|
||||
|
||||
cit_character_pref_save(S)
|
||||
|
||||
return 1
|
||||
|
||||
@@ -649,7 +649,6 @@
|
||||
max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
|
||||
clothing_flags = STOPSPRESSUREDAMAGE | THICKMATERIAL | IMMUTABLE_SLOW
|
||||
resistance_flags = LAVA_PROOF | FIRE_PROOF | ACID_PROOF
|
||||
flags_1 = TESLA_IGNORE_1
|
||||
|
||||
/obj/item/clothing/head/helmet/space/hardsuit/ancient/mason
|
||||
name = "M.A.S.O.N RIG helmet"
|
||||
@@ -665,7 +664,6 @@
|
||||
max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
|
||||
clothing_flags = STOPSPRESSUREDAMAGE | THICKMATERIAL | BLOCK_GAS_SMOKE_EFFECT | ALLOWINTERNALS | SCAN_REAGENTS
|
||||
resistance_flags = LAVA_PROOF | FIRE_PROOF | ACID_PROOF
|
||||
flags_1 = TESLA_IGNORE_1
|
||||
|
||||
/obj/item/clothing/head/helmet/space/hardsuit/ancient/mason/Initialize()
|
||||
. = ..()
|
||||
@@ -676,12 +674,14 @@
|
||||
if (slot == SLOT_HEAD)
|
||||
var/datum/atom_hud/DHUD = GLOB.huds[DATA_HUD_DIAGNOSTIC_BASIC]
|
||||
DHUD.add_hud_to(user)
|
||||
ADD_TRAIT(user, TRAIT_TESLA_SHOCKIMMUNE, "mason_hardsuit")
|
||||
|
||||
/obj/item/clothing/head/helmet/space/hardsuit/ancient/mason/dropped(mob/living/carbon/human/user)
|
||||
..()
|
||||
if (user.head == src)
|
||||
if (HAS_TRAIT_FROM(user, TRAIT_TESLA_SHOCKIMMUNE, "mason_hardsuit"))
|
||||
var/datum/atom_hud/DHUD = GLOB.huds[DATA_HUD_DIAGNOSTIC_BASIC]
|
||||
DHUD.remove_hud_from(user)
|
||||
REMOVE_TRAIT(user, TRAIT_TESLA_SHOCKIMMUNE, "mason_hardsuit")
|
||||
|
||||
/obj/item/clothing/suit/space/hardsuit/ancient/proc/on_mob_move()
|
||||
var/mob/living/carbon/human/H = loc
|
||||
|
||||
@@ -395,10 +395,18 @@ Contains:
|
||||
actions_types = list()
|
||||
resistance_flags = FIRE_PROOF
|
||||
mutantrace_variation = NONE
|
||||
var/charges = INFINITY
|
||||
|
||||
/obj/item/clothing/suit/space/hardsuit/ert/paranormal/Initialize()
|
||||
/obj/item/clothing/head/helmet/space/hardsuit/ert/paranormal/Initialize()
|
||||
. = ..()
|
||||
AddComponent(/datum/component/anti_magic, FALSE, FALSE, TRUE, ITEM_SLOT_HEAD)
|
||||
AddComponent(/datum/component/anti_magic, FALSE, FALSE, TRUE, ITEM_SLOT_HEAD, charges, TRUE, null, CALLBACK(src, .proc/anti_magic_gone))
|
||||
|
||||
/obj/item/clothing/head/helmet/space/hardsuit/ert/paranormal/proc/anti_magic_gone()
|
||||
var/mob/M = loc
|
||||
if(!istype(M))
|
||||
return
|
||||
do_sparks(2, TRUE, M)
|
||||
M.show_message("<span class='warning'>\The [src] sparks and fizzles as its psychic wards wane away at last...</span>", MSG_VISUAL)
|
||||
|
||||
/obj/item/clothing/suit/space/hardsuit/ert/paranormal
|
||||
name = "paranormal response team suit"
|
||||
@@ -408,10 +416,18 @@ Contains:
|
||||
helmettype = /obj/item/clothing/head/helmet/space/hardsuit/ert/paranormal
|
||||
max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
|
||||
resistance_flags = FIRE_PROOF
|
||||
var/charges = INFINITY
|
||||
|
||||
/obj/item/clothing/suit/space/hardsuit/ert/paranormal/Initialize()
|
||||
. = ..()
|
||||
AddComponent(/datum/component/anti_magic, TRUE, TRUE, FALSE, ITEM_SLOT_OCLOTHING)
|
||||
AddComponent(/datum/component/anti_magic, TRUE, TRUE, FALSE, ITEM_SLOT_OCLOTHING, charges, TRUE, null, CALLBACK(src, .proc/anti_magic_gone))
|
||||
|
||||
/obj/item/clothing/suit/space/hardsuit/ert/paranormal/proc/anti_magic_gone()
|
||||
var/mob/M = loc
|
||||
if(!istype(M))
|
||||
return
|
||||
do_sparks(2, TRUE, M)
|
||||
M.show_message("<span class='warning'>\The [src] sparks and fizzles as its anti magic wards wane away at last...</span>", MSG_VISUAL)
|
||||
|
||||
/obj/item/clothing/suit/space/hardsuit/ert/paranormal/inquisitor
|
||||
name = "inquisitor's hardsuit"
|
||||
@@ -424,6 +440,19 @@ Contains:
|
||||
icon_state = "hardsuit0-inq"
|
||||
item_state = "hardsuit0-inq"
|
||||
|
||||
/obj/item/clothing/suit/space/hardsuit/ert/paranormal/inquisitor/old
|
||||
desc = "Powerful wards are built into this hardsuit, protecting the user from all manner of paranormal threats. Alas, this one looks pretty worn out and rusted."
|
||||
armor = list("melee" = 55, "bullet" = 40, "laser" = 40, "energy" = 40, "bomb" = 40, "bio" = 80, "rad" = 80, "fire" = 60, "acid" = 60)
|
||||
slowdown = 0.8
|
||||
obj_flags = IMMUTABLE_SLOW //rest in peace rusty joints.
|
||||
helmettype = /obj/item/clothing/head/helmet/space/hardsuit/ert/paranormal/inquisitor/old
|
||||
charges = 12
|
||||
|
||||
/obj/item/clothing/head/helmet/space/hardsuit/ert/paranormal/inquisitor/old
|
||||
desc = "A helmet worn by those who deal with paranormal threats for a living. Alas, this one looks pretty worn out and rusted."
|
||||
armor = list("melee" = 55, "bullet" = 40, "laser" = 40, "energy" = 40, "bomb" = 40, "bio" = 80, "rad" = 80, "fire" = 60, "acid" = 60)
|
||||
charges = 12
|
||||
|
||||
/obj/item/clothing/suit/space/hardsuit/ert/paranormal/beserker
|
||||
name = "champion's hardsuit"
|
||||
desc = "Voices echo from the hardsuit, driving the user insane."
|
||||
@@ -437,6 +466,19 @@ Contains:
|
||||
icon_state = "hardsuit0-beserker"
|
||||
item_state = "hardsuit0-beserker"
|
||||
|
||||
/obj/item/clothing/suit/space/hardsuit/ert/paranormal/beserker/old
|
||||
desc = "Voices echo from the hardsuit, driving the user insane. This one is pretty battle-worn, but still fearsome."
|
||||
armor = list("melee" = 55, "bullet" = 40, "laser" = 40, "energy" = 40, "bomb" = 40, "bio" = 80, "rad" = 80, "fire" = 60, "acid" = 60)
|
||||
slowdown = 0.8
|
||||
obj_flags = IMMUTABLE_SLOW //rest in peace rusty joints.
|
||||
helmettype = /obj/item/clothing/head/helmet/space/hardsuit/ert/paranormal/inquisitor/old
|
||||
charges = 6
|
||||
|
||||
/obj/item/clothing/head/helmet/space/hardsuit/ert/paranormal/beserker/old
|
||||
desc = "Peering into the eyes of the helmet is enough to seal damnation. This one is pretty battle-worn, but still fearsome."
|
||||
armor = list("melee" = 55, "bullet" = 40, "laser" = 40, "energy" = 40, "bomb" = 40, "bio" = 80, "rad" = 80, "fire" = 60, "acid" = 60)
|
||||
charges = 6
|
||||
|
||||
/obj/item/clothing/head/helmet/space/fragile
|
||||
name = "emergency space helmet"
|
||||
desc = "A bulky, air-tight helmet meant to protect the user during emergency situations. It doesn't look very durable."
|
||||
@@ -477,4 +519,4 @@ Contains:
|
||||
name = "paramedic EVA helmet"
|
||||
desc = "A deep blue space helmet with a large red cross on the faceplate to designate the wearer as trained emergency medical personnel."
|
||||
icon_state = "paramedic-eva-helmet"
|
||||
item_state = "paramedic-eva-helmet"
|
||||
item_state = "paramedic-eva-helmet"
|
||||
|
||||
@@ -76,7 +76,7 @@
|
||||
icon_state = "dragon"
|
||||
desc = "A suit of armour fashioned from the remains of an ash drake."
|
||||
allowed = list(/obj/item/flashlight, /obj/item/tank/internals, /obj/item/resonator, /obj/item/mining_scanner, /obj/item/t_scanner/adv_mining_scanner, /obj/item/gun/energy/kinetic_accelerator, /obj/item/pickaxe, /obj/item/spear)
|
||||
armor = list("melee" = 60, "bullet" = 20, "laser" = 30, "energy" = 25, "bomb" = 25, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 100)
|
||||
armor = list("melee" = 70, "bullet" = 20, "laser" = 35, "energy" = 25, "bomb" = 25, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 100)
|
||||
hoodtype = /obj/item/clothing/head/hooded/cloakhood/drake
|
||||
heat_protection = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
|
||||
body_parts_covered = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
|
||||
@@ -87,7 +87,7 @@
|
||||
name = "drake helm"
|
||||
icon_state = "dragon"
|
||||
desc = "The skull of a dragon."
|
||||
armor = list("melee" = 60, "bullet" = 20, "laser" = 30, "energy" = 25, "bomb" = 25, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 100)
|
||||
armor = list("melee" = 70, "bullet" = 20, "laser" = 35, "energy" = 25, "bomb" = 25, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 100)
|
||||
heat_protection = HEAD
|
||||
max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
|
||||
resistance_flags = FIRE_PROOF | ACID_PROOF | GOLIATH_RESISTANCE
|
||||
|
||||
@@ -647,6 +647,19 @@
|
||||
desc = "A white winter coat hood with green markings."
|
||||
icon_state = "winterhood_viro"
|
||||
|
||||
/obj/item/clothing/suit/hooded/wintercoat/paramedic
|
||||
name = "paramedic winter coat"
|
||||
desc = "A winter coat with blue markings. Warm, but probably won't protect from biological agents. For the cozy doctor on the go."
|
||||
icon_state = "coatparamed"
|
||||
item_state = "coatparamed"
|
||||
allowed = list(/obj/item/analyzer, /obj/item/stack/medical, /obj/item/dnainjector, /obj/item/reagent_containers/dropper, /obj/item/reagent_containers/syringe, /obj/item/reagent_containers/hypospray, /obj/item/healthanalyzer, /obj/item/flashlight/pen, /obj/item/reagent_containers/glass/bottle, /obj/item/reagent_containers/glass/beaker, /obj/item/reagent_containers/pill, /obj/item/storage/pill_bottle, /obj/item/paper, /obj/item/melee/classic_baton/telescopic, /obj/item/toy, /obj/item/storage/fancy/cigarettes, /obj/item/lighter, /obj/item/tank/internals/emergency_oxygen, /obj/item/tank/internals/plasmaman)
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 50, "rad" = 0, "fire" = 0, "acid" = 45)
|
||||
hoodtype = /obj/item/clothing/head/hooded/winterhood/paramedic
|
||||
|
||||
/obj/item/clothing/head/hooded/winterhood/paramedic
|
||||
desc = "A white winter coat hood with blue markings."
|
||||
icon_state = "winterhood_paramed"
|
||||
|
||||
/obj/item/clothing/suit/hooded/wintercoat/science
|
||||
name = "science winter coat"
|
||||
desc = "A white winter coat with an outdated atomic model instead of a plastic zipper tab."
|
||||
|
||||
@@ -164,21 +164,21 @@
|
||||
desc = "An experimental suit of armor with sensitive detectors hooked up to a huge capacitor grid, with emitters strutting out of it. Zap."
|
||||
siemens_coefficient = -1
|
||||
reactivearmor_cooldown_duration = 20
|
||||
var/tesla_power = 25000
|
||||
var/tesla_range = 20
|
||||
var/tesla_flags = TESLA_MOB_DAMAGE | TESLA_OBJ_DAMAGE
|
||||
var/zap_power = 25000
|
||||
var/zap_range = 20
|
||||
var/zap_flags = ZAP_MOB_DAMAGE | ZAP_OBJ_DAMAGE
|
||||
var/legacy = FALSE
|
||||
var/legacy_dmg = 30
|
||||
|
||||
/obj/item/clothing/suit/armor/reactive/tesla/dropped(mob/user)
|
||||
..()
|
||||
if(istype(user))
|
||||
user.flags_1 &= ~TESLA_IGNORE_1
|
||||
REMOVE_TRAIT(user, TRAIT_TESLA_SHOCKIMMUNE, "reactive_tesla_armor")
|
||||
|
||||
/obj/item/clothing/suit/armor/reactive/tesla/equipped(mob/user, slot)
|
||||
..()
|
||||
if(slot_flags & slotdefine2slotbit(slot)) //Was equipped to a valid slot for this item?
|
||||
user.flags_1 |= TESLA_IGNORE_1
|
||||
ADD_TRAIT(user, TRAIT_TESLA_SHOCKIMMUNE, "reactive_tesla_armor")
|
||||
|
||||
/obj/item/clothing/suit/armor/reactive/tesla/block_action(mob/living/owner, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return)
|
||||
if(prob(hit_reaction_chance))
|
||||
@@ -190,7 +190,7 @@
|
||||
return
|
||||
owner.visible_message("<span class='danger'>[src] blocks [attack_text], sending out arcs of lightning!</span>")
|
||||
if(!legacy)
|
||||
tesla_zap(owner, tesla_range, tesla_power, tesla_flags)
|
||||
tesla_zap(owner, zap_range, zap_power, zap_flags)
|
||||
else
|
||||
for(var/mob/living/M in view(7, owner))
|
||||
if(M == owner)
|
||||
|
||||
@@ -329,14 +329,14 @@
|
||||
name = "bone talisman"
|
||||
desc = "A hunter's talisman, some say the old gods smile on those who wear it."
|
||||
icon_state = "talisman"
|
||||
armor = list("melee" = 5, "bullet" = 5, "laser" = 5, "energy" = 5, "bomb" = 20, "bio" = 20, "rad" = 5, "fire" = 0, "acid" = 25)
|
||||
armor = list("melee" = 5, "bullet" = 5, "laser" = 0, "energy" = 0, "bomb" = 10, "bio" = 20, "rad" = 5, "fire" = 0, "acid" = 25)
|
||||
|
||||
/obj/item/clothing/accessory/skullcodpiece
|
||||
name = "skull codpiece"
|
||||
desc = "A skull shaped ornament, intended to protect the important things in life."
|
||||
icon_state = "skull"
|
||||
above_suit = TRUE
|
||||
armor = list("melee" = 5, "bullet" = 5, "laser" = 5, "energy" = 5, "bomb" = 20, "bio" = 20, "rad" = 5, "fire" = 0, "acid" = 25)
|
||||
armor = list("melee" = 5, "bullet" = 5, "laser" = 0, "energy" = 0, "bomb" = 10, "bio" = 20, "rad" = 5, "fire" = 0, "acid" = 25)
|
||||
|
||||
/obj/item/clothing/accessory/skullcodpiece/fake
|
||||
name = "false codpiece"
|
||||
|
||||
@@ -1258,7 +1258,7 @@ GLOBAL_LIST_INIT(hallucination_list, list(
|
||||
..()
|
||||
if(!target.halbody)
|
||||
var/list/possible_points = list()
|
||||
for(var/turf/open/floor/F in target.visible_atoms(world.view))
|
||||
for(var/turf/open/floor/F in target.fov_view(world.view))
|
||||
possible_points += F
|
||||
if(possible_points.len)
|
||||
var/turf/open/floor/husk_point = pick(possible_points)
|
||||
@@ -1289,7 +1289,7 @@ GLOBAL_LIST_INIT(hallucination_list, list(
|
||||
set waitfor = FALSE
|
||||
..()
|
||||
var/list/turf/startlocs = list()
|
||||
for(var/turf/open/T in target.visible_atoms(world.view+1)-view(world.view,target))
|
||||
for(var/turf/open/T in target.fov_view(world.view+1)-view(world.view,target))
|
||||
startlocs += T
|
||||
if(!startlocs.len)
|
||||
qdel(src)
|
||||
|
||||
@@ -29,7 +29,7 @@
|
||||
<span class="ms" id="pingMs">--ms</span>
|
||||
</div>
|
||||
<div id="darkmodething">
|
||||
<a href="#" class="subCell toggle" id="changeColorPreset" title="Change color preset"><i class="fas fa-eye-open"></i></a>
|
||||
<a href="#" class="subCell toggle" id="changeColorPreset" title="Change color preset"><i class="fas fa-eye"></i></a>
|
||||
</div>
|
||||
<div id="audio">
|
||||
<a href="#" class="subCell toggle" id="toggleAudio" title="Audio"><i class="fas fa-volume-up"></i></a>
|
||||
|
||||
@@ -38,8 +38,10 @@
|
||||
health = 25
|
||||
density = FALSE
|
||||
speech_span = "spooky"
|
||||
friendly = "pets"
|
||||
response_help = "chats with"
|
||||
friendly_verb_continuous = "pets"
|
||||
friendly_verb_simple = "pet"
|
||||
response_help_continuous = "chats with"
|
||||
response_help_simple = "chat with"
|
||||
light_range = 3
|
||||
light_color = "#ff9842"
|
||||
var/last_poof
|
||||
|
||||
@@ -15,6 +15,9 @@
|
||||
speak_chance = 1
|
||||
turns_per_move = 2
|
||||
butcher_results = list()
|
||||
response_help = "pets"
|
||||
response_disarm = "pushes aside"
|
||||
response_harm = "kicks"
|
||||
response_help_continuous = "pets"
|
||||
response_help_simple = "pet"
|
||||
response_disarm_continuous = "pushes aside"
|
||||
response_disarm_simple = "push aside"
|
||||
response_harm_continuous = "kicks"
|
||||
response_harm_simple = "kick"
|
||||
|
||||
@@ -89,7 +89,7 @@
|
||||
desc = "Produces electricity from chemicals."
|
||||
icon_state = "chemical_cell"
|
||||
extended_desc = "This is effectively an internal beaker. It will consume and produce power from plasma, slime jelly, welding fuel, carbon,\
|
||||
ethanol, nutriment, and blood in order of decreasing efficiency. It will consume fuel only if the battery can take more energy."
|
||||
ethanol, nutriment, and blood in order of decreasing efficiency. It will consume fuel only if the battery can take more energy. But no fuel can be compared with blood of living human."
|
||||
complexity = 4
|
||||
inputs = list()
|
||||
outputs = list("volume used" = IC_PINTYPE_NUMBER, "self reference" = IC_PINTYPE_SELFREF)
|
||||
@@ -102,10 +102,8 @@
|
||||
var/lfwb =TRUE
|
||||
|
||||
/obj/item/integrated_circuit/passive/power/chemical_cell/Initialize()
|
||||
..()
|
||||
. = ..()
|
||||
create_reagents(volume, OPENCONTAINER)
|
||||
extended_desc +="But no fuel can be compared with blood of living human."
|
||||
|
||||
|
||||
/obj/item/integrated_circuit/passive/power/chemical_cell/interact(mob/user)
|
||||
set_pin_data(IC_OUTPUT, 2, WEAKREF(src))
|
||||
|
||||
@@ -426,7 +426,7 @@
|
||||
activators = list("compute abs coordinates" = IC_PINTYPE_PULSE_IN, "on convert" = IC_PINTYPE_PULSE_OUT)
|
||||
spawn_flags = IC_SPAWN_DEFAULT|IC_SPAWN_RESEARCH
|
||||
|
||||
/obj/item/integrated_circuit/converter/abs_to_rel_coords/do_work()
|
||||
/obj/item/integrated_circuit/converter/rel_to_abs_coords/do_work()
|
||||
var/x1 = get_pin_data(IC_INPUT, 1)
|
||||
var/y1 = get_pin_data(IC_INPUT, 2)
|
||||
|
||||
@@ -456,7 +456,7 @@
|
||||
activators = list("compute abs coordinates" = IC_PINTYPE_PULSE_IN, "on convert" = IC_PINTYPE_PULSE_OUT)
|
||||
spawn_flags = IC_SPAWN_DEFAULT|IC_SPAWN_RESEARCH
|
||||
|
||||
/obj/item/integrated_circuit/converter/abs_to_rel_coords/do_work()
|
||||
/obj/item/integrated_circuit/converter/adv_rel_to_abs_coords/do_work()
|
||||
var/turf/T = get_turf(src)
|
||||
|
||||
if(!T)
|
||||
|
||||
@@ -296,6 +296,7 @@
|
||||
var/x_abs = clamp(T.x + target_x_rel, 0, world.maxx)
|
||||
var/y_abs = clamp(T.y + target_y_rel, 0, world.maxy)
|
||||
var/range = round(clamp(sqrt(target_x_rel*target_x_rel+target_y_rel*target_y_rel),0,8),1)
|
||||
playsound(src, 'sound/weapons/sonic_jackhammer.ogg', 50, 1)
|
||||
assembly.visible_message("<span class='danger'>\The [assembly] has thrown [A]!</span>")
|
||||
log_attack("[assembly] [REF(assembly)] has thrown [A] with lethal force.")
|
||||
A.forceMove(drop_location())
|
||||
|
||||
@@ -1,24 +0,0 @@
|
||||
/datum/admins/key_down(_key, client/user)
|
||||
switch(_key)
|
||||
if("F3")
|
||||
user.get_admin_say()
|
||||
return
|
||||
if("F5")
|
||||
user.admin_ghost()
|
||||
return
|
||||
if("F6")
|
||||
player_panel_new()
|
||||
return
|
||||
if("F7")
|
||||
user.togglebuildmodeself()
|
||||
return
|
||||
if("F8")
|
||||
if(user.keys_held["Ctrl"])
|
||||
user.stealth()
|
||||
else
|
||||
user.invisimin()
|
||||
return
|
||||
if("F10")
|
||||
user.get_dead_say()
|
||||
return
|
||||
..()
|
||||
@@ -5,7 +5,7 @@
|
||||
if(!user.keys_held["Ctrl"])
|
||||
var/movement_dir = NONE
|
||||
for(var/_key in user.keys_held)
|
||||
movement_dir = movement_dir | SSinput.movement_keys[_key]
|
||||
movement_dir = movement_dir | user.movement_keys[_key]
|
||||
if(user.next_move_dir_add)
|
||||
movement_dir |= user.next_move_dir_add
|
||||
if(user.next_move_dir_sub)
|
||||
|
||||
@@ -1,9 +0,0 @@
|
||||
/mob/living/carbon/key_down(_key, client/user)
|
||||
switch(_key)
|
||||
if("R", "Southwest") // Southwest is End
|
||||
toggle_throw_mode()
|
||||
return
|
||||
if("C")
|
||||
user_toggle_intentional_combat_mode()
|
||||
return
|
||||
return ..()
|
||||
@@ -33,55 +33,69 @@
|
||||
to_chat(src, "<span class='userdanger'>Invalid KeyDown detected! You have been disconnected from the server automatically.</span>")
|
||||
log_admin("Client [ckey] just attempted to send an invalid keypress. Keymessage was over [MAX_KEYPRESS_COMMANDLENGTH] characters, autokicking due to likely abuse.")
|
||||
message_admins("Client [ckey] just attempted to send an invalid keypress. Keymessage was over [MAX_KEYPRESS_COMMANDLENGTH] characters, autokicking due to likely abuse.")
|
||||
QDEL_IN(src, 1)
|
||||
qdel(src)
|
||||
return
|
||||
|
||||
if(_key == "Tab")
|
||||
ForceAllKeysUp() //groan, more hacky kevcode
|
||||
return
|
||||
|
||||
if(length(keys_held) > MAX_HELD_KEYS)
|
||||
keys_held.Cut(1,2)
|
||||
keys_held[_key] = TRUE
|
||||
var/movement = SSinput.movement_keys[_key]
|
||||
var/movement = movement_keys[_key]
|
||||
if(!(next_move_dir_sub & movement) && !keys_held["Ctrl"])
|
||||
next_move_dir_add |= movement
|
||||
|
||||
// Client-level keybindings are ones anyone should be able to do at any time
|
||||
// Things like taking screenshots, hitting tab, and adminhelps.
|
||||
|
||||
var/AltMod = keys_held["Alt"] ? "Alt" : ""
|
||||
var/CtrlMod = keys_held["Ctrl"] ? "Ctrl" : ""
|
||||
var/ShiftMod = keys_held["Shift"] ? "Shift" : ""
|
||||
var/full_key
|
||||
switch(_key)
|
||||
if("F1")
|
||||
if(keys_held["Ctrl"] && keys_held["Shift"]) // Is this command ever used?
|
||||
winset(src, null, "command=.options")
|
||||
else
|
||||
get_adminhelp()
|
||||
return
|
||||
if("F2") // Screenshot. Hold shift to choose a name and location to save in
|
||||
winset(src, null, "command=.screenshot [!keys_held["shift"] ? "auto" : ""]")
|
||||
return
|
||||
if("F12") // Toggles minimal HUD
|
||||
mob.button_pressed_F12()
|
||||
return
|
||||
if("Alt", "Ctrl", "Shift")
|
||||
full_key = "[AltMod][CtrlMod][ShiftMod]"
|
||||
else
|
||||
full_key = "[AltMod][CtrlMod][ShiftMod][_key]"
|
||||
var/keycount = 0
|
||||
for(var/kb_name in prefs.key_bindings[full_key])
|
||||
keycount++
|
||||
var/datum/keybinding/kb = GLOB.keybindings_by_name[kb_name]
|
||||
if(kb.can_use(src) && kb.down(src) && keycount >= MAX_COMMANDS_PER_KEY)
|
||||
break
|
||||
|
||||
if(holder)
|
||||
holder.key_down(_key, src)
|
||||
if(mob.focus)
|
||||
mob.focus.key_down(_key, src)
|
||||
holder?.key_down(_key, src)
|
||||
mob.focus?.key_down(_key, src)
|
||||
|
||||
/// Keyup's all keys held down.
|
||||
/client/proc/ForceAllKeysUp()
|
||||
// simulate a user releasing all keys except for the mod keys. groan. i hate this. thanks, byond. why aren't keyups able to be forced to fire on macro change aoaoaoao.
|
||||
// groan
|
||||
for(var/key in keys_held) // all of these won't be the 3 mod keys.
|
||||
if((key == "Ctrl") || (key == "Alt") || (key == "Shift"))
|
||||
continue
|
||||
keyUp("[key]")
|
||||
|
||||
/client/verb/keyUp(_key as text)
|
||||
set instant = TRUE
|
||||
set hidden = TRUE
|
||||
|
||||
keys_held -= _key
|
||||
var/movement = SSinput.movement_keys[_key]
|
||||
var/movement = movement_keys[_key]
|
||||
if(!(next_move_dir_add & movement))
|
||||
next_move_dir_sub |= movement
|
||||
|
||||
if(holder)
|
||||
holder.key_up(_key, src)
|
||||
if(mob.focus)
|
||||
mob.focus.key_up(_key, src)
|
||||
// We don't do full key for release, because for mod keys you
|
||||
// can hold different keys and releasing any should be handled by the key binding specifically
|
||||
for (var/kb_name in prefs.key_bindings[_key])
|
||||
var/datum/keybinding/kb = GLOB.keybindings_by_name[kb_name]
|
||||
if(kb.can_use(src) && kb.up(src))
|
||||
break
|
||||
holder?.key_up(_key, src)
|
||||
mob.focus?.key_up(_key, src)
|
||||
|
||||
// Called every game tick
|
||||
/client/keyLoop()
|
||||
if(holder)
|
||||
holder.keyLoop(src)
|
||||
if(mob.focus)
|
||||
mob.focus.keyLoop(src)
|
||||
holder?.keyLoop(src)
|
||||
mob.focus?.keyLoop(src)
|
||||
|
||||
@@ -1,80 +0,0 @@
|
||||
/mob/living/carbon/human/key_down(_key, client/user)
|
||||
if(client.keys_held["Shift"])
|
||||
switch(_key)
|
||||
if("E") // Put held thing in belt or take out most recent thing from belt
|
||||
var/obj/item/thing = get_active_held_item()
|
||||
var/obj/item/storage/equipped_belt = get_item_by_slot(SLOT_BELT)
|
||||
if(!equipped_belt) // We also let you equip a belt like this
|
||||
if(!thing)
|
||||
to_chat(user, "<span class='notice'>You have no belt to take something out of.</span>")
|
||||
return
|
||||
equip_to_slot_if_possible(thing, SLOT_BELT)
|
||||
return
|
||||
if(!istype(equipped_belt)) // not a storage item
|
||||
if(!thing)
|
||||
to_chat(user, "<span class='notice'>You have no belt to take something out of.</span>")
|
||||
else
|
||||
to_chat(user, "<span class='notice'>You can't fit anything in.</span>")
|
||||
return
|
||||
if(thing) // put thing in belt
|
||||
if(!SEND_SIGNAL(equipped_belt, COMSIG_TRY_STORAGE_INSERT, thing, user.mob))
|
||||
to_chat(user, "<span class='notice'>You can't fit anything in.</span>")
|
||||
return
|
||||
if(!equipped_belt.contents.len) // nothing to take out
|
||||
to_chat(user, "<span class='notice'>There's nothing in your belt to take out.</span>")
|
||||
return
|
||||
var/obj/item/stored = equipped_belt.contents[equipped_belt.contents.len]
|
||||
if(!stored || stored.on_found(src))
|
||||
return
|
||||
stored.attack_hand(src) // take out thing from belt
|
||||
return
|
||||
|
||||
if("B") // Put held thing in backpack or take out most recent thing from backpack
|
||||
var/obj/item/thing = get_active_held_item()
|
||||
var/obj/item/storage/equipped_backpack = get_item_by_slot(SLOT_BACK)
|
||||
if(!equipped_backpack) // We also let you equip a backpack like this
|
||||
if(!thing)
|
||||
to_chat(user, "<span class='notice'>You have no backpack to take something out of.</span>")
|
||||
return
|
||||
equip_to_slot_if_possible(thing, SLOT_BACK)
|
||||
return
|
||||
if(!istype(equipped_backpack)) // not a storage item
|
||||
if(!thing)
|
||||
to_chat(user, "<span class='notice'>You have no backpack to take something out of.</span>")
|
||||
else
|
||||
to_chat(user, "<span class='notice'>You can't fit anything in.</span>")
|
||||
return
|
||||
if(thing) // put thing in backpack
|
||||
if(!SEND_SIGNAL(equipped_backpack, COMSIG_TRY_STORAGE_INSERT, thing, user.mob))
|
||||
to_chat(user, "<span class='notice'>You can't fit anything in.</span>")
|
||||
return
|
||||
if(!equipped_backpack.contents.len) // nothing to take out
|
||||
to_chat(user, "<span class='notice'>There's nothing in your backpack to take out.</span>")
|
||||
return
|
||||
var/obj/item/stored = equipped_backpack.contents[equipped_backpack.contents.len]
|
||||
if(!stored || stored.on_found(src))
|
||||
return
|
||||
stored.attack_hand(src) // take out thing from backpack
|
||||
return
|
||||
switch(_key)
|
||||
if("Shift")
|
||||
if(!user.prefs.sprint_spacebar)
|
||||
user.prefs.sprint_toggle ? default_toggle_sprint() : sprint_hotkey(TRUE) //Yes, this looks hacky. Yes, this works.
|
||||
return
|
||||
if("Space")
|
||||
if(user.prefs.sprint_spacebar)
|
||||
user.prefs.sprint_toggle ? default_toggle_sprint() : sprint_hotkey(TRUE)
|
||||
return
|
||||
return ..()
|
||||
|
||||
/mob/living/carbon/human/key_up(_key, client/user)
|
||||
switch(_key)
|
||||
if("Shift")
|
||||
if(!user.prefs.sprint_spacebar && !user.prefs.sprint_toggle)
|
||||
sprint_hotkey(FALSE)
|
||||
return
|
||||
if("Space")
|
||||
if(user.prefs.sprint_spacebar && !user.prefs.sprint_toggle)
|
||||
sprint_hotkey(FALSE)
|
||||
return
|
||||
return ..()
|
||||
@@ -1,26 +0,0 @@
|
||||
/mob/living/key_down(_key, client/user)
|
||||
switch(_key)
|
||||
if("B")
|
||||
resist()
|
||||
return
|
||||
if("1")
|
||||
if(possible_a_intents)
|
||||
a_intent_change(INTENT_HELP)
|
||||
return
|
||||
if("2")
|
||||
if(possible_a_intents)
|
||||
a_intent_change(INTENT_DISARM)
|
||||
return
|
||||
if("3")
|
||||
if(possible_a_intents)
|
||||
a_intent_change(INTENT_GRAB)
|
||||
return
|
||||
if("4")
|
||||
if(possible_a_intents)
|
||||
a_intent_change(INTENT_HARM)
|
||||
return
|
||||
if ("V")
|
||||
lay_down()
|
||||
return
|
||||
|
||||
return ..()
|
||||
@@ -1,94 +0,0 @@
|
||||
// Technically the client argument is unncessary here since that SHOULD be src.client but let's not assume things
|
||||
// All it takes is one badmin setting their focus to someone else's client to mess things up
|
||||
// Or we can have NPC's send actual keypresses and detect that by seeing no client
|
||||
|
||||
/mob/key_down(_key, client/user)
|
||||
switch(_key)
|
||||
if("Delete", "H")
|
||||
if(!pulling)
|
||||
to_chat(src, "<span class='notice'>You are not pulling anything.</span>")
|
||||
else
|
||||
stop_pulling()
|
||||
return
|
||||
if("Insert", "G")
|
||||
a_intent_change(INTENT_HOTKEY_RIGHT)
|
||||
return
|
||||
if("F")
|
||||
a_intent_change(INTENT_HOTKEY_LEFT)
|
||||
return
|
||||
if("X", "Northeast") // Northeast is Page-up
|
||||
swap_hand()
|
||||
return
|
||||
if("Y", "Z", "Southeast") // Southeast is Page-down
|
||||
mode() // attack_self(). No idea who came up with "mode()"
|
||||
return
|
||||
if("Q", "Northwest") // Northwest is Home
|
||||
var/obj/item/I = get_active_held_item()
|
||||
if(!I)
|
||||
to_chat(src, "<span class='warning'>You have nothing to drop in your hand!</span>")
|
||||
else
|
||||
dropItemToGround(I)
|
||||
return
|
||||
if("E")
|
||||
quick_equip()
|
||||
return
|
||||
if("Alt")
|
||||
toggle_move_intent()
|
||||
return
|
||||
//Bodypart selections
|
||||
if("Numpad8")
|
||||
user.body_toggle_head()
|
||||
return
|
||||
if("Numpad4")
|
||||
user.body_r_arm()
|
||||
return
|
||||
if("Numpad5")
|
||||
user.body_chest()
|
||||
return
|
||||
if("Numpad6")
|
||||
user.body_l_arm()
|
||||
return
|
||||
if("Numpad1")
|
||||
user.body_r_leg()
|
||||
return
|
||||
if("Numpad2")
|
||||
user.body_groin()
|
||||
return
|
||||
if("Numpad3")
|
||||
user.body_l_leg()
|
||||
return
|
||||
|
||||
if(client.keys_held["Ctrl"])
|
||||
switch(SSinput.movement_keys[_key])
|
||||
if(NORTH)
|
||||
if(client.keys_held["Shift"])
|
||||
northshift()
|
||||
else
|
||||
northface()
|
||||
return
|
||||
if(SOUTH)
|
||||
if(client.keys_held["Shift"])
|
||||
southshift()
|
||||
else
|
||||
southface()
|
||||
return
|
||||
if(WEST)
|
||||
if(client.keys_held["Shift"])
|
||||
westshift()
|
||||
else
|
||||
westface()
|
||||
return
|
||||
if(EAST)
|
||||
if(client.keys_held["Shift"])
|
||||
eastshift()
|
||||
else
|
||||
eastface()
|
||||
return
|
||||
return ..()
|
||||
|
||||
/mob/key_up(_key, client/user)
|
||||
switch(_key)
|
||||
if("Alt")
|
||||
toggle_move_intent()
|
||||
return
|
||||
return ..()
|
||||
@@ -1,22 +0,0 @@
|
||||
/mob/living/silicon/robot/key_down(_key, client/user)
|
||||
switch(_key)
|
||||
if("1", "2", "3")
|
||||
toggle_module(text2num(_key))
|
||||
return
|
||||
if("4")
|
||||
a_intent_change(INTENT_HOTKEY_LEFT)
|
||||
return
|
||||
if("Q")
|
||||
uneq_active()
|
||||
return
|
||||
if("Shift")
|
||||
sprint_hotkey(TRUE)
|
||||
return
|
||||
return ..()
|
||||
|
||||
/mob/living/silicon/robot/key_up(_key, client/user)
|
||||
switch(_key)
|
||||
if("Shift")
|
||||
sprint_hotkey(FALSE)
|
||||
return
|
||||
return ..()
|
||||
@@ -1,6 +1,3 @@
|
||||
/mob
|
||||
var/datum/focus //What receives our keyboard inputs. src by default
|
||||
|
||||
/mob/proc/set_focus(datum/new_focus)
|
||||
if(focus == new_focus)
|
||||
return
|
||||
|
||||
@@ -0,0 +1,20 @@
|
||||
#define CATEGORY_CLIENT "CLIENT"
|
||||
#define CATEGORY_EMOTE "EMOTE"
|
||||
#define CATEGORY_ADMIN "ADMIN"
|
||||
#define CATEGORY_XENO "XENO"
|
||||
#define CATEGORY_CARBON "CARBON"
|
||||
#define CATEGORY_HUMAN "HUMAN"
|
||||
#define CATEGORY_ROBOT "ROBOT"
|
||||
#define CATEGORY_MISC "MISC"
|
||||
#define CATEGORY_MOVEMENT "MOVEMENT"
|
||||
#define CATEGORY_TARGETING "TARGETING"
|
||||
|
||||
#define WEIGHT_HIGHEST 0
|
||||
#define WEIGHT_ADMIN 10
|
||||
#define WEIGHT_CLIENT 20
|
||||
#define WEIGHT_ROBOT 30
|
||||
#define WEIGHT_MOB 40
|
||||
#define WEIGHT_LIVING 50
|
||||
#define WEIGHT_DEAD 60
|
||||
#define WEIGHT_EMOTE 70
|
||||
#define WEIGHT_LOWEST 999
|
||||
@@ -0,0 +1,24 @@
|
||||
/datum/keybinding
|
||||
var/list/hotkey_keys
|
||||
var/list/classic_keys
|
||||
var/name
|
||||
var/full_name
|
||||
var/description = ""
|
||||
var/category = CATEGORY_MISC
|
||||
var/weight = WEIGHT_LOWEST
|
||||
var/keybind_signal
|
||||
|
||||
/datum/keybinding/New()
|
||||
|
||||
// Default keys to the master "hotkey_keys"
|
||||
if(LAZYLEN(hotkey_keys) && !LAZYLEN(classic_keys))
|
||||
classic_keys = hotkey_keys.Copy()
|
||||
|
||||
/datum/keybinding/proc/down(client/user)
|
||||
return FALSE
|
||||
|
||||
/datum/keybinding/proc/up(client/user)
|
||||
return FALSE
|
||||
|
||||
/datum/keybinding/proc/can_use(client/user)
|
||||
return TRUE
|
||||
@@ -0,0 +1,96 @@
|
||||
/datum/keybinding/admin
|
||||
category = CATEGORY_ADMIN
|
||||
weight = WEIGHT_ADMIN
|
||||
|
||||
/datum/keybinding/admin/can_use(client/user)
|
||||
return user.holder ? TRUE : FALSE
|
||||
|
||||
/datum/keybinding/admin/admin_say
|
||||
hotkey_keys = list("F3")
|
||||
name = "admin_say"
|
||||
full_name = "Admin say"
|
||||
description = "Talk with other admins."
|
||||
|
||||
/datum/keybinding/admin/admin_say/down(client/user)
|
||||
user.get_admin_say()
|
||||
return TRUE
|
||||
|
||||
/datum/keybinding/admin/admin_ghost
|
||||
hotkey_keys = list("F5")
|
||||
name = "admin_ghost"
|
||||
full_name = "Aghost"
|
||||
description = "Go ghost"
|
||||
|
||||
/datum/keybinding/admin/admin_ghost/down(client/user)
|
||||
user.admin_ghost()
|
||||
return TRUE
|
||||
|
||||
/datum/keybinding/admin/player_panel_new
|
||||
hotkey_keys = list("F6")
|
||||
name = "player_panel_new"
|
||||
full_name = "Player Panel New"
|
||||
description = "Opens up the new player panel"
|
||||
|
||||
/datum/keybinding/admin/player_panel_new/down(client/user)
|
||||
user.holder.player_panel_new()
|
||||
return TRUE
|
||||
|
||||
/datum/keybinding/admin/toggle_buildmode_self
|
||||
hotkey_keys = list("F7")
|
||||
name = "toggle_buildmode_self"
|
||||
full_name = "Toggle Buildmode Self"
|
||||
description = "Toggles buildmode"
|
||||
|
||||
/datum/keybinding/admin/toggle_buildmode_self/down(client/user)
|
||||
user.togglebuildmodeself()
|
||||
return TRUE
|
||||
|
||||
/datum/keybinding/admin/stealthmode
|
||||
hotkey_keys = list("CtrlF8")
|
||||
name = "stealth_mode"
|
||||
full_name = "Stealth mode"
|
||||
description = "Enters stealth mode"
|
||||
|
||||
/datum/keybinding/admin/stealthmode/down(client/user)
|
||||
user.stealth()
|
||||
return TRUE
|
||||
|
||||
/datum/keybinding/admin/invisimin
|
||||
hotkey_keys = list("F8")
|
||||
name = "invisimin"
|
||||
full_name = "Admin invisibility"
|
||||
description = "Toggles ghost-like invisibility (Don't abuse this)"
|
||||
|
||||
/datum/keybinding/admin/invisimin/down(client/user)
|
||||
user.invisimin()
|
||||
return TRUE
|
||||
|
||||
/datum/keybinding/admin/deadsay
|
||||
hotkey_keys = list("F10")
|
||||
name = "dsay"
|
||||
full_name = "deadsay"
|
||||
description = "Allows you to send a message to dead chat"
|
||||
|
||||
/datum/keybinding/admin/deadsay/down(client/user)
|
||||
user.get_dead_say()
|
||||
return TRUE
|
||||
|
||||
/datum/keybinding/admin/deadmin
|
||||
hotkey_keys = list("Unbound")
|
||||
name = "deadmin"
|
||||
full_name = "Deadmin"
|
||||
description = "Shed your admin powers"
|
||||
|
||||
/datum/keybinding/admin/deadmin/down(client/user)
|
||||
user.deadmin()
|
||||
return TRUE
|
||||
|
||||
/datum/keybinding/admin/readmin
|
||||
hotkey_keys = list("Unbound")
|
||||
name = "readmin"
|
||||
full_name = "Readmin"
|
||||
description = "Regain your admin powers"
|
||||
|
||||
/datum/keybinding/admin/readmin/down(client/user)
|
||||
user.readmin()
|
||||
return TRUE
|
||||
@@ -0,0 +1,62 @@
|
||||
/datum/keybinding/carbon
|
||||
category = CATEGORY_CARBON
|
||||
weight = WEIGHT_MOB
|
||||
|
||||
/datum/keybinding/carbon/can_use(client/user)
|
||||
return iscarbon(user.mob)
|
||||
|
||||
/datum/keybinding/carbon/toggle_throw_mode
|
||||
hotkey_keys = list("R", "Southwest") // END
|
||||
name = "toggle_throw_mode"
|
||||
full_name = "Toggle throw mode"
|
||||
description = "Toggle throwing the current item or not."
|
||||
category = CATEGORY_CARBON
|
||||
|
||||
/datum/keybinding/carbon/toggle_throw_mode/down(client/user)
|
||||
var/mob/living/carbon/C = user.mob
|
||||
C.toggle_throw_mode()
|
||||
return TRUE
|
||||
|
||||
/datum/keybinding/carbon/select_help_intent
|
||||
hotkey_keys = list("1")
|
||||
name = "select_help_intent"
|
||||
full_name = "Select help intent"
|
||||
description = ""
|
||||
category = CATEGORY_CARBON
|
||||
|
||||
/datum/keybinding/carbon/select_help_intent/down(client/user)
|
||||
user.mob?.a_intent_change(INTENT_HELP)
|
||||
return TRUE
|
||||
|
||||
/datum/keybinding/carbon/select_disarm_intent
|
||||
hotkey_keys = list("2")
|
||||
name = "select_disarm_intent"
|
||||
full_name = "Select disarm intent"
|
||||
description = ""
|
||||
category = CATEGORY_CARBON
|
||||
|
||||
/datum/keybinding/carbon/select_disarm_intent/down(client/user)
|
||||
user.mob?.a_intent_change(INTENT_DISARM)
|
||||
return TRUE
|
||||
|
||||
/datum/keybinding/carbon/select_grab_intent
|
||||
hotkey_keys = list("3")
|
||||
name = "select_grab_intent"
|
||||
full_name = "Select grab intent"
|
||||
description = ""
|
||||
category = CATEGORY_CARBON
|
||||
|
||||
/datum/keybinding/carbon/select_grab_intent/down(client/user)
|
||||
user.mob?.a_intent_change(INTENT_GRAB)
|
||||
return TRUE
|
||||
|
||||
/datum/keybinding/carbon/select_harm_intent
|
||||
hotkey_keys = list("4")
|
||||
name = "select_harm_intent"
|
||||
full_name = "Select harm intent"
|
||||
description = ""
|
||||
category = CATEGORY_CARBON
|
||||
|
||||
/datum/keybinding/carbon/select_harm_intent/down(client/user)
|
||||
user.mob?.a_intent_change(INTENT_HARM)
|
||||
return TRUE
|
||||
@@ -0,0 +1,33 @@
|
||||
/datum/keybinding/client
|
||||
category = CATEGORY_CLIENT
|
||||
weight = WEIGHT_HIGHEST
|
||||
|
||||
/datum/keybinding/client/admin_help
|
||||
hotkey_keys = list("F1")
|
||||
name = "admin_help"
|
||||
full_name = "Admin Help"
|
||||
description = "Ask an admin for help."
|
||||
|
||||
/datum/keybinding/client/admin_help/down(client/user)
|
||||
user.get_adminhelp()
|
||||
return TRUE
|
||||
|
||||
/datum/keybinding/client/screenshot
|
||||
hotkey_keys = list("F2")
|
||||
name = "screenshot"
|
||||
full_name = "Screenshot"
|
||||
description = "Take a screenshot."
|
||||
|
||||
/datum/keybinding/client/screenshot/down(client/user)
|
||||
winset(user, null, "command=.screenshot [!user.keys_held["shift"] ? "auto" : ""]")
|
||||
return TRUE
|
||||
|
||||
/datum/keybinding/client/minimal_hud
|
||||
hotkey_keys = list("F12")
|
||||
name = "minimal_hud"
|
||||
full_name = "Minimal HUD"
|
||||
description = "Hide most HUD features"
|
||||
|
||||
/datum/keybinding/client/minimal_hud/down(client/user)
|
||||
user.mob.button_pressed_F12()
|
||||
return TRUE
|
||||
@@ -0,0 +1,15 @@
|
||||
/datum/keybinding/emote
|
||||
category = CATEGORY_EMOTE
|
||||
weight = WEIGHT_EMOTE
|
||||
var/emote_key
|
||||
|
||||
/datum/keybinding/emote/proc/link_to_emote(datum/emote/faketype)
|
||||
hotkey_keys = list("Unbound")
|
||||
emote_key = initial(faketype.key)
|
||||
name = initial(faketype.key)
|
||||
full_name = capitalize(initial(faketype.key))
|
||||
description = "Do the emote '*[emote_key]'"
|
||||
|
||||
/datum/keybinding/emote/down(client/user)
|
||||
. = ..()
|
||||
return user.mob.emote(emote_key, intentional=TRUE)
|
||||
@@ -0,0 +1,39 @@
|
||||
/datum/keybinding/human
|
||||
category = CATEGORY_HUMAN
|
||||
weight = WEIGHT_MOB
|
||||
|
||||
/datum/keybinding/human/can_use(client/user)
|
||||
return ishuman(user.mob)
|
||||
|
||||
/datum/keybinding/human/quick_equip
|
||||
hotkey_keys = list("E")
|
||||
name = "quick_equip"
|
||||
full_name = "Quick Equip"
|
||||
description = "Quickly puts an item in the best slot available"
|
||||
|
||||
/datum/keybinding/human/quick_equip/down(client/user)
|
||||
var/mob/living/carbon/human/H = user.mob
|
||||
H.quick_equip()
|
||||
return TRUE
|
||||
|
||||
/datum/keybinding/human/quick_equipbelt
|
||||
hotkey_keys = list("ShiftE")
|
||||
name = "quick_equipbelt"
|
||||
full_name = "Quick equip belt"
|
||||
description = "Put held thing in belt or take out most recent thing from belt"
|
||||
|
||||
/datum/keybinding/human/quick_equipbelt/down(client/user)
|
||||
var/mob/living/carbon/human/H = user.mob
|
||||
H.smart_equipbelt()
|
||||
return TRUE
|
||||
|
||||
/datum/keybinding/human/bag_equip
|
||||
hotkey_keys = list("ShiftB")
|
||||
name = "bag_equip"
|
||||
full_name = "Bag equip"
|
||||
description = "Put held thing in backpack or take out most recent thing from backpack"
|
||||
|
||||
/datum/keybinding/human/bag_equip/down(client/user)
|
||||
var/mob/living/carbon/human/H = user.mob
|
||||
H.smart_equipbag()
|
||||
return TRUE
|
||||
@@ -0,0 +1,41 @@
|
||||
/datum/keybinding/living
|
||||
category = CATEGORY_HUMAN
|
||||
weight = WEIGHT_MOB
|
||||
|
||||
/datum/keybinding/living/can_use(client/user)
|
||||
return isliving(user.mob)
|
||||
|
||||
/datum/keybinding/living/resist
|
||||
hotkey_keys = list("B")
|
||||
name = "resist"
|
||||
full_name = "Resist"
|
||||
description = "Break free of your current state. Handcuffed? on fire? Resist!"
|
||||
|
||||
/datum/keybinding/living/resist/down(client/user)
|
||||
var/mob/living/L = user.mob
|
||||
L.resist()
|
||||
return TRUE
|
||||
|
||||
/datum/keybinding/living/toggle_combat_mode
|
||||
hotkey_keys = list("C")
|
||||
name = "toggle_combat_mode"
|
||||
full_name = "Toggle combat mode"
|
||||
description = "Toggles whether or not you're in combat mode."
|
||||
|
||||
/datum/keybinding/living/toggle_combat_mode/can_use(client/user)
|
||||
return iscarbon(user.mob) // for now, only carbons should be using combat mode, although all livings have combat mode implemented.
|
||||
|
||||
/datum/keybinding/living/toggle_combat_mode/down(client/user)
|
||||
var/mob/living/carbon/C = user.mob
|
||||
C.user_toggle_intentional_combat_mode()
|
||||
return TRUE
|
||||
|
||||
/datum/keybinding/living/toggle_resting
|
||||
hotkey_keys = list("V")
|
||||
name = "toggle_resting"
|
||||
full_name = "Toggle Resting"
|
||||
description = "Toggles whether or not you are intentionally laying down."
|
||||
|
||||
/datum/keybinding/living/toggle_resting/down(client/user)
|
||||
var/mob/living/L = user.mob
|
||||
L.lay_down()
|
||||
@@ -0,0 +1,123 @@
|
||||
/datum/keybinding/mob
|
||||
category = CATEGORY_HUMAN
|
||||
weight = WEIGHT_MOB
|
||||
|
||||
/datum/keybinding/mob/stop_pulling
|
||||
hotkey_keys = list("H", "Delete")
|
||||
name = "stop_pulling"
|
||||
full_name = "Stop pulling"
|
||||
description = ""
|
||||
|
||||
/datum/keybinding/mob/stop_pulling/down(client/user)
|
||||
var/mob/M = user.mob
|
||||
if(!M.pulling)
|
||||
to_chat(user, "<span class='notice'>You are not pulling anything.</span>")
|
||||
else
|
||||
M.stop_pulling()
|
||||
return TRUE
|
||||
|
||||
/datum/keybinding/mob/cycle_intent_right
|
||||
hotkey_keys = list("Northwest", "F") // HOME
|
||||
name = "cycle_intent_right"
|
||||
full_name = "Cycle Action Intent Right"
|
||||
description = ""
|
||||
|
||||
/datum/keybinding/mob/cycle_intent_right/down(client/user)
|
||||
var/mob/M = user.mob
|
||||
M.a_intent_change(INTENT_HOTKEY_RIGHT)
|
||||
return TRUE
|
||||
|
||||
/datum/keybinding/mob/cycle_intent_left
|
||||
hotkey_keys = list("Insert", "G")
|
||||
name = "cycle_intent_left"
|
||||
full_name = "Cycle Action Intent Left"
|
||||
description = ""
|
||||
|
||||
/datum/keybinding/mob/cycle_intent_left/down(client/user)
|
||||
var/mob/M = user.mob
|
||||
M.a_intent_change(INTENT_HOTKEY_LEFT)
|
||||
return TRUE
|
||||
|
||||
/datum/keybinding/mob/swap_hands
|
||||
hotkey_keys = list("X", "Northeast") // PAGEUP
|
||||
name = "swap_hands"
|
||||
full_name = "Swap hands"
|
||||
description = ""
|
||||
|
||||
/datum/keybinding/mob/swap_hands/down(client/user)
|
||||
var/mob/M = user.mob
|
||||
M.swap_hand()
|
||||
return TRUE
|
||||
|
||||
/datum/keybinding/mob/activate_inhand
|
||||
hotkey_keys = list("Z", "Southeast") // PAGEDOWN
|
||||
name = "activate_inhand"
|
||||
full_name = "Activate in-hand"
|
||||
description = "Uses whatever item you have inhand"
|
||||
|
||||
/datum/keybinding/mob/activate_inhand/down(client/user)
|
||||
var/mob/M = user.mob
|
||||
M.mode()
|
||||
return TRUE
|
||||
|
||||
/datum/keybinding/mob/drop_item
|
||||
hotkey_keys = list("Q")
|
||||
name = "drop_item"
|
||||
full_name = "Drop Item"
|
||||
description = ""
|
||||
|
||||
/datum/keybinding/mob/drop_item/down(client/user)
|
||||
if(iscyborg(user.mob)) //cyborgs can't drop items
|
||||
return FALSE
|
||||
var/mob/M = user.mob
|
||||
var/obj/item/I = M.get_active_held_item()
|
||||
if(!I)
|
||||
to_chat(user, "<span class='warning'>You have nothing to drop in your hand!</span>")
|
||||
else
|
||||
user.mob.dropItemToGround(I)
|
||||
return TRUE
|
||||
|
||||
/datum/keybinding/mob/say_with_indicator
|
||||
hotkey_keys = list("CtrlT")
|
||||
classic_keys = list()
|
||||
name = "say_with_indicator"
|
||||
full_name = "Say with Typing Indicator"
|
||||
|
||||
/datum/keybinding/mob/say_with_indicator/down(client/user)
|
||||
var/mob/M = user.mob
|
||||
M.say_typing_indicator()
|
||||
return TRUE
|
||||
|
||||
/datum/keybinding/mob/me_with_indicator
|
||||
hotkey_keys = list("CtrlM")
|
||||
classic_keys = list()
|
||||
name = "me_with_indicator"
|
||||
full_name = "Me (emote) with Typing Indicator"
|
||||
|
||||
/datum/keybinding/mob/me_with_indicator/down(client/user)
|
||||
var/mob/M = user.mob
|
||||
M.me_typing_indicator()
|
||||
return TRUE
|
||||
|
||||
/datum/keybinding/living/subtle
|
||||
hotkey_keys = list("5")
|
||||
classic_keys = list()
|
||||
name = "subtle_emote"
|
||||
full_name = "Subtle Emote"
|
||||
|
||||
/datum/keybinding/living/subtle/down(client/user)
|
||||
var/mob/living/L = user.mob
|
||||
L.subtle_keybind()
|
||||
return TRUE
|
||||
|
||||
/datum/keybinding/mob/whisper
|
||||
hotkey_keys = list("Y")
|
||||
classic_keys = list()
|
||||
name = "whisper"
|
||||
full_name = "Whisper"
|
||||
|
||||
/datum/keybinding/mob/whisper/down(client/user)
|
||||
var/mob/M = user.mob
|
||||
M.whisper_keybind()
|
||||
return TRUE
|
||||
|
||||
@@ -0,0 +1,187 @@
|
||||
/datum/keybinding/movement
|
||||
category = CATEGORY_MOVEMENT
|
||||
weight = WEIGHT_HIGHEST
|
||||
|
||||
/datum/keybinding/movement/north
|
||||
hotkey_keys = list("W", "North")
|
||||
name = "North"
|
||||
full_name = "Move North"
|
||||
description = "Moves your character north"
|
||||
|
||||
/datum/keybinding/movement/south
|
||||
hotkey_keys = list("S", "South")
|
||||
name = "South"
|
||||
full_name = "Move South"
|
||||
description = "Moves your character south"
|
||||
|
||||
/datum/keybinding/movement/west
|
||||
hotkey_keys = list("A", "West")
|
||||
name = "West"
|
||||
full_name = "Move West"
|
||||
description = "Moves your character left"
|
||||
|
||||
/datum/keybinding/movement/east
|
||||
hotkey_keys = list("D", "East")
|
||||
name = "East"
|
||||
full_name = "Move East"
|
||||
description = "Moves your character east"
|
||||
|
||||
/datum/keybinding/mob/face_north
|
||||
hotkey_keys = list("CtrlW", "CtrlNorth")
|
||||
name = "face_north"
|
||||
full_name = "Face North"
|
||||
description = ""
|
||||
category = CATEGORY_MOVEMENT
|
||||
|
||||
/datum/keybinding/mob/face_north/down(client/user)
|
||||
var/mob/M = user.mob
|
||||
M.northface()
|
||||
return TRUE
|
||||
|
||||
/datum/keybinding/mob/face_east
|
||||
hotkey_keys = list("CtrlD", "CtrlEast")
|
||||
name = "face_east"
|
||||
full_name = "Face East"
|
||||
description = ""
|
||||
category = CATEGORY_MOVEMENT
|
||||
|
||||
/datum/keybinding/mob/face_east/down(client/user)
|
||||
var/mob/M = user.mob
|
||||
M.eastface()
|
||||
return TRUE
|
||||
|
||||
/datum/keybinding/mob/face_south
|
||||
hotkey_keys = list("CtrlS", "CtrlSouth")
|
||||
name = "face_south"
|
||||
full_name = "Face South"
|
||||
description = ""
|
||||
category = CATEGORY_MOVEMENT
|
||||
|
||||
/datum/keybinding/mob/face_south/down(client/user)
|
||||
var/mob/M = user.mob
|
||||
M.southface()
|
||||
return TRUE
|
||||
|
||||
/datum/keybinding/mob/face_west
|
||||
hotkey_keys = list("CtrlA", "CtrlWest")
|
||||
name = "face_west"
|
||||
full_name = "Face West"
|
||||
description = ""
|
||||
category = CATEGORY_MOVEMENT
|
||||
|
||||
/datum/keybinding/mob/face_west/down(client/user)
|
||||
var/mob/M = user.mob
|
||||
M.westface()
|
||||
return TRUE
|
||||
|
||||
/datum/keybinding/mob/shift_north
|
||||
hotkey_keys = list("CtrlShiftW", "CtrlShiftNorth")
|
||||
name = "pixel_shift_north"
|
||||
full_name = "Pixel Shift North"
|
||||
description = ""
|
||||
category = CATEGORY_MOVEMENT
|
||||
|
||||
/datum/keybinding/mob/shift_north/down(client/user)
|
||||
var/mob/M = user.mob
|
||||
M.northshift()
|
||||
return TRUE
|
||||
|
||||
/datum/keybinding/mob/shift_east
|
||||
hotkey_keys = list("CtrlShiftD", "CtrlShiftEast")
|
||||
name = "pixel_shift_east"
|
||||
full_name = "Pixel Shift East"
|
||||
description = ""
|
||||
category = CATEGORY_MOVEMENT
|
||||
|
||||
/datum/keybinding/mob/shift_east/down(client/user)
|
||||
var/mob/M = user.mob
|
||||
M.eastshift()
|
||||
return TRUE
|
||||
|
||||
/datum/keybinding/mob/shift_south
|
||||
hotkey_keys = list("CtrlShiftS", "CtrlShiftSouth")
|
||||
name = "pixel_shift_south"
|
||||
full_name = "Pixel Shift South"
|
||||
description = ""
|
||||
category = CATEGORY_MOVEMENT
|
||||
|
||||
/datum/keybinding/mob/shift_south/down(client/user)
|
||||
var/mob/M = user.mob
|
||||
M.southshift()
|
||||
return TRUE
|
||||
|
||||
/datum/keybinding/mob/shift_west
|
||||
hotkey_keys = list("CtrlShiftA", "CtrlShiftWest")
|
||||
name = "pixel_shift_west"
|
||||
full_name = "Pixel Shift West"
|
||||
description = ""
|
||||
category = CATEGORY_MOVEMENT
|
||||
|
||||
/datum/keybinding/mob/shift_west/down(client/user)
|
||||
var/mob/M = user.mob
|
||||
M.westshift()
|
||||
return TRUE
|
||||
|
||||
/datum/keybinding/living/hold_sprint
|
||||
hotkey_keys = list("Shift")
|
||||
name = "hold_sprint"
|
||||
full_name = "Sprint (hold down)"
|
||||
description = "Hold down to sprint"
|
||||
category = CATEGORY_MOVEMENT
|
||||
|
||||
/datum/keybinding/living/hold_sprint/can_use(client/user)
|
||||
return ishuman(user.mob) || iscyborg(user.mob)
|
||||
|
||||
/datum/keybinding/living/hold_sprint/down(client/user)
|
||||
var/mob/living/L = user.mob
|
||||
L.sprint_hotkey(TRUE)
|
||||
return TRUE
|
||||
|
||||
/datum/keybinding/living/hold_sprint/up(client/user)
|
||||
var/mob/living/L = user.mob
|
||||
L.sprint_hotkey(FALSE)
|
||||
return TRUE
|
||||
|
||||
/datum/keybinding/living/toggle_sprint
|
||||
hotkey_keys = list()
|
||||
name = "toggle_sprint"
|
||||
full_name = "Sprint (toggle)"
|
||||
description = "Press to toggle sprint"
|
||||
category = CATEGORY_MOVEMENT
|
||||
|
||||
/datum/keybinding/living/toggle_sprint/can_use(client/user)
|
||||
return ishuman(user.mob) || iscyborg(user.mob)
|
||||
|
||||
/datum/keybinding/living/toggle_sprint/down(client/user)
|
||||
var/mob/living/L = user.mob
|
||||
L.default_toggle_sprint(TRUE)
|
||||
return TRUE
|
||||
|
||||
/datum/keybinding/mob/toggle_move_intent
|
||||
hotkey_keys = list("Alt")
|
||||
name = "toggle_move_intent"
|
||||
full_name = "Hold to toggle move intent"
|
||||
description = "Held down to cycle to the other move intent, release to cycle back"
|
||||
category = CATEGORY_MOVEMENT
|
||||
|
||||
/datum/keybinding/mob/toggle_move_intent/down(client/user)
|
||||
var/mob/M = user.mob
|
||||
M.toggle_move_intent()
|
||||
return TRUE
|
||||
|
||||
/datum/keybinding/mob/toggle_move_intent/up(client/user)
|
||||
var/mob/M = user.mob
|
||||
M.toggle_move_intent()
|
||||
return TRUE
|
||||
|
||||
/datum/keybinding/mob/toggle_move_intent_alternative
|
||||
hotkey_keys = list("Unbound")
|
||||
name = "toggle_move_intent_alt"
|
||||
full_name = "press to cycle move intent"
|
||||
description = "Pressing this cycle to the opposite move intent, does not cycle back"
|
||||
category = CATEGORY_MOVEMENT
|
||||
|
||||
/datum/keybinding/mob/toggle_move_intent_alternative/down(client/user)
|
||||
var/mob/M = user.mob
|
||||
M.toggle_move_intent()
|
||||
return TRUE
|
||||
@@ -0,0 +1,61 @@
|
||||
/datum/keybinding/robot
|
||||
category = CATEGORY_ROBOT
|
||||
weight = WEIGHT_ROBOT
|
||||
|
||||
/datum/keybinding/robot/can_use(client/user)
|
||||
return iscyborg(user.mob)
|
||||
|
||||
/datum/keybinding/robot/moduleone
|
||||
hotkey_keys = list("1")
|
||||
name = "module_one"
|
||||
full_name = "Toggle module 1"
|
||||
description = "Equips or unequips the first module"
|
||||
|
||||
/datum/keybinding/robot/moduleone/down(client/user)
|
||||
var/mob/living/silicon/robot/R = user.mob
|
||||
R.toggle_module(1)
|
||||
return TRUE
|
||||
|
||||
/datum/keybinding/robot/moduletwo
|
||||
hotkey_keys = list("2")
|
||||
name = "module_two"
|
||||
full_name = "Toggle module 2"
|
||||
description = "Equips or unequips the second module"
|
||||
|
||||
/datum/keybinding/robot/moduletwo/down(client/user)
|
||||
var/mob/living/silicon/robot/R = user.mob
|
||||
R.toggle_module(2)
|
||||
return TRUE
|
||||
|
||||
/datum/keybinding/robot/modulethree
|
||||
hotkey_keys = list("3")
|
||||
name = "module_three"
|
||||
full_name = "Toggle module 3"
|
||||
description = "Equips or unequips the third module"
|
||||
|
||||
/datum/keybinding/robot/modulethree/down(client/user)
|
||||
var/mob/living/silicon/robot/R = user.mob
|
||||
R.toggle_module(3)
|
||||
return TRUE
|
||||
|
||||
/datum/keybinding/robot/intent_cycle
|
||||
hotkey_keys = list("4")
|
||||
name = "cycle_intent"
|
||||
full_name = "Cycle intent left"
|
||||
description = "Cycles the intent left"
|
||||
|
||||
/datum/keybinding/robot/intent_cycle/down(client/user)
|
||||
var/mob/living/silicon/robot/R = user.mob
|
||||
R.a_intent_change(INTENT_HOTKEY_LEFT)
|
||||
return TRUE
|
||||
|
||||
/datum/keybinding/robot/unequip_module
|
||||
hotkey_keys = list("Q")
|
||||
name = "unequip_module"
|
||||
full_name = "Unequip module"
|
||||
description = "Unequips the active module"
|
||||
|
||||
/datum/keybinding/robot/unequip_module/down(client/user)
|
||||
var/mob/living/silicon/robot/R = user.mob
|
||||
R.uneq_active()
|
||||
return TRUE
|
||||
@@ -0,0 +1,76 @@
|
||||
/datum/keybinding/mob/target_head_cycle
|
||||
hotkey_keys = list("Numpad8")
|
||||
name = "target_head_cycle"
|
||||
full_name = "Target: Cycle head"
|
||||
description = ""
|
||||
category = CATEGORY_TARGETING
|
||||
|
||||
/datum/keybinding/mob/target_head_cycle/down(client/user)
|
||||
user.body_toggle_head()
|
||||
return TRUE
|
||||
|
||||
/datum/keybinding/mob/target_r_arm
|
||||
hotkey_keys = list("Numpad4")
|
||||
name = "target_r_arm"
|
||||
full_name = "Target: right arm"
|
||||
description = ""
|
||||
category = CATEGORY_TARGETING
|
||||
|
||||
/datum/keybinding/mob/target_r_arm/down(client/user)
|
||||
user.body_r_arm()
|
||||
return TRUE
|
||||
|
||||
/datum/keybinding/mob/target_body_chest
|
||||
hotkey_keys = list("Numpad5")
|
||||
name = "target_body_chest"
|
||||
full_name = "Target: Body"
|
||||
description = ""
|
||||
category = CATEGORY_TARGETING
|
||||
|
||||
/datum/keybinding/mob/target_body_chest/down(client/user)
|
||||
user.body_chest()
|
||||
return TRUE
|
||||
|
||||
/datum/keybinding/mob/target_left_arm
|
||||
hotkey_keys = list("Numpad6")
|
||||
name = "target_left_arm"
|
||||
full_name = "Target: left arm"
|
||||
description = ""
|
||||
category = CATEGORY_TARGETING
|
||||
|
||||
/datum/keybinding/mob/target_left_arm/down(client/user)
|
||||
user.body_l_arm()
|
||||
return TRUE
|
||||
|
||||
/datum/keybinding/mob/target_right_leg
|
||||
hotkey_keys = list("Numpad1")
|
||||
name = "target_right_leg"
|
||||
full_name = "Target: Right leg"
|
||||
description = ""
|
||||
category = CATEGORY_TARGETING
|
||||
|
||||
/datum/keybinding/mob/target_right_leg/down(client/user)
|
||||
user.body_r_leg()
|
||||
return TRUE
|
||||
|
||||
/datum/keybinding/mob/target_body_groin
|
||||
hotkey_keys = list("Numpad2")
|
||||
name = "target_body_groin"
|
||||
full_name = "Target: Groin"
|
||||
description = ""
|
||||
category = CATEGORY_TARGETING
|
||||
|
||||
/datum/keybinding/mob/target_body_groin/down(client/user)
|
||||
user.body_groin()
|
||||
return TRUE
|
||||
|
||||
/datum/keybinding/mob/target_left_leg
|
||||
hotkey_keys = list("Numpad3")
|
||||
name = "target_left_leg"
|
||||
full_name = "Target: left leg"
|
||||
description = ""
|
||||
category = CATEGORY_TARGETING
|
||||
|
||||
/datum/keybinding/mob/target_left_leg/down(client/user)
|
||||
user.body_l_leg()
|
||||
return TRUE
|
||||
@@ -1,55 +1,47 @@
|
||||
/client
|
||||
/// Keys currently held
|
||||
var/list/keys_held = list()
|
||||
/// These next two vars are to apply movement for keypresses and releases made while move delayed.
|
||||
/// Because discarding that input makes the game less responsive.
|
||||
/// On next move, add this dir to the move that would otherwise be done
|
||||
var/next_move_dir_add
|
||||
/// On next move, subtract this dir from the move that would otherwise be done
|
||||
var/next_move_dir_sub
|
||||
|
||||
// Set a client's focus to an object and override these procs on that object to let it handle keypresses
|
||||
|
||||
/datum/proc/key_down(key, client/user) // Called when a key is pressed down initially
|
||||
return
|
||||
|
||||
/datum/proc/key_up(key, client/user) // Called when a key is released
|
||||
return
|
||||
|
||||
/datum/proc/keyLoop(client/user) // Called once every frame
|
||||
set waitfor = FALSE
|
||||
return
|
||||
|
||||
// removes all the existing macros
|
||||
/client/proc/erase_all_macros()
|
||||
var/list/macro_sets = params2list(winget(src, null, "macros"))
|
||||
var/erase_output = ""
|
||||
for(var/i in 1 to macro_sets.len)
|
||||
var/setname = macro_sets[i]
|
||||
var/list/macro_set = params2list(winget(src, "[setname].*", "command")) // The third arg doesnt matter here as we're just removing them all
|
||||
for(var/k in 1 to macro_set.len)
|
||||
var/list/split_name = splittext(macro_set[k], ".")
|
||||
var/macro_name = "[split_name[1]].[split_name[2]]" // [3] is "command"
|
||||
erase_output = "[erase_output];[macro_name].parent=null"
|
||||
var/list/macro_set = params2list(winget(src, "default.*", "command")) // The third arg doesnt matter here as we're just removing them all
|
||||
for(var/k in 1 to length(macro_set))
|
||||
var/list/split_name = splittext(macro_set[k], ".")
|
||||
var/macro_name = "[split_name[1]].[split_name[2]]" // [3] is "command"
|
||||
erase_output = "[erase_output];[macro_name].parent=null"
|
||||
winset(src, null, erase_output)
|
||||
|
||||
/client/proc/set_macros()
|
||||
/client/proc/apply_macro_set(name, list/macroset)
|
||||
ASSERT(name)
|
||||
ASSERT(islist(macroset))
|
||||
winclone(src, "default", name)
|
||||
for(var/i in 1 to length(macroset))
|
||||
var/key = macroset[i]
|
||||
var/command = macroset[key]
|
||||
winset(src, "[name]-[REF(key)]", "parent=[name];name=[key];command=[command]")
|
||||
|
||||
/client/proc/set_macros(datum/preferences/prefs_override = prefs)
|
||||
set waitfor = FALSE
|
||||
|
||||
keys_held.Cut()
|
||||
|
||||
erase_all_macros()
|
||||
|
||||
var/list/macro_sets = SSinput.macro_sets
|
||||
for(var/i in 1 to macro_sets.len)
|
||||
var/setname = macro_sets[i]
|
||||
if(setname != "default")
|
||||
winclone(src, "default", setname)
|
||||
var/list/macro_set = macro_sets[setname]
|
||||
for(var/k in 1 to macro_set.len)
|
||||
var/key = macro_set[k]
|
||||
var/command = macro_set[key]
|
||||
winset(src, "[setname]-[REF(key)]", "parent=[setname];name=[key];command=[command]")
|
||||
apply_macro_set(SKIN_MACROSET_HOTKEYS, SSinput.macroset_hotkey)
|
||||
apply_macro_set(SKIN_MACROSET_CLASSIC_HOTKEYS, SSinput.macroset_classic_hotkey)
|
||||
apply_macro_set(SKIN_MACROSET_CLASSIC_INPUT, SSinput.macroset_classic_input)
|
||||
|
||||
if(prefs.hotkeys)
|
||||
winset(src, null, "input.focus=true input.background-color=[COLOR_INPUT_ENABLED] mainwindow.macro=default")
|
||||
set_hotkeys_preference()
|
||||
|
||||
/client/proc/set_hotkeys_preference(datum/preferences/prefs_override = prefs)
|
||||
if(prefs_override.hotkeys)
|
||||
winset(src, null, "map.focus=true input.background-color=[COLOR_INPUT_DISABLED] mainwindow.macro=[SKIN_MACROSET_HOTKEYS]")
|
||||
else
|
||||
winset(src, null, "input.focus=true input.background-color=[COLOR_INPUT_ENABLED] mainwindow.macro=old_default")
|
||||
winset(src, null, "input.focus=true input.background-color=[COLOR_INPUT_ENABLED] mainwindow.macro=[SKIN_MACROSET_CLASSIC_INPUT]")
|
||||
|
||||
@@ -2,11 +2,11 @@
|
||||
// And corners get shared between multiple turfs (unless you're on the corners of the map, then 1 corner doesn't).
|
||||
// For the record: these should never ever ever be deleted, even if the turf doesn't have dynamic lighting.
|
||||
|
||||
// This list is what the code that assigns corners listens to, the order in this list is the order in which corners are added to the /turf/corners list.
|
||||
GLOBAL_LIST_INIT(LIGHTING_CORNER_DIAGONAL, list(NORTHEAST, SOUTHEAST, SOUTHWEST, NORTHWEST))
|
||||
|
||||
/datum/lighting_corner
|
||||
var/list/turf/masters
|
||||
var/turf/northeast
|
||||
var/turf/northwest
|
||||
var/turf/southeast
|
||||
var/turf/southwest
|
||||
var/list/datum/light_source/affecting // Light sources affecting us.
|
||||
var/active = FALSE // TRUE if one of our masters has dynamic lighting.
|
||||
|
||||
@@ -25,10 +25,18 @@ GLOBAL_LIST_INIT(LIGHTING_CORNER_DIAGONAL, list(NORTHEAST, SOUTHEAST, SOUTHWEST,
|
||||
var/cache_b = LIGHTING_SOFT_THRESHOLD
|
||||
var/cache_mx = 0
|
||||
|
||||
/datum/lighting_corner/New(var/turf/new_turf, var/diagonal)
|
||||
// Diagonal is our direction FROM them, not to.
|
||||
/datum/lighting_corner/New(turf/new_turf, diagonal)
|
||||
. = ..()
|
||||
masters = list()
|
||||
masters[new_turf] = turn(diagonal, 180)
|
||||
|
||||
#define SET_DIAGONAL(turf, diagonal) \
|
||||
switch(diagonal){ \
|
||||
if(SOUTHWEST) { northeast = turf; turf.lc_bottomleft = src; } \
|
||||
if(SOUTHEAST) { northwest = turf; turf.lc_bottomright = src; } \
|
||||
if(NORTHEAST) { southwest = turf; turf.lc_topright = src; } \
|
||||
if(NORTHWEST) { southeast = turf; turf.lc_topleft = src; } \
|
||||
}
|
||||
SET_DIAGONAL(new_turf, diagonal)
|
||||
z = new_turf.z
|
||||
|
||||
var/vertical = diagonal & ~(diagonal - 1) // The horizontal directions (4 and 8) are bigger than the vertical ones (1 and 2), so we can reliably say the lsb is the horizontal direction.
|
||||
@@ -37,52 +45,28 @@ GLOBAL_LIST_INIT(LIGHTING_CORNER_DIAGONAL, list(NORTHEAST, SOUTHEAST, SOUTHWEST,
|
||||
x = new_turf.x + (horizontal == EAST ? 0.5 : -0.5)
|
||||
y = new_turf.y + (vertical == NORTH ? 0.5 : -0.5)
|
||||
|
||||
// My initial plan was to make this loop through a list of all the dirs (horizontal, vertical, diagonal).
|
||||
// Issue being that the only way I could think of doing it was very messy, slow and honestly overengineered.
|
||||
// So we'll have this hardcode instead.
|
||||
var/turf/T
|
||||
var/i
|
||||
|
||||
// Diagonal one is easy.
|
||||
// Build diagonal one
|
||||
T = get_step(new_turf, diagonal)
|
||||
if (T) // In case we're on the map's border.
|
||||
if (!T.corners)
|
||||
T.corners = list(null, null, null, null)
|
||||
|
||||
masters[T] = diagonal
|
||||
i = GLOB.LIGHTING_CORNER_DIAGONAL.Find(turn(diagonal, 180))
|
||||
T.corners[i] = src
|
||||
|
||||
// Now the horizontal one.
|
||||
if(T)
|
||||
SET_DIAGONAL(T, turn(diagonal, 180))
|
||||
// Build horizontal
|
||||
T = get_step(new_turf, horizontal)
|
||||
if (T) // Ditto.
|
||||
if (!T.corners)
|
||||
T.corners = list(null, null, null, null)
|
||||
|
||||
masters[T] = ((T.x > x) ? EAST : WEST) | ((T.y > y) ? NORTH : SOUTH) // Get the dir based on coordinates.
|
||||
i = GLOB.LIGHTING_CORNER_DIAGONAL.Find(turn(masters[T], 180))
|
||||
T.corners[i] = src
|
||||
|
||||
// And finally the vertical one.
|
||||
if(T)
|
||||
SET_DIAGONAL(T, turn(((T.x > x) ? EAST : WEST) | ((T.y > y) ? NORTH : SOUTH), 180))
|
||||
// Build vertical
|
||||
T = get_step(new_turf, vertical)
|
||||
if (T)
|
||||
if (!T.corners)
|
||||
T.corners = list(null, null, null, null)
|
||||
|
||||
masters[T] = ((T.x > x) ? EAST : WEST) | ((T.y > y) ? NORTH : SOUTH) // Get the dir based on coordinates.
|
||||
i = GLOB.LIGHTING_CORNER_DIAGONAL.Find(turn(masters[T], 180))
|
||||
T.corners[i] = src
|
||||
if(T)
|
||||
SET_DIAGONAL(T, turn(((T.x > x) ? EAST : WEST) | ((T.y > y) ? NORTH : SOUTH), 180))
|
||||
|
||||
update_active()
|
||||
|
||||
#undef SET_DIAGONAL
|
||||
|
||||
/datum/lighting_corner/proc/update_active()
|
||||
active = FALSE
|
||||
var/turf/T
|
||||
var/thing
|
||||
for (thing in masters)
|
||||
T = thing
|
||||
if (T.lighting_object)
|
||||
active = TRUE
|
||||
if(northeast?.lighting_object || northwest?.lighting_object || southeast?.lighting_object || southwest?.lighting_object)
|
||||
active = TRUE
|
||||
|
||||
// God that was a mess, now to do the rest of the corner code! Hooray!
|
||||
/datum/lighting_corner/proc/update_lumcount(var/delta_r, var/delta_g, var/delta_b)
|
||||
@@ -122,13 +106,12 @@ GLOBAL_LIST_INIT(LIGHTING_CORNER_DIAGONAL, list(NORTHEAST, SOUTHEAST, SOUTHWEST,
|
||||
#endif
|
||||
cache_mx = round(mx, LIGHTING_ROUND_VALUE)
|
||||
|
||||
for (var/TT in masters)
|
||||
var/turf/T = TT
|
||||
if (T.lighting_object)
|
||||
if (!T.lighting_object.needs_update)
|
||||
T.lighting_object.needs_update = TRUE
|
||||
GLOB.lighting_update_objects += T.lighting_object
|
||||
|
||||
#define QUEUE(turf) if(turf?.lighting_object && !turf.lighting_object.needs_update) { turf.lighting_object.needs_update = TRUE; GLOB.lighting_update_objects += turf.lighting_object }
|
||||
QUEUE(northeast)
|
||||
QUEUE(northwest)
|
||||
QUEUE(southeast)
|
||||
QUEUE(southwest)
|
||||
#undef QUEUE
|
||||
|
||||
/datum/lighting_corner/dummy/New()
|
||||
return
|
||||
|
||||
@@ -55,7 +55,7 @@
|
||||
if (loc)
|
||||
var/turf/oldturf = get_turf(myturf)
|
||||
var/turf/newturf = get_turf(loc)
|
||||
warning("A lighting object realised it's loc had changed in update() ([myturf]\[[myturf ? myturf.type : "null"]]([COORD(oldturf)]) -> [loc]\[[ loc ? loc.type : "null"]]([COORD(newturf)]))!")
|
||||
stack_trace("A lighting object realised it's loc had changed in update() ([myturf]\[[myturf ? myturf.type : "null"]]([COORD(oldturf)]) -> [loc]\[[ loc ? loc.type : "null"]]([COORD(newturf)]))!")
|
||||
|
||||
qdel(src, TRUE)
|
||||
return
|
||||
@@ -71,16 +71,10 @@
|
||||
// See LIGHTING_CORNER_DIAGONAL in lighting_corner.dm for why these values are what they are.
|
||||
var/static/datum/lighting_corner/dummy/dummy_lighting_corner = new
|
||||
|
||||
var/list/corners = myturf.corners
|
||||
var/datum/lighting_corner/cr = dummy_lighting_corner
|
||||
var/datum/lighting_corner/cg = dummy_lighting_corner
|
||||
var/datum/lighting_corner/cb = dummy_lighting_corner
|
||||
var/datum/lighting_corner/ca = dummy_lighting_corner
|
||||
if (corners) //done this way for speed
|
||||
cr = corners[3] || dummy_lighting_corner
|
||||
cg = corners[2] || dummy_lighting_corner
|
||||
cb = corners[4] || dummy_lighting_corner
|
||||
ca = corners[1] || dummy_lighting_corner
|
||||
var/datum/lighting_corner/cr = myturf.lc_bottomleft || dummy_lighting_corner
|
||||
var/datum/lighting_corner/cg = myturf.lc_bottomright || dummy_lighting_corner
|
||||
var/datum/lighting_corner/cb = myturf.lc_topleft || dummy_lighting_corner
|
||||
var/datum/lighting_corner/ca = myturf.lc_topright || dummy_lighting_corner
|
||||
|
||||
var/max = max(cr.cache_mx, cg.cache_mx, cb.cache_mx, ca.cache_mx)
|
||||
|
||||
|
||||
@@ -237,18 +237,25 @@
|
||||
return //nothing's changed
|
||||
|
||||
var/list/datum/lighting_corner/corners = list()
|
||||
var/datum/lighting_corner/C
|
||||
var/list/turf/turfs = list()
|
||||
var/thing
|
||||
var/datum/lighting_corner/C
|
||||
var/turf/T
|
||||
if (source_turf)
|
||||
var/oldlum = source_turf.luminosity
|
||||
source_turf.luminosity = CEILING(light_range, 1)
|
||||
for(T in view(CEILING(light_range, 1), source_turf))
|
||||
for (thing in T.get_corners(source_turf))
|
||||
C = thing
|
||||
corners[C] = 0
|
||||
turfs += T
|
||||
if(!IS_DYNAMIC_LIGHTING(T) && !T.light_sources)
|
||||
continue
|
||||
if(!T.lighting_corners_initialised)
|
||||
T.generate_missing_corners()
|
||||
if(T.has_opaque_atom)
|
||||
continue
|
||||
corners[T.lc_topright] = 0
|
||||
corners[T.lc_bottomright] = 0
|
||||
corners[T.lc_bottomleft] = 0
|
||||
corners[T.lc_topleft] = 0
|
||||
source_turf.luminosity = oldlum
|
||||
|
||||
LAZYINITLIST(affecting_turfs)
|
||||
|
||||
@@ -6,9 +6,15 @@
|
||||
|
||||
var/tmp/list/datum/light_source/affecting_lights // List of light sources affecting this turf.
|
||||
var/tmp/atom/movable/lighting_object/lighting_object // Our lighting object.
|
||||
var/tmp/list/datum/lighting_corner/corners
|
||||
var/tmp/datum/lighting_corner/lc_topleft
|
||||
var/tmp/datum/lighting_corner/lc_topright
|
||||
var/tmp/datum/lighting_corner/lc_bottomleft
|
||||
var/tmp/datum/lighting_corner/lc_bottomright
|
||||
var/tmp/has_opaque_atom = FALSE // Not to be confused with opacity, this will be TRUE if there's any opaque atom on the tile.
|
||||
|
||||
// counterclockwisse 0 to 360
|
||||
#define PROC_ON_CORNERS(operation) lc_topright?.##operation;lc_bottomright?.##operation;lc_bottomleft?.##operation;lc_topleft?.##operation
|
||||
|
||||
// Causes any affecting light sources to be queued for a visibility update, for example a door got opened.
|
||||
/turf/proc/reconsider_lights()
|
||||
var/datum/light_source/L
|
||||
@@ -21,13 +27,7 @@
|
||||
if (lighting_object)
|
||||
qdel(lighting_object, TRUE)
|
||||
|
||||
var/datum/lighting_corner/C
|
||||
var/thing
|
||||
for (thing in corners)
|
||||
if(!thing)
|
||||
continue
|
||||
C = thing
|
||||
C.update_active()
|
||||
PROC_ON_CORNERS(update_active())
|
||||
|
||||
// Builds a lighting object for us, but only if our area is dynamic.
|
||||
/turf/proc/lighting_build_overlay()
|
||||
@@ -43,32 +43,31 @@
|
||||
|
||||
new/atom/movable/lighting_object(src)
|
||||
|
||||
var/thing
|
||||
var/datum/lighting_corner/C
|
||||
var/datum/light_source/S
|
||||
for (thing in corners)
|
||||
if(!thing)
|
||||
continue
|
||||
C = thing
|
||||
if (!C.active) // We would activate the corner, calculate the lighting for it.
|
||||
for (thing in C.affecting)
|
||||
S = thing
|
||||
S.recalc_corner(C)
|
||||
C.active = TRUE
|
||||
var/i
|
||||
#define OPERATE(corner) \
|
||||
if(corner && !corner.active) { \
|
||||
for(i in corner.affecting) { \
|
||||
S = i ; \
|
||||
S.recalc_corner(corner) \
|
||||
} \
|
||||
corner.active = TRUE \
|
||||
}
|
||||
OPERATE(lc_topright)
|
||||
OPERATE(lc_bottomright)
|
||||
OPERATE(lc_bottomleft)
|
||||
OPERATE(lc_topleft)
|
||||
#undef OPERATE
|
||||
|
||||
// Used to get a scaled lumcount.
|
||||
/turf/proc/get_lumcount(var/minlum = 0, var/maxlum = 1)
|
||||
if (!lighting_object)
|
||||
if(!lighting_object)
|
||||
return 1
|
||||
|
||||
var/totallums = 0
|
||||
var/thing
|
||||
var/datum/lighting_corner/L
|
||||
for (thing in corners)
|
||||
if(!thing)
|
||||
continue
|
||||
L = thing
|
||||
totallums += L.lum_r + L.lum_b + L.lum_g
|
||||
var/totallums = (lc_topright? (lc_topright.lum_r + lc_topright.lum_g + lc_topright.lum_b) : 0) \
|
||||
+ (lc_bottomright? (lc_bottomright.lum_r + lc_bottomright.lum_g + lc_bottomright.lum_b) : 0) \
|
||||
+ (lc_bottomleft? (lc_bottomleft.lum_r + lc_bottomleft.lum_g + lc_bottomleft.lum_b) : 0) \
|
||||
+ (lc_topleft? (lc_topleft.lum_r + lc_topleft.lum_g + lc_topleft.lum_b) : 0)
|
||||
|
||||
totallums /= 12 // 4 corners, each with 3 channels, get the average.
|
||||
|
||||
@@ -110,27 +109,18 @@
|
||||
else
|
||||
lighting_clear_overlay()
|
||||
|
||||
/turf/proc/get_corners()
|
||||
if (!IS_DYNAMIC_LIGHTING(src) && !light_sources)
|
||||
return null
|
||||
if (!lighting_corners_initialised)
|
||||
generate_missing_corners()
|
||||
if (has_opaque_atom)
|
||||
return null // Since this proc gets used in a for loop, null won't be looped though.
|
||||
|
||||
return corners
|
||||
|
||||
/turf/proc/generate_missing_corners()
|
||||
if (!IS_DYNAMIC_LIGHTING(src) && !light_sources)
|
||||
return
|
||||
lighting_corners_initialised = TRUE
|
||||
if (!corners)
|
||||
corners = list(null, null, null, null)
|
||||
|
||||
for (var/i = 1 to 4)
|
||||
if (corners[i]) // Already have a corner on this direction.
|
||||
continue
|
||||
|
||||
corners[i] = new/datum/lighting_corner(src, GLOB.LIGHTING_CORNER_DIAGONAL[i])
|
||||
|
||||
// counterclockwise from 0 to 360.
|
||||
if(!lc_topright)
|
||||
new /datum/lighting_corner(src, NORTHEAST)
|
||||
if(!lc_bottomright)
|
||||
new /datum/lighting_corner(src, SOUTHEAST)
|
||||
if(!lc_bottomleft)
|
||||
new /datum/lighting_corner(src, SOUTHWEST)
|
||||
if(!lc_topleft)
|
||||
new /datum/lighting_corner(src, NORTHWEST)
|
||||
|
||||
#undef PROC_ON_CORNERS
|
||||
|
||||
@@ -16,7 +16,6 @@
|
||||
resistance_flags = FIRE_PROOF
|
||||
mutantrace_variation = STYLE_DIGITIGRADE|STYLE_SNEK_TAURIC|STYLE_PAW_TAURIC
|
||||
|
||||
|
||||
/obj/item/clothing/head/hooded/explorer
|
||||
name = "explorer hood"
|
||||
desc = "An armoured hood for exploring harsh environments."
|
||||
@@ -51,7 +50,7 @@
|
||||
visor_flags_inv = HIDEFACIALHAIR
|
||||
visor_flags_cover = MASKCOVERSMOUTH
|
||||
actions_types = list(/datum/action/item_action/adjust)
|
||||
armor = list("melee" = 10, "bullet" = 5, "laser" = 5, "energy" = 5, "bomb" = 0, "bio" = 50, "rad" = 0, "fire" = 20, "acid" = 40)
|
||||
armor = list("melee" = 10, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 5, "bio" = 50, "rad" = 0, "fire" = 20, "acid" = 40)
|
||||
resistance_flags = FIRE_PROOF
|
||||
|
||||
/obj/item/clothing/mask/gas/explorer/attack_self(mob/user)
|
||||
@@ -140,7 +139,7 @@
|
||||
max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
|
||||
heat_protection = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
|
||||
hoodtype = /obj/item/clothing/head/hooded/explorer/seva
|
||||
armor = list("melee" = 15, "bullet" = 10, "laser" = 10, "energy" = 10, "bomb" = 25, "bio" = 50, "rad" = 25, "fire" = 100, "acid" = 25)
|
||||
armor = list("melee" = 15, "bullet" = 10, "laser" = 10, "energy" = 10, "bomb" = 35, "bio" = 50, "rad" = 25, "fire" = 100, "acid" = 25)
|
||||
resistance_flags = FIRE_PROOF | GOLIATH_WEAKNESS
|
||||
|
||||
/obj/item/clothing/head/hooded/explorer/seva
|
||||
@@ -149,7 +148,7 @@
|
||||
icon_state = "seva"
|
||||
item_state = "seva"
|
||||
max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
|
||||
armor = list("melee" = 10, "bullet" = 10, "laser" = 10, "energy" = 10, "bomb" = 25, "bio" = 50, "rad" = 25, "fire" = 100, "acid" = 25)
|
||||
armor = list("melee" = 10, "bullet" = 10, "laser" = 10, "energy" = 10, "bomb" = 35, "bio" = 50, "rad" = 25, "fire" = 100, "acid" = 25)
|
||||
resistance_flags = FIRE_PROOF | GOLIATH_WEAKNESS
|
||||
|
||||
/obj/item/clothing/mask/gas/seva
|
||||
|
||||
@@ -39,7 +39,7 @@
|
||||
if(11)
|
||||
new /obj/item/ship_in_a_bottle(src)
|
||||
if(12)
|
||||
new /obj/item/clothing/suit/space/hardsuit/ert/paranormal/beserker(src)
|
||||
new /obj/item/clothing/suit/space/hardsuit/ert/paranormal/beserker/old(src)
|
||||
if(13)
|
||||
new /obj/item/jacobs_ladder(src)
|
||||
if(14)
|
||||
@@ -67,7 +67,7 @@
|
||||
new /obj/item/grenade/clusterbuster/inferno(src)
|
||||
if(24)
|
||||
new /obj/item/reagent_containers/food/drinks/bottle/holywater/hell(src)
|
||||
new /obj/item/clothing/suit/space/hardsuit/ert/paranormal/inquisitor(src)
|
||||
new /obj/item/clothing/suit/space/hardsuit/ert/paranormal/inquisitor/old(src)
|
||||
if(25)
|
||||
new /obj/item/book/granter/spell/summonitem(src)
|
||||
if(26)
|
||||
|
||||
@@ -24,7 +24,8 @@
|
||||
environment_smash = ENVIRONMENT_SMASH_NONE
|
||||
check_friendly_fire = TRUE
|
||||
stop_automated_movement_when_pulled = TRUE
|
||||
attacktext = "drills"
|
||||
attack_verb_continuous = "drills"
|
||||
attack_verb_simple = "drill"
|
||||
attack_sound = 'sound/weapons/circsawhit.ogg'
|
||||
sentience_type = SENTIENCE_MINEBOT
|
||||
speak_emote = list("states")
|
||||
|
||||
@@ -102,7 +102,22 @@ GLOBAL_LIST_INIT(sand_recipes, list(\
|
||||
/obj/item/stack/ore/glass/throw_impact(atom/hit_atom, datum/thrownthing/throwingdatum)
|
||||
if(..() || !ishuman(hit_atom))
|
||||
return
|
||||
var/mob/living/carbon/human/C = hit_atom
|
||||
var/mob/living/carbon/human/poorsod = hit_atom
|
||||
eyesand(poorsod)
|
||||
|
||||
/obj/item/stack/ore/glass/attack(mob/living/M, mob/living/user)
|
||||
if(!ishuman(M))
|
||||
return ..()
|
||||
if(user.zone_selected != BODY_ZONE_PRECISE_EYES && user.zone_selected != BODY_ZONE_HEAD)
|
||||
return ..()
|
||||
var/mob/living/carbon/human/poorsod = M
|
||||
visible_message("<span class='danger'>[user] throws the sand at [poorsod]'s face!</span>")
|
||||
if(ishuman(user))
|
||||
var/mob/living/carbon/human/sayer = user
|
||||
sayer.forcesay("POCKET SAAND!!")
|
||||
eyesand(poorsod)
|
||||
|
||||
/obj/item/stack/ore/glass/proc/eyesand(mob/living/carbon/human/C)
|
||||
if(C.head && C.head.flags_cover & HEADCOVERSEYES)
|
||||
visible_message("<span class='danger'>[C]'s headgear blocks the sand!</span>")
|
||||
return
|
||||
@@ -116,8 +131,10 @@ GLOBAL_LIST_INIT(sand_recipes, list(\
|
||||
C.adjustStaminaLoss(15)//the pain from your eyes burning does stamina damage
|
||||
C.confused += 5
|
||||
to_chat(C, "<span class='userdanger'>\The [src] gets into your eyes! The pain, it burns!</span>")
|
||||
C.forcesay("*scream")
|
||||
qdel(src)
|
||||
|
||||
|
||||
/obj/item/stack/ore/glass/ex_act(severity, target)
|
||||
if (severity == EXPLODE_NONE)
|
||||
return
|
||||
|
||||
@@ -450,6 +450,18 @@
|
||||
color_src = MATRIXED
|
||||
icon = 'modular_citadel/icons/mob/mam_tails.dmi'
|
||||
|
||||
/datum/sprite_accessory/tails/human/tamamo_kitsune
|
||||
name = "Tamamo Kitsune Tails" //Tamamo-no-Tiro, let it be known!
|
||||
icon_state = "9sune"
|
||||
color_src = MATRIXED
|
||||
icon = 'modular_citadel/icons/mob/mam_tails.dmi'
|
||||
|
||||
/datum/sprite_accessory/tails_animated/human/tamamo_kitsune
|
||||
name = "Tamamo Kitsune Tails"
|
||||
icon_state = "9sune"
|
||||
color_src = MATRIXED
|
||||
icon = 'modular_citadel/icons/mob/mam_tails.dmi'
|
||||
|
||||
/datum/sprite_accessory/tails/human/tentacle
|
||||
name = "Tentacle"
|
||||
icon_state = "tentacle"
|
||||
@@ -816,6 +828,14 @@ datum/sprite_accessory/mam_tails/insect
|
||||
name = "Squirrel"
|
||||
icon_state = "squirrel"
|
||||
|
||||
/datum/sprite_accessory/mam_tails/tamamo_kitsune
|
||||
name = "Tamamo Kitsune Tails"
|
||||
icon_state = "9sune"
|
||||
|
||||
/datum/sprite_accessory/mam_tails_animated/tamamo_kitsune
|
||||
name = "Tamamo Kitsune Tails"
|
||||
icon_state = "9sune"
|
||||
|
||||
/datum/sprite_accessory/mam_tails/tentacle
|
||||
name = "Tentacle"
|
||||
icon_state = "tentacle"
|
||||
|
||||
@@ -707,7 +707,7 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
|
||||
//this is a mob verb instead of atom for performance reasons
|
||||
//see /mob/verb/examinate() in mob.dm for more info
|
||||
//overridden here and in /mob/living for different point span classes and sanity checks
|
||||
/mob/dead/observer/pointed(atom/A as mob|obj|turf in visible_atoms())
|
||||
/mob/dead/observer/pointed(atom/A as mob|obj|turf in fov_view())
|
||||
if(!..())
|
||||
return 0
|
||||
usr.visible_message("<span class='deadsay'><b>[src]</b> points to [A].</span>")
|
||||
|
||||
@@ -51,6 +51,12 @@
|
||||
var/datum/brain_trauma/BT = X
|
||||
BT.owner = owner
|
||||
BT.on_gain()
|
||||
if(damage > BRAIN_DAMAGE_MILD)
|
||||
var/datum/skill_modifier/S
|
||||
ADD_SKILL_MODIFIER_BODY(/datum/skill_modifier/brain_damage, null, C, S)
|
||||
if(damage > BRAIN_DAMAGE_SEVERE)
|
||||
var/datum/skill_modifier/S
|
||||
ADD_SKILL_MODIFIER_BODY(/datum/skill_modifier/heavy_brain_damage, null, C, S)
|
||||
|
||||
//Update the body's icon so it doesnt appear debrained anymore
|
||||
C.update_hair()
|
||||
@@ -66,6 +72,8 @@
|
||||
if((!QDELETED(src) || C) && !no_id_transfer)
|
||||
transfer_identity(C)
|
||||
if(C)
|
||||
REMOVE_SKILL_MODIFIER_BODY(/datum/skill_modifier/brain_damage, null, C)
|
||||
REMOVE_SKILL_MODIFIER_BODY(/datum/skill_modifier/heavy_brain_damage, null, C)
|
||||
C.update_hair()
|
||||
|
||||
/obj/item/organ/brain/prepare_eat()
|
||||
@@ -219,31 +227,6 @@
|
||||
Insert(C)
|
||||
else
|
||||
..()
|
||||
/* TO BE REMOVED, KEPT IN CASE OF BUGS
|
||||
/obj/item/organ/brain/proc/get_brain_damage()
|
||||
var/brain_damage_threshold = max_integrity * BRAIN_DAMAGE_INTEGRITY_MULTIPLIER
|
||||
var/offset_integrity = obj_integrity - (max_integrity - brain_damage_threshold)
|
||||
. = round((1 - (offset_integrity / brain_damage_threshold)) * BRAIN_DAMAGE_DEATH, DAMAGE_PRECISION)
|
||||
|
||||
/obj/item/organ/brain/proc/adjust_brain_damage(amount, maximum)
|
||||
var/adjusted_amount
|
||||
if(amount >= 0 && maximum)
|
||||
var/brainloss = get_brain_damage()
|
||||
var/new_brainloss = clamp(brainloss + amount, 0, maximum)
|
||||
if(brainloss > new_brainloss) //brainloss is over the cap already
|
||||
return 0
|
||||
adjusted_amount = new_brainloss - brainloss
|
||||
else
|
||||
adjusted_amount = amount
|
||||
|
||||
adjusted_amount = round(adjusted_amount * BRAIN_DAMAGE_INTEGRITY_MULTIPLIER, DAMAGE_PRECISION)
|
||||
if(adjusted_amount)
|
||||
if(adjusted_amount >= DAMAGE_PRECISION)
|
||||
take_damage(adjusted_amount)
|
||||
else if(adjusted_amount <= -DAMAGE_PRECISION)
|
||||
obj_integrity = min(max_integrity, obj_integrity-adjusted_amount)
|
||||
. = adjusted_amount
|
||||
*/
|
||||
|
||||
/obj/item/organ/brain/applyOrganDamage(var/d, var/maximum = maxHealth)
|
||||
. = ..()
|
||||
@@ -261,18 +244,28 @@
|
||||
. = ..()
|
||||
//if we're not more injured than before, return without gambling for a trauma
|
||||
if(damage <= prev_damage)
|
||||
if(damage < prev_damage && owner)
|
||||
if(prev_damage > BRAIN_DAMAGE_MILD && damage <= BRAIN_DAMAGE_MILD)
|
||||
REMOVE_SKILL_MODIFIER_BODY(/datum/skill_modifier/brain_damage, null, owner)
|
||||
if(prev_damage > BRAIN_DAMAGE_SEVERE && damage <= BRAIN_DAMAGE_SEVERE)
|
||||
REMOVE_SKILL_MODIFIER_BODY(/datum/skill_modifier/heavy_brain_damage, null, owner)
|
||||
return
|
||||
damage_delta = damage - prev_damage
|
||||
if(damage > BRAIN_DAMAGE_MILD)
|
||||
if(prob(damage_delta * (1 + max(0, (damage - BRAIN_DAMAGE_MILD)/100)))) //Base chance is the hit damage; for every point of damage past the threshold the chance is increased by 1% //learn how to do your bloody math properly goddamnit
|
||||
gain_trauma_type(BRAIN_TRAUMA_MILD)
|
||||
if(prev_damage <= BRAIN_DAMAGE_MILD && owner)
|
||||
var/datum/skill_modifier/S
|
||||
ADD_SKILL_MODIFIER_BODY(/datum/skill_modifier/brain_damage, null, owner, S)
|
||||
if(damage > BRAIN_DAMAGE_SEVERE)
|
||||
if(prob(damage_delta * (1 + max(0, (damage - BRAIN_DAMAGE_SEVERE)/100)))) //Base chance is the hit damage; for every point of damage past the threshold the chance is increased by 1%
|
||||
if(prob(20))
|
||||
gain_trauma_type(BRAIN_TRAUMA_SPECIAL)
|
||||
else
|
||||
gain_trauma_type(BRAIN_TRAUMA_SEVERE)
|
||||
|
||||
if(prev_damage <= BRAIN_DAMAGE_SEVERE && owner)
|
||||
var/datum/skill_modifier/S
|
||||
ADD_SKILL_MODIFIER_BODY(/datum/skill_modifier/heavy_brain_damage, null, owner, S)
|
||||
if (owner)
|
||||
if(owner.stat < UNCONSCIOUS) //conscious or soft-crit
|
||||
var/brain_message
|
||||
|
||||
@@ -140,7 +140,8 @@ Des: Removes all infected images from the alien.
|
||||
|
||||
/mob/living/carbon/alien/proc/alien_evolve(mob/living/carbon/alien/new_xeno)
|
||||
to_chat(src, "<span class='noticealien'>You begin to evolve!</span>")
|
||||
visible_message("<span class='alertalien'>[src] begins to twist and contort!</span>")
|
||||
visible_message("<span class='alertalien'>[src] begins to twist and contort!</span>",
|
||||
"<span class='alertalien'>You begin to twist and contort!</span>")
|
||||
new_xeno.setDir(dir)
|
||||
if(!alien_name_regex.Find(name))
|
||||
new_xeno.name = name
|
||||
|
||||
@@ -27,13 +27,16 @@ In all, this is a lot like the monkey code. /N
|
||||
AdjustUnconscious(-60, FALSE)
|
||||
AdjustSleeping(-100, FALSE)
|
||||
update_mobility()
|
||||
visible_message("<span class='notice'>[M.name] nuzzles [src] trying to wake [p_them()] up!</span>")
|
||||
visible_message("<span class='notice'>[M.name] nuzzles [src] trying to wake [p_them()] up!</span>",
|
||||
"<span class='notice'>[M.name] nuzzles you trying to wake you up!</span>", target = M,
|
||||
target_message = "<span class='notice'>You nuzzle [src] trying to wake [p_them()] up!</span>")
|
||||
if(INTENT_DISARM, INTENT_HARM)
|
||||
if(health > 0)
|
||||
M.do_attack_animation(src, ATTACK_EFFECT_BITE)
|
||||
playsound(loc, 'sound/weapons/bite.ogg', 50, 1, -1)
|
||||
visible_message("<span class='danger'>[M.name] bites [src]!</span>", \
|
||||
"<span class='userdanger'>[M.name] bites [src]!</span>", null, COMBAT_MESSAGE_RANGE)
|
||||
"<span class='userdanger'>[M.name] bites [src]!</span>", null, COMBAT_MESSAGE_RANGE, null, M,
|
||||
"<span class='danger'>You bite [src]!</span>")
|
||||
adjustBruteLoss(1)
|
||||
log_combat(M, src, "attacked")
|
||||
updatehealth()
|
||||
|
||||
@@ -25,6 +25,7 @@
|
||||
/mob/living/carbon/alien/humanoid/Initialize()
|
||||
AddAbility(new/obj/effect/proc_holder/alien/regurgitate(null))
|
||||
. = ..()
|
||||
AddComponent(/datum/component/footstep, FOOTSTEP_MOB_CLAW, 0.5, -3)
|
||||
|
||||
/mob/living/carbon/alien/humanoid/restrained(ignore_grab)
|
||||
return handcuffed
|
||||
|
||||
@@ -22,9 +22,6 @@
|
||||
QDEL_NULL(dna)
|
||||
GLOB.carbon_list -= src
|
||||
|
||||
/mob/living/carbon/initialize_footstep()
|
||||
AddComponent(/datum/component/footstep, 0.6, 2)
|
||||
|
||||
/mob/living/carbon/relaymove(mob/user, direction)
|
||||
if(user in src.stomach_contents)
|
||||
if(prob(40))
|
||||
@@ -253,7 +250,8 @@
|
||||
var/obj/item/ITEM = get_item_by_slot(slot)
|
||||
if(ITEM && istype(ITEM, /obj/item/tank) && wear_mask && (wear_mask.clothing_flags & ALLOWINTERNALS))
|
||||
visible_message("<span class='danger'>[usr] tries to [internal ? "close" : "open"] the valve on [src]'s [ITEM.name].</span>", \
|
||||
"<span class='userdanger'>[usr] tries to [internal ? "close" : "open"] the valve on [src]'s [ITEM.name].</span>")
|
||||
"<span class='userdanger'>[usr] tries to [internal ? "close" : "open"] the valve on your [ITEM.name].</span>", \
|
||||
target = usr, target_message = "<span class='danger'>You try to [internal ? "close" : "open"] the valve on [src]'s [ITEM.name].</span>")
|
||||
if(do_mob(usr, src, POCKET_STRIP_DELAY))
|
||||
if(internal)
|
||||
internal = null
|
||||
@@ -264,7 +262,8 @@
|
||||
update_internals_hud_icon(1)
|
||||
|
||||
visible_message("<span class='danger'>[usr] [internal ? "opens" : "closes"] the valve on [src]'s [ITEM.name].</span>", \
|
||||
"<span class='userdanger'>[usr] [internal ? "opens" : "closes"] the valve on [src]'s [ITEM.name].</span>")
|
||||
"<span class='userdanger'>[usr] [internal ? "opens" : "closes"] the valve on your [ITEM.name].</span>", \
|
||||
target = usr, target_message = "<span class='danger'>You [internal ? "opens" : "closes"] the valve on [src]'s [ITEM.name].</span>")
|
||||
|
||||
|
||||
/mob/living/carbon/fall(forced)
|
||||
|
||||
@@ -185,7 +185,8 @@
|
||||
M.powerlevel = 0
|
||||
|
||||
visible_message("<span class='danger'>The [M.name] has shocked [src]!</span>", \
|
||||
"<span class='userdanger'>The [M.name] has shocked [src]!</span>")
|
||||
"<span class='userdanger'>The [M.name] has shocked you!</span>", target = M,
|
||||
target_message = "<span class='danger'>You have shocked [src]!</span>")
|
||||
|
||||
do_sparks(5, TRUE, src)
|
||||
var/power = M.powerlevel + rand(0,3)
|
||||
@@ -234,38 +235,44 @@
|
||||
var/obj/item/organ/O = X
|
||||
O.emp_act(severity)
|
||||
|
||||
///Adds to the parent by also adding functionality to propagate shocks through pulling and doing some fluff effects.
|
||||
/mob/living/carbon/electrocute_act(shock_damage, source, siemens_coeff = 1, flags = NONE)
|
||||
if((flags & SHOCK_TESLA) && (flags_1 & TESLA_IGNORE_1))
|
||||
return FALSE
|
||||
if(HAS_TRAIT(src, TRAIT_SHOCKIMMUNE))
|
||||
return FALSE
|
||||
shock_damage *= siemens_coeff
|
||||
if(dna && dna.species)
|
||||
shock_damage *= dna.species.siemens_coeff
|
||||
if(shock_damage < 1)
|
||||
return 0
|
||||
if(reagents.has_reagent(/datum/reagent/teslium))
|
||||
shock_damage *= 1.5 //If the mob has teslium in their body, shocks are 50% more damaging!
|
||||
if((flags & SHOCK_ILLUSION))
|
||||
adjustStaminaLoss(shock_damage)
|
||||
else
|
||||
take_overall_damage(0,shock_damage)
|
||||
visible_message(
|
||||
"<span class='danger'>[src] was shocked by \the [source]!</span>", \
|
||||
"<span class='userdanger'>You feel a powerful shock coursing through your body!</span>", \
|
||||
"<span class='italics'>You hear a heavy electrical crack.</span>" \
|
||||
)
|
||||
jitteriness += 1000 //High numbers for violent convulsions
|
||||
. = ..()
|
||||
if(!.)
|
||||
return
|
||||
//Propagation through pulling, fireman carry
|
||||
if(!(flags & SHOCK_ILLUSION))
|
||||
var/list/shocking_queue = list()
|
||||
if(iscarbon(pulling) && source != pulling)
|
||||
shocking_queue += pulling
|
||||
if(iscarbon(pulledby) && source != pulledby)
|
||||
shocking_queue += pulledby
|
||||
if(iscarbon(buckled) && source != buckled)
|
||||
shocking_queue += buckled
|
||||
for(var/mob/living/carbon/carried in buckled_mobs)
|
||||
if(source != carried)
|
||||
shocking_queue += carried
|
||||
//Found our victims, now lets shock them all
|
||||
for(var/victim in shocking_queue)
|
||||
var/mob/living/carbon/C = victim
|
||||
C.electrocute_act(shock_damage*0.75, src, 1, flags)
|
||||
//Stun
|
||||
var/should_stun = (!(flags & SHOCK_TESLA) || siemens_coeff > 0.5) && !(flags & SHOCK_NOSTUN)
|
||||
if(should_stun)
|
||||
Stun(40)
|
||||
//Jitter and other fluff.
|
||||
jitteriness += 1000
|
||||
do_jitter_animation(jitteriness)
|
||||
stuttering += 2
|
||||
if((!(flags & SHOCK_TESLA) || siemens_coeff > 0.5) && !(flags & SHOCK_NOSTUN))
|
||||
Stun(40)
|
||||
spawn(20)
|
||||
jitteriness = max(jitteriness - 990, 10) //Still jittery, but vastly less
|
||||
if((!(flags & SHOCK_TESLA) || siemens_coeff > 0.5) && !(flags & SHOCK_NOSTUN))
|
||||
DefaultCombatKnockdown(60)
|
||||
addtimer(CALLBACK(src, .proc/secondary_shock, should_stun), 20)
|
||||
return shock_damage
|
||||
|
||||
///Called slightly after electrocute act to reduce jittering and apply a secondary stun.
|
||||
/mob/living/carbon/proc/secondary_shock(should_stun)
|
||||
jitteriness = max(jitteriness - 990, 10)
|
||||
if(should_stun)
|
||||
DefaultCombatKnockdown(60)
|
||||
|
||||
/mob/living/carbon/proc/help_shake_act(mob/living/carbon/M)
|
||||
if(on_fire)
|
||||
to_chat(M, "<span class='warning'>You can't put [p_them()] out with just your bare hands!</span>")
|
||||
@@ -280,12 +287,14 @@
|
||||
to_chat(M, "<span class='warning'>You need to unbuckle [src] first to do that!")
|
||||
return
|
||||
M.visible_message("<span class='notice'>[M] shakes [src] trying to get [p_them()] up!</span>", \
|
||||
"<span class='notice'>You shake [src] trying to get [p_them()] up!</span>")
|
||||
"<span class='notice'>You shake [src] trying to get [p_them()] up!</span>", target = src,
|
||||
target_message = "<span class='notice'>[M] shakes you trying to get you up!</span>")
|
||||
|
||||
else if(M.zone_selected == BODY_ZONE_PRECISE_MOUTH) // I ADDED BOOP-EH-DEH-NOSEH - Jon
|
||||
M.visible_message( \
|
||||
"<span class='notice'>[M] boops [src]'s nose.</span>", \
|
||||
"<span class='notice'>You boop [src] on the nose.</span>", )
|
||||
"<span class='notice'>You boop [src] on the nose.</span>", target = src,
|
||||
target_message = "<span class='notice'>[M] boops your nose.</span>")
|
||||
playsound(src, 'sound/items/Nose_boop.ogg', 50, 0)
|
||||
|
||||
else if(check_zone(M.zone_selected) == BODY_ZONE_HEAD)
|
||||
@@ -294,7 +303,8 @@
|
||||
S = dna.species
|
||||
|
||||
M.visible_message("<span class='notice'>[M] gives [src] a pat on the head to make [p_them()] feel better!</span>", \
|
||||
"<span class='notice'>You give [src] a pat on the head to make [p_them()] feel better!</span>")
|
||||
"<span class='notice'>You give [src] a pat on the head to make [p_them()] feel better!</span>", target = src,
|
||||
target_message = "<span class='notice'>[M] gives you a pat on the head to make you feel better!</span>")
|
||||
SEND_SIGNAL(src, COMSIG_ADD_MOOD_EVENT, "headpat", /datum/mood_event/headpat)
|
||||
friendly_check = TRUE
|
||||
if(S?.can_wag_tail(src) && !dna.species.is_wagging_tail())
|
||||
@@ -307,11 +317,13 @@
|
||||
else if(check_zone(M.zone_selected) == BODY_ZONE_R_ARM || check_zone(M.zone_selected) == BODY_ZONE_L_ARM)
|
||||
M.visible_message( \
|
||||
"<span class='notice'>[M] shakes [src]'s hand.</span>", \
|
||||
"<span class='notice'>You shake [src]'s hand.</span>", )
|
||||
"<span class='notice'>You shake [src]'s hand.</span>", target = src,
|
||||
target_message = "<span class='notice'>[M] shakes your hand.</span>")
|
||||
|
||||
else
|
||||
M.visible_message("<span class='notice'>[M] hugs [src] to make [p_them()] feel better!</span>", \
|
||||
"<span class='notice'>You hug [src] to make [p_them()] feel better!</span>")
|
||||
"<span class='notice'>You hug [src] to make [p_them()] feel better!</span>", target = src,\
|
||||
target_message = "<span class='notice'>[M] hugs you to make you feel better!</span>")
|
||||
SEND_SIGNAL(src, COMSIG_ADD_MOOD_EVENT, "hug", /datum/mood_event/hug)
|
||||
friendly_check = TRUE
|
||||
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user