This commit is contained in:
Ghommie
2020-05-24 04:00:51 +02:00
423 changed files with 6450 additions and 3566 deletions
@@ -450,6 +450,18 @@
color_src = MATRIXED
icon = 'modular_citadel/icons/mob/mam_tails.dmi'
/datum/sprite_accessory/tails/human/tamamo_kitsune
name = "Tamamo Kitsune Tails" //Tamamo-no-Tiro, let it be known!
icon_state = "9sune"
color_src = MATRIXED
icon = 'modular_citadel/icons/mob/mam_tails.dmi'
/datum/sprite_accessory/tails_animated/human/tamamo_kitsune
name = "Tamamo Kitsune Tails"
icon_state = "9sune"
color_src = MATRIXED
icon = 'modular_citadel/icons/mob/mam_tails.dmi'
/datum/sprite_accessory/tails/human/tentacle
name = "Tentacle"
icon_state = "tentacle"
@@ -816,6 +828,14 @@ datum/sprite_accessory/mam_tails/insect
name = "Squirrel"
icon_state = "squirrel"
/datum/sprite_accessory/mam_tails/tamamo_kitsune
name = "Tamamo Kitsune Tails"
icon_state = "9sune"
/datum/sprite_accessory/mam_tails_animated/tamamo_kitsune
name = "Tamamo Kitsune Tails"
icon_state = "9sune"
/datum/sprite_accessory/mam_tails/tentacle
name = "Tentacle"
icon_state = "tentacle"
+1 -1
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@@ -707,7 +707,7 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
//this is a mob verb instead of atom for performance reasons
//see /mob/verb/examinate() in mob.dm for more info
//overridden here and in /mob/living for different point span classes and sanity checks
/mob/dead/observer/pointed(atom/A as mob|obj|turf in visible_atoms())
/mob/dead/observer/pointed(atom/A as mob|obj|turf in fov_view())
if(!..())
return 0
usr.visible_message("<span class='deadsay'><b>[src]</b> points to [A].</span>")
+19 -26
View File
@@ -51,6 +51,12 @@
var/datum/brain_trauma/BT = X
BT.owner = owner
BT.on_gain()
if(damage > BRAIN_DAMAGE_MILD)
var/datum/skill_modifier/S
ADD_SKILL_MODIFIER_BODY(/datum/skill_modifier/brain_damage, null, C, S)
if(damage > BRAIN_DAMAGE_SEVERE)
var/datum/skill_modifier/S
ADD_SKILL_MODIFIER_BODY(/datum/skill_modifier/heavy_brain_damage, null, C, S)
//Update the body's icon so it doesnt appear debrained anymore
C.update_hair()
@@ -66,6 +72,8 @@
if((!QDELETED(src) || C) && !no_id_transfer)
transfer_identity(C)
if(C)
REMOVE_SKILL_MODIFIER_BODY(/datum/skill_modifier/brain_damage, null, C)
REMOVE_SKILL_MODIFIER_BODY(/datum/skill_modifier/heavy_brain_damage, null, C)
C.update_hair()
/obj/item/organ/brain/prepare_eat()
@@ -219,31 +227,6 @@
Insert(C)
else
..()
/* TO BE REMOVED, KEPT IN CASE OF BUGS
/obj/item/organ/brain/proc/get_brain_damage()
var/brain_damage_threshold = max_integrity * BRAIN_DAMAGE_INTEGRITY_MULTIPLIER
var/offset_integrity = obj_integrity - (max_integrity - brain_damage_threshold)
. = round((1 - (offset_integrity / brain_damage_threshold)) * BRAIN_DAMAGE_DEATH, DAMAGE_PRECISION)
/obj/item/organ/brain/proc/adjust_brain_damage(amount, maximum)
var/adjusted_amount
if(amount >= 0 && maximum)
var/brainloss = get_brain_damage()
var/new_brainloss = clamp(brainloss + amount, 0, maximum)
if(brainloss > new_brainloss) //brainloss is over the cap already
return 0
adjusted_amount = new_brainloss - brainloss
else
adjusted_amount = amount
adjusted_amount = round(adjusted_amount * BRAIN_DAMAGE_INTEGRITY_MULTIPLIER, DAMAGE_PRECISION)
if(adjusted_amount)
if(adjusted_amount >= DAMAGE_PRECISION)
take_damage(adjusted_amount)
else if(adjusted_amount <= -DAMAGE_PRECISION)
obj_integrity = min(max_integrity, obj_integrity-adjusted_amount)
. = adjusted_amount
*/
/obj/item/organ/brain/applyOrganDamage(var/d, var/maximum = maxHealth)
. = ..()
@@ -261,18 +244,28 @@
. = ..()
//if we're not more injured than before, return without gambling for a trauma
if(damage <= prev_damage)
if(damage < prev_damage && owner)
if(prev_damage > BRAIN_DAMAGE_MILD && damage <= BRAIN_DAMAGE_MILD)
REMOVE_SKILL_MODIFIER_BODY(/datum/skill_modifier/brain_damage, null, owner)
if(prev_damage > BRAIN_DAMAGE_SEVERE && damage <= BRAIN_DAMAGE_SEVERE)
REMOVE_SKILL_MODIFIER_BODY(/datum/skill_modifier/heavy_brain_damage, null, owner)
return
damage_delta = damage - prev_damage
if(damage > BRAIN_DAMAGE_MILD)
if(prob(damage_delta * (1 + max(0, (damage - BRAIN_DAMAGE_MILD)/100)))) //Base chance is the hit damage; for every point of damage past the threshold the chance is increased by 1% //learn how to do your bloody math properly goddamnit
gain_trauma_type(BRAIN_TRAUMA_MILD)
if(prev_damage <= BRAIN_DAMAGE_MILD && owner)
var/datum/skill_modifier/S
ADD_SKILL_MODIFIER_BODY(/datum/skill_modifier/brain_damage, null, owner, S)
if(damage > BRAIN_DAMAGE_SEVERE)
if(prob(damage_delta * (1 + max(0, (damage - BRAIN_DAMAGE_SEVERE)/100)))) //Base chance is the hit damage; for every point of damage past the threshold the chance is increased by 1%
if(prob(20))
gain_trauma_type(BRAIN_TRAUMA_SPECIAL)
else
gain_trauma_type(BRAIN_TRAUMA_SEVERE)
if(prev_damage <= BRAIN_DAMAGE_SEVERE && owner)
var/datum/skill_modifier/S
ADD_SKILL_MODIFIER_BODY(/datum/skill_modifier/heavy_brain_damage, null, owner, S)
if (owner)
if(owner.stat < UNCONSCIOUS) //conscious or soft-crit
var/brain_message
@@ -140,7 +140,8 @@ Des: Removes all infected images from the alien.
/mob/living/carbon/alien/proc/alien_evolve(mob/living/carbon/alien/new_xeno)
to_chat(src, "<span class='noticealien'>You begin to evolve!</span>")
visible_message("<span class='alertalien'>[src] begins to twist and contort!</span>")
visible_message("<span class='alertalien'>[src] begins to twist and contort!</span>",
"<span class='alertalien'>You begin to twist and contort!</span>")
new_xeno.setDir(dir)
if(!alien_name_regex.Find(name))
new_xeno.name = name
@@ -27,13 +27,16 @@ In all, this is a lot like the monkey code. /N
AdjustUnconscious(-60, FALSE)
AdjustSleeping(-100, FALSE)
update_mobility()
visible_message("<span class='notice'>[M.name] nuzzles [src] trying to wake [p_them()] up!</span>")
visible_message("<span class='notice'>[M.name] nuzzles [src] trying to wake [p_them()] up!</span>",
"<span class='notice'>[M.name] nuzzles you trying to wake you up!</span>", target = M,
target_message = "<span class='notice'>You nuzzle [src] trying to wake [p_them()] up!</span>")
if(INTENT_DISARM, INTENT_HARM)
if(health > 0)
M.do_attack_animation(src, ATTACK_EFFECT_BITE)
playsound(loc, 'sound/weapons/bite.ogg', 50, 1, -1)
visible_message("<span class='danger'>[M.name] bites [src]!</span>", \
"<span class='userdanger'>[M.name] bites [src]!</span>", null, COMBAT_MESSAGE_RANGE)
"<span class='userdanger'>[M.name] bites [src]!</span>", null, COMBAT_MESSAGE_RANGE, null, M,
"<span class='danger'>You bite [src]!</span>")
adjustBruteLoss(1)
log_combat(M, src, "attacked")
updatehealth()
@@ -25,6 +25,7 @@
/mob/living/carbon/alien/humanoid/Initialize()
AddAbility(new/obj/effect/proc_holder/alien/regurgitate(null))
. = ..()
AddComponent(/datum/component/footstep, FOOTSTEP_MOB_CLAW, 0.5, -3)
/mob/living/carbon/alien/humanoid/restrained(ignore_grab)
return handcuffed
+4 -5
View File
@@ -22,9 +22,6 @@
QDEL_NULL(dna)
GLOB.carbon_list -= src
/mob/living/carbon/initialize_footstep()
AddComponent(/datum/component/footstep, 0.6, 2)
/mob/living/carbon/relaymove(mob/user, direction)
if(user in src.stomach_contents)
if(prob(40))
@@ -253,7 +250,8 @@
var/obj/item/ITEM = get_item_by_slot(slot)
if(ITEM && istype(ITEM, /obj/item/tank) && wear_mask && (wear_mask.clothing_flags & ALLOWINTERNALS))
visible_message("<span class='danger'>[usr] tries to [internal ? "close" : "open"] the valve on [src]'s [ITEM.name].</span>", \
"<span class='userdanger'>[usr] tries to [internal ? "close" : "open"] the valve on [src]'s [ITEM.name].</span>")
"<span class='userdanger'>[usr] tries to [internal ? "close" : "open"] the valve on your [ITEM.name].</span>", \
target = usr, target_message = "<span class='danger'>You try to [internal ? "close" : "open"] the valve on [src]'s [ITEM.name].</span>")
if(do_mob(usr, src, POCKET_STRIP_DELAY))
if(internal)
internal = null
@@ -264,7 +262,8 @@
update_internals_hud_icon(1)
visible_message("<span class='danger'>[usr] [internal ? "opens" : "closes"] the valve on [src]'s [ITEM.name].</span>", \
"<span class='userdanger'>[usr] [internal ? "opens" : "closes"] the valve on [src]'s [ITEM.name].</span>")
"<span class='userdanger'>[usr] [internal ? "opens" : "closes"] the valve on your [ITEM.name].</span>", \
target = usr, target_message = "<span class='danger'>You [internal ? "opens" : "closes"] the valve on [src]'s [ITEM.name].</span>")
/mob/living/carbon/fall(forced)
@@ -185,7 +185,8 @@
M.powerlevel = 0
visible_message("<span class='danger'>The [M.name] has shocked [src]!</span>", \
"<span class='userdanger'>The [M.name] has shocked [src]!</span>")
"<span class='userdanger'>The [M.name] has shocked you!</span>", target = M,
target_message = "<span class='danger'>You have shocked [src]!</span>")
do_sparks(5, TRUE, src)
var/power = M.powerlevel + rand(0,3)
@@ -234,38 +235,44 @@
var/obj/item/organ/O = X
O.emp_act(severity)
///Adds to the parent by also adding functionality to propagate shocks through pulling and doing some fluff effects.
/mob/living/carbon/electrocute_act(shock_damage, source, siemens_coeff = 1, flags = NONE)
if((flags & SHOCK_TESLA) && (flags_1 & TESLA_IGNORE_1))
return FALSE
if(HAS_TRAIT(src, TRAIT_SHOCKIMMUNE))
return FALSE
shock_damage *= siemens_coeff
if(dna && dna.species)
shock_damage *= dna.species.siemens_coeff
if(shock_damage < 1)
return 0
if(reagents.has_reagent(/datum/reagent/teslium))
shock_damage *= 1.5 //If the mob has teslium in their body, shocks are 50% more damaging!
if((flags & SHOCK_ILLUSION))
adjustStaminaLoss(shock_damage)
else
take_overall_damage(0,shock_damage)
visible_message(
"<span class='danger'>[src] was shocked by \the [source]!</span>", \
"<span class='userdanger'>You feel a powerful shock coursing through your body!</span>", \
"<span class='italics'>You hear a heavy electrical crack.</span>" \
)
jitteriness += 1000 //High numbers for violent convulsions
. = ..()
if(!.)
return
//Propagation through pulling, fireman carry
if(!(flags & SHOCK_ILLUSION))
var/list/shocking_queue = list()
if(iscarbon(pulling) && source != pulling)
shocking_queue += pulling
if(iscarbon(pulledby) && source != pulledby)
shocking_queue += pulledby
if(iscarbon(buckled) && source != buckled)
shocking_queue += buckled
for(var/mob/living/carbon/carried in buckled_mobs)
if(source != carried)
shocking_queue += carried
//Found our victims, now lets shock them all
for(var/victim in shocking_queue)
var/mob/living/carbon/C = victim
C.electrocute_act(shock_damage*0.75, src, 1, flags)
//Stun
var/should_stun = (!(flags & SHOCK_TESLA) || siemens_coeff > 0.5) && !(flags & SHOCK_NOSTUN)
if(should_stun)
Stun(40)
//Jitter and other fluff.
jitteriness += 1000
do_jitter_animation(jitteriness)
stuttering += 2
if((!(flags & SHOCK_TESLA) || siemens_coeff > 0.5) && !(flags & SHOCK_NOSTUN))
Stun(40)
spawn(20)
jitteriness = max(jitteriness - 990, 10) //Still jittery, but vastly less
if((!(flags & SHOCK_TESLA) || siemens_coeff > 0.5) && !(flags & SHOCK_NOSTUN))
DefaultCombatKnockdown(60)
addtimer(CALLBACK(src, .proc/secondary_shock, should_stun), 20)
return shock_damage
///Called slightly after electrocute act to reduce jittering and apply a secondary stun.
/mob/living/carbon/proc/secondary_shock(should_stun)
jitteriness = max(jitteriness - 990, 10)
if(should_stun)
DefaultCombatKnockdown(60)
/mob/living/carbon/proc/help_shake_act(mob/living/carbon/M)
if(on_fire)
to_chat(M, "<span class='warning'>You can't put [p_them()] out with just your bare hands!</span>")
@@ -280,12 +287,14 @@
to_chat(M, "<span class='warning'>You need to unbuckle [src] first to do that!")
return
M.visible_message("<span class='notice'>[M] shakes [src] trying to get [p_them()] up!</span>", \
"<span class='notice'>You shake [src] trying to get [p_them()] up!</span>")
"<span class='notice'>You shake [src] trying to get [p_them()] up!</span>", target = src,
target_message = "<span class='notice'>[M] shakes you trying to get you up!</span>")
else if(M.zone_selected == BODY_ZONE_PRECISE_MOUTH) // I ADDED BOOP-EH-DEH-NOSEH - Jon
M.visible_message( \
"<span class='notice'>[M] boops [src]'s nose.</span>", \
"<span class='notice'>You boop [src] on the nose.</span>", )
"<span class='notice'>You boop [src] on the nose.</span>", target = src,
target_message = "<span class='notice'>[M] boops your nose.</span>")
playsound(src, 'sound/items/Nose_boop.ogg', 50, 0)
else if(check_zone(M.zone_selected) == BODY_ZONE_HEAD)
@@ -294,7 +303,8 @@
S = dna.species
M.visible_message("<span class='notice'>[M] gives [src] a pat on the head to make [p_them()] feel better!</span>", \
"<span class='notice'>You give [src] a pat on the head to make [p_them()] feel better!</span>")
"<span class='notice'>You give [src] a pat on the head to make [p_them()] feel better!</span>", target = src,
target_message = "<span class='notice'>[M] gives you a pat on the head to make you feel better!</span>")
SEND_SIGNAL(src, COMSIG_ADD_MOOD_EVENT, "headpat", /datum/mood_event/headpat)
friendly_check = TRUE
if(S?.can_wag_tail(src) && !dna.species.is_wagging_tail())
@@ -307,11 +317,13 @@
else if(check_zone(M.zone_selected) == BODY_ZONE_R_ARM || check_zone(M.zone_selected) == BODY_ZONE_L_ARM)
M.visible_message( \
"<span class='notice'>[M] shakes [src]'s hand.</span>", \
"<span class='notice'>You shake [src]'s hand.</span>", )
"<span class='notice'>You shake [src]'s hand.</span>", target = src,
target_message = "<span class='notice'>[M] shakes your hand.</span>")
else
M.visible_message("<span class='notice'>[M] hugs [src] to make [p_them()] feel better!</span>", \
"<span class='notice'>You hug [src] to make [p_them()] feel better!</span>")
"<span class='notice'>You hug [src] to make [p_them()] feel better!</span>", target = src,\
target_message = "<span class='notice'>[M] hugs you to make you feel better!</span>")
SEND_SIGNAL(src, COMSIG_ADD_MOOD_EVENT, "hug", /datum/mood_event/hug)
friendly_check = TRUE
+2 -1
View File
@@ -25,7 +25,8 @@
if(M in stomach_contents)
stomach_contents.Remove(M)
M.forceMove(Tsec)
visible_message("<span class='danger'>[M] bursts out of [src]!</span>")
M.visible_message("<span class='danger'>[M] bursts out of [src]!</span>",
"<span class='danger'>You burst out of [src]!</span>")
..()
/mob/living/carbon/spill_organs(no_brain, no_organs, no_bodyparts)
@@ -26,6 +26,7 @@
physiology = new()
AddComponent(/datum/component/personal_crafting)
AddComponent(/datum/component/footstep, FOOTSTEP_MOB_HUMAN, 1, 2)
. = ..()
if(CONFIG_GET(flag/disable_stambuffer))
@@ -102,11 +102,15 @@
. = ..(user, TRUE)
if(.)
return
var/hulk_verb = pick("smash","pummel")
var/hulk_verb_continous = "smashes"
var/hulk_verb_simple = "smash"
if(prob(50))
hulk_verb_continous = "pummels"
hulk_verb_simple = "pummel"
playsound(loc, user.dna.species.attack_sound, 25, 1, -1)
var/message = "[user] has [hulk_verb]ed [src]!"
visible_message("<span class='danger'>[message]</span>", \
"<span class='userdanger'>[message]</span>")
visible_message("<span class='danger'>[user] [hulk_verb_continous] [src]!</span>", \
"<span class='userdanger'>[user] [hulk_verb_continous] you!</span>", null, COMBAT_MESSAGE_RANGE, null, user,
"<span class='danger'>You [hulk_verb_simple] [src]!</span>")
adjustBruteLoss(15)
return 1
@@ -130,14 +134,16 @@
var/obj/item/I = get_active_held_item()
if(I && dropItemToGround(I))
playsound(loc, 'sound/weapons/slash.ogg', 25, 1, -1)
visible_message("<span class='danger'>[M] disarmed [src]!</span>", \
"<span class='userdanger'>[M] disarmed [src]!</span>")
visible_message("<span class='danger'>[M] has disarmed [src]!</span>", \
"<span class='userdanger'>[M] has disarmed you!</span>", null, COMBAT_MESSAGE_RANGE, null, M,
"<span class='danger'>You have disarmed [src]!</span>")
else if(!M.client || prob(5)) // only natural monkeys get to stun reliably, (they only do it occasionaly)
playsound(loc, 'sound/weapons/pierce.ogg', 25, 1, -1)
DefaultCombatKnockdown(100)
log_combat(M, src, "tackled")
visible_message("<span class='danger'>[M] has tackled down [src]!</span>", \
"<span class='userdanger'>[M] has tackled down [src]!</span>")
"<span class='userdanger'>[M] has tackled you down!</span>", null, COMBAT_MESSAGE_RANGE, null, M,
"<span class='danger'>You have tackled [src] down!</span>")
if(M.limb_destroyer)
dismembering_strike(M, affecting.body_zone)
@@ -159,7 +165,8 @@
if(!damage)
playsound(loc, 'sound/weapons/slashmiss.ogg', 50, 1, -1)
visible_message("<span class='danger'>[M] has lunged at [src]!</span>", \
"<span class='userdanger'>[M] has lunged at [src]!</span>")
"<span class='userdanger'>[M] has lunged at you!</span>", target = M, \
target_message = "<span class='danger'>You have lunged at [src]!</span>")
return 0
var/obj/item/bodypart/affecting = get_bodypart(ran_zone(M.zone_selected))
if(!affecting)
@@ -168,7 +175,8 @@
playsound(loc, 'sound/weapons/slice.ogg', 25, 1, -1)
visible_message("<span class='danger'>[M] has slashed at [src]!</span>", \
"<span class='userdanger'>[M] has slashed at [src]!</span>")
"<span class='userdanger'>[M] has slashed at you!</span>", target = M, \
target_message = "<span class='danger'>You have slashed at [src]!</span>")
log_combat(M, src, "attacked")
if(!dismembering_strike(M, M.zone_selected)) //Dismemberment successful
return 1
@@ -178,14 +186,16 @@
var/obj/item/I = get_active_held_item()
if(I && dropItemToGround(I))
playsound(loc, 'sound/weapons/slash.ogg', 25, 1, -1)
visible_message("<span class='danger'>[M] disarmed [src]!</span>", \
"<span class='userdanger'>[M] disarmed [src]!</span>")
visible_message("<span class='danger'>[M] has disarmed [src]!</span>", \
"<span class='userdanger'>[M] has disarmed you!</span>", target = M, \
target_message = "<span class='danger'>You have disarmed [src]!</span>")
else
playsound(loc, 'sound/weapons/pierce.ogg', 25, 1, -1)
DefaultCombatKnockdown(M.meleeKnockdownPower)
log_combat(M, src, "tackled")
visible_message("<span class='danger'>[M] has tackled down [src]!</span>", \
"<span class='userdanger'>[M] has tackled down [src]!</span>")
"<span class='userdanger'>[M] has tackled you down!</span>", target = M, \
target_message = "<span class='danger'>You have tackled down [src]!</span>")
/mob/living/carbon/human/attack_larva(mob/living/carbon/alien/larva/L)
. = ..()
@@ -268,7 +278,8 @@
updatehealth()
visible_message("<span class='danger'>[M.name] has hit [src]!</span>", \
"<span class='userdanger'>[M.name] has hit [src]!</span>", null, COMBAT_MESSAGE_RANGE)
"<span class='userdanger'>[M.name] has hit you!</span>", null, COMBAT_MESSAGE_RANGE, target = M,
target_message = "<span class='danger'>You have hit [src]!</span>")
log_combat(M.occupant, src, "attacked", M, "(INTENT: [uppertext(M.occupant.a_intent)]) (DAMTYPE: [uppertext(M.damtype)])")
else
@@ -348,40 +359,34 @@
apply_damage(5, BRUTE, affecting, run_armor_check(affecting, "melee"))
//Added a safety check in case you want to shock a human mob directly through electrocute_act.
///Calculates the siemens coeff based on clothing and species, can also restart hearts.
/mob/living/carbon/human/electrocute_act(shock_damage, source, siemens_coeff = 1, flags = NONE)
if(flags & SHOCK_TESLA)
var/total_coeff = 1
if(gloves)
var/obj/item/clothing/gloves/G = gloves
if(G.siemens_coefficient <= 0)
total_coeff -= 0.5
//Calculates the siemens coeff based on clothing. Completely ignores the arguments
if(flags & SHOCK_TESLA) //I hate this entire block. This gets the siemens_coeff for tesla shocks
if(gloves && gloves.siemens_coefficient <= 0)
siemens_coeff -= 0.5
if(wear_suit)
var/obj/item/clothing/suit/S = wear_suit
if(S.siemens_coefficient <= 0)
total_coeff -= 0.95
else if(S.siemens_coefficient == (-1))
total_coeff -= 1
siemens_coeff = total_coeff
if(flags_1 & TESLA_IGNORE_1)
siemens_coeff = 0
else if(!(flags & SHOCK_NOGLOVES))
var/gloves_siemens_coeff = 1
if(wear_suit.siemens_coefficient == -1)
siemens_coeff -= 1
else if(wear_suit.siemens_coefficient <= 0)
siemens_coeff -= 0.95
siemens_coeff = max(siemens_coeff, 0)
else if(!(flags & SHOCK_NOGLOVES)) //This gets the siemens_coeff for all non tesla shocks
if(gloves)
var/obj/item/clothing/gloves/G = gloves
gloves_siemens_coeff = G.siemens_coefficient
siemens_coeff = gloves_siemens_coeff
if(undergoing_cardiac_arrest() && !(flags & SHOCK_ILLUSION))
if(shock_damage * siemens_coeff >= 1 && prob(25))
var/obj/item/organ/heart/heart = getorganslot(ORGAN_SLOT_HEART)
heart.beating = TRUE
if(stat == CONSCIOUS)
to_chat(src, "<span class='notice'>You feel your heart beating again!</span>")
siemens_coeff *= gloves.siemens_coefficient
siemens_coeff *= physiology.siemens_coeff
. = ..()
if(.)
electrocution_animation(40)
//Don't go further if the shock was blocked/too weak.
if(!.)
return
//Note we both check that the user is in cardiac arrest and can actually heartattack
//If they can't, they're missing their heart and this would runtime
if(undergoing_cardiac_arrest() && can_heartattack() && !(flags & SHOCK_ILLUSION))
if(shock_damage * siemens_coeff >= 1 && prob(25))
var/obj/item/organ/heart/heart = getorganslot(ORGAN_SLOT_HEART)
if(heart.Restart() && stat == CONSCIOUS)
to_chat(src, "<span class='notice'>You feel your heart beating again!</span>")
electrocution_animation(40)
/mob/living/carbon/human/emp_act(severity)
. = ..()
@@ -277,3 +277,65 @@
qdel(slot)
for(var/obj/item/I in held_items)
qdel(I)
/mob/living/carbon/human/proc/smart_equipbag() // take most recent item out of bag or place held item in bag
if(incapacitated())
return
var/obj/item/thing = get_active_held_item()
var/obj/item/equipped_back = get_item_by_slot(SLOT_BACK)
if(!equipped_back) // We also let you equip a backpack like this
if(!thing)
to_chat(src, "<span class='warning'>You have no backpack to take something out of!</span>")
return
if(equip_to_slot_if_possible(thing, ITEM_SLOT_BACK))
update_inv_hands()
return
if(!SEND_SIGNAL(equipped_back, COMSIG_CONTAINS_STORAGE)) // not a storage item
if(!thing)
equipped_back.attack_hand(src)
else
to_chat(src, "<span class='warning'>You can't fit anything in!</span>")
return
if(thing) // put thing in backpack
if(!SEND_SIGNAL(equipped_back, COMSIG_TRY_STORAGE_INSERT, thing, src))
to_chat(src, "<span class='warning'>You can't fit anything in!</span>")
return
if(!equipped_back.contents.len) // nothing to take out
to_chat(src, "<span class='warning'>There's nothing in your backpack to take out!</span>")
return
var/obj/item/stored = equipped_back.contents[equipped_back.contents.len]
if(!stored || stored.on_found(src))
return
stored.attack_hand(src) // take out thing from backpack
return
/mob/living/carbon/human/proc/smart_equipbelt() // put held thing in belt or take most recent item out of belt
if(incapacitated())
return
var/obj/item/thing = get_active_held_item()
var/obj/item/equipped_belt = get_item_by_slot(SLOT_BELT)
if(!equipped_belt) // We also let you equip a belt like this
if(!thing)
to_chat(src, "<span class='warning'>You have no belt to take something out of!</span>")
return
if(equip_to_slot_if_possible(thing, ITEM_SLOT_BELT))
update_inv_hands()
return
if(!SEND_SIGNAL(equipped_belt, COMSIG_CONTAINS_STORAGE)) // not a storage item
if(!thing)
equipped_belt.attack_hand(src)
else
to_chat(src, "<span class='warning'>You can't fit anything in!</span>")
return
if(thing) // put thing in belt
if(!SEND_SIGNAL(equipped_belt, COMSIG_TRY_STORAGE_INSERT, thing, src))
to_chat(src, "<span class='warning'>You can't fit anything in!</span>")
return
if(!equipped_belt.contents.len) // nothing to take out
to_chat(src, "<span class='warning'>There's nothing in your belt to take out!</span>")
return
var/obj/item/stored = equipped_belt.contents[equipped_belt.contents.len]
if(!stored || stored.on_found(src))
return
stored.attack_hand(src) // take out thing from belt
return
@@ -25,5 +25,8 @@
var/do_after_speed = 1 //Speed mod for do_after. Lower is better. If temporarily adjusting, please only modify using *= and /=, so you don't interrupt other calculations.
/// footstep type override for both shoeless and not footstep sounds.
var/footstep_type
/datum/physiology/New()
armor = new
+60 -37
View File
@@ -332,6 +332,21 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
if(mutant_bodyparts["meat_type"]) //I can't believe it's come to the meat
H.type_of_meat = GLOB.meat_types[H.dna.features["meat_type"]]
if(H.physiology)
if(mutant_bodyparts["taur"])
var/datum/sprite_accessory/taur/T = GLOB.taur_list[H.dna.features["taur"]]
switch(T?.taur_mode)
if(STYLE_HOOF_TAURIC)
H.physiology.footstep_type = FOOTSTEP_MOB_SHOE
if(STYLE_PAW_TAURIC)
H.physiology.footstep_type = FOOTSTEP_MOB_CLAW
if(STYLE_SNEK_TAURIC)
H.physiology.footstep_type = FOOTSTEP_MOB_CRAWL
else
H.physiology.footstep_type = null
else
H.physiology.footstep_type = null
if(H.client && has_field_of_vision && CONFIG_GET(flag/use_field_of_vision))
H.LoadComponent(/datum/component/field_of_vision, H.field_of_vision_type)
@@ -369,7 +384,7 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
C.dna.mutation_index[new_species.inert_mutation] = create_sequence(new_species.inert_mutation)
if(!new_species.has_field_of_vision && has_field_of_vision && ishuman(C) && CONFIG_GET(flag/use_field_of_vision))
var/datum/component/field_of_vision/F = GetComponent(/datum/component/field_of_vision)
var/datum/component/field_of_vision/F = C.GetComponent(/datum/component/field_of_vision)
if(F)
qdel(F)
@@ -1407,7 +1422,8 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
/datum/species/proc/grab(mob/living/carbon/human/user, mob/living/carbon/human/target, datum/martial_art/attacker_style)
if(target.check_martial_melee_block())
target.visible_message("<span class='warning'>[target] blocks [user]'s grab attempt!</span>")
target.visible_message("<span class='warning'>[target] blocks [user]'s grab attempt!</span>", target = user, \
target_message = "<span class='warning'>[target] blocks your grab attempt!</span>")
return 0
if(attacker_style && attacker_style.grab_act(user,target))
return 1
@@ -1423,7 +1439,8 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
to_chat(user, "<span class='warning'>You're too exhausted.</span>") //CITADEL CHANGE - ditto
return FALSE //CITADEL CHANGE - ditto
if(target.check_martial_melee_block())
target.visible_message("<span class='warning'>[target] blocks [user]'s attack!</span>")
target.visible_message("<span class='warning'>[target] blocks [user]'s attack!</span>", target = user, \
target_message = "<span class='warning'>[target] blocks your attack!</span>")
return FALSE
if(HAS_TRAIT(user, TRAIT_PUGILIST))//CITADEL CHANGE - makes punching cause staminaloss but funny martial artist types get a discount
@@ -1478,8 +1495,8 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
if(!damage || !affecting || prob(miss_chance))//future-proofing for species that have 0 damage/weird cases where no zone is targeted
playsound(target.loc, user.dna.species.miss_sound, 25, TRUE, -1)
target.visible_message("<span class='danger'>[user]'s [atk_verb] misses [target]!</span>", \
"<span class='danger'>You avoid [user]'s [atk_verb]!</span>", "<span class='hear'>You hear a swoosh!</span>", COMBAT_MESSAGE_RANGE, user)
to_chat(user, "<span class='warning'>Your [atk_verb] misses [target]!</span>")
"<span class='danger'>You avoid [user]'s [atk_verb]!</span>", "<span class='hear'>You hear a swoosh!</span>", null, COMBAT_MESSAGE_RANGE, null, \
user, "<span class='warning'>Your [atk_verb] misses [target]!</span>")
log_combat(user, target, "attempted to punch")
return FALSE
@@ -1488,8 +1505,9 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
playsound(target.loc, user.dna.species.attack_sound, 25, 1, -1)
target.visible_message("<span class='danger'>[user] has [atk_verb]ed [target]!</span>", \
"<span class='userdanger'>[user] has [atk_verb]ed [target]!</span>", null, COMBAT_MESSAGE_RANGE)
target.visible_message("<span class='danger'>[user] [atk_verb]s [target]!</span>", \
"<span class='userdanger'>[user] [atk_verb]s you!</span>", null, COMBAT_MESSAGE_RANGE, null, \
user, "<span class='danger'>You [atk_verb] [target]!</span>")
target.lastattacker = user.real_name
target.lastattackerckey = user.ckey
@@ -1511,8 +1529,9 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
if((punchedstam > 50) && prob(punchedstam*0.5)) //If our punch victim has been hit above the threshold, and they have more than 50 stamina damage, roll for stun, probability of 1% per 2 stamina damage
target.visible_message("<span class='danger'>[user] knocks [target] down!</span>", \
"<span class='userdanger'>You're knocked down by [user]!</span>", "<span class='hear'>You hear aggressive shuffling followed by a loud thud!</span>", COMBAT_MESSAGE_RANGE, user)
to_chat(user, "<span class='danger'>You knock [target] down!</span>")
"<span class='userdanger'>You're knocked down by [user]!</span>",
"<span class='hear'>You hear aggressive shuffling followed by a loud thud!</span>", COMBAT_MESSAGE_RANGE, null,
user, "<span class='danger'>You knock [target] down!</span>")
var/knockdown_duration = 40 + (punchedstam + (punchedbrute*0.5))*0.8 - armor_block
target.DefaultCombatKnockdown(knockdown_duration)
@@ -1544,7 +1563,8 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
var/target_aiming_for_groin = target.zone_selected == "groin"
if(target.check_martial_melee_block()) //END EDIT
target.visible_message("<span class='warning'>[target] blocks [user]'s disarm attempt!</span>")
target.visible_message("<span class='warning'>[target] blocks [user]'s disarm attempt!</span>", target = user, \
target_message = "<span class='warning'>[target] blocks your disarm attempt!</span>")
return FALSE
if(IS_STAMCRIT(user))
to_chat(user, "<span class='warning'>You're too exhausted!</span>")
@@ -1554,10 +1574,9 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
playsound(target.loc, 'sound/weapons/slap.ogg', 50, 1, -1)
target.visible_message(\
"<span class='warning'>\The [user] slaps \the [target] in the face!</span>",\
"<span class='danger'>You [user == target ? "slap yourself" : "are slapped by \the [target]"] in the face! </span>",\
"You hear a slap."
)
"<span class='danger'>\The [user] slaps [user == target ? "[user.p_them()]self" : "\the [target]"] in the face!</span>",\
"<span class='notice'>[user] slaps you in the face! </span>",\
"You hear a slap.", target = user, target_message = "<span class='notice'>You slap [user == target ? "yourself" : "\the [target]"] in the face! </span>")
user.do_attack_animation(target, ATTACK_EFFECT_FACE_SLAP)
user.adjustStaminaLossBuffered(3)
if (!HAS_TRAIT(target, TRAIT_PERMABONER))
@@ -1576,10 +1595,10 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
stop_wagging_tail(target)
playsound(target.loc, 'sound/weapons/slap.ogg', 50, 1, -1)
target.visible_message(\
"<span class='danger'>\The [user] slaps \the [target]'s ass!</span>",\
"<span class='danger'>You slap [user == target ? "slap your" : "are slapped by \the [target]'s in the"] ass!</span>",\
"You hear a slap."
)
"<span class='danger'>\The [user] slaps [user == target ? "[user.p_their()] own" : "\the [target]'s"] ass!</span>",\
"<span class='notice'>[user] slaps your ass! </span>",\
"You hear a slap.", target = user, target_message = "<span class='notice'>You slap [user == target ? "your own" : "\the [target]'s"] ass! </span>")
return FALSE
else
@@ -1598,21 +1617,14 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
//var/randomized_zone = ran_zone(user.zone_selected) CIT CHANGE - comments out to prevent compiling errors
SEND_SIGNAL(target, COMSIG_HUMAN_DISARM_HIT, user, user.zone_selected)
if(target.pulling == user)
target.visible_message("<span class='warning'>[user] wrestles out of [target]'s grip!</span>")
target.visible_message("<span class='warning'>[user] wrestles out of [target]'s grip!</span>", \
"<span class='warning'>[user] wrestles out of your grip!</span>", target = user, \
target_message = "<span class='warning'>You wrestle out of [target]'s grip!</span>")
target.stop_pulling()
playsound(target, 'sound/weapons/thudswoosh.ogg', 50, 1, -1)
log_combat(user, target, "disarmed out of grab from")
return
//var/obj/item/bodypart/affecting = target.get_bodypart(randomized_zone) CIT CHANGE - comments this out to prevent compile errors due to the below commented out bit
var/randn = rand(1, 100)
/*if(randn <= 25) CITADEL CHANGE - moves disarm push attempts to right click
playsound(target, 'sound/weapons/thudswoosh.ogg', 50, 1, -1)
target.visible_message("<span class='danger'>[user] has pushed [target]!</span>",
"<span class='userdanger'>[user] has pushed [target]!</span>", null, COMBAT_MESSAGE_RANGE)
target.apply_effect(40, EFFECT_KNOCKDOWN, target.run_armor_check(affecting, "melee", "Your armor prevents your fall!", "Your armor softens your fall!"))
target.forcesay(GLOB.hit_appends)
log_combat(user, target, "pushed over")
return*/
if(!(target.combat_flags & COMBAT_FLAG_COMBAT_ACTIVE)) // CITADEL CHANGE
randn += -10 //CITADEL CHANGE - being out of combat mode makes it easier for you to get disarmed
if(!CHECK_MOBILITY(user, MOBILITY_STAND)) //CITADEL CHANGE
@@ -1629,13 +1641,16 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
if(randn <= 35)//CIT CHANGE - changes this back to a 35% chance to accomodate for the above being commented out in favor of right-click pushing
var/obj/item/I = null
if(target.pulling)
target.visible_message("<span class='warning'>[user] has broken [target]'s grip on [target.pulling]!</span>")
target.visible_message("<span class='warning'>[user] has broken [target]'s grip on [target.pulling]!</span>", \
"<span class='warning'>[user] has broken your grip on [target.pulling]!</span>", target = user, \
target_message = "<span class='warning'>You have broken [target]'s grip on [target.pulling]!</span>")
target.stop_pulling()
else
I = target.get_active_held_item()
if(target.dropItemToGround(I))
target.visible_message("<span class='danger'>[user] has disarmed [target]!</span>", \
"<span class='userdanger'>[user] has disarmed [target]!</span>", null, COMBAT_MESSAGE_RANGE)
"<span class='userdanger'>[user] has disarmed you!</span>", null, COMBAT_MESSAGE_RANGE, null, \
user, "<span class='danger'>You have disarmed [target]!</span>")
else
I = null
playsound(target, 'sound/weapons/thudswoosh.ogg', 50, 1, -1)
@@ -1645,7 +1660,8 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
playsound(target, 'sound/weapons/punchmiss.ogg', 25, 1, -1)
target.visible_message("<span class='danger'>[user] attempted to disarm [target]!</span>", \
"<span class='userdanger'>[user] attemped to disarm [target]!</span>", null, COMBAT_MESSAGE_RANGE)
"<span class='userdanger'>[user] attemped to disarm [target]!</span>", null, COMBAT_MESSAGE_RANGE, null, \
user, "<span class='danger'>You attempted to disarm [target]!</span>")
log_combat(user, target, "attempted to disarm")
@@ -1733,7 +1749,7 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
H.adjustOrganLoss(ORGAN_SLOT_BRAIN, 20)
if(H.stat == CONSCIOUS)
H.visible_message("<span class='danger'>[H] has been knocked senseless!</span>", \
"<span class='userdanger'>[H] has been knocked senseless!</span>")
"<span class='userdanger'>You have been knocked senseless!</span>")
H.confused = max(H.confused, 20)
H.adjust_blurriness(10)
if(prob(10))
@@ -1791,7 +1807,9 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
attacker_style = M.mind.martial_art
if((M != H) && M.a_intent != INTENT_HELP && (H.mob_run_block(M, 0, "[M]", ATTACK_TYPE_UNARMED, 0, M, M.zone_selected, null) & BLOCK_SUCCESS))
log_combat(M, H, "attempted to touch")
H.visible_message("<span class='warning'>[M] attempted to touch [H]!</span>")
H.visible_message("<span class='warning'>[M] attempted to touch [H]!</span>", \
"<span class='warning'>[M] attempted to touch you!</span>", target = M, \
target_message = "<span class='warning'>You attempted to touch [H]!</span>")
return TRUE
switch(M.a_intent)
if(INTENT_HELP)
@@ -1828,7 +1846,9 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
to_chat(user, "<span class='warning'>You're too exhausted.</span>")
return FALSE
if(target.check_martial_melee_block())
target.visible_message("<span class='warning'>[target] blocks [user]'s shoving attempt!</span>")
target.visible_message("<span class='warning'>[target] blocks [user]'s shoving attempt!</span>", \
"<span class='warning'>You block [user]'s shoving attempt!</span>", target = user, \
target_message = "<span class='warning'>[target] blocks your shoving attempt!</span>")
return FALSE
if(attacker_style && attacker_style.disarm_act(user,target))
return TRUE
@@ -1874,18 +1894,21 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
if((directional_blocked || !(target_collateral_human || target_shove_turf.shove_act(target, user))) && !targetatrest)
target.DefaultCombatKnockdown(SHOVE_KNOCKDOWN_SOLID)
target.visible_message("<span class='danger'>[user.name] shoves [target.name], knocking them down!</span>",
"<span class='danger'>You are shoved by [user.name] and knocked down!</span>", null, COMBAT_MESSAGE_RANGE)
"<span class='danger'>[user.name] shoves you, knocking you down!</span>", null, COMBAT_MESSAGE_RANGE, null,
user, "<span class='danger'>You shove [target.name], knocking them down!</span>")
log_combat(user, target, "shoved", "knocking them down")
else if(target_collateral_human && !targetatrest)
target.DefaultCombatKnockdown(SHOVE_KNOCKDOWN_HUMAN)
target_collateral_human.DefaultCombatKnockdown(SHOVE_KNOCKDOWN_COLLATERAL)
target.visible_message("<span class='danger'>[user.name] shoves [target.name] into [target_collateral_human.name]!</span>",
"<span class='danger'>You are shoved by [user.name] into [target_collateral_human.name]!</span>", null, COMBAT_MESSAGE_RANGE)
"<span class='danger'>[user.name] shoves you into [target_collateral_human.name]!</span>", null, COMBAT_MESSAGE_RANGE, null,
user, "<span class='danger'>You shove [target.name] into [target_collateral_human.name]!</span>")
append_message += ", into [target_collateral_human.name]"
else
target.visible_message("<span class='danger'>[user.name] shoves [target.name]!</span>",
"<span class='danger'>You are shoved by [user.name]!</span>", null, COMBAT_MESSAGE_RANGE)
"<span class='danger'>[user.name] shoves you!</span>", null, COMBAT_MESSAGE_RANGE, null,
user, "<span class='danger'>You shove [target.name]!</span>")
var/obj/item/target_held_item = target.get_active_held_item()
if(!is_type_in_typecache(target_held_item, GLOB.shove_disarming_types))
target_held_item = null
@@ -33,12 +33,11 @@ GLOBAL_LIST_INIT(dwarf_last, world.file2list("strings/names/dwarf_last.txt")) //
var/mob/living/carbon/human/H = C
H.facial_hair_style = dwarf_hair
H.update_hair()
H.transform = H.transform.Scale(1, 0.8) //We use scale, and yeah. Dwarves can become gnomes with DWARFISM.
H.AddElement(/datum/element/dwarfism, COMSIG_SPECIES_LOSS, src)
RegisterSignal(C, COMSIG_MOB_SAY, .proc/handle_speech) //We register handle_speech is being used.
/datum/species/dwarf/on_species_loss(mob/living/carbon/H, datum/species/new_species)
. = ..()
H.transform = H.transform.Scale(1, 1.25) //And we undo it.
UnregisterSignal(H, COMSIG_MOB_SAY) //We register handle_speech is not being used.
//Dwarf Name stuff
@@ -121,7 +120,7 @@ GLOBAL_LIST_INIT(dwarf_last, world.file2list("strings/names/dwarf_last.txt")) //
return
//Filth Reactions - Since miasma now exists
var/filth_counter = 0 //Holder for the filth check cycle, basically contains how much filth dwarf sees numerically.
for(var/fuck in owner.visible_atoms(7)) //hello byond for view loop.
for(var/fuck in owner.fov_view(7)) //hello byond for view loop.
if(istype(fuck, /mob/living/carbon/human))
var/mob/living/carbon/human/H = fuck
if(H.stat == DEAD || (HAS_TRAIT(H, TRAIT_FAKEDEATH)))
@@ -293,7 +293,7 @@
if(isturf(H.loc)) //else, there's considered to be no light
var/turf/T = H.loc
light_amount = min(1,T.get_lumcount()) - 0.5
H.adjust_nutrition(light_amount * 10, NUTRITION_LEVEL_FULL)
H.adjust_nutrition(light_amount * 4, NUTRITION_LEVEL_FULL)
if(light_amount > 0.2) //if there's enough light, heal
H.heal_overall_damage(1,1)
H.adjustToxLoss(-1)
@@ -13,7 +13,7 @@
disliked_food = MEAT | DAIRY
liked_food = VEGETABLES | FRUIT | GRAIN
species_language_holder = /datum/language_holder/sylvan
var/light_nutrition_gain_factor = 10
var/light_nutrition_gain_factor = 4
var/light_toxheal = 1
var/light_oxyheal = 1
var/light_burnheal = 1
@@ -76,7 +76,7 @@
species_traits = list(EYECOLOR,HAIR,FACEHAIR,LIPS,MUTCOLORS)
mutant_bodyparts = list("mcolor" = "FFF","mcolor2" = "FFF","mcolor3" = "FFF", "mam_snouts" = "Husky", "mam_tail" = "Husky", "mam_ears" = "Husky", "mam_body_markings" = "Husky", "taur" = "None", "legs" = "Normal Legs")
limbs_id = "pod"
light_nutrition_gain_factor = 7.5
light_nutrition_gain_factor = 3
light_bruteheal = 0.2
light_burnheal = 0.2
light_toxheal = 0.7
@@ -45,6 +45,7 @@
/mob/living/carbon/monkey/ComponentInitialize()
. = ..()
AddElement(/datum/element/mob_holder, worn_state = "monkey", inv_slots = ITEM_SLOT_HEAD)
AddComponent(/datum/component/footstep, FOOTSTEP_MOB_BAREFOOT, 1, 2)
/mob/living/carbon/monkey/Destroy()
+25 -15
View File
@@ -9,10 +9,6 @@
diag_hud.add_to_hud(src)
faction += "[REF(src)]"
GLOB.mob_living_list += src
initialize_footstep()
/mob/living/proc/initialize_footstep()
AddComponent(/datum/component/footstep)
/mob/living/prepare_huds()
..()
@@ -46,7 +42,8 @@
return ..()
/mob/living/proc/ZImpactDamage(turf/T, levels)
visible_message("<span class='danger'>[src] crashes into [T] with a sickening noise!</span>")
visible_message("<span class='danger'>[src] crashes into [T] with a sickening noise!</span>", \
"<span class='userdanger'>You crash into [T] with a sickening noise!</span>")
adjustBruteLoss((levels * 5) ** 1.5)
DefaultCombatKnockdown(levels * 50)
@@ -124,7 +121,9 @@
to_chat(src, "<span class='warning'>You're too exhausted to crawl under [L].</span>")
return TRUE
ENABLE_BITFIELD(combat_flags, COMBAT_FLAG_ATTEMPTING_CRAWL)
visible_message("<span class='notice'>[src] is attempting to crawl under [L].</span>", "<span class='notice'>You are now attempting to crawl under [L].</span>")
visible_message("<span class='notice'>[src] is attempting to crawl under [L].</span>",
"<span class='notice'>You are now attempting to crawl under [L].</span>",
target = L, target_message = "<span class='notice'>[src] is attempting to crawl under you.</span>")
if(!do_after(src, CRAWLUNDER_DELAY, target = src) || CHECK_MOBILITY(src, MOBILITY_STAND))
DISABLE_BITFIELD(combat_flags, COMBAT_FLAG_ATTEMPTING_CRAWL)
return TRUE
@@ -276,7 +275,9 @@
if(AM.pulledby)
if(!supress_message)
visible_message("<span class='danger'>[src] has pulled [AM] from [AM.pulledby]'s grip.</span>")
AM.pulledby.visible_message("<span class='danger'>[src] has pulled [AM] from [AM.pulledby]'s grip.</span>",
"<span class='danger'>[src] has pulled [AM] from your grip.</span>", target = src,
target_message = "<span class='danger'>You have pulled [AM] from [AM.pulledby]'s grip.</span>")
log_combat(AM, AM.pulledby, "pulled from", src)
AM.pulledby.stop_pulling() //an object can't be pulled by two mobs at once.
@@ -291,7 +292,9 @@
log_combat(src, M, "grabbed", addition="passive grab")
if(!supress_message && !(iscarbon(AM) && HAS_TRAIT(src, TRAIT_STRONG_GRABBER)))
visible_message("<span class='warning'>[src] has grabbed [M][(zone_selected == "l_arm" || zone_selected == "r_arm")? " by their hands":" passively"]!</span>") //Cit change - And they thought ERP was bad.
visible_message("<span class='warning'>[src] has grabbed [M][(zone_selected == "l_arm" || zone_selected == "r_arm")? " by [M.p_their()] hands":" passively"]!</span>",
"<span class='warning'>You have grabbed [M][(zone_selected == "l_arm" || zone_selected == "r_arm")? " by [M.p_their()] hands":" passively"]!</span>", target = M,
target_message = "<span class='warning'>[src] has grabbed you[(zone_selected == "l_arm" || zone_selected == "r_arm")? " by your hands":" passively"]!</span>")
if(!iscarbon(src))
M.LAssailant = null
else
@@ -379,7 +382,7 @@
stop_pulling()
//same as above
/mob/living/pointed(atom/A as mob|obj|turf in visible_atoms())
/mob/living/pointed(atom/A as mob|obj|turf in fov_view())
if(incapacitated())
return FALSE
if(HAS_TRAIT(src, TRAIT_DEATHCOMA))
@@ -756,12 +759,16 @@
. = ..()
if(pulledby.grab_state > GRAB_PASSIVE)
if(CHECK_MOBILITY(src, MOBILITY_RESIST) && prob(30/pulledby.grab_state))
visible_message("<span class='danger'>[src] has broken free of [pulledby]'s grip!</span>")
pulledby.visible_message("<span class='danger'>[src] has broken free of [pulledby]'s grip!</span>",
"<span class='danger'>[src] has broken free of your grip!</span>", target = src,
target_message = "<span class='danger'>You have broken free of [pulledby]'s grip!</span>")
pulledby.stop_pulling()
return TRUE
else if(moving_resist && client) //we resisted by trying to move // this is a horrible system and whoever thought using client instead of mob is okay is not an okay person
client.move_delay = world.time + 20
visible_message("<span class='danger'>[src] resists against [pulledby]'s grip!</span>")
pulledby.visible_message("<span class='danger'>[src] resists against [pulledby]'s grip!</span>",
"<span class='danger'>[src] resists against your grip!</span>", target = src,
target_message = "<span class='danger'>You resist against [pulledby]'s grip!</span>")
else
pulledby.stop_pulling()
return TRUE
@@ -826,7 +833,8 @@
strip_silence = g.strip_silence
if (!strip_silence)
who.visible_message("<span class='danger'>[src] tries to remove [who]'s [what.name].</span>", \
"<span class='userdanger'>[src] tries to remove [who]'s [what.name].</span>")
"<span class='userdanger'>[src] tries to remove your [what.name].</span>", target = src,
target_message = "<span class='danger'>You try to remove [who]'s [what.name].</span>")
what.add_fingerprint(src)
else
to_chat(src,"<span class='notice'>You try to remove [who]'s [what.name].</span>")
@@ -874,7 +882,9 @@
to_chat(src, "<span class='warning'>\The [what.name] doesn't fit in that place!</span>")
return
visible_message("<span class='notice'>[src] tries to put [what] on [who].</span>")
who.visible_message("<span class='notice'>[src] tries to put [what] on [who].</span>",
"<span class='notice'>[src] tries to put [what] on you.</span>", target = src,
target_message = "<span class='notice'>You try to put [what] on [who].</span>")
if(do_mob(src, who, what.equip_delay_other))
if(what && Adjacent(who) && what.mob_can_equip(who, src, final_where, TRUE, TRUE))
if(temporarilyRemoveItemFromInventory(what))
@@ -899,7 +909,7 @@
var/final_pixel_y = get_standard_pixel_y_offset(lying)
animate(src, pixel_x = pixel_x + pixel_x_diff, pixel_y = pixel_y + pixel_y_diff , time = 2, loop = 6)
animate(pixel_x = final_pixel_x , pixel_y = final_pixel_y , time = 2)
setMovetype(movement_type & ~FLOATING) // If we were without gravity, the bouncing animation got stopped, so we make sure to restart it in next life().
floating_need_update = TRUE
/mob/living/proc/get_temperature(datum/gas_mixture/environment)
var/loc_temp = environment ? environment.temperature : T0C
@@ -1058,7 +1068,7 @@
/mob/living/proc/IgniteMob()
if(fire_stacks > 0 && !on_fire)
on_fire = 1
src.visible_message("<span class='warning'>[src] catches fire!</span>", \
visible_message("<span class='warning'>[src] catches fire!</span>", \
"<span class='userdanger'>You're set on fire!</span>")
new/obj/effect/dummy/lighting_obj/moblight/fire(src)
throw_alert("fire", /obj/screen/alert/fire)
+2 -1
View File
@@ -85,7 +85,8 @@
if(. & BLOCK_SUCCESS)
return
if(prob(final_block_chance))
owner.visible_message("<span class='danger'>[owner] blocks [attack_text] with [src]!</span>")
owner.visible_message("<span class='danger'>[owner] blocks [attack_text] with [src]!</span>",
"<span class='danger'>You block [attack_text] with [src]!</span>")
return . | BLOCK_SUCCESS | BLOCK_PHYSICAL_EXTERNAL
return . | BLOCK_NONE
+65 -37
View File
@@ -43,21 +43,21 @@
P.setAngle(SIMPLIFY_DEGREES(P.Angle + rand(120, 240)))
if(!silent)
visible_message("<span class='danger'>[P] gets deflected by [src]!</span>", \
"<span class='userdanger'>[P] gets deflected by [src]!</span>")
"<span class='userdanger'>You deflect [P]!</span>")
if(REDIRECT_METHOD_REFLECT)
P.setAngle(SIMPLIFY_DEGREES(P.Angle + 180))
if(!silent)
visible_message("<span class='danger'>[P] gets reflected by [src]!</span>", \
"<span class='userdanger'>[P] gets reflected by [src]!</span>")
"<span class='userdanger'>You reflect [P]!</span>")
if(REDIRECT_METHOD_PASSTHROUGH)
if(!silent)
visible_message("<span class='danger'>[P] passes through [src]!</span>", \
"<span class='userdanger'>[P] passes through [src]!</span>")
"<span class='userdanger'>[P] passes through you!</span>")
return
if(REDIRECT_METHOD_RETURN_TO_SENDER)
if(!silent)
visible_message("<span class='danger'>[src] deflects [P] back at their attacker!</span>", \
"<span class='userdanger'>[src] deflects [P] back at their attacker!</span>")
"<span class='userdanger'>You deflect [P] back at your attacker!</span>")
if(P.firer)
P.setAngle(Get_Angle(src, P.firer))
else
@@ -141,7 +141,7 @@
playsound(loc, 'sound/weapons/throwtap.ogg', 1, volume, -1)//...play throwtap.ogg.
if(!blocked)
visible_message("<span class='danger'>[src] has been hit by [I].</span>", \
"<span class='userdanger'>[src] has been hit by [I].</span>")
"<span class='userdanger'>You have been hit by [I].</span>")
var/armor = run_armor_check(impacting_zone, "melee", "Your armor has protected your [parse_zone(impacting_zone)].", "Your armor has softened hit to your [parse_zone(impacting_zone)].",I.armour_penetration)
apply_damage(I.throwforce, dtype, impacting_zone, armor)
if(I.thrownby)
@@ -175,12 +175,15 @@
return
updatehealth()
visible_message("<span class='danger'>[M.name] has hit [src]!</span>", \
"<span class='userdanger'>[M.name] has hit [src]!</span>", null, COMBAT_MESSAGE_RANGE)
"<span class='userdanger'>[M.name] has hit you!</span>", null, COMBAT_MESSAGE_RANGE, null,
M.occupant, "<span class='danger'>You hit [src] with your [M.name]!</span>")
log_combat(M.occupant, src, "attacked", M, "(INTENT: [uppertext(M.occupant.a_intent)]) (DAMTYPE: [uppertext(M.damtype)])")
else
step_away(src,M)
log_combat(M.occupant, src, "pushed", M)
visible_message("<span class='warning'>[M] pushes [src] out of the way.</span>", null, null, 5)
visible_message("<span class='warning'>[M] pushes [src] out of the way.</span>", \
"<span class='warning'>[M] pushes you out of the way.</span>", null, COMBAT_MESSAGE_RANGE, null,
M.occupant, "<span class='warning'>You push [src] out of the way with your [M.name].</span>")
/mob/living/fire_act()
adjust_fire_stacks(3)
@@ -224,7 +227,8 @@
var/old_grab_state = user.grab_state
var/grab_upgrade_time = instant ? 0 : 30
visible_message("<span class='danger'>[user] starts to tighten [user.p_their()] grip on [src]!</span>", \
"<span class='userdanger'>[user] starts to tighten [user.p_their()] grip on you!</span>")
"<span class='userdanger'>[user] starts to tighten [user.p_their()] grip on you!</span>", target = user,
target_message = "<span class='danger'>You start to tighten your grip on [src]!</span>")
switch(user.grab_state)
if(GRAB_AGGRESSIVE)
log_combat(user, src, "attempted to neck grab", addition="neck grab")
@@ -242,25 +246,29 @@
var/add_log = ""
if(HAS_TRAIT(user, TRAIT_PACIFISM))
visible_message("<span class='danger'>[user] has firmly gripped [src]!</span>",
"<span class='danger'>[user] has firmly gripped you!</span>")
"<span class='danger'>[user] has firmly gripped you!</span>", target = user,
target_message = "<span class='danger'>You have firmly gripped [src]!</span>")
add_log = " (pacifist)"
else
visible_message("<span class='danger'>[user] has grabbed [src] aggressively!</span>", \
"<span class='userdanger'>[user] has grabbed you aggressively!</span>")
"<span class='userdanger'>[user] has grabbed you aggressively!</span>", target = user, \
target_message = "<span class='danger'>You have grabbed [src] aggressively!</span>")
update_mobility()
stop_pulling()
log_combat(user, src, "grabbed", addition="aggressive grab[add_log]")
if(GRAB_NECK)
log_combat(user, src, "grabbed", addition="neck grab")
visible_message("<span class='danger'>[user] has grabbed [src] by the neck!</span>",\
"<span class='userdanger'>[user] has grabbed you by the neck!</span>")
"<span class='userdanger'>[user] has grabbed you by the neck!</span>", target = user, \
target_message = "<span class='danger'>You have grabbed [src] by the neck!</span>")
update_mobility() //we fall down
if(!buckled && !density)
Move(user.loc)
if(GRAB_KILL)
log_combat(user, src, "strangled", addition="kill grab")
visible_message("<span class='danger'>[user] is strangling [src]!</span>", \
"<span class='userdanger'>[user] is strangling you!</span>")
"<span class='userdanger'>[user] is strangling you!</span>", target = user, \
target_message = "<span class='danger'>You are strangling [src]!</span>")
update_mobility() //we fall down
if(!buckled && !density)
Move(user.loc)
@@ -272,7 +280,9 @@
SEND_SIGNAL(src, COMSIG_MOB_ATTACK_HAND, user)
if((user != src) && user.a_intent != INTENT_HELP && (mob_run_block(user, 0, user.name, ATTACK_TYPE_UNARMED | ATTACK_TYPE_MELEE, null, user, check_zone(user.zone_selected), null) & BLOCK_SUCCESS))
log_combat(user, src, "attempted to touch")
visible_message("<span class='warning'>[user] attempted to touch [src]!</span>")
visible_message("<span class='warning'>[user] attempted to touch [src]!</span>",
"<span class='warning'>[user] attempted to touch you!</span>", target = user,
target_message = "<span class='warning'>You attempted to touch [src]!</span>")
return TRUE
/mob/living/attack_hulk(mob/living/carbon/human/user, does_attack_animation = FALSE)
@@ -310,13 +320,16 @@
log_combat(M, src, "attacked")
M.do_attack_animation(src)
visible_message("<span class='danger'>The [M.name] glomps [src]!</span>", \
"<span class='userdanger'>The [M.name] glomps [src]!</span>", null, COMBAT_MESSAGE_RANGE)
"<span class='userdanger'>The [M.name] glomps [src]!</span>", null, COMBAT_MESSAGE_RANGE, null,
M, "<span class='danger'>You glomp [src]!</span>")
return TRUE
/mob/living/attack_animal(mob/living/simple_animal/M)
M.face_atom(src)
if(M.melee_damage_upper == 0)
M.visible_message("<span class='notice'>\The [M] [M.friendly] [src]!</span>")
M.visible_message("<span class='notice'>\The [M] [M.friendly_verb_continuous] [src]!</span>",
"<span class='notice'>You [M.friendly_verb_simple] [src]!</span>", target = src,
target_message = "<span class='notice'>\The [M] [M.friendly_verb_continuous] you!</span>")
return FALSE
else
if(HAS_TRAIT(M, TRAIT_PACIFISM))
@@ -327,8 +340,9 @@
if(M.attack_sound)
playsound(loc, M.attack_sound, 50, 1, 1)
M.do_attack_animation(src)
visible_message("<span class='danger'>\The [M] [M.attacktext] [src]!</span>", \
"<span class='userdanger'>\The [M] [M.attacktext] [src]!</span>", null, COMBAT_MESSAGE_RANGE)
visible_message("<span class='danger'>\The [M] [M.attack_verb_continuous] [src]!</span>", \
"<span class='userdanger'>\The [M] [M.attack_verb_continuous] you!</span>", null, COMBAT_MESSAGE_RANGE, null,
M, "<span class='danger'>You [M.attack_verb_simple] [src]!</span>")
log_combat(M, src, "attacked")
return TRUE
@@ -347,17 +361,21 @@
log_combat(M, src, "attacked")
playsound(loc, 'sound/weapons/bite.ogg', 50, 1, -1)
visible_message("<span class='danger'>[M.name] bites [src]!</span>", \
"<span class='userdanger'>[M.name] bites [src]!</span>", null, COMBAT_MESSAGE_RANGE)
"<span class='userdanger'>[M.name] bites you!</span>", null, COMBAT_MESSAGE_RANGE, null,
M, "<span class='danger'>You bite [src]!</span>")
return TRUE
else
visible_message("<span class='danger'>[M.name] has attempted to bite [src]!</span>", \
"<span class='userdanger'>[M.name] has attempted to bite [src]!</span>", null, COMBAT_MESSAGE_RANGE)
"<span class='userdanger'>[M.name] has attempted to bite [src]!</span>", null, COMBAT_MESSAGE_RANGE, null,
M, "<span class='danger'>You have attempted to bite [src]!</span>")
return FALSE
/mob/living/attack_larva(mob/living/carbon/alien/larva/L)
switch(L.a_intent)
if(INTENT_HELP)
visible_message("<span class='notice'>[L.name] rubs its head against [src].</span>")
visible_message("<span class='notice'>[L.name] rubs its head against [src].</span>",
"<span class='notice'>[L.name] rubs its head against you.</span>", target = L, \
target_message = "<span class='notice'>You rub your head against [src].</span>")
return FALSE
else
@@ -370,21 +388,26 @@
if(prob(90))
log_combat(L, src, "attacked")
visible_message("<span class='danger'>[L.name] bites [src]!</span>", \
"<span class='userdanger'>[L.name] bites [src]!</span>", null, COMBAT_MESSAGE_RANGE)
"<span class='userdanger'>[L.name] bites you!</span>", null, COMBAT_MESSAGE_RANGE, null, L, \
"<span class='danger'>You bite [src]!</span>")
playsound(loc, 'sound/weapons/bite.ogg', 50, 1, -1)
return TRUE
else
visible_message("<span class='danger'>[L.name] has attempted to bite [src]!</span>", \
"<span class='userdanger'>[L.name] has attempted to bite [src]!</span>", null, COMBAT_MESSAGE_RANGE)
"<span class='userdanger'>[L.name] has attempted to bite you!</span>", null, COMBAT_MESSAGE_RANGE, null, L, \
"<span class='danger'>You have attempted to bite [src]!</span>")
/mob/living/attack_alien(mob/living/carbon/alien/humanoid/M)
if((M != src) && M.a_intent != INTENT_HELP && (mob_run_block(M, 0, "the [M.name]", ATTACK_TYPE_MELEE | ATTACK_TYPE_UNARMED, 0, M, check_zone(M.zone_selected), null) & BLOCK_SUCCESS))
visible_message("<span class='danger'>[M] attempted to touch [src]!</span>")
visible_message("<span class='danger'>[M] attempted to touch [src]!</span>",
"<span class='danger'>[M] attempted to touch you!</span>")
return FALSE
switch(M.a_intent)
if (INTENT_HELP)
if(!isalien(src)) //I know it's ugly, but the alien vs alien attack_alien behaviour is a bit different.
visible_message("<span class='notice'>[M] caresses [src] with its scythe like arm.</span>")
visible_message("<span class='notice'>[M] caresses [src] with its scythe like arm.</span>",
"<span class='notice'>[M] caresses you with its scythe like arm.</span>", target = M,
target_message = "<span class='notice'>You caress [src] with your scythe like arm.</span>")
return FALSE
if (INTENT_GRAB)
grabbedby(M)
@@ -412,21 +435,26 @@
take_bodypart_damage(acidpwr * min(1, acid_volume * 0.1))
return 1
///As the name suggests, this should be called to apply electric shocks.
/mob/living/proc/electrocute_act(shock_damage, source, siemens_coeff = 1, flags = NONE)
SEND_SIGNAL(src, COMSIG_LIVING_ELECTROCUTE_ACT, shock_damage, source, siemens_coeff, flags)
if((flags & SHOCK_TESLA) && (flags_1 & TESLA_IGNORE_1))
shock_damage *= siemens_coeff
if((flags & SHOCK_TESLA) && HAS_TRAIT(src, TRAIT_TESLA_SHOCKIMMUNE))
return FALSE
if(HAS_TRAIT(src, TRAIT_SHOCKIMMUNE))
return FALSE
if(shock_damage > 0)
if(!(flags & SHOCK_ILLUSION))
adjustFireLoss(shock_damage)
visible_message(
"<span class='danger'>[src] was shocked by \the [source]!</span>", \
"<span class='userdanger'>You feel a powerful shock coursing through your body!</span>", \
"<span class='italics'>You hear a heavy electrical crack.</span>" \
)
return shock_damage
if(shock_damage < 1)
return FALSE
if(!(flags & SHOCK_ILLUSION))
adjustFireLoss(shock_damage)
else
adjustStaminaLoss(shock_damage)
visible_message(
"<span class='danger'>[src] was shocked by \the [source]!</span>", \
"<span class='userdanger'>You feel a powerful shock coursing through your body!</span>", \
"<span class='hear'>You hear a heavy electrical crack.</span>" \
)
return shock_damage
/mob/living/emp_act(severity)
. = ..()
@@ -505,11 +533,11 @@
if(!used_item)
used_item = get_active_held_item()
..()
setMovetype(movement_type & ~FLOATING) // If we were without gravity, the bouncing animation got stopped, so we make sure we restart the bouncing after the next movement.
floating_need_update = TRUE
/mob/living/proc/getBruteLoss_nonProsthetic()
return getBruteLoss()
/mob/living/proc/getFireLoss_nonProsthetic()
return getFireLoss()
@@ -32,22 +32,28 @@
/mob/living/silicon/pai/attack_hand(mob/living/carbon/human/user)
switch(user.a_intent)
if(INTENT_HELP)
visible_message("<span class='notice'>[user] gently pats [src] on the head, eliciting an off-putting buzzing from its holographic field.</span>")
visible_message("<span class='notice'>[user] gently pats [src] on the head, eliciting an off-putting buzzing from its holographic field.</span>",
"<span class='notice'>[user] gently pats you on the head, eliciting an off-putting buzzing from your holographic field.</span>", target = user,
target_message = "<span class='notice'>You gently pat [src] on the head, eliciting an off-putting buzzing from its holographic field.</span>")
if(INTENT_DISARM)
visible_message("<span class='notice'>[user] boops [src] on the head!</span>")
visible_message("<span class='notice'>[user] boops [src] on the head!</span>",
"<span class='notice'>[user] boops you on the head!</span>", target = user,
target_message = "<span class='notice'>You boop [src] on the head!</span>")
if(INTENT_HARM)
user.do_attack_animation(src)
if (user.name == master)
visible_message("<span class='notice'>Responding to its master's touch, [src] disengages its holochassis emitter, rapidly losing coherence.</span>")
spawn(10)
fold_in()
if(user.put_in_hands(card))
user.visible_message("<span class='notice'>[user] promptly scoops up [user.p_their()] pAI's card.</span>")
fold_in()
if(user.put_in_hands(card))
user.visible_message("<span class='notice'>[user] promptly scoops up [user.p_their()] pAI's card.</span>",
"<span class='notice'>You promptly scoops up your pAI's card.</span>")
else
if(HAS_TRAIT(user, TRAIT_PACIFISM))
to_chat(user, "<span class='notice'>You don't want to hurt [src]!</span>")
return
visible_message("<span class='danger'>[user] stomps on [src]!.</span>")
visible_message("<span class='danger'>[user] stomps on [src]!.</span>",
"<span class='userdanger'>[user] stomps on you!.</span>", target = user,
target_message = "<span class='danger'>You stomp on [src]!.</span>")
take_holo_damage(2)
else
grabbedby(user)
@@ -32,15 +32,17 @@
var/obj/item/I = get_active_held_item()
if(I)
uneq_active()
visible_message("<span class='danger'>[M] disarmed [src]!</span>", \
"<span class='userdanger'>[M] has disabled [src]'s active module!</span>", null, COMBAT_MESSAGE_RANGE)
visible_message("<span class='danger'>[M] has disarmed [src]!</span>", \
"<span class='userdanger'>[M] has disabled your active module!</span>", null, COMBAT_MESSAGE_RANGE, null, M,
"<span class='danger'>You have disarmed [src]!</span>")
log_combat(M, src, "disarmed", "[I ? " removing \the [I]" : ""]")
else
Paralyze(40)
step(src,get_dir(M,src))
log_combat(M, src, "pushed")
visible_message("<span class='danger'>[M] has forced back [src]!</span>", \
"<span class='userdanger'>[M] has forced back [src]!</span>", null, COMBAT_MESSAGE_RANGE)
"<span class='userdanger'>[M] has forced you back!</span>", null, COMBAT_MESSAGE_RANGE, null, M,
"<span class='danger'>You have forced back [src]!</span>")
playsound(loc, 'sound/weapons/pierce.ogg', 50, 1, -1)
/mob/living/silicon/robot/attack_slime(mob/living/simple_animal/slime/M)
@@ -17,7 +17,8 @@
log_combat(M, src, "attacked")
playsound(loc, 'sound/weapons/slash.ogg', 25, 1, -1)
visible_message("<span class='danger'>[M] has slashed at [src]!</span>", \
"<span class='userdanger'>[M] has slashed at [src]!</span>")
"<span class='userdanger'>[M] has slashed at you!</span>", target = M, \
target_message = "<span class='danger'>You have slashed at [src]!</span>")
if(prob(8))
flash_act(affect_silicon = 1)
log_combat(M, src, "attacked")
@@ -25,8 +26,9 @@
updatehealth()
else
playsound(loc, 'sound/weapons/slashmiss.ogg', 25, 1, -1)
visible_message("<span class='danger'>[M] took a swipe at [src]!</span>", \
"<span class='userdanger'>[M] took a swipe at [src]!</span>")
visible_message("<span class='danger'>[M] take a swipe at [src]!</span>", \
"<span class='userdanger'>[M] take a swipe at you!</span>", target = M, \
target_message = "<span class='danger'>You take a swipe at [src]!</span>")
/mob/living/silicon/attack_animal(mob/living/simple_animal/M)
. = ..()
@@ -36,7 +38,8 @@
for(var/mob/living/N in buckled_mobs)
N.DefaultCombatKnockdown(20)
unbuckle_mob(N)
N.visible_message("<span class='boldwarning'>[N] is knocked off of [src] by [M]!</span>")
N.visible_message("<span class='boldwarning'>[N] is knocked off of [src] by [M]!</span>",
"<span class='boldwarning'>You are knocked off of [src] by [M]!</span>")
switch(M.melee_damage_type)
if(BRUTE)
adjustBruteLoss(damage)
@@ -62,7 +65,8 @@
adjustBruteLoss(rand(10, 15))
playsound(loc, "punch", 25, 1, -1)
visible_message("<span class='danger'>[user] has punched [src]!</span>", \
"<span class='userdanger'>[user] has punched [src]!</span>")
"<span class='userdanger'>[user] has punched you!</span>", target = user, \
target_message = "<span class='danger'>You have punched [src]!</span>")
return TRUE
return FALSE
@@ -73,14 +77,16 @@
switch(M.a_intent)
if (INTENT_HELP)
M.visible_message("[M] pets [src].", \
"<span class='notice'>You pet [src].</span>")
"<span class='notice'>You pet [src].</span>", target = src,
target_message = "[M] pets you.")
if(INTENT_GRAB)
grabbedby(M)
else
M.do_attack_animation(src, ATTACK_EFFECT_PUNCH)
playsound(src.loc, 'sound/effects/bang.ogg', 10, 1)
visible_message("<span class='danger'>[M] punches [src], but doesn't leave a dent.</span>", \
"<span class='warning'>[M] punches [src], but doesn't leave a dent.</span>", null, COMBAT_MESSAGE_RANGE)
"<span class='warning'>[M] punches you, but doesn't leave a dent.</span>", null, COMBAT_MESSAGE_RANGE, null, M,
"<span class='danger'>You punch [src], but don't leave a dent.</span>")
/mob/living/silicon/attack_drone(mob/living/simple_animal/drone/M)
if(M.a_intent == INTENT_HARM)
@@ -109,7 +115,8 @@
if(prob(severity*50))
unbuckle_mob(M)
M.DefaultCombatKnockdown(40)
M.visible_message("<span class='boldwarning'>[M] is thrown off of [src]!</span>")
M.visible_message("<span class='boldwarning'>[M] is thrown off of [src]!</span>",
"<span class='boldwarning'>You are thrown off of [src]!</span>")
flash_act(affect_silicon = 1)
/mob/living/silicon/bullet_act(obj/item/projectile/P, def_zone)
@@ -127,13 +134,15 @@
adjustBruteLoss(P.damage)
if(prob(P.damage*1.5))
for(var/mob/living/M in buckled_mobs)
M.visible_message("<span class='boldwarning'>[M] is knocked off of [src]!</span>")
M.visible_message("<span class='boldwarning'>[M] is knocked off of [src]!</span>",
"<span class='boldwarning'>You are knocked off of [src]!</span>")
unbuckle_mob(M)
M.DefaultCombatKnockdown(40)
if(P.stun || P.knockdown)
for(var/mob/living/M in buckled_mobs)
unbuckle_mob(M)
M.visible_message("<span class='boldwarning'>[M] is knocked off of [src] by the [P]!</span>")
M.visible_message("<span class='boldwarning'>[M] is knocked off of [src] by the [P]!</span>",
"<span class='boldwarning'>You are knocked off of [src] by the [P]!</span>")
P.on_hit(src)
return BULLET_ACT_HIT
@@ -7,7 +7,9 @@
switch(M.a_intent)
if(INTENT_HELP)
if (health > 0)
visible_message("<span class='notice'>[M] [response_help] [src].</span>")
visible_message("<span class='notice'>[M] [response_help_continuous] [src].</span>", \
"<span class='notice'>[M] [response_help_continuous] you.</span>", null, null, null,
M, "<span class='notice'>You [response_help_simple] [src].</span>")
playsound(loc, 'sound/weapons/thudswoosh.ogg', 50, 1, -1)
if(INTENT_GRAB)
@@ -16,13 +18,22 @@
else
grabbedby(M)
if(INTENT_HARM, INTENT_DISARM)
if(INTENT_DISARM)
M.do_attack_animation(src, ATTACK_EFFECT_DISARM)
visible_message("<span class='danger'>[M] [response_disarm_continuous] [src]!</span>",\
"<span class='danger'>[M] [response_disarm_continuous] you!</span>", null, COMBAT_MESSAGE_RANGE, null, \
M, "<span class='danger'>You [response_disarm_simple] [src]!</span>")
playsound(src, 'sound/weapons/thudswoosh.ogg', 25, 1)
log_combat(M, src, "disarmed")
if(INTENT_HARM)
if(HAS_TRAIT(M, TRAIT_PACIFISM))
to_chat(M, "<span class='notice'>You don't want to hurt [src]!</span>")
return
M.do_attack_animation(src, ATTACK_EFFECT_PUNCH)
visible_message("<span class='danger'>[M] [response_harm] [src]!</span>",\
"<span class='userdanger'>[M] [response_harm] [src]!</span>", null, COMBAT_MESSAGE_RANGE)
visible_message("<span class='danger'>[M] [response_harm_continuous] [src]!</span>",\
"<span class='userdanger'>[M] [response_harm_continuous] you!</span>", null, COMBAT_MESSAGE_RANGE, null, \
M, "<span class='danger'>You [response_harm_simple] [src]!</span>")
playsound(loc, attacked_sound, 25, 1, -1)
attack_threshold_check(harm_intent_damage)
log_combat(M, src, "attacked")
@@ -35,8 +46,9 @@
if(.)
return
playsound(loc, "punch", 25, 1, -1)
visible_message("<span class='danger'>[user] has punched [src]!</span>", \
"<span class='userdanger'>[user] has punched [src]!</span>", null, COMBAT_MESSAGE_RANGE)
visible_message("<span class='danger'>[user] punches [src]!</span>", \
"<span class='userdanger'>[user] punches you!</span>", null, COMBAT_MESSAGE_RANGE, null, \
user, "<span class='danger'>You punch [src]!</span>")
adjustBruteLoss(15)
return TRUE
@@ -48,7 +60,9 @@
return 1
if (M.a_intent == INTENT_HELP)
if (health > 0)
visible_message("<span class='notice'>[M.name] [response_help] [src].</span>")
visible_message("<span class='notice'>[M.name] [response_help_continuous] [src].</span>", \
"<span class='notice'>[M.name] [response_help_continuous] you.</span>", \
target = M, target_message = "<span class='notice'>You [response_help_simple] [src].</span>")
playsound(loc, 'sound/weapons/thudswoosh.ogg', 50, 1, -1)
/mob/living/simple_animal/attack_alien(mob/living/carbon/alien/humanoid/M)
@@ -57,12 +71,14 @@
return
if(M.a_intent == INTENT_DISARM)
playsound(loc, 'sound/weapons/pierce.ogg', 25, 1, -1)
visible_message("<span class='danger'>[M] [response_disarm] [name]!</span>", \
"<span class='userdanger'>[M] [response_disarm] [name]!</span>", null, COMBAT_MESSAGE_RANGE)
visible_message("<span class='danger'>[M] [response_disarm_continuous] [name]!</span>", \
"<span class='userdanger'>[M] [response_disarm_continuous] [name]!</span>", null, COMBAT_MESSAGE_RANGE, null, \
M, "<span class='danger'>You [response_disarm_simple] [name]!</span>")
log_combat(M, src, "disarmed")
else
visible_message("<span class='danger'>[M] has slashed at [src]!</span>", \
"<span class='userdanger'>[M] has slashed at [src]!</span>", null, COMBAT_MESSAGE_RANGE)
"<span class='userdanger'>[M] has slashed at [src]!</span>", null, COMBAT_MESSAGE_RANGE, null, \
M, "<span class='danger'>[M] has slashed at [src]!</span>")
playsound(loc, 'sound/weapons/slice.ogg', 25, 1, -1)
attack_threshold_check(M.meleeSlashSAPower)
log_combat(M, src, "attacked")
@@ -102,7 +118,7 @@
temp_damage *= damage_coeff[damagetype]
if(temp_damage >= 0 && temp_damage <= force_threshold)
visible_message("<span class='warning'>[src] looks unharmed.</span>")
visible_message("<span class='warning'>[src] looks unharmed!</span>")
return FALSE
else
apply_damage(damage, damagetype, null, getarmor(null, armorcheck))
@@ -6,10 +6,14 @@
icon_living = "ghost"
mob_biotypes = MOB_SPIRIT
has_field_of_vision = FALSE //we are a spoopy ghost
attacktext = "raises the hairs on the neck of"
response_harm = "disrupts the concentration of"
response_disarm = "wafts"
friendly = "communes with"
attack_verb_continuous = "raises the hair on the neck of"
attack_verb_simple = "raise the hair on the neck of"
response_harm_continuous = "disrupts the concentration of"
response_harm_simple = "disrupt the concentration of"
response_disarm_continuous = "wafts"
response_disarm_simple = "waft"
friendly_verb_continuous = "communes with"
friendly_verb_simple = "commute with"
loot = null
maxHealth = 10
health = 10
@@ -19,7 +23,6 @@
deathmessage = "disappears as if it was never really there to begin with"
incorporeal_move = 1
alpha = 50
attacktext = "touches the mind of"
speak_emote = list("echos")
movement_type = FLYING
var/pseudo_death = FALSE
@@ -33,7 +36,6 @@
/mob/living/simple_animal/astral/death()
icon_state = "shade_dead"
Stun(1000)
friendly = "deads at"
pseudo_death = TRUE
incorporeal_move = 0
to_chat(src, "<span class='notice'>Your astral projection is interrupted and your mind is sent back to your body with a shock!</span>")
@@ -50,14 +52,14 @@
to_chat(src, "<span class='warning'><b><i>The intensity of the astrogen in your body is too much allow you to return to yourself yet!</b></i></span>")
return
to_chat(src, "<b><i>You astrally possess [H]!</b></i>")
log_game("FERMICHEM: [src] has astrally possessed [A]!")
log_reagent("FERMICHEM: [src] has astrally possessed [A]!")
src.mind.transfer_to(H)
qdel(src)
var/message = html_decode(stripped_input(src, "Enter a message to send to [A]", MAX_MESSAGE_LEN))
if(!message)
return
to_chat(A, "[src] projects into your mind, <b><i> \"[message]\"</b></i>")
log_game("FERMICHEM: [src] has astrally transmitted [message] into [A]")
log_reagent("FERMICHEM: [src] has astrally transmitted [message] into [A]")
//Delete the mob if there's no mind! Pay that mob no mind.
/mob/living/simple_animal/astral/Life()
@@ -20,9 +20,7 @@
weather_immunities = list("lava","ash")
var/clean_time = 50 //How long do we take to clean?
var/broom = FALSE //Do we have an speed buff from a broom?
var/adv_mop = FALSE //Do we have a cleaning buff from a better mop?
var/upgrades = 0
var/blood = 1
var/trash = 0
@@ -79,26 +77,38 @@
if(open)
to_chat(user, "<span class='warning'>Please close the access panel before locking it.</span>")
else
to_chat(user, "<span class='notice'>\The [src] doesn't seem to respect your authority.</span>")
to_chat(user, "<span class='notice'>The [src] doesn't seem to respect your authority.</span>")
if(istype(W, /obj/item/mop/advanced))
if(bot_core.allowed(user) && open && adv_mop == TRUE)
else if(istype(W, /obj/item/mop/advanced))
if(bot_core.allowed(user) && open && !CHECK_BITFIELD(upgrades,UPGRADE_CLEANER_ADVANCED_MOP))
to_chat(user, "<span class='notice'>You replace \the [src] old mop with a new better one!</span>")
adv_mop = TRUE
upgrades |= UPGRADE_CLEANER_ADVANCED_MOP
clean_time = 20 //2.5 the speed!
window_name = "Automatic Station Cleaner v2.1 BETA" //New!
qdel(W)
if(!open)
to_chat(user, "<span class='notice'>The [src] access pannle is not open!</span>")
return
if(!bot_core.allowed(user))
to_chat(user, "<span class='notice'>The [src] access pannel locked off to you!</span>")
return
else
to_chat(user, "<span class='notice'>\the [src] already has this mop!</span>")
to_chat(user, "<span class='notice'>The [src] already has this mop!</span>")
if(istype(W, /obj/item/broom))
if(bot_core.allowed(user) && open && broom == TRUE)
else if(istype(W, /obj/item/broom))
if(bot_core.allowed(user) && open && !CHECK_BITFIELD(upgrades,UPGRADE_CLEANER_BROOM))
to_chat(user, "<span class='notice'>You add to \the [src] a broom speeding it up!</span>")
broom = TRUE
upgrades |= UPGRADE_CLEANER_BROOM
base_speed = 1 //2x faster!
qdel(W)
if(!open)
to_chat(user, "<span class='notice'>The [src] access pannel is not open!</span>")
return
if(!bot_core.allowed(user))
to_chat(user, "<span class='notice'>The [src] access pannel locked off to you!</span>")
return
else
to_chat(user, "<span class='notice'>\the [src] already has a broom!</span>")
to_chat(user, "<span class='notice'>The [src] already has a broom!</span>")
else
return ..()
@@ -44,8 +44,6 @@
var/cell_type = /obj/item/stock_parts/cell
var/vest_type = /obj/item/clothing/suit/armor/vest
do_footstep = TRUE
/mob/living/simple_animal/bot/ed209/Initialize(mapload,created_name,created_lasercolor)
. = ..()
@@ -33,6 +33,8 @@
var/oldloc = null
var/toolbox = /obj/item/storage/toolbox/mechanical
var/upgrades = 0
#define HULL_BREACH 1
#define LINE_SPACE_MODE 2
#define FIX_TILE 3
@@ -120,6 +122,36 @@
to_chat(user, "<span class='notice'>You load [loaded] tiles into the floorbot. It now contains [specialtiles] tiles.</span>")
else
to_chat(user, "<span class='warning'>You need at least one floor tile to put into [src]!</span>")
else if(istype(W, /obj/item/storage/toolbox/artistic))
if(bot_core.allowed(user) && open && !CHECK_BITFIELD(upgrades,UPGRADE_FLOOR_ARTBOX))
to_chat(user, "<span class='notice'>You upgrade \the [src] case to hold more!</span>")
upgrades |= UPGRADE_FLOOR_ARTBOX
maxtiles += 100 //Double the storage!
qdel(W)
if(!open)
to_chat(user, "<span class='notice'>The [src] access pannle is not open!</span>")
return
if(!bot_core.allowed(user))
to_chat(user, "<span class='notice'>The [src] access pannel locked off to you!</span>")
return
else
to_chat(user, "<span class='notice'>The [src] already has a upgraded case!</span>")
else if(istype(W, /obj/item/storage/toolbox/syndicate))
if(bot_core.allowed(user) && open && !CHECK_BITFIELD(upgrades,UPGRADE_FLOOR_SYNDIBOX))
to_chat(user, "<span class='notice'>You upgrade \the [src] case to hold more!</span>")
upgrades |= UPGRADE_FLOOR_SYNDIBOX
maxtiles += 200 //Double bse storage
base_speed = 1 //2x faster!
qdel(W)
if(!bot_core.allowed(user))
to_chat(user, "<span class='notice'>The [src] access pannel locked off to you!</span>")
return
else
to_chat(user, "<span class='notice'>The [src] already has a upgraded case!</span>")
else
..()
@@ -42,6 +42,7 @@
var/declare_crit = 1 //If active, the bot will transmit a critical patient alert to MedHUD users.
var/declare_cooldown = 0 //Prevents spam of critical patient alerts.
var/stationary_mode = 0 //If enabled, the Medibot will not move automatically.
var/injection_time = 30 //How long we take to inject someone
//Setting which reagents to use to treat what by default. By id.
var/treatment_brute_avoid = /datum/reagent/medicine/tricordrazine
var/treatment_brute = /datum/reagent/medicine/bicaridine
@@ -51,19 +52,25 @@
var/treatment_fire = /datum/reagent/medicine/kelotane
var/treatment_tox_avoid = /datum/reagent/medicine/tricordrazine
var/treatment_tox = /datum/reagent/medicine/charcoal
var/treatment_tox_toxlover = /datum/reagent/toxin
var/treatment_tox_toxlover = /datum/reagent/toxin //Injects toxins into people that heal via toxins
var/treatment_virus_avoid = null
var/treatment_virus = /datum/reagent/medicine/spaceacillin
var/treat_virus = 1 //If on, the bot will attempt to treat viral infections, curing them if possible.
var/shut_up = 0 //self explanatory :)
var/upgrades = 0
var/upgraded_dispenser_1 //Do we have the nicer chemicals? - replaces dex with salbutamol
var/upgraded_dispenser_2 //Do we have the nicer chemicals? - replaces kep with oxandrolone
var/upgraded_dispenser_3 //Do we have the nicer chemicals? - replaces bic with sal acid
var/upgraded_dispenser_4 //Do we have the nicer chemicals? - replaces charcoal/toxin with pentetic acid / pentetic jelly
/mob/living/simple_animal/bot/medbot/mysterious
name = "\improper Mysterious Medibot"
desc = "International Medibot of mystery."
skin = "bezerk"
treatment_brute = /datum/reagent/medicine/tricordrazine
treatment_fire = /datum/reagent/medicine/tricordrazine
treatment_tox = /datum/reagent/medicine/tricordrazine
treatment_brute = /datum/reagent/medicine/regen_jelly
treatment_fire = /datum/reagent/medicine/regen_jelly
treatment_tox = /datum/reagent/medicine/regen_jelly
/mob/living/simple_animal/bot/medbot/derelict
name = "\improper Old Medibot"
@@ -220,7 +227,6 @@
/mob/living/simple_animal/bot/medbot/attackby(obj/item/W as obj, mob/user as mob, params)
if(istype(W, /obj/item/reagent_containers/glass))
. = 1 //no afterattack
if(locked)
to_chat(user, "<span class='warning'>You cannot insert a beaker because the panel is locked!</span>")
return
@@ -234,6 +240,97 @@
to_chat(user, "<span class='notice'>You insert [W].</span>")
show_controls(user)
else if(istype(W, /obj/item/reagent_containers/syringe/piercing))
if(bot_core.allowed(user) && open && !CHECK_BITFIELD(upgrades,UPGRADE_MEDICAL_PIERERCING))
to_chat(user, "<span class='notice'>You replace \the [src] syringe with a diamond-tipped one!</span>")
upgrades |= UPGRADE_MEDICAL_PIERERCING
qdel(W)
if(!open)
to_chat(user, "<span class='notice'>The [src] access pannel is not open!</span>")
return
if(!bot_core.allowed(user))
to_chat(user, "<span class='notice'>The [src] access pannel locked off to you!</span>")
return
else
to_chat(user, "<span class='notice'>The [src] already has a diamond-tipped syringe!</span>")
else if(istype(W, /obj/item/hypospray/mkii))
if(bot_core.allowed(user) && open && !CHECK_BITFIELD(upgrades,UPGRADE_MEDICAL_HYPOSPRAY))
to_chat(user, "<span class='notice'>You replace \the [src] syringe base with a DeForest Medical MK.II Hypospray!</span>")
upgrades |= UPGRADE_MEDICAL_HYPOSPRAY
injection_time = 15 //Half the time half the death!
window_name = "Automatic Medical Unit v2.4 ALPHA"
qdel(W)
if(!open)
to_chat(user, "<span class='notice'>The [src] access pannel is not open!</span>")
return
if(!bot_core.allowed(user))
to_chat(user, "<span class='notice'>The [src] access pannel locked off to you!</span>")
return
else
to_chat(user, "<span class='notice'>The [src] already has a DeForest Medical Hypospray base!</span>")
else if(istype(W, /obj/item/circuitboard/machine/chem_dispenser))
if(bot_core.allowed(user) && open && !CHECK_BITFIELD(upgrades,UPGRADE_MEDICAL_CHEM_BOARD))
to_chat(user, "<span class='notice'>You add in the board upgrading \the [src] reagent banks!</span>")
upgrades |= UPGRADE_MEDICAL_CHEM_BOARD
treatment_oxy = /datum/reagent/medicine/salbutamol //Replaces Dex with salbutamol "better" healing of o2
qdel(W)
if(!open)
to_chat(user, "<span class='notice'>The [src] access pannel is not open!</span>")
return
if(!bot_core.allowed(user))
to_chat(user, "<span class='notice'>The [src] access pannel locked off to you!</span>")
return
else
to_chat(user, "<span class='notice'>The [src] already has this upgrade!</span>")
else if(istype(W, /obj/item/circuitboard/machine/cryo_tube))
if(bot_core.allowed(user) && open && !CHECK_BITFIELD(upgrades,UPGRADE_MEDICAL_CRYO_BOARD))
to_chat(user, "<span class='notice'>You add in the board upgrading \the [src] reagent banks!</span>")
upgrades |= UPGRADE_MEDICAL_CRYO_BOARD
treatment_fire = /datum/reagent/medicine/oxandrolone //Replaces Kep with oxandrolone "better" healing of burns
qdel(W)
if(!open)
to_chat(user, "<span class='notice'>The [src] access pannel is not open!</span>")
return
if(!bot_core.allowed(user))
to_chat(user, "<span class='notice'>The [src] access pannel locked off to you!</span>")
return
else
to_chat(user, "<span class='notice'>The [src] already has this upgrade!</span>")
else if(istype(W, /obj/item/circuitboard/machine/chem_master))
if(bot_core.allowed(user) && open && !CHECK_BITFIELD(upgrades,UPGRADE_MEDICAL_CHEM_MASTER))
to_chat(user, "<span class='notice'>You add in the board upgrading \the [src] reagent banks!</span>")
upgrades |= UPGRADE_MEDICAL_CHEM_MASTER
treatment_brute = /datum/reagent/medicine/sal_acid //Replaces Bic with Sal Acid "better" healing of brute
qdel(W)
if(!open)
to_chat(user, "<span class='notice'>the [src] access pannel is not open!</span>")
return
if(!bot_core.allowed(user))
to_chat(user, "<span class='notice'>the [src] access pannel locked off to you!</span>")
return
else
to_chat(user, "<span class='notice'>the [src] already has this upgrade!</span>")
else if(istype(W, /obj/item/circuitboard/machine/sleeper))
if(bot_core.allowed(user) && open && !CHECK_BITFIELD(upgrades,UPGRADE_MEDICAL_SLEEP_BOARD))
to_chat(user, "<span class='notice'>You add in the board upgrading \the [src] reagent banks!</span>")
upgrades |= UPGRADE_MEDICAL_SLEEP_BOARD
treatment_tox = /datum/reagent/medicine/pen_acid //replaces charcoal with pen acid a "better" healing of toxins
treatment_tox_toxlover = /datum/reagent/medicine/pen_acid/pen_jelly //Injects pen jelly into people that heal via toxins
qdel(W)
if(!open)
to_chat(user, "<span class='notice'>The [src] access pannle is not open!</span>")
return
if(!bot_core.allowed(user))
to_chat(user, "<span class='notice'>The [src] access pannel locked off to you!</span>")
return
else
to_chat(user, "<span class='notice'>The [src] already has this upgrade!</span>")
else
var/current_health = health
..()
@@ -249,6 +346,8 @@
audible_message("<span class='danger'>[src] buzzes oddly!</span>")
flick("medibot_spark", src)
playsound(src, "sparks", 75, 1)
if(!CHECK_BITFIELD(upgrades,UPGRADE_MEDICAL_PIERERCING))
upgrades |= UPGRADE_MEDICAL_PIERERCING //Jabs even harder through the clothing!
if(user)
oldpatient = user
@@ -361,7 +460,7 @@
if(ishuman(C))
var/mob/living/carbon/human/H = C
if (H.wear_suit && H.head && istype(H.wear_suit, /obj/item/clothing) && istype(H.head, /obj/item/clothing))
if (H.wear_suit && H.head && istype(H.wear_suit, /obj/item/clothing) && istype(H.head, /obj/item/clothing) && !CHECK_BITFIELD(upgrades,UPGRADE_MEDICAL_PIERERCING))
var/obj/item/clothing/CS = H.wear_suit
var/obj/item/clothing/CH = H.head
if (CS.clothing_flags & CH.clothing_flags & THICKMATERIAL)
@@ -418,7 +517,7 @@
else
..()
/mob/living/simple_animal/bot/medbot/examinate(atom/A as mob|obj|turf in visible_atoms())
/mob/living/simple_animal/bot/medbot/examinate(atom/A as mob|obj|turf in fov_view())
..()
if(!is_blind(src))
chemscan(src, A)
@@ -504,7 +603,7 @@
"<span class='userdanger'>[src] is trying to inject you!</span>")
var/failed = FALSE
if(do_mob(src, patient, 30)) //Is C == patient? This is so confusing
if(do_mob(src, patient, injection_time)) //Is C == patient? This is so confusing
if((get_dist(src, patient) <= 1) && (on) && assess_patient(patient))
if(reagent_id == "internal_beaker")
if(use_beaker && reagent_glass && reagent_glass.reagents.total_volume)
@@ -5,9 +5,12 @@
gender = NEUTER
mob_biotypes = NONE
speak_emote = list("hisses")
response_help = "thinks better of touching"
response_disarm = "flails at"
response_harm = "punches"
response_help_continuous = "thinks better of touching"
response_help_simple = "think better of touching"
response_disarm_continuous = "flails at"
response_disarm_simple = "flail at"
response_harm_continuous = "punches"
response_harm_simple = "punch"
threat = 1
speak_chance = 1
icon = 'icons/mob/mob.dmi'
@@ -122,12 +125,14 @@
threat = 3
maxHealth = 150
health = 150
response_harm = "harmlessly punches"
response_harm_continuous = "harmlessly punches"
response_harm_simple = "harmlessly punch"
harm_intent_damage = 0
obj_damage = 90
melee_damage_lower = 25
melee_damage_upper = 25
attacktext = "smashes their armored gauntlet into"
attack_verb_continuous = "smashes their armored gauntlet into"
attack_verb_simple = "smash your armored gauntlet into"
speed = 2.5
environment_smash = ENVIRONMENT_SMASH_WALLS
attack_sound = 'sound/weapons/punch3.ogg'
@@ -188,7 +193,8 @@
melee_damage_lower = 20
melee_damage_upper = 20
retreat_distance = 2 //AI wraiths will move in and out of combat
attacktext = "slashes"
attack_verb_continuous = "slashes"
attack_verb_simple = "slash"
attack_sound = 'sound/weapons/bladeslice.ogg'
construct_spells = list(/obj/effect/proc_holder/spell/targeted/ethereal_jaunt/shift)
runetype = /datum/action/innate/cult/create_rune/tele
@@ -232,14 +238,16 @@
icon_living = "artificer"
maxHealth = 50
health = 50
response_harm = "viciously beats"
response_harm_continuous = "viciously beats"
response_harm_simple = "viciously beat"
harm_intent_damage = 5
obj_damage = 60
melee_damage_lower = 5
melee_damage_upper = 5
retreat_distance = 10
minimum_distance = 10 //AI artificers will flee like fuck
attacktext = "rams"
attack_verb_continuous = "rams"
attack_verb_simple = "ram"
environment_smash = ENVIRONMENT_SMASH_WALLS
attack_sound = 'sound/weapons/punch2.ogg'
construct_spells = list(/obj/effect/proc_holder/spell/aoe_turf/conjure/wall,
@@ -319,7 +327,8 @@
sight = SEE_MOBS
melee_damage_lower = 15
melee_damage_upper = 20
attacktext = "butchers"
attack_verb_continuous = "butchers"
attack_verb_simple = "butcher"
attack_sound = 'sound/weapons/bladeslice.ogg'
construct_spells = list(/obj/effect/proc_holder/spell/aoe_turf/area_conversion,
/obj/effect/proc_holder/spell/targeted/forcewall/cult)
@@ -5,14 +5,18 @@
icon_living = "bumbles"
icon_dead = "bumbles_dead"
turns_per_move = 1
response_help = "pets"
response_disarm = "brushes aside"
response_harm = "squashes"
response_help_continuous = "pets"
response_help_simple = "pet"
response_disarm_continuous = "brushes aside"
response_help_simple = "brush aside"
response_harm_continuous = "squashes"
response_harm_simple = "squash"
speak_emote = list("buzzes")
maxHealth = 100
health = 100
harm_intent_damage = 1
friendly = "bzzs"
friendly_verb_continuous = "bzzs"
friendly_verb_simple = "bzz"
density = FALSE
movement_type = FLYING
pass_flags = PASSTABLE | PASSGRILLE | PASSMOB
@@ -5,14 +5,18 @@
icon_living = "butterfly"
icon_dead = "butterfly_dead"
turns_per_move = 1
response_help = "shoos"
response_disarm = "brushes aside"
response_harm = "squashes"
response_help_continuous = "shoos"
response_help_simple = "shoo"
response_disarm_continuous = "brushes aside"
response_disarm_simple = "brush aside"
response_harm_continuous = "squashes"
response_harm_simple = "squash"
speak_emote = list("flutters")
maxHealth = 2
health = 2
harm_intent_damage = 1
friendly = "nudges"
friendly_verb_continuous = "nudges"
friendly_verb_simple = "nudge"
density = FALSE
movement_type = FLYING
pass_flags = PASSTABLE | PASSGRILLE | PASSMOB
@@ -24,15 +24,18 @@
animal_species = /mob/living/simple_animal/pet/cat
childtype = list(/mob/living/simple_animal/pet/cat/kitten)
butcher_results = list(/obj/item/reagent_containers/food/snacks/meat/slab = 2, /obj/item/organ/ears/cat = 1, /obj/item/organ/tail/cat = 1)
response_help = "pets"
response_disarm = "gently pushes aside"
response_harm = "kicks"
response_help_continuous = "pets"
response_help_simple = "pet"
response_disarm_continuous = "gently pushes aside"
response_disarm_simple = "gently push aside"
response_harm_continuous = "kicks"
response_harm_simple = "kick"
var/turns_since_scan = 0
var/mob/living/simple_animal/mouse/movement_target
gold_core_spawnable = FRIENDLY_SPAWN
collar_type = "cat"
var/held_icon = "cat2"
do_footstep = TRUE
footstep_type = FOOTSTEP_MOB_CLAW
/mob/living/simple_animal/pet/cat/Initialize()
. = ..()
@@ -245,7 +248,8 @@
harm_intent_damage = 10
butcher_results = list(/obj/item/organ/brain = 1, /obj/item/organ/heart = 1, /obj/item/reagent_containers/food/snacks/cakeslice/birthday = 3, \
/obj/item/reagent_containers/food/snacks/meat/slab = 2)
response_harm = "takes a bite out of"
response_harm_continuous = "takes a bite out of"
response_harm_simple = "take a bite out of"
attacked_sound = 'sound/items/eatfood.ogg'
deathmessage = "loses its false life and collapses!"
death_sound = "bodyfall"
@@ -306,7 +310,6 @@
if (pseudo_death == TRUE) //secret cat chem
icon_state = "custom_cat_dead"
Stun(1000)
friendly = "deads at"
return
else
..()
@@ -14,9 +14,12 @@
pass_flags = PASSTABLE | PASSGRILLE | PASSMOB
mob_size = MOB_SIZE_TINY
mob_biotypes = MOB_ORGANIC|MOB_BUG
response_help = "pokes"
response_disarm = "shoos"
response_harm = "splats"
response_help_continuous = "pokes"
response_help_simple = "poke"
response_disarm_continuous = "shoos"
response_disarm_simple = "shoo"
response_harm_continuous = "splats"
response_harm_simple = "splat"
speak_emote = list("chitters")
density = FALSE
ventcrawler = VENTCRAWLER_ALWAYS
@@ -12,11 +12,15 @@
speak_chance = 1
turns_per_move = 5
butcher_results = list(/obj/item/reagent_containers/food/snacks/meat/rawcrab = 4)
response_help = "pets"
response_disarm = "gently pushes aside"
response_harm = "stomps"
response_help_continuous = "pets"
response_help_simple = "pet"
response_disarm_continuous = "gently pushes aside"
response_disarm_simple = "gently push aside"
response_harm_continuous = "stomps"
response_harm_continuous = "stomp"
stop_automated_movement = 1
friendly = "pinches"
friendly_verb_continuous = "pinches"
friendly_verb_simple = "pinch"
ventcrawler = VENTCRAWLER_ALWAYS
var/obj/item/inventory_head
var/obj/item/inventory_mask
@@ -41,9 +45,6 @@
real_name = "Coffee"
desc = "It's Coffee, the other pet!"
gender = FEMALE
response_help = "pets"
response_disarm = "gently pushes aside"
response_harm = "stomps"
gold_core_spawnable = NO_SPAWN
/mob/living/simple_animal/crab/evil
@@ -53,9 +54,10 @@
icon_state = "evilcrab"
icon_living = "evilcrab"
icon_dead = "evilcrab_dead"
response_help = "pokes"
response_disarm = "shoves"
response_harm = "stomps"
response_help_continuous = "pokes"
response_help_simple = "poke"
response_disarm_continuous = "shoves"
response_disarm_simple = "shove"
gold_core_spawnable = HOSTILE_SPAWN
/mob/living/simple_animal/crab/kreb
@@ -65,9 +67,6 @@
icon_state = "kreb"
icon_living = "kreb"
icon_dead = "kreb_dead"
response_help = "pets"
response_disarm = "gently pushes aside"
response_harm = "stomps"
gold_core_spawnable = NO_SPAWN
/mob/living/simple_animal/crab/evil/kreb
@@ -2,9 +2,12 @@
/mob/living/simple_animal/pet/dog
mob_biotypes = MOB_ORGANIC|MOB_BEAST
response_help = "pets"
response_disarm = "bops"
response_harm = "kicks"
response_help_continuous = "pets"
response_help_simple = "pet"
response_disarm_continuous = "bops"
response_disarm_simple = "bop"
response_harm_continuous = "kicks"
response_harm_simple = "kick"
speak = list("YAP", "Woof!", "Bark!", "AUUUUUU")
speak_emote = list("barks", "woofs")
emote_hear = list("barks!", "woofs!", "yaps.","pants.")
@@ -15,7 +18,7 @@
turns_per_move = 10
var/held_icon = "corgi"
do_footstep = TRUE
footstep_type = FOOTSTEP_MOB_CLAW
/mob/living/simple_animal/pet/dog/ComponentInitialize()
. = ..()
@@ -332,9 +335,6 @@
desc = "It's the HoP's beloved corgi."
var/turns_since_scan = 0
var/obj/movement_target
response_help = "pets"
response_disarm = "bops"
response_harm = "kicks"
gold_core_spawnable = NO_SPAWN
unique_pet = TRUE
var/age = 0
@@ -604,9 +604,6 @@
icon_state = "lisa"
icon_living = "lisa"
icon_dead = "lisa_dead"
response_help = "pets"
response_disarm = "bops"
response_harm = "kicks"
var/turns_since_scan = 0
var/puppies = 0
held_icon = "lisa"
@@ -13,13 +13,17 @@
turns_per_move = 5
see_in_dark = 6
butcher_results = list(/obj/item/reagent_containers/food/snacks/meat/slab = 4)
response_help = "pets"
response_disarm = "gently pushes aside"
response_harm = "kicks"
response_help_continuous = "pets"
response_help_simple = "pet"
response_disarm_continuous = "gently pushes aside"
response_disarm_simple = "gently push aside"
response_harm_continuous = "kicks"
response_harm_simple = "kick"
faction = list("neutral")
mob_biotypes = MOB_ORGANIC|MOB_BEAST
attack_same = 1
attacktext = "kicks"
attack_verb_continuous = "kicks"
attack_verb_simple = "kick"
attack_sound = 'sound/weapons/punch1.ogg'
health = 40
maxHealth = 40
@@ -30,7 +34,7 @@
blood_volume = BLOOD_VOLUME_NORMAL
var/obj/item/udder/udder = null
do_footstep = TRUE
footstep_type = FOOTSTEP_MOB_SHOE
/mob/living/simple_animal/hostile/retaliate/goat/Initialize()
udder = new()
@@ -121,10 +125,14 @@
turns_per_move = 5
see_in_dark = 6
butcher_results = list(/obj/item/reagent_containers/food/snacks/meat/slab = 6)
response_help = "pets"
response_disarm = "gently pushes aside"
response_harm = "kicks"
attacktext = "kicks"
response_help_continuous = "pets"
response_help_simple = "pet"
response_disarm_continuous = "gently pushes aside"
response_disarm_simple = "gently push aside"
response_harm_continuous = "kicks"
response_harm_simple = "kick"
attack_verb_continuous = "kicks"
attack_verb_simple = "kick"
attack_sound = 'sound/weapons/punch1.ogg'
health = 50
maxHealth = 50
@@ -132,7 +140,7 @@
gold_core_spawnable = FRIENDLY_SPAWN
blood_volume = BLOOD_VOLUME_NORMAL
do_footstep = TRUE
footstep_type = FOOTSTEP_MOB_SHOE
/mob/living/simple_animal/cow/Initialize()
udder = new()
@@ -198,10 +206,14 @@
speak_chance = 2
turns_per_move = 2
butcher_results = list(/obj/item/reagent_containers/food/snacks/meat/slab/chicken = 1)
response_help = "pets"
response_disarm = "gently pushes aside"
response_harm = "kicks"
attacktext = "kicks"
response_help_continuous = "pets"
response_help_simple = "pet"
response_disarm_continuous = "gently pushes aside"
response_disarm_simple = "gently push aside"
response_harm_continuous = "kicks"
response_harm_simple = "kick"
attack_verb_continuous = "kicks"
attack_verb_simple = "kick"
health = 3
maxHealth = 3
ventcrawler = VENTCRAWLER_ALWAYS
@@ -210,7 +222,7 @@
mob_size = MOB_SIZE_TINY
gold_core_spawnable = FRIENDLY_SPAWN
do_footstep = TRUE
footstep_type = FOOTSTEP_MOB_CLAW
/mob/living/simple_animal/chick/Initialize()
. = ..()
@@ -249,10 +261,14 @@
butcher_results = list(/obj/item/reagent_containers/food/snacks/meat/slab/chicken = 2)
var/egg_type = /obj/item/reagent_containers/food/snacks/egg
var/food_type = /obj/item/reagent_containers/food/snacks/grown/wheat
response_help = "pets"
response_disarm = "gently pushes aside"
response_harm = "kicks"
attacktext = "kicks"
response_help_continuous = "pets"
response_help_simple = "pet"
response_disarm_continuous = "gently pushes aside"
response_disarm_simple = "gently push aside"
response_harm_continuous = "kicks"
response_harm_simple = "kick"
attack_verb_continuous = "kicks"
attack_verb_simple = "kick"
health = 15
maxHealth = 15
ventcrawler = VENTCRAWLER_ALWAYS
@@ -268,7 +284,7 @@
gold_core_spawnable = FRIENDLY_SPAWN
var/static/chicken_count = 0
do_footstep = TRUE
footstep_type = FOOTSTEP_MOB_CLAW
/mob/living/simple_animal/chicken/Initialize()
. = ..()
@@ -342,10 +358,14 @@
butcher_results = list(/obj/item/reagent_containers/food/snacks/meat/slab = 3)
var/egg_type = /obj/item/reagent_containers/food/snacks/egg/kiwiEgg
var/food_type = /obj/item/reagent_containers/food/snacks/grown/wheat
response_help = "pets"
response_disarm = "gently pushes aside"
response_harm = "kicks"
attacktext = "kicks"
response_help_continuous = "pets"
response_help_simple = "pet"
response_disarm_continuous = "gently pushes aside"
response_disarm_simple = "gently push aside"
response_harm_continuous = "kicks"
response_harm_simple = "kick"
attack_verb_continuous = "kicks"
attack_verb_simple = "kick"
health = 25
maxHealth = 25
ventcrawler = VENTCRAWLER_ALWAYS
@@ -358,6 +378,8 @@
gold_core_spawnable = FRIENDLY_SPAWN
var/static/kiwi_count = 0
footstep_type = FOOTSTEP_MOB_CLAW
/mob/living/simple_animal/kiwi/Destroy()
--kiwi_count
return ..()
@@ -418,10 +440,14 @@
speak_chance = 2
turns_per_move = 2
butcher_results = list(/obj/item/reagent_containers/food/snacks/meat/slab = 2)
response_help = "pets"
response_disarm = "gently pushes aside"
response_harm = "kicks"
attacktext = "kicks"
response_help_continuous = "pets"
response_help_simple = "pet"
response_disarm_continuous = "gently pushes aside"
response_disarm_simple = "gently push aside"
response_harm_continuous = "kicks"
response_harm_simple = "kick"
attack_verb_continuous = "kicks"
attack_verb_simple = "kick"
health = 10
maxHealth = 10
ventcrawler = VENTCRAWLER_ALWAYS
@@ -430,6 +456,8 @@
mob_size = MOB_SIZE_TINY
gold_core_spawnable = FRIENDLY_SPAWN
footstep_type = FOOTSTEP_MOB_CLAW
/mob/living/simple_animal/babyKiwi/Initialize()
. = ..()
pixel_x = rand(-6, 6)
@@ -14,11 +14,14 @@
turns_per_move = 5
see_in_dark = 6
butcher_results = list(/obj/item/reagent_containers/food/snacks/meat/slab = 3)
response_help = "pets"
response_disarm = "gently pushes aside"
response_harm = "kicks"
response_help_continuous = "pets"
response_help_simple = "pet"
response_disarm_continuous = "gently pushes aside"
response_disarm_simple = "gently push aside"
response_harm_continuous = "kicks"
response_harm_simple = "kick"
gold_core_spawnable = FRIENDLY_SPAWN
do_footstep = TRUE
footstep_type = FOOTSTEP_MOB_CLAW
/mob/living/simple_animal/pet/fox/ComponentInitialize()
. = ..()
@@ -9,9 +9,12 @@
name = "gondola"
real_name = "gondola"
desc = "Gondola is the silent walker. Having no hands he embodies the Taoist principle of wu-wei (non-action) while his smiling facial expression shows his utter and complete acceptance of the world as it is. Its hide is extremely valuable."
response_help = "pets"
response_disarm = "bops"
response_harm = "kicks"
response_help_continuous = "pets"
response_help_simple = "pet"
response_disarm_continuous = "bops"
response_disarm_simple = "bop"
response_harm_continuous = "kicks"
response_harm_simple = "kick"
faction = list("gondola")
turns_per_move = 10
icon = 'icons/mob/gondolas.dmi'
@@ -8,12 +8,16 @@
health = 5
maxHealth = 5
faction = list("Lizard")
attacktext = "bites"
attack_verb_continuous = "bites"
attack_verb_simple = "bite"
melee_damage_lower = 1
melee_damage_upper = 2
response_help = "pets"
response_disarm = "shoos"
response_harm = "stomps on"
response_help_continuous = "pets"
response_help_simple = "pet"
response_disarm_continuous = "shoos"
response_disarm_simple = "shoo"
response_harm_continuous = "stomps on"
response_harm_simple = "stomp on"
ventcrawler = VENTCRAWLER_ALWAYS
density = FALSE
pass_flags = PASSTABLE | PASSMOB
@@ -15,9 +15,12 @@
maxHealth = 5
health = 5
butcher_results = list(/obj/item/reagent_containers/food/snacks/meat/slab = 1)
response_help = "pets"
response_disarm = "gently pushes aside"
response_harm = "splats"
response_help_continuous = "pets"
response_help_simple = "pet"
response_disarm_continuous = "gently pushes aside"
response_disarm_simple = "gently push aside"
response_harm_continuous = "splats"
response_harm_simple = "splat"
density = FALSE
ventcrawler = VENTCRAWLER_ALWAYS
pass_flags = PASSTABLE | PASSGRILLE | PASSMOB
@@ -103,9 +106,6 @@ GLOBAL_VAR(tom_existed)
/mob/living/simple_animal/mouse/brown/Tom
name = "Tom"
desc = "Jerry the cat is not amused."
response_help = "pets"
response_disarm = "gently pushes aside"
response_harm = "splats"
gold_core_spawnable = NO_SPAWN
/mob/living/simple_animal/mouse/brown/Tom/Initialize()
@@ -13,8 +13,11 @@
turns_per_move = 5
see_in_dark = 6
butcher_results = list(/obj/item/reagent_containers/food/snacks/meat/slab = 3)
response_help = "pets"
response_disarm = "gently pushes aside"
response_harm = "kicks"
response_help_continuous = "pets"
response_help_simple = "pet"
response_disarm_continuous = "gently pushes aside"
response_disarm_simple = "gently push aside"
response_harm_continuous = "kicks"
response_harm_simple = "kick"
gold_core_spawnable = FRIENDLY_SPAWN
do_footstep = TRUE
footstep_type = FOOTSTEP_MOB_CLAW
@@ -1,9 +1,12 @@
//Penguins
/mob/living/simple_animal/pet/penguin
response_help = "pets"
response_disarm = "bops"
response_harm = "kicks"
response_help_continuous = "pets"
response_help_simple = "pet"
response_disarm_continuous = "bops"
response_disarm_simple = "bop"
response_harm_continuous = "kicks"
response_harm_simple = "kick"
speak = list("Gah Gah!", "NOOT NOOT!", "NOOT!", "Noot", "noot", "Prah!", "Grah!")
speak_emote = list("squawks", "gakkers")
emote_hear = list("squawk!", "gakkers!", "noots.","NOOTS!")
@@ -15,7 +18,7 @@
turns_per_move = 10
icon = 'icons/mob/penguins.dmi'
do_footstep = TRUE
footstep_type = FOOTSTEP_MOB_BAREFOOT
/mob/living/simple_animal/pet/penguin/emperor
name = "Emperor penguin"
@@ -11,9 +11,12 @@
speak_chance = 1
turns_per_move = 5
butcher_results = list(/obj/item/reagent_containers/food/snacks/meat/slab = 3)
response_help = "pets"
response_disarm = "gently pushes aside"
response_harm = "kicks"
response_help_continuous = "pets"
response_help_simple = "pet"
response_disarm_continuous = "gently pushes aside"
response_disarm_simple = "gently push aside"
response_harm_continuous = "kicks"
response_harm_simple = "kick"
mob_biotypes = MOB_ORGANIC|MOB_BEAST
gold_core_spawnable = FRIENDLY_SPAWN
melee_damage_lower = 18
@@ -22,7 +25,7 @@
maxHealth = 50
speed = 10
glide_size = 2
do_footstep = TRUE
footstep_type = FOOTSTEP_MOB_CLAW
/mob/living/simple_animal/pet/fox/ComponentInitialize()
. = ..()
@@ -19,12 +19,16 @@
speak_emote = list("hisses")
health = 20
maxHealth = 20
attacktext = "bites"
attack_verb_continuous = "bites"
attack_verb_simple = "bite"
melee_damage_lower = 5
melee_damage_upper = 6
response_help = "pets"
response_disarm = "shoos"
response_harm = "steps on"
response_help_continuous = "pets"
response_help_simple = "pet"
response_disarm_continuous = "shoos"
response_disarm_simple = "shoo"
response_harm_continuous = "steps on"
response_harm_simple = "step on"
faction = list("hostile")
ventcrawler = VENTCRAWLER_ALWAYS
density = FALSE
@@ -13,9 +13,12 @@ GLOBAL_LIST_EMPTY(parasites) //all currently existing/living guardians
gender = NEUTER
mob_biotypes = NONE
bubble_icon = "guardian"
response_help = "passes through"
response_disarm = "flails at"
response_harm = "punches"
response_help_continuous = "passes through"
response_help_simple = "pass through"
response_disarm_continuous = "flails at"
response_disarm_simple = "flail at"
response_harm_continuous = "punches"
response_harm_simple = "punch"
icon = 'icons/mob/guardian.dmi'
icon_state = "magicbase"
icon_living = "magicbase"
@@ -29,7 +32,8 @@ GLOBAL_LIST_EMPTY(parasites) //all currently existing/living guardians
atmos_requirements = list("min_oxy" = 0, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 0, "min_co2" = 0, "max_co2" = 0, "min_n2" = 0, "max_n2" = 0)
minbodytemp = 0
maxbodytemp = INFINITY
attacktext = "punches"
attack_verb_continuous = "punches"
attack_verb_simple = "punch"
maxHealth = INFINITY //The spirit itself is invincible
health = INFINITY
healable = FALSE //don't brusepack the guardian
@@ -109,7 +113,8 @@ GLOBAL_LIST_EMPTY(parasites) //all currently existing/living guardians
icon_dead = "holocarp"
speak_emote = list("gnashes")
desc = "A mysterious fish that stands by its charge, ever vigilant."
attacktext = "bites"
attack_verb_continuous = "bites"
attack_verb_simple = "bite"
attack_sound = 'sound/weapons/bite.ogg'
recolorentiresprite = TRUE
if(!recolorentiresprite) //we want this to proc before stand logs in, so the overlay isnt gone for some reason
@@ -1,6 +1,7 @@
//Assassin
/mob/living/simple_animal/hostile/guardian/assassin
attacktext = "slashes"
attack_verb_continuous = "slashes"
attack_verb_simple = "slash"
attack_sound = 'sound/weapons/bladeslice.ogg'
damage_coeff = list(BRUTE = 1, BURN = 1, TOX = 1, CLONE = 1, STAMINA = 0, OXY = 1)
playstyle_string = "<span class='holoparasite'>As an <b>assassin</b> type you do medium damage and have no damage resistance, but can enter stealth, massively increasing the damage of your next attack and causing it to ignore armor. Stealth is broken when you attack or take damage.</span>"
@@ -4,7 +4,8 @@
melee_damage_lower = 10
melee_damage_upper = 10
attack_sound = 'sound/items/welder.ogg'
attacktext = "ignites"
attack_verb_continuous = "ignites"
attack_verb_simple = "ignite"
melee_damage_type = BURN
damage_coeff = list(BRUTE = 0.7, BURN = 0.1, TOX = 0.7, CLONE = 0.7, STAMINA = 0, OXY = 0.7)
playstyle_string = "<span class='holoparasite'>As a <b>chaos</b> type, you take 30% damage reduction to all but burn, which you are almost immune to. You will ignite any enemy you bump into. in addition, your melee attacks will cause human targets to see everyone as you.</span>"
@@ -6,7 +6,8 @@
/mob/living/simple_animal/hostile/guardian/beam
melee_damage_lower = 10
melee_damage_upper = 10
attacktext = "shocks"
attack_verb_continuous = "shocks"
attack_verb_simple = "shock"
melee_damage_type = BURN
attack_sound = 'sound/machines/defib_zap.ogg'
damage_coeff = list(BRUTE = 0.7, BURN = 0.7, TOX = 0.7, CLONE = 0.7, STAMINA = 0, OXY = 0.7)
@@ -8,7 +8,8 @@
/mob/living/simple_animal/hostile/guardian/ranged
a_intent = INTENT_HELP
friendly = "quietly assesses"
friendly_verb_continuous = "quietly assesses"
friendly_verb_simple = "quietly assess"
melee_damage_lower = 10
melee_damage_upper = 10
damage_coeff = list(BRUTE = 0.9, BURN = 0.9, TOX = 0.9, CLONE = 0.9, STAMINA = 0, OXY = 0.9)
@@ -1,7 +1,8 @@
//Healer
/mob/living/simple_animal/hostile/guardian/healer
a_intent = INTENT_HARM
friendly = "heals"
friendly_verb_continuous = "heals"
friendly_verb_simple = "heal"
damage_coeff = list(BRUTE = 0.7, BURN = 0.7, TOX = 0.7, CLONE = 0.7, STAMINA = 0, OXY = 0.7)
playstyle_string = "<span class='holoparasite'>As a <b>support</b> type, you have 30% damage reduction and may toggle your basic attacks to a healing mode. In addition, Alt-Clicking on an adjacent object or mob will warp them to your bluespace beacon after a short delay.</span>"
magic_fluff_string = "<span class='holoparasite'>..And draw the CMO, a potent force of life... and death.</span>"
@@ -8,9 +8,12 @@
icon_gib = "syndicate_gib"
gender = FEMALE
threat = 1
response_help = "pokes"
response_disarm = "shoves"
response_harm = "hits"
response_help_continuous = "pokes"
response_help_simple = "poke"
response_disarm_continuous = "shoves"
response_disarm_simple = "shove"
response_harm_continuous = "hits"
response_harm_simple = "hit"
speed = 0
butcher_results = list(/obj/item/reagent_containers/food/snacks/meat/slab/xeno = 4,
/obj/item/stack/sheet/animalhide/xeno = 1)
@@ -20,7 +23,8 @@
obj_damage = 60
melee_damage_lower = 25
melee_damage_upper = 25
attacktext = "slashes"
attack_verb_continuous = "slashes"
attack_verb_simple = "slash"
speak_emote = list("hisses")
bubble_icon = "alien"
a_intent = INTENT_HARM
@@ -37,7 +41,9 @@
death_sound = 'sound/voice/hiss6.ogg'
deathmessage = "lets out a waning guttural screech, green blood bubbling from its maw..."
do_footstep = TRUE
/mob/living/simple_animal/hostile/alien/Initialize()
. = ..()
AddComponent(/datum/component/footstep, FOOTSTEP_MOB_CLAW)
/mob/living/simple_animal/hostile/alien/drone
name = "alien drone"
@@ -163,7 +169,8 @@
melee_damage_upper = 0
threat = -1
a_intent = INTENT_HELP
friendly = "caresses"
friendly_verb_continuous = "caresses"
friendly_verb_simple = "caress"
obj_damage = 0
environment_smash = ENVIRONMENT_SMASH_NONE
gold_core_spawnable = HOSTILE_SPAWN
@@ -13,14 +13,16 @@
maxbodytemp = INFINITY
pass_flags = PASSTABLE | PASSGRILLE | PASSMOB
mob_size = MOB_SIZE_TINY
response_help = "pokes"
response_disarm = "shoos"
response_harm = "splats"
response_help_continuous = "pokes"
response_help_simple = "poke"
response_disarm_continuous = "shoos"
response_disarm_simple = "shoo"
response_harm_continuous = "splats"
response_harm_simple = "plat"
speak_emote = list("chitters")
mouse_opacity = 2
density = TRUE
ventcrawler = VENTCRAWLER_ALWAYS
gold_core_spawnable = FRIENDLY_SPAWN
verb_say = "chitters"
verb_ask = "chitters inquisitively"
verb_exclaim = "chitters loudly"
@@ -17,9 +17,12 @@
turns_per_move = 5
see_in_dark = 6
butcher_results = list(/obj/item/reagent_containers/food/snacks/meat/slab/bear = 5, /obj/item/clothing/head/bearpelt = 1)
response_help = "pets"
response_disarm = "gently pushes aside"
response_harm = "hits"
response_help_continuous = "pets"
response_help_simple = "pet"
response_disarm_continuous = "gently pushes aside"
response_disarm_simple = "gently push aside"
response_harm_continuous = "kicks"
response_harm_simple = "kick"
maxHealth = 60
health = 60
spacewalk = TRUE
@@ -28,9 +31,11 @@
obj_damage = 60
melee_damage_lower = 20
melee_damage_upper = 30
attacktext = "claws"
attack_verb_continuous = "claws"
attack_verb_simple = "claw"
attack_sound = 'sound/weapons/bladeslice.ogg'
friendly = "bear hugs"
friendly_verb_continuous = "bear hugs"
friendly_verb_simple = "bear hug"
//Space bears aren't affected by cold.
atmos_requirements = list("min_oxy" = 0, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 0, "min_co2" = 0, "max_co2" = 0, "min_n2" = 0, "max_n2" = 0)
@@ -40,7 +45,7 @@
faction = list("russian")
gold_core_spawnable = HOSTILE_SPAWN
do_footstep = TRUE
footstep_type = FOOTSTEP_MOB_CLAW
//SPACE BEARS! SQUEEEEEEEE~ OW! FUCK! IT BIT MY HAND OFF!!
/mob/living/simple_animal/hostile/bear/Hudson
@@ -111,12 +116,14 @@ mob/living/simple_animal/hostile/bear/butter //The mighty companion to Cak. Seve
melee_damage_lower = 1
melee_damage_upper = 1
armour_penetration = 0
response_harm = "takes a bite out of"
response_harm_continuous = "takes a bite out of"
response_harm_simple = "take a bite out of"
attacked_sound = 'sound/items/eatfood.ogg'
deathmessage = "loses its false life and collapses!"
butcher_results = list(/obj/item/reagent_containers/food/snacks/butter = 6, /obj/item/reagent_containers/food/snacks/meat/slab = 3, /obj/item/organ/brain = 1, /obj/item/organ/heart = 1)
attack_sound = 'sound/weapons/slap.ogg'
attacktext = "slaps"
attack_verb_continuous = "slaps"
attack_verb_simple = "slap"
/mob/living/simple_animal/hostile/bear/butter/Life() //Heals butter bear really fast when he takes damage.
if(stat)
@@ -23,10 +23,14 @@
turns_per_move = 0
melee_damage_lower = 1
melee_damage_upper = 1
attacktext = "stings"
response_help = "shoos"
response_disarm = "swats away"
response_harm = "squashes"
attack_verb_continuous = "stings"
attack_verb_simple = "sting"
response_help_continuous = "shoos"
response_help_simple = "shoo"
response_disarm_continuous = "swats away"
response_disarm_simple = "swat away"
response_harm_continuous = "squashes"
response_harm_simple = "squash"
maxHealth = 10
health = 10
spacewalk = TRUE
@@ -23,7 +23,7 @@
attack_sound = 'sound/hallucinations/growl1.ogg'
var/list/copies = list()
do_footstep = TRUE
footstep_type = FOOTSTEP_MOB_SHOE
//Summon Ability
@@ -12,9 +12,10 @@
speak_chance = 0
turns_per_move = 5
butcher_results = list(/obj/item/reagent_containers/food/snacks/carpmeat = 2)
response_help = "pets"
response_disarm = "gently pushes aside"
response_harm = "hits"
response_help_continuous = "pets"
response_help_simple = "pet"
response_disarm_continuous = "gently pushes aside"
response_disarm_simple = "gently push aside"
emote_taunt = list("gnashes")
taunt_chance = 30
speed = 0
@@ -25,7 +26,8 @@
obj_damage = 50
melee_damage_lower = 15
melee_damage_upper = 15
attacktext = "bites"
attack_verb_continuous = "bites"
attack_verb_simple = "bite"
attack_sound = 'sound/weapons/bite.ogg'
speak_emote = list("gnashes")
//Space carp aren't affected by cold.
@@ -8,9 +8,6 @@
icon_gib = "syndicate_gib"
speak_chance = 0
turns_per_move = 5
response_help = "pokes"
response_disarm = "shoves"
response_harm = "hits"
speed = 0
stat_attack = UNCONSCIOUS
robust_searching = 1
@@ -19,7 +16,8 @@
harm_intent_damage = 5
melee_damage_lower = 15
melee_damage_upper = 15
attacktext = "slashes at"
attack_verb_continuous = "slashes at"
attack_verb_simple = "slash at"
attack_sound = 'sound/weapons/circsawhit.ogg'
a_intent = INTENT_HARM
mob_biotypes = MOB_ORGANIC|MOB_HUMANOID
@@ -17,7 +17,8 @@
obj_damage = 20
melee_damage_lower = 5
melee_damage_upper = 5
attacktext = "staves"
attack_verb_continuous = "staves"
attack_verb_simple = "stave"
a_intent = INTENT_HARM
speak_emote = list("chants")
attack_sound = 'sound/weapons/bladeslice.ogg'
@@ -25,7 +26,7 @@
turns_per_move = 5
gold_core_spawnable = HOSTILE_SPAWN
faction = list(ROLE_WIZARD)
do_footstep = TRUE
footstep_type = FOOTSTEP_MOB_SHOE
weather_immunities = list("lava","ash")
minbodytemp = 0
maxbodytemp = INFINITY
@@ -8,9 +8,10 @@
icon_gib = ""
gender = NEUTER
mob_biotypes = MOB_ORGANIC
response_help = "pets"
response_disarm = "gently pushes aside"
response_harm = "hits"
response_help_continuous = "pets"
response_help_simple = "pet"
response_disarm_continuous = "gently pushes aside"
response_disarm_simple = "gently push aside"
emote_taunt = list("glares")
taunt_chance = 25
maxHealth = 45
@@ -21,7 +22,8 @@
obj_damage = 60
melee_damage_lower = 20
melee_damage_upper = 25
attacktext = "blinks at"
attack_verb_continuous = "blinks at"
attack_verb_simple = "blink at"
attack_sound = 'sound/weapons/pierce.ogg'
movement_type = FLYING
@@ -9,9 +9,12 @@
gender = MALE
speak_chance = 0
turns_per_move = 5
response_help = "passes through"
response_disarm = "shoves"
response_harm = "hits"
response_help_continuous = "passes through"
response_help_simple = "pass through"
response_disarm_continuous = "shoves"
response_disarm_simple = "shove"
response_harm_continuous = "hits"
response_harm_simple = "hit"
emote_taunt = list("wails")
taunt_chance = 25
speed = 0
@@ -26,7 +29,8 @@
obj_damage = 50
melee_damage_lower = 15
melee_damage_upper = 15
attacktext = "grips"
attack_verb_continuous = "grips"
attack_verb_simple = "grip"
attack_sound = 'sound/hallucinations/growl1.ogg'
speak_emote = list("growls")
@@ -36,7 +40,7 @@
faction = list("faithless")
gold_core_spawnable = HOSTILE_SPAWN
do_footstep = TRUE
footstep_type = FOOTSTEP_MOB_SHOE
/mob/living/simple_animal/hostile/faithless/AttackingTarget()
. = ..()
@@ -30,9 +30,12 @@
turns_per_move = 5
see_in_dark = 10
butcher_results = list(/obj/item/reagent_containers/food/snacks/meat/slab/spider = 2, /obj/item/reagent_containers/food/snacks/spiderleg = 8)
response_help = "pets"
response_disarm = "gently pushes aside"
response_harm = "hits"
response_help_continuous = "pets"
response_help_simple = "pet"
response_disarm_continuous = "gently pushes aside"
response_disarm_simple = "gently push aside"
response_harm_continuous = "kicks"
response_harm_simple = "kick"
maxHealth = 200
health = 200
obj_damage = 60
@@ -43,19 +46,19 @@
pass_flags = PASSTABLE
move_to_delay = 6
ventcrawler = VENTCRAWLER_ALWAYS
attacktext = "bites"
attack_verb_continuous = "bites"
attack_verb_simple = "bite"
attack_sound = 'sound/weapons/bite.ogg'
unique_name = 1
gold_core_spawnable = HOSTILE_SPAWN
see_in_dark = 4
lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_VISIBLE
footstep_type = FOOTSTEP_MOB_CLAW
has_field_of_vision = FALSE // 360° vision.
var/playable_spider = FALSE
var/datum/action/innate/spider/lay_web/lay_web
var/directive = "" //Message passed down to children, to relay the creator's orders
do_footstep = TRUE
/mob/living/simple_animal/hostile/poison/giant_spider/Initialize()
. = ..()
lay_web = new
@@ -10,9 +10,12 @@
speak_chance = 0
turns_per_move = 5
butcher_results = list(/obj/item/reagent_containers/food/snacks/meat/slab = 2)
response_help = "pets"
response_disarm = "gently pushes aside"
response_harm = "kicks"
response_help_continuous = "pets"
response_help_simple = "pet"
response_disarm_continuous = "gently pushes aside"
response_disarm_simple = "gently push aside"
response_harm_continuous = "kicks"
response_harm_simple = "kick"
emote_taunt = list("hisses")
taunt_chance = 30
speed = 0
@@ -21,7 +24,8 @@
harm_intent_damage = 5
melee_damage_lower = 5
melee_damage_upper = 5
attacktext = "pecks"
attack_verb_continuous = "pecks"
attack_verb_simple = "peck"
attack_sound = "goose"
speak_emote = list("honks")
faction = list("neutral")
@@ -16,16 +16,20 @@
health = 220
loot = list(/obj/effect/gibspawner/generic)
butcher_results = list(/obj/item/reagent_containers/food/snacks/meat/slab/gorilla = 4)
response_help = "prods"
response_disarm = "challenges"
response_harm = "thumps"
response_help_continuous = "prods"
response_help_simple = "prod"
response_disarm_continuous = "challenges"
response_disarm_simple = "challenge"
response_harm_continuous = "thumps"
response_harm_simple = "thump"
speed = 1
melee_damage_lower = 15
melee_damage_upper = 18
damage_coeff = list(BRUTE = 1, BURN = 1.5, TOX = 1.5, CLONE = 0, STAMINA = 0, OXY = 1.5)
obj_damage = 20
environment_smash = ENVIRONMENT_SMASH_WALLS
attacktext = "pummels"
attack_verb_continuous = "pummels"
attack_verb_simple = "pummel"
attack_sound = 'sound/weapons/punch1.ogg'
dextrous = TRUE
held_items = list(null, null)
@@ -39,7 +43,7 @@
var/list/gorilla_overlays[GORILLA_TOTAL_LAYERS]
var/oogas = 0
do_footstep = TRUE
footstep_type = FOOTSTEP_MOB_BAREFOOT
// Gorillas like to dismember limbs from unconcious mobs.
// Returns null when the target is not an unconcious carbon mob; a list of limbs (possibly empty) otherwise.
@@ -12,7 +12,8 @@
maxHealth = 50
melee_damage_lower = 5
melee_damage_upper = 5
attacktext = "chomps"
attack_verb_continuous = "chomps"
attack_verb_simple = "chomp"
attack_sound = 'sound/weapons/bite.ogg'
faction = list("creature")
robust_searching = 1
@@ -16,7 +16,8 @@
healable = 0
melee_damage_lower = 10
melee_damage_upper = 10
attacktext = "saw"
attack_verb_continuous = "saw"
attack_verb_simple = "saw"
attack_sound = 'sound/weapons/bladeslice.ogg'
projectilesound = 'sound/weapons/gunshot.ogg'
projectiletype = /obj/item/projectile/hivebotbullet
@@ -30,7 +31,7 @@
loot = list(/obj/effect/decal/cleanable/robot_debris)
blood_volume = 0
do_footstep = TRUE
footstep_type = FOOTSTEP_MOB_CLAW
/mob/living/simple_animal/hostile/hivebot/Initialize()
. = ..()
@@ -10,7 +10,8 @@
melee_damage_lower = 5
melee_damage_upper = 5
a_intent = INTENT_HARM
attacktext = "gores"
attack_verb_continuous = "gores"
attack_verb_simple = "gore"
maxHealth = 100
health = 100
speed = 0
@@ -7,9 +7,8 @@
environment_smash = ENVIRONMENT_SMASH_WALLS
minbodytemp = 0
maxbodytemp = 450
response_help = "pokes"
response_disarm = "shoves"
response_harm = "strikes"
response_harm_continuous = "strikes"
response_harm_simple = "strike"
status_flags = NONE
a_intent = INTENT_HARM
see_in_dark = 4
@@ -27,7 +27,7 @@
var/hop_cooldown = 0 //Strictly for player controlled leapers
var/projectile_ready = FALSE //Stopping AI leapers from firing whenever they want, and only doing it after a hop has finished instead
do_footstep = TRUE
footstep_type = FOOTSTEP_MOB_HEAVY
/obj/item/projectile/leaper
name = "leaper bubble"
@@ -25,7 +25,7 @@
projectilesound = 'sound/weapons/pierce.ogg'
alpha = 50
do_footstep = TRUE
footstep_type = FOOTSTEP_MOB_CLAW
/mob/living/simple_animal/hostile/jungle/mega_arachnid/Life()
..()
@@ -32,7 +32,7 @@
var/attack_state = MOOK_ATTACK_NEUTRAL
var/struck_target_leap = FALSE
do_footstep = TRUE
footstep_type = FOOTSTEP_MOB_BAREFOOT
/mob/living/simple_animal/hostile/jungle/mook/CanPass(atom/movable/O)
if(istype(O, /mob/living/simple_animal/hostile/jungle/mook))
@@ -12,12 +12,16 @@
health = 30
see_in_dark = 3
butcher_results = list(/obj/item/reagent_containers/food/snacks/meat/slab/killertomato = 2)
response_help = "prods"
response_disarm = "pushes aside"
response_harm = "smacks"
response_help_continuous = "prods"
response_help_simple = "prod"
response_disarm_continuous = "pushes aside"
response_disarm_simple = "push aside"
response_harm_continuous = "smacks"
response_harm_simple = "smack"
melee_damage_lower = 8
melee_damage_upper = 12
attacktext = "slams"
attack_verb_continuous = "slams"
attack_verb_simple = "slam"
attack_sound = 'sound/weapons/punch1.ogg'
ventcrawler = VENTCRAWLER_ALWAYS
faction = list("plants")
@@ -54,7 +54,7 @@ Difficulty: Medium
deathmessage = "falls to the ground, decaying into glowing particles."
death_sound = "bodyfall"
do_footstep = TRUE
footstep_type = FOOTSTEP_MOB_HEAVY
/mob/living/simple_animal/hostile/megafauna/blood_drunk_miner/guidance
guidance = TRUE
@@ -29,12 +29,14 @@ Difficulty: Hard
threat = 35
health = 2500
maxHealth = 2500
attacktext = "rends"
attack_verb_continuous = "rends"
attack_verb_simple = "rend"
attack_sound = 'sound/magic/demon_attack1.ogg'
icon_state = "bubblegum"
icon_living = "bubblegum"
icon_dead = ""
friendly = "stares down"
friendly_verb_continuous = "stares down"
friendly_verb_simple = "stare down"
icon = 'icons/mob/lavaland/96x96megafauna.dmi'
speak_emote = list("gurgles")
armour_penetration = 40
@@ -55,7 +57,7 @@ Difficulty: Hard
deathmessage = "sinks into a pool of blood, fleeing the battle. You've won, for now... "
death_sound = 'sound/magic/enter_blood.ogg'
do_footstep = TRUE
footstep_type = FOOTSTEP_MOB_HEAVY
/obj/item/gps/internal/bubblegum
icon_state = null
@@ -227,7 +229,8 @@ Difficulty: Hard
icon_state = "bloodbrood"
icon_living = "bloodbrood"
icon_aggro = "bloodbrood"
attacktext = "pierces"
attack_verb_continuous = "pierces"
attack_verb_simple = "pierce"
color = "#C80000"
density = FALSE
faction = list("mining", "boss")
@@ -27,12 +27,14 @@ Difficulty: Very Hard
threat = 40
health = 2500
maxHealth = 2500
attacktext = "judges"
attack_verb_continuous = "judges"
attack_verb_simple = "judge"
attack_sound = 'sound/magic/clockwork/ratvar_attack.ogg'
icon_state = "eva"
icon_living = "eva"
icon_dead = "dragon_dead"
friendly = "stares down"
friendly_verb_continuous = "stares down"
friendly_verb_simple = "stare down"
icon = 'icons/mob/lavaland/96x96megafauna.dmi'
speak_emote = list("roars")
armour_penetration = 40
@@ -606,14 +608,18 @@ Difficulty: Very Hard
icon_dead = "butterfly_dead"
threat = -0.7
turns_per_move = 1
response_help = "waves away"
response_disarm = "brushes aside"
response_harm = "disrupts"
response_help_continuous = "waves away"
response_help_simple = "wave away"
response_disarm_continuous = "brushes aside"
response_disarm_simple = "brush aside"
response_harm_continuous = "disrupts"
response_harm_simple = "disrupt"
speak_emote = list("oscillates")
maxHealth = 2
health = 2
harm_intent_damage = 1
friendly = "mends"
friendly_verb_continuous = "mends"
friendly_verb_simple = "mend"
density = FALSE
movement_type = FLYING
pass_flags = PASSTABLE | PASSGRILLE | PASSMOB
@@ -10,7 +10,8 @@ Difficulty: Extremely Hard
icon_state = "demonic_miner"
icon_living = "demonic_miner"
icon = 'icons/mob/icemoon/icemoon_monsters.dmi'
attacktext = "pummels"
attack_verb_continuous = "pummels"
attack_verb_simple = "pummel"
attack_sound = 'sound/weapons/sonic_jackhammer.ogg'
mob_biotypes = MOB_ORGANIC|MOB_HUMANOID
light_color = "#E4C7C5"
@@ -37,13 +37,15 @@ Difficulty: Medium
health = 2500
maxHealth = 2500
spacewalk = TRUE
attacktext = "chomps"
attack_verb_continuous = "chomps"
attack_verb_simple = "chomp"
attack_sound = 'sound/magic/demon_attack1.ogg'
icon = 'icons/mob/lavaland/64x64megafauna.dmi'
icon_state = "dragon"
icon_living = "dragon"
icon_dead = "dragon_dead"
friendly = "stares down"
friendly_verb_continuous = "stares down"
friendly_verb_simple = "stare down"
speak_emote = list("roars")
armour_penetration = 40
melee_damage_lower = 40
@@ -64,7 +66,7 @@ Difficulty: Medium
death_sound = 'sound/magic/demon_dies.ogg'
var/datum/action/small_sprite/smallsprite = new/datum/action/small_sprite/drake()
do_footstep = TRUE
footstep_type = FOOTSTEP_MOB_HEAVY
/mob/living/simple_animal/hostile/megafauna/dragon/Initialize()
smallsprite.Grant(src)
@@ -81,7 +83,7 @@ Difficulty: Medium
return FALSE
return ..()
/mob/living/simple_animal/hostile/megafauna/dragon/visible_message(message, self_message, blind_message, vision_distance = DEFAULT_MESSAGE_RANGE, list/ignored_mobs)
/mob/living/simple_animal/hostile/megafauna/dragon/visible_message(message, self_message, blind_message, vision_distance = DEFAULT_MESSAGE_RANGE, list/ignored_mobs, mob/target, target_message)
if(swooping & SWOOP_INVULNERABLE) //to suppress attack messages without overriding every single proc that could send a message saying we got hit
return
return ..()
@@ -40,11 +40,13 @@ Difficulty: Normal
threat = 30
health = 2500
maxHealth = 2500
attacktext = "clubs"
attack_verb_continuous = "clubs"
attack_verb_simple = "club"
attack_sound = 'sound/weapons/sonic_jackhammer.ogg'
icon_state = "hierophant"
icon_living = "hierophant"
friendly = "stares down"
friendly_verb_continuous = "stares down"
friendly_verb_simple = "stare down"
icon = 'icons/mob/lavaland/hierophant_new.dmi'
faction = list("boss") //asteroid mobs? get that shit out of my beautiful square house
speak_emote = list("preaches")
@@ -26,7 +26,8 @@ Difficulty: Medium
icon_living = "legion"
desc = "One of many."
icon = 'icons/mob/lavaland/legion.dmi'
attacktext = "chomps"
attack_verb_continuous = "chomps"
attack_verb_simple = "chomp"
attack_sound = 'sound/magic/demon_attack1.ogg'
speak_emote = list("echoes")
armour_penetration = 50
@@ -11,7 +11,8 @@ Difficulty: Hard
icon_living = "wendigo"
icon_dead = "wendigo_dead"
icon = 'icons/mob/icemoon/64x64megafauna.dmi'
attacktext = "claws"
attack_verb_continuous = "claws"
attack_verb_simple = "claw"
attack_sound = 'sound/magic/demon_attack1.ogg'
weather_immunities = list("snow")
speak_emote = list("roars")
@@ -5,9 +5,12 @@
icon_state = "crate"
icon_living = "crate"
response_help = "touches"
response_disarm = "pushes"
response_harm = "hits"
response_help_continuous = "touches"
response_help_simple = "touch"
response_disarm_continuous = "pushes"
response_disarm_simple = "push"
response_harm_continuous = "hits"
response_harm_simple = "hit"
speed = 0
maxHealth = 250
health = 250
@@ -18,7 +21,8 @@
harm_intent_damage = 5
melee_damage_lower = 8
melee_damage_upper = 12
attacktext = "attacks"
attack_verb_continuous = "attacks"
attack_verb_simple = "attack"
attack_sound = 'sound/weapons/punch1.ogg'
emote_taunt = list("growls")
speak_emote = list("creaks")
@@ -34,7 +38,8 @@
// Aggro when you try to open them. Will also pickup loot when spawns and drop it when dies.
/mob/living/simple_animal/hostile/mimic/crate
attacktext = "bites"
attack_verb_continuous = "bites"
attack_verb_simple = "bite"
speak_emote = list("clatters")
stop_automated_movement = 1
wander = 0
@@ -25,7 +25,8 @@
obj_damage = 60
melee_damage_lower = 12
melee_damage_upper = 12
attacktext = "bites into"
attack_verb_continuous = "bites into"
attack_verb_simple = "bite into"
a_intent = INTENT_HARM
speak_emote = list("chitters")
attack_sound = 'sound/weapons/bladeslice.ogg'
@@ -72,7 +73,8 @@
throw_message = "bounces harmlessly off of"
melee_damage_lower = 15
melee_damage_upper = 15
attacktext = "impales"
attack_verb_continuous = "impales"
attack_verb_simple = "impale"
a_intent = INTENT_HARM
speak_emote = list("telepathically cries")
attack_sound = 'sound/weapons/bladeslice.ogg'
@@ -16,7 +16,8 @@
melee_damage_lower = 10
melee_damage_upper = 10
melee_damage_type = BURN
attacktext = "slashes"
attack_verb_continuous = "slashes"
attack_verb_simple = "slash"
attack_sound = 'sound/effects/curseattack.ogg'
throw_message = "passes through the smokey body of"
obj_damage = 0
@@ -31,9 +31,8 @@
melee_damage_lower = 30
melee_damage_upper = 30
armour_penetration = 30
attacktext = "beats down on"
/*attack_verb_continuous = "beats down on"
attack_verb_simple = "beat down on"*/
attack_verb_continuous = "beats down on"
attack_verb_simple = "beat down on"
attack_sound = 'sound/weapons/punch1.ogg'
throw_message = "does nothing to the rocky hide of the"
speed = 2
@@ -172,9 +171,8 @@
health = 30
melee_damage_lower = 5
melee_damage_upper = 5
attacktext = "bashes against"
/*attack_verb_continuous = "bashes against"
attack_verb_simple = "bash against"*/
attack_verb_continuous = "bashes against"
attack_verb_simple = "bash against"
attack_sound = 'sound/weapons/punch1.ogg'
throw_message = "does nothing to the rocky hide of the"
speed = 2
@@ -29,9 +29,8 @@
health = 800
melee_damage_lower = 20
melee_damage_upper = 20
attacktext = "preaches to"
/*attack_verb_continuous = "preaches to"
attack_verb_simple = "preach to"*/
attack_verb_continuous = "preaches to"
attack_verb_simple = "preach to"
attack_sound = 'sound/magic/clockwork/ratvar_attack.ogg'
throw_message = "doesn't affect the purity of"
speed = 4
@@ -29,9 +29,8 @@
health = 800
melee_damage_lower = 30
melee_damage_upper = 30
attacktext = "slashes its arms at"
/*attack_verb_continuous = "slashes its arms at"
attack_verb_simple = "slash your arms at"*/
attack_verb_continuous = "slashes its arms at"
attack_verb_simple = "slash your arms at"
attack_sound = 'sound/weapons/bladeslice.ogg'
throw_message = "doesn't affect the sturdiness of"
speed = 1
@@ -227,9 +226,8 @@
health = 80
melee_damage_lower = 10
melee_damage_upper = 10
attacktext = "bites at"
/*attack_verb_continuous = "bites at"
attack_verb_simple = "bite at"*/
attack_verb_continuous = "bites at"
attack_verb_simple = "bite at"
attack_sound = 'sound/effects/curse1.ogg'
throw_message = "simply misses"
speed = 0
@@ -29,9 +29,8 @@
health = 800
melee_damage_lower = 15
melee_damage_upper = 15
attacktext = "smashes into the side of"
/*attack_verb_continuous = "smashes into the side of"
attack_verb_simple = "smash into the side of"*/
attack_verb_continuous = "smashes into the side of"
attack_verb_simple = "smash into the side of"
attack_sound = 'sound/weapons/sonic_jackhammer.ogg'
throw_message = "merely dinks off of the"
speed = 4
@@ -13,14 +13,16 @@
vision_range = 2
aggro_vision_range = 9
move_to_delay = 5
friendly = "harmlessly rolls into"
friendly_verb_continuous = "harmlessly rolls into"
friendly_verb_simple = "harmlessly roll into"
maxHealth = 45
health = 45
gold_core_spawnable = HOSTILE_SPAWN
harm_intent_damage = 5
melee_damage_lower = 0
melee_damage_upper = 0
attacktext = "barrels into"
attack_verb_continuous = "barrels into"
attack_verb_simple = "barrel into"
attack_sound = 'sound/weapons/punch1.ogg'
a_intent = INTENT_HELP
speak_emote = list("screeches")
@@ -14,7 +14,8 @@
move_to_delay = 10
ranged = 1
ranged_cooldown_time = 60
friendly = "wails at"
friendly_verb_continuous = "wails at"
friendly_verb_simple = "wail at"
speak_emote = list("bellows")
speed = 3
maxHealth = 300
@@ -23,7 +24,8 @@
obj_damage = 100
melee_damage_lower = 18
melee_damage_upper = 18
attacktext = "pulverizes"
attack_verb_continuous = "pulverizes"
attack_verb_simple = "pulverize"
attack_sound = 'sound/weapons/punch1.ogg'
throw_message = "does nothing to the rocky hide of the"
vision_range = 4
@@ -35,7 +37,7 @@
var/pre_attack_icon = "Goliath_preattack"
loot = list(/obj/item/stack/sheet/animalhide/goliath_hide)
do_footstep = TRUE
footstep_type = FOOTSTEP_MOB_HEAVY
/mob/living/simple_animal/hostile/asteroid/goliath/Life()
. = ..()
@@ -18,10 +18,14 @@
obj_damage = 0
environment_smash = ENVIRONMENT_SMASH_NONE
move_to_delay = 15
response_help = "pets"
response_disarm = "gently pushes aside"
response_harm = "squishes"
friendly = "pinches"
response_help_continuous = "pets"
response_help_simple = "pet"
response_disarm_continuous = "gently pushes aside"
response_disarm_simple = "gently push aside"
response_harm_continuous = "squishes"
response_harm_simple = "squish"
friendly_verb_continuous = "pinches"
friendly_verb_simple = "pinch"
a_intent = INTENT_HELP
ventcrawler = VENTCRAWLER_ALWAYS
gold_core_spawnable = FRIENDLY_SPAWN
@@ -20,7 +20,8 @@
harm_intent_damage = 5
melee_damage_lower = 0
melee_damage_upper = 0
attacktext = "lashes out at"
attack_verb_continuous = "lashes out at"
attack_verb_simple = "lash out at"
speak_emote = list("telepathically cries")
attack_sound = 'sound/weapons/pierce.ogg'
throw_message = "falls right through the strange body of the"
@@ -67,7 +68,8 @@
icon_gib = "syndicate_gib"
mouse_opacity = MOUSE_OPACITY_OPAQUE
move_to_delay = 1
friendly = "buzzes near"
friendly_verb_continuous = "buzzes near"
friendly_verb_simple = "buzz near"
vision_range = 10
speed = 3
maxHealth = 1
@@ -76,7 +78,8 @@
harm_intent_damage = 5
melee_damage_lower = 2
melee_damage_upper = 2
attacktext = "slashes"
attack_verb_continuous = "slashes"
attack_verb_simple = "slash"
speak_emote = list("telepathically cries")
attack_sound = 'sound/weapons/pierce.ogg'
throw_message = "falls right through the strange body of the"
@@ -107,7 +110,8 @@
obj_damage = 60
melee_damage_lower = 15
melee_damage_upper = 15
attacktext = "lashes out at"
attack_verb_continuous = "lashes out at"
attack_verb_simple = "lash out at"
speak_emote = list("echoes")
attack_sound = 'sound/weapons/pierce.ogg'
throw_message = "bounces harmlessly off of"
@@ -173,14 +177,16 @@
icon_aggro = "legion_head"
icon_dead = "legion_head"
icon_gib = "syndicate_gib"
friendly = "buzzes near"
friendly_verb_continuous = "buzzes near"
friendly_verb_simple = "buzz near"
vision_range = 10
maxHealth = 1
health = 5
harm_intent_damage = 5
melee_damage_lower = 12
melee_damage_upper = 12
attacktext = "bites"
attack_verb_continuous = "bites"
attack_verb_simple = "bite"
speak_emote = list("echoes")
attack_sound = 'sound/weapons/pierce.ogg'
throw_message = "is shrugged off by"
@@ -23,7 +23,8 @@
obj_damage = 40
melee_damage_lower = 15
melee_damage_upper = 15
attacktext = "slices"
attack_verb_continuous = "slices"
attack_verb_simple = "slice"
attack_sound = 'sound/weapons/bladeslice.ogg'
vision_range = 7
aggro_vision_range = 7
@@ -7,7 +7,8 @@
icon_dead = "ice_whelp_dead"
mob_biotypes = MOB_ORGANIC|MOB_BEAST
mouse_opacity = MOUSE_OPACITY_ICON
friendly = "stares down"
friendly_verb_continuous = "stares down"
friendly_verb_simple = "stare down"
speak_emote = list("roars")
speed = 30
move_to_delay = 30
@@ -19,7 +20,8 @@
armour_penetration = 20
melee_damage_lower = 20
melee_damage_upper = 20
attacktext = "chomps"
attack_verb_continuous = "chomps"
attack_verb_simple = "chomp"
attack_sound = 'sound/magic/demon_attack1.ogg'
vision_range = 9
aggro_vision_range = 9
@@ -8,9 +8,8 @@
environment_smash = ENVIRONMENT_SMASH_WALLS
minbodytemp = 0
maxbodytemp = INFINITY
response_help = "pokes"
response_disarm = "shoves"
response_harm = "strikes"
response_harm_continuous = "strikes"
response_harm_simple = "strike"
status_flags = 0
a_intent = INTENT_HARM
var/crusher_loot
@@ -7,7 +7,8 @@
icon_dead = "polarbear_dead"
mob_biotypes = MOB_ORGANIC|MOB_BEAST
mouse_opacity = MOUSE_OPACITY_ICON
friendly = "growls at"
friendly_verb_continuous = "growls at"
friendly_verb_simple = "growl at"
speak_emote = list("growls")
speed = 12
move_to_delay = 12
@@ -16,7 +17,8 @@
obj_damage = 40
melee_damage_lower = 25
melee_damage_upper = 25
attacktext = "claws"
attack_verb_continuous = "claws"
attack_verb_simple = "claw"
attack_sound = 'sound/weapons/bladeslice.ogg'
vision_range = 2 // don't aggro unless you basically antagonize it, though they will kill you worse than a goliath will
aggro_vision_range = 9
@@ -7,7 +7,8 @@
icon_dead = "whitewolf_dead"
mob_biotypes = MOB_ORGANIC|MOB_BEAST
mouse_opacity = MOUSE_OPACITY_ICON
friendly = "howls at"
friendly_verb_continuous = "howls at"
friendly_verb_simple = "howl at"
speak_emote = list("howls")
speed = 5
move_to_delay = 5
@@ -19,7 +20,8 @@
rapid_melee = 2 // every second attack
dodging = TRUE
dodge_prob = 50
attacktext = "bites"
attack_verb_continuous = "bites"
attack_verb_simple = "bite"
attack_sound = 'sound/weapons/bite.ogg'
vision_range = 7
aggro_vision_range = 7
@@ -9,15 +9,19 @@
maxHealth = 10
health = 10
butcher_results = list(/obj/item/reagent_containers/food/snacks/hugemushroomslice = 1)
response_help = "pets"
response_disarm = "gently pushes aside"
response_harm = "whacks"
response_help_continuous = "pets"
response_help_simple = "pet"
response_disarm_continuous = "gently pushes aside"
response_disarm_simple = "gently push aside"
response_harm_continuous = "whacks"
response_harm_simple = "whack"
harm_intent_damage = 5
obj_damage = 0
melee_damage_lower = 1
melee_damage_upper = 1
attack_same = 2
attacktext = "chomps"
attack_verb_continuous = "chomps"
attack_verb_simple = "chomp"
attack_sound = 'sound/weapons/bite.ogg'
faction = list("mushroom")
environment_smash = ENVIRONMENT_SMASH_NONE
@@ -9,9 +9,6 @@
mob_biotypes = MOB_ORGANIC|MOB_HUMANOID
speak_chance = 12
turns_per_move = 5
response_help = "pokes"
response_disarm = "shoves"
response_harm = "hits"
speed = 0
stat_attack = UNCONSCIOUS
robust_searching = 1
@@ -20,7 +17,8 @@
harm_intent_damage = 5
melee_damage_lower = 10
melee_damage_upper = 15
attacktext = "punches"
attack_verb_continuous = "punches"
attack_verb_simple = "punch"
attack_sound = 'sound/weapons/punch1.ogg'
a_intent = INTENT_HARM
loot = list(/obj/effect/mob_spawn/human/corpse/nanotrasensoldier)
@@ -31,7 +29,7 @@
speak = list("Stop resisting!", "I AM THE LAW!", "Face the wrath of the golden bolt!", "Stop breaking the law, asshole!")
search_objects = 1
do_footstep = TRUE
footstep_type = FOOTSTEP_MOB_SHOE
/mob/living/simple_animal/hostile/nanotrasen/Aggro()
@@ -11,7 +11,8 @@
melee_damage_lower = 25
melee_damage_upper = 50
threat = 2
attacktext = "slashes"
attack_verb_continuous = "slashes"
attack_verb_simple = "slash"
attack_sound = 'sound/weapons/bladeslice.ogg'
faction = list("creature")
speak_emote = list("screams")
@@ -27,7 +28,8 @@
icon_state = "mi-go"
icon_living = "mi-go"
icon_dead = "mi-go-dead"
attacktext = "lacerates"
attack_verb_continuous = "lacerates"
attack_verb_simple = "lacerate"
speed = -0.5
var/static/list/migo_sounds
deathmessage = "wails as its form turns into a pulpy mush."
@@ -63,7 +65,8 @@
maxHealth = 100
melee_damage_lower = 5
melee_damage_upper = 10
attacktext = "punches"
attack_verb_continuous = "punches"
attack_verb_simple = "punch"
deathmessage = "falls apart into a fine dust."
/obj/structure/spawner/nether

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