Adds new and immersive sound for combat
Dink!
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@@ -167,4 +167,7 @@
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attack_message = "[user] has [message_verb] [src][message_hit_area] with [I]!"
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visible_message("<span class='danger'>[attack_message]</span>",\
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"<span class='userdanger'>[attack_message]</span>", null, COMBAT_MESSAGE_RANGE)
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if(hit_area == BODY_ZONE_HEAD)
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if(prob(2))
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playsound(src, 'sound/weapons/dink.ogg', 30, 1)
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return 1
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