Adds new and immersive sound for combat
Dink!
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@@ -451,6 +451,8 @@
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target.visible_message("<span class='warning'>[user] pulls the trigger!</span>", "<span class='userdanger'>[user] pulls the trigger!</span>")
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playsound('sound/weapons/dink.ogg', 30, 1)
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if(chambered && chambered.BB)
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chambered.BB.damage *= 5
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