Adds new and immersive sound for combat
Dink!
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@@ -161,6 +161,7 @@
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var/turf/T = get_turf(user)
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process_fire(user, user, FALSE, null, BODY_ZONE_HEAD)
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user.visible_message("<span class='suicide'>[user] blows [user.p_their()] brain[user.p_s()] out with [src]!</span>")
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playsound(src, 'sound/weapons/dink.ogg', 30, 1)
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var/turf/target = get_ranged_target_turf(user, turn(user.dir, 180), BRAINS_BLOWN_THROW_RANGE)
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B.Remove(user)
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B.forceMove(T)
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@@ -184,6 +184,7 @@
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if(user.is_holding(src))
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user.visible_message("<span class='suicide'>[user] melts [user.p_their()] face off with [src]!</span>")
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playsound(loc, fire_sound, 50, 1, -1)
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playsound(src, 'sound/weapons/dink.ogg', 30, 1)
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var/obj/item/ammo_casing/energy/shot = ammo_type[select]
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cell.use(shot.e_cost)
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update_icon()
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