Adds new and immersive sound for combat
Dink!
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@@ -185,6 +185,8 @@
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playsound(loc, hitsound, volume, 1, -1)
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L.visible_message("<span class='danger'>[L] is hit by \a [src][organ_hit_text]!</span>", \
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"<span class='userdanger'>[L] is hit by \a [src][organ_hit_text]!</span>", null, COMBAT_MESSAGE_RANGE)
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if(def_zone == BODY_ZONE_HEAD)
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playsound(src, 'sound/weapons/dink.ogg', 30, 1)
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L.on_hit(src)
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var/reagent_note
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