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@@ -1,5 +1,9 @@
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/obj/item/proc/melee_attack_chain(mob/user, atom/target, params)
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if(item_flags & NO_ATTACK_CHAIN_SOFT_STAMCRIT)
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if(user.getStaminaLoss() >= STAMINA_SOFTCRIT)
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to_chat(user, "<span class='warning'>You are too exhausted to swing [src]!</span>")
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return
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if(!tool_attack_chain(user, target) && pre_attack(target, user, params))
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// Return 1 in attackby() to prevent afterattack() effects (when safely moving items for example)
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var/resolved = target.attackby(src, user, params)
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@@ -112,7 +116,7 @@
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send_item_attack_message(I, user)
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if(I.force)
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apply_damage(totitemdamage, I.damtype) //CIT CHANGE - replaces I.force with totitemdamage
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if(I.damtype == BRUTE && !HAS_TRAIT(src, TRAIT_NOMARROW))
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if(I.damtype == BRUTE && !HAS_TRAIT(src, TRAIT_NOMARROW))
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if(prob(33))
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I.add_mob_blood(src)
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var/turf/location = get_turf(src)
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