Merge pull request #13011 from timothyteakettle/insane-shot-eyepatch
adds a cybernetic eyepatch to the syndicate uplink
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@@ -327,16 +327,18 @@
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if(!trajectory)
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return
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var/turf/T = get_turf(A)
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if(check_ricochet(A) && A.handle_ricochet(src)) //if you can ricochet, attempt to ricochet off the object
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on_ricochet(A) //if allowed, use autoaim to ricochet into someone, otherwise default to ricocheting off the object from above
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var/datum/point/pcache = trajectory.copy_to()
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if(hitscan)
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store_hitscan_collision(pcache)
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decayedRange = max(0, decayedRange - reflect_range_decrease)
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ricochet_chance *= ricochet_decay_chance
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damage *= ricochet_decay_damage
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range = decayedRange
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return TRUE
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if(check_ricochet_flag(A) && check_ricochet(A)) //if you can ricochet, attempt to ricochet off the object
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ricochets++
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if(A.handle_ricochet(src))
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on_ricochet(A) //if allowed, use autoaim to ricochet into someone, otherwise default to ricocheting off the object from above
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var/datum/point/pcache = trajectory.copy_to()
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if(hitscan)
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store_hitscan_collision(pcache)
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decayedRange = max(0, decayedRange - reflect_range_decrease)
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ricochet_chance *= ricochet_decay_chance
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damage *= ricochet_decay_damage
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range = decayedRange
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return TRUE
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var/distance = get_dist(T, starting) // Get the distance between the turf shot from and the mob we hit and use that for the calculations.
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if(def_zone && check_zone(def_zone) != BODY_ZONE_CHEST)
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@@ -680,7 +682,8 @@
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if(!ignore_source_check && firer)
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var/mob/M = firer
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if((target == firer) || ((target == firer.loc) && ismecha(firer.loc)) || (target in firer.buckled_mobs) || (istype(M) && (M.buckled == target)))
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return FALSE
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if(!ricochets) //if it has ricocheted, it can hit the firer.
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return FALSE
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if(!ignore_loc && (loc != target.loc))
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return FALSE
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if(target in passthrough)
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