diff --git a/code/game/objects/items/RCD.dm b/code/game/objects/items/RCD.dm index 82315b8f35..795871d3b5 100644 --- a/code/game/objects/items/RCD.dm +++ b/code/game/objects/items/RCD.dm @@ -36,6 +36,7 @@ RLD var/no_ammo_message = "The \'Low Ammo\' light on the device blinks yellow." var/has_ammobar = FALSE //controls whether or not does update_icon apply ammo indicator overlays var/ammo_sections = 10 //amount of divisions in the ammo indicator overlay/number of ammo indicator states + var/custom_range = 7 /obj/item/construction/Initialize() . = ..() @@ -119,7 +120,7 @@ RLD return . /obj/item/construction/proc/range_check(atom/A, mob/user) - if(!(A in view(7, get_turf(user)))) + if(!(A in range(custom_range, get_turf(user)))) to_chat(user, "The \'Out of Range\' light on [src] blinks red.") return FALSE else @@ -519,8 +520,9 @@ RLD icon_state = "rld-5" lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi' righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi' - matter = 200 - max_matter = 200 + matter = 500 + max_matter = 500 + sheetmultiplier = 16 var/mode = LIGHT_MODE actions_types = list(/datum/action/item_action/pick_color) @@ -531,7 +533,7 @@ RLD var/walldelay = 10 var/floordelay = 10 - var/decondelay = 15 + var/decondelay = 10 var/color_choice = null