From a8ee36fe852774620bc72a718299b44a8cf66bb5 Mon Sep 17 00:00:00 2001
From: silicons <2003111+silicons@users.noreply.github.com>
Date: Sun, 23 Aug 2020 12:00:07 -0700
Subject: [PATCH] fixes wormhole jaunters and makes them no longer collide with
bohs/other bluespace teleportation disruptors (#13209)
* Update wormhole_jaunter.dm
* Update wormhole_jaunter.dm
---
code/modules/mining/equipment/wormhole_jaunter.dm | 13 ++++++++-----
1 file changed, 8 insertions(+), 5 deletions(-)
diff --git a/code/modules/mining/equipment/wormhole_jaunter.dm b/code/modules/mining/equipment/wormhole_jaunter.dm
index c31008fa62..c17b62ba6c 100644
--- a/code/modules/mining/equipment/wormhole_jaunter.dm
+++ b/code/modules/mining/equipment/wormhole_jaunter.dm
@@ -35,18 +35,20 @@
return destinations
-/obj/item/wormhole_jaunter/proc/activate(mob/user, adjacent)
+/obj/item/wormhole_jaunter/proc/activate(mob/user, adjacent, force_entry = FALSE)
if(!turf_check(user))
return
var/list/L = get_destinations(user)
if(!L.len)
- to_chat(user, "The [src.name] found no beacons in the world to anchor a wormhole to.")
+ to_chat(user, "The [name] found no beacons in the world to anchor a wormhole to.")
return
var/chosen_beacon = pick(L)
- var/obj/effect/portal/jaunt_tunnel/J = new (get_turf(src), src, 100, null, FALSE, get_turf(chosen_beacon))
+ var/obj/effect/portal/jaunt_tunnel/J = new (get_turf(src), 100, null, FALSE, get_turf(chosen_beacon))
if(adjacent)
try_move_adjacent(J)
+ if(force_entry)
+ J.teleport(user, force = TRUE)
playsound(src,'sound/effects/sparks4.ogg',50,1)
qdel(src)
@@ -73,7 +75,7 @@
if(user.get_item_by_slot(SLOT_BELT) == src)
to_chat(user, "Your [name] activates, saving you from the chasm!")
SSblackbox.record_feedback("tally", "jaunter", 1, "Chasm") // chasm automatic activation
- activate(user, FALSE)
+ activate(user, FALSE, TRUE)
else
to_chat(user, "[src] is not attached to your belt, preventing it from saving you from the chasm. RIP.")
@@ -84,9 +86,10 @@
icon_state = "bhole3"
desc = "A stable hole in the universe made by a wormhole jaunter. Turbulent doesn't even begin to describe how rough passage through one of these is, but at least it will always get you somewhere near a beacon."
mech_sized = TRUE //save your ripley
+ teleport_channel = TELEPORT_CHANNEL_WORMHOLE
innate_accuracy_penalty = 6
-/obj/effect/portal/jaunt_tunnel/teleport(atom/movable/M)
+/obj/effect/portal/jaunt_tunnel/teleport(atom/movable/M, force = FALSE)
. = ..()
if(.)
// KERPLUNK