diff --git a/code/__DEFINES/combat.dm b/code/__DEFINES/combat.dm index a6d411a8dd..6dae40ce07 100644 --- a/code/__DEFINES/combat.dm +++ b/code/__DEFINES/combat.dm @@ -206,6 +206,19 @@ ///Time to spend without clicking on other things required for your shots to become accurate. #define GUN_AIMING_TIME (2 SECONDS) +//Autofire component +/// Compatible firemode is in the gun. Wait until it's held in the user hands. +#define AUTOFIRE_STAT_IDLE (1<<0) +/// Gun is active and in the user hands. Wait until user does a valid click. +#define AUTOFIRE_STAT_ALERT (1<<1) +/// Gun is shooting. +#define AUTOFIRE_STAT_FIRING (1<<2) + +#define COMSIG_AUTOFIRE_ONMOUSEDOWN "autofire_onmousedown" + #define COMPONENT_AUTOFIRE_ONMOUSEDOWN_BYPASS (1<<0) +#define COMSIG_AUTOFIRE_SHOT "autofire_shot" + #define COMPONENT_AUTOFIRE_SHOT_SUCCESS (1<<0) + //Object/Item sharpness #define SHARP_NONE 0 #define SHARP_EDGED 1 @@ -261,3 +274,4 @@ * a "inefficiently" prefix will be added to the message. */ #define FEEBLE_ATTACK_MSG_THRESHOLD 0.5 + diff --git a/code/__DEFINES/dcs/signals.dm b/code/__DEFINES/dcs/signals.dm index 9de0dbe7c5..7a54b8482d 100644 --- a/code/__DEFINES/dcs/signals.dm +++ b/code/__DEFINES/dcs/signals.dm @@ -321,6 +321,12 @@ ///from base of mob/AltClickOn(): (atom/A) #define COMSIG_MOB_ALTCLICKON "mob_altclickon" +//Gun signals +///When a gun is switched to automatic fire mode +#define COMSIG_GUN_AUTOFIRE_SELECTED "gun_autofire_selected" +///When a gun is switched off of automatic fire mode +#define COMSIG_GUN_AUTOFIRE_DESELECTED "gun_autofire_deselected" + // Lighting: ///from base of [atom/proc/set_light]: (l_range, l_power, l_color, l_on) #define COMSIG_ATOM_SET_LIGHT "atom_set_light" @@ -348,12 +354,22 @@ #define COMSIG_ATOM_UPDATE_LIGHT_FLAGS "atom_update_light_flags" // /client signals -#define COMSIG_MOB_CLIENT_LOGIN "mob_client_login" //sent when a mob/login() finishes: (client) #define COMSIG_MOB_CLIENT_LOGOUT "mob_client_logout" //sent when a mob/logout() starts: (client) #define COMSIG_MOB_CLIENT_MOVE "mob_client_move" //sent when client/Move() finishes with no early returns: (client, direction, n, oldloc) #define COMSIG_MOB_CLIENT_CHANGE_VIEW "mob_client_change_view" //from base of /client/change_view(): (client, old_view, view) #define COMSIG_MOB_CLIENT_MOUSEMOVE "mob_client_mousemove" //from base of /client/MouseMove(): (object, location, control, params) +///sent when a mob/login() finishes: (client) +#define COMSIG_MOB_CLIENT_LOGIN "comsig_mob_client_login" +//from base of client/MouseDown(): (/client, object, location, control, params) +#define COMSIG_CLIENT_MOUSEDOWN "client_mousedown" +//from base of client/MouseUp(): (/client, object, location, control, params) +#define COMSIG_CLIENT_MOUSEUP "client_mouseup" + #define COMPONENT_CLIENT_MOUSEUP_INTERCEPT (1<<0) +//from base of client/MouseUp(): (/client, object, location, control, params) +#define COMSIG_CLIENT_MOUSEDRAG "client_mousedrag" + + // /mob/living signals #define COMSIG_LIVING_REGENERATE_LIMBS "living_regenerate_limbs" //from base of /mob/living/regenerate_limbs(): (noheal, excluded_limbs) #define COMSIG_LIVING_RESIST "living_resist" //from base of mob/living/resist() (/mob/living) diff --git a/code/__DEFINES/gun.dm b/code/__DEFINES/gun.dm new file mode 100644 index 0000000000..05ce5118a3 --- /dev/null +++ b/code/__DEFINES/gun.dm @@ -0,0 +1,3 @@ +#define SELECT_SEMI_AUTOMATIC 1 +#define SELECT_BURST_SHOT 2 +#define SELECT_FULLY_AUTOMATIC 3 diff --git a/code/__DEFINES/misc.dm b/code/__DEFINES/misc.dm index a88f40a19f..6607b91695 100644 --- a/code/__DEFINES/misc.dm +++ b/code/__DEFINES/misc.dm @@ -388,6 +388,23 @@ GLOBAL_LIST_INIT(pda_reskins, list(PDA_SKIN_CLASSIC = 'icons/obj/pda.dmi', PDA_S #define BEAT_SLOW 2 #define BEAT_NONE 0 +//Mouse buttons pressed/held/released +#define RIGHT_CLICK "right" +#define MIDDLE_CLICK "middle" +#define LEFT_CLICK "left" + +//Keys held down during the mouse action +#define CTRL_CLICK "ctrl" +#define ALT_CLICK "alt" +#define SHIFT_CLICK "shift" + +//Pixel coordinates within the icon, in the icon's coordinate space +#define ICON_X "icon-x" +#define ICON_Y "icon-y" + +//Pixel coordinates in screen_loc format ("[tile_x]:[pixel_x],[tile_y]:[pixel_y]") +#define SCREEN_LOC "screen-loc" + //https://secure.byond.com/docs/ref/info.html#/atom/var/mouse_opacity #define MOUSE_OPACITY_TRANSPARENT 0 #define MOUSE_OPACITY_ICON 1 diff --git a/code/__HELPERS/unsorted.dm b/code/__HELPERS/unsorted.dm index 428784e953..73b2dd3006 100644 --- a/code/__HELPERS/unsorted.dm +++ b/code/__HELPERS/unsorted.dm @@ -673,6 +673,27 @@ Turf and target are separate in case you want to teleport some distance from a t if(final_x || final_y) return locate(final_x, final_y, T.z) +///Returns a turf based on text inputs, original turf and viewing client +/proc/parse_caught_click_modifiers(list/modifiers, turf/origin, client/viewing_client) + if(!modifiers) + return null + + var/screen_loc = splittext(LAZYACCESS(modifiers, SCREEN_LOC), ",") + var/list/actual_view = getviewsize(viewing_client ? viewing_client.view : world.view) + var/click_turf_x = splittext(screen_loc[1], ":") + var/click_turf_y = splittext(screen_loc[2], ":") + var/click_turf_z = origin.z + + var/click_turf_px = text2num(click_turf_x[2]) + var/click_turf_py = text2num(click_turf_y[2]) + click_turf_x = origin.x + text2num(click_turf_x[1]) - round(actual_view[1] / 2) - 1 + click_turf_y = origin.y + text2num(click_turf_y[1]) - round(actual_view[2] / 2) - 1 + + var/turf/click_turf = locate(clamp(click_turf_x, 1, world.maxx), clamp(click_turf_y, 1, world.maxy), click_turf_z) + LAZYSET(modifiers, ICON_X, "[(click_turf_px - click_turf.pixel_x) + ((click_turf_x - click_turf.x) * world.icon_size)]") + LAZYSET(modifiers, ICON_Y, "[(click_turf_py - click_turf.pixel_y) + ((click_turf_y - click_turf.y) * world.icon_size)]") + return click_turf + //Finds the distance between two atoms, in pixels //centered = FALSE counts from turf edge to edge //centered = TRUE counts from turf center to turf center diff --git a/code/_onclick/drag_drop.dm b/code/_onclick/drag_drop.dm index 58c182036d..a698706f1a 100644 --- a/code/_onclick/drag_drop.dm +++ b/code/_onclick/drag_drop.dm @@ -23,23 +23,31 @@ SEND_SIGNAL(src, COMSIG_MOUSEDROPPED_ONTO, dropping, user) return - -/client/MouseDown(object, location, control, params) - if (mouse_down_icon) +/client/MouseDown(datum/object, location, control, params) + if(!control) + return + if(QDELETED(object)) //Yep, you can click on qdeleted things before they have time to nullspace. Fun. + return + SEND_SIGNAL(src, COMSIG_CLIENT_MOUSEDOWN, object, location, control, params) + if(mouse_down_icon) mouse_pointer_icon = mouse_down_icon var/delay = mob.CanMobAutoclick(object, location, params) if(delay) selected_target[1] = object selected_target[2] = params while(selected_target[1]) - Click(selected_target[1], location, control, selected_target[2], TRUE) + Click(selected_target[1], location, control, selected_target[2]) sleep(delay) active_mousedown_item = mob.canMobMousedown(object, location, params) if(active_mousedown_item) active_mousedown_item.onMouseDown(object, location, params, mob) /client/MouseUp(object, location, control, params) - if (mouse_up_icon) + if(!control) + return + if(SEND_SIGNAL(src, COMSIG_CLIENT_MOUSEUP, object, location, control, params) & COMPONENT_CLIENT_MOUSEUP_INTERCEPT) + click_intercept_time = world.time + if(mouse_up_icon) mouse_pointer_icon = mouse_up_icon selected_target[1] = null if(active_mousedown_item) @@ -74,9 +82,6 @@ /obj/item/proc/onMouseUp(object, location, params, mob) return -/obj/item/gun/CanItemAutoclick(object, location, params) - . = automatic - /atom/proc/IsAutoclickable() . = 1 @@ -110,6 +115,7 @@ selected_target[2] = params if(active_mousedown_item) active_mousedown_item.onMouseDrag(src_object, over_object, src_location, over_location, params, mob) + SEND_SIGNAL(src, COMSIG_CLIENT_MOUSEDRAG, src_object, over_object, src_location, over_location, src_control, over_control, params) /obj/item/proc/onMouseDrag(src_object, over_object, src_location, over_location, params, mob) return diff --git a/code/datums/action.dm b/code/datums/action.dm index ac8c909bd2..304aa47baa 100644 --- a/code/datums/action.dm +++ b/code/datums/action.dm @@ -23,6 +23,8 @@ var/icon_icon = 'icons/mob/actions.dmi' //This is the file for the ACTION icon var/button_icon_state = "default" //And this is the state for the action icon var/mob/owner + ///List of all mobs that are viewing our action button -> A unique movable for them to view. + var/list/viewers = list() /datum/action/New(Target) link_to(Target) @@ -121,6 +123,11 @@ return FALSE return TRUE +/datum/action/proc/UpdateButtons(status_only, force) + for(var/datum/hud/hud in viewers) + var/atom/movable/screen/movable/button = viewers[hud] + UpdateButtonIcon(button, status_only, force) + /datum/action/proc/UpdateButtonIcon(status_only = FALSE, force = FALSE) if(!button) return @@ -217,6 +224,8 @@ name = "Toggle Hood" /datum/action/item_action/toggle_firemode + icon_icon = 'icons/mob/actions/actions_items.dmi' + button_icon_state = "fireselect_no" name = "Toggle Firemode" /datum/action/item_action/rcl_col diff --git a/code/datums/components/fullauto.dm b/code/datums/components/fullauto.dm new file mode 100644 index 0000000000..4b9c25db91 --- /dev/null +++ b/code/datums/components/fullauto.dm @@ -0,0 +1,278 @@ +#define AUTOFIRE_MOUSEUP 0 +#define AUTOFIRE_MOUSEDOWN 1 + +/datum/component/automatic_fire + var/client/clicker + var/mob/living/shooter + var/atom/target + var/turf/target_loc //For dealing with locking on targets due to BYOND engine limitations (the mouse input only happening when mouse moves). + var/autofire_stat = AUTOFIRE_STAT_IDLE + var/mouse_parameters + var/autofire_shot_delay = 0.3 SECONDS //Time between individual shots. + var/mouse_status = AUTOFIRE_MOUSEUP //This seems hacky but there can be two MouseDown() without a MouseUp() in between if the user holds click and uses alt+tab, printscreen or similar. + + COOLDOWN_DECLARE(next_shot_cd) + +/datum/component/automatic_fire/Initialize(_autofire_shot_delay) + . = ..() + if(!isgun(parent)) + return COMPONENT_INCOMPATIBLE + var/obj/item/gun = parent + RegisterSignal(parent, COMSIG_ITEM_EQUIPPED, .proc/wake_up) + RegisterSignal(parent, COMSIG_GUN_AUTOFIRE_SELECTED, .proc/wake_up) + RegisterSignal(parent, list(COMSIG_PARENT_PREQDELETED, COMSIG_ITEM_DROPPED, COMSIG_GUN_AUTOFIRE_DESELECTED), .proc/autofire_off) + if(_autofire_shot_delay) + autofire_shot_delay = _autofire_shot_delay + if(ismob(gun.loc)) + var/mob/user = gun.loc + wake_up(src, user) + + +/datum/component/automatic_fire/Destroy() + UnregisterSignal(parent, list(COMSIG_PARENT_PREQDELETED, COMSIG_ITEM_DROPPED, COMSIG_GUN_AUTOFIRE_DESELECTED)) + autofire_off() + return ..() + +/datum/component/automatic_fire/process(delta_time) + if(!(autofire_stat & AUTOFIRE_STAT_FIRING)) + STOP_PROCESSING(SSprojectiles, src) + return + + if(!COOLDOWN_FINISHED(src, next_shot_cd)) + return + + process_shot() + +/datum/component/automatic_fire/proc/wake_up(datum/source, mob/user, slot) + SIGNAL_HANDLER + + if(autofire_stat & (AUTOFIRE_STAT_ALERT)) + return //We've updated the firemode. No need for more. + if(autofire_stat & AUTOFIRE_STAT_FIRING) + stop_autofiring() //Let's stop shooting to avoid issues. + return + + var/obj/item/gun/G = parent + + if(iscarbon(user)) + var/mob/living/carbon/shooter = user + if(shooter.is_holding(parent) && G.fire_select == SELECT_FULLY_AUTOMATIC) + autofire_on(shooter.client) + else + autofire_off() + +// There is a gun and there is a user wielding it. The component now waits for the mouse click. +/datum/component/automatic_fire/proc/autofire_on(client/usercli) + SIGNAL_HANDLER + if(autofire_stat & (AUTOFIRE_STAT_ALERT|AUTOFIRE_STAT_FIRING)) + return + autofire_stat = AUTOFIRE_STAT_ALERT + clicker = usercli + shooter = clicker.mob + RegisterSignal(clicker, COMSIG_CLIENT_MOUSEDOWN, .proc/on_mouse_down) + RegisterSignal(shooter, COMSIG_MOB_CLIENT_LOGOUT, .proc/autofire_off) + if(!QDELETED(shooter)) + UnregisterSignal(shooter, COMSIG_MOB_CLIENT_LOGIN) + parent.RegisterSignal(src, COMSIG_AUTOFIRE_ONMOUSEDOWN, /obj/item/gun/.proc/autofire_bypass_check) + parent.RegisterSignal(parent, COMSIG_AUTOFIRE_SHOT, /obj/item/gun/.proc/do_autofire) + + +/datum/component/automatic_fire/proc/autofire_off(datum/source) + SIGNAL_HANDLER + if(autofire_stat & (AUTOFIRE_STAT_IDLE)) + return + if(autofire_stat & AUTOFIRE_STAT_FIRING) + stop_autofiring() + + autofire_stat = AUTOFIRE_STAT_IDLE + + if(!QDELETED(clicker)) + UnregisterSignal(clicker, list(COMSIG_CLIENT_MOUSEDOWN, COMSIG_CLIENT_MOUSEUP, COMSIG_CLIENT_MOUSEDRAG)) + mouse_status = AUTOFIRE_MOUSEUP //In regards to the component there's no click anymore to care about. + clicker = null + RegisterSignal(shooter, COMSIG_MOB_CLIENT_LOGIN, .proc/on_client_login) + if(!QDELETED(shooter)) + UnregisterSignal(shooter, COMSIG_MOB_CLIENT_LOGOUT) + shooter = null + parent.UnregisterSignal(parent, COMSIG_AUTOFIRE_SHOT) + parent.UnregisterSignal(src, COMSIG_AUTOFIRE_ONMOUSEDOWN) + +/datum/component/automatic_fire/proc/on_client_login(mob/source) + SIGNAL_HANDLER + if(!source.client) + return + if(source.is_holding(parent)) + autofire_on(source.client) + +/datum/component/automatic_fire/proc/on_mouse_down(client/source, atom/_target, turf/location, control, params) + var/list/modifiers = params2list(params) //If they're shift+clicking, for example, let's not have them accidentally shoot. + + if(LAZYACCESS(modifiers, SHIFT_CLICK)) + return + if(LAZYACCESS(modifiers, CTRL_CLICK)) + return + if(LAZYACCESS(modifiers, MIDDLE_CLICK)) + return + if(LAZYACCESS(modifiers, RIGHT_CLICK)) + return + if(LAZYACCESS(modifiers, ALT_CLICK)) + return + if(source.mob.in_throw_mode) + return + if(!isturf(source.mob.loc)) //No firing inside lockers and stuff. + return + if(get_dist(source.mob, _target) < 2) //Adjacent clicking. + return + + if(isnull(location)) //Clicking on a screen object. + if(_target.plane != CLICKCATCHER_PLANE) //The clickcatcher is a special case. We want the click to trigger then, under it. + return //If we click and drag on our worn backpack, for example, we want it to open instead. + _target = params2turf(modifiers["screen-loc"], get_turf(source.eye), source) + if(!_target) + CRASH("Failed to get the turf under clickcatcher") + + if(SEND_SIGNAL(src, COMSIG_AUTOFIRE_ONMOUSEDOWN, source, _target, location, control, params) & COMPONENT_AUTOFIRE_ONMOUSEDOWN_BYPASS) + return + + source.click_intercept_time = world.time //From this point onwards Click() will no longer be triggered. + + if(autofire_stat & (AUTOFIRE_STAT_IDLE)) + CRASH("on_mouse_down() called with [autofire_stat] autofire_stat") + if(autofire_stat & AUTOFIRE_STAT_FIRING) + stop_autofiring() //This can happen if we click and hold and then alt+tab, printscreen or other such action. MouseUp won't be called then and it will keep autofiring. + + target = _target + target_loc = get_turf(target) + mouse_parameters = params + start_autofiring() + + +//Dakka-dakka +/datum/component/automatic_fire/proc/start_autofiring() + if(autofire_stat == AUTOFIRE_STAT_FIRING) + return //Already pew-pewing. + autofire_stat = AUTOFIRE_STAT_FIRING + + clicker.mouse_override_icon = 'icons/effects/mouse_pointers/weapon_pointer.dmi' + clicker.mouse_pointer_icon = clicker.mouse_override_icon + + if(mouse_status == AUTOFIRE_MOUSEUP) //See mouse_status definition for the reason for this. + RegisterSignal(clicker, COMSIG_CLIENT_MOUSEUP, .proc/on_mouse_up) + mouse_status = AUTOFIRE_MOUSEDOWN + + RegisterSignal(shooter, COMSIG_MOB_SWAP_HANDS, .proc/stop_autofiring) + + if(isgun(parent)) + var/obj/item/gun/shoota = parent + if(!shoota.on_autofire_start(shooter)) //This is needed because the minigun has a do_after before firing and signals are async. + stop_autofiring() + return + if(autofire_stat != AUTOFIRE_STAT_FIRING) + return //Things may have changed while on_autofire_start() was being processed, due to do_after's sleep. + + if(!process_shot()) //First shot is processed instantly. + return //If it fails, such as when the gun is empty, then there's no need to schedule a second shot. + + START_PROCESSING(SSprojectiles, src) + RegisterSignal(clicker, COMSIG_CLIENT_MOUSEDRAG, .proc/on_mouse_drag) + + +/datum/component/automatic_fire/proc/on_mouse_up(datum/source, atom/object, turf/location, control, params) + SIGNAL_HANDLER + UnregisterSignal(clicker, COMSIG_CLIENT_MOUSEUP) + mouse_status = AUTOFIRE_MOUSEUP + if(autofire_stat == AUTOFIRE_STAT_FIRING) + stop_autofiring() + return COMPONENT_CLIENT_MOUSEUP_INTERCEPT + + +/datum/component/automatic_fire/proc/stop_autofiring(datum/source, atom/object, turf/location, control, params) + SIGNAL_HANDLER + switch(autofire_stat) + if(AUTOFIRE_STAT_IDLE, AUTOFIRE_STAT_ALERT) + return + STOP_PROCESSING(SSprojectiles, src) + autofire_stat = AUTOFIRE_STAT_ALERT + if(clicker) + clicker.mouse_override_icon = null + clicker.mouse_pointer_icon = clicker.mouse_override_icon + UnregisterSignal(clicker, COMSIG_CLIENT_MOUSEDRAG) + if(!QDELETED(shooter)) + UnregisterSignal(shooter, COMSIG_MOB_SWAP_HANDS) + target = null + target_loc = null + mouse_parameters = null + +/datum/component/automatic_fire/proc/on_mouse_drag(client/source, atom/src_object, atom/over_object, turf/src_location, turf/over_location, src_control, over_control, params) + SIGNAL_HANDLER + if(isnull(over_location)) //This happens when the mouse is over an inventory or screen object, or on entering deep darkness, for example. + var/list/modifiers = params2list(params) + var/new_target = params2turf(modifiers["screen-loc"], get_turf(source.eye), source) + mouse_parameters = params + if(!new_target) + if(QDELETED(target)) //No new target acquired, and old one was deleted, get us out of here. + stop_autofiring() + CRASH("on_mouse_drag failed to get the turf under screen object [over_object.type]. Old target was incidentally QDELETED.") + target = get_turf(target) //If previous target wasn't a turf, let's turn it into one to avoid locking onto a potentially moving target. + target_loc = target + CRASH("on_mouse_drag failed to get the turf under screen object [over_object.type]") + target = new_target + target_loc = new_target + return + target = over_object + target_loc = get_turf(over_object) + mouse_parameters = params + + +/datum/component/automatic_fire/proc/process_shot() + if(autofire_stat != AUTOFIRE_STAT_FIRING) + return + if(QDELETED(target) || get_turf(target) != target_loc) //Target moved or got destroyed since we last aimed. + target = target_loc //So we keep firing on the emptied tile until we move our mouse and find a new target. + if(get_dist(shooter, target) <= 0) + target = get_step(shooter, shooter.dir) //Shoot in the direction faced if the mouse is on the same tile as we are. + target_loc = target + else if(!in_view_range(shooter, target)) + stop_autofiring() //Elvis has left the building. + return FALSE + shooter.face_atom(target) + COOLDOWN_START(src, next_shot_cd, autofire_shot_delay) + if(SEND_SIGNAL(parent, COMSIG_AUTOFIRE_SHOT, target, shooter, mouse_parameters) & COMPONENT_AUTOFIRE_SHOT_SUCCESS) + return TRUE + stop_autofiring() + return FALSE + +// Gun procs. + +/obj/item/gun/proc/on_autofire_start(mob/living/shooter) + if(!can_shoot(shooter) || !can_trigger_gun(shooter) || semicd) + return FALSE + var/obj/item/bodypart/other_hand = shooter.has_hand_for_held_index(shooter.get_inactive_hand_index()) + if(weapon_weight == WEAPON_HEAVY && (shooter.get_inactive_held_item() || !other_hand)) + to_chat(shooter, "You need two hands to fire [src]!") + return FALSE + return TRUE + + +/obj/item/gun/proc/autofire_bypass_check(datum/source, client/clicker, atom/target, turf/location, control, params) + SIGNAL_HANDLER + if(clicker.mob.get_active_held_item() != src) + return COMPONENT_AUTOFIRE_ONMOUSEDOWN_BYPASS + + +/obj/item/gun/proc/do_autofire(datum/source, atom/target, mob/living/shooter, params) + SIGNAL_HANDLER_DOES_SLEEP + if(!can_shoot()) + shoot_with_empty_chamber(shooter) + return NONE + var/obj/item/gun/akimbo_gun = shooter.get_inactive_held_item() + var/bonus_spread = 0 + if(istype(akimbo_gun) && weapon_weight < WEAPON_MEDIUM) + if(akimbo_gun.weapon_weight < WEAPON_MEDIUM && akimbo_gun.can_trigger_gun(shooter)) + bonus_spread = dual_wield_spread + addtimer(CALLBACK(akimbo_gun, /obj/item/gun.proc/process_fire, target, shooter, TRUE, params, null, bonus_spread), 1) + process_fire(target, shooter, TRUE, params, null, bonus_spread) + return COMPONENT_AUTOFIRE_SHOT_SUCCESS //All is well, we can continue shooting. + +#undef AUTOFIRE_MOUSEUP +#undef AUTOFIRE_MOUSEDOWN diff --git a/code/modules/cargo/centcom_podlauncher.dm b/code/modules/cargo/centcom_podlauncher.dm index e4060de1a2..557061e5a6 100644 --- a/code/modules/cargo/centcom_podlauncher.dm +++ b/code/modules/cargo/centcom_podlauncher.dm @@ -567,7 +567,8 @@ else if(picking_dropoff_turf) holder.mouse_up_icon = 'icons/effects/mouse_pointers/supplypod_pickturf.dmi' //Icon for when mouse is released holder.mouse_down_icon = 'icons/effects/mouse_pointers/supplypod_pickturf_down.dmi' //Icon for when mouse is pressed - holder.mouse_pointer_icon = holder.mouse_up_icon //Icon for idle mouse (same as icon for when released) + holder.mouse_override_icon = holder.mouse_up_icon //Icon for idle mouse (same as icon for when released) + holder.mouse_pointer_icon = holder.mouse_override_icon holder.click_intercept = src //Create a click_intercept so we know where the user is clicking else var/mob/holder_mob = holder.mob diff --git a/code/modules/client/client_defines.dm b/code/modules/client/client_defines.dm index 294fdcc30b..c1399ce646 100644 --- a/code/modules/client/client_defines.dm +++ b/code/modules/client/client_defines.dm @@ -22,6 +22,8 @@ ///Contains admin info. Null if client is not an admin. var/datum/admins/holder = null var/datum/click_intercept = null // Needs to implement InterceptClickOn(user,params,atom) proc + ///Time when the click was intercepted + var/click_intercept_time = 0 var/AI_Interact = 0 var/jobbancache = null //Used to cache this client's jobbans to save on DB queries @@ -78,6 +80,8 @@ //These two vars are used to make a special mouse cursor, with a unique icon for clicking var/mouse_up_icon = null var/mouse_down_icon = null + ///used to override the mouse cursor so it doesnt get reset + var/mouse_override_icon = null var/ip_intel = "Disabled" diff --git a/code/modules/client/client_procs.dm b/code/modules/client/client_procs.dm index 66bb714b99..6ca963df73 100644 --- a/code/modules/client/client_procs.dm +++ b/code/modules/client/client_procs.dm @@ -422,7 +422,7 @@ GLOBAL_LIST_INIT(blacklisted_builds, list( if( (world.address == address || !address) && !GLOB.host ) GLOB.host = key world.update_status() - + if(holder) add_admin_verbs() var/admin_memo_note = get_message_output("memo") @@ -871,6 +871,16 @@ GLOBAL_LIST_INIT(blacklisted_builds, list( return last_activity = world.time last_click = world.time + //fullauto stuff + /* + if(!control) + return + */ + if(click_intercept_time) + if(click_intercept_time >= world.time) + click_intercept_time = 0 //Reset and return. Next click should work, but not this one. + return + click_intercept_time = 0 //Just reset. Let's not keep re-checking forever. var/list/L = params2list(params) if(L["drag"]) diff --git a/code/modules/mob/mob.dm b/code/modules/mob/mob.dm index 7ef26c7818..507a94b613 100644 --- a/code/modules/mob/mob.dm +++ b/code/modules/mob/mob.dm @@ -878,10 +878,12 @@ GLOBAL_VAR_INIT(exploit_warn_spam_prevention, 0) if (!client) return client.mouse_pointer_icon = initial(client.mouse_pointer_icon) - if (ismecha(loc)) - var/obj/vehicle/sealed/mecha/M = loc - if(M.mouse_pointer) - client.mouse_pointer_icon = M.mouse_pointer + if(istype(loc, /obj/vehicle/sealed)) + var/obj/vehicle/sealed/mecha/E = loc + if(E.mouse_pointer) + client.mouse_pointer_icon = E.mouse_pointer + if(client.mouse_override_icon) + client.mouse_pointer_icon = client.mouse_override_icon /mob/proc/is_literate() return 0 diff --git a/code/modules/projectiles/gun.dm b/code/modules/projectiles/gun.dm index 7f1f43efc3..236143dc43 100644 --- a/code/modules/projectiles/gun.dm +++ b/code/modules/projectiles/gun.dm @@ -22,6 +22,7 @@ var/ranged_attack_speed = CLICK_CD_RANGE var/melee_attack_speed = CLICK_CD_MELEE + var/gun_flags = NONE var/fire_sound = "gunshot" var/suppressed = null //whether or not a message is displayed when fired var/can_suppress = FALSE @@ -32,6 +33,7 @@ trigger_guard = TRIGGER_GUARD_NORMAL //trigger guard on the weapon, hulks can't fire them with their big meaty fingers var/sawn_desc = null //description change if weapon is sawn-off var/sawn_off = FALSE + var/firing_burst = 0 //Prevent the weapon from firing again while already firing /// can we be put into a turret var/can_turret = TRUE @@ -57,6 +59,8 @@ var/burst_spread = 0 //Spread induced by the gun itself during burst fire per iteration. Only checked if spread is 0. var/randomspread = 1 //Set to 0 for shotguns. This is used for weapons that don't fire all their bullets at once. var/inaccuracy_modifier = 1 + var/semicd = 0 //cooldown handler + var/dual_wield_spread = 24 //additional spread when dual wielding lefthand_file = 'icons/mob/inhands/weapons/guns_lefthand.dmi' righthand_file = 'icons/mob/inhands/weapons/guns_righthand.dmi' @@ -87,27 +91,64 @@ var/zoom_out_amt = 0 var/datum/action/item_action/toggle_scope_zoom/azoom + //Firemodes + var/datum/action/item_action/toggle_firemode/firemode_action + /// Current fire selection, can choose between burst, single, and full auto. + var/fire_select = SELECT_SEMI_AUTOMATIC + var/fire_select_index = 1 + /// What modes does this weapon have? Put SELECT_FULLY_AUTOMATIC in here to enable fully automatic behaviours. + var/list/fire_select_modes = list(SELECT_SEMI_AUTOMATIC) + /// if i`1t has an icon for a selector switch indicating current firemode. + var/selector_switch_icon = FALSE + var/dualwield_spread_mult = 1 //dualwield spread multiplier /// Just 'slightly' snowflakey way to modify projectile damage for projectiles fired from this gun. var/projectile_damage_multiplier = 1 - var/automatic = 0 //can gun use it, 0 is no, anything above 0 is the delay between clicks in ds - /// directional recoil multiplier var/dir_recoil_amp = 10 +/obj/item/gun/ui_action_click(mob/user, action) + if(istype(action, /datum/action/item_action/toggle_firemode)) + fire_select() + else if(istype(action, /datum/action/item_action/toggle_scope_zoom)) + zoom(user, user.dir) + else if(istype(action, alight)) + toggle_gunlight() + else + ..() + /obj/item/gun/Initialize(mapload) . = ..() - if(no_pin_required) - pin = null - else if(pin) + if(pin) pin = new pin(src) + if(gun_light) - alight = new (src) + alight = new(src) + if(zoomable) azoom = new (src) + if(burst_size > 1 && !(SELECT_BURST_SHOT in fire_select_modes)) + fire_select_modes.Add(SELECT_BURST_SHOT) + else if(burst_size <= 1 && (SELECT_BURST_SHOT in fire_select_modes)) + fire_select_modes.Remove(SELECT_BURST_SHOT) + + burst_size = 1 + + sortList(fire_select_modes, /proc/cmp_numeric_asc) + + if(fire_select_modes.len > 1) + firemode_action = new(src) + firemode_action.button_icon_state = "fireselect_[fire_select]" + firemode_action.UpdateButtonIcon() + +/obj/item/gun/ComponentInitialize() + . = ..() + if(SELECT_FULLY_AUTOMATIC in fire_select_modes) + AddComponent(/datum/component/automatic_fire, fire_delay) + /obj/item/gun/Destroy() if(pin) QDEL_NULL(pin) @@ -117,6 +158,10 @@ QDEL_NULL(bayonet) if(chambered) QDEL_NULL(chambered) + if(azoom) + QDEL_NULL(azoom) + if(firemode_action) + QDEL_NULL(firemode_action) return ..() /obj/item/gun/examine(mob/user) @@ -142,6 +187,41 @@ else if(can_bayonet) . += "It has a bayonet lug on it." +/obj/item/gun/proc/fire_select() + var/mob/living/carbon/human/user = usr + + var/max_mode = fire_select_modes.len + + if(max_mode <= 1) + to_chat(user, "[src] is not capable of switching firemodes!") + return + + fire_select_index = 1 + fire_select_index % max_mode //Magic math to cycle through this shit! + + fire_select = fire_select_modes[fire_select_index] + + switch(fire_select) + if(SELECT_SEMI_AUTOMATIC) + burst_size = 1 + fire_delay = 0 + SEND_SIGNAL(src, COMSIG_GUN_AUTOFIRE_DESELECTED, user) + to_chat(user, "You switch [src] to semi-automatic.") + if(SELECT_BURST_SHOT) + burst_size = initial(burst_size) + fire_delay = initial(fire_delay) + SEND_SIGNAL(src, COMSIG_GUN_AUTOFIRE_DESELECTED, user) + to_chat(user, "You switch [src] to [burst_size]-round burst.") + if(SELECT_FULLY_AUTOMATIC) + burst_size = 1 + SEND_SIGNAL(src, COMSIG_GUN_AUTOFIRE_SELECTED, user) + to_chat(user, "You switch [src] to automatic.") + + playsound(user, 'sound/weapons/empty.ogg', 100, TRUE) + update_appearance() + firemode_action.button_icon_state = "fireselect_[fire_select]" + firemode_action.UpdateButtonIcon() + return TRUE + /obj/item/gun/equipped(mob/living/user, slot) . = ..() if(zoomed && user.get_active_held_item() != src) @@ -567,12 +647,6 @@ gun_light = new_light -/obj/item/gun/ui_action_click(mob/user, action) - if(istype(action, /datum/action/item_action/toggle_scope_zoom)) - zoom(user, user.dir) - else if(istype(action, alight)) - toggle_gunlight() - /obj/item/gun/proc/toggle_gunlight() if(!gun_light) return diff --git a/code/modules/projectiles/guns/ballistic/automatic.dm b/code/modules/projectiles/guns/ballistic/automatic.dm index 4b871d59b2..4d08520246 100644 --- a/code/modules/projectiles/guns/ballistic/automatic.dm +++ b/code/modules/projectiles/guns/ballistic/automatic.dm @@ -5,8 +5,8 @@ var/automatic_burst_overlay = TRUE can_suppress = TRUE burst_size = 3 - burst_shot_delay = 2 - actions_types = list(/datum/action/item_action/toggle_firemode) + fire_delay = 2 + fire_select_modes = list(SELECT_SEMI_AUTOMATIC, SELECT_BURST_SHOT, SELECT_FULLY_AUTOMATIC) /obj/item/gun/ballistic/automatic/proto name = "\improper Nanotrasen Saber SMG" @@ -15,6 +15,7 @@ fire_sound = "sound/weapons/gunshot_smg_alt.ogg" mag_type = /obj/item/ammo_box/magazine/smgm9mm pin = null + burst_size = 1 /obj/item/gun/ballistic/automatic/proto/unrestricted pin = /obj/item/firing_pin @@ -55,34 +56,6 @@ else to_chat(user, "You cannot seem to get \the [src] out of your hands!") -/obj/item/gun/ballistic/automatic/ui_action_click(mob/user, action) - if(istype(action, /datum/action/item_action/toggle_firemode)) - burst_select() - else - return ..() - -/obj/item/gun/ballistic/automatic/proc/burst_select() - var/mob/living/carbon/human/user = usr - select = !select - if(!select) - disable_burst() - to_chat(user, "You switch to semi-automatic.") - else - enable_burst() - to_chat(user, "You switch to [burst_size]-rnd burst.") - - playsound(user, 'sound/weapons/empty.ogg', 100, 1) - update_icon() - for(var/X in actions) - var/datum/action/A = X - A.UpdateButtonIcon() - -/obj/item/gun/ballistic/automatic/proc/enable_burst() - burst_size = initial(burst_size) - -/obj/item/gun/ballistic/automatic/proc/disable_burst() - burst_size = 1 - /obj/item/gun/ballistic/automatic/can_shoot() return get_ammo() @@ -136,18 +109,10 @@ knife_y_offset = 12 automatic_burst_overlay = FALSE -/obj/item/gun/ballistic/automatic/wt550/enable_burst() - . = ..() - spread = 15 - /obj/item/gun/ballistic/automatic/wt550/afterattack() . = ..() empty_alarm() -/obj/item/gun/ballistic/automatic/wt550/disable_burst() - . = ..() - spread = 0 - /obj/item/gun/ballistic/automatic/wt550/update_icon_state() icon_state = "wt550[magazine ? "-[CEILING(((get_ammo(FALSE) / magazine.max_ammo) * 20) /4, 1)*4]" : "-0"]" //Sprites only support up to 20. @@ -211,6 +176,7 @@ /obj/item/gun/ballistic/automatic/m90/update_icon_state() icon_state = "[initial(icon_state)][magazine ? "" : "-e"]" +/* /obj/item/gun/ballistic/automatic/m90/burst_select() var/mob/living/carbon/human/user = usr switch(select) @@ -228,6 +194,7 @@ playsound(user, 'sound/weapons/empty.ogg', 100, 1) update_icon() return +*/ /obj/item/gun/ballistic/automatic/tommygun name = "\improper Thompson SMG" @@ -304,14 +271,17 @@ slot_flags = 0 mag_type = /obj/item/ammo_box/magazine/mm712x82 weapon_weight = WEAPON_HEAVY - var/cover_open = FALSE can_suppress = FALSE - burst_size = 3 - burst_shot_delay = 1 + burst_size = 1 + actions_types = list() spread = 7 pin = /obj/item/firing_pin/implant/pindicate - automatic_burst_overlay = FALSE + var/cover_open = FALSE +/obj/item/gun/ballistic/automatic/l6_saw/Initialize() + . = ..() + AddElement(/datum/element/update_icon_updates_onmob) + AddComponent(/datum/component/automatic_fire, 0.2 SECONDS) /obj/item/gun/ballistic/automatic/l6_saw/unrestricted pin = /obj/item/firing_pin diff --git a/code/modules/projectiles/guns/ballistic/launchers.dm b/code/modules/projectiles/guns/ballistic/launchers.dm index c53366c4f5..10a6eea89d 100644 --- a/code/modules/projectiles/guns/ballistic/launchers.dm +++ b/code/modules/projectiles/guns/ballistic/launchers.dm @@ -39,7 +39,7 @@ mag_type = /obj/item/ammo_box/magazine/m75 burst_size = 1 fire_delay = 0 - actions_types = list() + fire_select_modes = list(SELECT_SEMI_AUTOMATIC) casing_ejector = FALSE /obj/item/gun/ballistic/automatic/gyropistol/update_icon_state() diff --git a/code/modules/projectiles/guns/ballistic/pistol.dm b/code/modules/projectiles/guns/ballistic/pistol.dm index 98b654aadb..bd6f203882 100644 --- a/code/modules/projectiles/guns/ballistic/pistol.dm +++ b/code/modules/projectiles/guns/ballistic/pistol.dm @@ -7,7 +7,7 @@ can_suppress = TRUE burst_size = 1 fire_delay = 0 - actions_types = list() + fire_select_modes = list(SELECT_SEMI_AUTOMATIC) automatic_burst_overlay = FALSE /obj/item/gun/ballistic/automatic/pistol/no_mag @@ -104,7 +104,7 @@ mag_type = /obj/item/ammo_box/magazine/pistolm9mm burst_size = 3 fire_delay = 2 - actions_types = list(/datum/action/item_action/toggle_firemode) + fire_select_modes = list(SELECT_SEMI_AUTOMATIC, SELECT_BURST_SHOT, SELECT_FULLY_AUTOMATIC) /obj/item/gun/ballistic/automatic/pistol/stickman name = "flat gun" @@ -137,7 +137,7 @@ burst_size = 1 can_suppress = FALSE w_class = WEIGHT_CLASS_NORMAL - actions_types = list() + fire_select_modes = list(SELECT_SEMI_AUTOMATIC) fire_sound = 'sound/weapons/noscope.ogg' spread = 20 //damn thing has no rifling. automatic_burst_overlay = FALSE diff --git a/code/modules/projectiles/guns/energy/laser_gatling.dm b/code/modules/projectiles/guns/energy/laser_gatling.dm index 16a977515c..65d525b638 100644 --- a/code/modules/projectiles/guns/energy/laser_gatling.dm +++ b/code/modules/projectiles/guns/energy/laser_gatling.dm @@ -101,8 +101,6 @@ slot_flags = null w_class = WEIGHT_CLASS_HUGE custom_materials = null - automatic = 0.5 - fire_delay = 2 ammo_type = list( /obj/item/ammo_casing/energy/laser ) diff --git a/icons/effects/mouse_pointers/weapon_pointer.dmi b/icons/effects/mouse_pointers/weapon_pointer.dmi new file mode 100644 index 0000000000..b5070062c0 Binary files /dev/null and b/icons/effects/mouse_pointers/weapon_pointer.dmi differ diff --git a/icons/mob/actions/actions_items.dmi b/icons/mob/actions/actions_items.dmi index 10627cf66d..2eb92f4a45 100644 Binary files a/icons/mob/actions/actions_items.dmi and b/icons/mob/actions/actions_items.dmi differ diff --git a/tgstation.dme b/tgstation.dme index 0e59f9a7dd..e2248b9704 100644 --- a/tgstation.dme +++ b/tgstation.dme @@ -56,6 +56,7 @@ #include "code\__DEFINES\fantasy_affixes.dm" #include "code\__DEFINES\food.dm" #include "code\__DEFINES\footsteps.dm" +#include "code\__DEFINES\gun.dm" #include "code\__DEFINES\hud.dm" #include "code\__DEFINES\instruments.dm" #include "code\__DEFINES\integrated_electronics.dm" @@ -536,6 +537,7 @@ #include "code\datums\components\field_of_vision.dm" #include "code\datums\components\footstep.dm" #include "code\datums\components\fried.dm" +#include "code\datums\components\fullauto.dm" #include "code\datums\components\gps.dm" #include "code\datums\components\honkspam.dm" #include "code\datums\components\identification.dm"