Replaces /image with /mutable_appearance (#556)
* Replaces /image with /mutable_appearance, where appropriate * Update miscellaneous.dm * Delete miscellaneous.dm.rej * Delete pet.dm.rej * Update pet.dm * Update species.dm * Update miscellaneous.dm * Update species.dm * Update miscellaneous.dm * Delete species.dm.rej * Update species.dm pretty sure I got all the indentation correct THIS time, ffs * Update species.dm * Update species.dm fucking tabs man, fucking tabs.
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committed by
Poojawa
parent
a8c4c86e1c
commit
a905c15dad
@@ -37,8 +37,8 @@
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var/previous_level = ""
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var/obj/item/nuke_core/core = null
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var/deconstruction_state = NUKESTATE_INTACT
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var/image/lights = null
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var/image/interior = null
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var/lights = ""
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var/interior = ""
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var/obj/effect/countdown/nuclearbomb/countdown
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var/static/bomb_set
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@@ -201,30 +201,32 @@
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cut_overlay(interior)
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switch(deconstruction_state)
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if(NUKESTATE_UNSCREWED)
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interior = image(icon,"panel-unscrewed")
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interior = "panel-unscrewed"
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if(NUKESTATE_PANEL_REMOVED)
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interior = image(icon,"panel-removed")
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interior = "panel-removed"
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if(NUKESTATE_WELDED)
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interior = image(icon,"plate-welded")
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interior = "plate-welded"
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if(NUKESTATE_CORE_EXPOSED)
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interior = image(icon,"plate-removed")
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interior = "plate-removed"
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if(NUKESTATE_CORE_REMOVED)
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interior = image(icon,"core-removed")
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interior = "core-removed"
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if(NUKESTATE_INTACT)
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interior = null
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return
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add_overlay(interior)
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/obj/machinery/nuclearbomb/proc/update_icon_lights()
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cut_overlay(lights)
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if(lights)
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cut_overlay(lights)
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switch(get_nuke_state())
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if(NUKE_OFF_LOCKED)
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lights = null
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lights = ""
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return
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if(NUKE_OFF_UNLOCKED)
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lights = image(icon,"lights-safety")
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lights = "lights-safety"
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if(NUKE_ON_TIMING)
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lights = image(icon,"lights-timing")
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lights = "lights-timing"
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if(NUKE_ON_EXPLODING)
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lights = image(icon,"lights-exploding")
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lights = "lights-exploding"
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add_overlay(lights)
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/obj/machinery/nuclearbomb/process()
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