Replaces /image with /mutable_appearance (#556)
* Replaces /image with /mutable_appearance, where appropriate * Update miscellaneous.dm * Delete miscellaneous.dm.rej * Delete pet.dm.rej * Update pet.dm * Update species.dm * Update miscellaneous.dm * Update species.dm * Update miscellaneous.dm * Delete species.dm.rej * Update species.dm pretty sure I got all the indentation correct THIS time, ffs * Update species.dm * Update species.dm fucking tabs man, fucking tabs.
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committed by
Poojawa
parent
a8c4c86e1c
commit
a905c15dad
@@ -23,7 +23,7 @@
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AI.apply_damage(150, BURN) //Give the AI a bit of damage from the "shock" of being suddenly shut down
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AI.death() //The damage is not enough to kill the AI, but to be 'corrupted files' in need of repair.
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AI.forceMove(src) //Put the dead AI inside the wreckage for recovery
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add_overlay(image('icons/obj/projectiles.dmi', icon_state = "green_laser")) //Overlay for the recovery beacon
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add_overlay(mutable_appearance('icons/obj/projectiles.dmi', "green_laser")) //Overlay for the recovery beacon
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AI.controlled_mech = null
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AI.remote_control = null
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@@ -48,9 +48,9 @@
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if (hides)
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cut_overlays()
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if(hides < 3)
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add_overlay(image("icon" = "mecha.dmi", "icon_state" = occupant ? "ripley-g" : "ripley-g-open"))
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add_overlay(occupant ? "ripley-g" : "ripley-g-open")
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else
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add_overlay(image("icon" = "mecha.dmi", "icon_state" = occupant ? "ripley-g-full" : "ripley-g-full-open"))
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add_overlay(occupant ? "ripley-g-full" : "ripley-g-full-open")
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/obj/mecha/working/ripley/firefighter
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