Replaces /image with /mutable_appearance (#556)

* Replaces /image with /mutable_appearance, where appropriate

* Update miscellaneous.dm

* Delete miscellaneous.dm.rej

* Delete pet.dm.rej

* Update pet.dm

* Update species.dm

* Update miscellaneous.dm

* Update species.dm

* Update miscellaneous.dm

* Delete species.dm.rej

* Update species.dm

pretty sure I got all the indentation correct THIS time, ffs

* Update species.dm

* Update species.dm

fucking tabs man, fucking tabs.
This commit is contained in:
CitadelStationBot
2017-04-26 08:18:35 -05:00
committed by Poojawa
parent a8c4c86e1c
commit a905c15dad
151 changed files with 1379 additions and 1531 deletions
+1 -1
View File
@@ -23,7 +23,7 @@
AI.apply_damage(150, BURN) //Give the AI a bit of damage from the "shock" of being suddenly shut down
AI.death() //The damage is not enough to kill the AI, but to be 'corrupted files' in need of repair.
AI.forceMove(src) //Put the dead AI inside the wreckage for recovery
add_overlay(image('icons/obj/projectiles.dmi', icon_state = "green_laser")) //Overlay for the recovery beacon
add_overlay(mutable_appearance('icons/obj/projectiles.dmi', "green_laser")) //Overlay for the recovery beacon
AI.controlled_mech = null
AI.remote_control = null
+2 -2
View File
@@ -48,9 +48,9 @@
if (hides)
cut_overlays()
if(hides < 3)
add_overlay(image("icon" = "mecha.dmi", "icon_state" = occupant ? "ripley-g" : "ripley-g-open"))
add_overlay(occupant ? "ripley-g" : "ripley-g-open")
else
add_overlay(image("icon" = "mecha.dmi", "icon_state" = occupant ? "ripley-g-full" : "ripley-g-full-open"))
add_overlay(occupant ? "ripley-g-full" : "ripley-g-full-open")
/obj/mecha/working/ripley/firefighter