Replaces /image with /mutable_appearance (#556)
* Replaces /image with /mutable_appearance, where appropriate * Update miscellaneous.dm * Delete miscellaneous.dm.rej * Delete pet.dm.rej * Update pet.dm * Update species.dm * Update miscellaneous.dm * Update species.dm * Update miscellaneous.dm * Delete species.dm.rej * Update species.dm pretty sure I got all the indentation correct THIS time, ffs * Update species.dm * Update species.dm fucking tabs man, fucking tabs.
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committed by
Poojawa
parent
a8c4c86e1c
commit
a905c15dad
@@ -12,11 +12,7 @@
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canSmoothWith = null
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buildstacktype = null
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flags = NODECONSTRUCT
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var/image/nest_overlay
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/obj/structure/bed/nest/New()
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nest_overlay = image('icons/mob/alien.dmi', "nestoverlay", layer=LYING_MOB_LAYER)
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return ..()
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var/static/mutable_appearance/nest_overlay = mutable_appearance('icons/mob/alien.dmi', "nestoverlay", LYING_MOB_LAYER)
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/obj/structure/bed/nest/user_unbuckle_mob(mob/living/buckled_mob, mob/living/user)
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if(has_buckled_mobs())
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@@ -145,11 +145,11 @@
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obj_integrity = 70
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max_integrity = 70
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buildstackamount = 2
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var/image/armrest = null
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var/mutable_appearance/armrest
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item_chair = null
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/obj/structure/chair/comfy/Initialize()
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armrest = image("icons/obj/chairs.dmi", "comfychair_armrest")
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armrest = mutable_appearance('icons/obj/chairs.dmi', "comfychair_armrest")
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armrest.layer = ABOVE_MOB_LAYER
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return ..()
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