Replaces /image with /mutable_appearance (#556)

* Replaces /image with /mutable_appearance, where appropriate

* Update miscellaneous.dm

* Delete miscellaneous.dm.rej

* Delete pet.dm.rej

* Update pet.dm

* Update species.dm

* Update miscellaneous.dm

* Update species.dm

* Update miscellaneous.dm

* Delete species.dm.rej

* Update species.dm

pretty sure I got all the indentation correct THIS time, ffs

* Update species.dm

* Update species.dm

fucking tabs man, fucking tabs.
This commit is contained in:
CitadelStationBot
2017-04-26 08:18:35 -05:00
committed by Poojawa
parent a8c4c86e1c
commit a905c15dad
151 changed files with 1379 additions and 1531 deletions
+6 -9
View File
@@ -47,15 +47,12 @@
icon_state = "evidence"
var/xx = I.pixel_x //save the offset of the item
var/yy = I.pixel_y
I.pixel_x = 0 //then remove it so it'll stay within the evidence bag
I.pixel_y = 0
var/image/img = image("icon"=I, "layer"=FLOAT_LAYER) //take a snapshot. (necessary to stop the underlays appearing under our inventory-HUD slots ~Carn
img.plane = FLOAT_PLANE
I.pixel_x = xx //and then return it
I.pixel_y = yy
add_overlay(img)
var/mutable_appearance/in_evidence = new(I)
in_evidence.plane = FLOAT_PLANE
in_evidence.layer = FLOAT_LAYER
in_evidence.pixel_x = 0
in_evidence.pixel_y = 0
add_overlay(in_evidence)
add_overlay("evidence") //should look nicer for transparent stuff. not really that important, but hey.
desc = "An evidence bag containing [I]. [I.desc]"