Replaces /image with /mutable_appearance (#556)

* Replaces /image with /mutable_appearance, where appropriate

* Update miscellaneous.dm

* Delete miscellaneous.dm.rej

* Delete pet.dm.rej

* Update pet.dm

* Update species.dm

* Update miscellaneous.dm

* Update species.dm

* Update miscellaneous.dm

* Delete species.dm.rej

* Update species.dm

pretty sure I got all the indentation correct THIS time, ffs

* Update species.dm

* Update species.dm

fucking tabs man, fucking tabs.
This commit is contained in:
CitadelStationBot
2017-04-26 08:18:35 -05:00
committed by Poojawa
parent a8c4c86e1c
commit a905c15dad
151 changed files with 1379 additions and 1531 deletions
@@ -22,9 +22,9 @@
if(R.glass_icon_state)
icon_state = R.glass_icon_state
else
var/image/I = image(icon, "glassoverlay")
I.color = mix_color_from_reagents(reagents.reagent_list)
add_overlay(I)
var/mutable_appearance/reagent_overlay = mutable_appearance(icon, "glassoverlay")
reagent_overlay.color = mix_color_from_reagents(reagents.reagent_list)
add_overlay(reagent_overlay)
else
icon_state = "glass_empty"
name = "drinking glass"
@@ -64,9 +64,9 @@
icon_state = largest_reagent.shot_glass_icon_state
else
icon_state = "shotglassclear"
var/image/I = image(icon, "shotglassoverlay")
I.color = mix_color_from_reagents(reagents.reagent_list)
add_overlay(I)
var/mutable_appearance/shot_overlay = mutable_appearance(icon, "shotglassoverlay")
shot_overlay.color = mix_color_from_reagents(reagents.reagent_list)
add_overlay(shot_overlay)
else