Replaces /image with /mutable_appearance (#556)

* Replaces /image with /mutable_appearance, where appropriate

* Update miscellaneous.dm

* Delete miscellaneous.dm.rej

* Delete pet.dm.rej

* Update pet.dm

* Update species.dm

* Update miscellaneous.dm

* Update species.dm

* Update miscellaneous.dm

* Delete species.dm.rej

* Update species.dm

pretty sure I got all the indentation correct THIS time, ffs

* Update species.dm

* Update species.dm

fucking tabs man, fucking tabs.
This commit is contained in:
CitadelStationBot
2017-04-26 08:18:35 -05:00
committed by Poojawa
parent a8c4c86e1c
commit a905c15dad
151 changed files with 1379 additions and 1531 deletions
@@ -1,7 +1,7 @@
/mob/living/carbon/alien/humanoid/update_icons()
cut_overlays()
for(var/image/I in overlays_standing)
for(var/I in overlays_standing)
add_overlay(I)
if(stat == DEAD)
@@ -66,7 +66,7 @@
dmi_file = 'icons/mob/alienqueen.dmi'
if(handcuffed)
overlays_standing[HANDCUFF_LAYER] = image(dmi_file,icon_state= cuff_icon, layer =-HANDCUFF_LAYER)
overlays_standing[HANDCUFF_LAYER] = mutable_appearance(dmi_file, cuff_icon, -HANDCUFF_LAYER)
apply_overlay(HANDCUFF_LAYER)
//Royals have bigger sprites, so inhand things must be handled differently.
@@ -80,16 +80,14 @@
var/itm_state = l_hand.item_state
if(!itm_state)
itm_state = l_hand.icon_state
var/image/I = image("icon" = alt_inhands_file , "icon_state"="[itm_state][caste]_l", "layer"=-HANDS_LAYER)
hands += I
hands += mutable_appearance(alt_inhands_file, "[itm_state][caste]_l", -HANDS_LAYER)
var/obj/item/r_hand = get_item_for_held_index(2)
if(r_hand)
var/itm_state = r_hand.item_state
if(!itm_state)
itm_state = r_hand.icon_state
var/image/I = image("icon" = alt_inhands_file , "icon_state"="[itm_state][caste]_r", "layer"=-HANDS_LAYER)
hands += I
hands += mutable_appearance(alt_inhands_file, "[itm_state][caste]_r", -HANDS_LAYER)
overlays_standing[HANDS_LAYER] = hands
apply_overlay(HANDS_LAYER)
@@ -18,7 +18,6 @@
return
var/Qdir = get_dir(src, Q)
var/Qdist = get_dist(src, Q)
image(icon,loc,icon_state,layer,dir)
var/finder_icon = "finder_center" //Overlay showed when adjacent to or on top of the queen!
switch(Qdist)
if(2 to 7)
@@ -27,7 +26,7 @@
finder_icon = "finder_med"
if(21 to INFINITY)
finder_icon = "finder_far"
var/image/finder_eye = image('icons/mob/screen_alien.dmi', icon_state = finder_icon, dir = Qdir)
var/image/finder_eye = image('icons/mob/screen_alien.dmi', finder_icon, dir = Qdir)
hud_used.alien_queen_finder.add_overlay(finder_eye)
/mob/living/carbon/alien/humanoid/royal/queen/findQueen()
@@ -81,7 +81,7 @@
var/mob/dead/observer/ghost = pick(candidates)
var/overlay = image('icons/mob/alien.dmi', loc = owner, icon_state = "burst_lie")
var/mutable_appearance/overlay = mutable_appearance('icons/mob/alien.dmi', "burst_lie")
owner.add_overlay(overlay)
var/atom/xeno_loc = get_turf(owner)