Replaces /image with /mutable_appearance (#556)

* Replaces /image with /mutable_appearance, where appropriate

* Update miscellaneous.dm

* Delete miscellaneous.dm.rej

* Delete pet.dm.rej

* Update pet.dm

* Update species.dm

* Update miscellaneous.dm

* Update species.dm

* Update miscellaneous.dm

* Delete species.dm.rej

* Update species.dm

pretty sure I got all the indentation correct THIS time, ffs

* Update species.dm

* Update species.dm

fucking tabs man, fucking tabs.
This commit is contained in:
CitadelStationBot
2017-04-26 08:18:35 -05:00
committed by Poojawa
parent a8c4c86e1c
commit a905c15dad
151 changed files with 1379 additions and 1531 deletions
@@ -102,11 +102,11 @@
return
/mob/living/silicon/robot/update_fire()
var/I = image("icon"='icons/mob/OnFire.dmi', "icon_state"="Generic_mob_burning")
var/mutable_appearance/fire_overlay = mutable_appearance('icons/mob/OnFire.dmi', "Generic_mob_burning")
if(on_fire)
add_overlay(I)
add_overlay(fire_overlay)
else
cut_overlay(I)
cut_overlay(fire_overlay)
/mob/living/silicon/robot/update_canmove()
if(stat || buckled || lockcharge)
@@ -38,7 +38,7 @@
var/obj/item/module_active = null
held_items = list(null, null, null) //we use held_items for the module holding, because that makes sense to do!
var/image/eye_lights
var/mutable_appearance/eye_lights
var/mob/living/silicon/ai/connected_ai = null
var/obj/item/weapon/stock_parts/cell/cell = null
@@ -629,7 +629,7 @@
else
add_overlay("ov-opencover -c")
if(hat)
var/image/head_overlay = hat.build_worn_icon(state = hat.icon_state, default_layer = 20, default_icon_file = 'icons/mob/head.dmi')
var/mutable_appearance/head_overlay = hat.build_worn_icon(state = hat.icon_state, default_layer = 20, default_icon_file = 'icons/mob/head.dmi')
head_overlay.pixel_y += hat_offset
add_overlay(head_overlay)
update_fire()